QGIS API Documentation 3.37.0-Master (fdefdf9c27f)
qgs3dmapscene.cpp
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1/***************************************************************************
2 qgs3dmapscene.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dmapscene.h"
17
18#include <Qt3DRender/QCamera>
19#include <Qt3DRender/QMesh>
20#include <Qt3DRender/QRenderSettings>
21#include <Qt3DRender/QSceneLoader>
22#include <Qt3DExtras/QForwardRenderer>
23#include <Qt3DExtras/QPhongMaterial>
24#include <Qt3DExtras/QPhongAlphaMaterial>
25#include <Qt3DExtras/QDiffuseSpecularMaterial>
26#include <Qt3DExtras/QSphereMesh>
27#include <Qt3DLogic/QFrameAction>
28#include <Qt3DRender/QEffect>
29#include <Qt3DRender/QTechnique>
30#include <Qt3DRender/QRenderPass>
31#include <Qt3DRender/QRenderState>
32#include <Qt3DRender/QCullFace>
33#include <Qt3DRender/QDepthTest>
34#include <QSurface>
35#include <QUrl>
36#include <QtMath>
37
38#include <QOpenGLContext>
39#include <QOpenGLFunctions>
40#include <QTimer>
41
42#include "qgs3daxis.h"
43#include "qgslogger.h"
44#include "qgsapplication.h"
45#include "qgsaabb.h"
46#include "qgsabstract3dengine.h"
47#include "qgs3dmapsettings.h"
48#include "qgs3dutils.h"
50#include "qgscameracontroller.h"
51#include "qgschunkedentity_p.h"
52#include "qgschunknode_p.h"
53#include "qgseventtracing.h"
54#include "qgsmeshlayer.h"
56#include "qgspoint3dsymbol.h"
58#include "qgspointcloudlayer.h"
60#include "qgssourcecache.h"
61#include "qgsterrainentity_p.h"
62#include "qgsterraingenerator.h"
63#include "qgstiledscenelayer.h"
66#include "qgsvectorlayer.h"
71#include "qgslinematerial_p.h"
72#include "qgs3dsceneexporter.h"
74#include "qgsmessageoutput.h"
75#include "qgsframegraph.h"
76
77#include "qgsskyboxentity.h"
78#include "qgsskyboxsettings.h"
79
80#include "qgswindow3dengine.h"
81#include "qgspointcloudlayer.h"
82
83std::function< QMap< QString, Qgs3DMapScene * >() > Qgs3DMapScene::sOpenScenesFunction = [] { return QMap< QString, Qgs3DMapScene * >(); };
84
86 : mMap( map )
87 , mEngine( engine )
88{
89
90 connect( &map, &Qgs3DMapSettings::backgroundColorChanged, this, &Qgs3DMapScene::onBackgroundColorChanged );
91 onBackgroundColorChanged();
92
93 // The default render policy in Qt3D is "Always" - i.e. the 3D map scene gets refreshed up to 60 fps
94 // even if there's no change. Switching to "on demand" should only re-render when something has changed
95 // and we save quite a lot of resources
96 mEngine->renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::OnDemand );
97
98 QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );
99
100 // Camera
101 float aspectRatio = ( float )viewportRect.width() / viewportRect.height();
102 mEngine->camera()->lens()->setPerspectiveProjection( mMap.fieldOfView(), aspectRatio, 10.f, 10000.0f );
103
104 mFrameAction = new Qt3DLogic::QFrameAction();
105 connect( mFrameAction, &Qt3DLogic::QFrameAction::triggered,
106 this, &Qgs3DMapScene::onFrameTriggered );
107 addComponent( mFrameAction ); // takes ownership
108
109 // Camera controlling
110 mCameraController = new QgsCameraController( this ); // attaches to the scene
111 mCameraController->resetView( 1000 );
112
113 addCameraViewCenterEntity( mEngine->camera() );
114 addCameraRotationCenterEntity( mCameraController );
115 updateLights();
116
117 // create terrain entity
118
119 createTerrainDeferred();
120 connect( &map, &Qgs3DMapSettings::extentChanged, this, &Qgs3DMapScene::createTerrain );
121 connect( &map, &Qgs3DMapSettings::terrainGeneratorChanged, this, &Qgs3DMapScene::createTerrain );
122 connect( &map, &Qgs3DMapSettings::terrainVerticalScaleChanged, this, &Qgs3DMapScene::createTerrain );
123 connect( &map, &Qgs3DMapSettings::mapTileResolutionChanged, this, &Qgs3DMapScene::createTerrain );
124 connect( &map, &Qgs3DMapSettings::maxTerrainScreenErrorChanged, this, &Qgs3DMapScene::createTerrain );
125 connect( &map, &Qgs3DMapSettings::maxTerrainGroundErrorChanged, this, &Qgs3DMapScene::createTerrain );
126 connect( &map, &Qgs3DMapSettings::terrainShadingChanged, this, &Qgs3DMapScene::createTerrain );
127 connect( &map, &Qgs3DMapSettings::lightSourcesChanged, this, &Qgs3DMapScene::updateLights );
128 connect( &map, &Qgs3DMapSettings::showLightSourceOriginsChanged, this, &Qgs3DMapScene::updateLights );
129 connect( &map, &Qgs3DMapSettings::fieldOfViewChanged, this, &Qgs3DMapScene::updateCameraLens );
130 connect( &map, &Qgs3DMapSettings::projectionTypeChanged, this, &Qgs3DMapScene::updateCameraLens );
131 connect( &map, &Qgs3DMapSettings::skyboxSettingsChanged, this, &Qgs3DMapScene::onSkyboxSettingsChanged );
132 connect( &map, &Qgs3DMapSettings::shadowSettingsChanged, this, &Qgs3DMapScene::onShadowSettingsChanged );
133 connect( &map, &Qgs3DMapSettings::ambientOcclusionSettingsChanged, this, &Qgs3DMapScene::onAmbientOcclusionSettingsChanged );
134 connect( &map, &Qgs3DMapSettings::eyeDomeLightingEnabledChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
135 connect( &map, &Qgs3DMapSettings::eyeDomeLightingStrengthChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
136 connect( &map, &Qgs3DMapSettings::eyeDomeLightingDistanceChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
137 connect( &map, &Qgs3DMapSettings::debugShadowMapSettingsChanged, this, &Qgs3DMapScene::onDebugShadowMapSettingsChanged );
138 connect( &map, &Qgs3DMapSettings::debugDepthMapSettingsChanged, this, &Qgs3DMapScene::onDebugDepthMapSettingsChanged );
140 connect( &map, &Qgs3DMapSettings::cameraMovementSpeedChanged, this, &Qgs3DMapScene::onCameraMovementSpeedChanged );
141 connect( &map, &Qgs3DMapSettings::cameraNavigationModeChanged, this, &Qgs3DMapScene::onCameraNavigationModeChanged );
142 connect( &map, &Qgs3DMapSettings::debugOverlayEnabledChanged, this, &Qgs3DMapScene::onDebugOverlayEnabledChanged );
143
144 connect( &map, &Qgs3DMapSettings::axisSettingsChanged, this, &Qgs3DMapScene::on3DAxisSettingsChanged );
145
146 connect( QgsApplication::sourceCache(), &QgsSourceCache::remoteSourceFetched, this, [ = ]( const QString & url )
147 {
148 const QList<QgsMapLayer *> modelVectorLayers = mModelVectorLayers;
149 for ( QgsMapLayer *layer : modelVectorLayers )
150 {
151 QgsAbstract3DRenderer *renderer = layer->renderer3D();
152 if ( renderer )
153 {
154 if ( renderer->type() == QLatin1String( "vector" ) )
155 {
156 const QgsPoint3DSymbol *pointSymbol = static_cast< const QgsPoint3DSymbol * >( static_cast< QgsVectorLayer3DRenderer *>( renderer )->symbol() );
157 if ( pointSymbol->shapeProperty( QStringLiteral( "model" ) ).toString() == url )
158 {
159 removeLayerEntity( layer );
160 addLayerEntity( layer );
161 }
162 }
163 else if ( renderer->type() == QLatin1String( "rulebased" ) )
164 {
165 const QgsRuleBased3DRenderer::RuleList rules = static_cast< QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
166 for ( auto rule : rules )
167 {
168 const QgsPoint3DSymbol *pointSymbol = dynamic_cast< const QgsPoint3DSymbol * >( rule->symbol() );
169 if ( pointSymbol->shapeProperty( QStringLiteral( "model" ) ).toString() == url )
170 {
171 removeLayerEntity( layer );
172 addLayerEntity( layer );
173 break;
174 }
175 }
176 }
177 }
178 }
179 } );
180
181 // listen to changes of layers in order to add/remove 3D renderer entities
182 connect( &map, &Qgs3DMapSettings::layersChanged, this, &Qgs3DMapScene::onLayersChanged );
183
184 connect( mCameraController, &QgsCameraController::cameraChanged, this, &Qgs3DMapScene::onCameraChanged );
185 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, this, &Qgs3DMapScene::onCameraChanged );
186
187 onSkyboxSettingsChanged();
188
189 // force initial update of chunked entities
190 onCameraChanged();
191 // force initial update of eye dome shading
192 onEyeDomeShadingSettingsChanged();
193 // force initial update of debugging setting of preview quads
194 onDebugShadowMapSettingsChanged();
195 onDebugDepthMapSettingsChanged();
196 // force initial update of ambient occlusion settings
197 onAmbientOcclusionSettingsChanged();
198
199 mCameraController->setCameraNavigationMode( mMap.cameraNavigationMode() );
200 onCameraMovementSpeedChanged();
201
202 on3DAxisSettingsChanged();
203}
204
206{
207 const QgsDoubleRange yRange = elevationRange();
208 const QgsRectangle extent = sceneExtent();
209 const double side = std::max( extent.width(), extent.height() );
210 double d = side / 2 / std::tan( cameraController()->camera()->fieldOfView() / 2 * M_PI / 180 );
211 d += yRange.isInfinite() ? 0. : yRange.upper();
212 mCameraController->resetView( static_cast< float >( d ) );
213 return;
214}
215
217{
218 QgsPointXY center = extent.center();
219 QgsVector3D centerWorld = mMap.mapToWorldCoordinates( QVector3D( center.x(), center.y(), 0 ) );
220 QgsVector3D p1 = mMap.mapToWorldCoordinates( QVector3D( extent.xMinimum(), extent.yMinimum(), 0 ) );
221 QgsVector3D p2 = mMap.mapToWorldCoordinates( QVector3D( extent.xMaximum(), extent.yMaximum(), 0 ) );
222
223 float xSide = std::abs( p1.x() - p2.x() );
224 float ySide = std::abs( p1.z() - p2.z() );
225 if ( xSide < ySide )
226 {
227 float fov = 2 * std::atan( std::tan( qDegreesToRadians( cameraController()->camera()->fieldOfView() ) / 2 ) * cameraController()->camera()->aspectRatio() );
228 float r = xSide / 2.0f / std::tan( fov / 2.0f );
229 mCameraController->setViewFromTop( centerWorld.x(), centerWorld.z(), r );
230 }
231 else
232 {
233 float fov = qDegreesToRadians( cameraController()->camera()->fieldOfView() );
234 float r = ySide / 2.0f / std::tan( fov / 2.0f );
235 mCameraController->setViewFromTop( centerWorld.x(), centerWorld.z(), r );
236 }
237}
238
239QVector<QgsPointXY> Qgs3DMapScene::viewFrustum2DExtent() const
240{
241 Qt3DRender::QCamera *camera = mCameraController->camera();
242 QVector<QgsPointXY> extent;
243 QVector<int> pointsOrder = { 0, 1, 3, 2 };
244 for ( int i : pointsOrder )
245 {
246 const QPoint p( ( ( i >> 0 ) & 1 ) ? 0 : mEngine->size().width(), ( ( i >> 1 ) & 1 ) ? 0 : mEngine->size().height() );
247 QgsRay3D ray = Qgs3DUtils::rayFromScreenPoint( p, mEngine->size(), camera );
248 QVector3D dir = ray.direction();
249 if ( dir.y() == 0.0 )
250 dir.setY( 0.000001 );
251 double t = - ray.origin().y() / dir.y();
252 if ( t < 0 )
253 {
254 // If the projected point is on the back of the camera we choose the farthest point in the front
255 t = camera->farPlane();
256 }
257 else
258 {
259 // If the projected point is on the front of the camera we choose the closest between it and farthest point in the front
260 t = std::min<float>( t, camera->farPlane() );
261 }
262 QVector3D planePoint = ray.origin() + t * dir;
263 QgsVector3D pMap = mMap.worldToMapCoordinates( planePoint );
264 extent.push_back( QgsPointXY( pMap.x(), pMap.y() ) );
265 }
266 return extent;
267}
268
270{
271 return mTerrain ? mTerrain->pendingJobsCount() : 0;
272}
273
275{
276 int count = 0;
277 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
278 count += entity->pendingJobsCount();
279 return count;
280}
281
282float Qgs3DMapScene::worldSpaceError( float epsilon, float distance ) const
283{
284 Qt3DRender::QCamera *camera = mCameraController->camera();
285 float fov = camera->fieldOfView();
286 const QSize size = mEngine->size();
287 float screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
288
289 // see Qgs3DUtils::screenSpaceError() for the inverse calculation (world space error to screen space error)
290 // with explanation of the math.
291 float frustumWidthAtDistance = 2 * distance * tan( fov / 2 );
292 float err = frustumWidthAtDistance * epsilon / screenSizePx;
293 return err;
294}
295
296Qgs3DMapSceneEntity::SceneContext Qgs3DMapScene::buildSceneContext( ) const
297{
298 Qt3DRender::QCamera *camera = mEngine->camera();
299 Qgs3DMapSceneEntity::SceneContext sceneContext;
300 sceneContext.cameraFov = camera->fieldOfView();
301 sceneContext.cameraPos = camera->position();
302 const QSize size = mEngine->size();
303 sceneContext.screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
304 sceneContext.viewProjectionMatrix = camera->projectionMatrix() * camera->viewMatrix();
305 return sceneContext;
306}
307
308void Qgs3DMapScene::onCameraChanged()
309{
310 if ( mMap.projectionType() == Qt3DRender::QCameraLens::OrthographicProjection )
311 {
312 QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );
313 const float viewWidthFromCenter = mCameraController->distance();
314 const float viewHeightFromCenter = viewportRect.height() * viewWidthFromCenter / viewportRect.width();
315 mEngine->camera()->lens()->setOrthographicProjection( -viewWidthFromCenter, viewWidthFromCenter, -viewHeightFromCenter, viewHeightFromCenter, mEngine->camera()->nearPlane(), mEngine->camera()->farPlane() );
316 }
317
318 updateScene( true );
319 bool changedCameraPlanes = updateCameraNearFarPlanes();
320
321 if ( changedCameraPlanes )
322 {
323 // repeat update of entities - because we have updated camera's near/far planes,
324 // the active nodes may have changed as well
325 updateScene( true );
326 updateCameraNearFarPlanes();
327 }
328
329 onShadowSettingsChanged();
330
331 QVector<QgsPointXY> extent2D = viewFrustum2DExtent();
332 emit viewed2DExtentFrom3DChanged( extent2D );
333}
334
335void removeQLayerComponentsFromHierarchy( Qt3DCore::QEntity *entity )
336{
337 QVector<Qt3DCore::QComponent *> toBeRemovedComponents;
338 const Qt3DCore::QComponentVector entityComponents = entity->components();
339 for ( Qt3DCore::QComponent *component : entityComponents )
340 {
341 Qt3DRender::QLayer *layer = qobject_cast<Qt3DRender::QLayer *>( component );
342 if ( layer != nullptr )
343 toBeRemovedComponents.push_back( layer );
344 }
345 for ( Qt3DCore::QComponent *component : toBeRemovedComponents )
346 entity->removeComponent( component );
347 const QList< Qt3DCore::QEntity *> childEntities = entity->findChildren<Qt3DCore::QEntity *>();
348 for ( Qt3DCore::QEntity *obj : childEntities )
349 {
350 if ( obj != nullptr )
352 }
353}
354
355void addQLayerComponentsToHierarchy( Qt3DCore::QEntity *entity, const QVector<Qt3DRender::QLayer *> &layers )
356{
357 for ( Qt3DRender::QLayer *layer : layers )
358 entity->addComponent( layer );
359
360 const QList< Qt3DCore::QEntity *> childEntities = entity->findChildren<Qt3DCore::QEntity *>();
361 for ( Qt3DCore::QEntity *child : childEntities )
362 {
363 if ( child != nullptr )
364 addQLayerComponentsToHierarchy( child, layers );
365 }
366}
367
368void Qgs3DMapScene::updateScene( bool forceUpdate )
369{
370 if ( forceUpdate )
371 QgsEventTracing::addEvent( QgsEventTracing::Instant, QStringLiteral( "3D" ), QStringLiteral( "Update Scene" ) );
372
373 Qgs3DMapSceneEntity::SceneContext sceneContext = buildSceneContext();
374 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
375 {
376 if ( forceUpdate || ( entity->isEnabled() && entity->needsUpdate() ) )
377 {
378 entity->handleSceneUpdate( sceneContext );
379 if ( entity->hasReachedGpuMemoryLimit() )
381 }
382 }
383
384 updateSceneState();
385}
386
387bool Qgs3DMapScene::updateCameraNearFarPlanes()
388{
389 // Update near and far plane from the terrain.
390 // this needs to be done with great care as we have kind of circular dependency here:
391 // active nodes are culled based on the current frustum (which involves near + far plane)
392 // and then based on active nodes we set near and far plane.
393 //
394 // All of this is just heuristics assuming that all other stuff is being rendered somewhere
395 // around the area where the terrain is.
396 //
397 // Near/far plane is setup in order to make best use of the depth buffer to avoid:
398 // 1. precision errors - if the range is too great
399 // 2. unwanted clipping of scene - if the range is too small
400
401 Qt3DRender::QCamera *camera = cameraController()->camera();
402 QMatrix4x4 viewMatrix = camera->viewMatrix();
403 float fnear = 1e9;
404 float ffar = 0;
405
406 // Iterate all scene entities to make sure that they will not get
407 // clipped by the near or far plane
408 for ( Qgs3DMapSceneEntity *se : std::as_const( mSceneEntities ) )
409 {
410 const QgsRange<float> depthRange = se->getNearFarPlaneRange( viewMatrix );
411
412 fnear = std::min( fnear, depthRange.lower() );
413 ffar = std::max( ffar, depthRange.upper() );
414 }
415
416 if ( fnear < 1 )
417 fnear = 1; // does not really make sense to use negative far plane (behind camera)
418
419 // the update didn't work out... this can happen if the scene does not contain
420 // any Qgs3DMapSceneEntity. Use the scene extent to compute near and far planes
421 // as a fallback.
422 if ( fnear == 1e9 && ffar == 0 )
423 {
424 QgsDoubleRange sceneYRange = elevationRange();
425 sceneYRange = sceneYRange.isInfinite() ? QgsDoubleRange( 0.0, 0.0 ) : sceneYRange;
426 const QgsAABB sceneBbox = Qgs3DUtils::mapToWorldExtent( mMap.extent(), sceneYRange.lower(), sceneYRange.upper(), mMap.origin() );
427 Qgs3DUtils::computeBoundingBoxNearFarPlanes( sceneBbox, viewMatrix, fnear, ffar );
428 }
429
430 // when zooming in a lot, fnear can become smaller than ffar. This should not happen
431 if ( fnear > ffar )
432 std::swap( fnear, ffar );
433
434 // set near/far plane - with some tolerance in front/behind expected near/far planes
435 float newFar = ffar * 2;
436 float newNear = fnear / 2;
437 if ( !qgsFloatNear( newFar, camera->farPlane() ) || !qgsFloatNear( newNear, camera->nearPlane() ) )
438 {
439 camera->setFarPlane( newFar );
440 camera->setNearPlane( newNear );
441 return true;
442 }
443
444 return false;
445}
446
447void Qgs3DMapScene::onFrameTriggered( float dt )
448{
449 mCameraController->frameTriggered( dt );
450
451 updateScene();
452
453 // lock changing the FPS counter to 5 fps
454 static int frameCount = 0;
455 static float accumulatedTime = 0.0f;
456
457 if ( !mMap.isFpsCounterEnabled() )
458 {
459 frameCount = 0;
460 accumulatedTime = 0;
461 return;
462 }
463
464 frameCount++;
465 accumulatedTime += dt;
466 if ( accumulatedTime >= 0.2f )
467 {
468 float fps = ( float )frameCount / accumulatedTime;
469 frameCount = 0;
470 accumulatedTime = 0.0f;
471 emit fpsCountChanged( fps );
472 }
473}
474
475void Qgs3DMapScene::createTerrain()
476{
477 if ( mTerrain )
478 {
479 mSceneEntities.removeOne( mTerrain );
480
481 delete mTerrain;
482 mTerrain = nullptr;
483 }
484
485 if ( !mTerrainUpdateScheduled )
486 {
487 // defer re-creation of terrain: there may be multiple invocations of this slot, so create the new entity just once
488 QTimer::singleShot( 0, this, &Qgs3DMapScene::createTerrainDeferred );
489 mTerrainUpdateScheduled = true;
490 setSceneState( Updating );
491 }
492 else
493 {
495 }
496}
497
498void Qgs3DMapScene::createTerrainDeferred()
499{
500 if ( mMap.terrainRenderingEnabled() && mMap.terrainGenerator() )
501 {
502 double tile0width = mMap.terrainGenerator()->rootChunkExtent().width();
503 int maxZoomLevel = Qgs3DUtils::maxZoomLevel( tile0width, mMap.mapTileResolution(), mMap.maxTerrainGroundError() );
504 QgsAABB rootBbox = mMap.terrainGenerator()->rootChunkBbox( mMap );
505 float rootError = mMap.terrainGenerator()->rootChunkError( mMap );
506 const QgsAABB clippingBbox = Qgs3DUtils::mapToWorldExtent( mMap.extent(), rootBbox.zMin, rootBbox.zMax, mMap.origin() );
507 mMap.terrainGenerator()->setupQuadtree( rootBbox, rootError, maxZoomLevel, clippingBbox );
508
509 mTerrain = new QgsTerrainEntity( mMap );
510 mTerrain->setParent( this );
511 mTerrain->setShowBoundingBoxes( mMap.showTerrainBoundingBoxes() );
512
513 mSceneEntities << mTerrain;
514
515 connect( mTerrain, &QgsChunkedEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
516 connect( mTerrain, &QgsTerrainEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::terrainPendingJobsCountChanged );
517 }
518 else
519 {
520 mTerrain = nullptr;
521 }
522
523 // make sure that renderers for layers are re-created as well
524 const QList<QgsMapLayer *> layers = mMap.layers();
525 for ( QgsMapLayer *layer : layers )
526 {
527 // remove old entity - if any
528 removeLayerEntity( layer );
529
530 // add new entity - if any 3D renderer
531 addLayerEntity( layer );
532 }
533
535 onCameraChanged(); // force update of the new terrain
536 mTerrainUpdateScheduled = false;
537}
538
539void Qgs3DMapScene::onBackgroundColorChanged()
540{
541 mEngine->setClearColor( mMap.backgroundColor() );
542}
543
544void Qgs3DMapScene::updateLights()
545{
546 for ( Qt3DCore::QEntity *entity : std::as_const( mLightEntities ) )
547 entity->deleteLater();
548 mLightEntities.clear();
549
550 const QList< QgsLightSource * > newLights = mMap.lightSources();
551 for ( const QgsLightSource *source : newLights )
552 {
553 mLightEntities.append( source->createEntity( mMap, this ) );
554 }
555
556 onShadowSettingsChanged();
557}
558
559void Qgs3DMapScene::updateCameraLens()
560{
561 mEngine->camera()->lens()->setFieldOfView( mMap.fieldOfView() );
562 mEngine->camera()->lens()->setProjectionType( mMap.projectionType() );
563 onCameraChanged();
564}
565
566void Qgs3DMapScene::onLayerRenderer3DChanged()
567{
568 QgsMapLayer *layer = qobject_cast<QgsMapLayer *>( sender() );
569 Q_ASSERT( layer );
570
571 // remove old entity - if any
572 removeLayerEntity( layer );
573
574 // add new entity - if any 3D renderer
575 addLayerEntity( layer );
576}
577
578void Qgs3DMapScene::onLayersChanged()
579{
580 QSet<QgsMapLayer *> layersBefore = qgis::listToSet( mLayerEntities.keys() );
581 QList<QgsMapLayer *> layersAdded;
582 const QList<QgsMapLayer *> layers = mMap.layers();
583 for ( QgsMapLayer *layer : layers )
584 {
585 if ( !layersBefore.contains( layer ) )
586 {
587 layersAdded << layer;
588 }
589 else
590 {
591 layersBefore.remove( layer );
592 }
593 }
594
595 // what is left in layersBefore are layers that have been removed
596 for ( QgsMapLayer *layer : std::as_const( layersBefore ) )
597 {
598 removeLayerEntity( layer );
599 }
600
601 for ( QgsMapLayer *layer : std::as_const( layersAdded ) )
602 {
603 addLayerEntity( layer );
604 }
605}
606
608{
609 const QList<QgsMapLayer * > layers = mLayerEntities.keys();
610 for ( QgsMapLayer *layer : layers )
611 {
612 if ( QgsMapLayerTemporalProperties *temporalProperties = layer->temporalProperties() )
613 {
614 if ( temporalProperties->isActive() )
615 {
616 removeLayerEntity( layer );
617 addLayerEntity( layer );
618 }
619 }
620 }
621}
622
623void Qgs3DMapScene::addLayerEntity( QgsMapLayer *layer )
624{
625 bool needsSceneUpdate = false;
626 QgsAbstract3DRenderer *renderer = layer->renderer3D();
627 if ( renderer )
628 {
629 // Fix vector layer's renderer to make sure the renderer is pointing to its layer.
630 // It has happened before that renderer pointed to a different layer (probably after copying a style).
631 // This is a bit of a hack and it should be handled in QgsMapLayer::setRenderer3D() but in qgis_core
632 // the vector layer 3D renderer classes are not available.
633 if ( layer->type() == Qgis::LayerType::Vector &&
634 ( renderer->type() == QLatin1String( "vector" ) || renderer->type() == QLatin1String( "rulebased" ) ) )
635 {
636 static_cast<QgsAbstractVectorLayer3DRenderer *>( renderer )->setLayer( static_cast<QgsVectorLayer *>( layer ) );
637 if ( renderer->type() == QLatin1String( "vector" ) )
638 {
639 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
640 if ( vlayer->geometryType() == Qgis::GeometryType::Point )
641 {
642 const QgsPoint3DSymbol *pointSymbol = static_cast< const QgsPoint3DSymbol * >( static_cast< QgsVectorLayer3DRenderer *>( renderer )->symbol() );
643 if ( pointSymbol->shape() == Qgis::Point3DShape::Model )
644 {
645 mModelVectorLayers.append( layer );
646 }
647 }
648 }
649 else if ( renderer->type() == QLatin1String( "rulebased" ) )
650 {
651 const QgsRuleBased3DRenderer::RuleList rules = static_cast< QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
652 for ( auto rule : rules )
653 {
654 const QgsPoint3DSymbol *pointSymbol = dynamic_cast< const QgsPoint3DSymbol * >( rule->symbol() );
655 if ( pointSymbol && pointSymbol->shape() == Qgis::Point3DShape::Model )
656 {
657 mModelVectorLayers.append( layer );
658 break;
659 }
660 }
661 }
662 }
663 else if ( layer->type() == Qgis::LayerType::Mesh && renderer->type() == QLatin1String( "mesh" ) )
664 {
665 QgsMeshLayer3DRenderer *meshRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer );
666 meshRenderer->setLayer( static_cast<QgsMeshLayer *>( layer ) );
667
668 // Before entity creation, set the maximum texture size
669 // Not very clean, but for now, only place found in the workflow to do that simple
670 QgsMesh3DSymbol *sym = meshRenderer->symbol()->clone();
671 sym->setMaximumTextureSize( maximumTextureSize() );
672 meshRenderer->setSymbol( sym );
673 }
674 else if ( layer->type() == Qgis::LayerType::PointCloud && renderer->type() == QLatin1String( "pointcloud" ) )
675 {
676 QgsPointCloudLayer3DRenderer *pointCloudRenderer = static_cast<QgsPointCloudLayer3DRenderer *>( renderer );
677 pointCloudRenderer->setLayer( static_cast<QgsPointCloudLayer *>( layer ) );
678 }
679 else if ( layer->type() == Qgis::LayerType::TiledScene && renderer->type() == QLatin1String( "tiledscene" ) )
680 {
681 QgsTiledSceneLayer3DRenderer *tiledSceneRenderer = static_cast<QgsTiledSceneLayer3DRenderer *>( renderer );
682 tiledSceneRenderer->setLayer( static_cast<QgsTiledSceneLayer *>( layer ) );
683 }
684
685 Qt3DCore::QEntity *newEntity = renderer->createEntity( mMap );
686 if ( newEntity )
687 {
688 newEntity->setParent( this );
689 mLayerEntities.insert( layer, newEntity );
690
691 finalizeNewEntity( newEntity );
692
693 if ( Qgs3DMapSceneEntity *sceneNewEntity = qobject_cast<Qgs3DMapSceneEntity *>( newEntity ) )
694 {
695 needsSceneUpdate = true;
696 mSceneEntities.append( sceneNewEntity );
697
698 connect( sceneNewEntity, &Qgs3DMapSceneEntity::newEntityCreated, this, [this]( Qt3DCore::QEntity * entity )
699 {
700 finalizeNewEntity( entity );
701 // this ensures to update the near/far planes with the exact bounding box of the new entity.
702 updateCameraNearFarPlanes();
703 } );
704
705 connect( sceneNewEntity, &Qgs3DMapSceneEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
706 }
707 }
708 }
709
710 if ( needsSceneUpdate )
711 onCameraChanged(); // needed for chunked entities
712
713 connect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
714
715 if ( layer->type() == Qgis::LayerType::Vector )
716 {
717 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
718 connect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
719 connect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
720 }
721
722 if ( layer->type() == Qgis::LayerType::Mesh )
723 {
724 connect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
725 }
726
727 if ( layer->type() == Qgis::LayerType::PointCloud )
728 {
729 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
730 connect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
731 connect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
732 }
733}
734
735void Qgs3DMapScene::removeLayerEntity( QgsMapLayer *layer )
736{
737 Qt3DCore::QEntity *entity = mLayerEntities.take( layer );
738
739 if ( Qgs3DMapSceneEntity *sceneEntity = qobject_cast<Qgs3DMapSceneEntity *>( entity ) )
740 {
741 mSceneEntities.removeOne( sceneEntity );
742 }
743
744 if ( entity )
745 entity->deleteLater();
746
747 disconnect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
748
749 if ( layer->type() == Qgis::LayerType::Vector )
750 {
751 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
752 disconnect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
753 disconnect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
754 mModelVectorLayers.removeAll( layer );
755 }
756
757 if ( layer->type() == Qgis::LayerType::Mesh )
758 {
759 disconnect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
760 }
761
762 if ( layer->type() == Qgis::LayerType::PointCloud )
763 {
764 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
765 disconnect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
766 disconnect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
767 }
768}
769
770void Qgs3DMapScene::finalizeNewEntity( Qt3DCore::QEntity *newEntity )
771{
772 // this is probably not the best place for material-specific configuration,
773 // maybe this could be more generalized when other materials need some specific treatment
774 const QList< QgsLineMaterial *> childLineMaterials = newEntity->findChildren<QgsLineMaterial *>();
775 for ( QgsLineMaterial *lm : childLineMaterials )
776 {
777 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, lm, [lm, this]
778 {
779 lm->setViewportSize( mEngine->size() );
780 } );
781
782 lm->setViewportSize( mEngine->size() );
783 }
784 // configure billboard's viewport when the viewport is changed.
785 const QList< QgsPoint3DBillboardMaterial *> childBillboardMaterials = newEntity->findChildren<QgsPoint3DBillboardMaterial *>();
786 for ( QgsPoint3DBillboardMaterial *bm : childBillboardMaterials )
787 {
788 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, bm, [bm, this]
789 {
790 bm->setViewportSize( mEngine->size() );
791 } );
792
793 bm->setViewportSize( mEngine->size() );
794 }
795
796 // Finalize adding the 3D transparent objects by adding the layer components to the entities
797 QgsFrameGraph *frameGraph = mEngine->frameGraph();
798 Qt3DRender::QLayer *transparentLayer = frameGraph->transparentObjectLayer();
799 const QList< Qt3DRender::QMaterial *> childMaterials = newEntity->findChildren<Qt3DRender::QMaterial *>();
800 for ( Qt3DRender::QMaterial *material : childMaterials )
801 {
802 // This handles the phong material without data defined properties.
803 if ( Qt3DExtras::QDiffuseSpecularMaterial *ph = qobject_cast<Qt3DExtras::QDiffuseSpecularMaterial *>( material ) )
804 {
805 if ( ph->diffuse().value<QColor>().alphaF() != 1.0f )
806 {
807 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( ph->parent() );
808 if ( entity && !entity->components().contains( transparentLayer ) )
809 {
810 entity->addComponent( transparentLayer );
811 }
812 }
813 }
814 else
815 {
816 // This handles the phong material with data defined properties, the textured case and point (instanced) symbols.
817 Qt3DRender::QEffect *effect = material->effect();
818 if ( effect )
819 {
820 const QVector< Qt3DRender::QParameter *> parameters = effect->parameters();
821 for ( const Qt3DRender::QParameter *parameter : parameters )
822 {
823 if ( parameter->name() == "opacity" && parameter->value() != 1.0f )
824 {
825 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( material->parent() );
826 if ( entity && !entity->components().contains( transparentLayer ) )
827 {
828 entity->addComponent( transparentLayer );
829 }
830 break;
831 }
832 }
833 }
834 }
835 }
836}
837
838int Qgs3DMapScene::maximumTextureSize() const
839{
840 QSurface *surface = mEngine->surface();
841 QOpenGLContext context;
842 context.create();
843 bool success = context.makeCurrent( surface );
844
845 if ( success )
846 {
847 QOpenGLFunctions openglFunctions = QOpenGLFunctions( &context );
848
849 GLint size;
850 openglFunctions.initializeOpenGLFunctions();
851 openglFunctions.glGetIntegerv( GL_MAX_TEXTURE_SIZE, &size );
852 return int( size );
853 }
854 else
855 {
856 return 4096; //we can't have a context to defined the max texture size, we use this reasonable value
857 }
858
859}
860
861void Qgs3DMapScene::addCameraViewCenterEntity( Qt3DRender::QCamera *camera )
862{
863 mEntityCameraViewCenter = new Qt3DCore::QEntity;
864
865 Qt3DCore::QTransform *trCameraViewCenter = new Qt3DCore::QTransform;
866 mEntityCameraViewCenter->addComponent( trCameraViewCenter );
867 connect( camera, &Qt3DRender::QCamera::viewCenterChanged, this, [trCameraViewCenter, camera]
868 {
869 trCameraViewCenter->setTranslation( camera->viewCenter() );
870 } );
871
872 Qt3DExtras::QPhongMaterial *materialCameraViewCenter = new Qt3DExtras::QPhongMaterial;
873 materialCameraViewCenter->setAmbient( Qt::red );
874 mEntityCameraViewCenter->addComponent( materialCameraViewCenter );
875
876 Qt3DExtras::QSphereMesh *rendererCameraViewCenter = new Qt3DExtras::QSphereMesh;
877 rendererCameraViewCenter->setRadius( 10 );
878 mEntityCameraViewCenter->addComponent( rendererCameraViewCenter );
879
880 mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() );
881 mEntityCameraViewCenter->setParent( this );
882
883 connect( &mMap, &Qgs3DMapSettings::showCameraViewCenterChanged, this, [this]
884 {
885 mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() );
886 } );
887}
888
889void Qgs3DMapScene::setSceneState( Qgs3DMapScene::SceneState state )
890{
891 if ( mSceneState == state )
892 return;
893 mSceneState = state;
894 emit sceneStateChanged();
895}
896
897void Qgs3DMapScene::updateSceneState()
898{
899 if ( mTerrainUpdateScheduled )
900 {
901 setSceneState( Updating );
902 return;
903 }
904
905 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
906 {
907 if ( entity->isEnabled() && entity->pendingJobsCount() > 0 )
908 {
909 setSceneState( Updating );
910 return;
911 }
912 }
913
914 setSceneState( Ready );
915}
916
917void Qgs3DMapScene::onSkyboxSettingsChanged()
918{
919 QgsSkyboxSettings skyboxSettings = mMap.skyboxSettings();
920 if ( mSkybox != nullptr )
921 {
922 mSkybox->deleteLater();
923 mSkybox = nullptr;
924 }
925
926 mEngine->setFrustumCullingEnabled( !mMap.isSkyboxEnabled() );
927
928 if ( mMap.isSkyboxEnabled() )
929 {
930 QMap<QString, QString> faces;
931 switch ( skyboxSettings.skyboxType() )
932 {
934 faces = skyboxSettings.cubeMapFacesPaths();
935 mSkybox = new QgsCubeFacesSkyboxEntity(
936 faces[QStringLiteral( "posX" )], faces[QStringLiteral( "posY" )], faces[QStringLiteral( "posZ" )],
937 faces[QStringLiteral( "negX" )], faces[QStringLiteral( "negY" )], faces[QStringLiteral( "negZ" )],
938 this
939 );
940 break;
942 mSkybox = new QgsPanoramicSkyboxEntity( skyboxSettings.panoramicTexturePath(), this );
943 break;
944 }
945 }
946}
947
948void Qgs3DMapScene::onShadowSettingsChanged()
949{
950 QgsFrameGraph *frameGraph = mEngine->frameGraph();
951
952 const QList< QgsLightSource * > lightSources = mMap.lightSources();
953 QList< QgsDirectionalLightSettings * > directionalLightSources;
954 for ( QgsLightSource *source : lightSources )
955 {
956 if ( source->type() == Qgis::LightSourceType::Directional )
957 {
958 directionalLightSources << qgis::down_cast< QgsDirectionalLightSettings * >( source );
959 }
960 }
961
962 QgsShadowSettings shadowSettings = mMap.shadowSettings();
963 int selectedLight = shadowSettings.selectedDirectionalLight();
964 if ( shadowSettings.renderShadows() && selectedLight >= 0 && selectedLight < directionalLightSources.count() )
965 {
966 frameGraph->setShadowRenderingEnabled( true );
967 frameGraph->setShadowBias( shadowSettings.shadowBias() );
968 frameGraph->setShadowMapResolution( shadowSettings.shadowMapResolution() );
969 QgsDirectionalLightSettings light = *directionalLightSources.at( selectedLight );
970 frameGraph->setupDirectionalLight( light, shadowSettings.maximumShadowRenderingDistance() );
971 }
972 else
973 frameGraph->setShadowRenderingEnabled( false );
974}
975
976void Qgs3DMapScene::onAmbientOcclusionSettingsChanged()
977{
978 QgsFrameGraph *frameGraph = mEngine->frameGraph();
979 QgsAmbientOcclusionSettings ambientOcclusionSettings = mMap.ambientOcclusionSettings();
980 frameGraph->setAmbientOcclusionEnabled( ambientOcclusionSettings.isEnabled() );
981 frameGraph->setAmbientOcclusionRadius( ambientOcclusionSettings.radius() );
982 frameGraph->setAmbientOcclusionIntensity( ambientOcclusionSettings.intensity() );
983 frameGraph->setAmbientOcclusionThreshold( ambientOcclusionSettings.threshold() );
984}
985
986void Qgs3DMapScene::onDebugShadowMapSettingsChanged()
987{
989}
990
991void Qgs3DMapScene::onDebugDepthMapSettingsChanged()
992{
994}
995
996void Qgs3DMapScene::onDebugOverlayEnabledChanged()
997{
999}
1000
1001void Qgs3DMapScene::onEyeDomeShadingSettingsChanged()
1002{
1003 bool edlEnabled = mMap.eyeDomeLightingEnabled();
1004 double edlStrength = mMap.eyeDomeLightingStrength();
1005 double edlDistance = mMap.eyeDomeLightingDistance();
1006 mEngine->frameGraph()->setupEyeDomeLighting( edlEnabled, edlStrength, edlDistance );
1007}
1008
1009void Qgs3DMapScene::onCameraMovementSpeedChanged()
1010{
1011 mCameraController->setCameraMovementSpeed( mMap.cameraMovementSpeed() );
1012}
1013
1014void Qgs3DMapScene::onCameraNavigationModeChanged()
1015{
1016 mCameraController->setCameraNavigationMode( mMap.cameraNavigationMode() );
1017}
1018
1020{
1021 QVector<QString> notParsedLayers;
1022 Qgs3DSceneExporter exporter;
1023
1024 exporter.setTerrainResolution( exportSettings.terrrainResolution() );
1025 exporter.setSmoothEdges( exportSettings.smoothEdges() );
1026 exporter.setExportNormals( exportSettings.exportNormals() );
1027 exporter.setExportTextures( exportSettings.exportTextures() );
1028 exporter.setTerrainTextureResolution( exportSettings.terrainTextureResolution() );
1029 exporter.setScale( exportSettings.scale() );
1030
1031 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
1032 {
1033 QgsMapLayer *layer = it.key();
1034 Qt3DCore::QEntity *rootEntity = it.value();
1035 Qgis::LayerType layerType = layer->type();
1036 switch ( layerType )
1037 {
1039 if ( !exporter.parseVectorLayerEntity( rootEntity, qobject_cast<QgsVectorLayer *>( layer ) ) )
1040 notParsedLayers.push_back( layer->name() );
1041 break;
1050 notParsedLayers.push_back( layer->name() );
1051 break;
1052 }
1053 }
1054
1055 if ( mTerrain )
1056 exporter.parseTerrain( mTerrain, "Terrain" );
1057
1058 exporter.save( exportSettings.sceneName(), exportSettings.sceneFolderPath() );
1059
1060 if ( !notParsedLayers.empty() )
1061 {
1062 QString message = tr( "The following layers were not exported:" ) + "\n";
1063 for ( const QString &layerName : notParsedLayers )
1064 message += layerName + "\n";
1065 QgsMessageOutput::showMessage( tr( "3D exporter warning" ), message, QgsMessageOutput::MessageText );
1066 }
1067}
1068
1069QVector<const QgsChunkNode *> Qgs3DMapScene::getLayerActiveChunkNodes( QgsMapLayer *layer )
1070{
1071 QVector<const QgsChunkNode *> chunks;
1072 if ( !mLayerEntities.contains( layer ) ) return chunks;
1073 if ( QgsChunkedEntity *c = qobject_cast<QgsChunkedEntity *>( mLayerEntities[ layer ] ) )
1074 {
1075 const QList< QgsChunkNode * > activeNodes = c->activeNodes();
1076 for ( QgsChunkNode *n : activeNodes )
1077 chunks.push_back( n );
1078 }
1079 return chunks;
1080}
1081
1083{
1084 return mMap.extent();
1085}
1086
1088{
1089 double yMin = std::numeric_limits< double >::max();
1090 double yMax = std::numeric_limits< double >::lowest();
1091 if ( mMap.terrainRenderingEnabled() && mTerrain )
1092 {
1093 const QgsAABB bbox = mTerrain->rootNode()->bbox();
1094 yMin = std::min( yMin, static_cast< double >( bbox.yMin ) );
1095 yMax = std::max( yMax, static_cast< double >( bbox.yMax ) );
1096 }
1097
1098 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); it++ )
1099 {
1100 QgsMapLayer *layer = it.key();
1101 switch ( layer->type() )
1102 {
1104 {
1105 QgsPointCloudLayer *pcl = qobject_cast< QgsPointCloudLayer *>( layer );
1106 QgsDoubleRange zRange = pcl->elevationProperties()->calculateZRange( pcl );
1107 yMin = std::min( yMin, zRange.lower() );
1108 yMax = std::max( yMax, zRange.upper() );
1109 break;
1110 }
1112 {
1113 QgsMeshLayer *meshLayer = qobject_cast< QgsMeshLayer *>( layer );
1114 QgsAbstract3DRenderer *renderer3D = meshLayer->renderer3D();
1115 if ( renderer3D )
1116 {
1117 QgsMeshLayer3DRenderer *meshLayerRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer3D );
1118 const int verticalGroupDatasetIndex = meshLayerRenderer->symbol()->verticalDatasetGroupIndex();
1119 const QgsMeshDatasetGroupMetadata verticalGroupMetadata = meshLayer->datasetGroupMetadata( verticalGroupDatasetIndex );
1120 const double verticalScale = meshLayerRenderer->symbol()->verticalScale();
1121 yMin = std::min( yMin, verticalGroupMetadata.minimum() * verticalScale );
1122 yMax = std::max( yMax, verticalGroupMetadata.maximum() * verticalScale );
1123 }
1124 break;
1125 }
1127 {
1128 QgsTiledSceneLayer *sceneLayer = qobject_cast< QgsTiledSceneLayer *>( layer );
1129 const QgsDoubleRange zRange = sceneLayer->elevationProperties()->calculateZRange( sceneLayer );
1130 if ( !zRange.isInfinite() && !zRange.isEmpty() )
1131 {
1132 yMin = std::min( yMin, zRange.lower() );
1133 yMax = std::max( yMax, zRange.upper() );
1134 }
1135 break;
1136 }
1143 break;
1144 }
1145 }
1146 const QgsDoubleRange yRange( std::min( yMin, std::numeric_limits<double>::max() ),
1147 std::max( yMax, std::numeric_limits<double>::lowest() ) );
1148 return yRange.isEmpty() ? QgsDoubleRange() : yRange;
1149}
1150
1151QMap< QString, Qgs3DMapScene * > Qgs3DMapScene::openScenes()
1152{
1153 return sOpenScenesFunction();
1154}
1155
1156void Qgs3DMapScene::addCameraRotationCenterEntity( QgsCameraController *controller )
1157{
1158 mEntityRotationCenter = new Qt3DCore::QEntity;
1159
1160 Qt3DCore::QTransform *trRotationCenter = new Qt3DCore::QTransform;
1161 mEntityRotationCenter->addComponent( trRotationCenter );
1162 Qt3DExtras::QPhongMaterial *materialRotationCenter = new Qt3DExtras::QPhongMaterial;
1163 materialRotationCenter->setAmbient( Qt::blue );
1164 mEntityRotationCenter->addComponent( materialRotationCenter );
1165 Qt3DExtras::QSphereMesh *rendererRotationCenter = new Qt3DExtras::QSphereMesh;
1166 rendererRotationCenter->setRadius( 10 );
1167 mEntityRotationCenter->addComponent( rendererRotationCenter );
1168 mEntityRotationCenter->setEnabled( false );
1169 mEntityRotationCenter->setParent( this );
1170
1171 connect( controller, &QgsCameraController::cameraRotationCenterChanged, this, [trRotationCenter]( QVector3D center )
1172 {
1173 trRotationCenter->setTranslation( center );
1174 } );
1175
1176 connect( &mMap, &Qgs3DMapSettings::showCameraRotationCenterChanged, this, [this]
1177 {
1178 mEntityRotationCenter->setEnabled( mMap.showCameraRotationCenter() );
1179 } );
1180}
1181
1182void Qgs3DMapScene::on3DAxisSettingsChanged()
1183{
1184 if ( m3DAxis )
1185 {
1186 m3DAxis->onAxisSettingsChanged();
1187 }
1188 else
1189 {
1190 if ( QgsWindow3DEngine *engine = dynamic_cast<QgsWindow3DEngine *>( mEngine ) )
1191 {
1192 m3DAxis = new Qgs3DAxis( static_cast<Qgs3DMapCanvas *>( engine->window() ),
1193 engine->root(),
1194 this,
1195 mCameraController,
1196 &mMap );
1197 }
1198 }
1199}
LayerType
Types of layers that can be added to a map.
Definition: qgis.h:114
@ Group
Composite group layer. Added in QGIS 3.24.
@ Plugin
Plugin based layer.
@ TiledScene
Tiled scene layer. Added in QGIS 3.34.
@ Annotation
Contains freeform, georeferenced annotations. Added in QGIS 3.16.
@ Vector
Vector layer.
@ VectorTile
Vector tile layer. Added in QGIS 3.14.
@ Mesh
Mesh layer. Added in QGIS 3.2.
@ Raster
Raster layer.
@ PointCloud
Point cloud layer. Added in QGIS 3.18.
@ Directional
Directional light source.
void onAxisSettingsChanged()
Force update of the axis and the viewport when a setting has changed.
Definition: qgs3daxis.cpp:1024
Manages the various settings the user can choose from when exporting a 3D scene 3.
bool exportNormals() const
Returns whether normals will be exported.
int terrrainResolution() const
Returns the terrain resolution.
QString sceneFolderPath() const
Returns the scene folder path.
float scale() const
Returns the scale of the exported model.
int terrainTextureResolution() const
Returns the terrain texture resolution.
QString sceneName() const
Returns the scene name.
bool smoothEdges() const
Returns whether triangles edges will look smooth.
bool exportTextures() const
Returns whether textures will be exported.
QVector< const QgsChunkNode * > getLayerActiveChunkNodes(QgsMapLayer *layer)
Returns the active chunk nodes of layer.
void exportScene(const Qgs3DMapExportSettings &exportSettings)
Exports the scene according to the scene export settings.
void terrainPendingJobsCountChanged()
Emitted when the number of terrain's pending jobs changes.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes.
void setViewFrom2DExtent(const QgsRectangle &extent)
Resets camera view to show the extent extent (top view)
Qgs3DMapScene(Qgs3DMapSettings &map, QgsAbstract3DEngine *engine)
Constructs a 3D scene based on map settings and Qt 3D renderer configuration.
QgsAbstract3DEngine * engine() const
Returns the abstract 3D engine.
void gpuMemoryLimitReached()
Emitted when one of the entities reaches its GPU memory limit and it is not possible to lower the GPU...
QgsDoubleRange elevationRange() const
Returns the scene's elevation range.
QgsCameraController * cameraController() const
Returns camera controller.
Definition: qgs3dmapscene.h:81
SceneState
Enumeration of possible states of the 3D scene.
@ Ready
The scene is fully loaded/updated.
@ Updating
The scene is still being loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
void updateTemporal()
Updates the temporale entities.
static Q_DECL_DEPRECATED QMap< QString, Qgs3DMapScene * > openScenes()
Returns a map of 3D map scenes (by name) open in the QGIS application.
void totalPendingJobsCountChanged()
Emitted when the total number of pending jobs changes.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is activated or deactivated.
QgsRectangle sceneExtent() const
Returns the scene extent in the map's CRS.
void sceneStateChanged()
Emitted when the scene's state has changed.
int terrainPendingJobsCount() const
Returns number of pending jobs of the terrain entity.
QList< QgsMapLayer * > layers() const
Returns the layers that contain chunked entities.
QVector< QgsPointXY > viewFrustum2DExtent() const
Calculates the 2D extent viewed by the 3D camera as the vertices of the viewed trapezoid.
float worldSpaceError(float epsilon, float distance) const
Given screen error (in pixels) and distance from camera (in 3D world coordinates),...
void terrainEntityChanged()
Emitted when the current terrain entity is replaced by a new one.
static std::function< QMap< QString, Qgs3DMapScene * >() > sOpenScenesFunction
Static function for returning open 3D map scenes.
void viewZoomFull()
Resets camera view to show the whole scene (top view)
void extentChanged()
Emitted when the 3d view's 2d extent has changed.
void mapTileResolutionChanged()
Emitted when the map tile resoulution has changed.
void terrainVerticalScaleChanged()
Emitted when the vertical scale of the terrain has changed.
bool isDebugOverlayEnabled() const
Returns whether debug overlay is enabled.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
void eyeDomeLightingDistanceChanged()
Emitted when the eye dome lighting distance has changed.
void terrainShadingChanged()
Emitted when terrain shading enabled flag or terrain shading material has changed.
QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords) const
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x,...
double cameraMovementSpeed() const
Returns the camera movement speed.
Qt3DRender::QCameraLens::ProjectionType projectionType() const
Returns the camera lens' projection type.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool isSkyboxEnabled() const
Returns whether the skybox is enabled.
void debugDepthMapSettingsChanged()
Emitted when depth map debugging has changed.
Qgis::NavigationMode cameraNavigationMode() const
Returns the navigation mode used by the camera.
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
void backgroundColorChanged()
Emitted when the background color has changed.
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool showCameraViewCenter() const
Returns whether to show camera's view center as a sphere (for debugging)
void showCameraRotationCenterChanged()
Emitted when the flag whether camera's rotation center is shown has changed.
void cameraNavigationModeChanged()
Emitted when the camera navigation mode was changed.
void shadowSettingsChanged()
Emitted when shadow rendering settings are changed.
float maxTerrainGroundError() const
Returns maximum ground error of terrain tiles in world units.
void eyeDomeLightingEnabledChanged()
Emitted when the flag whether eye dome lighting is used has changed.
void debugOverlayEnabledChanged(bool debugOverlayEnabled)
Emitted when the debug overaly is enabled or disabled.
void skyboxSettingsChanged()
Emitted when skybox settings are changed.
QgsShadowSettings shadowSettings() const
Returns the current configuration of shadows.
QList< QgsLightSource * > lightSources() const
Returns list of directional light sources defined in the scene.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
void projectionTypeChanged()
Emitted when the camera lens projection type changes.
float fieldOfView() const
Returns the camera lens' field of view.
QgsAmbientOcclusionSettings ambientOcclusionSettings() const
Returns the current configuration of screen space ambient occlusion.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in project's CRS.
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image)
void lightSourcesChanged()
Emitted when any of the light source settings in the map changes.
void showLightSourceOriginsChanged()
Emitted when the flag whether light source origins are shown has changed.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
QColor backgroundColor() const
Returns background color of the 3D map view.
double debugShadowMapSize() const
Returns the size of the shadow map preview.
QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords) const
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x,...
bool showTerrainBoundingBoxes() const
Returns whether to display bounding boxes of terrain tiles (for debugging)
void maxTerrainScreenErrorChanged()
Emitted when the maximum terrain screen error has changed.
int mapTileResolution() const
Returns resolution (in pixels) of the texture of a terrain tile.
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is enabled or disabled.
void axisSettingsChanged()
Emitted when 3d axis rendering settings are changed.
void ambientOcclusionSettingsChanged()
Emitted when ambient occlusion rendering settings are changed.
void layersChanged()
Emitted when the list of map layers for 3d rendering has changed.
void eyeDomeLightingStrengthChanged()
Emitted when the eye dome lighting strength has changed.
QgsSkyboxSettings skyboxSettings() const
Returns the current configuration of the skybox.
void cameraMovementSpeedChanged()
Emitted when the camera movement speed was changed.
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
bool isFpsCounterEnabled() const
Returns whether FPS counter label is enabled.
void fieldOfViewChanged()
Emitted when the camera lens field of view changes.
QList< QgsMapLayer * > layers() const
Returns the list of 3D map layers to be rendered in the scene.
void terrainGeneratorChanged()
Emitted when the terrain generator has changed.
void debugShadowMapSettingsChanged()
Emitted when shadow map debugging has changed.
void showCameraViewCenterChanged()
Emitted when the flag whether camera's view center is shown has changed.
void maxTerrainGroundErrorChanged()
Emitted when the maximum terrain ground error has changed.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
bool showCameraRotationCenter() const
Returns whether to show camera's rotation center as a sphere (for debugging)
Entity that handles the exporting of 3D scene.
void setExportTextures(bool exportTextures)
Sets whether the textures will be exported.
void parseTerrain(QgsTerrainEntity *terrain, const QString &layer)
Creates terrain export objects from the terrain entity.
void save(const QString &sceneName, const QString &sceneFolderPath)
Saves the scene to a .obj file.
void setTerrainResolution(int resolution)
Sets the terrain resolution.
void setTerrainTextureResolution(int resolution)
Sets the terrain texture resolution.
bool parseVectorLayerEntity(Qt3DCore::QEntity *entity, QgsVectorLayer *layer)
Creates necessary export objects from entity if it represents valid vector layer entity Returns false...
void setScale(float scale)
Sets the scale of the exported 3D model.
void setExportNormals(bool exportNormals)
Sets whether the normals will be exported.
void setSmoothEdges(bool smoothEdges)
Sets whether the triangles will look smooth.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
Definition: qgs3dutils.cpp:266
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
Definition: qgs3dutils.cpp:627
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
Definition: qgs3dutils.cpp:875
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
Definition: qgs3dutils.cpp:720
3
Definition: qgsaabb.h:33
float yMax
Definition: qgsaabb.h:90
float zMax
Definition: qgsaabb.h:91
float yMin
Definition: qgsaabb.h:87
float zMin
Definition: qgsaabb.h:88
void sizeChanged()
Emitted after a call to setSize()
virtual QSurface * surface() const =0
Returns the surface of the engine.
virtual Qt3DRender::QCamera * camera()=0
Returns pointer to the engine's camera entity.
virtual void setClearColor(const QColor &color)=0
Sets background color of the scene.
virtual void setFrustumCullingEnabled(bool enabled)=0
Sets whether frustum culling is enabled (this should make rendering faster by not rendering entities ...
QgsFrameGraph * frameGraph()
Returns the shadow rendering frame graph object used to render the scene.
virtual QSize size() const =0
Returns size of the engine's rendering area in pixels.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
Base class for all renderers that may to participate in 3D view.
virtual QString type() const =0
Returns unique identifier of the renderer class (used to identify subclass)
virtual Qt3DCore::QEntity * createEntity(const Qgs3DMapSettings &map) const =0
Returns a 3D entity that will be used to show renderer's data in 3D scene.
class containing the configuration of ambient occlusion rendering 3
float radius() const
Returns the radius parameter of the ambient occlusion effect.
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
float intensity() const
Returns the shading factor of the ambient occlusion effect.
float threshold() const
Returns at what amount of occlusion the effect will kick in.
static QgsSourceCache * sourceCache()
Returns the application's source cache, used for caching embedded and remote source strings as local ...
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
float distance() const
Returns distance of the camera from the point it is looking at.
void setCameraNavigationMode(Qgis::NavigationMode navigationMode)
Sets the navigation mode used by the camera controller.
void cameraChanged()
Emitted when camera has been updated.
void frameTriggered(float dt)
Called internally from 3D scene when a new frame is generated. Updates camera according to keyboard/m...
void resetView(float distance)
Move camera back to the initial position (looking down towards origin of world's coordinates)
void setViewFromTop(float worldX, float worldY, float distance, float yaw=0)
Sets camera to look down towards given point in world coordinate, in given distance from plane with z...
void setCameraMovementSpeed(double movementSpeed)
Sets the camera movement speed.
void cameraRotationCenterChanged(QVector3D position)
Emitted when the camera rotation center changes.
A skybox constructed from a 6 cube faces.
QgsRange which stores a range of double values.
Definition: qgsrange.h:231
bool isInfinite() const
Returns true if the range consists of all possible values.
Definition: qgsrange.h:285
void setShadowBias(float shadowBias)
Sets the shadow bias value.
void setupShadowMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the shadow map debugging view port.
void setShadowMapResolution(int resolution)
Sets the resolution of the shadow map.
void setAmbientOcclusionIntensity(float intensity)
Sets the ambient occlusion intensity.
Qt3DRender::QLayer * transparentObjectLayer()
Returns a layer object used to indicate that the object is transparent.
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setShadowRenderingEnabled(bool enabled)
Sets whether the shadow rendering is enabled.
void setupDepthMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the depth map debugging view port.
void setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance)
Sets shadow rendering to use a directional light.
void setAmbientOcclusionThreshold(float threshold)
Sets the ambient occlusion threshold.
void setupEyeDomeLighting(bool enabled, double strength, int distance)
Sets eye dome lighting shading related settings.
void setAmbientOcclusionEnabled(bool enabled)
Sets whether Screen Space Ambient Occlusion will be enabled.
void setAmbientOcclusionRadius(float radius)
Sets the ambient occlusion radius.
virtual QgsDoubleRange calculateZRange(QgsMapLayer *layer) const
Attempts to calculate the overall elevation or z range for the specified layer, using the settings de...
Base class for storage of map layer temporal properties.
Base class for all map layer types.
Definition: qgsmaplayer.h:75
QString name
Definition: qgsmaplayer.h:78
QgsAbstract3DRenderer * renderer3D() const
Returns 3D renderer associated with the layer.
void request3DUpdate()
Signal emitted when a layer requires an update in any 3D maps.
void renderer3DChanged()
Signal emitted when 3D renderer associated with the layer has changed.
Qgis::LayerType type
Definition: qgsmaplayer.h:82
void rendererChanged()
Signal emitted when renderer is changed.
virtual QgsMapLayerTemporalProperties * temporalProperties()
Returns the layer's temporal properties.
Definition: qgsmaplayer.h:1626
void layerModified()
Emitted when modifications has been done on layer.
double verticalScale() const
Returns mesh vertical scale.
int verticalDatasetGroupIndex() const
Returns the index of the dataset group that will be used to render the vertical component of the 3D m...
void setMaximumTextureSize(int maximumTextureSize)
Sets the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE value t...
QgsMesh3DSymbol * clone() const override SIP_FACTORY
Returns a new instance of the symbol with the same settings.
QgsMeshDatasetGroupMetadata is a collection of dataset group metadata such as whether the data is vec...
double minimum() const
Returns minimum scalar value/vector magnitude present for whole dataset group.
double maximum() const
Returns maximum scalar value/vector magnitude present for whole dataset group.
3D renderer that renders all mesh triangles of a mesh layer.
void setSymbol(QgsMesh3DSymbol *symbol)
Sets 3D symbol associated with the renderer.
const QgsMesh3DSymbol * symbol() const
Returns 3D symbol associated with the renderer.
void setLayer(QgsMeshLayer *layer)
Sets vector layer associated with the renderer.
Represents a mesh layer supporting display of data on structured or unstructured meshes.
Definition: qgsmeshlayer.h:101
QgsMeshDatasetGroupMetadata datasetGroupMetadata(const QgsMeshDatasetIndex &index) const
Returns the dataset groups metadata.
virtual void showMessage(bool blocking=true)=0
display the message to the user and deletes itself
A skybox constructed from a panoramic image.
void setViewportSize(const QSizeF size)
Set the size of the view port.
Qgis::Point3DShape shape() const
Returns 3D shape for points.
QVariant shapeProperty(const QString &property) const
Returns the value for a specific shape property.
3D renderer that renders all points from a point cloud layer
void setLayer(QgsPointCloudLayer *layer)
Sets point cloud layer associated with the renderer.
Represents a map layer supporting display of point clouds.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
void subsetStringChanged()
Emitted when the layer's subset string has changed.
A class to represent a 2D point.
Definition: qgspointxy.h:60
double y
Definition: qgspointxy.h:64
Q_GADGET double x
Definition: qgspointxy.h:63
A template based class for storing ranges (lower to upper values).
Definition: qgsrange.h:46
T lower() const
Returns the lower bound of the range.
Definition: qgsrange.h:78
T upper() const
Returns the upper bound of the range.
Definition: qgsrange.h:85
bool isEmpty() const
Returns true if the range is empty, ie the lower bound equals (or exceeds) the upper bound and either...
Definition: qgsrange.h:125
A representation of a ray in 3D.
Definition: qgsray3d.h:31
QVector3D origin() const
Returns the origin of the ray.
Definition: qgsray3d.h:44
QVector3D direction() const
Returns the direction of the ray see setDirection()
Definition: qgsray3d.h:50
A rectangle specified with double values.
Definition: qgsrectangle.h:42
double xMinimum() const
Returns the x minimum value (left side of rectangle).
Definition: qgsrectangle.h:201
double yMinimum() const
Returns the y minimum value (bottom side of rectangle).
Definition: qgsrectangle.h:211
double width() const
Returns the width of the rectangle.
Definition: qgsrectangle.h:236
double xMaximum() const
Returns the x maximum value (right side of rectangle).
Definition: qgsrectangle.h:196
double yMaximum() const
Returns the y maximum value (top side of rectangle).
Definition: qgsrectangle.h:206
QgsPointXY center() const
Returns the center point of the rectangle.
Definition: qgsrectangle.h:262
double height() const
Returns the height of the rectangle.
Definition: qgsrectangle.h:243
QList< QgsRuleBased3DRenderer::Rule * > RuleList
class containing the configuration of shadows rendering 3
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
Contains the configuration of a skybox entity.
QMap< QString, QString > cubeMapFacesPaths() const
Returns a map containing the path of each texture specified by the user.
QgsSkyboxEntity::SkyboxType skyboxType() const
Returns the type of the skybox.
QString panoramicTexturePath() const
Returns the panoramic texture path of a skybox of type "Panormaic skybox".
void remoteSourceFetched(const QString &url)
Emitted when the cache has finished retrieving a 3D model from a remote url.
virtual float rootChunkError(const Qgs3DMapSettings &map) const
Returns error of the root chunk in world coordinates.
virtual QgsAABB rootChunkBbox(const Qgs3DMapSettings &map) const
Returns bounding box of the root chunk.
virtual QgsRectangle rootChunkExtent() const =0
extent of the terrain's root chunk in terrain's CRS
void setLayer(QgsTiledSceneLayer *layer)
Sets tiled scene layer associated with the renderer.
Represents a map layer supporting display of tiled scene objects.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double precisi...
Definition: qgsvector3d.h:31
double y() const
Returns Y coordinate.
Definition: qgsvector3d.h:50
double z() const
Returns Z coordinate.
Definition: qgsvector3d.h:52
double x() const
Returns X coordinate.
Definition: qgsvector3d.h:48
3D renderer that renders all features of a vector layer with the same 3D symbol.
Represents a vector layer which manages a vector based data sets.
Q_INVOKABLE Qgis::GeometryType geometryType() const
Returns point, line or polygon.
void selectionChanged(const QgsFeatureIds &selected, const QgsFeatureIds &deselected, bool clearAndSelect)
Emitted when selection was changed.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
bool qgsFloatNear(float a, float b, float epsilon=4 *FLT_EPSILON)
Compare two floats (but allow some difference)
Definition: qgis.h:5218
void addQLayerComponentsToHierarchy(Qt3DCore::QEntity *entity, const QVector< Qt3DRender::QLayer * > &layers)
void removeQLayerComponentsFromHierarchy(Qt3DCore::QEntity *entity)