27#include "qgsmesh3dentity_p.h"
45#include <QDiffuseSpecularMaterial>
47#include <QPhongMaterial>
49#include <QTextureMaterial>
50#include <QtConcurrentRun>
53#include "moc_qgsquantizedmeshterraingenerator.cpp"
55using namespace Qt::StringLiterals;
59class QgsQuantizedMeshTerrainChunkLoader :
public QgsTerrainTileLoader
63 QgsQuantizedMeshTerrainChunkLoader(
64 QgsTerrainEntity *terrain, QgsChunkNode *node,
long long tileId, QgsTiledSceneIndex index,
const QgsCoordinateTransform &tileCrsToMapCrs
66 void start()
override;
67 Qt3DCore::QEntity *createEntity( Qt3DCore::QEntity *parent )
override;
70 void onTextureLoaded()
override;
73 QgsTerrainTileEntity *mEntity =
nullptr;
74 bool mMeshLoaded =
false;
75 bool mTextureLoaded =
false;
76 std::mutex mFinishedMutex;
78 QgsTiledSceneIndex mIndex;
79 QgsCoordinateTransform mTileCrsToMapCrs;
82QgsQuantizedMeshTerrainChunkLoader::QgsQuantizedMeshTerrainChunkLoader( QgsTerrainEntity *terrain_, QgsChunkNode *node,
long long tileId,
QgsTiledSceneIndex index,
const QgsCoordinateTransform &tileCrsToMapCrs )
83 : QgsTerrainTileLoader( terrain_, node )
85 , mIndex( std::move( index ) )
86 , mTileCrsToMapCrs( tileCrsToMapCrs )
90void QgsQuantizedMeshTerrainChunkLoader::start()
92 QgsChunkNode *node = chunk();
102 QThreadPool::globalInstance()->start( [
this, node, vertScale, chunkOrigin, shadingEnabled]() {
103 if ( mTileId == QgsQuantizedMeshIndex::ROOT_TILE_ID )
112 QString uri = tile.
resources().value( u
"content"_s ).toString();
113 Q_ASSERT( !uri.isEmpty() );
115 uri = tile.
baseUrl().resolved( uri ).toString();
116 QByteArray content = mIndex.retrieveContent( uri );
118 QgsGltf3DUtils::EntityTransform entityTransform;
120 entityTransform.chunkOriginTargetCrs = chunkOrigin;
121 entityTransform.ecefToTargetCrs = &mTileCrsToMapCrs;
128 qmTile.removeDegenerateTriangles();
131 box3D.
setZMinimum( qmTile.mHeader.MinimumHeight * vertScale );
132 box3D.
setZMaximum( qmTile.mHeader.MaximumHeight * vertScale );
133 node->setExactBox3D( box3D );
135 if ( shadingEnabled && qmTile.mNormalCoords.size() == 0 )
137 qmTile.generateNormals();
140 tinygltf::Model model = qmTile.toGltf(
true, 100,
true );
143 Qt3DCore::QEntity *gltfEntity = QgsGltf3DUtils::parsedGltfToEntity( model, entityTransform, uri, &errors );
144 if ( !errors.isEmpty() )
151 QgsTerrainTileEntity *terrainEntity =
new QgsTerrainTileEntity( node->tileId() );
153 Q_ASSERT( gltfEntity->children().size() == 1 );
154 gltfEntity->children()[0]->setParent( terrainEntity );
156 QgsGeoTransform *transform =
new QgsGeoTransform;
157 transform->setGeoTranslation( chunkOrigin );
158 terrainEntity->addComponent( transform );
161 mEntity = terrainEntity;
165 QgsDebugError( u
"Failed to parse tile from '%1'"_s.arg( uri ) );
171 std::lock_guard lock( mFinishedMutex );
172 if ( mTextureLoaded )
179Qt3DCore::QEntity *QgsQuantizedMeshTerrainChunkLoader::createEntity( Qt3DCore::QEntity *parent )
183 mEntity->setParent( parent );
184 Qt3DRender::QTexture2D *texture = createTexture( mEntity );
187 Qt3DRender::QMaterial *material =
nullptr;
192 Qt3DExtras::QDiffuseSpecularMaterial *diffuseMapMaterial =
new Qt3DExtras::QDiffuseSpecularMaterial;
193 diffuseMapMaterial->
setDiffuse( QVariant::fromValue( texture ) );
194 diffuseMapMaterial->setAmbient( shadingMaterial.
ambient() );
195 diffuseMapMaterial->setSpecular( shadingMaterial.
specular() );
196 diffuseMapMaterial->setShininess( shadingMaterial.
shininess() );
197 material = diffuseMapMaterial;
201 Qt3DExtras::QTextureMaterial *textureMaterial =
new Qt3DExtras::QTextureMaterial;
202 textureMaterial->setTexture( texture );
203 material = textureMaterial;
206 Qt3DCore::QEntity *gltfEntity = mEntity->findChild<Qt3DCore::QEntity *>();
208 auto oldMaterial = gltfEntity->componentsOfType<QgsMetalRoughMaterial>();
209 Q_ASSERT( oldMaterial.size() > 0 );
210 gltfEntity->removeComponent( oldMaterial[0] );
211 gltfEntity->addComponent( material );
216void QgsQuantizedMeshTerrainChunkLoader::onTextureLoaded()
218 std::lock_guard lock( mFinishedMutex );
221 mTextureLoaded =
true;
237 mTerrain->mapSettings()->transformContext()
247 clone->mLayer = mLayer;
263 return mMetadata->mBoundingVolume.bounds().toRectangle();
269 return mMetadata->geometricErrorAtZoom( -1 );
274 hMin = mMetadata->mBoundingVolume.bounds().zMinimum();
275 hMax = mMetadata->mBoundingVolume.bounds().xMaximum();
283 QgsTileXYZ tileXyz( floor( tileCoords.x() ), floor( tileCoords.y() ), mMetadata->mMaxZoom );
284 if ( !mMetadata->containsTile( tileXyz ) )
288 QgsDebugError( u
"Quantized Mesh layer doesn't contain max-zoom tile for %1, %2"_s.arg( x ).arg( y ) );
294 QString uri = sceneTile.
resources().value( u
"content"_s ).toString();
295 Q_ASSERT( !uri.isEmpty() );
297 uri = sceneTile.
baseUrl().resolved( uri ).toString();
305 return QgsMeshLayerUtils::interpolateZForPoint( triMesh, point.
x(), point.
y() );
310 long long tileId = QgsQuantizedMeshIndex::encodeTileId( nodeIdToTile( node->tileId() ) );
311 return new QgsQuantizedMeshTerrainChunkLoader(
mTerrain, node, tileId, mIndex, mTileCrsToMapCrs );
316 return new QgsChunkNode(
319 mMetadata->geometricErrorAtZoom( -1 )
325 QVector<QgsChunkNode *> children;
327 for (
auto offset : std::vector<std::pair<int, int>> { { 0, 0 }, { 0, 1 }, { 1, 0 }, { 1, 1 } } )
329 QgsChunkNodeId childId(
330 node->tileId().d + 1,
331 node->tileId().x * 2 + offset.first,
332 node->tileId().y * 2 + offset.second
335 if ( !mMetadata->containsTile( tile ) )
343 QgsRectangle mapExtent2d = mTileCrsToMapCrs.transform( extent2d );
350 mMetadata->geometricErrorAtZoom( tile.
zoomLevel() ),
368 const QgsQuantizedMeshDataProvider *provider = qobject_cast<const QgsQuantizedMeshDataProvider *>(
layer->dataProvider() );
371 QgsDebugError(
"QgsQuantizedMeshTerrainGenerator provided with non-QM layer" );
374 mMetadata = provider->quantizedMeshMetadata();
375 mIndex = provider->index();
388QgsTileXYZ QgsQuantizedMeshTerrainGenerator::nodeIdToTile( QgsChunkNodeId nodeId )
const
395 mMetadata->mTileScheme == u
"tms"_s
396 ? ( 1 << ( nodeId.d - 1 ) ) - nodeId.y - 1
402#include "qgsquantizedmeshterraingenerator.moc"
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
bool isTerrainShadingEnabled() const
Returns whether terrain shading is enabled.
QgsPhongMaterialSettings terrainShadingMaterial() const
Returns terrain shading material.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
static QgsApplication * instance()
Returns the singleton instance of the QgsApplication.
A 3-dimensional box composed of x, y, z coordinates.
void setZMinimum(double z)
Sets the minimum z value.
void setZMaximum(double z)
Sets the maximum z value.
A simple 4x4 matrix implementation useful for transformation in 3D space.
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
double shininess() const
Returns shininess of the surface.
Exception thrown on failure to parse Quantized Mesh tile (malformed data).
QgsChunkNode * createRootNode() const override
bool setLayer(QgsTiledSceneLayer *layer)
Set layer to take tiles from.
void setTerrain(QgsTerrainEntity *t) override
Sets terrain entity for the generator (does not transfer ownership).
QVector< QgsChunkNode * > createChildren(QgsChunkNode *node) const override
QgsTiledSceneLayer * layer() const
Returns the layer we take tiles from.
QgsRectangle rootChunkExtent() const override
extent of the terrain's root chunk in terrain's CRS
static QgsTerrainGenerator * create()
Creates a new instance of a QgsQuantizedMeshTerrainGenerator object.
void rootChunkHeightRange(float &hMin, float &hMax) const override
Returns height range of the root chunk in world coordinates.
QgsTerrainGenerator::Type type() const override
What texture generator implementation is this.
QgsTerrainGenerator * clone() const override
Makes a copy of the current instance.
float rootChunkError(const Qgs3DMapSettings &map) const override
Returns error of the root chunk in world coordinates.
QgsChunkLoader * createChunkLoader(QgsChunkNode *node) const override
QgsQuantizedMeshTerrainGenerator()
float heightAt(double x, double y, const Qgs3DRenderContext &context) const override
Returns height at (x,y) in map's CRS.
void setExtent(const QgsRectangle &extent) override
sets the extent of the terrain in terrain's CRS
A rectangle specified with double values.
bool intersects(const QgsRectangle &rect) const
Returns true when rectangle intersects with other rectangle.
Base class for generators of terrain.
Type
Enumeration of the available terrain generators.
@ QuantizedMesh
Terrain is built from quantized mesh tiles.
QgsTilingScheme mTerrainTilingScheme
Tiling scheme of the terrain.
QgsTerrainEntity * mTerrain
Defines a matrix of tiles for a single zoom level: it is defined by its size (width *.
QgsRectangle tileExtent(QgsTileXYZ id) const
Returns extent of the given tile in this matrix.
QPointF mapToTileCoordinates(const QgsPointXY &mapPoint) const
Returns row/column coordinates (floating point number) from the given point in map coordinates.
static QgsTileMatrix fromTileMatrix(int zoomLevel, const QgsTileMatrix &tileMatrix)
Returns a tile matrix based on another one.
Stores coordinates of a tile in a tile matrix set.
int zoomLevel() const
Returns tile's zoom level (Z).
An index for tiled scene data providers.
QByteArray retrieveContent(const QString &uri, QgsFeedback *feedback=nullptr)
Retrieves index content for the specified uri.
QgsTiledSceneTile getTile(long long id)
Returns the tile with matching id, or an invalid tile if the matching tile is not available.
Represents a map layer supporting display of tiled scene objects.
Represents an individual tile from a tiled scene data source.
QVariantMap resources() const
Returns the resources attached to the tile.
QVariantMap metadata() const
Returns additional metadata attached to the tile.
const QgsMatrix4x4 * transform() const
Returns the tile's transform.
QUrl baseUrl() const
Returns the tile's base URL.
Encapsulates tiling schemes (just like with WMTS / TMS / XYZ layers).
A triangular/derived mesh with vertices in map coordinates.
bool update(QgsMesh *nativeMesh, const QgsCoordinateTransform &transform)
Constructs triangular mesh from layer's native mesh and transform to destination CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
#define QgsDebugError(str)
Mesh - vertices, edges and faces.
void removeDegenerateTriangles()
QgsMesh toMesh(QgsRectangle tileBounds)