46#include <QOpenGLContext>
47#include <QOpenGLFunctions>
49#include <Qt3DCore/QBuffer>
50#include <Qt3DExtras/QPhongMaterial>
51#include <Qt3DLogic/QFrameAction>
52#include <Qt3DRender/QRenderSettings>
55using namespace Qt::StringLiterals;
57#if !defined( Q_OS_MAC )
68 Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.
renderSettings()->renderPolicy();
69 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
72 Qt3DLogic::QFrameAction *frameAction =
new Qt3DLogic::QFrameAction();
73 scene->addComponent( frameAction );
75 QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
77 scene->removeComponent( frameAction );
78 frameAction->deleteLater();
87 QgsApplication::processEvents();
97 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
101 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
107 QMetaObject::Connection conn2;
109 auto requestImageFcn = [&engine, scene] {
112 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
129 QObject::disconnect( conn1 );
131 QObject::disconnect( conn2 );
133 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
143 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
145 auto requestImageFcn = [&engine, scene] {
148 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
153 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
159 QMetaObject::Connection conn2;
175 QObject::disconnect( conn1 );
177 QObject::disconnect( conn2 );
179 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
186 long long usedGpuMemory = 0;
187 for ( Qt3DCore::QBuffer *buffer : entity->findChildren<Qt3DCore::QBuffer *>() )
189 usedGpuMemory += buffer->data().size();
191 for ( Qt3DRender::QTexture2D *tex : entity->findChildren<Qt3DRender::QTexture2D *>() )
194 usedGpuMemory +=
static_cast< long long >( tex->width() ) *
static_cast< long long >( tex->height() ) * 4;
196 return usedGpuMemory / 1024.0 / 1024.0;
202 if ( animationSettings.
keyFrames().size() < 2 )
204 error = QObject::tr(
"Unable to export 3D animation. Add at least 2 keyframes" );
208 const float duration = animationSettings.
duration();
211 error = QObject::tr(
"Unable to export 3D animation (invalid duration)." );
217 const int totalFrames =
static_cast<int>( duration * framesPerSecond );
219 if ( fileNameTemplate.isEmpty() )
221 error = QObject::tr(
"Filename template is empty" );
225 const int numberOfDigits = fileNameTemplate.count(
'#'_L1 );
226 if ( numberOfDigits < 0 )
228 error = QObject::tr(
"Wrong filename template format (must contain #)" );
231 const QString token( numberOfDigits,
'#'_L1 );
232 if ( !fileNameTemplate.contains( token ) )
234 error = QObject::tr(
"Filename template must contain all # placeholders in one continuous group." );
238 if ( !QDir().exists( outputDirectory ) )
240 if ( !QDir().mkpath( outputDirectory ) )
242 error = QObject::tr(
"Output directory could not be created." );
252 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
254 while ( time <= duration )
260 error = QObject::tr(
"Export canceled" );
263 feedback->
setProgress( frameNo /
static_cast<double>( totalFrames ) * 100 );
270 QString fileName( fileNameTemplate );
271 const QString frameNoPaddedLeft( u
"%1"_s.arg( frameNo, numberOfDigits, 10, QChar(
'0' ) ) );
272 fileName.replace( token, frameNoPaddedLeft );
273 const QString path = QDir( outputDirectory ).filePath( fileName );
279 time += 1.0f /
static_cast<float>( framesPerSecond );
288 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
295 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
296 return round( zoomLevel );
304 return u
"absolute"_s;
306 return u
"relative"_s;
316 if ( str ==
"absolute"_L1 )
318 else if ( str ==
"terrain"_L1 )
332 return u
"centroid"_s;
340 if ( str ==
"vertex"_L1 )
351 return u
"no-culling"_s;
357 return u
"front-and-back"_s;
364 if ( str ==
"front"_L1 )
366 else if ( str ==
"back"_L1 )
368 else if ( str ==
"front-and-back"_L1 )
424 pt.
setX( lineString->
xAt( i ) );
425 pt.
setY( lineString->
yAt( i ) );
429 pt.
set( centroid.
x(), centroid.
y() );
447 geomZ = lineString->
zAt( i );
455 lineString->
setZAt( i, z );
462 if ( !polygon->
is3D() )
481 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
490 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
498 const float *d = m.constData();
501 for (
int i = 0; i < 16; ++i )
502 elems << QString::number( d[i] );
503 return elems.join(
' ' );
510 QStringList elems = str.split(
' ' );
511 for (
int i = 0; i < 16; ++i )
512 d[i] = elems[i].toFloat();
538 h = terrainZ + geomZ;
541 positions.append( QVector3D(
542 static_cast<float>( pt.
x() - chunkOrigin.
x() ),
543 static_cast<float>( pt.
y() - chunkOrigin.
y() ),
546 QgsDebugMsgLevel( u
"%1 %2 %3"_s.arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
555static inline uint outcode( QVector4D v )
565 if ( v.x() < -v.w() )
569 if ( v.y() < -v.w() )
573 if ( v.z() < -v.w() )
595 for (
int i = 0; i < 8; ++i )
597 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
598 const QVector4D pc = viewProjectionMatrix * p;
602 out = out & outcode( pc );
609 return QgsVector3D( mapCoords.
x() - origin.
x(), mapCoords.
y() - origin.
y(), mapCoords.
z() - origin.
z() );
614 return QgsVector3D( worldCoords.
x() + origin.
x(), worldCoords.
y() + origin.
y(), worldCoords.
z() + origin.
z() );
656 QgsAABB rootBbox( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMin3D.
z(), worldExtentMax3D.
x(), worldExtentMax3D.
y(), worldExtentMax3D.
z() );
667 return QgsAABB(
static_cast<float>( worldExtentMin3D.
x() ),
static_cast<float>( worldExtentMin3D.
y() ),
static_cast<float>( worldExtentMin3D.
z() ),
static_cast<float>( worldExtentMax3D.
x() ),
static_cast<float>( worldExtentMax3D.
y() ),
static_cast<float>( worldExtentMax3D.
z() ) );
674 const QgsRectangle extentMap( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMax3D.
x(), worldExtentMax3D.
y() );
691 mapPoint2.
set( pt.
x(), pt.
y(), mapPoint1.
z() );
710 zMin = std::numeric_limits<double>::max();
711 zMax = std::numeric_limits<double>::lowest();
720 const double z = ( *vit ).z();
728 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
747 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
749 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
751 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
753 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
754 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
757 QVector4D rayDirView = invertedProjMatrix * rayClip;
759 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
762 rayDirView.setZ( -1.0f );
763 rayDirView.setW( 0.0f );
764 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
765 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
766 rayDirWorld = rayDirWorld.normalized();
768 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
775 QVector3D screenPointNdc {
776 (
static_cast<float>( screenPoint.x() ) / (
static_cast<float>( screenSize.width() ) / 2.0f ) - 1.0f ),
777 -(
static_cast<float>( screenPoint.y() ) / (
static_cast<float>( screenSize.height() ) / 2.0f ) - 1.0f ),
778 static_cast<float>( depth * 2 - 1 ),
782 return camera->viewMatrix().inverted() * camera->projectionMatrix().inverted() * screenPointNdc;
789 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
790 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
795 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
800 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
808 std::unique_ptr<QgsPointCloud3DSymbol> symbol3D;
809 if ( renderer->
type() ==
"ramp"_L1 )
812 symbol3D = std::make_unique<QgsColorRampPointCloud3DSymbol>();
818 else if ( renderer->
type() ==
"rgb"_L1 )
821 symbol3D = std::make_unique<QgsRgbPointCloud3DSymbol>();
831 else if ( renderer->
type() ==
"classified"_L1 )
834 symbol3D = std::make_unique<QgsClassificationPointCloud3DSymbol>();
842 auto renderer3D = std::make_unique<QgsPointCloudLayer3DRenderer>();
843 renderer3D->setSymbol( symbol3D.release() );
852 const QList<QgsMapLayer *> keys = scene->
layers();
855 Qt3DCore::QEntity *entity = scene->
layerEntity( layer );
857 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
859 const QList<QgsRayCastHit> hits = chunkedEntity->rayIntersection( ray, context );
861 if ( !hits.isEmpty() )
867 const QList<QgsRayCastHit> hits = terrain->rayIntersection( ray, context );
869 if ( !hits.isEmpty() )
872 if ( QgsGlobeEntity *globe = scene->
globeEntity() )
874 const QList<QgsRayCastHit> hits = globe->rayIntersection( ray, context );
876 if ( !hits.isEmpty() )
904 float phi = epsilon *
static_cast<float>( screenSize ) /
static_cast<float>( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
913 for (
int i = 0; i < 8; ++i )
915 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
917 const QVector4D pc = viewMatrix * p;
919 const float dst = -pc.z();
920 fnear = std::min( fnear, dst );
921 ffar = std::max( ffar, dst );
930 return Qt3DRender::QCullFace::NoCulling;
932 return Qt3DRender::QCullFace::Front;
934 return Qt3DRender::QCullFace::Back;
936 return Qt3DRender::QCullFace::FrontAndBack;
938 return Qt3DRender::QCullFace::NoCulling;
948 QStringList defineLines;
949 for (
const QString &define : defines )
950 defineLines +=
"#define " + define +
"\n";
952 QString definesText = defineLines.join( QString() );
954 QByteArray newShaderCode = shaderCode;
955 int versionIndex = shaderCode.indexOf(
"#version " );
956 int insertionIndex = versionIndex == -1 ? 0 : shaderCode.indexOf(
'\n', versionIndex + 1 ) + 1;
957 newShaderCode.insert( insertionIndex, definesText.toLatin1() );
958 return newShaderCode;
963 QByteArray newShaderCode = shaderCode;
965 for (
const QString &define : defines )
967 const QString defineLine =
"#define " + define +
"\n";
968 const int defineLineIndex = newShaderCode.indexOf( defineLine.toUtf8() );
969 if ( defineLineIndex != -1 )
971 newShaderCode.remove( defineLineIndex, defineLine.size() );
975 return newShaderCode;
983 const float *md = matrix.data();
984 const float sx = QVector3D( md[0], md[1], md[2] ).length();
985 const float sy = QVector3D( md[4], md[5], md[6] ).length();
986 const float sz = QVector3D( md[8], md[9], md[10] ).length();
998 const QMatrix3x3 rot3x3( rd );
1000 scale = QVector3D( sx, sy, sz );
1001 rotation = QQuaternion::fromRotationMatrix( rot3x3 );
1002 translation = QVector3D( md[12], md[13], md[14] );
1009 QOpenGLContext context;
1010 context.setFormat( QSurfaceFormat::defaultFormat() );
1011 if ( context.create() )
1013 if ( context.makeCurrent( surface ) )
1015 QOpenGLFunctions *funcs = context.functions();
1016 funcs->glGetIntegerv( GL_MAX_CLIP_PLANES, &numPlanes );
1025 return QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ), headingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), pitchAngle );
1033 const float pointDistance = ( cameraController->
camera()->farPlane() + cameraController->
camera()->nearPlane() ) / 2;
1034 const QVector3D worldPoint = ray.
origin() + pointDistance * ray.
direction().normalized();
1036 const QgsPoint mapPoint( mapTransform.
x(), mapTransform.
y(), mapTransform.
z() );
1041void Qgs3DUtils::calculateViewExtent(
const Qt3DRender::QCamera *camera,
float maxRenderingDistance,
float z,
float &minX,
float &maxX,
float &minY,
float &maxY,
float &minZ,
float &maxZ )
1043 const QVector3D cameraPos = camera->position();
1044 const QMatrix4x4 projectionMatrix = camera->projectionMatrix();
1045 const QMatrix4x4 viewMatrix = camera->viewMatrix();
1047 QVector4D viewCenter = viewMatrix * QVector4D( camera->viewCenter(), 1.0f );
1048 viewCenter /= viewCenter.w();
1049 viewCenter = projectionMatrix * viewCenter;
1050 viewCenter /= viewCenter.w();
1051 depth = viewCenter.z();
1052 QVector<QVector3D> viewFrustumPoints = {
1053 QVector3D( 0.0f, 0.0f, depth ),
1054 QVector3D( 0.0f, 1.0f, depth ),
1055 QVector3D( 1.0f, 0.0f, depth ),
1056 QVector3D( 1.0f, 1.0f, depth ),
1057 QVector3D( 0.0f, 0.0f, 0 ),
1058 QVector3D( 0.0f, 1.0f, 0 ),
1059 QVector3D( 1.0f, 0.0f, 0 ),
1060 QVector3D( 1.0f, 1.0f, 0 )
1062 maxX = std::numeric_limits<float>::lowest();
1063 maxY = std::numeric_limits<float>::lowest();
1064 maxZ = std::numeric_limits<float>::lowest();
1065 minX = std::numeric_limits<float>::max();
1066 minY = std::numeric_limits<float>::max();
1067 minZ = std::numeric_limits<float>::max();
1068 for (
int i = 0; i < viewFrustumPoints.size(); ++i )
1071 viewFrustumPoints[i] = viewFrustumPoints[i].unproject( viewMatrix, projectionMatrix, QRect( 0, 0, 1, 1 ) );
1072 minX = std::min( minX, viewFrustumPoints[i].x() );
1073 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1074 minY = std::min( minY, viewFrustumPoints[i].y() );
1075 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1076 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1077 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1082 const QVector3D pt = cameraPos;
1083 const QVector3D vect = ( viewFrustumPoints[i] - pt ).normalized();
1084 float t = ( z - pt.z() ) / vect.z();
1086 t = maxRenderingDistance;
1088 t = std::min( t, maxRenderingDistance );
1089 viewFrustumPoints[i] = pt + t * vect;
1090 minX = std::min( minX, viewFrustumPoints[i].x() );
1091 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1092 minY = std::min( minY, viewFrustumPoints[i].y() );
1093 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1094 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1095 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1103 return QList<QVector4D>();
1105 QgsVector3D lineDirection( endPoint - startPoint );
1108 const QgsVector3D linePerp( lineDirection2DPerp.
x(), lineDirection2DPerp.
y(), 0 );
1110 QList<QVector4D> clippingPlanes;
1112 double originDistance;
1116 planePoint = startPoint;
1118 clippingPlanes << QVector4D( static_cast<float>( lineDirection.
x() ),
static_cast<float>( lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1121 planePoint = startPoint + linePerp * distance;
1123 clippingPlanes << QVector4D( static_cast<float>( -linePerp.
x() ),
static_cast<float>( -linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1126 planePoint = endPoint;
1128 clippingPlanes << QVector4D( static_cast<float>( -lineDirection.
x() ),
static_cast<float>( -lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1131 planePoint = startPoint - linePerp * distance;
1133 clippingPlanes << QVector4D( static_cast<float>( linePerp.
x() ),
static_cast<float>( linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1135 return clippingPlanes;
1145 QgsVector linePerpVec( ( endPoint - startPoint ).x(), ( endPoint - startPoint ).y() );
1147 const QgsVector3D linePerpVec3D( linePerpVec.
x(), linePerpVec.
y(), 0 );
1148 QgsVector3D middle( startPoint + ( endPoint - startPoint ) / 2 );
1150 double elevationRangeHalf;
1151 elevationRange.
isInfinite() ? elevationRangeHalf = 0 : elevationRangeHalf = ( elevationRange.
upper() - elevationRange.
lower() ) / 2;
1152 const double side = std::max( middle.
distance( startPoint ), elevationRangeHalf );
1153 const double distance = ( side / std::tan( fieldOfView / 2 * M_PI / 180 ) ) * 1.05;
1161 float yawAngle =
static_cast<float>( acos(
QgsVector3D::dotProduct( linePerpVec3D, northDirectionVec ) ) * 180 / M_PI );
1165 yawAngle = 360 - yawAngle;
1174 auto copy = std::make_unique<Qt3DRender::QCamera>();
1175 copy->setPosition( cam->position() );
1176 copy->setViewCenter( cam->viewCenter() );
1177 copy->setUpVector( cam->upVector() );
1178 copy->setProjectionMatrix( cam->projectionMatrix() );
1179 copy->setNearPlane( cam->nearPlane() );
1180 copy->setFarPlane( cam->farPlane() );
1181 copy->setAspectRatio( cam->aspectRatio() );
1182 copy->setFieldOfView( cam->fieldOfView() );
AltitudeClamping
Altitude clamping.
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation).
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation).
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
AltitudeBinding
Altitude binding.
@ Centroid
Clamp just centroid of feature.
@ Vertex
Clamp every vertex of feature.
Holds information about animation in 3D view.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
QgsGlobeEntity * globeEntity()
Returns globe entity (may be nullptr if not using globe scene, terrain rendering is disabled or when ...
QgsCameraController * cameraController() const
Returns camera controller.
@ Ready
The scene is fully loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
QgsTerrainEntity * terrainEntity()
Returns terrain entity (may be nullptr if using globe scene, terrain rendering is disabled or when te...
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const
Returns the entity belonging to layer.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
QList< QgsMapLayer * > layers() const
Returns the layers that contain chunked entities.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
Rendering context for preparation of 3D entities.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
CullingMode
Triangle culling mode.
@ FrontAndBack
Will not render anything.
@ NoCulling
Will render both front and back faces of triangles.
@ Front
Will render only back faces of triangles.
@ Back
Will render only front faces of triangles (recommended when input data are consistent).
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2).
static QQuaternion rotationFromPitchHeadingAngles(float pitchAngle, float headingAngle)
Returns rotation quaternion that performs rotation around X axis by pitchAngle, followed by rotation ...
static QByteArray removeDefinesFromShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Removes some define macros from a shader source code.
static Qt3DRender::QCullFace::CullingMode qt3DcullingMode(Qgs3DTypes::CullingMode mode)
Converts Qgs3DTypes::CullingMode mode into its Qt3D equivalent.
static QList< QVector4D > lineSegmentToClippingPlanes(const QgsVector3D &startPoint, const QgsVector3D &endPoint, double distance, const QgsVector3D &origin)
Returns a list of 4 planes derived from a line extending from startPoint to endPoint.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
static void decomposeTransformMatrix(const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale)
Tries to decompose a 4x4 transform matrix into translation, rotation and scale components.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
static double calculateEntityGpuMemorySize(Qt3DCore::QEntity *entity)
Calculates approximate usage of GPU memory by an entity.
static std::unique_ptr< Qt3DRender::QCamera > copyCamera(Qt3DRender::QCamera *cam)
Returns new camera object with copied properties.
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
static float screenSpaceError(float epsilon, float distance, int screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
static QgsPoint screenPointToMapCoordinates(const QPoint &screenPoint, QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings)
Transform the given screen point to QgsPoint in map coordinates.
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QgsRayCastResult castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset).
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
static void waitForFrame(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Waits for a frame to be rendered.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint ¢roid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint ¢roid, float offset, const Qgs3DRenderContext &context)
Clamps altitude of vertices of a linestring according to the settings.
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
static QgsCameraPose lineSegmentToCameraPose(const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, float fieldOfView, const QgsVector3D &worldOrigin)
Returns the camera pose for a camera looking at mid-point between startPoint and endPoint.
static void waitForEntitiesLoaded(Qgs3DMapScene *scene)
Waits for all entities in the scene to be loaded.
static void calculateViewExtent(const Qt3DRender::QCamera *camera, float maxRenderingDistance, float z, float &minX, float &maxX, float &minY, float &maxY, float &minZ, float &maxZ)
Computes the portion of the Y=y plane the camera is looking at.
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
Axis-aligned bounding box - in world coords.
Base class for 3D engine implementation.
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here).
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
A 3-dimensional box composed of x, y, z coordinates.
double yMaximum() const
Returns the maximum y value.
double xMinimum() const
Returns the minimum x value.
double zMaximum() const
Returns the maximum z value.
double xMaximum() const
Returns the maximum x value.
double zMinimum() const
Returns the minimum z value.
double yMinimum() const
Returns the minimum y value.
Object that controls camera movement based on user input.
void setLookingAtMapPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets camera configuration like setLookingAtPoint(), but the point is given in map coordinates.
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
Encapsulates camera pose in a 3D scene.
void setPitchAngle(float pitch)
Sets pitch angle in degrees.
void setCenterPoint(const QgsVector3D &point)
Sets center point (towards which point the camera is looking).
void setHeadingAngle(float heading)
Sets heading (yaw) angle in degrees.
void setDistanceFromCenterPoint(float distance)
Sets distance of the camera from the center point.
3D symbol that draws point cloud geometries as 3D objects using classification of the dataset.
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
3D symbol that draws point cloud geometries as 3D objects using color ramp shader.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Handles contrast enhancement and clipping.
Represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Custom exception class for Coordinate Reference System related exceptions.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
Abstract base class for curved geometry type.
QgsRange which stores a range of double values.
bool isInfinite() const
Returns true if the range consists of all possible values.
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Base class for feedback objects to be used for cancellation of something running in a worker thread.
bool isCanceled() const
Tells whether the operation has been canceled already.
void setProgress(double progress)
Sets the current progress for the feedback object.
A geometry is the spatial representation of a feature.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the line string.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
Base class for all map layer types.
Off-screen 3D engine implementation.
void setSize(QSize s) override
Sets the size of the rendering area (in pixels).
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here).
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
void setY(double y)
Sets the y value of the point.
void set(double x, double y)
Sets the x and y value of the point.
void setX(double x)
Sets the x value of the point.
Point geometry type, with support for z-dimension and m-values.
T lower() const
Returns the lower bound of the range.
T upper() const
Returns the upper bound of the range.
A representation of a ray in 3D.
QVector3D origin() const
Returns the origin of the ray.
QVector3D direction() const
Returns the direction of the ray see setDirection().
Responsible for defining parameters of the ray casting operations in 3D map canvases.
Contains the results of ray casting operations in a 3D map canvas.
void addLayerHits(QgsMapLayer *layer, const QList< QgsRayCastHit > &hits)
Adds all hits from layer to the result.
void addTerrainHits(const QList< QgsRayCastHit > &hits)
Adds all terrain hits to the result.
A rectangle specified with double values.
Q_INVOKABLE QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be truncated to the sp...
3D symbol that draws point cloud geometries as 3D objects using RGB colors in the dataset.
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const
Returns height at (x,y) in map's CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
double y() const
Returns Y coordinate.
double z() const
Returns Z coordinate.
void setZ(double z)
Sets Z coordinate.
double distance(const QgsVector3D &other) const
Returns the distance with the other QgsVector3D.
static double dotProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the dot product of two vectors.
double x() const
Returns X coordinate.
void normalize()
Normalizes the current vector in place.
static QgsVector3D crossProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the cross product of two vectors.
void set(double x, double y, double z)
Sets vector coordinates.
Represents a vector layer which manages a vector based dataset.
Q_INVOKABLE Qgis::WkbType wkbType() const final
Returns the WKBType or WKBUnknown in case of error.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const final
Queries the layer for features specified in request.
Represent a 2-dimensional vector.
double y() const
Returns the vector's y-component.
QgsVector normalized() const
Returns the vector's normalized (or "unit") vector (ie same angle but length of 1....
QgsVector perpVector() const
Returns the perpendicular vector to this vector (rotated 90 degrees counter-clockwise).
double x() const
Returns the vector's x-component.
static Q_INVOKABLE bool hasZ(Qgis::WkbType type)
Tests whether a WKB type contains the z-dimension.
#define BUILTIN_UNREACHABLE
T qgsgeometry_cast(QgsAbstractGeometry *geom)
#define QgsDebugMsgLevel(str, level)
#define QgsDebugError(str)
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D map coords.
float dist
Distance of the camera from the focal point.