46#include <QOpenGLContext>
47#include <QOpenGLFunctions>
48#include <Qt3DExtras/QPhongMaterial>
49#include <Qt3DLogic/QFrameAction>
50#include <Qt3DRender/QRenderSettings>
53#if !defined( Q_OS_MAC )
57#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
58#include <Qt3DRender/QBuffer>
61#include <Qt3DCore/QBuffer>
71 Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.
renderSettings()->renderPolicy();
72 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
75 Qt3DLogic::QFrameAction *frameAction =
new Qt3DLogic::QFrameAction();
76 scene->addComponent( frameAction );
78 QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
80 scene->removeComponent( frameAction );
81 frameAction->deleteLater();
90 QgsApplication::processEvents();
100 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
104 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
110 QMetaObject::Connection conn2;
112 auto requestImageFcn = [&engine, scene] {
115 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
132 QObject::disconnect( conn1 );
134 QObject::disconnect( conn2 );
136 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
146 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
148 auto requestImageFcn = [&engine, scene] {
151 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
156 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
162 QMetaObject::Connection conn2;
178 QObject::disconnect( conn1 );
180 QObject::disconnect( conn2 );
182 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
189 long long usedGpuMemory = 0;
192 usedGpuMemory += buffer->data().size();
194 for ( Qt3DRender::QTexture2D *tex : entity->findChildren<Qt3DRender::QTexture2D *>() )
197 usedGpuMemory +=
static_cast< long long >( tex->width() ) *
static_cast< long long >( tex->height() ) * 4;
199 return usedGpuMemory / 1024.0 / 1024.0;
205 if ( animationSettings.
keyFrames().size() < 2 )
207 error = QObject::tr(
"Unable to export 3D animation. Add at least 2 keyframes" );
211 const float duration = animationSettings.
duration();
214 error = QObject::tr(
"Unable to export 3D animation (invalid duration)." );
220 const int totalFrames =
static_cast<int>( duration * framesPerSecond );
222 if ( fileNameTemplate.isEmpty() )
224 error = QObject::tr(
"Filename template is empty" );
228 const int numberOfDigits = fileNameTemplate.count( QLatin1Char(
'#' ) );
229 if ( numberOfDigits < 0 )
231 error = QObject::tr(
"Wrong filename template format (must contain #)" );
234 const QString token( numberOfDigits, QLatin1Char(
'#' ) );
235 if ( !fileNameTemplate.contains( token ) )
237 error = QObject::tr(
"Filename template must contain all # placeholders in one continuous group." );
241 if ( !QDir().exists( outputDirectory ) )
243 if ( !QDir().mkpath( outputDirectory ) )
245 error = QObject::tr(
"Output directory could not be created." );
255 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
257 while ( time <= duration )
263 error = QObject::tr(
"Export canceled" );
266 feedback->
setProgress( frameNo /
static_cast<double>( totalFrames ) * 100 );
273 QString fileName( fileNameTemplate );
274 const QString frameNoPaddedLeft( QStringLiteral(
"%1" ).arg( frameNo, numberOfDigits, 10, QChar(
'0' ) ) );
275 fileName.replace( token, frameNoPaddedLeft );
276 const QString path = QDir( outputDirectory ).filePath( fileName );
282 time += 1.0f /
static_cast<float>( framesPerSecond );
291 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
298 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
299 return round( zoomLevel );
307 return QStringLiteral(
"absolute" );
309 return QStringLiteral(
"relative" );
311 return QStringLiteral(
"terrain" );
319 if ( str == QLatin1String(
"absolute" ) )
321 else if ( str == QLatin1String(
"terrain" ) )
333 return QStringLiteral(
"vertex" );
335 return QStringLiteral(
"centroid" );
343 if ( str == QLatin1String(
"vertex" ) )
354 return QStringLiteral(
"no-culling" );
356 return QStringLiteral(
"front" );
358 return QStringLiteral(
"back" );
360 return QStringLiteral(
"front-and-back" );
367 if ( str == QLatin1String(
"front" ) )
369 else if ( str == QLatin1String(
"back" ) )
371 else if ( str == QLatin1String(
"front-and-back" ) )
427 pt.
setX( lineString->
xAt( i ) );
428 pt.
setY( lineString->
yAt( i ) );
432 pt.
set( centroid.
x(), centroid.
y() );
450 geomZ = lineString->
zAt( i );
458 lineString->
setZAt( i, z );
465 if ( !polygon->
is3D() )
484 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
493 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
501 const float *d = m.constData();
504 for (
int i = 0; i < 16; ++i )
505 elems << QString::number( d[i] );
506 return elems.join(
' ' );
513 QStringList elems = str.split(
' ' );
514 for (
int i = 0; i < 16; ++i )
515 d[i] = elems[i].toFloat();
541 h = terrainZ + geomZ;
544 positions.append( QVector3D(
545 static_cast<float>( pt.
x() - chunkOrigin.
x() ),
546 static_cast<float>( pt.
y() - chunkOrigin.
y() ),
549 QgsDebugMsgLevel( QStringLiteral(
"%1 %2 %3" ).arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
558static inline uint outcode( QVector4D v )
568 if ( v.x() < -v.w() )
572 if ( v.y() < -v.w() )
576 if ( v.z() < -v.w() )
598 for (
int i = 0; i < 8; ++i )
600 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
601 const QVector4D pc = viewProjectionMatrix * p;
605 out = out & outcode( pc );
612 return QgsVector3D( mapCoords.
x() - origin.
x(), mapCoords.
y() - origin.
y(), mapCoords.
z() - origin.
z() );
617 return QgsVector3D( worldCoords.
x() + origin.
x(), worldCoords.
y() + origin.
y(), worldCoords.
z() + origin.
z() );
635 QgsDebugError( QStringLiteral(
"3D utils: transformation of extent failed: " ) + extentMapCrs.
toString( -1 ) );
659 QgsAABB rootBbox( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMin3D.
z(), worldExtentMax3D.
x(), worldExtentMax3D.
y(), worldExtentMax3D.
z() );
670 return QgsAABB(
static_cast<float>( worldExtentMin3D.
x() ),
static_cast<float>( worldExtentMin3D.
y() ),
static_cast<float>( worldExtentMin3D.
z() ),
static_cast<float>( worldExtentMax3D.
x() ),
static_cast<float>( worldExtentMax3D.
y() ),
static_cast<float>( worldExtentMax3D.
z() ) );
677 const QgsRectangle extentMap( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMax3D.
x(), worldExtentMax3D.
y() );
694 mapPoint2.
set( pt.
x(), pt.
y(), mapPoint1.
z() );
713 zMin = std::numeric_limits<double>::max();
714 zMax = std::numeric_limits<double>::lowest();
723 const double z = ( *vit ).z();
731 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
750 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
752 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
754 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
756 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
757 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
760 QVector4D rayDirView = invertedProjMatrix * rayClip;
762 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
765 rayDirView.setZ( -1.0f );
766 rayDirView.setW( 0.0f );
767 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
768 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
769 rayDirWorld = rayDirWorld.normalized();
771 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
778 QVector3D screenPointNdc {
779 (
static_cast<float>( screenPoint.x() ) / (
static_cast<float>( screenSize.width() ) / 2.0f ) - 1.0f ),
780 -(
static_cast<float>( screenPoint.y() ) / (
static_cast<float>( screenSize.height() ) / 2.0f ) - 1.0f ),
781 static_cast<float>( depth * 2 - 1 ),
785 return camera->viewMatrix().inverted() * camera->projectionMatrix().inverted() * screenPointNdc;
792 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
793 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
798 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
803 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
811 std::unique_ptr<QgsPointCloud3DSymbol> symbol3D;
812 if ( renderer->
type() == QLatin1String(
"ramp" ) )
815 symbol3D = std::make_unique<QgsColorRampPointCloud3DSymbol>();
821 else if ( renderer->
type() == QLatin1String(
"rgb" ) )
824 symbol3D = std::make_unique<QgsRgbPointCloud3DSymbol>();
834 else if ( renderer->
type() == QLatin1String(
"classified" ) )
837 symbol3D = std::make_unique<QgsClassificationPointCloud3DSymbol>();
845 auto renderer3D = std::make_unique<QgsPointCloudLayer3DRenderer>();
846 renderer3D->setSymbol( symbol3D.release() );
855 const QList<QgsMapLayer *> keys = scene->
layers();
858 Qt3DCore::QEntity *entity = scene->
layerEntity( layer );
860 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
862 const QList<QgsRayCastHit> hits = chunkedEntity->rayIntersection( ray, context );
864 if ( !hits.isEmpty() )
870 const QList<QgsRayCastHit> hits = terrain->rayIntersection( ray, context );
872 if ( !hits.isEmpty() )
875 if ( QgsGlobeEntity *globe = scene->
globeEntity() )
877 const QList<QgsRayCastHit> hits = globe->rayIntersection( ray, context );
879 if ( !hits.isEmpty() )
907 float phi = epsilon *
static_cast<float>( screenSize ) /
static_cast<float>( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
916 for (
int i = 0; i < 8; ++i )
918 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
920 const QVector4D pc = viewMatrix * p;
922 const float dst = -pc.z();
923 fnear = std::min( fnear, dst );
924 ffar = std::max( ffar, dst );
933 return Qt3DRender::QCullFace::NoCulling;
935 return Qt3DRender::QCullFace::Front;
937 return Qt3DRender::QCullFace::Back;
939 return Qt3DRender::QCullFace::FrontAndBack;
941 return Qt3DRender::QCullFace::NoCulling;
951 QStringList defineLines;
952 for (
const QString &define : defines )
953 defineLines +=
"#define " + define +
"\n";
955 QString definesText = defineLines.join( QString() );
957 QByteArray newShaderCode = shaderCode;
958 int versionIndex = shaderCode.indexOf(
"#version " );
959 int insertionIndex = versionIndex == -1 ? 0 : shaderCode.indexOf(
'\n', versionIndex + 1 ) + 1;
960 newShaderCode.insert( insertionIndex, definesText.toLatin1() );
961 return newShaderCode;
966 QByteArray newShaderCode = shaderCode;
968 for (
const QString &define : defines )
970 const QString defineLine =
"#define " + define +
"\n";
971 const int defineLineIndex = newShaderCode.indexOf( defineLine.toUtf8() );
972 if ( defineLineIndex != -1 )
974 newShaderCode.remove( defineLineIndex, defineLine.size() );
978 return newShaderCode;
986 const float *md = matrix.data();
987 const float sx = QVector3D( md[0], md[1], md[2] ).length();
988 const float sy = QVector3D( md[4], md[5], md[6] ).length();
989 const float sz = QVector3D( md[8], md[9], md[10] ).length();
1001 const QMatrix3x3 rot3x3( rd );
1003 scale = QVector3D( sx, sy, sz );
1004 rotation = QQuaternion::fromRotationMatrix( rot3x3 );
1005 translation = QVector3D( md[12], md[13], md[14] );
1012 QOpenGLContext context;
1013 context.setFormat( QSurfaceFormat::defaultFormat() );
1014 if ( context.create() )
1016 if ( context.makeCurrent( surface ) )
1018 QOpenGLFunctions *funcs = context.functions();
1019 funcs->glGetIntegerv( GL_MAX_CLIP_PLANES, &numPlanes );
1028 return QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ), headingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), pitchAngle );
1036 const float pointDistance = ( cameraController->
camera()->farPlane() + cameraController->
camera()->nearPlane() ) / 2;
1037 const QVector3D worldPoint = ray.
origin() + pointDistance * ray.
direction().normalized();
1039 const QgsPoint mapPoint( mapTransform.
x(), mapTransform.
y(), mapTransform.
z() );
1044void Qgs3DUtils::calculateViewExtent(
const Qt3DRender::QCamera *camera,
float maxRenderingDistance,
float z,
float &minX,
float &maxX,
float &minY,
float &maxY,
float &minZ,
float &maxZ )
1046 const QVector3D cameraPos = camera->position();
1047 const QMatrix4x4 projectionMatrix = camera->projectionMatrix();
1048 const QMatrix4x4 viewMatrix = camera->viewMatrix();
1050 QVector4D viewCenter = viewMatrix * QVector4D( camera->viewCenter(), 1.0f );
1051 viewCenter /= viewCenter.w();
1052 viewCenter = projectionMatrix * viewCenter;
1053 viewCenter /= viewCenter.w();
1054 depth = viewCenter.z();
1055 QVector<QVector3D> viewFrustumPoints = {
1056 QVector3D( 0.0f, 0.0f, depth ),
1057 QVector3D( 0.0f, 1.0f, depth ),
1058 QVector3D( 1.0f, 0.0f, depth ),
1059 QVector3D( 1.0f, 1.0f, depth ),
1060 QVector3D( 0.0f, 0.0f, 0 ),
1061 QVector3D( 0.0f, 1.0f, 0 ),
1062 QVector3D( 1.0f, 0.0f, 0 ),
1063 QVector3D( 1.0f, 1.0f, 0 )
1065 maxX = std::numeric_limits<float>::lowest();
1066 maxY = std::numeric_limits<float>::lowest();
1067 maxZ = std::numeric_limits<float>::lowest();
1068 minX = std::numeric_limits<float>::max();
1069 minY = std::numeric_limits<float>::max();
1070 minZ = std::numeric_limits<float>::max();
1071 for (
int i = 0; i < viewFrustumPoints.size(); ++i )
1074 viewFrustumPoints[i] = viewFrustumPoints[i].unproject( viewMatrix, projectionMatrix, QRect( 0, 0, 1, 1 ) );
1075 minX = std::min( minX, viewFrustumPoints[i].x() );
1076 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1077 minY = std::min( minY, viewFrustumPoints[i].y() );
1078 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1079 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1080 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1085 const QVector3D pt = cameraPos;
1086 const QVector3D vect = ( viewFrustumPoints[i] - pt ).normalized();
1087 float t = ( z - pt.z() ) / vect.z();
1089 t = maxRenderingDistance;
1091 t = std::min( t, maxRenderingDistance );
1092 viewFrustumPoints[i] = pt + t * vect;
1093 minX = std::min( minX, viewFrustumPoints[i].x() );
1094 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1095 minY = std::min( minY, viewFrustumPoints[i].y() );
1096 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1097 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1098 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1106 return QList<QVector4D>();
1108 QgsVector3D lineDirection( endPoint - startPoint );
1111 const QgsVector3D linePerp( lineDirection2DPerp.
x(), lineDirection2DPerp.
y(), 0 );
1113 QList<QVector4D> clippingPlanes;
1115 double originDistance;
1119 planePoint = startPoint;
1121 clippingPlanes << QVector4D( static_cast<float>( lineDirection.
x() ),
static_cast<float>( lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1124 planePoint = startPoint + linePerp * distance;
1126 clippingPlanes << QVector4D( static_cast<float>( -linePerp.
x() ),
static_cast<float>( -linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1129 planePoint = endPoint;
1131 clippingPlanes << QVector4D( static_cast<float>( -lineDirection.
x() ),
static_cast<float>( -lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1134 planePoint = startPoint - linePerp * distance;
1136 clippingPlanes << QVector4D( static_cast<float>( linePerp.
x() ),
static_cast<float>( linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1138 return clippingPlanes;
1148 QgsVector linePerpVec( ( endPoint - startPoint ).x(), ( endPoint - startPoint ).y() );
1150 const QgsVector3D linePerpVec3D( linePerpVec.
x(), linePerpVec.
y(), 0 );
1151 QgsVector3D middle( startPoint + ( endPoint - startPoint ) / 2 );
1153 double elevationRangeHalf;
1154 elevationRange.
isInfinite() ? elevationRangeHalf = 0 : elevationRangeHalf = ( elevationRange.
upper() - elevationRange.
lower() ) / 2;
1155 const double side = std::max( middle.
distance( startPoint ), elevationRangeHalf );
1156 const double distance = ( side / std::tan( fieldOfView / 2 * M_PI / 180 ) ) * 1.05;
1164 float yawAngle =
static_cast<float>( acos(
QgsVector3D::dotProduct( linePerpVec3D, northDirectionVec ) ) * 180 / M_PI );
1168 yawAngle = 360 - yawAngle;
1177 auto copy = std::make_unique<Qt3DRender::QCamera>();
1178 copy->setPosition( cam->position() );
1179 copy->setViewCenter( cam->viewCenter() );
1180 copy->setUpVector( cam->upVector() );
1181 copy->setProjectionMatrix( cam->projectionMatrix() );
1182 copy->setNearPlane( cam->nearPlane() );
1183 copy->setFarPlane( cam->farPlane() );
1184 copy->setAspectRatio( cam->aspectRatio() );
1185 copy->setFieldOfView( cam->fieldOfView() );
AltitudeClamping
Altitude clamping.
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation).
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation).
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
AltitudeBinding
Altitude binding.
@ Centroid
Clamp just centroid of feature.
@ Vertex
Clamp every vertex of feature.
Holds information about animation in 3D view.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
QgsGlobeEntity * globeEntity()
Returns globe entity (may be nullptr if not using globe scene, terrain rendering is disabled or when ...
QgsCameraController * cameraController() const
Returns camera controller.
@ Ready
The scene is fully loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
QgsTerrainEntity * terrainEntity()
Returns terrain entity (may be nullptr if using globe scene, terrain rendering is disabled or when te...
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const
Returns the entity belonging to layer.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
QList< QgsMapLayer * > layers() const
Returns the layers that contain chunked entities.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
Rendering context for preparation of 3D entities.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
CullingMode
Triangle culling mode.
@ FrontAndBack
Will not render anything.
@ NoCulling
Will render both front and back faces of triangles.
@ Front
Will render only back faces of triangles.
@ Back
Will render only front faces of triangles (recommended when input data are consistent).
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2).
static QQuaternion rotationFromPitchHeadingAngles(float pitchAngle, float headingAngle)
Returns rotation quaternion that performs rotation around X axis by pitchAngle, followed by rotation ...
static QByteArray removeDefinesFromShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Removes some define macros from a shader source code.
static Qt3DRender::QCullFace::CullingMode qt3DcullingMode(Qgs3DTypes::CullingMode mode)
Converts Qgs3DTypes::CullingMode mode into its Qt3D equivalent.
static QList< QVector4D > lineSegmentToClippingPlanes(const QgsVector3D &startPoint, const QgsVector3D &endPoint, double distance, const QgsVector3D &origin)
Returns a list of 4 planes derived from a line extending from startPoint to endPoint.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
static void decomposeTransformMatrix(const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale)
Tries to decompose a 4x4 transform matrix into translation, rotation and scale components.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
static double calculateEntityGpuMemorySize(Qt3DCore::QEntity *entity)
Calculates approximate usage of GPU memory by an entity.
static std::unique_ptr< Qt3DRender::QCamera > copyCamera(Qt3DRender::QCamera *cam)
Returns new camera object with copied properties.
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
static float screenSpaceError(float epsilon, float distance, int screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
static QgsPoint screenPointToMapCoordinates(const QPoint &screenPoint, QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings)
Transform the given screen point to QgsPoint in map coordinates.
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QgsRayCastResult castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset).
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
static void waitForFrame(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Waits for a frame to be rendered.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint ¢roid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint ¢roid, float offset, const Qgs3DRenderContext &context)
Clamps altitude of vertices of a linestring according to the settings.
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
static QgsCameraPose lineSegmentToCameraPose(const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, float fieldOfView, const QgsVector3D &worldOrigin)
Returns the camera pose for a camera looking at mid-point between startPoint and endPoint.
static void waitForEntitiesLoaded(Qgs3DMapScene *scene)
Waits for all entities in the scene to be loaded.
static void calculateViewExtent(const Qt3DRender::QCamera *camera, float maxRenderingDistance, float z, float &minX, float &maxX, float &minY, float &maxY, float &minZ, float &maxZ)
Computes the portion of the Y=y plane the camera is looking at.
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
Axis-aligned bounding box - in world coords.
Base class for 3D engine implementation.
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here).
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
A 3-dimensional box composed of x, y, z coordinates.
double yMaximum() const
Returns the maximum y value.
double xMinimum() const
Returns the minimum x value.
double zMaximum() const
Returns the maximum z value.
double xMaximum() const
Returns the maximum x value.
double zMinimum() const
Returns the minimum z value.
double yMinimum() const
Returns the minimum y value.
Object that controls camera movement based on user input.
void setLookingAtMapPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets camera configuration like setLookingAtPoint(), but the point is given in map coordinates.
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
Encapsulates camera pose in a 3D scene.
void setPitchAngle(float pitch)
Sets pitch angle in degrees.
void setCenterPoint(const QgsVector3D &point)
Sets center point (towards which point the camera is looking).
void setHeadingAngle(float heading)
Sets heading (yaw) angle in degrees.
void setDistanceFromCenterPoint(float distance)
Sets distance of the camera from the center point.
3D symbol that draws point cloud geometries as 3D objects using classification of the dataset.
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
3D symbol that draws point cloud geometries as 3D objects using color ramp shader.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Handles contrast enhancement and clipping.
Represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Custom exception class for Coordinate Reference System related exceptions.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
Abstract base class for curved geometry type.
QgsRange which stores a range of double values.
bool isInfinite() const
Returns true if the range consists of all possible values.
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Base class for feedback objects to be used for cancellation of something running in a worker thread.
bool isCanceled() const
Tells whether the operation has been canceled already.
void setProgress(double progress)
Sets the current progress for the feedback object.
A geometry is the spatial representation of a feature.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the line string.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
Base class for all map layer types.
Off-screen 3D engine implementation.
void setSize(QSize s) override
Sets the size of the rendering area (in pixels).
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here).
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
void setY(double y)
Sets the y value of the point.
void set(double x, double y)
Sets the x and y value of the point.
void setX(double x)
Sets the x value of the point.
Point geometry type, with support for z-dimension and m-values.
T lower() const
Returns the lower bound of the range.
T upper() const
Returns the upper bound of the range.
A representation of a ray in 3D.
QVector3D origin() const
Returns the origin of the ray.
QVector3D direction() const
Returns the direction of the ray see setDirection().
Responsible for defining parameters of the ray casting operations in 3D map canvases.
Contains the results of ray casting operations in a 3D map canvas.
void addLayerHits(QgsMapLayer *layer, const QList< QgsRayCastHit > &hits)
Adds all hits from layer to the result.
void addTerrainHits(const QList< QgsRayCastHit > &hits)
Adds all terrain hits to the result.
A rectangle specified with double values.
Q_INVOKABLE QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be truncated to the sp...
3D symbol that draws point cloud geometries as 3D objects using RGB colors in the dataset.
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const
Returns height at (x,y) in map's CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
double y() const
Returns Y coordinate.
double z() const
Returns Z coordinate.
void setZ(double z)
Sets Z coordinate.
double distance(const QgsVector3D &other) const
Returns the distance with the other QgsVector3D.
static double dotProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the dot product of two vectors.
double x() const
Returns X coordinate.
void normalize()
Normalizes the current vector in place.
static QgsVector3D crossProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the cross product of two vectors.
void set(double x, double y, double z)
Sets vector coordinates.
Represents a vector layer which manages a vector based dataset.
Q_INVOKABLE Qgis::WkbType wkbType() const final
Returns the WKBType or WKBUnknown in case of error.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const final
Queries the layer for features specified in request.
Represent a 2-dimensional vector.
double y() const
Returns the vector's y-component.
QgsVector normalized() const
Returns the vector's normalized (or "unit") vector (ie same angle but length of 1....
QgsVector perpVector() const
Returns the perpendicular vector to this vector (rotated 90 degrees counter-clockwise).
double x() const
Returns the vector's x-component.
static Q_INVOKABLE bool hasZ(Qgis::WkbType type)
Tests whether a WKB type contains the z-dimension.
#define BUILTIN_UNREACHABLE
Qt3DCore::QBuffer Qt3DQBuffer
T qgsgeometry_cast(QgsAbstractGeometry *geom)
#define QgsDebugMsgLevel(str, level)
#define QgsDebugError(str)
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D map coords.
float dist
Distance of the camera from the focal point.