QGIS API Documentation 4.1.0-Master (64dc32379c2)
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qgs3dutils.cpp
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1/***************************************************************************
2 qgs3dutils.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dutils.h"
17
18#include "qgs3d.h"
19#include "qgs3dmapcanvas.h"
20#include "qgs3dmapscene.h"
21#include "qgsabstract3dengine.h"
22#include "qgsabstractgeometry.h"
24#include "qgsapplication.h"
25#include "qgscameracontroller.h"
26#include "qgschunkedentity.h"
27#include "qgsfeature.h"
28#include "qgsfeatureiterator.h"
29#include "qgsfeaturerequest.h"
30#include "qgsfeedback.h"
32#include "qgslinestring.h"
41#include "qgspolygon.h"
42#include "qgsraycastcontext.h"
43#include "qgsraycastresult.h"
44#include "qgsterrainentity.h"
45#include "qgsterraingenerator.h"
46#include "qgsvectorlayer.h"
47
48#include <QOpenGLContext>
49#include <QOpenGLFunctions>
50#include <QString>
51#include <Qt3DCore/QBuffer>
52#include <Qt3DExtras/QPhongMaterial>
53#include <Qt3DLogic/QFrameAction>
54#include <Qt3DRender/QRenderSettings>
55#include <QtMath>
56
57using namespace Qt::StringLiterals;
58
59#if !defined( Q_OS_MAC )
60#include <GL/gl.h>
61#endif
62
63
64// declared here as Qgs3DTypes has no cpp file
65const char *Qgs3DTypes::PROP_NAME_3D_RENDERER_FLAG = "PROP_NAME_3D_RENDERER_FLAG";
66
68{
69 // Set policy to always render frame, so we don't wait forever.
70 Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.renderSettings()->renderPolicy();
71 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
72
73 // Wait for at least one frame to render
74 Qt3DLogic::QFrameAction *frameAction = new Qt3DLogic::QFrameAction();
75 scene->addComponent( frameAction );
76 QEventLoop evLoop;
77 QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
78 evLoop.exec();
79 scene->removeComponent( frameAction );
80 frameAction->deleteLater();
81
82 engine.renderSettings()->setRenderPolicy( oldPolicy );
83}
84
86{
87 while ( scene->totalPendingJobsCount() > 0 )
88 {
89 QgsApplication::processEvents();
90 }
91}
92
94{
95 QImage resImage;
96 QEventLoop evLoop;
97
98 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
99 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
100
101 waitForFrame( engine, scene );
102
103 auto saveImageFcn = [&evLoop, &resImage]( const QImage &img ) {
104 resImage = img;
105 evLoop.quit();
106 };
107
108 const QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::imageCaptured, saveImageFcn );
109 QMetaObject::Connection conn2;
110
111 auto requestImageFcn = [&engine, scene] {
112 if ( scene->sceneState() == Qgs3DMapScene::Ready )
113 {
114 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
115 engine.requestCaptureImage();
116 }
117 };
118
119 if ( scene->sceneState() == Qgs3DMapScene::Ready )
120 {
121 requestImageFcn();
122 }
123 else
124 {
125 // first wait until scene is loaded
126 conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
127 }
128
129 evLoop.exec();
130
131 QObject::disconnect( conn1 );
132 if ( conn2 )
133 QObject::disconnect( conn2 );
134
135 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
136 return resImage;
137}
138
140{
141 QImage resImage;
142 QEventLoop evLoop;
143
144 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
145 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
146
147 auto requestImageFcn = [&engine, scene] {
148 if ( scene->sceneState() == Qgs3DMapScene::Ready )
149 {
150 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
152 }
153 };
154
155 auto saveImageFcn = [&evLoop, &resImage]( const QImage &img ) {
156 resImage = img;
157 evLoop.quit();
158 };
159
160 QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::depthBufferCaptured, saveImageFcn );
161 QMetaObject::Connection conn2;
162
163 // Make sure once-per-frame functions run
164 waitForFrame( engine, scene );
165 if ( scene->sceneState() == Qgs3DMapScene::Ready )
166 {
167 requestImageFcn();
168 }
169 else
170 {
171 // first wait until scene is loaded
172 conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
173 }
174
175 evLoop.exec();
176
177 QObject::disconnect( conn1 );
178 if ( conn2 )
179 QObject::disconnect( conn2 );
180
181 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
182 return resImage;
183}
184
185
186double Qgs3DUtils::calculateEntityGpuMemorySize( Qt3DCore::QEntity *entity )
187{
188 long long usedGpuMemory = 0;
189 for ( Qt3DCore::QBuffer *buffer : entity->findChildren<Qt3DCore::QBuffer *>() )
190 {
191 usedGpuMemory += buffer->data().size();
192 }
193 for ( Qt3DRender::QTexture2D *tex : entity->findChildren<Qt3DRender::QTexture2D *>() )
194 {
195 // TODO : lift the assumption that the texture is RGBA
196 usedGpuMemory += static_cast< long long >( tex->width() ) * static_cast< long long >( tex->height() ) * 4;
197 }
198 return usedGpuMemory / 1024.0 / 1024.0;
199}
200
201
203 const Qgs3DAnimationSettings &animationSettings,
204 Qgs3DMapSettings &mapSettings,
205 int framesPerSecond,
206 const QString &outputDirectory,
207 const QString &fileNameTemplate,
208 const QSize &outputSize,
209 QString &error,
210 QgsFeedback *feedback
211)
212{
213 if ( animationSettings.keyFrames().size() < 2 )
214 {
215 error = QObject::tr( "Unable to export 3D animation. Add at least 2 keyframes" );
216 return false;
217 }
218
219 const float duration = animationSettings.duration(); //in seconds
220 if ( duration <= 0 )
221 {
222 error = QObject::tr( "Unable to export 3D animation (invalid duration)." );
223 return false;
224 }
225
226 float time = 0;
227 int frameNo = 0;
228 const int totalFrames = static_cast<int>( duration * framesPerSecond );
229
230 if ( fileNameTemplate.isEmpty() )
231 {
232 error = QObject::tr( "Filename template is empty" );
233 return false;
234 }
235
236 const int numberOfDigits = fileNameTemplate.count( '#'_L1 );
237 if ( numberOfDigits < 0 )
238 {
239 error = QObject::tr( "Wrong filename template format (must contain #)" );
240 return false;
241 }
242 const QString token( numberOfDigits, '#'_L1 );
243 if ( !fileNameTemplate.contains( token ) )
244 {
245 error = QObject::tr( "Filename template must contain all # placeholders in one continuous group." );
246 return false;
247 }
248
249 if ( !QDir().exists( outputDirectory ) )
250 {
251 if ( !QDir().mkpath( outputDirectory ) )
252 {
253 error = QObject::tr( "Output directory could not be created." );
254 return false;
255 }
256 }
257
259 engine.setSize( outputSize );
260 Qgs3DMapScene *scene = new Qgs3DMapScene( mapSettings, &engine );
261 engine.setRootEntity( scene );
262 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
263 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
264
265 while ( time <= duration )
266 {
267 if ( feedback )
268 {
269 if ( feedback->isCanceled() )
270 {
271 error = QObject::tr( "Export canceled" );
272 return false;
273 }
274 feedback->setProgress( frameNo / static_cast<double>( totalFrames ) * 100 );
275 }
276 ++frameNo;
277
278 const Qgs3DAnimationSettings::Keyframe kf = animationSettings.interpolate( time );
279 scene->cameraController()->setLookingAtMapPoint( kf.point, kf.dist, kf.pitch, kf.yaw );
280
281 QString fileName( fileNameTemplate );
282 const QString frameNoPaddedLeft( u"%1"_s.arg( frameNo, numberOfDigits, 10, QChar( '0' ) ) ); // e.g. 0001
283 fileName.replace( token, frameNoPaddedLeft );
284 const QString path = QDir( outputDirectory ).filePath( fileName );
285
286 const QImage img = Qgs3DUtils::captureSceneImage( engine, scene );
287
288 img.save( path );
289
290 time += 1.0f / static_cast<float>( framesPerSecond );
291 }
292
293 return true;
294}
295
296
297int Qgs3DUtils::maxZoomLevel( double tile0width, double tileResolution, double maxError )
298{
299 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
300 return 0; // invalid input
301
302 // derived from:
303 // tile width [map units] = tile0width / 2^zoomlevel
304 // tile error [map units] = tile width / tile resolution
305 // + re-arranging to get zoom level if we know tile error we want to get
306 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
307 return std::max<int>( 0, round( zoomLevel ) ); // we could use ceil() here if we wanted to always get to the desired error
308}
309
311{
312 switch ( altClamp )
313 {
315 return u"absolute"_s;
317 return u"relative"_s;
319 return u"terrain"_s;
320 }
322}
323
324
326{
327 if ( str == "absolute"_L1 )
329 else if ( str == "terrain"_L1 )
331 else // "relative" (default)
333}
334
335
337{
338 switch ( altBind )
339 {
341 return u"vertex"_s;
343 return u"centroid"_s;
344 }
346}
347
348
350{
351 if ( str == "vertex"_L1 )
353 else // "centroid" (default)
355}
356
358{
359 switch ( mode )
360 {
362 return u"no-culling"_s;
364 return u"front"_s;
365 case Qgs3DTypes::Back:
366 return u"back"_s;
368 return u"front-and-back"_s;
369 }
371}
372
374{
375 if ( str == "front"_L1 )
376 return Qgs3DTypes::Front;
377 else if ( str == "back"_L1 )
378 return Qgs3DTypes::Back;
379 else if ( str == "front-and-back"_L1 )
381 else
383}
384
385float Qgs3DUtils::clampAltitude( const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint &centroid, const Qgs3DRenderContext &context )
386{
387 float terrainZ = 0;
388 switch ( altClamp )
389 {
392 {
393 const QgsPointXY pt = altBind == Qgis::AltitudeBinding::Vertex ? p : centroid;
394 terrainZ = context.terrainRenderingEnabled() && context.terrainGenerator() ? context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) : 0;
395 break;
396 }
397
399 break;
400 }
401
402 float geomZ = 0;
403 if ( p.is3D() )
404 {
405 switch ( altClamp )
406 {
409 geomZ = p.z();
410 break;
411
413 break;
414 }
415 }
416
417 const float z = ( terrainZ + geomZ ) * ( context.terrainSettings() ? static_cast<float>( context.terrainSettings()->verticalScale() ) : 1 ) + offset;
418 return z;
419}
420
421void Qgs3DUtils::clampAltitudes( QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint &centroid, float offset, const Qgs3DRenderContext &context )
422{
423 for ( int i = 0; i < lineString->nCoordinates(); ++i )
424 {
425 float terrainZ = 0;
426 switch ( altClamp )
427 {
430 {
431 QgsPointXY pt;
432 switch ( altBind )
433 {
435 pt.setX( lineString->xAt( i ) );
436 pt.setY( lineString->yAt( i ) );
437 break;
438
440 pt.set( centroid.x(), centroid.y() );
441 break;
442 }
443
444 terrainZ = context.terrainRenderingEnabled() && context.terrainGenerator() ? context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) : 0;
445 break;
446 }
447
449 break;
450 }
451
452 float geomZ = 0;
453
454 switch ( altClamp )
455 {
458 geomZ = lineString->zAt( i );
459 break;
460
462 break;
463 }
464
465 const float z = ( terrainZ + geomZ ) * ( context.terrainSettings() ? static_cast<float>( context.terrainSettings()->verticalScale() ) : 1 ) + offset;
466 lineString->setZAt( i, z );
467 }
468}
469
470
471bool Qgs3DUtils::clampAltitudes( QgsPolygon *polygon, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const Qgs3DRenderContext &context )
472{
473 if ( !polygon->is3D() )
474 polygon->addZValue( 0 );
475
476 QgsPoint centroid;
477 switch ( altBind )
478 {
480 break;
481
483 centroid = polygon->centroid();
484 break;
485 }
486
487 QgsCurve *curve = const_cast<QgsCurve *>( polygon->exteriorRing() );
489 if ( !lineString )
490 return false;
491
492 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
493
494 for ( int i = 0; i < polygon->numInteriorRings(); ++i )
495 {
496 QgsCurve *curve = const_cast<QgsCurve *>( polygon->interiorRing( i ) );
498 if ( !lineString )
499 return false;
500
501 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
502 }
503 return true;
504}
505
506
507QString Qgs3DUtils::matrix4x4toString( const QMatrix4x4 &m )
508{
509 const float *d = m.constData();
510 QStringList elems;
511 elems.reserve( 16 );
512 for ( int i = 0; i < 16; ++i )
513 elems << QString::number( d[i] );
514 return elems.join( ' ' );
515}
516
517QMatrix4x4 Qgs3DUtils::stringToMatrix4x4( const QString &str )
518{
519 QMatrix4x4 m;
520 float *d = m.data();
521 QStringList elems = str.split( ' ' );
522 for ( int i = 0; i < 16; ++i )
523 d[i] = elems[i].toFloat();
524 return m;
525}
526
527float srgbFloatToLinear( float srgb )
528{
529 // from https://www.w3.org/TR/WCAG21/#dfn-relative-luminance
530 return srgb <= 0.04045f ? srgb / 12.92f : std::pow( ( srgb + 0.055f ) / 1.055f, 2.4f );
531}
532
533QColor Qgs3DUtils::srgbToLinear( const QColor &color )
534{
535 return QColor::fromRgbF( srgbFloatToLinear( color.redF() ), srgbFloatToLinear( color.greenF() ), srgbFloatToLinear( color.blueF() ), color.alphaF() );
536}
537
539 const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector<QVector3D> &positions, const QgsVector3D &translation
540)
541{
542 const QgsAbstractGeometry *g = f.geometry().constGet();
543 for ( auto it = g->vertices_begin(); it != g->vertices_end(); ++it )
544 {
545 const QgsPoint pt = *it;
546 float geomZ = 0;
547 if ( pt.is3D() )
548 {
549 geomZ = pt.z();
550 }
551 const float terrainZ = context.terrainRenderingEnabled() && context.terrainGenerator()
552 ? static_cast<float>( context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) * ( context.terrainSettings() ? context.terrainSettings()->verticalScale() : 1 ) )
553 : 0.f;
554 float h = 0.0f;
555 switch ( altClamp )
556 {
558 h = geomZ;
559 break;
561 h = terrainZ;
562 break;
564 h = terrainZ + geomZ;
565 break;
566 }
567 // clang-format off
568 positions.append( QVector3D(
569 static_cast<float>( pt.x() - chunkOrigin.x() + translation.x() ),
570 static_cast<float>( pt.y() - chunkOrigin.y() + translation.y() ),
571 static_cast<float>( h - chunkOrigin.z() + translation.z() )
572 ) );
573 // clang-format on
574 QgsDebugMsgLevel( u"%1 %2 %3"_s.arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
575 }
576}
577
583static inline uint outcode( QVector4D v )
584{
585 // For a discussion of outcodes see pg 388 Dunn & Parberry.
586 // For why you can't just test if the point is in a bounding box
587 // consider the case where a view frustum with view-size 1.5 x 1.5
588 // is tested against a 2x2 box which encloses the near-plane, while
589 // all the points in the box are outside the frustum.
590 // TODO: optimise this with assembler - according to D&P this can
591 // be done in one line of assembler on some platforms
592 uint code = 0;
593 if ( v.x() < -v.w() )
594 code |= 0x01;
595 if ( v.x() > v.w() )
596 code |= 0x02;
597 if ( v.y() < -v.w() )
598 code |= 0x04;
599 if ( v.y() > v.w() )
600 code |= 0x08;
601 if ( v.z() < -v.w() )
602 code |= 0x10;
603 if ( v.z() > v.w() )
604 code |= 0x20;
605 return code;
606}
607
608
619bool Qgs3DUtils::isCullable( const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix )
620{
621 uint out = 0xff;
622
623 for ( int i = 0; i < 8; ++i )
624 {
625 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.xMin : bbox.xMax, ( ( i >> 1 ) & 1 ) ? bbox.yMin : bbox.yMax, ( ( i >> 2 ) & 1 ) ? bbox.zMin : bbox.zMax, 1 );
626 const QVector4D pc = viewProjectionMatrix * p;
627
628 // if the logical AND of all the outcodes is non-zero then the BB is
629 // definitely outside the view frustum.
630 out = out & outcode( pc );
631 }
632 return out;
633}
634
636{
637 return QgsVector3D( mapCoords.x() - origin.x(), mapCoords.y() - origin.y(), mapCoords.z() - origin.z() );
638}
639
641{
642 return QgsVector3D( worldCoords.x() + origin.x(), worldCoords.y() + origin.y(), worldCoords.z() + origin.z() );
643}
644
646{
647 QgsRectangle extentMapCrs( extent );
648 if ( crs1 != crs2 )
649 {
650 // reproject if necessary
651 QgsCoordinateTransform ct( crs1, crs2, context );
653 try
654 {
655 extentMapCrs = ct.transformBoundingBox( extentMapCrs );
656 }
657 catch ( const QgsCsException & )
658 {
659 // bad luck, can't reproject for some reason
660 QgsDebugError( u"3D utils: transformation of extent failed: "_s + extentMapCrs.toString( -1 ) );
661 }
662 }
663 return extentMapCrs;
664}
665
667 const QgsRectangle &extent,
668 double zMin,
669 double zMax,
670 const QgsCoordinateReferenceSystem &layerCrs,
671 const QgsVector3D &mapOrigin,
672 const QgsCoordinateReferenceSystem &mapCrs,
673 const QgsCoordinateTransformContext &context
674)
675{
676 const QgsRectangle extentMapCrs( Qgs3DUtils::tryReprojectExtent2D( extent, layerCrs, mapCrs, context ) );
677 return mapToWorldExtent( extentMapCrs, zMin, zMax, mapOrigin );
678}
679
681 const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context
682)
683{
684 const QgsRectangle extentMap = worldToMapExtent( bbox, mapOrigin );
685 return Qgs3DUtils::tryReprojectExtent2D( extentMap, mapCrs, layerCrs, context );
686}
687
688QgsAABB Qgs3DUtils::mapToWorldExtent( const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin )
689{
690 const QgsVector3D extentMin3D( extent.xMinimum(), extent.yMinimum(), zMin );
691 const QgsVector3D extentMax3D( extent.xMaximum(), extent.yMaximum(), zMax );
692 const QgsVector3D worldExtentMin3D = mapToWorldCoordinates( extentMin3D, mapOrigin );
693 const QgsVector3D worldExtentMax3D = mapToWorldCoordinates( extentMax3D, mapOrigin );
694 QgsAABB rootBbox( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMin3D.z(), worldExtentMax3D.x(), worldExtentMax3D.y(), worldExtentMax3D.z() );
695 return rootBbox;
696}
697
699{
700 const QgsVector3D extentMin3D( box3D.xMinimum(), box3D.yMinimum(), box3D.zMinimum() );
701 const QgsVector3D extentMax3D( box3D.xMaximum(), box3D.yMaximum(), box3D.zMaximum() );
702 const QgsVector3D worldExtentMin3D = mapToWorldCoordinates( extentMin3D, mapOrigin );
703 const QgsVector3D worldExtentMax3D = mapToWorldCoordinates( extentMax3D, mapOrigin );
704 // casting to float should be ok, assuming that the map origin is not too far from the box
705 // clang-format off
706 return QgsAABB( static_cast<float>( worldExtentMin3D.x() ), static_cast<float>( worldExtentMin3D.y() ), static_cast<float>( worldExtentMin3D.z() ),
707 static_cast<float>( worldExtentMax3D.x() ), static_cast<float>( worldExtentMax3D.y() ), static_cast<float>( worldExtentMax3D.z() )
708 );
709 // clang-format on
710}
711
713{
714 const QgsVector3D worldExtentMin3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMin, bbox.yMin, bbox.zMin ), mapOrigin );
715 const QgsVector3D worldExtentMax3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMax, bbox.yMax, bbox.zMax ), mapOrigin );
716 const QgsRectangle extentMap( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMax3D.x(), worldExtentMax3D.y() );
717 // we discard zMin/zMax here because we don't need it
718 return extentMap;
719}
720
721
723 const QgsVector3D &worldPoint1,
724 const QgsVector3D &origin1,
726 const QgsVector3D &origin2,
728 const QgsCoordinateTransformContext &context
729)
730{
731 const QgsVector3D mapPoint1 = worldToMapCoordinates( worldPoint1, origin1 );
732 QgsVector3D mapPoint2 = mapPoint1;
733 if ( crs1 != crs2 )
734 {
735 // reproject if necessary
736 const QgsCoordinateTransform ct( crs1, crs2, context );
737 try
738 {
739 const QgsPointXY pt = ct.transform( QgsPointXY( mapPoint1.x(), mapPoint1.y() ) );
740 mapPoint2.set( pt.x(), pt.y(), mapPoint1.z() );
741 }
742 catch ( const QgsCsException & )
743 {
744 // bad luck, can't reproject for some reason
745 }
746 }
747 return mapToWorldCoordinates( mapPoint2, origin2 );
748}
749
750void Qgs3DUtils::estimateVectorLayerZRange( QgsVectorLayer *layer, double &zMin, double &zMax )
751{
752 if ( !QgsWkbTypes::hasZ( layer->wkbType() ) )
753 {
754 zMin = 0;
755 zMax = 0;
756 return;
757 }
758
759 zMin = std::numeric_limits<double>::max();
760 zMax = std::numeric_limits<double>::lowest();
761
762 QgsFeature f;
763 QgsFeatureIterator it = layer->getFeatures( QgsFeatureRequest().setNoAttributes().setLimit( 100 ) );
764 while ( it.nextFeature( f ) )
765 {
766 const QgsGeometry g = f.geometry();
767 for ( auto vit = g.vertices_begin(); vit != g.vertices_end(); ++vit )
768 {
769 const double z = ( *vit ).z();
770 if ( z < zMin )
771 zMin = z;
772 if ( z > zMax )
773 zMax = z;
774 }
775 }
776
777 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
778 {
779 zMin = 0;
780 zMax = 0;
781 }
782}
783
785{
787 settings.setAmbient( material->ambient() );
788 settings.setDiffuse( material->diffuse() );
789 settings.setSpecular( material->specular() );
790 settings.setShininess( material->shininess() );
791 return settings;
792}
793
794QgsRay3D Qgs3DUtils::rayFromScreenPoint( const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera )
795{
796 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
797 // normalized device coordinates
798 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
799 // clip coordinates
800 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
801
802 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
803 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
804
805 // ray direction in view coordinates
806 QVector4D rayDirView = invertedProjMatrix * rayClip;
807 // ray origin in world coordinates
808 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
809
810 // ray direction in world coordinates
811 rayDirView.setZ( -1.0f );
812 rayDirView.setW( 0.0f );
813 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
814 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
815 rayDirWorld = rayDirWorld.normalized();
816
817 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
818}
819
820QVector3D Qgs3DUtils::screenPointToWorldPos( const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera )
821{
822 // Transform pixel coordinates and [0.0, 1.0]-range sampled depth to [-1.0, 1.0]
823 // normalised device coordinates used by projection matrix.
824 QVector3D screenPointNdc {
825 ( static_cast<float>( screenPoint.x() ) / ( static_cast<float>( screenSize.width() ) / 2.0f ) - 1.0f ),
826 -( static_cast<float>( screenPoint.y() ) / ( static_cast<float>( screenSize.height() ) / 2.0f ) - 1.0f ),
827 static_cast<float>( depth * 2 - 1 ),
828 };
829
830 // Apply inverse of projection matrix, then view matrix, to get from NDC to world coords.
831 return camera->viewMatrix().inverted() * camera->projectionMatrix().inverted() * screenPointNdc;
832}
833
834void Qgs3DUtils::pitchAndYawFromViewVector( QVector3D vect, double &pitch, double &yaw )
835{
836 vect.normalize();
837
838 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
839 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
840}
841
842QVector2D Qgs3DUtils::screenToTextureCoordinates( QVector2D screenXY, QSize winSize )
843{
844 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
845}
846
847QVector2D Qgs3DUtils::textureToScreenCoordinates( QVector2D textureXY, QSize winSize )
848{
849 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
850}
851
852std::unique_ptr<QgsPointCloudLayer3DRenderer> Qgs3DUtils::convert2DPointCloudRendererTo3D( QgsPointCloudRenderer *renderer )
853{
854 if ( !renderer )
855 return nullptr;
856
857 std::unique_ptr<QgsPointCloud3DSymbol> symbol3D;
858 if ( renderer->type() == "ramp"_L1 )
859 {
860 const QgsPointCloudAttributeByRampRenderer *renderer2D = qgis::down_cast<const QgsPointCloudAttributeByRampRenderer *>( renderer );
861 symbol3D = std::make_unique<QgsColorRampPointCloud3DSymbol>();
862 QgsColorRampPointCloud3DSymbol *symbol = static_cast<QgsColorRampPointCloud3DSymbol *>( symbol3D.get() );
863 symbol->setAttribute( renderer2D->attribute() );
864 symbol->setColorRampShaderMinMax( renderer2D->minimum(), renderer2D->maximum() );
865 symbol->setColorRampShader( renderer2D->colorRampShader() );
866 }
867 else if ( renderer->type() == "rgb"_L1 )
868 {
869 const QgsPointCloudRgbRenderer *renderer2D = qgis::down_cast<const QgsPointCloudRgbRenderer *>( renderer );
870 symbol3D = std::make_unique<QgsRgbPointCloud3DSymbol>();
871 QgsRgbPointCloud3DSymbol *symbol = static_cast<QgsRgbPointCloud3DSymbol *>( symbol3D.get() );
872 symbol->setRedAttribute( renderer2D->redAttribute() );
873 symbol->setGreenAttribute( renderer2D->greenAttribute() );
874 symbol->setBlueAttribute( renderer2D->blueAttribute() );
875
876 symbol->setRedContrastEnhancement( renderer2D->redContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->redContrastEnhancement() ) : nullptr );
877 symbol->setGreenContrastEnhancement( renderer2D->greenContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->greenContrastEnhancement() ) : nullptr );
878 symbol->setBlueContrastEnhancement( renderer2D->blueContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->blueContrastEnhancement() ) : nullptr );
879 }
880 else if ( renderer->type() == "classified"_L1 )
881 {
882 const QgsPointCloudClassifiedRenderer *renderer2D = qgis::down_cast<const QgsPointCloudClassifiedRenderer *>( renderer );
883 symbol3D = std::make_unique<QgsClassificationPointCloud3DSymbol>();
884 QgsClassificationPointCloud3DSymbol *symbol = static_cast<QgsClassificationPointCloud3DSymbol *>( symbol3D.get() );
885 symbol->setAttribute( renderer2D->attribute() );
886 symbol->setCategoriesList( renderer2D->categories() );
887 }
888
889 if ( symbol3D )
890 {
891 auto renderer3D = std::make_unique<QgsPointCloudLayer3DRenderer>();
892 renderer3D->setSymbol( symbol3D.release() );
893 return renderer3D;
894 }
895 return nullptr;
896}
897
899{
900 QgsRayCastResult results;
901 const QList<QgsMapLayer *> keys = scene->layers();
902 for ( QgsMapLayer *layer : keys )
903 {
904 Qt3DCore::QEntity *entity = scene->layerEntity( layer );
905
906 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
907 {
908 const QList<QgsRayCastHit> hits = chunkedEntity->rayIntersection( ray, context );
909
910 if ( !hits.isEmpty() )
911 results.addLayerHits( layer, hits );
912 }
913 }
914 if ( QgsTerrainEntity *terrain = scene->terrainEntity() )
915 {
916 const QList<QgsRayCastHit> hits = terrain->rayIntersection( ray, context );
917
918 if ( !hits.isEmpty() )
919 results.addTerrainHits( hits );
920 }
921 if ( QgsGlobeEntity *globe = scene->globeEntity() )
922 {
923 const QList<QgsRayCastHit> hits = globe->rayIntersection( ray, context );
924
925 if ( !hits.isEmpty() )
926 results.addTerrainHits( hits );
927 }
928 return results;
929}
930
931float Qgs3DUtils::screenSpaceError( float epsilon, float distance, int screenSize, float fov )
932{
933 /* This routine approximately calculates how an error (epsilon) of an object in world coordinates
934 * at given distance (between camera and the object) will look like in screen coordinates.
935 *
936 * the math below simply uses triangle similarity:
937 *
938 * epsilon phi
939 * ----------------------------- = ----------------
940 * [ frustum width at distance ] [ screen width ]
941 *
942 * Then we solve for phi, substituting [frustum width at distance] = 2 * distance * tan(fov / 2)
943 *
944 * ________xxx__ xxx = real world error (epsilon)
945 * \ | / x = screen space error (phi)
946 * \ | /
947 * \___|_x_/ near plane (screen space)
948 * \ | /
949 * \ | /
950 * \|/ angle = field of view
951 * camera
952 */
953 float phi = epsilon * static_cast<float>( screenSize ) / static_cast<float>( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
954 return phi;
955}
956
957void Qgs3DUtils::computeBoundingBoxNearFarPlanes( const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar )
958{
959 fnear = 1e9;
960 ffar = 0;
961
962 for ( int i = 0; i < 8; ++i )
963 {
964 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.xMin : bbox.xMax, ( ( i >> 1 ) & 1 ) ? bbox.yMin : bbox.yMax, ( ( i >> 2 ) & 1 ) ? bbox.zMin : bbox.zMax, 1 );
965
966 const QVector4D pc = viewMatrix * p;
967
968 const float dst = -pc.z(); // in camera coordinates, x grows right, y grows down, z grows to the back
969 fnear = std::min( fnear, dst );
970 ffar = std::max( ffar, dst );
971 }
972}
973
974Qt3DRender::QCullFace::CullingMode Qgs3DUtils::qt3DcullingMode( Qgs3DTypes::CullingMode mode )
975{
976 switch ( mode )
977 {
979 return Qt3DRender::QCullFace::NoCulling;
981 return Qt3DRender::QCullFace::Front;
982 case Qgs3DTypes::Back:
983 return Qt3DRender::QCullFace::Back;
985 return Qt3DRender::QCullFace::FrontAndBack;
986 }
987 return Qt3DRender::QCullFace::NoCulling;
988}
989
990
991QByteArray Qgs3DUtils::addDefinesToShaderCode( const QByteArray &shaderCode, const QStringList &defines )
992{
993 // There is one caveat to take care of - GLSL source code needs to start with #version as
994 // a first directive, otherwise we get the old GLSL 100 version. So we can't just prepend the
995 // shader source code, but insert our defines at the right place.
996
997 QStringList defineLines;
998 for ( const QString &define : defines )
999 defineLines += "#define " + define + "\n";
1000
1001 QString definesText = defineLines.join( QString() );
1002
1003 QByteArray newShaderCode = shaderCode;
1004 int versionIndex = shaderCode.indexOf( "#version " );
1005 int insertionIndex = versionIndex == -1 ? 0 : shaderCode.indexOf( '\n', versionIndex + 1 ) + 1;
1006 newShaderCode.insert( insertionIndex, definesText.toLatin1() );
1007 return newShaderCode;
1008}
1009
1010QByteArray Qgs3DUtils::removeDefinesFromShaderCode( const QByteArray &shaderCode, const QStringList &defines )
1011{
1012 QByteArray newShaderCode = shaderCode;
1013
1014 for ( const QString &define : defines )
1015 {
1016 const QString defineLine = "#define " + define + "\n";
1017 const int defineLineIndex = newShaderCode.indexOf( defineLine.toUtf8() );
1018 if ( defineLineIndex != -1 )
1019 {
1020 newShaderCode.remove( defineLineIndex, defineLine.size() );
1021 }
1022 }
1023
1024 return newShaderCode;
1025}
1026
1027void Qgs3DUtils::decomposeTransformMatrix( const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale )
1028{
1029 // decompose the transform matrix
1030 // assuming the last row has values [0 0 0 1]
1031 // see https://math.stackexchange.com/questions/237369/given-this-transformation-matrix-how-do-i-decompose-it-into-translation-rotati
1032 const float *md = matrix.data(); // returns data in column-major order
1033 const float sx = QVector3D( md[0], md[1], md[2] ).length();
1034 const float sy = QVector3D( md[4], md[5], md[6] ).length();
1035 const float sz = QVector3D( md[8], md[9], md[10] ).length();
1036 float rd[9] = {
1037 md[0] / sx,
1038 md[4] / sy,
1039 md[8] / sz,
1040 md[1] / sx,
1041 md[5] / sy,
1042 md[9] / sz,
1043 md[2] / sx,
1044 md[6] / sy,
1045 md[10] / sz,
1046 };
1047 const QMatrix3x3 rot3x3( rd ); // takes data in row-major order
1048
1049 scale = QVector3D( sx, sy, sz );
1050 rotation = QQuaternion::fromRotationMatrix( rot3x3 );
1051 translation = QVector3D( md[12], md[13], md[14] );
1052}
1053
1054int Qgs3DUtils::openGlMaxClipPlanes( QSurface *surface )
1055{
1056 int numPlanes = 6;
1057
1058 QOpenGLContext context;
1059 context.setFormat( QSurfaceFormat::defaultFormat() );
1060 if ( context.create() )
1061 {
1062 if ( context.makeCurrent( surface ) )
1063 {
1064 QOpenGLFunctions *funcs = context.functions();
1065 funcs->glGetIntegerv( GL_MAX_CLIP_PLANES, &numPlanes );
1066 }
1067 }
1068
1069 return numPlanes;
1070}
1071
1072QQuaternion Qgs3DUtils::rotationFromPitchHeadingAngles( float pitchAngle, float headingAngle )
1073{
1074 return QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ), headingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), pitchAngle );
1075}
1076
1077QgsPoint Qgs3DUtils::screenPointToMapCoordinates( const QPoint &screenPoint, const QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings )
1078{
1079 const QgsRay3D ray = rayFromScreenPoint( screenPoint, size, cameraController->camera() );
1080
1081 // pick an arbitrary point mid-way between near and far plane
1082 const float pointDistance = ( cameraController->camera()->farPlane() + cameraController->camera()->nearPlane() ) / 2;
1083 const QVector3D worldPoint = ray.origin() + pointDistance * ray.direction().normalized();
1084 const QgsVector3D mapTransform = worldToMapCoordinates( worldPoint, mapSettings->origin() );
1085 const QgsPoint mapPoint( mapTransform.x(), mapTransform.y(), mapTransform.z() );
1086 return mapPoint;
1087}
1088
1089// computes the portion of the Y=y plane the camera is looking at
1090void Qgs3DUtils::calculateViewExtent( const Qt3DRender::QCamera *camera, float maxRenderingDistance, float z, float &minX, float &maxX, float &minY, float &maxY, float &minZ, float &maxZ )
1091{
1092 const QVector3D cameraPos = camera->position();
1093 const QMatrix4x4 projectionMatrix = camera->projectionMatrix();
1094 const QMatrix4x4 viewMatrix = camera->viewMatrix();
1095 float depth = 1.0f;
1096 QVector4D viewCenter = viewMatrix * QVector4D( camera->viewCenter(), 1.0f );
1097 viewCenter /= viewCenter.w();
1098 viewCenter = projectionMatrix * viewCenter;
1099 viewCenter /= viewCenter.w();
1100 depth = viewCenter.z();
1101 // clang-format off
1102 QVector<QVector3D> viewFrustumPoints = {
1103 QVector3D( 0.0f, 0.0f, depth ),
1104 QVector3D( 0.0f, 1.0f, depth ),
1105 QVector3D( 1.0f, 0.0f, depth ),
1106 QVector3D( 1.0f, 1.0f, depth ),
1107 QVector3D( 0.0f, 0.0f, 0 ),
1108 QVector3D( 0.0f, 1.0f, 0 ),
1109 QVector3D( 1.0f, 0.0f, 0 ),
1110 QVector3D( 1.0f, 1.0f, 0 )
1111 };
1112 // clang-format on
1113 maxX = std::numeric_limits<float>::lowest();
1114 maxY = std::numeric_limits<float>::lowest();
1115 maxZ = std::numeric_limits<float>::lowest();
1116 minX = std::numeric_limits<float>::max();
1117 minY = std::numeric_limits<float>::max();
1118 minZ = std::numeric_limits<float>::max();
1119 for ( int i = 0; i < viewFrustumPoints.size(); ++i )
1120 {
1121 // convert from view port space to world space
1122 viewFrustumPoints[i] = viewFrustumPoints[i].unproject( viewMatrix, projectionMatrix, QRect( 0, 0, 1, 1 ) );
1123 minX = std::min( minX, viewFrustumPoints[i].x() );
1124 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1125 minY = std::min( minY, viewFrustumPoints[i].y() );
1126 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1127 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1128 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1129 // find the intersection between the line going from cameraPos to the frustum quad point
1130 // and the horizontal plane Z=z
1131 // if the intersection is on the back side of the viewing panel we get a point that is
1132 // maxRenderingDistance units in front of the camera
1133 const QVector3D pt = cameraPos;
1134 const QVector3D vect = ( viewFrustumPoints[i] - pt ).normalized();
1135 float t = ( z - pt.z() ) / vect.z();
1136 if ( t < 0 )
1137 t = maxRenderingDistance;
1138 else
1139 t = std::min( t, maxRenderingDistance );
1140 viewFrustumPoints[i] = pt + t * vect;
1141 minX = std::min( minX, viewFrustumPoints[i].x() );
1142 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1143 minY = std::min( minY, viewFrustumPoints[i].y() );
1144 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1145 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1146 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1147 }
1148}
1149
1150QList<QVector4D> Qgs3DUtils::lineSegmentToClippingPlanes( const QgsVector3D &startPoint, const QgsVector3D &endPoint, const double distance, const QgsVector3D &origin )
1151{
1152 // return empty vector if distance is negative
1153 if ( distance < 0 )
1154 return QList<QVector4D>();
1155
1156 QgsVector3D lineDirection( endPoint - startPoint );
1157 lineDirection.normalize();
1158 const QgsVector lineDirection2DPerp = QgsVector( lineDirection.x(), lineDirection.y() ).perpVector();
1159 const QgsVector3D linePerp( lineDirection2DPerp.x(), lineDirection2DPerp.y(), 0 );
1160
1161 QList<QVector4D> clippingPlanes;
1162 QgsVector3D planePoint;
1163 double originDistance;
1164
1165 // the naming is assigned according to line direction
1167 planePoint = startPoint;
1168 originDistance = QgsVector3D::dotProduct( planePoint - origin, lineDirection );
1169 clippingPlanes << QVector4D( static_cast<float>( lineDirection.x() ), static_cast<float>( lineDirection.y() ), 0, static_cast<float>( -originDistance ) );
1170
1172 planePoint = startPoint + linePerp * distance;
1173 originDistance = QgsVector3D::dotProduct( planePoint - origin, -linePerp );
1174 clippingPlanes << QVector4D( static_cast<float>( -linePerp.x() ), static_cast<float>( -linePerp.y() ), 0, static_cast<float>( -originDistance ) );
1175
1177 planePoint = endPoint;
1178 originDistance = QgsVector3D::dotProduct( planePoint - origin, -lineDirection );
1179 clippingPlanes << QVector4D( static_cast<float>( -lineDirection.x() ), static_cast<float>( -lineDirection.y() ), 0, static_cast<float>( -originDistance ) );
1180
1182 planePoint = startPoint - linePerp * distance;
1183 originDistance = QgsVector3D::dotProduct( planePoint - origin, linePerp );
1184 clippingPlanes << QVector4D( static_cast<float>( linePerp.x() ), static_cast<float>( linePerp.y() ), 0, static_cast<float>( -originDistance ) );
1185
1186 return clippingPlanes;
1187}
1188
1189QgsCameraPose Qgs3DUtils::lineSegmentToCameraPose( const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, const float fieldOfView, const QgsVector3D &worldOrigin )
1190{
1191 QgsCameraPose cameraPose;
1192 // we tilt the view slightly to see flat layers if the elevationRange is infinite (scene has flat terrain, vector layers...)
1193 elevationRange.isInfinite() ? cameraPose.setPitchAngle( 89 ) : cameraPose.setPitchAngle( 90 );
1194
1195 // calculate the middle of the front side defined by clipping planes
1196 QgsVector linePerpVec( ( endPoint - startPoint ).x(), ( endPoint - startPoint ).y() );
1197 linePerpVec = -linePerpVec.normalized().perpVector();
1198 const QgsVector3D linePerpVec3D( linePerpVec.x(), linePerpVec.y(), 0 );
1199 QgsVector3D middle( startPoint + ( endPoint - startPoint ) / 2 );
1200
1201 double elevationRangeHalf;
1202 elevationRange.isInfinite() ? elevationRangeHalf = 0 : elevationRangeHalf = ( elevationRange.upper() - elevationRange.lower() ) / 2;
1203 const double side = std::max( middle.distance( startPoint ), elevationRangeHalf );
1204 const double distance = ( side / std::tan( fieldOfView / 2 * M_PI / 180 ) ) * 1.05;
1205 cameraPose.setDistanceFromCenterPoint( static_cast<float>( distance ) );
1206
1207 elevationRange.isInfinite() ? middle.setZ( 0 ) : middle.setZ( elevationRange.lower() + ( elevationRange.upper() - elevationRange.lower() ) / 2 );
1208 cameraPose.setCenterPoint( mapToWorldCoordinates( middle, worldOrigin ) );
1209
1210 const QgsVector3D northDirectionVec( 0, -1, 0 );
1211 // calculate the angle between vector pointing to the north and vector pointing from the front side of clipped area
1212 float yawAngle = static_cast<float>( acos( QgsVector3D::dotProduct( linePerpVec3D, northDirectionVec ) ) * 180 / M_PI );
1213 // check if the angle between the view point is to the left or right of the scene north, apply angle offset if necessary for camera
1214 if ( QgsVector3D::crossProduct( linePerpVec3D, northDirectionVec ).z() > 0 )
1215 {
1216 yawAngle = 360 - yawAngle;
1217 }
1218 cameraPose.setHeadingAngle( yawAngle );
1219
1220 return cameraPose;
1221}
1222
1223std::unique_ptr<Qt3DRender::QCamera> Qgs3DUtils::copyCamera( Qt3DRender::QCamera *cam )
1224{
1225 auto copy = std::make_unique<Qt3DRender::QCamera>();
1226 copy->setPosition( cam->position() );
1227 copy->setViewCenter( cam->viewCenter() );
1228 copy->setUpVector( cam->upVector() );
1229 copy->setProjectionMatrix( cam->projectionMatrix() );
1230 copy->setNearPlane( cam->nearPlane() );
1231 copy->setFarPlane( cam->farPlane() );
1232 copy->setAspectRatio( cam->aspectRatio() );
1233 copy->setFieldOfView( cam->fieldOfView() );
1234 return copy;
1235}
1236
1237void Qgs3DUtils::setTextureFiltering( Qt3DRender::QAbstractTexture *texture, const QgsMaterialContext &context )
1238{
1239 texture->setGenerateMipMaps( true );
1240 texture->setMagnificationFilter( Qt3DRender::QTexture2D::Linear );
1241 texture->setMinificationFilter( Qt3DRender::QTexture2D::LinearMipMapLinear );
1242
1243 switch ( context.textureFilterQuality() )
1244 {
1246 texture->setMaximumAnisotropy( 1 );
1247 break;
1249 texture->setMaximumAnisotropy( 2 );
1250 break;
1252 texture->setMaximumAnisotropy( 4 );
1253 break;
1255 texture->setMaximumAnisotropy( 8 );
1256 break;
1258 texture->setMaximumAnisotropy( 16 );
1259 break;
1260 }
1261}
AltitudeClamping
Altitude clamping.
Definition qgis.h:4166
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation).
Definition qgis.h:4168
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation).
Definition qgis.h:4169
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
Definition qgis.h:4167
@ Anisotropic8x
Anisotropic filtering (8x).
Definition qgis.h:4364
@ Anisotropic2x
Anisotropic filtering (2x).
Definition qgis.h:4362
@ Anisotropic4x
Anisotropic filtering (4x).
Definition qgis.h:4363
@ Trilinear
Trilinear (LinearMipmapLinear).
Definition qgis.h:4361
@ Anisotropic16x
Anisotropic filtering (16x).
Definition qgis.h:4365
AltitudeBinding
Altitude binding.
Definition qgis.h:4179
@ Centroid
Clamp just centroid of feature.
Definition qgis.h:4181
@ Vertex
Clamp every vertex of feature.
Definition qgis.h:4180
Holds information about animation in 3D view.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
QgsTerrainEntity * terrainEntity() SIP_SKIP
Returns terrain entity (may be nullptr if using globe scene, terrain rendering is disabled or when te...
QgsCameraController * cameraController() const
Returns camera controller.
@ Ready
The scene is fully loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
QList< QgsMapLayer * > layers() const SIP_SKIP
Returns the layers that contain chunked entities.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const SIP_SKIP
Returns the entity belonging to layer.
QgsGlobeEntity * globeEntity() SIP_SKIP
Returns globe entity (may be nullptr if not using globe scene, terrain rendering is disabled or when ...
Definition of the world.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
Rendering context for preparation of 3D entities.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
Definition qgs3dtypes.h:43
CullingMode
Triangle culling mode.
Definition qgs3dtypes.h:35
@ FrontAndBack
Will not render anything.
Definition qgs3dtypes.h:39
@ NoCulling
Will render both front and back faces of triangles.
Definition qgs3dtypes.h:36
@ Front
Will render only back faces of triangles.
Definition qgs3dtypes.h:37
@ Back
Will render only front faces of triangles (recommended when input data are consistent).
Definition qgs3dtypes.h:38
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2).
static QQuaternion rotationFromPitchHeadingAngles(float pitchAngle, float headingAngle)
Returns rotation quaternion that performs rotation around X axis by pitchAngle, followed by rotation ...
static QByteArray removeDefinesFromShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Removes some define macros from a shader source code.
static Qt3DRender::QCullFace::CullingMode qt3DcullingMode(Qgs3DTypes::CullingMode mode)
Converts Qgs3DTypes::CullingMode mode into its Qt3D equivalent.
static QList< QVector4D > lineSegmentToClippingPlanes(const QgsVector3D &startPoint, const QgsVector3D &endPoint, double distance, const QgsVector3D &origin)
Returns a list of 4 planes derived from a line extending from startPoint to endPoint.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static void setTextureFiltering(Qt3DRender::QAbstractTexture *texture, const QgsMaterialContext &context)
Sets the default filtering options for a texture.
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
static void decomposeTransformMatrix(const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale)
Tries to decompose a 4x4 transform matrix into translation, rotation and scale components.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
static double calculateEntityGpuMemorySize(Qt3DCore::QEntity *entity)
Calculates approximate usage of GPU memory by an entity.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions, const QgsVector3D &translation=QgsVector3D(0, 0, 0))
Calculates (x,y,z) positions of (multi)point from the given feature.
static std::unique_ptr< Qt3DRender::QCamera > copyCamera(Qt3DRender::QCamera *cam)
Returns new camera object with copied properties.
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
static float screenSpaceError(float epsilon, float distance, int screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
static QgsPoint screenPointToMapCoordinates(const QPoint &screenPoint, QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings)
Transform the given screen point to QgsPoint in map coordinates.
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QgsRayCastResult castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset).
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
static void waitForFrame(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Waits for a frame to be rendered.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint &centroid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint &centroid, float offset, const Qgs3DRenderContext &context)
Clamps altitude of vertices of a linestring according to the settings.
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
static QgsCameraPose lineSegmentToCameraPose(const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, float fieldOfView, const QgsVector3D &worldOrigin)
Returns the camera pose for a camera looking at mid-point between startPoint and endPoint.
static void waitForEntitiesLoaded(Qgs3DMapScene *scene)
Waits for all entities in the scene to be loaded.
static void calculateViewExtent(const Qt3DRender::QCamera *camera, float maxRenderingDistance, float z, float &minX, float &maxX, float &minY, float &maxY, float &minZ, float &maxZ)
Computes the portion of the Y=y plane the camera is looking at.
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
Axis-aligned bounding box - in world coords.
Definition qgsaabb.h:33
float yMax
Definition qgsaabb.h:104
float xMax
Definition qgsaabb.h:103
float xMin
Definition qgsaabb.h:100
float zMax
Definition qgsaabb.h:105
float yMin
Definition qgsaabb.h:101
float zMin
Definition qgsaabb.h:102
Base class for 3D engine implementation.
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here).
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:45
double yMaximum() const
Returns the maximum y value.
Definition qgsbox3d.h:240
double xMinimum() const
Returns the minimum x value.
Definition qgsbox3d.h:205
double zMaximum() const
Returns the maximum z value.
Definition qgsbox3d.h:268
double xMaximum() const
Returns the maximum x value.
Definition qgsbox3d.h:212
double zMinimum() const
Returns the minimum z value.
Definition qgsbox3d.h:261
double yMinimum() const
Returns the minimum y value.
Definition qgsbox3d.h:233
Object that controls camera movement based on user input.
void setLookingAtMapPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets camera configuration like setLookingAtPoint(), but the point is given in map coordinates.
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
Encapsulates camera pose in a 3D scene.
void setPitchAngle(float pitch)
Sets pitch angle in degrees.
void setCenterPoint(const QgsVector3D &point)
Sets center point (towards which point the camera is looking).
void setHeadingAngle(float heading)
Sets heading (yaw) angle in degrees.
void setDistanceFromCenterPoint(float distance)
Sets distance of the camera from the center point.
3D symbol that draws point cloud geometries as 3D objects using classification of the dataset.
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
3D symbol that draws point cloud geometries as 3D objects using color ramp shader.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Handles contrast enhancement and clipping.
Represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Handles coordinate transforms between two coordinate systems.
void setBallparkTransformsAreAppropriate(bool appropriate)
Sets whether approximate "ballpark" results are appropriate for this coordinate transform.
QgsPointXY transform(const QgsPointXY &point, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Transform the point from the source CRS to the destination CRS.
QgsRectangle transformBoundingBox(const QgsRectangle &rectangle, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward, bool handle180Crossover=false) const
Transforms a rectangle from the source CRS to the destination CRS.
Custom exception class for Coordinate Reference System related exceptions.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
Abstract base class for curved geometry type.
Definition qgscurve.h:36
QgsRange which stores a range of double values.
Definition qgsrange.h:217
bool isInfinite() const
Returns true if the range consists of all possible values.
Definition qgsrange.h:266
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition qgsfeature.h:60
QgsGeometry geometry
Definition qgsfeature.h:71
Base class for feedback objects to be used for cancellation of something running in a worker thread.
Definition qgsfeedback.h:44
bool isCanceled() const
Tells whether the operation has been canceled already.
Definition qgsfeedback.h:56
void setProgress(double progress)
Sets the current progress for the feedback object.
Definition qgsfeedback.h:65
A geometry is the spatial representation of a feature.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the line string.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
Base class for all map layer types.
Definition qgsmaplayer.h:83
Context settings for a material.
Qgis::TextureFilterQuality textureFilterQuality() const
Returns the texture filtering quality.
Off-screen 3D engine implementation.
void setSize(QSize s) override
Sets the size of the rendering area (in pixels).
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here).
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
Represents a 2D point.
Definition qgspointxy.h:62
void setY(double y)
Sets the y value of the point.
Definition qgspointxy.h:132
void set(double x, double y)
Sets the x and y value of the point.
Definition qgspointxy.h:139
double y
Definition qgspointxy.h:66
double x
Definition qgspointxy.h:65
void setX(double x)
Sets the x value of the point.
Definition qgspointxy.h:122
Point geometry type, with support for z-dimension and m-values.
Definition qgspoint.h:53
double z
Definition qgspoint.h:58
double x
Definition qgspoint.h:56
double y
Definition qgspoint.h:57
Polygon geometry type.
Definition qgspolygon.h:37
T lower() const
Returns the lower bound of the range.
Definition qgsrange.h:79
T upper() const
Returns the upper bound of the range.
Definition qgsrange.h:86
A representation of a ray in 3D.
Definition qgsray3d.h:31
QVector3D origin() const
Returns the origin of the ray.
Definition qgsray3d.h:43
QVector3D direction() const
Returns the direction of the ray see setDirection().
Definition qgsray3d.h:49
Responsible for defining parameters of the ray casting operations in 3D map canvases.
Contains the results of ray casting operations in a 3D map canvas.
void addLayerHits(QgsMapLayer *layer, const QList< QgsRayCastHit > &hits)
Adds all hits from layer to the result.
void addTerrainHits(const QList< QgsRayCastHit > &hits)
Adds all terrain hits to the result.
A rectangle specified with double values.
Q_INVOKABLE QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be rounded to the spec...
double xMinimum
double yMinimum
double xMaximum
double yMaximum
3D symbol that draws point cloud geometries as 3D objects using RGB colors in the dataset.
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const =0
Returns height at (x,y) in map's CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:60
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:62
void setZ(double z)
Sets Z coordinate.
Definition qgsvector3d.h:80
double distance(const QgsVector3D &other) const
Returns the distance with the other QgsVector3D.
static double dotProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the dot product of two vectors.
double x() const
Returns X coordinate.
Definition qgsvector3d.h:58
void normalize()
Normalizes the current vector in place.
static QgsVector3D crossProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the cross product of two vectors.
void set(double x, double y, double z)
Sets vector coordinates.
Definition qgsvector3d.h:83
Represents a vector layer which manages a vector based dataset.
Q_INVOKABLE Qgis::WkbType wkbType() const final
Returns the WKBType or WKBUnknown in case of error.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const final
Queries the layer for features specified in request.
Represent a 2-dimensional vector.
Definition qgsvector.h:34
double y() const
Returns the vector's y-component.
Definition qgsvector.h:155
QgsVector normalized() const
Returns the vector's normalized (or "unit") vector (ie same angle but length of 1....
Definition qgsvector.cpp:33
QgsVector perpVector() const
Returns the perpendicular vector to this vector (rotated 90 degrees counter-clockwise).
Definition qgsvector.h:163
double x() const
Returns the vector's x-component.
Definition qgsvector.h:146
static Q_INVOKABLE bool hasZ(Qgis::WkbType type)
Tests whether a WKB type contains the z-dimension.
#define BUILTIN_UNREACHABLE
Definition qgis.h:7728
float srgbFloatToLinear(float srgb)
T qgsgeometry_cast(QgsAbstractGeometry *geom)
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:63
#define QgsDebugError(str)
Definition qgslogger.h:59
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D map coords.
float dist
Distance of the camera from the focal point.