50 void setTerrain( QgsTerrainEntity *t )
override;
56 void rootChunkHeightRange(
float &hMin,
float &hMax ) const override;
57 float heightAt(
double x,
double y, const
Qgs3DRenderContext &context ) const override;
58 QgsChunkLoader *createChunkLoader( QgsChunkNode *node ) const override;
61 QgsChunkNode *createRootNode() const override;
62 QVector<QgsChunkNode *> createChildren( QgsChunkNode *node ) const override;
74 std::optional<QgsQuantizedMeshMetadata> mMetadata;
78 QgsTileXYZ nodeIdToTile( QgsChunkNodeId nodeId ) const;
Rendering context for preparation of 3D entities.