QGIS API Documentation 3.41.0-Master (cea29feecf2)
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qgs3dmapscene.cpp
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1/***************************************************************************
2 qgs3dmapscene.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dmapscene.h"
17#include "moc_qgs3dmapscene.cpp"
18
19#include <Qt3DRender/QCamera>
20#include <Qt3DRender/QMesh>
21#include <Qt3DRender/QRenderSettings>
22#include <Qt3DRender/QSceneLoader>
23#include <Qt3DExtras/QForwardRenderer>
24#include <Qt3DExtras/QPhongMaterial>
25#include <Qt3DExtras/QPhongAlphaMaterial>
26#include <Qt3DExtras/QDiffuseSpecularMaterial>
27#include <Qt3DExtras/QSphereMesh>
28#include <Qt3DLogic/QFrameAction>
29#include <Qt3DRender/QEffect>
30#include <Qt3DRender/QTechnique>
31#include <Qt3DRender/QRenderPass>
32#include <Qt3DRender/QRenderState>
33#include <Qt3DRender/QCullFace>
34#include <Qt3DRender/QDepthTest>
35#include <QSurface>
36#include <QUrl>
37#include <QtMath>
38
39#include <QOpenGLContext>
40#include <QOpenGLFunctions>
41#include <QTimer>
42
43#include "qgs3daxis.h"
44#include "qgslogger.h"
45#include "qgsapplication.h"
46#include "qgsaabb.h"
47#include "qgsabstract3dengine.h"
48#include "qgs3dmapsettings.h"
49#include "qgs3dutils.h"
51#include "qgscameracontroller.h"
52#include "qgschunkedentity.h"
53#include "qgschunknode.h"
54#include "qgseventtracing.h"
55#include "qgsgeotransform.h"
56#include "qgsmaterial.h"
57#include "qgsmeshlayer.h"
59#include "qgspoint3dsymbol.h"
61#include "qgspointcloudlayer.h"
63#include "qgssourcecache.h"
64#include "qgsterrainentity.h"
65#include "qgsterraingenerator.h"
66#include "qgstiledscenelayer.h"
69#include "qgsvectorlayer.h"
74#include "qgslinematerial_p.h"
75#include "qgs3dsceneexporter.h"
77#include "qgsmessageoutput.h"
78#include "qgsframegraph.h"
80
81#include "qgsskyboxentity.h"
82#include "qgsskyboxsettings.h"
83
84#include "qgswindow3dengine.h"
85#include "qgspointcloudlayer.h"
86
87std::function<QMap<QString, Qgs3DMapScene *>()> Qgs3DMapScene::sOpenScenesFunction = [] { return QMap<QString, Qgs3DMapScene *>(); };
88
90 : mMap( map )
91 , mEngine( engine )
92{
93 connect( &map, &Qgs3DMapSettings::backgroundColorChanged, this, &Qgs3DMapScene::onBackgroundColorChanged );
94 onBackgroundColorChanged();
95
96 // The default render policy in Qt3D is "Always" - i.e. the 3D map scene gets refreshed up to 60 fps
97 // even if there's no change. Switching to "on demand" should only re-render when something has changed
98 // and we save quite a lot of resources
99 mEngine->renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::OnDemand );
100
101 QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );
102
103 // Get the maximum of clip planes available
104 mMaxClipPlanes = Qgs3DUtils::openGlMaxClipPlanes( mEngine->surface() );
105
106 // Camera
107 float aspectRatio = ( float ) viewportRect.width() / viewportRect.height();
108 mEngine->camera()->lens()->setPerspectiveProjection( mMap.fieldOfView(), aspectRatio, 10.f, 10000.0f );
109
110 mFrameAction = new Qt3DLogic::QFrameAction();
111 connect( mFrameAction, &Qt3DLogic::QFrameAction::triggered, this, &Qgs3DMapScene::onFrameTriggered );
112 addComponent( mFrameAction ); // takes ownership
113
114 // Camera controlling
115 mCameraController = new QgsCameraController( this ); // attaches to the scene
116 mCameraController->resetView( 1000 );
117
118 addCameraViewCenterEntity( mEngine->camera() );
119 addCameraRotationCenterEntity( mCameraController );
120 updateLights();
121
122 // create terrain entity
123
124 createTerrainDeferred();
125 connect( &map, &Qgs3DMapSettings::extentChanged, this, &Qgs3DMapScene::createTerrain );
126 connect( &map, &Qgs3DMapSettings::terrainGeneratorChanged, this, &Qgs3DMapScene::createTerrain );
127
128 connect( &map, &Qgs3DMapSettings::terrainSettingsChanged, this, &Qgs3DMapScene::createTerrain );
129
130 connect( &map, &Qgs3DMapSettings::terrainShadingChanged, this, &Qgs3DMapScene::createTerrain );
131 connect( &map, &Qgs3DMapSettings::lightSourcesChanged, this, &Qgs3DMapScene::updateLights );
132 connect( &map, &Qgs3DMapSettings::showLightSourceOriginsChanged, this, &Qgs3DMapScene::updateLights );
133 connect( &map, &Qgs3DMapSettings::fieldOfViewChanged, this, &Qgs3DMapScene::updateCameraLens );
134 connect( &map, &Qgs3DMapSettings::projectionTypeChanged, this, &Qgs3DMapScene::updateCameraLens );
135 connect( &map, &Qgs3DMapSettings::skyboxSettingsChanged, this, &Qgs3DMapScene::onSkyboxSettingsChanged );
136 connect( &map, &Qgs3DMapSettings::shadowSettingsChanged, this, &Qgs3DMapScene::onShadowSettingsChanged );
137 connect( &map, &Qgs3DMapSettings::ambientOcclusionSettingsChanged, this, &Qgs3DMapScene::onAmbientOcclusionSettingsChanged );
138 connect( &map, &Qgs3DMapSettings::eyeDomeLightingEnabledChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
139 connect( &map, &Qgs3DMapSettings::eyeDomeLightingStrengthChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
140 connect( &map, &Qgs3DMapSettings::eyeDomeLightingDistanceChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
141 connect( &map, &Qgs3DMapSettings::debugShadowMapSettingsChanged, this, &Qgs3DMapScene::onDebugShadowMapSettingsChanged );
142 connect( &map, &Qgs3DMapSettings::debugDepthMapSettingsChanged, this, &Qgs3DMapScene::onDebugDepthMapSettingsChanged );
144 connect( &map, &Qgs3DMapSettings::cameraMovementSpeedChanged, this, &Qgs3DMapScene::onCameraMovementSpeedChanged );
145 connect( &map, &Qgs3DMapSettings::cameraNavigationModeChanged, this, &Qgs3DMapScene::onCameraNavigationModeChanged );
146 connect( &map, &Qgs3DMapSettings::debugOverlayEnabledChanged, this, &Qgs3DMapScene::onDebugOverlayEnabledChanged );
147 connect( &map, &Qgs3DMapSettings::stopUpdatesChanged, this, &Qgs3DMapScene::onStopUpdatesChanged );
148
149 connect( &map, &Qgs3DMapSettings::axisSettingsChanged, this, &Qgs3DMapScene::on3DAxisSettingsChanged );
150
151 connect( &map, &Qgs3DMapSettings::originChanged, this, &Qgs3DMapScene::onOriginChanged );
152
153 connect( QgsApplication::sourceCache(), &QgsSourceCache::remoteSourceFetched, this, [=]( const QString &url ) {
154 const QList<QgsMapLayer *> modelVectorLayers = mModelVectorLayers;
155 for ( QgsMapLayer *layer : modelVectorLayers )
156 {
157 QgsAbstract3DRenderer *renderer = layer->renderer3D();
158 if ( renderer )
159 {
160 if ( renderer->type() == QLatin1String( "vector" ) )
161 {
162 const QgsPoint3DSymbol *pointSymbol = static_cast<const QgsPoint3DSymbol *>( static_cast<QgsVectorLayer3DRenderer *>( renderer )->symbol() );
163 if ( pointSymbol->shapeProperty( QStringLiteral( "model" ) ).toString() == url )
164 {
165 removeLayerEntity( layer );
166 addLayerEntity( layer );
167 }
168 }
169 else if ( renderer->type() == QLatin1String( "rulebased" ) )
170 {
171 const QgsRuleBased3DRenderer::RuleList rules = static_cast<QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
172 for ( auto rule : rules )
173 {
174 const QgsPoint3DSymbol *pointSymbol = dynamic_cast<const QgsPoint3DSymbol *>( rule->symbol() );
175 if ( pointSymbol->shapeProperty( QStringLiteral( "model" ) ).toString() == url )
176 {
177 removeLayerEntity( layer );
178 addLayerEntity( layer );
179 break;
180 }
181 }
182 }
183 }
184 }
185 } );
186
187 // listen to changes of layers in order to add/remove 3D renderer entities
188 connect( &map, &Qgs3DMapSettings::layersChanged, this, &Qgs3DMapScene::onLayersChanged );
189
190 connect( mCameraController, &QgsCameraController::cameraChanged, this, &Qgs3DMapScene::onCameraChanged );
191 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, this, &Qgs3DMapScene::onCameraChanged );
192
193 onSkyboxSettingsChanged();
194
195 // force initial update of chunked entities
196 onCameraChanged();
197 // force initial update of eye dome shading
198 onEyeDomeShadingSettingsChanged();
199 // force initial update of debugging setting of preview quads
200 onDebugShadowMapSettingsChanged();
201 onDebugDepthMapSettingsChanged();
202 // force initial update of ambient occlusion settings
203 onAmbientOcclusionSettingsChanged();
204
205 mCameraController->setCameraNavigationMode( mMap.cameraNavigationMode() );
206 onCameraMovementSpeedChanged();
207
208 on3DAxisSettingsChanged();
209}
210
212{
213 const QgsDoubleRange yRange = elevationRange();
214 const QgsRectangle extent = sceneExtent();
215 const double side = std::max( extent.width(), extent.height() );
216 double d = side / 2 / std::tan( cameraController()->camera()->fieldOfView() / 2 * M_PI / 180 );
217 d += yRange.isInfinite() ? 0. : yRange.upper();
218 mCameraController->resetView( static_cast<float>( d ) );
219 return;
220}
221
223{
224 QgsPointXY center = extent.center();
225 QgsVector3D centerWorld = mMap.mapToWorldCoordinates( QVector3D( center.x(), center.y(), 0 ) );
226 QgsVector3D p1 = mMap.mapToWorldCoordinates( QVector3D( extent.xMinimum(), extent.yMinimum(), 0 ) );
227 QgsVector3D p2 = mMap.mapToWorldCoordinates( QVector3D( extent.xMaximum(), extent.yMaximum(), 0 ) );
228
229 float xSide = std::abs( p1.x() - p2.x() );
230 float ySide = std::abs( p1.z() - p2.z() );
231 if ( xSide < ySide )
232 {
233 float fov = 2 * std::atan( std::tan( qDegreesToRadians( cameraController()->camera()->fieldOfView() ) / 2 ) * cameraController()->camera()->aspectRatio() );
234 float r = xSide / 2.0f / std::tan( fov / 2.0f );
235 mCameraController->setViewFromTop( centerWorld.x(), centerWorld.z(), r );
236 }
237 else
238 {
239 float fov = qDegreesToRadians( cameraController()->camera()->fieldOfView() );
240 float r = ySide / 2.0f / std::tan( fov / 2.0f );
241 mCameraController->setViewFromTop( centerWorld.x(), centerWorld.z(), r );
242 }
243}
244
245QVector<QgsPointXY> Qgs3DMapScene::viewFrustum2DExtent() const
246{
247 Qt3DRender::QCamera *camera = mCameraController->camera();
248 QVector<QgsPointXY> extent;
249 QVector<int> pointsOrder = { 0, 1, 3, 2 };
250 for ( int i : pointsOrder )
251 {
252 const QPoint p( ( ( i >> 0 ) & 1 ) ? 0 : mEngine->size().width(), ( ( i >> 1 ) & 1 ) ? 0 : mEngine->size().height() );
253 QgsRay3D ray = Qgs3DUtils::rayFromScreenPoint( p, mEngine->size(), camera );
254 QVector3D dir = ray.direction();
255 if ( dir.z() == 0.0 )
256 dir.setZ( 0.000001 );
257 double t = -ray.origin().z() / dir.z();
258 if ( t < 0 )
259 {
260 // If the projected point is on the back of the camera we choose the farthest point in the front
261 t = camera->farPlane();
262 }
263 else
264 {
265 // If the projected point is on the front of the camera we choose the closest between it and farthest point in the front
266 t = std::min<float>( t, camera->farPlane() );
267 }
268 QVector3D planePoint = ray.origin() + t * dir;
269 QgsVector3D pMap = mMap.worldToMapCoordinates( planePoint );
270 extent.push_back( QgsPointXY( pMap.x(), pMap.y() ) );
271 }
272 return extent;
273}
274
276{
277 return mTerrain ? mTerrain->pendingJobsCount() : 0;
278}
279
281{
282 int count = 0;
283 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
284 count += entity->pendingJobsCount();
285 return count;
286}
287
288float Qgs3DMapScene::worldSpaceError( float epsilon, float distance ) const
289{
290 Qt3DRender::QCamera *camera = mCameraController->camera();
291 float fov = camera->fieldOfView();
292 const QSize size = mEngine->size();
293 float screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
294
295 // see Qgs3DUtils::screenSpaceError() for the inverse calculation (world space error to screen space error)
296 // with explanation of the math.
297 float frustumWidthAtDistance = 2 * distance * tan( fov / 2 );
298 float err = frustumWidthAtDistance * epsilon / screenSizePx;
299 return err;
300}
301
302void Qgs3DMapScene::onCameraChanged()
303{
304 if ( mMap.projectionType() == Qt3DRender::QCameraLens::OrthographicProjection )
305 {
306 QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );
307 const float viewWidthFromCenter = mCameraController->distance();
308 const float viewHeightFromCenter = viewportRect.height() * viewWidthFromCenter / viewportRect.width();
309 mEngine->camera()->lens()->setOrthographicProjection( -viewWidthFromCenter, viewWidthFromCenter, -viewHeightFromCenter, viewHeightFromCenter, mEngine->camera()->nearPlane(), mEngine->camera()->farPlane() );
310 }
311
312 updateScene( true );
313 bool changedCameraPlanes = updateCameraNearFarPlanes();
314
315 if ( changedCameraPlanes )
316 {
317 // repeat update of entities - because we have updated camera's near/far planes,
318 // the active nodes may have changed as well
319 updateScene( true );
320 updateCameraNearFarPlanes();
321 }
322
323 onShadowSettingsChanged();
324
325 QVector<QgsPointXY> extent2D = viewFrustum2DExtent();
326 emit viewed2DExtentFrom3DChanged( extent2D );
327}
328
329void Qgs3DMapScene::updateScene( bool forceUpdate )
330{
331 if ( !mSceneUpdatesEnabled )
332 {
333 QgsDebugMsgLevel( "Scene update skipped", 2 );
334 return;
335 }
336
337 if ( forceUpdate )
338 QgsEventTracing::addEvent( QgsEventTracing::Instant, QStringLiteral( "3D" ), QStringLiteral( "Update Scene" ) );
339
340 Qgs3DMapSceneEntity::SceneContext sceneContext;
341 Qt3DRender::QCamera *camera = mEngine->camera();
342 sceneContext.cameraFov = camera->fieldOfView();
343 sceneContext.cameraPos = camera->position();
344 const QSize size = mEngine->size();
345 sceneContext.screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
346 sceneContext.viewProjectionMatrix = camera->projectionMatrix() * camera->viewMatrix();
347
348
349 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
350 {
351 if ( forceUpdate || ( entity->isEnabled() && entity->needsUpdate() ) )
352 {
353 entity->handleSceneUpdate( sceneContext );
354 if ( entity->hasReachedGpuMemoryLimit() )
356 }
357 }
358
359 updateSceneState();
360}
361
362bool Qgs3DMapScene::updateCameraNearFarPlanes()
363{
364 // Update near and far plane from the terrain.
365 // this needs to be done with great care as we have kind of circular dependency here:
366 // active nodes are culled based on the current frustum (which involves near + far plane)
367 // and then based on active nodes we set near and far plane.
368 //
369 // All of this is just heuristics assuming that all other stuff is being rendered somewhere
370 // around the area where the terrain is.
371 //
372 // Near/far plane is setup in order to make best use of the depth buffer to avoid:
373 // 1. precision errors - if the range is too great
374 // 2. unwanted clipping of scene - if the range is too small
375
376 Qt3DRender::QCamera *camera = cameraController()->camera();
377 QMatrix4x4 viewMatrix = camera->viewMatrix();
378 float fnear = 1e9;
379 float ffar = 0;
380
381 // Iterate all scene entities to make sure that they will not get
382 // clipped by the near or far plane
383 for ( Qgs3DMapSceneEntity *se : std::as_const( mSceneEntities ) )
384 {
385 const QgsRange<float> depthRange = se->getNearFarPlaneRange( viewMatrix );
386
387 fnear = std::min( fnear, depthRange.lower() );
388 ffar = std::max( ffar, depthRange.upper() );
389 }
390
391 if ( fnear < 1 )
392 fnear = 1; // does not really make sense to use negative far plane (behind camera)
393
394 // the update didn't work out... this can happen if the scene does not contain
395 // any Qgs3DMapSceneEntity. Use the scene extent to compute near and far planes
396 // as a fallback.
397 if ( fnear == 1e9 && ffar == 0 )
398 {
399 QgsDoubleRange sceneYRange = elevationRange();
400 sceneYRange = sceneYRange.isInfinite() ? QgsDoubleRange( 0.0, 0.0 ) : sceneYRange;
401 const QgsAABB sceneBbox = Qgs3DUtils::mapToWorldExtent( mMap.extent(), sceneYRange.lower(), sceneYRange.upper(), mMap.origin() );
402 Qgs3DUtils::computeBoundingBoxNearFarPlanes( sceneBbox, viewMatrix, fnear, ffar );
403 }
404
405 // when zooming in a lot, fnear can become smaller than ffar. This should not happen
406 if ( fnear > ffar )
407 std::swap( fnear, ffar );
408
409 // set near/far plane - with some tolerance in front/behind expected near/far planes
410 float newFar = ffar * 2;
411 float newNear = fnear / 2;
412 if ( !qgsFloatNear( newFar, camera->farPlane() ) || !qgsFloatNear( newNear, camera->nearPlane() ) )
413 {
414 camera->setFarPlane( newFar );
415 camera->setNearPlane( newNear );
416 return true;
417 }
418
419 return false;
420}
421
422void Qgs3DMapScene::onFrameTriggered( float dt )
423{
424 mCameraController->frameTriggered( dt );
425
426 updateScene();
427
428 // lock changing the FPS counter to 5 fps
429 static int frameCount = 0;
430 static float accumulatedTime = 0.0f;
431
432 if ( !mMap.isFpsCounterEnabled() )
433 {
434 frameCount = 0;
435 accumulatedTime = 0;
436 return;
437 }
438
439 frameCount++;
440 accumulatedTime += dt;
441 if ( accumulatedTime >= 0.2f )
442 {
443 float fps = ( float ) frameCount / accumulatedTime;
444 frameCount = 0;
445 accumulatedTime = 0.0f;
446 emit fpsCountChanged( fps );
447 }
448}
449
450void Qgs3DMapScene::createTerrain()
451{
452 if ( mTerrain )
453 {
454 mSceneEntities.removeOne( mTerrain );
455
456 delete mTerrain;
457 mTerrain = nullptr;
458 }
459
460 if ( !mTerrainUpdateScheduled )
461 {
462 // defer re-creation of terrain: there may be multiple invocations of this slot, so create the new entity just once
463 QTimer::singleShot( 0, this, &Qgs3DMapScene::createTerrainDeferred );
464 mTerrainUpdateScheduled = true;
465 setSceneState( Updating );
466 }
467 else
468 {
470 }
471}
472
473void Qgs3DMapScene::createTerrainDeferred()
474{
475 if ( mMap.terrainRenderingEnabled() && mMap.terrainGenerator() )
476 {
477 double tile0width = mMap.terrainGenerator()->rootChunkExtent().width();
478 int maxZoomLevel = Qgs3DUtils::maxZoomLevel( tile0width, mMap.terrainSettings()->mapTileResolution(), mMap.terrainSettings()->maximumGroundError() );
479 const QgsBox3D rootBox3D = mMap.terrainGenerator()->rootChunkBox3D( mMap );
480 float rootError = mMap.terrainGenerator()->rootChunkError( mMap );
481 const QgsBox3D clippingBox3D( mMap.extent(), rootBox3D.zMinimum(), rootBox3D.zMaximum() );
482 mMap.terrainGenerator()->setupQuadtree( rootBox3D, rootError, maxZoomLevel, clippingBox3D );
483
484 mTerrain = new QgsTerrainEntity( &mMap );
485 mTerrain->setParent( this );
486 mTerrain->setShowBoundingBoxes( mMap.showTerrainBoundingBoxes() );
487
488 mSceneEntities << mTerrain;
489
490 connect( mTerrain, &QgsChunkedEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
491 connect( mTerrain, &QgsTerrainEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::terrainPendingJobsCountChanged );
492 connect( mTerrain, &Qgs3DMapSceneEntity::newEntityCreated, this, [this]( Qt3DCore::QEntity *entity ) {
493 // let's make sure that any entity we're about to show has the right scene origin set
494 const QList<QgsGeoTransform *> transforms = entity->findChildren<QgsGeoTransform *>();
495 for ( QgsGeoTransform *transform : transforms )
496 {
497 transform->setOrigin( mMap.origin() );
498 }
499
500 // enable clipping on the terrain if necessary
501 handleClippingOnEntity( entity );
502 } );
503 }
504 else
505 {
506 mTerrain = nullptr;
507 }
508
509 // make sure that renderers for layers are re-created as well
510 const QList<QgsMapLayer *> layers = mMap.layers();
511 for ( QgsMapLayer *layer : layers )
512 {
513 // remove old entity - if any
514 removeLayerEntity( layer );
515
516 // add new entity - if any 3D renderer
517 addLayerEntity( layer );
518 }
519
521 onCameraChanged(); // force update of the new terrain
522 mTerrainUpdateScheduled = false;
523}
524
525void Qgs3DMapScene::onBackgroundColorChanged()
526{
527 mEngine->setClearColor( mMap.backgroundColor() );
528}
529
530void Qgs3DMapScene::updateLights()
531{
532 for ( Qt3DCore::QEntity *entity : std::as_const( mLightEntities ) )
533 entity->deleteLater();
534 mLightEntities.clear();
535
536 const QList<QgsLightSource *> newLights = mMap.lightSources();
537 for ( const QgsLightSource *source : newLights )
538 {
539 mLightEntities.append( source->createEntity( mMap, this ) );
540 }
541
542 onShadowSettingsChanged();
543}
544
545void Qgs3DMapScene::updateCameraLens()
546{
547 mEngine->camera()->lens()->setFieldOfView( mMap.fieldOfView() );
548 mEngine->camera()->lens()->setProjectionType( mMap.projectionType() );
549 onCameraChanged();
550}
551
552void Qgs3DMapScene::onLayerRenderer3DChanged()
553{
554 QgsMapLayer *layer = qobject_cast<QgsMapLayer *>( sender() );
555 Q_ASSERT( layer );
556
557 // remove old entity - if any
558 removeLayerEntity( layer );
559
560 // add new entity - if any 3D renderer
561 addLayerEntity( layer );
562}
563
564void Qgs3DMapScene::onLayersChanged()
565{
566 QSet<QgsMapLayer *> layersBefore = qgis::listToSet( mLayerEntities.keys() );
567 QList<QgsMapLayer *> layersAdded;
568 const QList<QgsMapLayer *> layers = mMap.layers();
569 for ( QgsMapLayer *layer : layers )
570 {
571 if ( !layersBefore.contains( layer ) )
572 {
573 layersAdded << layer;
574 }
575 else
576 {
577 layersBefore.remove( layer );
578 }
579 }
580
581 // what is left in layersBefore are layers that have been removed
582 for ( QgsMapLayer *layer : std::as_const( layersBefore ) )
583 {
584 removeLayerEntity( layer );
585 }
586
587 for ( QgsMapLayer *layer : std::as_const( layersAdded ) )
588 {
589 addLayerEntity( layer );
590 }
591}
592
594{
595 const QList<QgsMapLayer *> layers = mLayerEntities.keys();
596 for ( QgsMapLayer *layer : layers )
597 {
598 if ( QgsMapLayerTemporalProperties *temporalProperties = layer->temporalProperties() )
599 {
600 if ( temporalProperties->isActive() )
601 {
602 removeLayerEntity( layer );
603 addLayerEntity( layer );
604 }
605 }
606 }
607}
608
609void Qgs3DMapScene::addLayerEntity( QgsMapLayer *layer )
610{
611 bool needsSceneUpdate = false;
612 QgsAbstract3DRenderer *renderer = layer->renderer3D();
613 if ( renderer )
614 {
615 // Fix vector layer's renderer to make sure the renderer is pointing to its layer.
616 // It has happened before that renderer pointed to a different layer (probably after copying a style).
617 // This is a bit of a hack and it should be handled in QgsMapLayer::setRenderer3D() but in qgis_core
618 // the vector layer 3D renderer classes are not available.
619 if ( layer->type() == Qgis::LayerType::Vector && ( renderer->type() == QLatin1String( "vector" ) || renderer->type() == QLatin1String( "rulebased" ) ) )
620 {
621 static_cast<QgsAbstractVectorLayer3DRenderer *>( renderer )->setLayer( static_cast<QgsVectorLayer *>( layer ) );
622 if ( renderer->type() == QLatin1String( "vector" ) )
623 {
624 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
625 if ( vlayer->geometryType() == Qgis::GeometryType::Point )
626 {
627 const QgsPoint3DSymbol *pointSymbol = static_cast<const QgsPoint3DSymbol *>( static_cast<QgsVectorLayer3DRenderer *>( renderer )->symbol() );
628 if ( pointSymbol->shape() == Qgis::Point3DShape::Model )
629 {
630 mModelVectorLayers.append( layer );
631 }
632 }
633 }
634 else if ( renderer->type() == QLatin1String( "rulebased" ) )
635 {
636 const QgsRuleBased3DRenderer::RuleList rules = static_cast<QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
637 for ( auto rule : rules )
638 {
639 const QgsPoint3DSymbol *pointSymbol = dynamic_cast<const QgsPoint3DSymbol *>( rule->symbol() );
640 if ( pointSymbol && pointSymbol->shape() == Qgis::Point3DShape::Model )
641 {
642 mModelVectorLayers.append( layer );
643 break;
644 }
645 }
646 }
647 }
648 else if ( layer->type() == Qgis::LayerType::Mesh && renderer->type() == QLatin1String( "mesh" ) )
649 {
650 QgsMeshLayer3DRenderer *meshRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer );
651 meshRenderer->setLayer( static_cast<QgsMeshLayer *>( layer ) );
652
653 // Before entity creation, set the maximum texture size
654 // Not very clean, but for now, only place found in the workflow to do that simple
655 QgsMesh3DSymbol *sym = meshRenderer->symbol()->clone();
656 sym->setMaximumTextureSize( maximumTextureSize() );
657 meshRenderer->setSymbol( sym );
658 }
659 else if ( layer->type() == Qgis::LayerType::PointCloud && renderer->type() == QLatin1String( "pointcloud" ) )
660 {
661 QgsPointCloudLayer3DRenderer *pointCloudRenderer = static_cast<QgsPointCloudLayer3DRenderer *>( renderer );
662 pointCloudRenderer->setLayer( static_cast<QgsPointCloudLayer *>( layer ) );
663 }
664 else if ( layer->type() == Qgis::LayerType::TiledScene && renderer->type() == QLatin1String( "tiledscene" ) )
665 {
666 QgsTiledSceneLayer3DRenderer *tiledSceneRenderer = static_cast<QgsTiledSceneLayer3DRenderer *>( renderer );
667 tiledSceneRenderer->setLayer( static_cast<QgsTiledSceneLayer *>( layer ) );
668 }
669
670 Qt3DCore::QEntity *newEntity = renderer->createEntity( &mMap );
671 if ( newEntity )
672 {
673 newEntity->setParent( this );
674 mLayerEntities.insert( layer, newEntity );
675
676 finalizeNewEntity( newEntity );
677
678 if ( Qgs3DMapSceneEntity *sceneNewEntity = qobject_cast<Qgs3DMapSceneEntity *>( newEntity ) )
679 {
680 needsSceneUpdate = true;
681 mSceneEntities.append( sceneNewEntity );
682
683 connect( sceneNewEntity, &Qgs3DMapSceneEntity::newEntityCreated, this, [this]( Qt3DCore::QEntity *entity ) {
684 finalizeNewEntity( entity );
685 // this ensures to update the near/far planes with the exact bounding box of the new entity.
686 updateCameraNearFarPlanes();
687 } );
688
689 connect( sceneNewEntity, &Qgs3DMapSceneEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
690 }
691 }
692 }
693
694 if ( needsSceneUpdate )
695 onCameraChanged(); // needed for chunked entities
696
697 connect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
698
699 if ( layer->type() == Qgis::LayerType::Vector )
700 {
701 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
702 connect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
703 connect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
704 }
705
706 if ( layer->type() == Qgis::LayerType::Mesh )
707 {
708 connect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
709 }
710
711 if ( layer->type() == Qgis::LayerType::PointCloud )
712 {
713 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
714 connect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
715 connect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
716 }
717}
718
719void Qgs3DMapScene::removeLayerEntity( QgsMapLayer *layer )
720{
721 Qt3DCore::QEntity *entity = mLayerEntities.take( layer );
722
723 if ( Qgs3DMapSceneEntity *sceneEntity = qobject_cast<Qgs3DMapSceneEntity *>( entity ) )
724 {
725 mSceneEntities.removeOne( sceneEntity );
726 }
727
728 if ( entity )
729 entity->deleteLater();
730
731 disconnect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
732
733 if ( layer->type() == Qgis::LayerType::Vector )
734 {
735 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
736 disconnect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
737 disconnect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
738 mModelVectorLayers.removeAll( layer );
739 }
740
741 if ( layer->type() == Qgis::LayerType::Mesh )
742 {
743 disconnect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
744 }
745
746 if ( layer->type() == Qgis::LayerType::PointCloud )
747 {
748 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
749 disconnect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
750 disconnect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
751 }
752}
753
754void Qgs3DMapScene::finalizeNewEntity( Qt3DCore::QEntity *newEntity )
755{
756 // let's make sure that any entity we're about to show has the right scene origin set
757 const QList<QgsGeoTransform *> transforms = newEntity->findChildren<QgsGeoTransform *>();
758 for ( QgsGeoTransform *transform : transforms )
759 {
760 transform->setOrigin( mMap.origin() );
761 }
762
763 // set clip planes on the new entity if necessary
764 handleClippingOnEntity( newEntity );
765
766 // this is probably not the best place for material-specific configuration,
767 // maybe this could be more generalized when other materials need some specific treatment
768 const QList<QgsLineMaterial *> childLineMaterials = newEntity->findChildren<QgsLineMaterial *>();
769 for ( QgsLineMaterial *lm : childLineMaterials )
770 {
771 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, lm, [lm, this] {
772 lm->setViewportSize( mEngine->size() );
773 } );
774
775 lm->setViewportSize( mEngine->size() );
776 }
777 // configure billboard's viewport when the viewport is changed.
778 const QList<QgsPoint3DBillboardMaterial *> childBillboardMaterials = newEntity->findChildren<QgsPoint3DBillboardMaterial *>();
779 for ( QgsPoint3DBillboardMaterial *bm : childBillboardMaterials )
780 {
781 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, bm, [bm, this] {
782 bm->setViewportSize( mEngine->size() );
783 } );
784
785 bm->setViewportSize( mEngine->size() );
786 }
787
788 // Finalize adding the 3D transparent objects by adding the layer components to the entities
789 QgsFrameGraph *frameGraph = mEngine->frameGraph();
790 Qt3DRender::QLayer *transparentLayer = frameGraph->transparentObjectLayer();
791 const QList<Qt3DRender::QMaterial *> childMaterials = newEntity->findChildren<Qt3DRender::QMaterial *>();
792 for ( Qt3DRender::QMaterial *material : childMaterials )
793 {
794 // This handles the phong material without data defined properties.
795 if ( Qt3DExtras::QDiffuseSpecularMaterial *ph = qobject_cast<Qt3DExtras::QDiffuseSpecularMaterial *>( material ) )
796 {
797 if ( ph->diffuse().value<QColor>().alphaF() != 1.0f )
798 {
799 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( ph->parent() );
800 if ( entity && !entity->components().contains( transparentLayer ) )
801 {
802 entity->addComponent( transparentLayer );
803 }
804 }
805 }
806 else
807 {
808 // This handles the phong material with data defined properties, the textured case and point (instanced) symbols.
809 Qt3DRender::QEffect *effect = material->effect();
810 if ( effect )
811 {
812 const QVector<Qt3DRender::QParameter *> parameters = effect->parameters();
813 for ( const Qt3DRender::QParameter *parameter : parameters )
814 {
815 if ( parameter->name() == "opacity" && parameter->value() != 1.0f )
816 {
817 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( material->parent() );
818 if ( entity && !entity->components().contains( transparentLayer ) )
819 {
820 entity->addComponent( transparentLayer );
821 }
822 break;
823 }
824 }
825 }
826 }
827 }
828}
829
830int Qgs3DMapScene::maximumTextureSize() const
831{
832 QSurface *surface = mEngine->surface();
833 QOpenGLContext context;
834 context.create();
835 bool success = context.makeCurrent( surface );
836
837 if ( success )
838 {
839 QOpenGLFunctions openglFunctions = QOpenGLFunctions( &context );
840
841 GLint size;
842 openglFunctions.initializeOpenGLFunctions();
843 openglFunctions.glGetIntegerv( GL_MAX_TEXTURE_SIZE, &size );
844 return int( size );
845 }
846 else
847 {
848 return 4096; //we can't have a context to defined the max texture size, we use this reasonable value
849 }
850}
851
852void Qgs3DMapScene::addCameraViewCenterEntity( Qt3DRender::QCamera *camera )
853{
854 mEntityCameraViewCenter = new Qt3DCore::QEntity;
855
856 Qt3DCore::QTransform *trCameraViewCenter = new Qt3DCore::QTransform;
857 mEntityCameraViewCenter->addComponent( trCameraViewCenter );
858 connect( camera, &Qt3DRender::QCamera::viewCenterChanged, this, [trCameraViewCenter, camera] {
859 trCameraViewCenter->setTranslation( camera->viewCenter() );
860 } );
861
862 Qt3DExtras::QPhongMaterial *materialCameraViewCenter = new Qt3DExtras::QPhongMaterial;
863 materialCameraViewCenter->setAmbient( Qt::red );
864 mEntityCameraViewCenter->addComponent( materialCameraViewCenter );
865
866 Qt3DExtras::QSphereMesh *rendererCameraViewCenter = new Qt3DExtras::QSphereMesh;
867 rendererCameraViewCenter->setRadius( 10 );
868 mEntityCameraViewCenter->addComponent( rendererCameraViewCenter );
869
870 mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() );
871 mEntityCameraViewCenter->setParent( this );
872
873 connect( &mMap, &Qgs3DMapSettings::showCameraViewCenterChanged, this, [this] {
874 mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() );
875 } );
876}
877
878void Qgs3DMapScene::setSceneState( Qgs3DMapScene::SceneState state )
879{
880 if ( mSceneState == state )
881 return;
882 mSceneState = state;
883 emit sceneStateChanged();
884}
885
886void Qgs3DMapScene::updateSceneState()
887{
888 if ( mTerrainUpdateScheduled )
889 {
890 setSceneState( Updating );
891 return;
892 }
893
894 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
895 {
896 if ( entity->isEnabled() && entity->pendingJobsCount() > 0 )
897 {
898 setSceneState( Updating );
899 return;
900 }
901 }
902
903 setSceneState( Ready );
904}
905
906void Qgs3DMapScene::onSkyboxSettingsChanged()
907{
908 QgsSkyboxSettings skyboxSettings = mMap.skyboxSettings();
909 if ( mSkybox )
910 {
911 mSkybox->deleteLater();
912 mSkybox = nullptr;
913 }
914
915 mEngine->setFrustumCullingEnabled( !mMap.isSkyboxEnabled() );
916
917 if ( mMap.isSkyboxEnabled() )
918 {
919 QMap<QString, QString> faces;
920 switch ( skyboxSettings.skyboxType() )
921 {
923 faces = skyboxSettings.cubeMapFacesPaths();
924 mSkybox = new QgsCubeFacesSkyboxEntity(
925 faces[QStringLiteral( "posX" )], faces[QStringLiteral( "posY" )], faces[QStringLiteral( "posZ" )],
926 faces[QStringLiteral( "negX" )], faces[QStringLiteral( "negY" )], faces[QStringLiteral( "negZ" )],
927 this
928 );
929 break;
931 mSkybox = new QgsPanoramicSkyboxEntity( skyboxSettings.panoramicTexturePath(), this );
932 break;
933 }
934 }
935}
936
937void Qgs3DMapScene::onShadowSettingsChanged()
938{
939 QgsFrameGraph *frameGraph = mEngine->frameGraph();
940
941 const QList<QgsLightSource *> lightSources = mMap.lightSources();
942 QList<QgsDirectionalLightSettings *> directionalLightSources;
943 for ( QgsLightSource *source : lightSources )
944 {
945 if ( source->type() == Qgis::LightSourceType::Directional )
946 {
947 directionalLightSources << qgis::down_cast<QgsDirectionalLightSettings *>( source );
948 }
949 }
950
951 QgsShadowSettings shadowSettings = mMap.shadowSettings();
952 int selectedLight = shadowSettings.selectedDirectionalLight();
953 if ( shadowSettings.renderShadows() && selectedLight >= 0 && selectedLight < directionalLightSources.count() )
954 {
955 frameGraph->setShadowRenderingEnabled( true );
956 frameGraph->setShadowBias( shadowSettings.shadowBias() );
957 frameGraph->setShadowMapResolution( shadowSettings.shadowMapResolution() );
958 QgsDirectionalLightSettings light = *directionalLightSources.at( selectedLight );
959 frameGraph->setupDirectionalLight( light, shadowSettings.maximumShadowRenderingDistance() );
960 }
961 else
962 frameGraph->setShadowRenderingEnabled( false );
963}
964
965void Qgs3DMapScene::onAmbientOcclusionSettingsChanged()
966{
967 QgsFrameGraph *frameGraph = mEngine->frameGraph();
968 QgsAmbientOcclusionSettings ambientOcclusionSettings = mMap.ambientOcclusionSettings();
969 frameGraph->setAmbientOcclusionEnabled( ambientOcclusionSettings.isEnabled() );
970 frameGraph->setAmbientOcclusionRadius( ambientOcclusionSettings.radius() );
971 frameGraph->setAmbientOcclusionIntensity( ambientOcclusionSettings.intensity() );
972 frameGraph->setAmbientOcclusionThreshold( ambientOcclusionSettings.threshold() );
973}
974
975void Qgs3DMapScene::onDebugShadowMapSettingsChanged()
976{
978}
979
980void Qgs3DMapScene::onDebugDepthMapSettingsChanged()
981{
983}
984
985void Qgs3DMapScene::onDebugOverlayEnabledChanged()
986{
988 mEngine->renderSettings()->setRenderPolicy( mMap.isDebugOverlayEnabled() ? Qt3DRender::QRenderSettings::Always : Qt3DRender::QRenderSettings::OnDemand );
989}
990
991void Qgs3DMapScene::onEyeDomeShadingSettingsChanged()
992{
993 bool edlEnabled = mMap.eyeDomeLightingEnabled();
994 double edlStrength = mMap.eyeDomeLightingStrength();
995 double edlDistance = mMap.eyeDomeLightingDistance();
996 mEngine->frameGraph()->setupEyeDomeLighting( edlEnabled, edlStrength, edlDistance );
997}
998
999void Qgs3DMapScene::onCameraMovementSpeedChanged()
1000{
1001 mCameraController->setCameraMovementSpeed( mMap.cameraMovementSpeed() );
1002}
1003
1004void Qgs3DMapScene::onCameraNavigationModeChanged()
1005{
1006 mCameraController->setCameraNavigationMode( mMap.cameraNavigationMode() );
1007}
1008
1010{
1011 QVector<QString> notParsedLayers;
1012 Qgs3DSceneExporter exporter;
1013
1014 exporter.setTerrainResolution( exportSettings.terrrainResolution() );
1015 exporter.setSmoothEdges( exportSettings.smoothEdges() );
1016 exporter.setExportNormals( exportSettings.exportNormals() );
1017 exporter.setExportTextures( exportSettings.exportTextures() );
1018 exporter.setTerrainTextureResolution( exportSettings.terrainTextureResolution() );
1019 exporter.setScale( exportSettings.scale() );
1020
1021 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
1022 {
1023 QgsMapLayer *layer = it.key();
1024 Qt3DCore::QEntity *rootEntity = it.value();
1025 Qgis::LayerType layerType = layer->type();
1026 switch ( layerType )
1027 {
1029 if ( !exporter.parseVectorLayerEntity( rootEntity, qobject_cast<QgsVectorLayer *>( layer ) ) )
1030 notParsedLayers.push_back( layer->name() );
1031 break;
1040 notParsedLayers.push_back( layer->name() );
1041 break;
1042 }
1043 }
1044
1045 if ( mTerrain )
1046 exporter.parseTerrain( mTerrain, "Terrain" );
1047
1048 exporter.save( exportSettings.sceneName(), exportSettings.sceneFolderPath() );
1049
1050 if ( !notParsedLayers.empty() )
1051 {
1052 QString message = tr( "The following layers were not exported:" ) + "\n";
1053 for ( const QString &layerName : notParsedLayers )
1054 message += layerName + "\n";
1055 QgsMessageOutput::showMessage( tr( "3D exporter warning" ), message, QgsMessageOutput::MessageText );
1056 }
1057}
1058
1059QVector<const QgsChunkNode *> Qgs3DMapScene::getLayerActiveChunkNodes( QgsMapLayer *layer )
1060{
1061 QVector<const QgsChunkNode *> chunks;
1062 if ( !mLayerEntities.contains( layer ) )
1063 return chunks;
1064 if ( QgsChunkedEntity *c = qobject_cast<QgsChunkedEntity *>( mLayerEntities[layer] ) )
1065 {
1066 const QList<QgsChunkNode *> activeNodes = c->activeNodes();
1067 for ( QgsChunkNode *n : activeNodes )
1068 chunks.push_back( n );
1069 }
1070 return chunks;
1071}
1072
1074{
1075 return mMap.extent();
1076}
1077
1079{
1080 double yMin = std::numeric_limits<double>::max();
1081 double yMax = std::numeric_limits<double>::lowest();
1082 if ( mMap.terrainRenderingEnabled() && mTerrain )
1083 {
1084 const QgsBox3D box3D = mTerrain->rootNode()->box3D();
1085 yMin = std::min( yMin, box3D.zMinimum() );
1086 yMax = std::max( yMax, box3D.zMaximum() );
1087 }
1088
1089 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); it++ )
1090 {
1091 QgsMapLayer *layer = it.key();
1092 switch ( layer->type() )
1093 {
1095 {
1096 QgsPointCloudLayer *pcl = qobject_cast<QgsPointCloudLayer *>( layer );
1097 QgsDoubleRange zRange = pcl->elevationProperties()->calculateZRange( pcl );
1098 yMin = std::min( yMin, zRange.lower() );
1099 yMax = std::max( yMax, zRange.upper() );
1100 break;
1101 }
1103 {
1104 QgsMeshLayer *meshLayer = qobject_cast<QgsMeshLayer *>( layer );
1105 QgsAbstract3DRenderer *renderer3D = meshLayer->renderer3D();
1106 if ( renderer3D )
1107 {
1108 QgsMeshLayer3DRenderer *meshLayerRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer3D );
1109 const int verticalGroupDatasetIndex = meshLayerRenderer->symbol()->verticalDatasetGroupIndex();
1110 const QgsMeshDatasetGroupMetadata verticalGroupMetadata = meshLayer->datasetGroupMetadata( verticalGroupDatasetIndex );
1111 const double verticalScale = meshLayerRenderer->symbol()->verticalScale();
1112 yMin = std::min( yMin, verticalGroupMetadata.minimum() * verticalScale );
1113 yMax = std::max( yMax, verticalGroupMetadata.maximum() * verticalScale );
1114 }
1115 break;
1116 }
1118 {
1119 QgsTiledSceneLayer *sceneLayer = qobject_cast<QgsTiledSceneLayer *>( layer );
1120 const QgsDoubleRange zRange = sceneLayer->elevationProperties()->calculateZRange( sceneLayer );
1121 if ( !zRange.isInfinite() && !zRange.isEmpty() )
1122 {
1123 yMin = std::min( yMin, zRange.lower() );
1124 yMax = std::max( yMax, zRange.upper() );
1125 }
1126 break;
1127 }
1134 break;
1135 }
1136 }
1137 const QgsDoubleRange yRange( std::min( yMin, std::numeric_limits<double>::max() ), std::max( yMax, std::numeric_limits<double>::lowest() ) );
1138 return yRange.isEmpty() ? QgsDoubleRange() : yRange;
1139}
1140
1141QMap<QString, Qgs3DMapScene *> Qgs3DMapScene::openScenes()
1142{
1143 return sOpenScenesFunction();
1144}
1145
1146void Qgs3DMapScene::addCameraRotationCenterEntity( QgsCameraController *controller )
1147{
1148 mEntityRotationCenter = new Qt3DCore::QEntity;
1149
1150 Qt3DCore::QTransform *trRotationCenter = new Qt3DCore::QTransform;
1151 mEntityRotationCenter->addComponent( trRotationCenter );
1152 Qt3DExtras::QPhongMaterial *materialRotationCenter = new Qt3DExtras::QPhongMaterial;
1153 materialRotationCenter->setAmbient( Qt::blue );
1154 mEntityRotationCenter->addComponent( materialRotationCenter );
1155 Qt3DExtras::QSphereMesh *rendererRotationCenter = new Qt3DExtras::QSphereMesh;
1156 rendererRotationCenter->setRadius( 10 );
1157 mEntityRotationCenter->addComponent( rendererRotationCenter );
1158 mEntityRotationCenter->setEnabled( false );
1159 mEntityRotationCenter->setParent( this );
1160
1161 connect( controller, &QgsCameraController::cameraRotationCenterChanged, this, [trRotationCenter]( QVector3D center ) {
1162 trRotationCenter->setTranslation( center );
1163 } );
1164
1165 connect( &mMap, &Qgs3DMapSettings::showCameraRotationCenterChanged, this, [this] {
1166 mEntityRotationCenter->setEnabled( mMap.showCameraRotationCenter() );
1167 } );
1168}
1169
1170void Qgs3DMapScene::on3DAxisSettingsChanged()
1171{
1172 if ( m3DAxis )
1173 {
1174 m3DAxis->onAxisSettingsChanged();
1175 }
1176 else
1177 {
1178 if ( QgsWindow3DEngine *engine = dynamic_cast<QgsWindow3DEngine *>( mEngine ) )
1179 {
1180 m3DAxis = new Qgs3DAxis( static_cast<Qgs3DMapCanvas *>( engine->window() ), engine->root(), this, mCameraController, &mMap );
1181 }
1182 }
1183}
1184
1185void Qgs3DMapScene::onOriginChanged()
1186{
1187 const QList<QgsGeoTransform *> geoTransforms = findChildren<QgsGeoTransform *>();
1188 for ( QgsGeoTransform *transform : geoTransforms )
1189 {
1190 transform->setOrigin( mMap.origin() );
1191 }
1192
1193 mCameraController->setOrigin( mMap.origin() );
1194}
1195
1196void Qgs3DMapScene::handleClippingOnEntity( QEntity *entity ) const
1197{
1198 if ( mClipPlanesEquations.isEmpty() ) // no clip plane equations, disable clipping
1199 {
1200 for ( QgsMaterial *material : entity->componentsOfType<QgsMaterial>() )
1201 {
1202 material->disableClipping();
1203 }
1204 }
1205 else // enable clipping
1206 {
1207 for ( QgsMaterial *material : entity->componentsOfType<QgsMaterial>() )
1208 {
1209 material->enableClipping( mClipPlanesEquations );
1210 }
1211 }
1212
1213 // recursive call
1214 // enable or disable clipping on the children accordingly
1215 for ( QObject *child : entity->children() )
1216 {
1217 Qt3DCore::QEntity *childEntity = qobject_cast<Qt3DCore::QEntity *>( child );
1218 if ( childEntity )
1219 {
1220 handleClippingOnEntity( childEntity );
1221 }
1222 }
1223}
1224
1225void Qgs3DMapScene::handleClippingOnAllEntities() const
1226{
1227 // Need to loop mLayerEntities instead of mSceneEntities to handle entities
1228 // which do no inherit from Qgs3DMapSceneEntity. For example, mesh entities.
1229 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
1230 {
1231 handleClippingOnEntity( it.value() );
1232 }
1233 if ( mTerrain )
1234 {
1235 handleClippingOnEntity( mTerrain );
1236 }
1237}
1238
1239void Qgs3DMapScene::enableClipping( const QList<QVector4D> &clipPlaneEquations )
1240{
1241 if ( clipPlaneEquations.size() > mMaxClipPlanes )
1242 {
1243 QgsDebugMsgLevel( QStringLiteral( "Qgs3DMapScene::enableClipping: it is not possible to use more than %1 clipping planes." ).arg( mMaxClipPlanes ), 2 );
1244 }
1245 mClipPlanesEquations = clipPlaneEquations.mid( 0, mMaxClipPlanes );
1246
1247 // enable the clip planes on the framegraph
1248 QgsFrameGraph *frameGraph = mEngine->frameGraph();
1249 frameGraph->addClipPlanes( clipPlaneEquations.size() );
1250
1251 // Enable the clip planes for the material of each entity.
1252 handleClippingOnAllEntities();
1253}
1254
1256{
1257 mClipPlanesEquations.clear();
1258
1259 // disable the clip planes on the framegraph
1260 QgsFrameGraph *frameGraph = mEngine->frameGraph();
1261 frameGraph->removeClipPlanes();
1262
1263 // Disable the clip planes for the material of each entity.
1264 handleClippingOnAllEntities();
1265}
1266
1267void Qgs3DMapScene::onStopUpdatesChanged()
1268{
1269 mSceneUpdatesEnabled = !mMap.stopUpdates();
1270}
LayerType
Types of layers that can be added to a map.
Definition qgis.h:169
@ Group
Composite group layer. Added in QGIS 3.24.
@ Plugin
Plugin based layer.
@ TiledScene
Tiled scene layer. Added in QGIS 3.34.
@ Annotation
Contains freeform, georeferenced annotations. Added in QGIS 3.16.
@ Vector
Vector layer.
@ VectorTile
Vector tile layer. Added in QGIS 3.14.
@ Mesh
Mesh layer. Added in QGIS 3.2.
@ Raster
Raster layer.
@ PointCloud
Point cloud layer. Added in QGIS 3.18.
@ Directional
Directional light source.
void onAxisSettingsChanged()
Force update of the axis and the viewport when a setting has changed.
Manages the various settings the user can choose from when exporting a 3D scene 3.
bool exportNormals() const
Returns whether normals will be exported.
int terrrainResolution() const
Returns the terrain resolution.
QString sceneFolderPath() const
Returns the scene folder path.
float scale() const
Returns the scale of the exported model.
int terrainTextureResolution() const
Returns the terrain texture resolution.
QString sceneName() const
Returns the scene name.
bool smoothEdges() const
Returns whether triangles edges will look smooth.
bool exportTextures() const
Returns whether textures will be exported.
QVector< const QgsChunkNode * > getLayerActiveChunkNodes(QgsMapLayer *layer)
Returns the active chunk nodes of layer.
void exportScene(const Qgs3DMapExportSettings &exportSettings)
Exports the scene according to the scene export settings.
void terrainPendingJobsCountChanged()
Emitted when the number of terrain's pending jobs changes.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
static std::function< QMap< QString, Qgs3DMapScene * >()> sOpenScenesFunction
Static function for returning open 3D map scenes.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes.
void setViewFrom2DExtent(const QgsRectangle &extent)
Resets camera view to show the extent extent (top view)
void disableClipping()
Disables OpenGL clipping.
Qgs3DMapScene(Qgs3DMapSettings &map, QgsAbstract3DEngine *engine)
Constructs a 3D scene based on map settings and Qt 3D renderer configuration.
QgsAbstract3DEngine * engine() const
Returns the abstract 3D engine.
void gpuMemoryLimitReached()
Emitted when one of the entities reaches its GPU memory limit and it is not possible to lower the GPU...
QgsDoubleRange elevationRange() const
Returns the scene's elevation range.
QgsCameraController * cameraController() const
Returns camera controller.
SceneState
Enumeration of possible states of the 3D scene.
@ Ready
The scene is fully loaded/updated.
@ Updating
The scene is still being loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
void updateTemporal()
Updates the temporale entities.
static Q_DECL_DEPRECATED QMap< QString, Qgs3DMapScene * > openScenes()
Returns a map of 3D map scenes (by name) open in the QGIS application.
void totalPendingJobsCountChanged()
Emitted when the total number of pending jobs changes.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is activated or deactivated.
QgsRectangle sceneExtent() const
Returns the scene extent in the map's CRS.
void sceneStateChanged()
Emitted when the scene's state has changed.
int terrainPendingJobsCount() const
Returns number of pending jobs of the terrain entity.
QList< QgsMapLayer * > layers() const
Returns the layers that contain chunked entities.
QVector< QgsPointXY > viewFrustum2DExtent() const
Calculates the 2D extent viewed by the 3D camera as the vertices of the viewed trapezoid.
void enableClipping(const QList< QVector4D > &clipPlaneEquations)
Enables OpenGL clipping based on the planes equations defined in clipPlaneEquations.
float worldSpaceError(float epsilon, float distance) const
Given screen error (in pixels) and distance from camera (in 3D world coordinates),...
void terrainEntityChanged()
Emitted when the current terrain entity is replaced by a new one.
void viewZoomFull()
Resets camera view to show the whole scene (top view)
void extentChanged()
Emitted when the 3d view's 2d extent has changed.
bool isDebugOverlayEnabled() const
Returns whether debug overlay is enabled.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
void originChanged()
Emitted when the world's origin point has been shifted.
void eyeDomeLightingDistanceChanged()
Emitted when the eye dome lighting distance has changed.
void terrainShadingChanged()
Emitted when terrain shading enabled flag or terrain shading material has changed.
QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords) const
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x,...
double cameraMovementSpeed() const
Returns the camera movement speed.
Qt3DRender::QCameraLens::ProjectionType projectionType() const
Returns the camera lens' projection type.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool isSkyboxEnabled() const
Returns whether the skybox is enabled.
void debugDepthMapSettingsChanged()
Emitted when depth map debugging has changed.
Qgis::NavigationMode cameraNavigationMode() const
Returns the navigation mode used by the camera.
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
void backgroundColorChanged()
Emitted when the background color has changed.
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool showCameraViewCenter() const
Returns whether to show camera's view center as a sphere (for debugging)
void showCameraRotationCenterChanged()
Emitted when the flag whether camera's rotation center is shown has changed.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
void cameraNavigationModeChanged()
Emitted when the camera navigation mode was changed.
void shadowSettingsChanged()
Emitted when shadow rendering settings are changed.
bool stopUpdates() const
Returns whether the scene updates on camera movement.
void eyeDomeLightingEnabledChanged()
Emitted when the flag whether eye dome lighting is used has changed.
void debugOverlayEnabledChanged(bool debugOverlayEnabled)
Emitted when the debug overaly is enabled or disabled.
void skyboxSettingsChanged()
Emitted when skybox settings are changed.
QgsShadowSettings shadowSettings() const
Returns the current configuration of shadows.
QList< QgsLightSource * > lightSources() const
Returns list of directional light sources defined in the scene.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
void projectionTypeChanged()
Emitted when the camera lens projection type changes.
float fieldOfView() const
Returns the camera lens' field of view.
QgsAmbientOcclusionSettings ambientOcclusionSettings() const
Returns the current configuration of screen space ambient occlusion.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
void stopUpdatesChanged()
Emitted when the flag whether to keep updating scene has changed.
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image)
void lightSourcesChanged()
Emitted when any of the light source settings in the map changes.
void showLightSourceOriginsChanged()
Emitted when the flag whether light source origins are shown has changed.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
QColor backgroundColor() const
Returns background color of the 3D map view.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
double debugShadowMapSize() const
Returns the size of the shadow map preview.
QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords) const
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x,...
bool showTerrainBoundingBoxes() const
Returns whether to display bounding boxes of terrain tiles (for debugging)
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is enabled or disabled.
void axisSettingsChanged()
Emitted when 3d axis rendering settings are changed.
void ambientOcclusionSettingsChanged()
Emitted when ambient occlusion rendering settings are changed.
void layersChanged()
Emitted when the list of map layers for 3d rendering has changed.
void eyeDomeLightingStrengthChanged()
Emitted when the eye dome lighting strength has changed.
QgsSkyboxSettings skyboxSettings() const
Returns the current configuration of the skybox.
void cameraMovementSpeedChanged()
Emitted when the camera movement speed was changed.
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
bool isFpsCounterEnabled() const
Returns whether FPS counter label is enabled.
void fieldOfViewChanged()
Emitted when the camera lens field of view changes.
QList< QgsMapLayer * > layers() const
Returns the list of 3D map layers to be rendered in the scene.
void terrainGeneratorChanged()
Emitted when the terrain generator has changed.
void debugShadowMapSettingsChanged()
Emitted when shadow map debugging has changed.
void showCameraViewCenterChanged()
Emitted when the flag whether camera's view center is shown has changed.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
bool showCameraRotationCenter() const
Returns whether to show camera's rotation center as a sphere (for debugging)
Entity that handles the exporting of 3D scene.
void save(const QString &sceneName, const QString &sceneFolderPath, int precision=6)
Saves the scene to a .obj file.
void setExportTextures(bool exportTextures)
Sets whether the textures will be exported.
void parseTerrain(QgsTerrainEntity *terrain, const QString &layer)
Creates terrain export objects from the terrain entity.
void setTerrainResolution(int resolution)
Sets the terrain resolution.
void setTerrainTextureResolution(int resolution)
Sets the terrain texture resolution.
bool parseVectorLayerEntity(Qt3DCore::QEntity *entity, QgsVectorLayer *layer)
Creates necessary export objects from entity if it represents valid vector layer entity Returns false...
void setScale(float scale)
Sets the scale of the exported 3D model.
void setExportNormals(bool exportNormals)
Sets whether the normals will be exported.
void setSmoothEdges(bool smoothEdges)
Sets whether the triangles will look smooth.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
void sizeChanged()
Emitted after a call to setSize()
virtual QSurface * surface() const =0
Returns the surface of the engine.
virtual Qt3DRender::QCamera * camera()=0
Returns pointer to the engine's camera entity.
virtual void setClearColor(const QColor &color)=0
Sets background color of the scene.
virtual void setFrustumCullingEnabled(bool enabled)=0
Sets whether frustum culling is enabled (this should make rendering faster by not rendering entities ...
QgsFrameGraph * frameGraph()
Returns the shadow rendering frame graph object used to render the scene.
virtual QSize size() const =0
Returns size of the engine's rendering area in pixels.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
Base class for all renderers that may to participate in 3D view.
virtual QString type() const =0
Returns unique identifier of the renderer class (used to identify subclass)
virtual Qt3DCore::QEntity * createEntity(Qgs3DMapSettings *map) const =0
Returns a 3D entity that will be used to show renderer's data in 3D scene.
double maximumGroundError() const
Returns the maximum ground error of terrain tiles in world units.
int mapTileResolution() const
Returns the resolution (in pixels) of the texture of a terrain tile.
class containing the configuration of ambient occlusion rendering 3
float radius() const
Returns the radius parameter of the ambient occlusion effect.
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
float intensity() const
Returns the shading factor of the ambient occlusion effect.
float threshold() const
Returns at what amount of occlusion the effect will kick in.
static QgsSourceCache * sourceCache()
Returns the application's source cache, used for caching embedded and remote source strings as local ...
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:43
double zMaximum() const
Returns the maximum z value.
Definition qgsbox3d.h:274
double zMinimum() const
Returns the minimum z value.
Definition qgsbox3d.h:267
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
float distance() const
Returns distance of the camera from the point it is looking at.
void setCameraNavigationMode(Qgis::NavigationMode navigationMode)
Sets the navigation mode used by the camera controller.
void cameraChanged()
Emitted when camera has been updated.
void frameTriggered(float dt)
Called internally from 3D scene when a new frame is generated. Updates camera according to keyboard/m...
void resetView(float distance)
Move camera back to the initial position (looking down towards origin of world's coordinates)
void setViewFromTop(float worldX, float worldY, float distance, float yaw=0)
Sets camera to look down towards given point in world coordinate, in given distance from plane with z...
void setOrigin(const QgsVector3D &origin)
Reacts to the shift of origin of the scene, updating camera pose and any other member variables so th...
void setCameraMovementSpeed(double movementSpeed)
Sets the camera movement speed.
void cameraRotationCenterChanged(QVector3D position)
Emitted when the camera rotation center changes.
A skybox constructed from a 6 cube faces.
QgsRange which stores a range of double values.
Definition qgsrange.h:231
bool isInfinite() const
Returns true if the range consists of all possible values.
Definition qgsrange.h:285
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void removeClipPlanes()
Disables OpenGL clipping.
void setShadowBias(float shadowBias)
Sets the shadow bias value.
void setupShadowMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the shadow map debugging view port.
void setShadowMapResolution(int resolution)
Sets the resolution of the shadow map.
void setAmbientOcclusionIntensity(float intensity)
Sets the ambient occlusion intensity.
Qt3DRender::QLayer * transparentObjectLayer()
Returns a layer object used to indicate that the object is transparent.
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setShadowRenderingEnabled(bool enabled)
Sets whether the shadow rendering is enabled.
void setupDepthMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the depth map debugging view port.
void setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance)
Sets shadow rendering to use a directional light.
void setAmbientOcclusionThreshold(float threshold)
Sets the ambient occlusion threshold.
void setupEyeDomeLighting(bool enabled, double strength, int distance)
Sets eye dome lighting shading related settings.
void setAmbientOcclusionEnabled(bool enabled)
Sets whether Screen Space Ambient Occlusion will be enabled.
void setAmbientOcclusionRadius(float radius)
Sets the ambient occlusion radius.
virtual QgsDoubleRange calculateZRange(QgsMapLayer *layer) const
Attempts to calculate the overall elevation or z range for the specified layer, using the settings de...
Base class for storage of map layer temporal properties.
Base class for all map layer types.
Definition qgsmaplayer.h:76
QString name
Definition qgsmaplayer.h:80
QgsAbstract3DRenderer * renderer3D() const
Returns 3D renderer associated with the layer.
void request3DUpdate()
Signal emitted when a layer requires an update in any 3D maps.
void renderer3DChanged()
Signal emitted when 3D renderer associated with the layer has changed.
Qgis::LayerType type
Definition qgsmaplayer.h:86
void rendererChanged()
Signal emitted when renderer is changed.
virtual QgsMapLayerTemporalProperties * temporalProperties()
Returns the layer's temporal properties.
void layerModified()
Emitted when modifications has been done on layer.
double verticalScale() const
Returns mesh vertical scale.
int verticalDatasetGroupIndex() const
Returns the index of the dataset group that will be used to render the vertical component of the 3D m...
void setMaximumTextureSize(int maximumTextureSize)
Sets the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE value t...
QgsMesh3DSymbol * clone() const override SIP_FACTORY
Returns a new instance of the symbol with the same settings.
QgsMeshDatasetGroupMetadata is a collection of dataset group metadata such as whether the data is vec...
double minimum() const
Returns minimum scalar value/vector magnitude present for whole dataset group.
double maximum() const
Returns maximum scalar value/vector magnitude present for whole dataset group.
3D renderer that renders all mesh triangles of a mesh layer.
void setSymbol(QgsMesh3DSymbol *symbol)
Sets 3D symbol associated with the renderer.
const QgsMesh3DSymbol * symbol() const
Returns 3D symbol associated with the renderer.
void setLayer(QgsMeshLayer *layer)
Sets vector layer associated with the renderer.
Represents a mesh layer supporting display of data on structured or unstructured meshes.
QgsMeshDatasetGroupMetadata datasetGroupMetadata(const QgsMeshDatasetIndex &index) const
Returns the dataset groups metadata.
virtual void showMessage(bool blocking=true)=0
display the message to the user and deletes itself
A skybox constructed from a panoramic image.
void setViewportSize(const QSizeF size)
Set the size of the view port.
Qgis::Point3DShape shape() const
Returns 3D shape for points.
QVariant shapeProperty(const QString &property) const
Returns the value for a specific shape property.
3D renderer that renders all points from a point cloud layer
void setLayer(QgsPointCloudLayer *layer)
Sets point cloud layer associated with the renderer.
Represents a map layer supporting display of point clouds.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
void subsetStringChanged()
Emitted when the layer's subset string has changed.
A class to represent a 2D point.
Definition qgspointxy.h:60
double y
Definition qgspointxy.h:64
double x
Definition qgspointxy.h:63
A template based class for storing ranges (lower to upper values).
Definition qgsrange.h:46
T lower() const
Returns the lower bound of the range.
Definition qgsrange.h:78
T upper() const
Returns the upper bound of the range.
Definition qgsrange.h:85
bool isEmpty() const
Returns true if the range is empty, ie the lower bound equals (or exceeds) the upper bound and either...
Definition qgsrange.h:125
A representation of a ray in 3D.
Definition qgsray3d.h:31
A rectangle specified with double values.
double xMinimum
double yMinimum
double xMaximum
double yMaximum
QgsPointXY center
QList< QgsRuleBased3DRenderer::Rule * > RuleList
class containing the configuration of shadows rendering 3
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
Contains the configuration of a skybox entity.
QMap< QString, QString > cubeMapFacesPaths() const
Returns a map containing the path of each texture specified by the user.
QgsSkyboxEntity::SkyboxType skyboxType() const
Returns the type of the skybox.
QString panoramicTexturePath() const
Returns the panoramic texture path of a skybox of type "Panormaic skybox".
void remoteSourceFetched(const QString &url)
Emitted when the cache has finished retrieving a 3D model from a remote url.
virtual QgsBox3D rootChunkBox3D(const Qgs3DMapSettings &map) const
Returns 3D box (in map coordinates) of the root chunk.
virtual float rootChunkError(const Qgs3DMapSettings &map) const
Returns error of the root chunk in world coordinates.
virtual QgsRectangle rootChunkExtent() const =0
extent of the terrain's root chunk in terrain's CRS
void setLayer(QgsTiledSceneLayer *layer)
Sets tiled scene layer associated with the renderer.
Represents a map layer supporting display of tiled scene objects.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double precisi...
Definition qgsvector3d.h:31
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:50
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:52
double x() const
Returns X coordinate.
Definition qgsvector3d.h:48
3D renderer that renders all features of a vector layer with the same 3D symbol.
Represents a vector layer which manages a vector based data sets.
Q_INVOKABLE Qgis::GeometryType geometryType() const
Returns point, line or polygon.
void selectionChanged(const QgsFeatureIds &selected, const QgsFeatureIds &deselected, bool clearAndSelect)
Emitted when selection was changed.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
bool qgsFloatNear(float a, float b, float epsilon=4 *FLT_EPSILON)
Compare two floats (but allow some difference)
Definition qgis.h:6035
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:39