QGIS API Documentation 3.39.0-Master (bca3cdb6021)
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qgs3dmapscene.cpp
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1/***************************************************************************
2 qgs3dmapscene.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dmapscene.h"
17
18#include <Qt3DRender/QCamera>
19#include <Qt3DRender/QMesh>
20#include <Qt3DRender/QRenderSettings>
21#include <Qt3DRender/QSceneLoader>
22#include <Qt3DExtras/QForwardRenderer>
23#include <Qt3DExtras/QPhongMaterial>
24#include <Qt3DExtras/QPhongAlphaMaterial>
25#include <Qt3DExtras/QDiffuseSpecularMaterial>
26#include <Qt3DExtras/QSphereMesh>
27#include <Qt3DLogic/QFrameAction>
28#include <Qt3DRender/QEffect>
29#include <Qt3DRender/QTechnique>
30#include <Qt3DRender/QRenderPass>
31#include <Qt3DRender/QRenderState>
32#include <Qt3DRender/QCullFace>
33#include <Qt3DRender/QDepthTest>
34#include <QSurface>
35#include <QUrl>
36#include <QtMath>
37
38#include <QOpenGLContext>
39#include <QOpenGLFunctions>
40#include <QTimer>
41
42#include "qgs3daxis.h"
43#include "qgslogger.h"
44#include "qgsapplication.h"
45#include "qgsaabb.h"
46#include "qgsabstract3dengine.h"
47#include "qgs3dmapsettings.h"
48#include "qgs3dutils.h"
50#include "qgscameracontroller.h"
51#include "qgschunkedentity.h"
52#include "qgschunknode.h"
53#include "qgseventtracing.h"
54#include "qgsmeshlayer.h"
56#include "qgspoint3dsymbol.h"
58#include "qgspointcloudlayer.h"
60#include "qgssourcecache.h"
61#include "qgsterrainentity.h"
62#include "qgsterraingenerator.h"
63#include "qgstiledscenelayer.h"
66#include "qgsvectorlayer.h"
71#include "qgslinematerial_p.h"
72#include "qgs3dsceneexporter.h"
74#include "qgsmessageoutput.h"
75#include "qgsframegraph.h"
76
77#include "qgsskyboxentity.h"
78#include "qgsskyboxsettings.h"
79
80#include "qgswindow3dengine.h"
81#include "qgspointcloudlayer.h"
82
83std::function< QMap< QString, Qgs3DMapScene * >() > Qgs3DMapScene::sOpenScenesFunction = [] { return QMap< QString, Qgs3DMapScene * >(); };
84
86 : mMap( map )
87 , mEngine( engine )
88{
89
90 connect( &map, &Qgs3DMapSettings::backgroundColorChanged, this, &Qgs3DMapScene::onBackgroundColorChanged );
91 onBackgroundColorChanged();
92
93 // The default render policy in Qt3D is "Always" - i.e. the 3D map scene gets refreshed up to 60 fps
94 // even if there's no change. Switching to "on demand" should only re-render when something has changed
95 // and we save quite a lot of resources
96 mEngine->renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::OnDemand );
97
98 QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );
99
100 // Camera
101 float aspectRatio = ( float )viewportRect.width() / viewportRect.height();
102 mEngine->camera()->lens()->setPerspectiveProjection( mMap.fieldOfView(), aspectRatio, 10.f, 10000.0f );
103
104 mFrameAction = new Qt3DLogic::QFrameAction();
105 connect( mFrameAction, &Qt3DLogic::QFrameAction::triggered,
106 this, &Qgs3DMapScene::onFrameTriggered );
107 addComponent( mFrameAction ); // takes ownership
108
109 // Camera controlling
110 mCameraController = new QgsCameraController( this ); // attaches to the scene
111 mCameraController->resetView( 1000 );
112
113 addCameraViewCenterEntity( mEngine->camera() );
114 addCameraRotationCenterEntity( mCameraController );
115 updateLights();
116
117 // create terrain entity
118
119 createTerrainDeferred();
120 connect( &map, &Qgs3DMapSettings::extentChanged, this, &Qgs3DMapScene::createTerrain );
121 connect( &map, &Qgs3DMapSettings::terrainGeneratorChanged, this, &Qgs3DMapScene::createTerrain );
122 connect( &map, &Qgs3DMapSettings::terrainVerticalScaleChanged, this, &Qgs3DMapScene::createTerrain );
123 connect( &map, &Qgs3DMapSettings::mapTileResolutionChanged, this, &Qgs3DMapScene::createTerrain );
124 connect( &map, &Qgs3DMapSettings::maxTerrainScreenErrorChanged, this, &Qgs3DMapScene::createTerrain );
125 connect( &map, &Qgs3DMapSettings::maxTerrainGroundErrorChanged, this, &Qgs3DMapScene::createTerrain );
126 connect( &map, &Qgs3DMapSettings::terrainShadingChanged, this, &Qgs3DMapScene::createTerrain );
127 connect( &map, &Qgs3DMapSettings::lightSourcesChanged, this, &Qgs3DMapScene::updateLights );
128 connect( &map, &Qgs3DMapSettings::showLightSourceOriginsChanged, this, &Qgs3DMapScene::updateLights );
129 connect( &map, &Qgs3DMapSettings::fieldOfViewChanged, this, &Qgs3DMapScene::updateCameraLens );
130 connect( &map, &Qgs3DMapSettings::projectionTypeChanged, this, &Qgs3DMapScene::updateCameraLens );
131 connect( &map, &Qgs3DMapSettings::skyboxSettingsChanged, this, &Qgs3DMapScene::onSkyboxSettingsChanged );
132 connect( &map, &Qgs3DMapSettings::shadowSettingsChanged, this, &Qgs3DMapScene::onShadowSettingsChanged );
133 connect( &map, &Qgs3DMapSettings::ambientOcclusionSettingsChanged, this, &Qgs3DMapScene::onAmbientOcclusionSettingsChanged );
134 connect( &map, &Qgs3DMapSettings::eyeDomeLightingEnabledChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
135 connect( &map, &Qgs3DMapSettings::eyeDomeLightingStrengthChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
136 connect( &map, &Qgs3DMapSettings::eyeDomeLightingDistanceChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
137 connect( &map, &Qgs3DMapSettings::debugShadowMapSettingsChanged, this, &Qgs3DMapScene::onDebugShadowMapSettingsChanged );
138 connect( &map, &Qgs3DMapSettings::debugDepthMapSettingsChanged, this, &Qgs3DMapScene::onDebugDepthMapSettingsChanged );
140 connect( &map, &Qgs3DMapSettings::cameraMovementSpeedChanged, this, &Qgs3DMapScene::onCameraMovementSpeedChanged );
141 connect( &map, &Qgs3DMapSettings::cameraNavigationModeChanged, this, &Qgs3DMapScene::onCameraNavigationModeChanged );
142 connect( &map, &Qgs3DMapSettings::debugOverlayEnabledChanged, this, &Qgs3DMapScene::onDebugOverlayEnabledChanged );
143
144 connect( &map, &Qgs3DMapSettings::axisSettingsChanged, this, &Qgs3DMapScene::on3DAxisSettingsChanged );
145
146 connect( QgsApplication::sourceCache(), &QgsSourceCache::remoteSourceFetched, this, [ = ]( const QString & url )
147 {
148 const QList<QgsMapLayer *> modelVectorLayers = mModelVectorLayers;
149 for ( QgsMapLayer *layer : modelVectorLayers )
150 {
151 QgsAbstract3DRenderer *renderer = layer->renderer3D();
152 if ( renderer )
153 {
154 if ( renderer->type() == QLatin1String( "vector" ) )
155 {
156 const QgsPoint3DSymbol *pointSymbol = static_cast< const QgsPoint3DSymbol * >( static_cast< QgsVectorLayer3DRenderer *>( renderer )->symbol() );
157 if ( pointSymbol->shapeProperty( QStringLiteral( "model" ) ).toString() == url )
158 {
159 removeLayerEntity( layer );
160 addLayerEntity( layer );
161 }
162 }
163 else if ( renderer->type() == QLatin1String( "rulebased" ) )
164 {
165 const QgsRuleBased3DRenderer::RuleList rules = static_cast< QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
166 for ( auto rule : rules )
167 {
168 const QgsPoint3DSymbol *pointSymbol = dynamic_cast< const QgsPoint3DSymbol * >( rule->symbol() );
169 if ( pointSymbol->shapeProperty( QStringLiteral( "model" ) ).toString() == url )
170 {
171 removeLayerEntity( layer );
172 addLayerEntity( layer );
173 break;
174 }
175 }
176 }
177 }
178 }
179 } );
180
181 // listen to changes of layers in order to add/remove 3D renderer entities
182 connect( &map, &Qgs3DMapSettings::layersChanged, this, &Qgs3DMapScene::onLayersChanged );
183
184 connect( mCameraController, &QgsCameraController::cameraChanged, this, &Qgs3DMapScene::onCameraChanged );
185 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, this, &Qgs3DMapScene::onCameraChanged );
186
187 onSkyboxSettingsChanged();
188
189 // force initial update of chunked entities
190 onCameraChanged();
191 // force initial update of eye dome shading
192 onEyeDomeShadingSettingsChanged();
193 // force initial update of debugging setting of preview quads
194 onDebugShadowMapSettingsChanged();
195 onDebugDepthMapSettingsChanged();
196 // force initial update of ambient occlusion settings
197 onAmbientOcclusionSettingsChanged();
198
199 mCameraController->setCameraNavigationMode( mMap.cameraNavigationMode() );
200 onCameraMovementSpeedChanged();
201
202 on3DAxisSettingsChanged();
203}
204
206{
207 const QgsDoubleRange yRange = elevationRange();
208 const QgsRectangle extent = sceneExtent();
209 const double side = std::max( extent.width(), extent.height() );
210 double d = side / 2 / std::tan( cameraController()->camera()->fieldOfView() / 2 * M_PI / 180 );
211 d += yRange.isInfinite() ? 0. : yRange.upper();
212 mCameraController->resetView( static_cast< float >( d ) );
213 return;
214}
215
217{
218 QgsPointXY center = extent.center();
219 QgsVector3D centerWorld = mMap.mapToWorldCoordinates( QVector3D( center.x(), center.y(), 0 ) );
220 QgsVector3D p1 = mMap.mapToWorldCoordinates( QVector3D( extent.xMinimum(), extent.yMinimum(), 0 ) );
221 QgsVector3D p2 = mMap.mapToWorldCoordinates( QVector3D( extent.xMaximum(), extent.yMaximum(), 0 ) );
222
223 float xSide = std::abs( p1.x() - p2.x() );
224 float ySide = std::abs( p1.z() - p2.z() );
225 if ( xSide < ySide )
226 {
227 float fov = 2 * std::atan( std::tan( qDegreesToRadians( cameraController()->camera()->fieldOfView() ) / 2 ) * cameraController()->camera()->aspectRatio() );
228 float r = xSide / 2.0f / std::tan( fov / 2.0f );
229 mCameraController->setViewFromTop( centerWorld.x(), centerWorld.z(), r );
230 }
231 else
232 {
233 float fov = qDegreesToRadians( cameraController()->camera()->fieldOfView() );
234 float r = ySide / 2.0f / std::tan( fov / 2.0f );
235 mCameraController->setViewFromTop( centerWorld.x(), centerWorld.z(), r );
236 }
237}
238
239QVector<QgsPointXY> Qgs3DMapScene::viewFrustum2DExtent() const
240{
241 Qt3DRender::QCamera *camera = mCameraController->camera();
242 QVector<QgsPointXY> extent;
243 QVector<int> pointsOrder = { 0, 1, 3, 2 };
244 for ( int i : pointsOrder )
245 {
246 const QPoint p( ( ( i >> 0 ) & 1 ) ? 0 : mEngine->size().width(), ( ( i >> 1 ) & 1 ) ? 0 : mEngine->size().height() );
247 QgsRay3D ray = Qgs3DUtils::rayFromScreenPoint( p, mEngine->size(), camera );
248 QVector3D dir = ray.direction();
249 if ( dir.y() == 0.0 )
250 dir.setY( 0.000001 );
251 double t = - ray.origin().y() / dir.y();
252 if ( t < 0 )
253 {
254 // If the projected point is on the back of the camera we choose the farthest point in the front
255 t = camera->farPlane();
256 }
257 else
258 {
259 // If the projected point is on the front of the camera we choose the closest between it and farthest point in the front
260 t = std::min<float>( t, camera->farPlane() );
261 }
262 QVector3D planePoint = ray.origin() + t * dir;
263 QgsVector3D pMap = mMap.worldToMapCoordinates( planePoint );
264 extent.push_back( QgsPointXY( pMap.x(), pMap.y() ) );
265 }
266 return extent;
267}
268
270{
271 return mTerrain ? mTerrain->pendingJobsCount() : 0;
272}
273
275{
276 int count = 0;
277 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
278 count += entity->pendingJobsCount();
279 return count;
280}
281
282float Qgs3DMapScene::worldSpaceError( float epsilon, float distance ) const
283{
284 Qt3DRender::QCamera *camera = mCameraController->camera();
285 float fov = camera->fieldOfView();
286 const QSize size = mEngine->size();
287 float screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
288
289 // see Qgs3DUtils::screenSpaceError() for the inverse calculation (world space error to screen space error)
290 // with explanation of the math.
291 float frustumWidthAtDistance = 2 * distance * tan( fov / 2 );
292 float err = frustumWidthAtDistance * epsilon / screenSizePx;
293 return err;
294}
295
296void Qgs3DMapScene::onCameraChanged()
297{
298 if ( mMap.projectionType() == Qt3DRender::QCameraLens::OrthographicProjection )
299 {
300 QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );
301 const float viewWidthFromCenter = mCameraController->distance();
302 const float viewHeightFromCenter = viewportRect.height() * viewWidthFromCenter / viewportRect.width();
303 mEngine->camera()->lens()->setOrthographicProjection( -viewWidthFromCenter, viewWidthFromCenter, -viewHeightFromCenter, viewHeightFromCenter, mEngine->camera()->nearPlane(), mEngine->camera()->farPlane() );
304 }
305
306 updateScene( true );
307 bool changedCameraPlanes = updateCameraNearFarPlanes();
308
309 if ( changedCameraPlanes )
310 {
311 // repeat update of entities - because we have updated camera's near/far planes,
312 // the active nodes may have changed as well
313 updateScene( true );
314 updateCameraNearFarPlanes();
315 }
316
317 onShadowSettingsChanged();
318
319 QVector<QgsPointXY> extent2D = viewFrustum2DExtent();
320 emit viewed2DExtentFrom3DChanged( extent2D );
321}
322
323void Qgs3DMapScene::updateScene( bool forceUpdate )
324{
325 if ( !mSceneUpdatesEnabled )
326 {
327 QgsDebugMsgLevel( "Scene update skipped", 2 );
328 return;
329 }
330
331 if ( forceUpdate )
332 QgsEventTracing::addEvent( QgsEventTracing::Instant, QStringLiteral( "3D" ), QStringLiteral( "Update Scene" ) );
333
334 Qgs3DMapSceneEntity::SceneContext sceneContext;
335 Qt3DRender::QCamera *camera = mEngine->camera();
336 sceneContext.cameraFov = camera->fieldOfView();
337 sceneContext.cameraPos = camera->position();
338 const QSize size = mEngine->size();
339 sceneContext.screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
340 sceneContext.viewProjectionMatrix = camera->projectionMatrix() * camera->viewMatrix();
341
342
343 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
344 {
345 if ( forceUpdate || ( entity->isEnabled() && entity->needsUpdate() ) )
346 {
347 entity->handleSceneUpdate( sceneContext );
348 if ( entity->hasReachedGpuMemoryLimit() )
350 }
351 }
352
353 updateSceneState();
354}
355
356bool Qgs3DMapScene::updateCameraNearFarPlanes()
357{
358 // Update near and far plane from the terrain.
359 // this needs to be done with great care as we have kind of circular dependency here:
360 // active nodes are culled based on the current frustum (which involves near + far plane)
361 // and then based on active nodes we set near and far plane.
362 //
363 // All of this is just heuristics assuming that all other stuff is being rendered somewhere
364 // around the area where the terrain is.
365 //
366 // Near/far plane is setup in order to make best use of the depth buffer to avoid:
367 // 1. precision errors - if the range is too great
368 // 2. unwanted clipping of scene - if the range is too small
369
370 Qt3DRender::QCamera *camera = cameraController()->camera();
371 QMatrix4x4 viewMatrix = camera->viewMatrix();
372 float fnear = 1e9;
373 float ffar = 0;
374
375 // Iterate all scene entities to make sure that they will not get
376 // clipped by the near or far plane
377 for ( Qgs3DMapSceneEntity *se : std::as_const( mSceneEntities ) )
378 {
379 const QgsRange<float> depthRange = se->getNearFarPlaneRange( viewMatrix );
380
381 fnear = std::min( fnear, depthRange.lower() );
382 ffar = std::max( ffar, depthRange.upper() );
383 }
384
385 if ( fnear < 1 )
386 fnear = 1; // does not really make sense to use negative far plane (behind camera)
387
388 // the update didn't work out... this can happen if the scene does not contain
389 // any Qgs3DMapSceneEntity. Use the scene extent to compute near and far planes
390 // as a fallback.
391 if ( fnear == 1e9 && ffar == 0 )
392 {
393 QgsDoubleRange sceneYRange = elevationRange();
394 sceneYRange = sceneYRange.isInfinite() ? QgsDoubleRange( 0.0, 0.0 ) : sceneYRange;
395 const QgsAABB sceneBbox = Qgs3DUtils::mapToWorldExtent( mMap.extent(), sceneYRange.lower(), sceneYRange.upper(), mMap.origin() );
396 Qgs3DUtils::computeBoundingBoxNearFarPlanes( sceneBbox, viewMatrix, fnear, ffar );
397 }
398
399 // when zooming in a lot, fnear can become smaller than ffar. This should not happen
400 if ( fnear > ffar )
401 std::swap( fnear, ffar );
402
403 // set near/far plane - with some tolerance in front/behind expected near/far planes
404 float newFar = ffar * 2;
405 float newNear = fnear / 2;
406 if ( !qgsFloatNear( newFar, camera->farPlane() ) || !qgsFloatNear( newNear, camera->nearPlane() ) )
407 {
408 camera->setFarPlane( newFar );
409 camera->setNearPlane( newNear );
410 return true;
411 }
412
413 return false;
414}
415
416void Qgs3DMapScene::onFrameTriggered( float dt )
417{
418 mCameraController->frameTriggered( dt );
419
420 updateScene();
421
422 // lock changing the FPS counter to 5 fps
423 static int frameCount = 0;
424 static float accumulatedTime = 0.0f;
425
426 if ( !mMap.isFpsCounterEnabled() )
427 {
428 frameCount = 0;
429 accumulatedTime = 0;
430 return;
431 }
432
433 frameCount++;
434 accumulatedTime += dt;
435 if ( accumulatedTime >= 0.2f )
436 {
437 float fps = ( float )frameCount / accumulatedTime;
438 frameCount = 0;
439 accumulatedTime = 0.0f;
440 emit fpsCountChanged( fps );
441 }
442}
443
444void Qgs3DMapScene::createTerrain()
445{
446 if ( mTerrain )
447 {
448 mSceneEntities.removeOne( mTerrain );
449
450 delete mTerrain;
451 mTerrain = nullptr;
452 }
453
454 if ( !mTerrainUpdateScheduled )
455 {
456 // defer re-creation of terrain: there may be multiple invocations of this slot, so create the new entity just once
457 QTimer::singleShot( 0, this, &Qgs3DMapScene::createTerrainDeferred );
458 mTerrainUpdateScheduled = true;
459 setSceneState( Updating );
460 }
461 else
462 {
464 }
465}
466
467void Qgs3DMapScene::createTerrainDeferred()
468{
469 if ( mMap.terrainRenderingEnabled() && mMap.terrainGenerator() )
470 {
471 double tile0width = mMap.terrainGenerator()->rootChunkExtent().width();
472 int maxZoomLevel = Qgs3DUtils::maxZoomLevel( tile0width, mMap.mapTileResolution(), mMap.maxTerrainGroundError() );
473 QgsAABB rootBbox = mMap.terrainGenerator()->rootChunkBbox( mMap );
474 float rootError = mMap.terrainGenerator()->rootChunkError( mMap );
475 const QgsAABB clippingBbox = Qgs3DUtils::mapToWorldExtent( mMap.extent(), rootBbox.zMin, rootBbox.zMax, mMap.origin() );
476 mMap.terrainGenerator()->setupQuadtree( rootBbox, rootError, maxZoomLevel, clippingBbox );
477
478 mTerrain = new QgsTerrainEntity( &mMap );
479 mTerrain->setParent( this );
480 mTerrain->setShowBoundingBoxes( mMap.showTerrainBoundingBoxes() );
481
482 mSceneEntities << mTerrain;
483
484 connect( mTerrain, &QgsChunkedEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
485 connect( mTerrain, &QgsTerrainEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::terrainPendingJobsCountChanged );
486 }
487 else
488 {
489 mTerrain = nullptr;
490 }
491
492 // make sure that renderers for layers are re-created as well
493 const QList<QgsMapLayer *> layers = mMap.layers();
494 for ( QgsMapLayer *layer : layers )
495 {
496 // remove old entity - if any
497 removeLayerEntity( layer );
498
499 // add new entity - if any 3D renderer
500 addLayerEntity( layer );
501 }
502
504 onCameraChanged(); // force update of the new terrain
505 mTerrainUpdateScheduled = false;
506}
507
508void Qgs3DMapScene::onBackgroundColorChanged()
509{
510 mEngine->setClearColor( mMap.backgroundColor() );
511}
512
513void Qgs3DMapScene::updateLights()
514{
515 for ( Qt3DCore::QEntity *entity : std::as_const( mLightEntities ) )
516 entity->deleteLater();
517 mLightEntities.clear();
518
519 const QList< QgsLightSource * > newLights = mMap.lightSources();
520 for ( const QgsLightSource *source : newLights )
521 {
522 mLightEntities.append( source->createEntity( mMap, this ) );
523 }
524
525 onShadowSettingsChanged();
526}
527
528void Qgs3DMapScene::updateCameraLens()
529{
530 mEngine->camera()->lens()->setFieldOfView( mMap.fieldOfView() );
531 mEngine->camera()->lens()->setProjectionType( mMap.projectionType() );
532 onCameraChanged();
533}
534
535void Qgs3DMapScene::onLayerRenderer3DChanged()
536{
537 QgsMapLayer *layer = qobject_cast<QgsMapLayer *>( sender() );
538 Q_ASSERT( layer );
539
540 // remove old entity - if any
541 removeLayerEntity( layer );
542
543 // add new entity - if any 3D renderer
544 addLayerEntity( layer );
545}
546
547void Qgs3DMapScene::onLayersChanged()
548{
549 QSet<QgsMapLayer *> layersBefore = qgis::listToSet( mLayerEntities.keys() );
550 QList<QgsMapLayer *> layersAdded;
551 const QList<QgsMapLayer *> layers = mMap.layers();
552 for ( QgsMapLayer *layer : layers )
553 {
554 if ( !layersBefore.contains( layer ) )
555 {
556 layersAdded << layer;
557 }
558 else
559 {
560 layersBefore.remove( layer );
561 }
562 }
563
564 // what is left in layersBefore are layers that have been removed
565 for ( QgsMapLayer *layer : std::as_const( layersBefore ) )
566 {
567 removeLayerEntity( layer );
568 }
569
570 for ( QgsMapLayer *layer : std::as_const( layersAdded ) )
571 {
572 addLayerEntity( layer );
573 }
574}
575
577{
578 const QList<QgsMapLayer * > layers = mLayerEntities.keys();
579 for ( QgsMapLayer *layer : layers )
580 {
581 if ( QgsMapLayerTemporalProperties *temporalProperties = layer->temporalProperties() )
582 {
583 if ( temporalProperties->isActive() )
584 {
585 removeLayerEntity( layer );
586 addLayerEntity( layer );
587 }
588 }
589 }
590}
591
592void Qgs3DMapScene::addLayerEntity( QgsMapLayer *layer )
593{
594 bool needsSceneUpdate = false;
595 QgsAbstract3DRenderer *renderer = layer->renderer3D();
596 if ( renderer )
597 {
598 // Fix vector layer's renderer to make sure the renderer is pointing to its layer.
599 // It has happened before that renderer pointed to a different layer (probably after copying a style).
600 // This is a bit of a hack and it should be handled in QgsMapLayer::setRenderer3D() but in qgis_core
601 // the vector layer 3D renderer classes are not available.
602 if ( layer->type() == Qgis::LayerType::Vector &&
603 ( renderer->type() == QLatin1String( "vector" ) || renderer->type() == QLatin1String( "rulebased" ) ) )
604 {
605 static_cast<QgsAbstractVectorLayer3DRenderer *>( renderer )->setLayer( static_cast<QgsVectorLayer *>( layer ) );
606 if ( renderer->type() == QLatin1String( "vector" ) )
607 {
608 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
609 if ( vlayer->geometryType() == Qgis::GeometryType::Point )
610 {
611 const QgsPoint3DSymbol *pointSymbol = static_cast< const QgsPoint3DSymbol * >( static_cast< QgsVectorLayer3DRenderer *>( renderer )->symbol() );
612 if ( pointSymbol->shape() == Qgis::Point3DShape::Model )
613 {
614 mModelVectorLayers.append( layer );
615 }
616 }
617 }
618 else if ( renderer->type() == QLatin1String( "rulebased" ) )
619 {
620 const QgsRuleBased3DRenderer::RuleList rules = static_cast< QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
621 for ( auto rule : rules )
622 {
623 const QgsPoint3DSymbol *pointSymbol = dynamic_cast< const QgsPoint3DSymbol * >( rule->symbol() );
624 if ( pointSymbol && pointSymbol->shape() == Qgis::Point3DShape::Model )
625 {
626 mModelVectorLayers.append( layer );
627 break;
628 }
629 }
630 }
631 }
632 else if ( layer->type() == Qgis::LayerType::Mesh && renderer->type() == QLatin1String( "mesh" ) )
633 {
634 QgsMeshLayer3DRenderer *meshRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer );
635 meshRenderer->setLayer( static_cast<QgsMeshLayer *>( layer ) );
636
637 // Before entity creation, set the maximum texture size
638 // Not very clean, but for now, only place found in the workflow to do that simple
639 QgsMesh3DSymbol *sym = meshRenderer->symbol()->clone();
640 sym->setMaximumTextureSize( maximumTextureSize() );
641 meshRenderer->setSymbol( sym );
642 }
643 else if ( layer->type() == Qgis::LayerType::PointCloud && renderer->type() == QLatin1String( "pointcloud" ) )
644 {
645 QgsPointCloudLayer3DRenderer *pointCloudRenderer = static_cast<QgsPointCloudLayer3DRenderer *>( renderer );
646 pointCloudRenderer->setLayer( static_cast<QgsPointCloudLayer *>( layer ) );
647 }
648 else if ( layer->type() == Qgis::LayerType::TiledScene && renderer->type() == QLatin1String( "tiledscene" ) )
649 {
650 QgsTiledSceneLayer3DRenderer *tiledSceneRenderer = static_cast<QgsTiledSceneLayer3DRenderer *>( renderer );
651 tiledSceneRenderer->setLayer( static_cast<QgsTiledSceneLayer *>( layer ) );
652 }
653
654 Qt3DCore::QEntity *newEntity = renderer->createEntity( &mMap );
655 if ( newEntity )
656 {
657 newEntity->setParent( this );
658 mLayerEntities.insert( layer, newEntity );
659
660 finalizeNewEntity( newEntity );
661
662 if ( Qgs3DMapSceneEntity *sceneNewEntity = qobject_cast<Qgs3DMapSceneEntity *>( newEntity ) )
663 {
664 needsSceneUpdate = true;
665 mSceneEntities.append( sceneNewEntity );
666
667 connect( sceneNewEntity, &Qgs3DMapSceneEntity::newEntityCreated, this, [this]( Qt3DCore::QEntity * entity )
668 {
669 finalizeNewEntity( entity );
670 // this ensures to update the near/far planes with the exact bounding box of the new entity.
671 updateCameraNearFarPlanes();
672 } );
673
674 connect( sceneNewEntity, &Qgs3DMapSceneEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
675 }
676 }
677 }
678
679 if ( needsSceneUpdate )
680 onCameraChanged(); // needed for chunked entities
681
682 connect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
683
684 if ( layer->type() == Qgis::LayerType::Vector )
685 {
686 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
687 connect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
688 connect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
689 }
690
691 if ( layer->type() == Qgis::LayerType::Mesh )
692 {
693 connect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
694 }
695
696 if ( layer->type() == Qgis::LayerType::PointCloud )
697 {
698 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
699 connect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
700 connect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
701 }
702}
703
704void Qgs3DMapScene::removeLayerEntity( QgsMapLayer *layer )
705{
706 Qt3DCore::QEntity *entity = mLayerEntities.take( layer );
707
708 if ( Qgs3DMapSceneEntity *sceneEntity = qobject_cast<Qgs3DMapSceneEntity *>( entity ) )
709 {
710 mSceneEntities.removeOne( sceneEntity );
711 }
712
713 if ( entity )
714 entity->deleteLater();
715
716 disconnect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
717
718 if ( layer->type() == Qgis::LayerType::Vector )
719 {
720 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
721 disconnect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
722 disconnect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
723 mModelVectorLayers.removeAll( layer );
724 }
725
726 if ( layer->type() == Qgis::LayerType::Mesh )
727 {
728 disconnect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
729 }
730
731 if ( layer->type() == Qgis::LayerType::PointCloud )
732 {
733 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
734 disconnect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
735 disconnect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
736 }
737}
738
739void Qgs3DMapScene::finalizeNewEntity( Qt3DCore::QEntity *newEntity )
740{
741 // this is probably not the best place for material-specific configuration,
742 // maybe this could be more generalized when other materials need some specific treatment
743 const QList< QgsLineMaterial *> childLineMaterials = newEntity->findChildren<QgsLineMaterial *>();
744 for ( QgsLineMaterial *lm : childLineMaterials )
745 {
746 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, lm, [lm, this]
747 {
748 lm->setViewportSize( mEngine->size() );
749 } );
750
751 lm->setViewportSize( mEngine->size() );
752 }
753 // configure billboard's viewport when the viewport is changed.
754 const QList< QgsPoint3DBillboardMaterial *> childBillboardMaterials = newEntity->findChildren<QgsPoint3DBillboardMaterial *>();
755 for ( QgsPoint3DBillboardMaterial *bm : childBillboardMaterials )
756 {
757 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, bm, [bm, this]
758 {
759 bm->setViewportSize( mEngine->size() );
760 } );
761
762 bm->setViewportSize( mEngine->size() );
763 }
764
765 // Finalize adding the 3D transparent objects by adding the layer components to the entities
766 QgsFrameGraph *frameGraph = mEngine->frameGraph();
767 Qt3DRender::QLayer *transparentLayer = frameGraph->transparentObjectLayer();
768 const QList< Qt3DRender::QMaterial *> childMaterials = newEntity->findChildren<Qt3DRender::QMaterial *>();
769 for ( Qt3DRender::QMaterial *material : childMaterials )
770 {
771 // This handles the phong material without data defined properties.
772 if ( Qt3DExtras::QDiffuseSpecularMaterial *ph = qobject_cast<Qt3DExtras::QDiffuseSpecularMaterial *>( material ) )
773 {
774 if ( ph->diffuse().value<QColor>().alphaF() != 1.0f )
775 {
776 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( ph->parent() );
777 if ( entity && !entity->components().contains( transparentLayer ) )
778 {
779 entity->addComponent( transparentLayer );
780 }
781 }
782 }
783 else
784 {
785 // This handles the phong material with data defined properties, the textured case and point (instanced) symbols.
786 Qt3DRender::QEffect *effect = material->effect();
787 if ( effect )
788 {
789 const QVector< Qt3DRender::QParameter *> parameters = effect->parameters();
790 for ( const Qt3DRender::QParameter *parameter : parameters )
791 {
792 if ( parameter->name() == "opacity" && parameter->value() != 1.0f )
793 {
794 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( material->parent() );
795 if ( entity && !entity->components().contains( transparentLayer ) )
796 {
797 entity->addComponent( transparentLayer );
798 }
799 break;
800 }
801 }
802 }
803 }
804 }
805}
806
807int Qgs3DMapScene::maximumTextureSize() const
808{
809 QSurface *surface = mEngine->surface();
810 QOpenGLContext context;
811 context.create();
812 bool success = context.makeCurrent( surface );
813
814 if ( success )
815 {
816 QOpenGLFunctions openglFunctions = QOpenGLFunctions( &context );
817
818 GLint size;
819 openglFunctions.initializeOpenGLFunctions();
820 openglFunctions.glGetIntegerv( GL_MAX_TEXTURE_SIZE, &size );
821 return int( size );
822 }
823 else
824 {
825 return 4096; //we can't have a context to defined the max texture size, we use this reasonable value
826 }
827
828}
829
830void Qgs3DMapScene::addCameraViewCenterEntity( Qt3DRender::QCamera *camera )
831{
832 mEntityCameraViewCenter = new Qt3DCore::QEntity;
833
834 Qt3DCore::QTransform *trCameraViewCenter = new Qt3DCore::QTransform;
835 mEntityCameraViewCenter->addComponent( trCameraViewCenter );
836 connect( camera, &Qt3DRender::QCamera::viewCenterChanged, this, [trCameraViewCenter, camera]
837 {
838 trCameraViewCenter->setTranslation( camera->viewCenter() );
839 } );
840
841 Qt3DExtras::QPhongMaterial *materialCameraViewCenter = new Qt3DExtras::QPhongMaterial;
842 materialCameraViewCenter->setAmbient( Qt::red );
843 mEntityCameraViewCenter->addComponent( materialCameraViewCenter );
844
845 Qt3DExtras::QSphereMesh *rendererCameraViewCenter = new Qt3DExtras::QSphereMesh;
846 rendererCameraViewCenter->setRadius( 10 );
847 mEntityCameraViewCenter->addComponent( rendererCameraViewCenter );
848
849 mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() );
850 mEntityCameraViewCenter->setParent( this );
851
852 connect( &mMap, &Qgs3DMapSettings::showCameraViewCenterChanged, this, [this]
853 {
854 mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() );
855 } );
856}
857
858void Qgs3DMapScene::setSceneState( Qgs3DMapScene::SceneState state )
859{
860 if ( mSceneState == state )
861 return;
862 mSceneState = state;
863 emit sceneStateChanged();
864}
865
866void Qgs3DMapScene::updateSceneState()
867{
868 if ( mTerrainUpdateScheduled )
869 {
870 setSceneState( Updating );
871 return;
872 }
873
874 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
875 {
876 if ( entity->isEnabled() && entity->pendingJobsCount() > 0 )
877 {
878 setSceneState( Updating );
879 return;
880 }
881 }
882
883 setSceneState( Ready );
884}
885
886void Qgs3DMapScene::onSkyboxSettingsChanged()
887{
888 QgsSkyboxSettings skyboxSettings = mMap.skyboxSettings();
889 if ( mSkybox )
890 {
891 mSkybox->deleteLater();
892 mSkybox = nullptr;
893 }
894
895 mEngine->setFrustumCullingEnabled( !mMap.isSkyboxEnabled() );
896
897 if ( mMap.isSkyboxEnabled() )
898 {
899 QMap<QString, QString> faces;
900 switch ( skyboxSettings.skyboxType() )
901 {
903 faces = skyboxSettings.cubeMapFacesPaths();
904 mSkybox = new QgsCubeFacesSkyboxEntity(
905 faces[QStringLiteral( "posX" )], faces[QStringLiteral( "posY" )], faces[QStringLiteral( "posZ" )],
906 faces[QStringLiteral( "negX" )], faces[QStringLiteral( "negY" )], faces[QStringLiteral( "negZ" )],
907 this
908 );
909 break;
911 mSkybox = new QgsPanoramicSkyboxEntity( skyboxSettings.panoramicTexturePath(), this );
912 break;
913 }
914 }
915}
916
917void Qgs3DMapScene::onShadowSettingsChanged()
918{
919 QgsFrameGraph *frameGraph = mEngine->frameGraph();
920
921 const QList< QgsLightSource * > lightSources = mMap.lightSources();
922 QList< QgsDirectionalLightSettings * > directionalLightSources;
923 for ( QgsLightSource *source : lightSources )
924 {
925 if ( source->type() == Qgis::LightSourceType::Directional )
926 {
927 directionalLightSources << qgis::down_cast< QgsDirectionalLightSettings * >( source );
928 }
929 }
930
931 QgsShadowSettings shadowSettings = mMap.shadowSettings();
932 int selectedLight = shadowSettings.selectedDirectionalLight();
933 if ( shadowSettings.renderShadows() && selectedLight >= 0 && selectedLight < directionalLightSources.count() )
934 {
935 frameGraph->setShadowRenderingEnabled( true );
936 frameGraph->setShadowBias( shadowSettings.shadowBias() );
937 frameGraph->setShadowMapResolution( shadowSettings.shadowMapResolution() );
938 QgsDirectionalLightSettings light = *directionalLightSources.at( selectedLight );
939 frameGraph->setupDirectionalLight( light, shadowSettings.maximumShadowRenderingDistance() );
940 }
941 else
942 frameGraph->setShadowRenderingEnabled( false );
943}
944
945void Qgs3DMapScene::onAmbientOcclusionSettingsChanged()
946{
947 QgsFrameGraph *frameGraph = mEngine->frameGraph();
948 QgsAmbientOcclusionSettings ambientOcclusionSettings = mMap.ambientOcclusionSettings();
949 frameGraph->setAmbientOcclusionEnabled( ambientOcclusionSettings.isEnabled() );
950 frameGraph->setAmbientOcclusionRadius( ambientOcclusionSettings.radius() );
951 frameGraph->setAmbientOcclusionIntensity( ambientOcclusionSettings.intensity() );
952 frameGraph->setAmbientOcclusionThreshold( ambientOcclusionSettings.threshold() );
953}
954
955void Qgs3DMapScene::onDebugShadowMapSettingsChanged()
956{
958}
959
960void Qgs3DMapScene::onDebugDepthMapSettingsChanged()
961{
963}
964
965void Qgs3DMapScene::onDebugOverlayEnabledChanged()
966{
968 mEngine->renderSettings()->setRenderPolicy( mMap.isDebugOverlayEnabled() ? Qt3DRender::QRenderSettings::Always : Qt3DRender::QRenderSettings::OnDemand );
969}
970
971void Qgs3DMapScene::onEyeDomeShadingSettingsChanged()
972{
973 bool edlEnabled = mMap.eyeDomeLightingEnabled();
974 double edlStrength = mMap.eyeDomeLightingStrength();
975 double edlDistance = mMap.eyeDomeLightingDistance();
976 mEngine->frameGraph()->setupEyeDomeLighting( edlEnabled, edlStrength, edlDistance );
977}
978
979void Qgs3DMapScene::onCameraMovementSpeedChanged()
980{
981 mCameraController->setCameraMovementSpeed( mMap.cameraMovementSpeed() );
982}
983
984void Qgs3DMapScene::onCameraNavigationModeChanged()
985{
986 mCameraController->setCameraNavigationMode( mMap.cameraNavigationMode() );
987}
988
990{
991 QVector<QString> notParsedLayers;
992 Qgs3DSceneExporter exporter;
993
994 exporter.setTerrainResolution( exportSettings.terrrainResolution() );
995 exporter.setSmoothEdges( exportSettings.smoothEdges() );
996 exporter.setExportNormals( exportSettings.exportNormals() );
997 exporter.setExportTextures( exportSettings.exportTextures() );
998 exporter.setTerrainTextureResolution( exportSettings.terrainTextureResolution() );
999 exporter.setScale( exportSettings.scale() );
1000
1001 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
1002 {
1003 QgsMapLayer *layer = it.key();
1004 Qt3DCore::QEntity *rootEntity = it.value();
1005 Qgis::LayerType layerType = layer->type();
1006 switch ( layerType )
1007 {
1009 if ( !exporter.parseVectorLayerEntity( rootEntity, qobject_cast<QgsVectorLayer *>( layer ) ) )
1010 notParsedLayers.push_back( layer->name() );
1011 break;
1020 notParsedLayers.push_back( layer->name() );
1021 break;
1022 }
1023 }
1024
1025 if ( mTerrain )
1026 exporter.parseTerrain( mTerrain, "Terrain" );
1027
1028 exporter.save( exportSettings.sceneName(), exportSettings.sceneFolderPath() );
1029
1030 if ( !notParsedLayers.empty() )
1031 {
1032 QString message = tr( "The following layers were not exported:" ) + "\n";
1033 for ( const QString &layerName : notParsedLayers )
1034 message += layerName + "\n";
1035 QgsMessageOutput::showMessage( tr( "3D exporter warning" ), message, QgsMessageOutput::MessageText );
1036 }
1037}
1038
1039QVector<const QgsChunkNode *> Qgs3DMapScene::getLayerActiveChunkNodes( QgsMapLayer *layer )
1040{
1041 QVector<const QgsChunkNode *> chunks;
1042 if ( !mLayerEntities.contains( layer ) ) return chunks;
1043 if ( QgsChunkedEntity *c = qobject_cast<QgsChunkedEntity *>( mLayerEntities[ layer ] ) )
1044 {
1045 const QList< QgsChunkNode * > activeNodes = c->activeNodes();
1046 for ( QgsChunkNode *n : activeNodes )
1047 chunks.push_back( n );
1048 }
1049 return chunks;
1050}
1051
1053{
1054 return mMap.extent();
1055}
1056
1058{
1059 double yMin = std::numeric_limits< double >::max();
1060 double yMax = std::numeric_limits< double >::lowest();
1061 if ( mMap.terrainRenderingEnabled() && mTerrain )
1062 {
1063 const QgsAABB bbox = mTerrain->rootNode()->bbox();
1064 yMin = std::min( yMin, static_cast< double >( bbox.yMin ) );
1065 yMax = std::max( yMax, static_cast< double >( bbox.yMax ) );
1066 }
1067
1068 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); it++ )
1069 {
1070 QgsMapLayer *layer = it.key();
1071 switch ( layer->type() )
1072 {
1074 {
1075 QgsPointCloudLayer *pcl = qobject_cast< QgsPointCloudLayer *>( layer );
1076 QgsDoubleRange zRange = pcl->elevationProperties()->calculateZRange( pcl );
1077 yMin = std::min( yMin, zRange.lower() );
1078 yMax = std::max( yMax, zRange.upper() );
1079 break;
1080 }
1082 {
1083 QgsMeshLayer *meshLayer = qobject_cast< QgsMeshLayer *>( layer );
1084 QgsAbstract3DRenderer *renderer3D = meshLayer->renderer3D();
1085 if ( renderer3D )
1086 {
1087 QgsMeshLayer3DRenderer *meshLayerRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer3D );
1088 const int verticalGroupDatasetIndex = meshLayerRenderer->symbol()->verticalDatasetGroupIndex();
1089 const QgsMeshDatasetGroupMetadata verticalGroupMetadata = meshLayer->datasetGroupMetadata( verticalGroupDatasetIndex );
1090 const double verticalScale = meshLayerRenderer->symbol()->verticalScale();
1091 yMin = std::min( yMin, verticalGroupMetadata.minimum() * verticalScale );
1092 yMax = std::max( yMax, verticalGroupMetadata.maximum() * verticalScale );
1093 }
1094 break;
1095 }
1097 {
1098 QgsTiledSceneLayer *sceneLayer = qobject_cast< QgsTiledSceneLayer *>( layer );
1099 const QgsDoubleRange zRange = sceneLayer->elevationProperties()->calculateZRange( sceneLayer );
1100 if ( !zRange.isInfinite() && !zRange.isEmpty() )
1101 {
1102 yMin = std::min( yMin, zRange.lower() );
1103 yMax = std::max( yMax, zRange.upper() );
1104 }
1105 break;
1106 }
1113 break;
1114 }
1115 }
1116 const QgsDoubleRange yRange( std::min( yMin, std::numeric_limits<double>::max() ),
1117 std::max( yMax, std::numeric_limits<double>::lowest() ) );
1118 return yRange.isEmpty() ? QgsDoubleRange() : yRange;
1119}
1120
1121QMap< QString, Qgs3DMapScene * > Qgs3DMapScene::openScenes()
1122{
1123 return sOpenScenesFunction();
1124}
1125
1126void Qgs3DMapScene::addCameraRotationCenterEntity( QgsCameraController *controller )
1127{
1128 mEntityRotationCenter = new Qt3DCore::QEntity;
1129
1130 Qt3DCore::QTransform *trRotationCenter = new Qt3DCore::QTransform;
1131 mEntityRotationCenter->addComponent( trRotationCenter );
1132 Qt3DExtras::QPhongMaterial *materialRotationCenter = new Qt3DExtras::QPhongMaterial;
1133 materialRotationCenter->setAmbient( Qt::blue );
1134 mEntityRotationCenter->addComponent( materialRotationCenter );
1135 Qt3DExtras::QSphereMesh *rendererRotationCenter = new Qt3DExtras::QSphereMesh;
1136 rendererRotationCenter->setRadius( 10 );
1137 mEntityRotationCenter->addComponent( rendererRotationCenter );
1138 mEntityRotationCenter->setEnabled( false );
1139 mEntityRotationCenter->setParent( this );
1140
1141 connect( controller, &QgsCameraController::cameraRotationCenterChanged, this, [trRotationCenter]( QVector3D center )
1142 {
1143 trRotationCenter->setTranslation( center );
1144 } );
1145
1146 connect( &mMap, &Qgs3DMapSettings::showCameraRotationCenterChanged, this, [this]
1147 {
1148 mEntityRotationCenter->setEnabled( mMap.showCameraRotationCenter() );
1149 } );
1150}
1151
1152void Qgs3DMapScene::on3DAxisSettingsChanged()
1153{
1154 if ( m3DAxis )
1155 {
1156 m3DAxis->onAxisSettingsChanged();
1157 }
1158 else
1159 {
1160 if ( QgsWindow3DEngine *engine = dynamic_cast<QgsWindow3DEngine *>( mEngine ) )
1161 {
1162 m3DAxis = new Qgs3DAxis( static_cast<Qgs3DMapCanvas *>( engine->window() ),
1163 engine->root(),
1164 this,
1165 mCameraController,
1166 &mMap );
1167 }
1168 }
1169}
LayerType
Types of layers that can be added to a map.
Definition qgis.h:169
@ Group
Composite group layer. Added in QGIS 3.24.
@ Plugin
Plugin based layer.
@ TiledScene
Tiled scene layer. Added in QGIS 3.34.
@ Annotation
Contains freeform, georeferenced annotations. Added in QGIS 3.16.
@ Vector
Vector layer.
@ VectorTile
Vector tile layer. Added in QGIS 3.14.
@ Mesh
Mesh layer. Added in QGIS 3.2.
@ Raster
Raster layer.
@ PointCloud
Point cloud layer. Added in QGIS 3.18.
@ Directional
Directional light source.
void onAxisSettingsChanged()
Force update of the axis and the viewport when a setting has changed.
Manages the various settings the user can choose from when exporting a 3D scene 3.
bool exportNormals() const
Returns whether normals will be exported.
int terrrainResolution() const
Returns the terrain resolution.
QString sceneFolderPath() const
Returns the scene folder path.
float scale() const
Returns the scale of the exported model.
int terrainTextureResolution() const
Returns the terrain texture resolution.
QString sceneName() const
Returns the scene name.
bool smoothEdges() const
Returns whether triangles edges will look smooth.
bool exportTextures() const
Returns whether textures will be exported.
QVector< const QgsChunkNode * > getLayerActiveChunkNodes(QgsMapLayer *layer)
Returns the active chunk nodes of layer.
void exportScene(const Qgs3DMapExportSettings &exportSettings)
Exports the scene according to the scene export settings.
void terrainPendingJobsCountChanged()
Emitted when the number of terrain's pending jobs changes.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes.
void setViewFrom2DExtent(const QgsRectangle &extent)
Resets camera view to show the extent extent (top view)
Qgs3DMapScene(Qgs3DMapSettings &map, QgsAbstract3DEngine *engine)
Constructs a 3D scene based on map settings and Qt 3D renderer configuration.
QgsAbstract3DEngine * engine() const
Returns the abstract 3D engine.
void gpuMemoryLimitReached()
Emitted when one of the entities reaches its GPU memory limit and it is not possible to lower the GPU...
QgsDoubleRange elevationRange() const
Returns the scene's elevation range.
QgsCameraController * cameraController() const
Returns camera controller.
SceneState
Enumeration of possible states of the 3D scene.
@ Ready
The scene is fully loaded/updated.
@ Updating
The scene is still being loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
void updateTemporal()
Updates the temporale entities.
static Q_DECL_DEPRECATED QMap< QString, Qgs3DMapScene * > openScenes()
Returns a map of 3D map scenes (by name) open in the QGIS application.
void totalPendingJobsCountChanged()
Emitted when the total number of pending jobs changes.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is activated or deactivated.
QgsRectangle sceneExtent() const
Returns the scene extent in the map's CRS.
void sceneStateChanged()
Emitted when the scene's state has changed.
int terrainPendingJobsCount() const
Returns number of pending jobs of the terrain entity.
QList< QgsMapLayer * > layers() const
Returns the layers that contain chunked entities.
QVector< QgsPointXY > viewFrustum2DExtent() const
Calculates the 2D extent viewed by the 3D camera as the vertices of the viewed trapezoid.
float worldSpaceError(float epsilon, float distance) const
Given screen error (in pixels) and distance from camera (in 3D world coordinates),...
void terrainEntityChanged()
Emitted when the current terrain entity is replaced by a new one.
static std::function< QMap< QString, Qgs3DMapScene * >() > sOpenScenesFunction
Static function for returning open 3D map scenes.
void viewZoomFull()
Resets camera view to show the whole scene (top view)
void extentChanged()
Emitted when the 3d view's 2d extent has changed.
void mapTileResolutionChanged()
Emitted when the map tile resoulution has changed.
void terrainVerticalScaleChanged()
Emitted when the vertical scale of the terrain has changed.
bool isDebugOverlayEnabled() const
Returns whether debug overlay is enabled.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
void eyeDomeLightingDistanceChanged()
Emitted when the eye dome lighting distance has changed.
void terrainShadingChanged()
Emitted when terrain shading enabled flag or terrain shading material has changed.
QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords) const
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x,...
double cameraMovementSpeed() const
Returns the camera movement speed.
Qt3DRender::QCameraLens::ProjectionType projectionType() const
Returns the camera lens' projection type.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool isSkyboxEnabled() const
Returns whether the skybox is enabled.
void debugDepthMapSettingsChanged()
Emitted when depth map debugging has changed.
Qgis::NavigationMode cameraNavigationMode() const
Returns the navigation mode used by the camera.
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
void backgroundColorChanged()
Emitted when the background color has changed.
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool showCameraViewCenter() const
Returns whether to show camera's view center as a sphere (for debugging)
void showCameraRotationCenterChanged()
Emitted when the flag whether camera's rotation center is shown has changed.
void cameraNavigationModeChanged()
Emitted when the camera navigation mode was changed.
void shadowSettingsChanged()
Emitted when shadow rendering settings are changed.
float maxTerrainGroundError() const
Returns maximum ground error of terrain tiles in world units.
void eyeDomeLightingEnabledChanged()
Emitted when the flag whether eye dome lighting is used has changed.
void debugOverlayEnabledChanged(bool debugOverlayEnabled)
Emitted when the debug overaly is enabled or disabled.
void skyboxSettingsChanged()
Emitted when skybox settings are changed.
QgsShadowSettings shadowSettings() const
Returns the current configuration of shadows.
QList< QgsLightSource * > lightSources() const
Returns list of directional light sources defined in the scene.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
void projectionTypeChanged()
Emitted when the camera lens projection type changes.
float fieldOfView() const
Returns the camera lens' field of view.
QgsAmbientOcclusionSettings ambientOcclusionSettings() const
Returns the current configuration of screen space ambient occlusion.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image)
void lightSourcesChanged()
Emitted when any of the light source settings in the map changes.
void showLightSourceOriginsChanged()
Emitted when the flag whether light source origins are shown has changed.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
QColor backgroundColor() const
Returns background color of the 3D map view.
double debugShadowMapSize() const
Returns the size of the shadow map preview.
QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords) const
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x,...
bool showTerrainBoundingBoxes() const
Returns whether to display bounding boxes of terrain tiles (for debugging)
void maxTerrainScreenErrorChanged()
Emitted when the maximum terrain screen error has changed.
int mapTileResolution() const
Returns resolution (in pixels) of the texture of a terrain tile.
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is enabled or disabled.
void axisSettingsChanged()
Emitted when 3d axis rendering settings are changed.
void ambientOcclusionSettingsChanged()
Emitted when ambient occlusion rendering settings are changed.
void layersChanged()
Emitted when the list of map layers for 3d rendering has changed.
void eyeDomeLightingStrengthChanged()
Emitted when the eye dome lighting strength has changed.
QgsSkyboxSettings skyboxSettings() const
Returns the current configuration of the skybox.
void cameraMovementSpeedChanged()
Emitted when the camera movement speed was changed.
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
bool isFpsCounterEnabled() const
Returns whether FPS counter label is enabled.
void fieldOfViewChanged()
Emitted when the camera lens field of view changes.
QList< QgsMapLayer * > layers() const
Returns the list of 3D map layers to be rendered in the scene.
void terrainGeneratorChanged()
Emitted when the terrain generator has changed.
void debugShadowMapSettingsChanged()
Emitted when shadow map debugging has changed.
void showCameraViewCenterChanged()
Emitted when the flag whether camera's view center is shown has changed.
void maxTerrainGroundErrorChanged()
Emitted when the maximum terrain ground error has changed.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
bool showCameraRotationCenter() const
Returns whether to show camera's rotation center as a sphere (for debugging)
Entity that handles the exporting of 3D scene.
void save(const QString &sceneName, const QString &sceneFolderPath, int precision=6)
Saves the scene to a .obj file.
void setExportTextures(bool exportTextures)
Sets whether the textures will be exported.
void parseTerrain(QgsTerrainEntity *terrain, const QString &layer)
Creates terrain export objects from the terrain entity.
void setTerrainResolution(int resolution)
Sets the terrain resolution.
void setTerrainTextureResolution(int resolution)
Sets the terrain texture resolution.
bool parseVectorLayerEntity(Qt3DCore::QEntity *entity, QgsVectorLayer *layer)
Creates necessary export objects from entity if it represents valid vector layer entity Returns false...
void setScale(float scale)
Sets the scale of the exported 3D model.
void setExportNormals(bool exportNormals)
Sets whether the normals will be exported.
void setSmoothEdges(bool smoothEdges)
Sets whether the triangles will look smooth.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
float yMax
Definition qgsaabb.h:90
float zMax
Definition qgsaabb.h:91
float yMin
Definition qgsaabb.h:87
float zMin
Definition qgsaabb.h:88
void sizeChanged()
Emitted after a call to setSize()
virtual QSurface * surface() const =0
Returns the surface of the engine.
virtual Qt3DRender::QCamera * camera()=0
Returns pointer to the engine's camera entity.
virtual void setClearColor(const QColor &color)=0
Sets background color of the scene.
virtual void setFrustumCullingEnabled(bool enabled)=0
Sets whether frustum culling is enabled (this should make rendering faster by not rendering entities ...
QgsFrameGraph * frameGraph()
Returns the shadow rendering frame graph object used to render the scene.
virtual QSize size() const =0
Returns size of the engine's rendering area in pixels.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
Base class for all renderers that may to participate in 3D view.
virtual QString type() const =0
Returns unique identifier of the renderer class (used to identify subclass)
virtual Qt3DCore::QEntity * createEntity(Qgs3DMapSettings *map) const =0
Returns a 3D entity that will be used to show renderer's data in 3D scene.
class containing the configuration of ambient occlusion rendering 3
float radius() const
Returns the radius parameter of the ambient occlusion effect.
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
float intensity() const
Returns the shading factor of the ambient occlusion effect.
float threshold() const
Returns at what amount of occlusion the effect will kick in.
static QgsSourceCache * sourceCache()
Returns the application's source cache, used for caching embedded and remote source strings as local ...
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
float distance() const
Returns distance of the camera from the point it is looking at.
void setCameraNavigationMode(Qgis::NavigationMode navigationMode)
Sets the navigation mode used by the camera controller.
void cameraChanged()
Emitted when camera has been updated.
void frameTriggered(float dt)
Called internally from 3D scene when a new frame is generated. Updates camera according to keyboard/m...
void resetView(float distance)
Move camera back to the initial position (looking down towards origin of world's coordinates)
void setViewFromTop(float worldX, float worldY, float distance, float yaw=0)
Sets camera to look down towards given point in world coordinate, in given distance from plane with z...
void setCameraMovementSpeed(double movementSpeed)
Sets the camera movement speed.
void cameraRotationCenterChanged(QVector3D position)
Emitted when the camera rotation center changes.
A skybox constructed from a 6 cube faces.
QgsRange which stores a range of double values.
Definition qgsrange.h:231
bool isInfinite() const
Returns true if the range consists of all possible values.
Definition qgsrange.h:285
void setShadowBias(float shadowBias)
Sets the shadow bias value.
void setupShadowMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the shadow map debugging view port.
void setShadowMapResolution(int resolution)
Sets the resolution of the shadow map.
void setAmbientOcclusionIntensity(float intensity)
Sets the ambient occlusion intensity.
Qt3DRender::QLayer * transparentObjectLayer()
Returns a layer object used to indicate that the object is transparent.
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setShadowRenderingEnabled(bool enabled)
Sets whether the shadow rendering is enabled.
void setupDepthMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the depth map debugging view port.
void setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance)
Sets shadow rendering to use a directional light.
void setAmbientOcclusionThreshold(float threshold)
Sets the ambient occlusion threshold.
void setupEyeDomeLighting(bool enabled, double strength, int distance)
Sets eye dome lighting shading related settings.
void setAmbientOcclusionEnabled(bool enabled)
Sets whether Screen Space Ambient Occlusion will be enabled.
void setAmbientOcclusionRadius(float radius)
Sets the ambient occlusion radius.
virtual QgsDoubleRange calculateZRange(QgsMapLayer *layer) const
Attempts to calculate the overall elevation or z range for the specified layer, using the settings de...
Base class for storage of map layer temporal properties.
Base class for all map layer types.
Definition qgsmaplayer.h:76
QString name
Definition qgsmaplayer.h:80
QgsAbstract3DRenderer * renderer3D() const
Returns 3D renderer associated with the layer.
void request3DUpdate()
Signal emitted when a layer requires an update in any 3D maps.
void renderer3DChanged()
Signal emitted when 3D renderer associated with the layer has changed.
Qgis::LayerType type
Definition qgsmaplayer.h:86
void rendererChanged()
Signal emitted when renderer is changed.
virtual QgsMapLayerTemporalProperties * temporalProperties()
Returns the layer's temporal properties.
void layerModified()
Emitted when modifications has been done on layer.
double verticalScale() const
Returns mesh vertical scale.
int verticalDatasetGroupIndex() const
Returns the index of the dataset group that will be used to render the vertical component of the 3D m...
void setMaximumTextureSize(int maximumTextureSize)
Sets the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE value t...
QgsMesh3DSymbol * clone() const override SIP_FACTORY
Returns a new instance of the symbol with the same settings.
QgsMeshDatasetGroupMetadata is a collection of dataset group metadata such as whether the data is vec...
double minimum() const
Returns minimum scalar value/vector magnitude present for whole dataset group.
double maximum() const
Returns maximum scalar value/vector magnitude present for whole dataset group.
3D renderer that renders all mesh triangles of a mesh layer.
void setSymbol(QgsMesh3DSymbol *symbol)
Sets 3D symbol associated with the renderer.
const QgsMesh3DSymbol * symbol() const
Returns 3D symbol associated with the renderer.
void setLayer(QgsMeshLayer *layer)
Sets vector layer associated with the renderer.
Represents a mesh layer supporting display of data on structured or unstructured meshes.
QgsMeshDatasetGroupMetadata datasetGroupMetadata(const QgsMeshDatasetIndex &index) const
Returns the dataset groups metadata.
virtual void showMessage(bool blocking=true)=0
display the message to the user and deletes itself
A skybox constructed from a panoramic image.
void setViewportSize(const QSizeF size)
Set the size of the view port.
Qgis::Point3DShape shape() const
Returns 3D shape for points.
QVariant shapeProperty(const QString &property) const
Returns the value for a specific shape property.
3D renderer that renders all points from a point cloud layer
void setLayer(QgsPointCloudLayer *layer)
Sets point cloud layer associated with the renderer.
Represents a map layer supporting display of point clouds.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
void subsetStringChanged()
Emitted when the layer's subset string has changed.
A class to represent a 2D point.
Definition qgspointxy.h:60
double y
Definition qgspointxy.h:64
double x
Definition qgspointxy.h:63
A template based class for storing ranges (lower to upper values).
Definition qgsrange.h:46
T lower() const
Returns the lower bound of the range.
Definition qgsrange.h:78
T upper() const
Returns the upper bound of the range.
Definition qgsrange.h:85
bool isEmpty() const
Returns true if the range is empty, ie the lower bound equals (or exceeds) the upper bound and either...
Definition qgsrange.h:125
A representation of a ray in 3D.
Definition qgsray3d.h:31
A rectangle specified with double values.
double xMinimum() const
Returns the x minimum value (left side of rectangle).
double yMinimum() const
Returns the y minimum value (bottom side of rectangle).
double width() const
Returns the width of the rectangle.
double xMaximum() const
Returns the x maximum value (right side of rectangle).
double yMaximum() const
Returns the y maximum value (top side of rectangle).
QgsPointXY center() const
Returns the center point of the rectangle.
double height() const
Returns the height of the rectangle.
QList< QgsRuleBased3DRenderer::Rule * > RuleList
class containing the configuration of shadows rendering 3
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
Contains the configuration of a skybox entity.
QMap< QString, QString > cubeMapFacesPaths() const
Returns a map containing the path of each texture specified by the user.
QgsSkyboxEntity::SkyboxType skyboxType() const
Returns the type of the skybox.
QString panoramicTexturePath() const
Returns the panoramic texture path of a skybox of type "Panormaic skybox".
void remoteSourceFetched(const QString &url)
Emitted when the cache has finished retrieving a 3D model from a remote url.
virtual float rootChunkError(const Qgs3DMapSettings &map) const
Returns error of the root chunk in world coordinates.
virtual QgsAABB rootChunkBbox(const Qgs3DMapSettings &map) const
Returns bounding box of the root chunk.
virtual QgsRectangle rootChunkExtent() const =0
extent of the terrain's root chunk in terrain's CRS
void setLayer(QgsTiledSceneLayer *layer)
Sets tiled scene layer associated with the renderer.
Represents a map layer supporting display of tiled scene objects.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double precisi...
Definition qgsvector3d.h:31
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:50
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:52
double x() const
Returns X coordinate.
Definition qgsvector3d.h:48
3D renderer that renders all features of a vector layer with the same 3D symbol.
Represents a vector layer which manages a vector based data sets.
Q_INVOKABLE Qgis::GeometryType geometryType() const
Returns point, line or polygon.
void selectionChanged(const QgsFeatureIds &selected, const QgsFeatureIds &deselected, bool clearAndSelect)
Emitted when selection was changed.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
bool qgsFloatNear(float a, float b, float epsilon=4 *FLT_EPSILON)
Compare two floats (but allow some difference)
Definition qgis.h:5894
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:39