48 void setTerrain( QgsTerrainEntity *t )
override;
54 void rootChunkHeightRange(
float &hMin,
float &hMax ) const override;
55 float heightAt(
double x,
double y, const
Qgs3DRenderContext &context ) const override;
56 QgsChunkLoader *createChunkLoader( QgsChunkNode *node ) const override;
59 QgsChunkNode *createRootNode() const override;
60 QVector<QgsChunkNode *> createChildren( QgsChunkNode *node ) const override;
72 std::optional<QgsQuantizedMeshMetadata> mMetadata;
76 QgsTileXYZ nodeIdToTile( QgsChunkNodeId nodeId ) const;
Rendering context for preparation of 3D entities.