QGIS API Documentation 4.3.0-Master (c0a40176c6f)
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qgs3dutils.cpp
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1/***************************************************************************
2 qgs3dutils.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dutils.h"
17
18#include "qgs3d.h"
19#include "qgs3dmapcanvas.h"
20#include "qgs3dmapscene.h"
21#include "qgsabstract3dengine.h"
22#include "qgsabstractgeometry.h"
24#include "qgsapplication.h"
25#include "qgscameracontroller.h"
26#include "qgschunkedentity.h"
27#include "qgsfeature.h"
28#include "qgsfeatureiterator.h"
29#include "qgsfeaturerequest.h"
30#include "qgsfeedback.h"
32#include "qgslinestring.h"
41#include "qgspolygon.h"
42#include "qgsraycastcontext.h"
43#include "qgsraycastresult.h"
44#include "qgsterrainentity.h"
45#include "qgsterraingenerator.h"
46#include "qgsvectorlayer.h"
47
48#include <QOpenGLContext>
49#include <QOpenGLFunctions>
50#include <QString>
51#include <Qt3DCore/QBuffer>
52#include <Qt3DExtras/QPhongMaterial>
53#include <Qt3DLogic/QFrameAction>
54#include <Qt3DRender/QRenderSettings>
55#include <QtMath>
56
57using namespace Qt::StringLiterals;
58
59#if !defined( Q_OS_MAC )
60#include <GL/gl.h>
61#endif
62
63
64// declared here as Qgs3DTypes has no cpp file
65const char *Qgs3DTypes::PROP_NAME_3D_RENDERER_FLAG = "PROP_NAME_3D_RENDERER_FLAG";
66
68{
69 // Set policy to always render frame, so we don't wait forever.
70 Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.renderSettings()->renderPolicy();
71 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
72
73 // Wait for at least one frame to render
74 Qt3DLogic::QFrameAction *frameAction = new Qt3DLogic::QFrameAction();
75 scene->addComponent( frameAction );
76 QEventLoop evLoop;
77 QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
78 evLoop.exec();
79 scene->removeComponent( frameAction );
80 frameAction->deleteLater();
81
82 engine.renderSettings()->setRenderPolicy( oldPolicy );
83}
84
86{
87 while ( scene->totalPendingJobsCount() > 0 )
88 {
89 QgsApplication::processEvents();
90 }
91}
92
94{
95 QImage resImage;
96 QEventLoop evLoop;
97
98 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
99 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
100
101 waitForFrame( engine, scene );
102
103 auto saveImageFcn = [&evLoop, &resImage]( const QImage &img ) {
104 resImage = img;
105 evLoop.quit();
106 };
107
108 const QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::imageCaptured, saveImageFcn );
109 QMetaObject::Connection conn2;
110
111 auto requestImageFcn = [&engine, scene] {
112 if ( scene->sceneState() == Qgs3DMapScene::Ready )
113 {
114 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
115 engine.requestCaptureImage();
116 }
117 };
118
119 if ( scene->sceneState() == Qgs3DMapScene::Ready )
120 {
121 requestImageFcn();
122 }
123 else
124 {
125 // first wait until scene is loaded
126 conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
127 }
128
129 evLoop.exec();
130
131 QObject::disconnect( conn1 );
132 if ( conn2 )
133 QObject::disconnect( conn2 );
134
135 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
136 return resImage;
137}
138
140{
141 QImage resImage;
142 QEventLoop evLoop;
143
144 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
145 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
146
147 auto requestImageFcn = [&engine, scene] {
148 if ( scene->sceneState() == Qgs3DMapScene::Ready )
149 {
150 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
152 }
153 };
154
155 auto saveImageFcn = [&evLoop, &resImage]( const QImage &img ) {
156 resImage = img;
157 evLoop.quit();
158 };
159
160 QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::depthBufferCaptured, saveImageFcn );
161 QMetaObject::Connection conn2;
162
163 // Make sure once-per-frame functions run
164 waitForFrame( engine, scene );
165 if ( scene->sceneState() == Qgs3DMapScene::Ready )
166 {
167 requestImageFcn();
168 }
169 else
170 {
171 // first wait until scene is loaded
172 conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
173 }
174
175 evLoop.exec();
176
177 QObject::disconnect( conn1 );
178 if ( conn2 )
179 QObject::disconnect( conn2 );
180
181 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
182 return resImage;
183}
184
185
186double Qgs3DUtils::calculateEntityGpuMemorySize( Qt3DCore::QEntity *entity )
187{
188 long long usedGpuMemory = 0;
189 for ( Qt3DCore::QBuffer *buffer : entity->findChildren<Qt3DCore::QBuffer *>() )
190 {
191 usedGpuMemory += buffer->data().size();
192 }
193 for ( Qt3DRender::QTexture2D *tex : entity->findChildren<Qt3DRender::QTexture2D *>() )
194 {
195 // TODO : lift the assumption that the texture is RGBA
196 usedGpuMemory += static_cast< long long >( tex->width() ) * static_cast< long long >( tex->height() ) * 4;
197 }
198 return usedGpuMemory / 1024.0 / 1024.0;
199}
200
201
203 const Qgs3DAnimationSettings &animationSettings,
204 Qgs3DMapSettings &mapSettings,
205 int framesPerSecond,
206 const QString &outputDirectory,
207 const QString &fileNameTemplate,
208 const QSize &outputSize,
209 QString &error,
210 QgsFeedback *feedback
211)
212{
213 if ( animationSettings.keyFrames().size() < 2 )
214 {
215 error = QObject::tr( "Unable to export 3D animation. Add at least 2 keyframes" );
216 return false;
217 }
218
219 const float duration = animationSettings.duration(); //in seconds
220 if ( duration <= 0 )
221 {
222 error = QObject::tr( "Unable to export 3D animation (invalid duration)." );
223 return false;
224 }
225
226 float time = 0;
227 int frameNo = 0;
228 const int totalFrames = static_cast<int>( duration * framesPerSecond );
229
230 if ( fileNameTemplate.isEmpty() )
231 {
232 error = QObject::tr( "Filename template is empty" );
233 return false;
234 }
235
236 const int numberOfDigits = fileNameTemplate.count( '#'_L1 );
237 if ( numberOfDigits < 0 )
238 {
239 error = QObject::tr( "Wrong filename template format (must contain #)" );
240 return false;
241 }
242 const QString token( numberOfDigits, '#'_L1 );
243 if ( !fileNameTemplate.contains( token ) )
244 {
245 error = QObject::tr( "Filename template must contain all # placeholders in one continuous group." );
246 return false;
247 }
248
249 if ( !QDir().exists( outputDirectory ) )
250 {
251 if ( !QDir().mkpath( outputDirectory ) )
252 {
253 error = QObject::tr( "Output directory could not be created." );
254 return false;
255 }
256 }
257
259 engine.setSize( outputSize );
260 Qgs3DMapScene *scene = new Qgs3DMapScene( mapSettings, &engine );
261 engine.setRootEntity( scene );
262 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
263 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
264
265 while ( time <= duration )
266 {
267 if ( feedback )
268 {
269 if ( feedback->isCanceled() )
270 {
271 error = QObject::tr( "Export canceled" );
272 return false;
273 }
274 feedback->setProgress( frameNo / static_cast<double>( totalFrames ) * 100 );
275 }
276 ++frameNo;
277
278 const Qgs3DAnimationSettings::Keyframe kf = animationSettings.interpolate( time );
279 scene->cameraController()->setLookingAtMapPoint( kf.point, kf.dist, kf.pitch, kf.yaw );
280
281 QString fileName( fileNameTemplate );
282 const QString frameNoPaddedLeft( u"%1"_s.arg( frameNo, numberOfDigits, 10, QChar( '0' ) ) ); // e.g. 0001
283 fileName.replace( token, frameNoPaddedLeft );
284 const QString path = QDir( outputDirectory ).filePath( fileName );
285
286 const QImage img = Qgs3DUtils::captureSceneImage( engine, scene );
287
288 img.save( path );
289
290 time += 1.0f / static_cast<float>( framesPerSecond );
291 }
292
293 return true;
294}
295
296
297int Qgs3DUtils::maxZoomLevel( double tile0width, double tileResolution, double maxError )
298{
299 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
300 return 0; // invalid input
301
302 // derived from:
303 // tile width [map units] = tile0width / 2^zoomlevel
304 // tile error [map units] = tile width / tile resolution
305 // + re-arranging to get zoom level if we know tile error we want to get
306 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
307 return std::max<int>( 0, round( zoomLevel ) ); // we could use ceil() here if we wanted to always get to the desired error
308}
309
311{
312 switch ( altClamp )
313 {
315 return u"absolute"_s;
317 return u"relative"_s;
319 return u"terrain"_s;
320 }
322}
323
324
326{
327 if ( str == "absolute"_L1 )
329 else if ( str == "terrain"_L1 )
331 else // "relative" (default)
333}
334
335
337{
338 switch ( altBind )
339 {
341 return u"vertex"_s;
343 return u"centroid"_s;
344 }
346}
347
348
350{
351 if ( str == "vertex"_L1 )
353 else // "centroid" (default)
355}
356
358{
359 switch ( mode )
360 {
362 return u"no-culling"_s;
364 return u"front"_s;
365 case Qgs3DTypes::Back:
366 return u"back"_s;
368 return u"front-and-back"_s;
369 }
371}
372
374{
375 if ( str == "front"_L1 )
376 return Qgs3DTypes::Front;
377 else if ( str == "back"_L1 )
378 return Qgs3DTypes::Back;
379 else if ( str == "front-and-back"_L1 )
381 else
383}
384
385float Qgs3DUtils::clampAltitude( const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint &centroid, const Qgs3DRenderContext &context )
386{
387 float terrainZ = 0;
388 switch ( altClamp )
389 {
392 {
393 const QgsPointXY pt = altBind == Qgis::AltitudeBinding::Vertex ? p : centroid;
394 terrainZ = context.terrainRenderingEnabled() && context.terrainGenerator() ? context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) : 0;
395 break;
396 }
397
399 break;
400 }
401
402 float geomZ = 0;
403 if ( p.is3D() )
404 {
405 switch ( altClamp )
406 {
409 geomZ = p.z();
410 break;
411
413 break;
414 }
415 }
416
417 const float z = ( terrainZ + geomZ ) * ( context.terrainSettings() ? static_cast<float>( context.terrainSettings()->verticalScale() ) : 1 ) + offset;
418 return z;
419}
420
421void Qgs3DUtils::clampAltitudes( QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint &centroid, float offset, const Qgs3DRenderContext &context )
422{
423 for ( int i = 0; i < lineString->nCoordinates(); ++i )
424 {
425 float terrainZ = 0;
426 switch ( altClamp )
427 {
430 {
431 QgsPointXY pt;
432 switch ( altBind )
433 {
435 pt.setX( lineString->xAt( i ) );
436 pt.setY( lineString->yAt( i ) );
437 break;
438
440 pt.set( centroid.x(), centroid.y() );
441 break;
442 }
443
444 terrainZ = context.terrainRenderingEnabled() && context.terrainGenerator() ? context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) : 0;
445 break;
446 }
447
449 break;
450 }
451
452 float geomZ = 0;
453
454 switch ( altClamp )
455 {
458 geomZ = lineString->zAt( i );
459 break;
460
462 break;
463 }
464
465 const float z = ( terrainZ + geomZ ) * ( context.terrainSettings() ? static_cast<float>( context.terrainSettings()->verticalScale() ) : 1 ) + offset;
466 lineString->setZAt( i, z );
467 }
468}
469
470
471bool Qgs3DUtils::clampAltitudes( QgsPolygon *polygon, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const Qgs3DRenderContext &context )
472{
473 if ( !polygon->is3D() )
474 polygon->addZValue( 0 );
475
476 QgsPoint centroid;
477 switch ( altBind )
478 {
480 break;
481
483 centroid = polygon->centroid();
484 break;
485 }
486
487 QgsCurve *curve = const_cast<QgsCurve *>( polygon->exteriorRing() );
489 if ( !lineString )
490 return false;
491
492 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
493
494 for ( int i = 0; i < polygon->numInteriorRings(); ++i )
495 {
496 QgsCurve *curve = const_cast<QgsCurve *>( polygon->interiorRing( i ) );
498 if ( !lineString )
499 return false;
500
501 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
502 }
503 return true;
504}
505
506
507QString Qgs3DUtils::matrix4x4toString( const QMatrix4x4 &m )
508{
509 const float *d = m.constData();
510 QStringList elems;
511 elems.reserve( 16 );
512 for ( int i = 0; i < 16; ++i )
513 elems << QString::number( d[i] );
514 return elems.join( ' ' );
515}
516
517QMatrix4x4 Qgs3DUtils::stringToMatrix4x4( const QString &str )
518{
519 QMatrix4x4 m;
520 float *d = m.data();
521 QStringList elems = str.split( ' ' );
522 for ( int i = 0; i < 16; ++i )
523 d[i] = elems[i].toFloat();
524 return m;
525}
526
527float srgbFloatToLinear( float srgb )
528{
529 // from https://www.w3.org/TR/WCAG21/#dfn-relative-luminance
530 return srgb <= 0.04045f ? srgb / 12.92f : std::pow( ( srgb + 0.055f ) / 1.055f, 2.4f );
531}
532
533QColor Qgs3DUtils::srgbToLinear( const QColor &color )
534{
535 return QColor::fromRgbF( srgbFloatToLinear( color.redF() ), srgbFloatToLinear( color.greenF() ), srgbFloatToLinear( color.blueF() ), color.alphaF() );
536}
537
539 const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector<QVector3D> &positions, const QgsVector3D &translation
540)
541{
542 const bool isGeocentric = context.crs().type() == Qgis::CrsType::Geocentric;
543 const bool useTerrainHeight = !isGeocentric && context.terrainRenderingEnabled() && context.terrainGenerator();
544 const QgsAbstractGeometry *g = f.geometry().constGet();
545 for ( auto it = g->vertices_begin(); it != g->vertices_end(); ++it )
546 {
547 const QgsPoint pt = *it;
548 float geomZ = 0;
549 if ( pt.is3D() )
550 {
551 geomZ = pt.z();
552 }
553
554 float h = 0.0f;
555 if ( isGeocentric )
556 {
557 // keep the original Z from geocentric coordinates
558 // (we do not support terrains in globe mode yet)
559 h = geomZ;
560 }
561 else
562 {
563 const float terrainZ = useTerrainHeight
564 ? static_cast<float>( context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) * ( context.terrainSettings() ? context.terrainSettings()->verticalScale() : 1 ) )
565 : 0.f;
566 switch ( altClamp )
567 {
569 h = geomZ;
570 break;
572 h = terrainZ;
573 break;
575 h = terrainZ + geomZ;
576 break;
577 }
578 }
579
580 // clang-format off
581 positions.append( QVector3D(
582 static_cast<float>( pt.x() - chunkOrigin.x() + translation.x() ),
583 static_cast<float>( pt.y() - chunkOrigin.y() + translation.y() ),
584 static_cast<float>( h - chunkOrigin.z() + translation.z() )
585 ) );
586 // clang-format on
587 QgsDebugMsgLevel( u"%1 %2 %3"_s.arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
588 }
589}
590
596static inline uint outcode( QVector4D v )
597{
598 // For a discussion of outcodes see pg 388 Dunn & Parberry.
599 // For why you can't just test if the point is in a bounding box
600 // consider the case where a view frustum with view-size 1.5 x 1.5
601 // is tested against a 2x2 box which encloses the near-plane, while
602 // all the points in the box are outside the frustum.
603 // TODO: optimise this with assembler - according to D&P this can
604 // be done in one line of assembler on some platforms
605 uint code = 0;
606 if ( v.x() < -v.w() )
607 code |= 0x01;
608 if ( v.x() > v.w() )
609 code |= 0x02;
610 if ( v.y() < -v.w() )
611 code |= 0x04;
612 if ( v.y() > v.w() )
613 code |= 0x08;
614 if ( v.z() < -v.w() )
615 code |= 0x10;
616 if ( v.z() > v.w() )
617 code |= 0x20;
618 return code;
619}
620
621
632bool Qgs3DUtils::isCullable( const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix )
633{
634 uint out = 0xff;
635
636 for ( int i = 0; i < 8; ++i )
637 {
638 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.xMin : bbox.xMax, ( ( i >> 1 ) & 1 ) ? bbox.yMin : bbox.yMax, ( ( i >> 2 ) & 1 ) ? bbox.zMin : bbox.zMax, 1 );
639 const QVector4D pc = viewProjectionMatrix * p;
640
641 // if the logical AND of all the outcodes is non-zero then the BB is
642 // definitely outside the view frustum.
643 out = out & outcode( pc );
644 }
645 return out;
646}
647
649{
650 return QgsVector3D( mapCoords.x() - origin.x(), mapCoords.y() - origin.y(), mapCoords.z() - origin.z() );
651}
652
654{
655 return QgsVector3D( worldCoords.x() + origin.x(), worldCoords.y() + origin.y(), worldCoords.z() + origin.z() );
656}
657
659{
660 QgsRectangle extentMapCrs( extent );
661 if ( crs1 != crs2 )
662 {
663 // reproject if necessary
664 QgsCoordinateTransform ct( crs1, crs2, context );
666 try
667 {
668 extentMapCrs = ct.transformBoundingBox( extentMapCrs );
669 }
670 catch ( const QgsCsException & )
671 {
672 // bad luck, can't reproject for some reason
673 QgsDebugError( u"3D utils: transformation of extent failed: "_s + extentMapCrs.toString( -1 ) );
674 }
675 }
676 return extentMapCrs;
677}
678
680 const QgsRectangle &extent,
681 double zMin,
682 double zMax,
683 const QgsCoordinateReferenceSystem &layerCrs,
684 const QgsVector3D &mapOrigin,
685 const QgsCoordinateReferenceSystem &mapCrs,
686 const QgsCoordinateTransformContext &context
687)
688{
689 const QgsRectangle extentMapCrs( Qgs3DUtils::tryReprojectExtent2D( extent, layerCrs, mapCrs, context ) );
690 return mapToWorldExtent( extentMapCrs, zMin, zMax, mapOrigin );
691}
692
694 const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context
695)
696{
697 const QgsRectangle extentMap = worldToMapExtent( bbox, mapOrigin );
698 return Qgs3DUtils::tryReprojectExtent2D( extentMap, mapCrs, layerCrs, context );
699}
700
701QgsAABB Qgs3DUtils::mapToWorldExtent( const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin )
702{
703 const QgsVector3D extentMin3D( extent.xMinimum(), extent.yMinimum(), zMin );
704 const QgsVector3D extentMax3D( extent.xMaximum(), extent.yMaximum(), zMax );
705 const QgsVector3D worldExtentMin3D = mapToWorldCoordinates( extentMin3D, mapOrigin );
706 const QgsVector3D worldExtentMax3D = mapToWorldCoordinates( extentMax3D, mapOrigin );
707 QgsAABB rootBbox( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMin3D.z(), worldExtentMax3D.x(), worldExtentMax3D.y(), worldExtentMax3D.z() );
708 return rootBbox;
709}
710
712{
713 const QgsVector3D extentMin3D( box3D.xMinimum(), box3D.yMinimum(), box3D.zMinimum() );
714 const QgsVector3D extentMax3D( box3D.xMaximum(), box3D.yMaximum(), box3D.zMaximum() );
715 const QgsVector3D worldExtentMin3D = mapToWorldCoordinates( extentMin3D, mapOrigin );
716 const QgsVector3D worldExtentMax3D = mapToWorldCoordinates( extentMax3D, mapOrigin );
717 // casting to float should be ok, assuming that the map origin is not too far from the box
718 // clang-format off
719 return QgsAABB( static_cast<float>( worldExtentMin3D.x() ), static_cast<float>( worldExtentMin3D.y() ), static_cast<float>( worldExtentMin3D.z() ),
720 static_cast<float>( worldExtentMax3D.x() ), static_cast<float>( worldExtentMax3D.y() ), static_cast<float>( worldExtentMax3D.z() )
721 );
722 // clang-format on
723}
724
726{
727 const QgsVector3D worldExtentMin3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMin, bbox.yMin, bbox.zMin ), mapOrigin );
728 const QgsVector3D worldExtentMax3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMax, bbox.yMax, bbox.zMax ), mapOrigin );
729 const QgsRectangle extentMap( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMax3D.x(), worldExtentMax3D.y() );
730 // we discard zMin/zMax here because we don't need it
731 return extentMap;
732}
733
734
736 const QgsVector3D &worldPoint1,
737 const QgsVector3D &origin1,
739 const QgsVector3D &origin2,
741 const QgsCoordinateTransformContext &context
742)
743{
744 const QgsVector3D mapPoint1 = worldToMapCoordinates( worldPoint1, origin1 );
745 QgsVector3D mapPoint2 = mapPoint1;
746 if ( crs1 != crs2 )
747 {
748 // reproject if necessary
749 const QgsCoordinateTransform ct( crs1, crs2, context );
750 try
751 {
752 const QgsPointXY pt = ct.transform( QgsPointXY( mapPoint1.x(), mapPoint1.y() ) );
753 mapPoint2.set( pt.x(), pt.y(), mapPoint1.z() );
754 }
755 catch ( const QgsCsException & )
756 {
757 // bad luck, can't reproject for some reason
758 }
759 }
760 return mapToWorldCoordinates( mapPoint2, origin2 );
761}
762
763void Qgs3DUtils::estimateVectorLayerZRange( QgsVectorLayer *layer, double &zMin, double &zMax )
764{
765 if ( !QgsWkbTypes::hasZ( layer->wkbType() ) )
766 {
767 zMin = 0;
768 zMax = 0;
769 return;
770 }
771
772 zMin = std::numeric_limits<double>::max();
773 zMax = std::numeric_limits<double>::lowest();
774
775 QgsFeature f;
776 QgsFeatureIterator it = layer->getFeatures( QgsFeatureRequest().setNoAttributes().setLimit( 100 ) );
777 while ( it.nextFeature( f ) )
778 {
779 const QgsGeometry g = f.geometry();
780 for ( auto vit = g.vertices_begin(); vit != g.vertices_end(); ++vit )
781 {
782 const double z = ( *vit ).z();
783 if ( z < zMin )
784 zMin = z;
785 if ( z > zMax )
786 zMax = z;
787 }
788 }
789
790 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
791 {
792 zMin = 0;
793 zMax = 0;
794 }
795}
796
798{
800 settings.setAmbient( material->ambient() );
801 settings.setDiffuse( material->diffuse() );
802 settings.setSpecular( material->specular() );
803 settings.setShininess( material->shininess() );
804 return settings;
805}
806
807QgsRay3D Qgs3DUtils::rayFromScreenPoint( const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera )
808{
809 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
810 // normalized device coordinates
811 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
812 // clip coordinates
813 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
814
815 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
816 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
817
818 // ray direction in view coordinates
819 QVector4D rayDirView = invertedProjMatrix * rayClip;
820 // ray origin in world coordinates
821 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
822
823 // ray direction in world coordinates
824 rayDirView.setZ( -1.0f );
825 rayDirView.setW( 0.0f );
826 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
827 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
828 rayDirWorld = rayDirWorld.normalized();
829
830 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
831}
832
833QVector3D Qgs3DUtils::screenPointToWorldPos( const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera )
834{
835 // Transform pixel coordinates and [0.0, 1.0]-range sampled depth to [-1.0, 1.0]
836 // normalised device coordinates used by projection matrix.
837 QVector3D screenPointNdc {
838 ( static_cast<float>( screenPoint.x() ) / ( static_cast<float>( screenSize.width() ) / 2.0f ) - 1.0f ),
839 -( static_cast<float>( screenPoint.y() ) / ( static_cast<float>( screenSize.height() ) / 2.0f ) - 1.0f ),
840 static_cast<float>( depth * 2 - 1 ),
841 };
842
843 // Apply inverse of projection matrix, then view matrix, to get from NDC to world coords.
844 return camera->viewMatrix().inverted() * camera->projectionMatrix().inverted() * screenPointNdc;
845}
846
847void Qgs3DUtils::pitchAndYawFromViewVector( QVector3D vect, double &pitch, double &yaw )
848{
849 vect.normalize();
850
851 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
852 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
853}
854
855QVector2D Qgs3DUtils::screenToTextureCoordinates( QVector2D screenXY, QSize winSize )
856{
857 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
858}
859
860QVector2D Qgs3DUtils::textureToScreenCoordinates( QVector2D textureXY, QSize winSize )
861{
862 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
863}
864
865std::unique_ptr<QgsPointCloudLayer3DRenderer> Qgs3DUtils::convert2DPointCloudRendererTo3D( QgsPointCloudRenderer *renderer )
866{
867 if ( !renderer )
868 return nullptr;
869
870 std::unique_ptr<QgsPointCloud3DSymbol> symbol3D;
871 if ( renderer->type() == "ramp"_L1 )
872 {
873 const QgsPointCloudAttributeByRampRenderer *renderer2D = qgis::down_cast<const QgsPointCloudAttributeByRampRenderer *>( renderer );
874 symbol3D = std::make_unique<QgsColorRampPointCloud3DSymbol>();
875 QgsColorRampPointCloud3DSymbol *symbol = static_cast<QgsColorRampPointCloud3DSymbol *>( symbol3D.get() );
876 symbol->setAttribute( renderer2D->attribute() );
877 symbol->setColorRampShaderMinMax( renderer2D->minimum(), renderer2D->maximum() );
878 symbol->setColorRampShader( renderer2D->colorRampShader() );
879 }
880 else if ( renderer->type() == "rgb"_L1 )
881 {
882 const QgsPointCloudRgbRenderer *renderer2D = qgis::down_cast<const QgsPointCloudRgbRenderer *>( renderer );
883 symbol3D = std::make_unique<QgsRgbPointCloud3DSymbol>();
884 QgsRgbPointCloud3DSymbol *symbol = static_cast<QgsRgbPointCloud3DSymbol *>( symbol3D.get() );
885 symbol->setRedAttribute( renderer2D->redAttribute() );
886 symbol->setGreenAttribute( renderer2D->greenAttribute() );
887 symbol->setBlueAttribute( renderer2D->blueAttribute() );
888
889 symbol->setRedContrastEnhancement( renderer2D->redContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->redContrastEnhancement() ) : nullptr );
890 symbol->setGreenContrastEnhancement( renderer2D->greenContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->greenContrastEnhancement() ) : nullptr );
891 symbol->setBlueContrastEnhancement( renderer2D->blueContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->blueContrastEnhancement() ) : nullptr );
892 }
893 else if ( renderer->type() == "classified"_L1 )
894 {
895 const QgsPointCloudClassifiedRenderer *renderer2D = qgis::down_cast<const QgsPointCloudClassifiedRenderer *>( renderer );
896 symbol3D = std::make_unique<QgsClassificationPointCloud3DSymbol>();
897 QgsClassificationPointCloud3DSymbol *symbol = static_cast<QgsClassificationPointCloud3DSymbol *>( symbol3D.get() );
898 symbol->setAttribute( renderer2D->attribute() );
899 symbol->setCategoriesList( renderer2D->categories() );
900 }
901
902 if ( symbol3D )
903 {
904 auto renderer3D = std::make_unique<QgsPointCloudLayer3DRenderer>();
905 renderer3D->setSymbol( symbol3D.release() );
906 return renderer3D;
907 }
908 return nullptr;
909}
910
912{
913 QgsRayCastResult results;
914 const QList<QgsMapLayer *> keys = scene->layers();
915 for ( QgsMapLayer *layer : keys )
916 {
917 Qt3DCore::QEntity *entity = scene->layerEntity( layer );
918
919 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
920 {
921 const QList<QgsRayCastHit> hits = chunkedEntity->rayIntersection( ray, context );
922
923 if ( !hits.isEmpty() )
924 results.addLayerHits( layer, hits );
925 }
926 }
927 if ( QgsTerrainEntity *terrain = scene->terrainEntity() )
928 {
929 const QList<QgsRayCastHit> hits = terrain->rayIntersection( ray, context );
930
931 if ( !hits.isEmpty() )
932 results.addTerrainHits( hits );
933 }
934 if ( QgsGlobeEntity *globe = scene->globeEntity() )
935 {
936 const QList<QgsRayCastHit> hits = globe->rayIntersection( ray, context );
937
938 if ( !hits.isEmpty() )
939 results.addTerrainHits( hits );
940 }
941 return results;
942}
943
944float Qgs3DUtils::screenSpaceError( float epsilon, float distance, int screenSize, float fov )
945{
946 /* This routine approximately calculates how an error (epsilon) of an object in world coordinates
947 * at given distance (between camera and the object) will look like in screen coordinates.
948 *
949 * the math below simply uses triangle similarity:
950 *
951 * epsilon phi
952 * ----------------------------- = ----------------
953 * [ frustum width at distance ] [ screen width ]
954 *
955 * Then we solve for phi, substituting [frustum width at distance] = 2 * distance * tan(fov / 2)
956 *
957 * ________xxx__ xxx = real world error (epsilon)
958 * \ | / x = screen space error (phi)
959 * \ | /
960 * \___|_x_/ near plane (screen space)
961 * \ | /
962 * \ | /
963 * \|/ angle = field of view
964 * camera
965 */
966 float phi = epsilon * static_cast<float>( screenSize ) / static_cast<float>( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
967 return phi;
968}
969
970void Qgs3DUtils::computeBoundingBoxNearFarPlanes( const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar )
971{
972 fnear = 1e9;
973 ffar = 0;
974
975 for ( int i = 0; i < 8; ++i )
976 {
977 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.xMin : bbox.xMax, ( ( i >> 1 ) & 1 ) ? bbox.yMin : bbox.yMax, ( ( i >> 2 ) & 1 ) ? bbox.zMin : bbox.zMax, 1 );
978
979 const QVector4D pc = viewMatrix * p;
980
981 const float dst = -pc.z(); // in camera coordinates, x grows right, y grows down, z grows to the back
982 fnear = std::min( fnear, dst );
983 ffar = std::max( ffar, dst );
984 }
985}
986
987Qt3DRender::QCullFace::CullingMode Qgs3DUtils::qt3DcullingMode( Qgs3DTypes::CullingMode mode )
988{
989 switch ( mode )
990 {
992 return Qt3DRender::QCullFace::NoCulling;
994 return Qt3DRender::QCullFace::Front;
995 case Qgs3DTypes::Back:
996 return Qt3DRender::QCullFace::Back;
998 return Qt3DRender::QCullFace::FrontAndBack;
999 }
1000 return Qt3DRender::QCullFace::NoCulling;
1001}
1002
1003
1004QByteArray Qgs3DUtils::addDefinesToShaderCode( const QByteArray &shaderCode, const QStringList &defines )
1005{
1006 // There is one caveat to take care of - GLSL source code needs to start with #version as
1007 // a first directive, otherwise we get the old GLSL 100 version. So we can't just prepend the
1008 // shader source code, but insert our defines at the right place.
1009
1010 QStringList defineLines;
1011 for ( const QString &define : defines )
1012 defineLines += "#define " + define + "\n";
1013
1014 QString definesText = defineLines.join( QString() );
1015
1016 QByteArray newShaderCode = shaderCode;
1017 int versionIndex = shaderCode.indexOf( "#version " );
1018 int insertionIndex = versionIndex == -1 ? 0 : shaderCode.indexOf( '\n', versionIndex + 1 ) + 1;
1019 newShaderCode.insert( insertionIndex, definesText.toLatin1() );
1020 return newShaderCode;
1021}
1022
1023QVector3D Qgs3DUtils::axisStringToVector( const QString &axis )
1024{
1025 if ( axis == "x"_L1 )
1026 return QVector3D( 1.0f, 0.0f, 0.0f );
1027 if ( axis == "-x"_L1 )
1028 return QVector3D( -1.0f, 0.0f, 0.0f );
1029 if ( axis == "y"_L1 )
1030 return QVector3D( 0.0f, 1.0f, 0.0f );
1031 if ( axis == "-y"_L1 )
1032 return QVector3D( 0.0f, -1.0f, 0.0f );
1033 if ( axis == "z"_L1 )
1034 return QVector3D( 0.0f, 0.0f, 1.0f );
1035 if ( axis == "-z"_L1 )
1036 return QVector3D( 0.0f, 0.0f, -1.0f );
1037 return QVector3D();
1038}
1039
1040QMatrix4x4 Qgs3DUtils::axisTransformMatrix( const QString &upAxis, const QString &forwardAxis )
1041{
1042 const QVector3D up = axisStringToVector( upAxis );
1043 const QVector3D forward = axisStringToVector( forwardAxis );
1044
1045 if ( up.isNull() || forward.isNull() )
1046 return QMatrix4x4();
1047
1048 const QVector3D right = QVector3D::crossProduct( forward, up );
1049 if ( right.isNull() )
1050 return QMatrix4x4();
1051
1052 const float data[9] = {
1053 right.x(),
1054 right.y(),
1055 right.z(),
1056 forward.x(),
1057 forward.y(),
1058 forward.z(),
1059 up.x(),
1060 up.y(),
1061 up.z(),
1062 };
1063 return QMatrix4x4( QMatrix3x3( data ) );
1064}
1065
1066QByteArray Qgs3DUtils::removeDefinesFromShaderCode( const QByteArray &shaderCode, const QStringList &defines )
1067{
1068 QByteArray newShaderCode = shaderCode;
1069
1070 for ( const QString &define : defines )
1071 {
1072 const QString defineLine = "#define " + define + "\n";
1073 const int defineLineIndex = newShaderCode.indexOf( defineLine.toUtf8() );
1074 if ( defineLineIndex != -1 )
1075 {
1076 newShaderCode.remove( defineLineIndex, defineLine.size() );
1077 }
1078 }
1079
1080 return newShaderCode;
1081}
1082
1083void Qgs3DUtils::decomposeTransformMatrix( const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale )
1084{
1085 // decompose the transform matrix
1086 // assuming the last row has values [0 0 0 1]
1087 // see https://math.stackexchange.com/questions/237369/given-this-transformation-matrix-how-do-i-decompose-it-into-translation-rotati
1088 const float *md = matrix.data(); // returns data in column-major order
1089 const float sx = QVector3D( md[0], md[1], md[2] ).length();
1090 const float sy = QVector3D( md[4], md[5], md[6] ).length();
1091 const float sz = QVector3D( md[8], md[9], md[10] ).length();
1092 float rd[9] = {
1093 md[0] / sx,
1094 md[4] / sy,
1095 md[8] / sz,
1096 md[1] / sx,
1097 md[5] / sy,
1098 md[9] / sz,
1099 md[2] / sx,
1100 md[6] / sy,
1101 md[10] / sz,
1102 };
1103 const QMatrix3x3 rot3x3( rd ); // takes data in row-major order
1104
1105 scale = QVector3D( sx, sy, sz );
1106 rotation = QQuaternion::fromRotationMatrix( rot3x3 );
1107 translation = QVector3D( md[12], md[13], md[14] );
1108}
1109
1110int Qgs3DUtils::openGlMaxClipPlanes( QSurface *surface )
1111{
1112 int numPlanes = 6;
1113
1114 QOpenGLContext context;
1115 context.setFormat( QSurfaceFormat::defaultFormat() );
1116 if ( context.create() )
1117 {
1118 if ( context.makeCurrent( surface ) )
1119 {
1120 QOpenGLFunctions *funcs = context.functions();
1121 funcs->glGetIntegerv( GL_MAX_CLIP_PLANES, &numPlanes );
1122 }
1123 }
1124
1125 return numPlanes;
1126}
1127
1128QQuaternion Qgs3DUtils::rotationFromPitchHeadingAngles( float pitchAngle, float headingAngle )
1129{
1130 return QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ), headingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), pitchAngle );
1131}
1132
1133QgsPoint Qgs3DUtils::screenPointToMapCoordinates( const QPoint &screenPoint, const QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings )
1134{
1135 const QgsRay3D ray = rayFromScreenPoint( screenPoint, size, cameraController->camera() );
1136
1137 // pick an arbitrary point mid-way between near and far plane
1138 const float pointDistance = ( cameraController->camera()->farPlane() + cameraController->camera()->nearPlane() ) / 2;
1139 const QVector3D worldPoint = ray.point( pointDistance );
1140 const QgsVector3D mapTransform = worldToMapCoordinates( worldPoint, mapSettings->origin() );
1141 const QgsPoint mapPoint( mapTransform.x(), mapTransform.y(), mapTransform.z() );
1142 return mapPoint;
1143}
1144
1145QVector3D Qgs3DUtils::calculateDirectionalLightUpVector( const QVector3D &lightDirection )
1146{
1147 QVector3D up( 0.0f, 1.0f, 0.0f );
1148 if ( std::abs( QVector3D::dotProduct( lightDirection, up ) ) > 0.99f )
1149 up = QVector3D( 0.0f, 0.0f, 1.0f );
1150 return up;
1151}
1152
1153std::vector<float> Qgs3DUtils::calculateCascadeSplits( int numberCascades, float nearPlane, float farPlane, float lambda )
1154{
1155 // prevent division by zero if nearPlane is 0 or negative
1156 const float safeNearPlane = std::max( nearPlane, 0.0001f );
1157
1158 std::vector<float> cascadeSplits( numberCascades + 1 );
1159
1160 // "Practical Split Scheme" for cascading shadow maps.
1161 for ( int i = 0; i <= numberCascades; ++i )
1162 {
1163 const float p = static_cast<float>( i ) / static_cast<float>( numberCascades );
1164 const float logSplit = safeNearPlane * std::pow( farPlane / safeNearPlane, p );
1165 const float uniSplit = safeNearPlane + ( farPlane - safeNearPlane ) * p;
1166 cascadeSplits[i] = lambda * logSplit + ( 1.0f - lambda ) * uniSplit;
1167 }
1168 return cascadeSplits;
1169}
1170
1171void Qgs3DUtils::calculateFrustumSliceCorners( float zNear, float zFar, float fov, float aspectRatio, const QMatrix4x4 &invertedCameraView, QVector3D ( &corners )[8], QVector3D &center )
1172{
1173 const float fovC = static_cast< float >( std::tan( fov * M_PI / 360.0 ) );
1174 const float halfYNear = zNear * fovC;
1175 const float halfXNear = halfYNear * aspectRatio;
1176 const float halfYFar = zFar * fovC;
1177 const float halfXFar = halfYFar * aspectRatio;
1178
1179 // calculate the 8 corners of the camera frustum slice in camera view space, and transform to world space
1180 corners[0] = invertedCameraView.map( QVector3D( -halfXNear, -halfYNear, -zNear ) );
1181 corners[1] = invertedCameraView.map( QVector3D( halfXNear, -halfYNear, -zNear ) );
1182 corners[2] = invertedCameraView.map( QVector3D( halfXNear, halfYNear, -zNear ) );
1183 corners[3] = invertedCameraView.map( QVector3D( -halfXNear, halfYNear, -zNear ) );
1184 corners[4] = invertedCameraView.map( QVector3D( -halfXFar, -halfYFar, -zFar ) );
1185 corners[5] = invertedCameraView.map( QVector3D( halfXFar, -halfYFar, -zFar ) );
1186 corners[6] = invertedCameraView.map( QVector3D( halfXFar, halfYFar, -zFar ) );
1187 corners[7] = invertedCameraView.map( QVector3D( -halfXFar, halfYFar, -zFar ) );
1188
1189 // find the center
1190 center = QVector3D( 0, 0, 0 );
1191 for ( int j = 0; j < 8; ++j )
1192 {
1193 center += corners[j];
1194 }
1195 center /= 8.0f;
1196}
1197
1199 const QVector3D ( &worldCorners )[8], const QMatrix4x4 &viewMatrix, float &left, float &right, float &bottom, float &top, float &nearPlane, float &farPlane
1200)
1201{
1202 // transform corners to find the bounding box
1203 left = std::numeric_limits<float>::max();
1204 right = std::numeric_limits<float>::lowest();
1205 bottom = std::numeric_limits<float>::max();
1206 top = std::numeric_limits<float>::lowest();
1207 nearPlane = std::numeric_limits<float>::max();
1208 farPlane = std::numeric_limits<float>::lowest();
1209 for ( int j = 0; j < 8; ++j )
1210 {
1211 const QVector3D lightSpaceCorner = viewMatrix.map( worldCorners[j] );
1212 left = std::min( left, lightSpaceCorner.x() );
1213 right = std::max( right, lightSpaceCorner.x() );
1214 bottom = std::min( bottom, lightSpaceCorner.y() );
1215 top = std::max( top, lightSpaceCorner.y() );
1216 const float zDistance = -lightSpaceCorner.z();
1217 nearPlane = std::min( nearPlane, zDistance );
1218 farPlane = std::max( farPlane, zDistance );
1219 }
1220}
1221
1222QList<QVector4D> Qgs3DUtils::lineSegmentToClippingPlanes( const QgsVector3D &startPoint, const QgsVector3D &endPoint, const double distance, const QgsVector3D &origin )
1223{
1224 // return empty vector if distance is negative
1225 if ( distance < 0 )
1226 return QList<QVector4D>();
1227
1228 QgsVector3D lineDirection( endPoint - startPoint );
1229 lineDirection.normalize();
1230 const QgsVector lineDirection2DPerp = QgsVector( lineDirection.x(), lineDirection.y() ).perpVector();
1231 const QgsVector3D linePerp( lineDirection2DPerp.x(), lineDirection2DPerp.y(), 0 );
1232
1233 QList<QVector4D> clippingPlanes;
1234 QgsVector3D planePoint;
1235 double originDistance;
1236
1237 // the naming is assigned according to line direction
1239 planePoint = startPoint;
1240 originDistance = QgsVector3D::dotProduct( planePoint - origin, lineDirection );
1241 clippingPlanes << QVector4D( static_cast<float>( lineDirection.x() ), static_cast<float>( lineDirection.y() ), 0, static_cast<float>( -originDistance ) );
1242
1244 planePoint = startPoint + linePerp * distance;
1245 originDistance = QgsVector3D::dotProduct( planePoint - origin, -linePerp );
1246 clippingPlanes << QVector4D( static_cast<float>( -linePerp.x() ), static_cast<float>( -linePerp.y() ), 0, static_cast<float>( -originDistance ) );
1247
1249 planePoint = endPoint;
1250 originDistance = QgsVector3D::dotProduct( planePoint - origin, -lineDirection );
1251 clippingPlanes << QVector4D( static_cast<float>( -lineDirection.x() ), static_cast<float>( -lineDirection.y() ), 0, static_cast<float>( -originDistance ) );
1252
1254 planePoint = startPoint - linePerp * distance;
1255 originDistance = QgsVector3D::dotProduct( planePoint - origin, linePerp );
1256 clippingPlanes << QVector4D( static_cast<float>( linePerp.x() ), static_cast<float>( linePerp.y() ), 0, static_cast<float>( -originDistance ) );
1257
1258 return clippingPlanes;
1259}
1260
1261QgsCameraPose Qgs3DUtils::lineSegmentToCameraPose( const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, const float fieldOfView, const QgsVector3D &worldOrigin )
1262{
1263 QgsCameraPose cameraPose;
1264 // we tilt the view slightly to see flat layers if the elevationRange is infinite (scene has flat terrain, vector layers...)
1265 elevationRange.isInfinite() ? cameraPose.setPitchAngle( 89 ) : cameraPose.setPitchAngle( 90 );
1266
1267 // calculate the middle of the front side defined by clipping planes
1268 QgsVector linePerpVec( ( endPoint - startPoint ).x(), ( endPoint - startPoint ).y() );
1269 linePerpVec = -linePerpVec.normalized().perpVector();
1270 const QgsVector3D linePerpVec3D( linePerpVec.x(), linePerpVec.y(), 0 );
1271 QgsVector3D middle( startPoint + ( endPoint - startPoint ) / 2 );
1272
1273 double elevationRangeHalf;
1274 elevationRange.isInfinite() ? elevationRangeHalf = 0 : elevationRangeHalf = ( elevationRange.upper() - elevationRange.lower() ) / 2;
1275 const double side = std::max( middle.distance( startPoint ), elevationRangeHalf );
1276 const double distance = ( side / std::tan( fieldOfView / 2 * M_PI / 180 ) ) * 1.05;
1277 cameraPose.setDistanceFromCenterPoint( static_cast<float>( distance ) );
1278
1279 elevationRange.isInfinite() ? middle.setZ( 0 ) : middle.setZ( elevationRange.lower() + ( elevationRange.upper() - elevationRange.lower() ) / 2 );
1280 cameraPose.setCenterPoint( mapToWorldCoordinates( middle, worldOrigin ) );
1281
1282 const QgsVector3D northDirectionVec( 0, -1, 0 );
1283 // calculate the angle between vector pointing to the north and vector pointing from the front side of clipped area
1284 float yawAngle = static_cast<float>( acos( QgsVector3D::dotProduct( linePerpVec3D, northDirectionVec ) ) * 180 / M_PI );
1285 // check if the angle between the view point is to the left or right of the scene north, apply angle offset if necessary for camera
1286 if ( QgsVector3D::crossProduct( linePerpVec3D, northDirectionVec ).z() > 0 )
1287 {
1288 yawAngle = 360 - yawAngle;
1289 }
1290 cameraPose.setHeadingAngle( yawAngle );
1291
1292 return cameraPose;
1293}
1294
1295std::unique_ptr<Qt3DRender::QCamera> Qgs3DUtils::copyCamera( Qt3DRender::QCamera *cam )
1296{
1297 auto copy = std::make_unique<Qt3DRender::QCamera>();
1298 copy->setPosition( cam->position() );
1299 copy->setViewCenter( cam->viewCenter() );
1300 copy->setUpVector( cam->upVector() );
1301 copy->setProjectionMatrix( cam->projectionMatrix() );
1302 copy->setNearPlane( cam->nearPlane() );
1303 copy->setFarPlane( cam->farPlane() );
1304 copy->setAspectRatio( cam->aspectRatio() );
1305 copy->setFieldOfView( cam->fieldOfView() );
1306 return copy;
1307}
1308
1309void Qgs3DUtils::setTextureFiltering( Qt3DRender::QAbstractTexture *texture, const QgsMaterialContext &context )
1310{
1311 texture->setGenerateMipMaps( true );
1312 texture->setMagnificationFilter( Qt3DRender::QTexture2D::Linear );
1313 texture->setMinificationFilter( Qt3DRender::QTexture2D::LinearMipMapLinear );
1314
1315 switch ( context.textureFilterQuality() )
1316 {
1318 texture->setMaximumAnisotropy( 1 );
1319 break;
1321 texture->setMaximumAnisotropy( 2 );
1322 break;
1324 texture->setMaximumAnisotropy( 4 );
1325 break;
1327 texture->setMaximumAnisotropy( 8 );
1328 break;
1330 texture->setMaximumAnisotropy( 16 );
1331 break;
1332 }
1333}
1334
1335Qt3DRender::QAbstractTexture::TextureFormat Qgs3DUtils::determineTextureFormat( QImage::Format imageFormat, bool isSrgb, bool &requiresConversionToRgb )
1336{
1337 requiresConversionToRgb = false;
1338 switch ( imageFormat )
1339 {
1340 case QImage::Format_RGBA32FPx4:
1341 case QImage::Format_RGBA32FPx4_Premultiplied:
1342 return Qt3DRender::QAbstractTexture::RGBA32F;
1343
1344 case QImage::Format_RGBX32FPx4:
1345 return Qt3DRender::QAbstractTexture::RGB32F;
1346
1347 case QImage::Format_RGBA16FPx4:
1348 case QImage::Format_RGBA16FPx4_Premultiplied:
1349 return Qt3DRender::QAbstractTexture::RGBA16F;
1350
1351 case QImage::Format_RGBX16FPx4:
1352 return Qt3DRender::QAbstractTexture::RGB16F;
1353
1354 case QImage::Format_RGBA8888:
1355 case QImage::Format_RGBA8888_Premultiplied:
1356 case QImage::Format_ARGB32:
1357 case QImage::Format_ARGB32_Premultiplied:
1358 return isSrgb ? Qt3DRender::QAbstractTexture::SRGB8_Alpha8 : Qt3DRender::QAbstractTexture::RGBA8_UNorm;
1359
1360 case QImage::Format_RGB32:
1361 case QImage::Format_RGB888:
1362 return isSrgb ? Qt3DRender::QAbstractTexture::SRGB8 : Qt3DRender::QAbstractTexture::RGB8_UNorm;
1363
1364 case QImage::Format_Grayscale8:
1365 case QImage::Format_Alpha8:
1366 return Qt3DRender::QAbstractTexture::R8_UNorm;
1367 case QImage::Format_Grayscale16:
1368 return Qt3DRender::QAbstractTexture::R16_UNorm;
1369
1370 case QImage::Format_Invalid:
1371 case QImage::Format_Mono:
1372 case QImage::Format_MonoLSB:
1373 case QImage::Format_Indexed8:
1374 case QImage::Format_RGB16:
1375 case QImage::Format_ARGB8565_Premultiplied:
1376 case QImage::Format_RGB666:
1377 case QImage::Format_ARGB6666_Premultiplied:
1378 case QImage::Format_RGB555:
1379 case QImage::Format_ARGB8555_Premultiplied:
1380 case QImage::Format_RGB444:
1381 case QImage::Format_ARGB4444_Premultiplied:
1382 case QImage::Format_RGBX8888:
1383 case QImage::Format_BGR30:
1384 case QImage::Format_A2BGR30_Premultiplied:
1385 case QImage::Format_RGB30:
1386 case QImage::Format_A2RGB30_Premultiplied:
1387 case QImage::Format_RGBX64:
1388 case QImage::Format_RGBA64:
1389 case QImage::Format_RGBA64_Premultiplied:
1390 case QImage::Format_BGR888:
1391#if QT_VERSION >= QT_VERSION_CHECK( 6, 8, 0 )
1392 case QImage::Format_CMYK8888:
1393#endif
1394 case QImage::NImageFormats:
1395 // image format isn't compatible, it needs converting by caller
1396 requiresConversionToRgb = true;
1397 break;
1398 }
1399 return isSrgb ? Qt3DRender::QAbstractTexture::SRGB8_Alpha8 : Qt3DRender::QAbstractTexture::RGBA8_UNorm;
1400}
AltitudeClamping
Altitude clamping.
Definition qgis.h:4203
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation).
Definition qgis.h:4205
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation).
Definition qgis.h:4206
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
Definition qgis.h:4204
@ Anisotropic8x
Anisotropic filtering (8x).
Definition qgis.h:4471
@ Anisotropic2x
Anisotropic filtering (2x).
Definition qgis.h:4469
@ Anisotropic4x
Anisotropic filtering (4x).
Definition qgis.h:4470
@ Trilinear
Trilinear (LinearMipmapLinear).
Definition qgis.h:4468
@ Anisotropic16x
Anisotropic filtering (16x).
Definition qgis.h:4472
@ Geocentric
Geocentric CRS.
Definition qgis.h:2496
AltitudeBinding
Altitude binding.
Definition qgis.h:4216
@ Centroid
Clamp just centroid of feature.
Definition qgis.h:4218
@ Vertex
Clamp every vertex of feature.
Definition qgis.h:4217
Holds information about animation in 3D view.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
QgsTerrainEntity * terrainEntity() SIP_SKIP
Returns terrain entity (may be nullptr if using globe scene, terrain rendering is disabled or when te...
QgsCameraController * cameraController() const
Returns camera controller.
@ Ready
The scene is fully loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
QList< QgsMapLayer * > layers() const SIP_SKIP
Returns the layers that contain chunked entities.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const SIP_SKIP
Returns the entity belonging to layer.
QgsGlobeEntity * globeEntity() SIP_SKIP
Returns globe entity (may be nullptr if not using globe scene, terrain rendering is disabled or when ...
Definition of the world.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
Definition qgs3dtypes.h:43
CullingMode
Triangle culling mode.
Definition qgs3dtypes.h:35
@ FrontAndBack
Will not render anything.
Definition qgs3dtypes.h:39
@ NoCulling
Will render both front and back faces of triangles.
Definition qgs3dtypes.h:36
@ Front
Will render only back faces of triangles.
Definition qgs3dtypes.h:37
@ Back
Will render only front faces of triangles (recommended when input data are consistent).
Definition qgs3dtypes.h:38
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2).
static QQuaternion rotationFromPitchHeadingAngles(float pitchAngle, float headingAngle)
Returns rotation quaternion that performs rotation around X axis by pitchAngle, followed by rotation ...
static QByteArray removeDefinesFromShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Removes some define macros from a shader source code.
static Qt3DRender::QCullFace::CullingMode qt3DcullingMode(Qgs3DTypes::CullingMode mode)
Converts Qgs3DTypes::CullingMode mode into its Qt3D equivalent.
static QList< QVector4D > lineSegmentToClippingPlanes(const QgsVector3D &startPoint, const QgsVector3D &endPoint, double distance, const QgsVector3D &origin)
Returns a list of 4 planes derived from a line extending from startPoint to endPoint.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static void setTextureFiltering(Qt3DRender::QAbstractTexture *texture, const QgsMaterialContext &context)
Sets the default filtering options for a texture.
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
static void decomposeTransformMatrix(const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale)
Tries to decompose a 4x4 transform matrix into translation, rotation and scale components.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
static double calculateEntityGpuMemorySize(Qt3DCore::QEntity *entity)
Calculates approximate usage of GPU memory by an entity.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions, const QgsVector3D &translation=QgsVector3D(0, 0, 0))
Calculates (x,y,z) positions of (multi)point from the given feature.
static std::unique_ptr< Qt3DRender::QCamera > copyCamera(Qt3DRender::QCamera *cam)
Returns new camera object with copied properties.
static void calculateViewSpaceOrthographicBounds(const QVector3D(&worldCorners)[8], const QMatrix4x4 &viewMatrix, float &left, float &right, float &bottom, float &top, float &nearPlane, float &farPlane)
Calculates the orthographic projection bounds required to tightly enclose a set of 8 world-space corn...
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
static float screenSpaceError(float epsilon, float distance, int screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
static QgsPoint screenPointToMapCoordinates(const QPoint &screenPoint, QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings)
Transform the given screen point to QgsPoint in map coordinates.
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static QVector3D calculateDirectionalLightUpVector(const QVector3D &lightDirection)
Calculates an appropriate up vector for a directional light.
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QgsRayCastResult castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static Qt3DRender::QAbstractTexture::TextureFormat determineTextureFormat(QImage::Format format, bool isSrgb, bool &requiresConversionToRgb)
Given a QImage format, returns the most appropriate corresponding texture format.
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset).
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
static void waitForFrame(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Waits for a frame to be rendered.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint &centroid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint &centroid, float offset, const Qgs3DRenderContext &context)
Clamps altitude of vertices of a linestring according to the settings.
static std::vector< float > calculateCascadeSplits(int numberCascades, float nearPlane, float farPlane, float lambda=0.9f)
Calculates the split distances for cascading shadow maps using the "Practical Split Scheme".
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
static QgsCameraPose lineSegmentToCameraPose(const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, float fieldOfView, const QgsVector3D &worldOrigin)
Returns the camera pose for a camera looking at mid-point between startPoint and endPoint.
static QMatrix4x4 axisTransformMatrix(const QString &upAxis, const QString &forwardAxis)
Computes a 3x3 orientation matrix from the given up and forward axis strings.
static void waitForEntitiesLoaded(Qgs3DMapScene *scene)
Waits for all entities in the scene to be loaded.
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
static void calculateFrustumSliceCorners(float zNear, float zFar, float fov, float aspectRatio, const QMatrix4x4 &invertedCameraView, QVector3D(&corners)[8], QVector3D &center)
Calculates the 8 corners of a camera frustum slice in world space and its center point.
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
Axis-aligned bounding box - in world coords.
Definition qgsaabb.h:33
float yMax
Definition qgsaabb.h:104
float xMax
Definition qgsaabb.h:103
float xMin
Definition qgsaabb.h:100
float zMax
Definition qgsaabb.h:105
float yMin
Definition qgsaabb.h:101
float zMin
Definition qgsaabb.h:102
Base class for 3D engine implementation.
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here).
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:45
double yMaximum() const
Returns the maximum y value.
Definition qgsbox3d.h:240
double xMinimum() const
Returns the minimum x value.
Definition qgsbox3d.h:205
double zMaximum() const
Returns the maximum z value.
Definition qgsbox3d.h:268
double xMaximum() const
Returns the maximum x value.
Definition qgsbox3d.h:212
double zMinimum() const
Returns the minimum z value.
Definition qgsbox3d.h:261
double yMinimum() const
Returns the minimum y value.
Definition qgsbox3d.h:233
Object that controls camera movement based on user input.
void setLookingAtMapPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets camera configuration like setLookingAtPoint(), but the point is given in map coordinates.
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
Encapsulates camera pose in a 3D scene.
void setPitchAngle(float pitch)
Sets pitch angle in degrees.
void setCenterPoint(const QgsVector3D &point)
Sets center point (towards which point the camera is looking).
void setHeadingAngle(float heading)
Sets heading (yaw) angle in degrees.
void setDistanceFromCenterPoint(float distance)
Sets distance of the camera from the center point.
3D symbol that draws point cloud geometries as 3D objects using classification of the dataset.
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
3D symbol that draws point cloud geometries as 3D objects using color ramp shader.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Handles contrast enhancement and clipping.
Represents a coordinate reference system (CRS).
Qgis::CrsType type() const
Returns the type of the CRS.
Contains information about the context in which a coordinate transform is executed.
Handles coordinate transforms between two coordinate systems.
void setBallparkTransformsAreAppropriate(bool appropriate)
Sets whether approximate "ballpark" results are appropriate for this coordinate transform.
QgsPointXY transform(const QgsPointXY &point, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Transform the point from the source CRS to the destination CRS.
QgsRectangle transformBoundingBox(const QgsRectangle &rectangle, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward, bool handle180Crossover=false) const
Transforms a rectangle from the source CRS to the destination CRS.
Custom exception class for Coordinate Reference System related exceptions.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
Abstract base class for curved geometry type.
Definition qgscurve.h:36
QgsRange which stores a range of double values.
Definition qgsrange.h:217
bool isInfinite() const
Returns true if the range consists of all possible values.
Definition qgsrange.h:266
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition qgsfeature.h:60
QgsGeometry geometry
Definition qgsfeature.h:66
Base class for feedback objects to be used for cancellation of something running in a worker thread.
Definition qgsfeedback.h:44
bool isCanceled() const
Tells whether the operation has been canceled already.
Definition qgsfeedback.h:56
void setProgress(double progress)
Sets the current progress for the feedback object.
Definition qgsfeedback.h:65
A geometry is the spatial representation of a feature.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
Base class for all map layer types.
Definition qgsmaplayer.h:83
Context settings for a material.
Qgis::TextureFilterQuality textureFilterQuality() const
Returns the texture filtering quality.
Off-screen 3D engine implementation.
void setSize(QSize s) override
Sets the size of the rendering area (in pixels).
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here).
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
Represents a 2D point.
Definition qgspointxy.h:62
void setY(double y)
Sets the y value of the point.
Definition qgspointxy.h:132
void set(double x, double y)
Sets the x and y value of the point.
Definition qgspointxy.h:139
double y
Definition qgspointxy.h:66
double x
Definition qgspointxy.h:65
void setX(double x)
Sets the x value of the point.
Definition qgspointxy.h:122
Point geometry type, with support for z-dimension and m-values.
Definition qgspoint.h:53
double z
Definition qgspoint.h:58
double x
Definition qgspoint.h:56
double y
Definition qgspoint.h:57
Polygon geometry type.
Definition qgspolygon.h:37
T lower() const
Returns the lower bound of the range.
Definition qgsrange.h:79
T upper() const
Returns the upper bound of the range.
Definition qgsrange.h:86
A representation of a ray in 3D.
Definition qgsray3d.h:31
QVector3D point(float distance) const
Returns the point along the ray with the specified distance from the ray's origin.
Definition qgsray3d.cpp:62
Responsible for defining parameters of the ray casting operations in 3D map canvases.
Contains the results of ray casting operations in a 3D map canvas.
void addLayerHits(QgsMapLayer *layer, const QList< QgsRayCastHit > &hits)
Adds all hits from layer to the result.
void addTerrainHits(const QList< QgsRayCastHit > &hits)
Adds all terrain hits to the result.
A rectangle specified with double values.
Q_INVOKABLE QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be rounded to the spec...
double xMinimum
double yMinimum
double xMaximum
double yMaximum
3D symbol that draws point cloud geometries as 3D objects using RGB colors in the dataset.
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the simple curve.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the simple curve.
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const =0
Returns height at (x,y) in map's CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:60
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:62
void setZ(double z)
Sets Z coordinate.
Definition qgsvector3d.h:80
double distance(const QgsVector3D &other) const
Returns the distance with the other QgsVector3D.
static double dotProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the dot product of two vectors.
double x() const
Returns X coordinate.
Definition qgsvector3d.h:58
void normalize()
Normalizes the current vector in place.
static QgsVector3D crossProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the cross product of two vectors.
void set(double x, double y, double z)
Sets vector coordinates.
Definition qgsvector3d.h:83
Represents a vector layer which manages a vector based dataset.
Q_INVOKABLE Qgis::WkbType wkbType() const final
Returns the WKBType or WKBUnknown in case of error.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const final
Queries the layer for features specified in request.
Represent a 2-dimensional vector.
Definition qgsvector.h:34
double y() const
Returns the vector's y-component.
Definition qgsvector.h:155
QgsVector normalized() const
Returns the vector's normalized (or "unit") vector (ie same angle but length of 1....
Definition qgsvector.cpp:33
QgsVector perpVector() const
Returns the perpendicular vector to this vector (rotated 90 degrees counter-clockwise).
Definition qgsvector.h:163
double x() const
Returns the vector's x-component.
Definition qgsvector.h:146
static Q_INVOKABLE bool hasZ(Qgis::WkbType type)
Tests whether a WKB type contains the z-dimension.
#define BUILTIN_UNREACHABLE
Definition qgis.h:8343
float srgbFloatToLinear(float srgb)
T qgsgeometry_cast(QgsAbstractGeometry *geom)
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:80
#define QgsDebugError(str)
Definition qgslogger.h:71
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D map coords.
float dist
Distance of the camera from the focal point.