28#include "qgsmesh3dentity_p.h"
46#include <QDiffuseSpecularMaterial>
48#include <QPhongMaterial>
50#include <QTextureMaterial>
54#include "moc_qgsquantizedmeshterraingenerator.cpp"
56using namespace Qt::StringLiterals;
60class QgsQuantizedMeshTerrainChunkLoader :
public QgsTerrainTileLoader
64 QgsQuantizedMeshTerrainChunkLoader( QgsTerrainEntity *terrain, QgsChunkNode *node,
long long tileId, QgsTiledSceneIndex index,
const QgsCoordinateTransform &tileCrsToMapCrs );
65 void start()
override;
66 Qt3DCore::QEntity *createEntity( Qt3DCore::QEntity *parent )
override;
69 void onTextureLoaded()
override;
72 QgsTerrainTileEntity *mEntity =
nullptr;
73 bool mMeshLoaded =
false;
74 bool mTextureLoaded =
false;
75 std::mutex mFinishedMutex;
77 QgsTiledSceneIndex mIndex;
78 QgsCoordinateTransform mTileCrsToMapCrs;
81QgsQuantizedMeshTerrainChunkLoader::QgsQuantizedMeshTerrainChunkLoader(
84 : QgsTerrainTileLoader( terrain_, node )
86 , mIndex( std::move( index ) )
87 , mTileCrsToMapCrs( tileCrsToMapCrs )
90void QgsQuantizedMeshTerrainChunkLoader::start()
92 QgsChunkNode *node = chunk();
103 QThreadPool::globalInstance()->start( [
this, node, vertScale, chunkOrigin, shadingEnabled, context]() {
104 if ( mTileId == QgsQuantizedMeshIndex::ROOT_TILE_ID )
113 QString uri = tile.
resources().value( u
"content"_s ).toString();
114 Q_ASSERT( !uri.isEmpty() );
116 uri = tile.
baseUrl().resolved( uri ).toString();
117 QByteArray content = mIndex.retrieveContent( uri );
119 QgsGltf3DUtils::EntityTransform entityTransform;
121 entityTransform.chunkOriginTargetCrs = chunkOrigin;
122 entityTransform.ecefToTargetCrs = &mTileCrsToMapCrs;
129 qmTile.removeDegenerateTriangles();
132 box3D.
setZMinimum( qmTile.mHeader.MinimumHeight * vertScale );
133 box3D.
setZMaximum( qmTile.mHeader.MaximumHeight * vertScale );
134 node->setExactBox3D( box3D );
136 if ( shadingEnabled && qmTile.mNormalCoords.size() == 0 )
138 qmTile.generateNormals();
141 tinygltf::Model model = qmTile.toGltf(
true, 100,
true );
144 Qt3DCore::QEntity *gltfEntity = QgsGltf3DUtils::parsedGltfToEntity( model, entityTransform, uri, context, &errors );
145 if ( !errors.isEmpty() )
152 QgsTerrainTileEntity *terrainEntity =
new QgsTerrainTileEntity( node->tileId() );
154 Q_ASSERT( gltfEntity->children().size() == 1 );
155 gltfEntity->children()[0]->setParent( terrainEntity );
157 QgsGeoTransform *transform =
new QgsGeoTransform;
158 transform->setGeoTranslation( chunkOrigin );
159 terrainEntity->addComponent( transform );
162 mEntity = terrainEntity;
166 QgsDebugError( u
"Failed to parse tile from '%1'"_s.arg( uri ) );
172 std::lock_guard lock( mFinishedMutex );
173 if ( mTextureLoaded )
180Qt3DCore::QEntity *QgsQuantizedMeshTerrainChunkLoader::createEntity( Qt3DCore::QEntity *parent )
184 mEntity->setParent( parent );
192 Qt3DRender::QMaterial *material =
nullptr;
196 Qt3DExtras::QDiffuseSpecularMaterial *diffuseMapMaterial =
new Qt3DExtras::QDiffuseSpecularMaterial;
197 diffuseMapMaterial->
setDiffuse( QVariant::fromValue( texture ) );
198 diffuseMapMaterial->setAmbient( shadingMaterial.
ambient() );
199 diffuseMapMaterial->setSpecular( shadingMaterial.
specular() );
200 diffuseMapMaterial->setShininess( shadingMaterial.
shininess() );
201 material = diffuseMapMaterial;
205 Qt3DExtras::QTextureMaterial *textureMaterial =
new Qt3DExtras::QTextureMaterial;
206 textureMaterial->setTexture( texture );
207 material = textureMaterial;
210 Qt3DCore::QEntity *gltfEntity = mEntity->findChild<Qt3DCore::QEntity *>();
212 auto oldMaterial = gltfEntity->componentsOfType<QgsMetalRoughMaterial>();
213 Q_ASSERT( oldMaterial.size() > 0 );
214 gltfEntity->removeComponent( oldMaterial[0] );
215 gltfEntity->addComponent( material );
220void QgsQuantizedMeshTerrainChunkLoader::onTextureLoaded()
222 std::lock_guard lock( mFinishedMutex );
225 mTextureLoaded =
true;
247 clone->mLayer = mLayer;
263 return mMetadata->mBoundingVolume.bounds().toRectangle();
269 return mMetadata->geometricErrorAtZoom( -1 );
274 hMin = mMetadata->mBoundingVolume.bounds().zMinimum();
275 hMax = mMetadata->mBoundingVolume.bounds().xMaximum();
283 QgsTileXYZ tileXyz( floor( tileCoords.x() ), floor( tileCoords.y() ), mMetadata->mMaxZoom );
284 if ( !mMetadata->containsTile( tileXyz ) )
288 QgsDebugError( u
"Quantized Mesh layer doesn't contain max-zoom tile for %1, %2"_s.arg( x ).arg( y ) );
294 QString uri = sceneTile.
resources().value( u
"content"_s ).toString();
295 Q_ASSERT( !uri.isEmpty() );
297 uri = sceneTile.
baseUrl().resolved( uri ).toString();
305 return QgsMeshLayerUtils::interpolateZForPoint( triMesh, point.
x(), point.
y() );
310 long long tileId = QgsQuantizedMeshIndex::encodeTileId( nodeIdToTile( node->tileId() ) );
311 return new QgsQuantizedMeshTerrainChunkLoader(
mTerrain, node, tileId, mIndex, mTileCrsToMapCrs );
316 return new QgsChunkNode(
319 mMetadata->geometricErrorAtZoom( -1 )
325 QVector<QgsChunkNode *> children;
327 for (
auto offset : std::vector<std::pair<int, int>> { { 0, 0 }, { 0, 1 }, { 1, 0 }, { 1, 1 } } )
329 QgsChunkNodeId childId( node->tileId().d + 1, node->tileId().x * 2 + offset.first, node->tileId().y * 2 + offset.second );
331 if ( !mMetadata->containsTile( tile ) )
339 QgsRectangle mapExtent2d = mTileCrsToMapCrs.transform( extent2d );
342 children.push_back(
new QgsChunkNode( childId,
QgsBox3D( corner1, corner2 ), mMetadata->geometricErrorAtZoom( tile.
zoomLevel() ), node ) );
357 const QgsQuantizedMeshDataProvider *provider = qobject_cast<const QgsQuantizedMeshDataProvider *>(
layer->dataProvider() );
360 QgsDebugError(
"QgsQuantizedMeshTerrainGenerator provided with non-QM layer" );
363 mMetadata = provider->quantizedMeshMetadata();
364 mIndex = provider->index();
377QgsTileXYZ QgsQuantizedMeshTerrainGenerator::nodeIdToTile( QgsChunkNodeId nodeId )
const
382 return { nodeId.x, mMetadata->mTileScheme ==
"tms"_L1 ? ( 1 << ( nodeId.d - 1 ) ) - nodeId.y - 1 : nodeId.y, nodeId.d - 1 };
385#include "qgsquantizedmeshterraingenerator.moc"
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
bool isTerrainShadingEnabled() const
Returns whether terrain shading is enabled.
QgsPhongMaterialSettings terrainShadingMaterial() const
Returns terrain shading material.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
static Qgs3DRenderContext fromMapSettings(const Qgs3DMapSettings *mapSettings)
Creates an initialized Qgs3DRenderContext instance from given Qgs3DMapSettings.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
static QgsApplication * instance()
Returns the singleton instance of the QgsApplication.
A 3-dimensional box composed of x, y, z coordinates.
void setZMinimum(double z)
Sets the minimum z value.
void setZMaximum(double z)
Sets the maximum z value.
static QgsMaterialContext fromRenderContext(const Qgs3DRenderContext &context)
Constructs a material context from the settings in a 3D render context.
A simple 4x4 matrix implementation useful for transformation in 3D space.
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
double shininess() const
Returns shininess of the surface.
Exception thrown on failure to parse Quantized Mesh tile (malformed data).
QgsChunkNode * createRootNode() const override
bool setLayer(QgsTiledSceneLayer *layer)
Set layer to take tiles from.
void setTerrain(QgsTerrainEntity *t) override
Sets terrain entity for the generator (does not transfer ownership).
QVector< QgsChunkNode * > createChildren(QgsChunkNode *node) const override
QgsTiledSceneLayer * layer() const
Returns the layer we take tiles from.
QgsRectangle rootChunkExtent() const override
extent of the terrain's root chunk in terrain's CRS
static QgsTerrainGenerator * create()
Creates a new instance of a QgsQuantizedMeshTerrainGenerator object.
void rootChunkHeightRange(float &hMin, float &hMax) const override
Returns height range of the root chunk in world coordinates.
QgsTerrainGenerator::Type type() const override
What texture generator implementation is this.
QgsTerrainGenerator * clone() const override
Makes a copy of the current instance.
float rootChunkError(const Qgs3DMapSettings &map) const override
Returns error of the root chunk in world coordinates.
QgsChunkLoader * createChunkLoader(QgsChunkNode *node) const override
QgsQuantizedMeshTerrainGenerator()
float heightAt(double x, double y, const Qgs3DRenderContext &context) const override
Returns height at (x,y) in map's CRS.
void setExtent(const QgsRectangle &extent) override
sets the extent of the terrain in terrain's CRS
A rectangle specified with double values.
bool intersects(const QgsRectangle &rect) const
Returns true when rectangle intersects with other rectangle.
Base class for generators of terrain.
Type
Enumeration of the available terrain generators.
@ QuantizedMesh
Terrain is built from quantized mesh tiles.
QgsTilingScheme mTerrainTilingScheme
Tiling scheme of the terrain.
QgsTerrainEntity * mTerrain
Defines a matrix of tiles for a single zoom level: it is defined by its size (width *.
QgsRectangle tileExtent(QgsTileXYZ id) const
Returns extent of the given tile in this matrix.
QPointF mapToTileCoordinates(const QgsPointXY &mapPoint) const
Returns row/column coordinates (floating point number) from the given point in map coordinates.
static QgsTileMatrix fromTileMatrix(int zoomLevel, const QgsTileMatrix &tileMatrix)
Returns a tile matrix based on another one.
Stores coordinates of a tile in a tile matrix set.
int zoomLevel() const
Returns tile's zoom level (Z).
An index for tiled scene data providers.
QByteArray retrieveContent(const QString &uri, QgsFeedback *feedback=nullptr)
Retrieves index content for the specified uri.
QgsTiledSceneTile getTile(long long id)
Returns the tile with matching id, or an invalid tile if the matching tile is not available.
Represents a map layer supporting display of tiled scene objects.
Represents an individual tile from a tiled scene data source.
QVariantMap resources() const
Returns the resources attached to the tile.
QVariantMap metadata() const
Returns additional metadata attached to the tile.
const QgsMatrix4x4 * transform() const
Returns the tile's transform.
QUrl baseUrl() const
Returns the tile's base URL.
Encapsulates tiling schemes (just like with WMTS / TMS / XYZ layers).
A triangular/derived mesh with vertices in map coordinates.
bool update(QgsMesh *nativeMesh, const QgsCoordinateTransform &transform)
Constructs triangular mesh from layer's native mesh and transform to destination CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
#define QgsDebugError(str)
Mesh - vertices, edges and faces.
void removeDegenerateTriangles()
QgsMesh toMesh(QgsRectangle tileBounds)