17#include "moc_qgsquantizedmeshterraingenerator.cpp"
23#include "qgsmesh3dentity_p.h"
45#include <QDiffuseSpecularMaterial>
48#include <QPhongMaterial>
49#include <QtConcurrentRun>
50#include <QTextureMaterial>
54class QgsQuantizedMeshTerrainChunkLoader :
public QgsTerrainTileLoader
58 QgsQuantizedMeshTerrainChunkLoader(
61 virtual Qt3DCore::QEntity *createEntity( Qt3DCore::QEntity *parent )
override;
64 virtual void onTextureLoaded()
override;
67 QgsTerrainTileEntity *mEntity =
nullptr;
68 bool mMeshLoaded =
false;
69 bool mTextureLoaded =
false;
70 std::mutex mFinishedMutex;
73QgsQuantizedMeshTerrainChunkLoader::QgsQuantizedMeshTerrainChunkLoader( QgsTerrainEntity *terrain_, QgsChunkNode *node,
long long tileId,
QgsTiledSceneIndex index,
const QgsCoordinateTransform &tileCrsToMapCrs )
74 : QgsTerrainTileLoader( terrain_, node )
84 QThreadPool::globalInstance()->start( [
this, node, tileId, index, tileCrsToMapCrs, vertScale, chunkOrigin, shadingEnabled]() {
85 if ( tileId == QgsQuantizedMeshIndex::ROOT_TILE_ID )
96 QString uri = tile.
resources().value( QStringLiteral(
"content" ) ).toString();
97 Q_ASSERT( !uri.isEmpty() );
99 uri = tile.
baseUrl().resolved( uri ).toString();
102 QgsGltf3DUtils::EntityTransform entityTransform;
104 entityTransform.chunkOriginTargetCrs = chunkOrigin;
105 entityTransform.ecefToTargetCrs = &tileCrsToMapCrs;
106 entityTransform.gltfUpAxis =
static_cast<Qgis::Axis>( tile.
metadata().value( QStringLiteral(
"gltfUpAxis" ),
static_cast<int>(
Qgis::Axis::Y ) ).toInt() );
112 qmTile.removeDegenerateTriangles();
115 box3D.
setZMinimum( qmTile.mHeader.MinimumHeight * vertScale );
116 box3D.
setZMaximum( qmTile.mHeader.MaximumHeight * vertScale );
117 node->setExactBox3D( box3D );
119 if ( shadingEnabled && qmTile.mNormalCoords.size() == 0 )
121 qmTile.generateNormals();
124 tinygltf::Model model = qmTile.toGltf(
true, 100,
true );
127 Qt3DCore::QEntity *gltfEntity = QgsGltf3DUtils::parsedGltfToEntity( model, entityTransform, uri, &errors );
128 if ( !errors.isEmpty() )
135 QgsTerrainTileEntity *terrainEntity =
new QgsTerrainTileEntity( node->tileId() );
137 Q_ASSERT( gltfEntity->children().size() == 1 );
138 gltfEntity->children()[0]->setParent( terrainEntity );
140 QgsGeoTransform *transform =
new QgsGeoTransform;
141 transform->setGeoTranslation( chunkOrigin );
142 terrainEntity->addComponent( transform );
145 mEntity = terrainEntity;
149 QgsDebugError( QStringLiteral(
"Failed to parse tile from '%1'" ).arg( uri ) );
155 std::lock_guard lock( mFinishedMutex );
156 if ( mTextureLoaded )
163Qt3DCore::QEntity *QgsQuantizedMeshTerrainChunkLoader::createEntity( Qt3DCore::QEntity *parent )
167 mEntity->setParent( parent );
168 Qt3DRender::QTexture2D *texture = createTexture( mEntity );
171 Qt3DRender::QMaterial *material =
nullptr;
176 Qt3DExtras::QDiffuseSpecularMaterial *diffuseMapMaterial =
new Qt3DExtras::QDiffuseSpecularMaterial;
177 diffuseMapMaterial->
setDiffuse( QVariant::fromValue( texture ) );
178 diffuseMapMaterial->setAmbient( shadingMaterial.
ambient() );
179 diffuseMapMaterial->setSpecular( shadingMaterial.
specular() );
180 diffuseMapMaterial->setShininess( shadingMaterial.
shininess() );
181 material = diffuseMapMaterial;
185 Qt3DExtras::QTextureMaterial *textureMaterial =
new Qt3DExtras::QTextureMaterial;
186 textureMaterial->setTexture( texture );
187 material = textureMaterial;
190 Qt3DCore::QEntity *gltfEntity = mEntity->findChild<Qt3DCore::QEntity *>();
192 auto oldMaterial = gltfEntity->componentsOfType<QgsMetalRoughMaterial>();
193 Q_ASSERT( oldMaterial.size() > 0 );
194 gltfEntity->removeComponent( oldMaterial[0] );
195 gltfEntity->addComponent( material );
200void QgsQuantizedMeshTerrainChunkLoader::onTextureLoaded()
202 std::lock_guard lock( mFinishedMutex );
205 mTextureLoaded =
true;
221 mTerrain->mapSettings()->transformContext()
231 clone->mLayer = mLayer;
247 return mMetadata->mBoundingVolume.bounds().toRectangle();
253 return mMetadata->geometricErrorAtZoom( -1 );
258 hMin = mMetadata->mBoundingVolume.bounds().zMinimum();
259 hMax = mMetadata->mBoundingVolume.bounds().xMaximum();
267 QgsTileXYZ tileXyz( floor( tileCoords.x() ), floor( tileCoords.y() ), mMetadata->mMaxZoom );
268 if ( !mMetadata->containsTile( tileXyz ) )
272 QgsDebugError( QStringLiteral(
"Quantized Mesh layer doesn't contain max-zoom tile for %1, %2" ).arg( x ).arg( y ) );
278 QString uri = sceneTile.
resources().value( QStringLiteral(
"content" ) ).toString();
279 Q_ASSERT( !uri.isEmpty() );
281 uri = sceneTile.
baseUrl().resolved( uri ).toString();
289 return QgsMeshLayerUtils::interpolateZForPoint( triMesh, point.
x(), point.
y() );
294 long long tileId = QgsQuantizedMeshIndex::encodeTileId( nodeIdToTile( node->tileId() ) );
295 return new QgsQuantizedMeshTerrainChunkLoader(
mTerrain, node, tileId, mIndex, mTileCrsToMapCrs );
300 return new QgsChunkNode(
303 mMetadata->geometricErrorAtZoom( -1 )
309 QVector<QgsChunkNode *> children;
311 for (
auto offset : std::vector<std::pair<int, int>> { { 0, 0 }, { 0, 1 }, { 1, 0 }, { 1, 1 } } )
313 QgsChunkNodeId childId(
314 node->tileId().d + 1,
315 node->tileId().x * 2 + offset.first,
316 node->tileId().y * 2 + offset.second
319 if ( !mMetadata->containsTile( tile ) )
334 mMetadata->geometricErrorAtZoom( tile.
zoomLevel() ),
352 const QgsQuantizedMeshDataProvider *provider = qobject_cast<const QgsQuantizedMeshDataProvider *>(
layer->
dataProvider() );
355 QgsDebugError(
"QgsQuantizedMeshTerrainGenerator provided with non-QM layer" );
358 mMetadata = provider->quantizedMeshMetadata();
359 mIndex = provider->index();
372QgsTileXYZ QgsQuantizedMeshTerrainGenerator::nodeIdToTile( QgsChunkNodeId nodeId )
const
379 mMetadata->mTileScheme == QStringLiteral(
"tms" )
380 ? ( 1 << ( nodeId.d - 1 ) ) - nodeId.y - 1
386#include "qgsquantizedmeshterraingenerator.moc"
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
bool isTerrainShadingEnabled() const
Returns whether terrain shading is enabled.
QgsPhongMaterialSettings terrainShadingMaterial() const
Returns terrain shading material.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
static QgsApplication * instance()
Returns the singleton instance of the QgsApplication.
A 3-dimensional box composed of x, y, z coordinates.
void setZMinimum(double z)
Sets the minimum z value.
void setZMaximum(double z)
Sets the maximum z value.
A simple 4x4 matrix implementation useful for transformation in 3D space.
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
double shininess() const
Returns shininess of the surface.
A class to represent a 2D point.
Exception thrown on failure to parse Quantized Mesh tile (malformed data)
virtual QgsChunkNode * createRootNode() const override
bool setLayer(QgsTiledSceneLayer *layer)
Set layer to take tiles from.
virtual void setTerrain(QgsTerrainEntity *t) override
Sets terrain entity for the generator (does not transfer ownership)
virtual QVector< QgsChunkNode * > createChildren(QgsChunkNode *node) const override
QgsTiledSceneLayer * layer() const
Returns the layer we take tiles from.
virtual QgsRectangle rootChunkExtent() const override
extent of the terrain's root chunk in terrain's CRS
static QgsTerrainGenerator * create()
Creates a new instance of a QgsQuantizedMeshTerrainGenerator object.
virtual void rootChunkHeightRange(float &hMin, float &hMax) const override
Returns height range of the root chunk in world coordinates.
virtual QgsTerrainGenerator::Type type() const override
What texture generator implementation is this.
virtual QgsTerrainGenerator * clone() const override
Makes a copy of the current instance.
virtual float rootChunkError(const Qgs3DMapSettings &map) const override
Returns error of the root chunk in world coordinates.
virtual QgsChunkLoader * createChunkLoader(QgsChunkNode *node) const override
QgsQuantizedMeshTerrainGenerator()
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const override
Returns height at (x,y) in map's CRS.
virtual void setExtent(const QgsRectangle &extent) override
sets the extent of the terrain in terrain's CRS
A rectangle specified with double values.
bool intersects(const QgsRectangle &rect) const
Returns true when rectangle intersects with other rectangle.
Type
Enumeration of the available terrain generators.
@ QuantizedMesh
Terrain is built from quantized mesh tiles.
QgsTilingScheme mTerrainTilingScheme
Tiling scheme of the terrain.
QgsTerrainEntity * mTerrain
Defines a matrix of tiles for a single zoom level: it is defined by its size (width *.
QgsRectangle tileExtent(QgsTileXYZ id) const
Returns extent of the given tile in this matrix.
QPointF mapToTileCoordinates(const QgsPointXY &mapPoint) const
Returns row/column coordinates (floating point number) from the given point in map coordinates.
static QgsTileMatrix fromTileMatrix(int zoomLevel, const QgsTileMatrix &tileMatrix)
Returns a tile matrix based on another one.
Stores coordinates of a tile in a tile matrix set.
int zoomLevel() const
Returns tile's zoom level (Z)
An index for tiled scene data providers.
QByteArray retrieveContent(const QString &uri, QgsFeedback *feedback=nullptr)
Retrieves index content for the specified uri.
QgsTiledSceneTile getTile(long long id)
Returns the tile with matching id, or an invalid tile if the matching tile is not available.
Represents a map layer supporting display of tiled scene objects.
QgsTiledSceneDataProvider * dataProvider() override
Returns the layer's data provider, it may be nullptr.
Represents an individual tile from a tiled scene data source.
QVariantMap resources() const
Returns the resources attached to the tile.
QVariantMap metadata() const
Returns additional metadata attached to the tile.
const QgsMatrix4x4 * transform() const
Returns the tile's transform.
QUrl baseUrl() const
Returns the tile's base URL.
Triangular/Derived Mesh is mesh with vertices in map coordinates.
bool update(QgsMesh *nativeMesh, const QgsCoordinateTransform &transform)
Constructs triangular mesh from layer's native mesh and transform to destination CRS.
Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double precisi...
#define QgsDebugError(str)
Mesh - vertices, edges and faces.
void removeDegenerateTriangles()
QgsMesh toMesh(QgsRectangle tileBounds)