QGIS API Documentation 4.1.0-Master (3b8ef1f72a3)
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qgs3dmapscene.cpp
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1/***************************************************************************
2 qgs3dmapscene.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dmapscene.h"
17
18#include <limits>
19
20#include "qgs3daxis.h"
22#include "qgs3dmapsettings.h"
23#include "qgs3dsceneexporter.h"
24#include "qgs3dutils.h"
25#include "qgsaabb.h"
26#include "qgsabstract3dengine.h"
30#include "qgsannotationlayer.h"
32#include "qgsapplication.h"
33#include "qgscameracontroller.h"
34#include "qgschunkedentity.h"
35#include "qgschunknode.h"
36#include "qgseventtracing.h"
38#include "qgsframegraph.h"
39#include "qgsgeotransform.h"
42#include "qgslightsource.h"
43#include "qgslinematerial_p.h"
44#include "qgslogger.h"
47#include "qgsmaterial.h"
48#include "qgsmeshlayer.h"
50#include "qgsmessageoutput.h"
53#include "qgspoint3dsymbol.h"
54#include "qgspointcloudlayer.h"
58#include "qgsshadowrenderview.h"
59#include "qgsskyboxentity.h"
60#include "qgsskyboxsettings.h"
61#include "qgssourcecache.h"
62#include "qgsterrainentity.h"
63#include "qgsterraingenerator.h"
64#include "qgstiledscenelayer.h"
66#include "qgsvectorlayer.h"
68#include "qgswindow3dengine.h"
69
70#include <QOpenGLContext>
71#include <QOpenGLFunctions>
72#include <QString>
73#include <QSurface>
74#include <QTimer>
75#include <QUrl>
76#include <Qt3DExtras/QDiffuseSpecularMaterial>
77#include <Qt3DExtras/QForwardRenderer>
78#include <Qt3DExtras/QPhongAlphaMaterial>
79#include <Qt3DExtras/QPhongMaterial>
80#include <Qt3DExtras/QSphereMesh>
81#include <Qt3DLogic/QFrameAction>
82#include <Qt3DRender/QCamera>
83#include <Qt3DRender/QCullFace>
84#include <Qt3DRender/QDepthTest>
85#include <Qt3DRender/QEffect>
86#include <Qt3DRender/QMesh>
87#include <Qt3DRender/QRenderPass>
88#include <Qt3DRender/QRenderSettings>
89#include <Qt3DRender/QRenderState>
90#include <Qt3DRender/QSceneLoader>
91#include <Qt3DRender/QTechnique>
92#include <QtMath>
93
94#include "moc_qgs3dmapscene.cpp"
95
96using namespace Qt::StringLiterals;
97
98std::function<QMap<QString, Qgs3DMapScene *>()> Qgs3DMapScene::sOpenScenesFunction = [] { return QMap<QString, Qgs3DMapScene *>(); };
99
101 : mMap( map )
102 , mEngine( engine )
103{
104 connect( &map, &Qgs3DMapSettings::backgroundColorChanged, this, &Qgs3DMapScene::onBackgroundColorChanged );
105 onBackgroundColorChanged();
106
107 // The default render policy in Qt3D is "Always" - i.e. the 3D map scene gets refreshed up to 60 fps
108 // even if there's no change. Switching to "on demand" should only re-render when something has changed
109 // and we save quite a lot of resources
110 mEngine->renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::OnDemand );
111
112 QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );
113
114 // Get the maximum of clip planes available
115 mMaxClipPlanes = Qgs3DUtils::openGlMaxClipPlanes( mEngine->surface() );
116
117 // Camera
118 float aspectRatio = ( float ) viewportRect.width() / viewportRect.height();
119 mEngine->camera()->lens()->setPerspectiveProjection( mMap.fieldOfView(), aspectRatio, 10.f, 10000.0f );
120
121 mFrameAction = new Qt3DLogic::QFrameAction();
122 connect( mFrameAction, &Qt3DLogic::QFrameAction::triggered, this, &Qgs3DMapScene::onFrameTriggered );
123 addComponent( mFrameAction ); // takes ownership
124
125 // Camera controlling
126 mCameraController = new QgsCameraController( this ); // attaches to the scene
127
128 if ( mMap.sceneMode() == Qgis::SceneMode::Globe )
129 mCameraController->resetGlobe( 10'000'000 );
130 else
131 mCameraController->resetView( 1000 );
132
133 addCameraViewCenterEntity( mEngine->camera() );
134 addCameraRotationCenterEntity( mCameraController );
135 updateLights();
136
137 // create terrain entity
138
139 createTerrainDeferred();
140 connect( &map, &Qgs3DMapSettings::extentChanged, this, &Qgs3DMapScene::createTerrain );
141 connect( &map, &Qgs3DMapSettings::terrainGeneratorChanged, this, &Qgs3DMapScene::createTerrain );
142
143 connect( &map, &Qgs3DMapSettings::terrainSettingsChanged, this, &Qgs3DMapScene::createTerrain );
144
145 connect( &map, &Qgs3DMapSettings::terrainShadingChanged, this, &Qgs3DMapScene::createTerrain );
146 connect( &map, &Qgs3DMapSettings::lightSourcesChanged, this, &Qgs3DMapScene::updateLights );
147 connect( &map, &Qgs3DMapSettings::showLightSourceOriginsChanged, this, &Qgs3DMapScene::updateLights );
148 connect( &map, &Qgs3DMapSettings::fieldOfViewChanged, this, &Qgs3DMapScene::updateCameraLens );
149 connect( &map, &Qgs3DMapSettings::projectionTypeChanged, this, &Qgs3DMapScene::updateCameraLens );
150 connect( &map, &Qgs3DMapSettings::skyboxSettingsChanged, this, &Qgs3DMapScene::onSkyboxSettingsChanged );
151 connect( &map, &Qgs3DMapSettings::shadowSettingsChanged, this, &Qgs3DMapScene::onShadowSettingsChanged );
152 connect( &map, &Qgs3DMapSettings::ambientOcclusionSettingsChanged, this, &Qgs3DMapScene::onAmbientOcclusionSettingsChanged );
153 connect( &map, &Qgs3DMapSettings::eyeDomeLightingEnabledChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
154 connect( &map, &Qgs3DMapSettings::eyeDomeLightingStrengthChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
155 connect( &map, &Qgs3DMapSettings::eyeDomeLightingDistanceChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
156 connect( &map, &Qgs3DMapSettings::debugShadowMapSettingsChanged, this, &Qgs3DMapScene::onDebugShadowMapSettingsChanged );
157 connect( &map, &Qgs3DMapSettings::debugDepthMapSettingsChanged, this, &Qgs3DMapScene::onDebugDepthMapSettingsChanged );
159 connect( &map, &Qgs3DMapSettings::cameraMovementSpeedChanged, this, &Qgs3DMapScene::onCameraMovementSpeedChanged );
160 connect( &map, &Qgs3DMapSettings::cameraNavigationModeChanged, this, &Qgs3DMapScene::onCameraNavigationModeChanged );
161 connect( &map, &Qgs3DMapSettings::debugOverlayEnabledChanged, this, &Qgs3DMapScene::onDebugOverlayEnabledChanged );
162 connect( &map, &Qgs3DMapSettings::stopUpdatesChanged, this, &Qgs3DMapScene::onStopUpdatesChanged );
163 connect( &map, &Qgs3DMapSettings::show2DMapOverlayChanged, this, &Qgs3DMapScene::onShowMapOverlayChanged );
164 connect( &map, &Qgs3DMapSettings::viewFrustumVisualizationEnabledChanged, this, &Qgs3DMapScene::onShowMapOverlayChanged );
165
166 connect( &map, &Qgs3DMapSettings::axisSettingsChanged, this, &Qgs3DMapScene::on3DAxisSettingsChanged );
167
168 connect( &map, &Qgs3DMapSettings::originChanged, this, &Qgs3DMapScene::onOriginChanged );
169
170 connect( QgsApplication::sourceCache(), &QgsSourceCache::remoteSourceFetched, this, [this]( const QString &url ) {
171 const QList<QgsMapLayer *> modelVectorLayers = mModelVectorLayers;
172 for ( QgsMapLayer *layer : modelVectorLayers )
173 {
174 QgsAbstract3DRenderer *renderer = layer->renderer3D();
175 if ( renderer )
176 {
177 if ( renderer->type() == "vector"_L1 )
178 {
179 const QgsPoint3DSymbol *pointSymbol = static_cast<const QgsPoint3DSymbol *>( static_cast<QgsVectorLayer3DRenderer *>( renderer )->symbol() );
180 if ( pointSymbol && pointSymbol->shapeProperty( u"model"_s ).toString() == url )
181 {
182 removeLayerEntity( layer );
183 addLayerEntity( layer );
184 }
185 }
186 else if ( renderer->type() == "rulebased"_L1 )
187 {
188 const QgsRuleBased3DRenderer::RuleList rules = static_cast<QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
189 for ( const QgsRuleBased3DRenderer::Rule *rule : rules )
190 {
191 const QgsPoint3DSymbol *pointSymbol = dynamic_cast<const QgsPoint3DSymbol *>( rule->symbol() );
192 if ( pointSymbol && pointSymbol->shapeProperty( u"model"_s ).toString() == url )
193 {
194 removeLayerEntity( layer );
195 addLayerEntity( layer );
196 break;
197 }
198 }
199 }
200 }
201 }
202 } );
203
204 // listen to changes of layers in order to add/remove 3D renderer entities
205 connect( &map, &Qgs3DMapSettings::layersChanged, this, &Qgs3DMapScene::onLayersChanged );
206
207 connect( mCameraController, &QgsCameraController::cameraChanged, this, &Qgs3DMapScene::onCameraChanged );
208 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, this, &Qgs3DMapScene::onCameraChanged );
209
210 onSkyboxSettingsChanged();
211
212 // force initial update of chunked entities
213 onCameraChanged();
214 // force initial update of eye dome shading
215 onEyeDomeShadingSettingsChanged();
216 // force initial update of debugging setting of preview quads
217 onDebugShadowMapSettingsChanged();
218 onDebugDepthMapSettingsChanged();
219 // force initial update of ambient occlusion settings
220 onAmbientOcclusionSettingsChanged();
221
222 // timer used to refresh the map overlay every 250 ms while the camera is moving.
223 // schedule2DMapOverlayUpdate() is called to schedule the update.
224 // At the end of the delay, applyPendingOverlayUpdate() performs the update.
225 mOverlayUpdateTimer = new QTimer( this );
226 mOverlayUpdateTimer->setSingleShot( true );
227 mOverlayUpdateTimer->setInterval( 250 );
228 connect( mOverlayUpdateTimer, &QTimer::timeout, this, &Qgs3DMapScene::applyPendingOverlayUpdate );
229
230 // force initial update of map overlay entity
231 onShowMapOverlayChanged();
232
233 onCameraMovementSpeedChanged();
234
235 on3DAxisSettingsChanged();
236}
237
239{
240 if ( mMap.sceneMode() == Qgis::SceneMode::Globe )
241 {
242 mCameraController->resetGlobe( 10'000'000 );
243 return;
244 }
245
246 const QgsDoubleRange zRange = elevationRange();
247 const QgsRectangle extent = sceneExtent();
248 const double side = std::max( extent.width(), extent.height() );
249 double d = side / 2 / std::tan( cameraController()->camera()->fieldOfView() / 2 * M_PI / 180 );
250 d += zRange.isInfinite() ? 0. : zRange.upper();
251 mCameraController->resetView( static_cast<float>( d ) );
252}
253
255{
256 QgsPointXY center = extent.center();
257 const QgsVector3D origin = mMap.origin();
258
259 const QgsVector3D p1 = mMap.mapToWorldCoordinates( QgsVector3D( extent.xMinimum(), extent.yMinimum(), 0 ) );
260 const QgsVector3D p2 = mMap.mapToWorldCoordinates( QgsVector3D( extent.xMaximum(), extent.yMaximum(), 0 ) );
261
262 const double xSide = std::abs( p1.x() - p2.x() );
263 const double ySide = std::abs( p1.y() - p2.y() );
264 const double side = std::max( xSide, ySide );
265
266 const double fov = qDegreesToRadians( cameraController()->camera()->fieldOfView() );
267 double distance = side / 2.0f / std::tan( fov / 2.0f );
268
269 // adjust by elevation
270 const QgsDoubleRange zRange = elevationRange();
271 if ( !zRange.isInfinite() )
272 distance += zRange.upper();
273
274 // subtract map origin so coordinates are relative to it
275 // clang-format off
276 mCameraController->setViewFromTop(
277 static_cast<float>( center.x() - origin.x() ),
278 static_cast<float>( center.y() - origin.y() ),
279 static_cast<float>( distance )
280 );
281 // clang-format on
282}
283
284QVector<QgsPointXY> Qgs3DMapScene::viewFrustum2DExtent() const
285{
286 Qt3DRender::QCamera *camera = mCameraController->camera();
287 QVector<QgsPointXY> extent;
288 QVector<int> pointsOrder = { 0, 1, 3, 2 };
289 for ( int i : pointsOrder )
290 {
291 const QPoint p( ( ( i >> 0 ) & 1 ) ? 0 : mEngine->size().width(), ( ( i >> 1 ) & 1 ) ? 0 : mEngine->size().height() );
292 QgsRay3D ray = Qgs3DUtils::rayFromScreenPoint( p, mEngine->size(), camera );
293 QVector3D dir = ray.direction();
294 if ( dir.z() == 0.0 )
295 dir.setZ( 0.000001 );
296 double t = -ray.origin().z() / dir.z();
297 if ( t < 0 )
298 {
299 // If the projected point is on the back of the camera we choose the farthest point in the front
300 t = camera->farPlane();
301 }
302 else
303 {
304 // If the projected point is on the front of the camera we choose the closest between it and farthest point in the front
305 t = std::min<float>( t, camera->farPlane() );
306 }
307 QVector3D planePoint = ray.origin() + t * dir;
308 QgsVector3D pMap = mMap.worldToMapCoordinates( planePoint );
309 extent.push_back( QgsPointXY( pMap.x(), pMap.y() ) );
310 }
311 return extent;
312}
313
315{
316 int count = 0;
317 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
318 count += entity->pendingJobsCount();
319 return count;
320}
321
322double Qgs3DMapScene::worldSpaceError( double epsilon, double distance ) const
323{
324 Qt3DRender::QCamera *camera = mCameraController->camera();
325 const double fov = camera->fieldOfView();
326 const QSize size = mEngine->size();
327 const int screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
328
329 // see Qgs3DUtils::screenSpaceError() for the inverse calculation (world space error to screen space error)
330 // with explanation of the math.
331 const double frustumWidthAtDistance = 2 * distance * tan( fov / 2 );
332 const double err = frustumWidthAtDistance * epsilon / screenSizePx;
333 return err;
334}
335
336void Qgs3DMapScene::onCameraChanged()
337{
338 updateScene( true );
339 updateCameraNearFarPlanes();
340
341 onShadowSettingsChanged();
342
343 const QVector<QgsPointXY> extent2D = viewFrustum2DExtent();
344 emit viewed2DExtentFrom3DChanged( extent2D );
345 schedule2DMapOverlayUpdate();
346
347 // The magic to make things work better in large scenes (e.g. more than 50km across)
348 // is here: we will simply move the origin of the scene, and update transforms
349 // of the camera and all other entities. That should ensure we will not need to deal
350 // with large coordinates in 32-bit floats (and if we do have large coordinates,
351 // because the scene is far from the camera, we don't care, because those errors
352 // end up being tiny when viewed from far away).
353 constexpr float ORIGIN_SHIFT_THRESHOLD = 10'000;
354 if ( mSceneOriginShiftEnabled && mEngine->camera()->position().length() > ORIGIN_SHIFT_THRESHOLD )
355 {
356 const QgsVector3D newOrigin = mMap.origin() + QgsVector3D( mEngine->camera()->position() );
357 QgsDebugMsgLevel( u"Rebasing scene origin from %1 to %2"_s.arg( mMap.origin().toString( 1 ), newOrigin.toString( 1 ) ), 2 );
358 mMap.setOrigin( newOrigin );
359 }
360}
361
362bool Qgs3DMapScene::updateScene( bool forceUpdate )
363{
364 if ( !mSceneUpdatesEnabled )
365 {
366 QgsDebugMsgLevel( "Scene update skipped", 2 );
367 return false;
368 }
369
370 QgsEventTracing::ScopedEvent traceEvent( u"3D"_s, forceUpdate ? u"Force update scene"_s : u"Update scene"_s );
371
372 Qgs3DMapSceneEntity::SceneContext sceneContext;
373 Qt3DRender::QCamera *camera = mEngine->camera();
374 sceneContext.cameraFov = camera->fieldOfView();
375 sceneContext.cameraPos = camera->position();
376 const QSize size = mEngine->size();
377 sceneContext.screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
378
379 // Make our own projection matrix so that frustum culling done by the
380 // entities isn't dependent on the current near/far planes, which would then
381 // require multiple steps to stabilize.
382 // The matrix is constructed just like in QMatrix4x4::perspective() /
383 // ortho(), but for all elements involving the near and far plane, the limit
384 // of the expression with the far plane going to infinity is taken.
385 QMatrix4x4 projMatrix;
386 switch ( mMap.projectionType() )
387 {
388 case Qt3DRender::QCameraLens::PerspectiveProjection:
389 {
390 float fovRadians = ( camera->fieldOfView() / 2.0f ) * static_cast<float>( M_PI ) / 180.0f;
391 float fovCotan = std::cos( fovRadians ) / std::sin( fovRadians );
392 // clang-format off
393 projMatrix = {
394 fovCotan / camera->aspectRatio(), 0, 0, 0,
395 0, fovCotan, 0, 0,
396 0, 0, -1, -2,
397 0, 0, -1, 0
398 };
399 // clang-format on
400 break;
401 }
402 case Qt3DRender::QCameraLens::OrthographicProjection:
403 {
404 Qt3DRender::QCameraLens *lens = camera->lens();
405 // clang-format off
406 projMatrix = {
407 2.0f / ( lens->right() - lens->left() ), 0, 0, 0,
408 0, 2.0f / ( lens->top() - lens->bottom() ), 0, 0,
409 0, 0, 1, 0,
410 -( lens->left() + lens->right() ) / ( lens->right() - lens->left() ), -( lens->top() + lens->bottom() ) / ( lens->top() - lens->bottom() ), -1.0f, 1.0f
411 };
412 // clang-format on
413 break;
414 }
415 default:
416 QgsDebugError( "Unhandled 3D projection type" );
417 projMatrix = camera->projectionMatrix(); // Give up and use the current matrix
418 }
419 sceneContext.viewProjectionMatrix = projMatrix * camera->viewMatrix();
420
421
422 bool anyUpdated = false;
423 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
424 {
425 if ( forceUpdate || ( entity->isEnabled() && entity->needsUpdate() ) )
426 {
427 anyUpdated = true;
428 entity->handleSceneUpdate( sceneContext );
429 if ( entity->hasReachedGpuMemoryLimit() )
431 }
432 }
433
434 updateSceneState();
435
436 return anyUpdated;
437}
438
439bool Qgs3DMapScene::updateCameraNearFarPlanes()
440{
441 // Update near and far plane from the terrain.
442 // this needs to be done with great care as we have kind of circular dependency here:
443 // active nodes are culled based on the current frustum (which involves near + far plane)
444 // and then based on active nodes we set near and far plane.
445 //
446 // All of this is just heuristics assuming that all other stuff is being rendered somewhere
447 // around the area where the terrain is.
448 //
449 // Near/far plane is setup in order to make best use of the depth buffer to avoid:
450 // 1. precision errors - if the range is too great
451 // 2. unwanted clipping of scene - if the range is too small
452
453 Qt3DRender::QCamera *camera = cameraController()->camera();
454 QMatrix4x4 viewMatrix = camera->viewMatrix();
455 float fnear = 1e9;
456 float ffar = 0;
457
458 // Iterate all scene entities to make sure that they will not get
459 // clipped by the near or far plane
460 for ( Qgs3DMapSceneEntity *se : std::as_const( mSceneEntities ) )
461 {
462 const QgsRange<float> depthRange = se->getNearFarPlaneRange( viewMatrix );
463
464 fnear = std::min( fnear, depthRange.lower() );
465 ffar = std::max( ffar, depthRange.upper() );
466 }
467
468 if ( fnear < 1 )
469 fnear = 1; // does not really make sense to use negative far plane (behind camera)
470
471 // the update didn't work out... this can happen if the scene does not contain
472 // any Qgs3DMapSceneEntity. Use the scene extent to compute near and far planes
473 // as a fallback.
474 if ( fnear == 1e9 && ffar == 0 )
475 {
476 QgsDoubleRange sceneZRange = elevationRange();
477 sceneZRange = sceneZRange.isInfinite() ? QgsDoubleRange( 0.0, 0.0 ) : sceneZRange;
478 const QgsAABB sceneBbox = Qgs3DUtils::mapToWorldExtent( mMap.extent(), sceneZRange.lower(), sceneZRange.upper(), mMap.origin() );
479 Qgs3DUtils::computeBoundingBoxNearFarPlanes( sceneBbox, viewMatrix, fnear, ffar );
480 }
481
482 // when zooming in a lot, fnear can become smaller than ffar. This should not happen
483 if ( fnear > ffar )
484 std::swap( fnear, ffar );
485
486 // set near/far plane - with some tolerance in front/behind expected near/far planes
487 float newFar = ffar * 2;
488 float newNear = fnear / 2;
489 if ( !qgsFloatNear( newFar, camera->farPlane() ) || !qgsFloatNear( newNear, camera->nearPlane() ) )
490 {
491 camera->setFarPlane( newFar );
492 camera->setNearPlane( newNear );
493 return true;
494 }
495
496 return false;
497}
498
499void Qgs3DMapScene::onFrameTriggered( float dt )
500{
501 QgsEventTracing::addEvent( QgsEventTracing::EventType::Instant, u"3D"_s, u"Frame begins"_s );
502
503 mCameraController->frameTriggered( dt );
504
505 if ( updateScene() )
506 // If the scene was changed, node bboxes might have changed, so we need to
507 // update near/far planes.
508 updateCameraNearFarPlanes();
509
510 // lock changing the FPS counter to 5 fps
511 static int frameCount = 0;
512 static float accumulatedTime = 0.0f;
513
514 if ( !mMap.isFpsCounterEnabled() )
515 {
516 frameCount = 0;
517 accumulatedTime = 0;
518 return;
519 }
520
521 frameCount++;
522 accumulatedTime += dt;
523 if ( accumulatedTime >= 0.2f )
524 {
525 float fps = ( float ) frameCount / accumulatedTime;
526 frameCount = 0;
527 accumulatedTime = 0.0f;
528 emit fpsCountChanged( fps );
529 }
530}
531
532void Qgs3DMapScene::update2DMapOverlay( const QVector<QgsPointXY> &extent2DAsPoints )
533{
534 QgsFrameGraph *frameGraph = mEngine->frameGraph();
535 QgsOverlayTextureRenderView &overlayRenderView = frameGraph->overlayTextureRenderView();
536
537 if ( !mMap.is2DMapOverlayEnabled() )
538 {
539 if ( mMapOverlayEntity )
540 {
541 mMapOverlayEntity.reset();
542 }
543 overlayRenderView.setEnabled( mMap.debugShadowMapEnabled() || mMap.debugDepthMapEnabled() );
544 return;
545 }
546
547 if ( !mMapOverlayEntity )
548 {
549 QgsWindow3DEngine *engine = qobject_cast<QgsWindow3DEngine *>( mEngine );
550 mMapOverlayEntity.reset( new QgsMapOverlayEntity( engine, &overlayRenderView, &mMap, this ) );
551 mMapOverlayEntity->setEnabled( true );
552 overlayRenderView.setEnabled( true );
553 }
554
555
556 Qt3DRender::QCamera *camera = mEngine->camera();
557 const QgsVector3D extentCenter3D = mMap.worldToMapCoordinates( camera->position() );
558 const QgsPointXY extentCenter2D( extentCenter3D.x(), extentCenter3D.y() );
559
560 // Compute an extent that provides an overview around the camera position.
561 // When the view is from above (pitch near 0°), the scene's extent is reduced.
562 // As the pitch increases (up to 90°), a larger portion of the scene becomes visible.
563 // The smoothing factor allows reproducing the behavior of the maximum extent
564 // as the pitch changes. The calculated extent is bounded to prevent covering too large a scene.
565 double minHalfExtent = std::numeric_limits<double>::max();
566 double maxHalfExtent = 0.0;
567 for ( const QgsPointXY &extentPoint : extent2DAsPoints )
568 {
569 const double distance = extentCenter2D.distance( extentPoint );
570 minHalfExtent = std::min( minHalfExtent, distance );
571 maxHalfExtent = std::max( maxHalfExtent, distance );
572 }
573
574 const QgsRectangle fullExtent = sceneExtent();
575 const double sceneHalfExtent = 0.6 * std::max( fullExtent.width(), fullExtent.height() );
576
577 minHalfExtent = std::min( 50., minHalfExtent );
578 maxHalfExtent = std::min( 100., maxHalfExtent );
579 const double smoothFactor = std::sin( mCameraController->pitch() / 90.0 * M_PI_2 );
580
581 // Using the scene extent to prevent the image from becoming too wide when zooming out
582 const double adjustedHalfExtent = std::min( 3.0 * ( minHalfExtent + smoothFactor * maxHalfExtent ), sceneHalfExtent );
583
584 const QgsRectangle overviewExtent = QgsRectangle::fromCenterAndSize( extentCenter2D, adjustedHalfExtent, adjustedHalfExtent );
585 const bool showFrustum = mMap.viewFrustumVisualizationEnabled();
586 mMapOverlayEntity->update( overviewExtent, extent2DAsPoints, mCameraController->yaw(), showFrustum );
587}
588
589void Qgs3DMapScene::createTerrain()
590{
591 if ( mTerrain )
592 {
593 mSceneEntities.removeOne( mTerrain );
594
595 delete mTerrain;
596 mTerrain = nullptr;
597 }
598
599 if ( mGlobe )
600 {
601 mSceneEntities.removeOne( mGlobe );
602
603 delete mGlobe;
604 mGlobe = nullptr;
605 }
606
607 if ( !mTerrainUpdateScheduled )
608 {
609 // defer re-creation of terrain: there may be multiple invocations of this slot, so create the new entity just once
610 QTimer::singleShot( 0, this, &Qgs3DMapScene::createTerrainDeferred );
611 mTerrainUpdateScheduled = true;
612 setSceneState( Updating );
613 }
614 else
615 {
617 }
618}
619
620void Qgs3DMapScene::createTerrainDeferred()
621{
622 QgsChunkedEntity *terrainOrGlobe = nullptr;
623
624 if ( mMap.sceneMode() == Qgis::SceneMode::Globe && mMap.terrainRenderingEnabled() )
625 {
626 mGlobe = new QgsGlobeEntity( &mMap );
627 terrainOrGlobe = mGlobe;
628 }
629 else if ( mMap.sceneMode() == Qgis::SceneMode::Local && mMap.terrainRenderingEnabled() && mMap.terrainGenerator() )
630 {
631 double tile0width = mMap.terrainGenerator()->rootChunkExtent().width();
632 int maxZoomLevel = Qgs3DUtils::maxZoomLevel( tile0width, mMap.terrainSettings()->mapTileResolution(), mMap.terrainSettings()->maximumGroundError() );
633 const QgsBox3D rootBox3D = mMap.terrainGenerator()->rootChunkBox3D( mMap );
634 float rootError = mMap.terrainGenerator()->rootChunkError( mMap );
635 const QgsBox3D clippingBox3D( mMap.extent(), rootBox3D.zMinimum(), rootBox3D.zMaximum() );
636 mMap.terrainGenerator()->setupQuadtree( rootBox3D, rootError, maxZoomLevel, clippingBox3D );
637
638 mTerrain = new QgsTerrainEntity( &mMap );
639 terrainOrGlobe = mTerrain;
640 }
641
642 if ( terrainOrGlobe )
643 {
644 // The terrain is not added through addSceneEntity(), so we add the required QLayers here
645 QgsFrameGraph *frameGraph = mEngine->frameGraph();
646 terrainOrGlobe->addComponent( frameGraph->forwardRenderView().renderLayer() );
647 terrainOrGlobe->addComponent( frameGraph->shadowRenderView().entityCastingShadowsLayer() );
648
649 terrainOrGlobe->setParent( this );
650 terrainOrGlobe->setShowBoundingBoxes( mMap.showTerrainBoundingBoxes() );
651
652 mSceneEntities << terrainOrGlobe;
653
654 connect( terrainOrGlobe, &QgsChunkedEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
655 connect( terrainOrGlobe, &Qgs3DMapSceneEntity::newEntityCreated, this, [this]( Qt3DCore::QEntity *entity ) {
656 // let's make sure that any entity we're about to show has the right scene origin set
657 const QList<QgsGeoTransform *> transforms = entity->findChildren<QgsGeoTransform *>();
658 for ( QgsGeoTransform *transform : transforms )
659 {
660 transform->setOrigin( mMap.origin() );
661 }
662
663 // enable clipping on the terrain if necessary
664 handleClippingOnEntity( entity );
665 } );
666 }
667
668 // make sure that renderers for layers are re-created as well
669 const QList<QgsMapLayer *> layers = mMap.layers();
670 for ( QgsMapLayer *layer : layers )
671 {
672 // remove old entity - if any
673 removeLayerEntity( layer );
674
675 // add new entity - if any 3D renderer
676 addLayerEntity( layer );
677 }
678
680 onCameraChanged(); // force update of the new terrain
681 mTerrainUpdateScheduled = false;
682}
683
684void Qgs3DMapScene::onBackgroundColorChanged()
685{
686 mEngine->setClearColor( mMap.backgroundColor() );
687}
688
689void Qgs3DMapScene::updateLights()
690{
691 for ( Qt3DCore::QEntity *entity : std::as_const( mLightEntities ) )
692 entity->deleteLater();
693 mLightEntities.clear();
694
695 QgsFrameGraph *frameGraph = mEngine->frameGraph();
696 const QList<QgsLightSource *> newLights = mMap.lightSources();
697 for ( const QgsLightSource *source : newLights )
698 {
699 Qt3DCore::QEntity *entity = source->createEntity( mMap, this );
700 entity->addComponent( frameGraph->forwardRenderView().renderLayer() );
701 mLightEntities.append( entity );
702 }
703
704 onShadowSettingsChanged();
705}
706
707void Qgs3DMapScene::updateCameraLens()
708{
709 mEngine->camera()->lens()->setFieldOfView( mMap.fieldOfView() );
710 mEngine->camera()->lens()->setProjectionType( mMap.projectionType() );
711 onCameraChanged();
712}
713
714void Qgs3DMapScene::onLayerRenderer3DChanged()
715{
716 QgsMapLayer *layer = qobject_cast<QgsMapLayer *>( sender() );
717 Q_ASSERT( layer );
718
719 // remove old entity - if any
720 removeLayerEntity( layer );
721
722 // add new entity - if any 3D renderer
723 addLayerEntity( layer );
724}
725
726void Qgs3DMapScene::onLayersChanged()
727{
728 QSet<QgsMapLayer *> layersBefore = qgis::listToSet( mLayerEntities.keys() );
729 QList<QgsMapLayer *> layersAdded;
730 const QList<QgsMapLayer *> layers = mMap.layers();
731 for ( QgsMapLayer *layer : layers )
732 {
733 if ( !layersBefore.contains( layer ) )
734 {
735 layersAdded << layer;
736 }
737 else
738 {
739 layersBefore.remove( layer );
740 }
741 }
742
743 // what is left in layersBefore are layers that have been removed
744 for ( QgsMapLayer *layer : std::as_const( layersBefore ) )
745 {
746 removeLayerEntity( layer );
747 }
748
749 for ( QgsMapLayer *layer : std::as_const( layersAdded ) )
750 {
751 addLayerEntity( layer );
752 }
753}
754
756{
757 const QList<QgsMapLayer *> layers = mLayerEntities.keys();
758 for ( QgsMapLayer *layer : layers )
759 {
760 if ( QgsMapLayerTemporalProperties *temporalProperties = layer->temporalProperties() )
761 {
762 if ( temporalProperties->isActive() )
763 {
764 removeLayerEntity( layer );
765 addLayerEntity( layer );
766 }
767 }
768 }
769}
770
771void Qgs3DMapScene::addSceneEntity( Qgs3DMapSceneEntity *sceneNewEntity )
772{
773 Q_ASSERT( sceneNewEntity );
774
775 mSceneEntities.append( sceneNewEntity );
776
777 sceneNewEntity->setParent( this );
778
779 finalizeNewEntity( sceneNewEntity );
780
781 connect( sceneNewEntity, &Qgs3DMapSceneEntity::newEntityCreated, this, [this]( Qt3DCore::QEntity *entity ) {
782 finalizeNewEntity( entity );
783 // this ensures to update the near/far planes with the exact bounding box of the new entity.
784 updateCameraNearFarPlanes();
785 } );
786
787 connect( sceneNewEntity, &Qgs3DMapSceneEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
788
789 onCameraChanged(); // needed for chunked entities
790}
791
792void Qgs3DMapScene::removeSceneEntity( Qgs3DMapSceneEntity *sceneEntity )
793{
794 Q_ASSERT( sceneEntity );
795
796 mSceneEntities.removeOne( sceneEntity );
797
798 sceneEntity->deleteLater();
799}
800
801
802void Qgs3DMapScene::addLayerEntity( QgsMapLayer *layer )
803{
804 QgsAbstract3DRenderer *renderer = layer->renderer3D();
805 if ( renderer )
806 {
807 // Fix vector layer's renderer to make sure the renderer is pointing to its layer.
808 // It has happened before that renderer pointed to a different layer (probably after copying a style).
809 // This is a bit of a hack and it should be handled in QgsMapLayer::setRenderer3D() but in qgis_core
810 // the vector layer 3D renderer classes are not available.
811 if ( layer->type() == Qgis::LayerType::Vector && ( renderer->type() == "vector"_L1 || renderer->type() == "rulebased"_L1 ) )
812 {
813 static_cast<QgsAbstractVectorLayer3DRenderer *>( renderer )->setLayer( static_cast<QgsVectorLayer *>( layer ) );
814 if ( renderer->type() == "vector"_L1 )
815 {
816 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
817 if ( vlayer->geometryType() == Qgis::GeometryType::Point )
818 {
819 const QgsPoint3DSymbol *pointSymbol = static_cast<const QgsPoint3DSymbol *>( static_cast<QgsVectorLayer3DRenderer *>( renderer )->symbol() );
820 if ( pointSymbol->shape() == Qgis::Point3DShape::Model )
821 {
822 mModelVectorLayers.append( layer );
823 }
824 }
825 }
826 else if ( renderer->type() == "rulebased"_L1 )
827 {
828 const QgsRuleBased3DRenderer::RuleList rules = static_cast<QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
829 for ( auto rule : rules )
830 {
831 const QgsPoint3DSymbol *pointSymbol = dynamic_cast<const QgsPoint3DSymbol *>( rule->symbol() );
832 if ( pointSymbol && pointSymbol->shape() == Qgis::Point3DShape::Model )
833 {
834 mModelVectorLayers.append( layer );
835 break;
836 }
837 }
838 }
839 }
840 else if ( layer->type() == Qgis::LayerType::Mesh && renderer->type() == "mesh"_L1 )
841 {
842 QgsMeshLayer3DRenderer *meshRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer );
843 meshRenderer->setLayer( static_cast<QgsMeshLayer *>( layer ) );
844
845 // Before entity creation, set the maximum texture size
846 // Not very clean, but for now, only place found in the workflow to do that simple
847 QgsMesh3DSymbol *sym = meshRenderer->symbol()->clone();
848 sym->setMaximumTextureSize( maximumTextureSize() );
849 meshRenderer->setSymbol( sym );
850 }
851 else if ( layer->type() == Qgis::LayerType::PointCloud && renderer->type() == "pointcloud"_L1 )
852 {
853 QgsPointCloudLayer3DRenderer *pointCloudRenderer = static_cast<QgsPointCloudLayer3DRenderer *>( renderer );
854 pointCloudRenderer->setLayer( static_cast<QgsPointCloudLayer *>( layer ) );
855 }
856 else if ( layer->type() == Qgis::LayerType::TiledScene && renderer->type() == "tiledscene"_L1 )
857 {
858 QgsTiledSceneLayer3DRenderer *tiledSceneRenderer = static_cast<QgsTiledSceneLayer3DRenderer *>( renderer );
859 tiledSceneRenderer->setLayer( static_cast<QgsTiledSceneLayer *>( layer ) );
860 }
861 else if ( layer->type() == Qgis::LayerType::Annotation && renderer->type() == "annotation"_L1 )
862 {
863 auto annotationLayerRenderer = qgis::down_cast<QgsAnnotationLayer3DRenderer *>( renderer );
864 annotationLayerRenderer->setLayer( qobject_cast<QgsAnnotationLayer *>( layer ) );
865 }
866
867 Qt3DCore::QEntity *newEntity = renderer->createEntity( &mMap );
868 if ( newEntity )
869 {
870 mLayerEntities.insert( layer, newEntity );
871
872 if ( Qgs3DMapSceneEntity *sceneNewEntity = qobject_cast<Qgs3DMapSceneEntity *>( newEntity ) )
873 {
874 // also sets this scene as the entity's parent and finalizes it
875 addSceneEntity( sceneNewEntity );
876 }
877 else
878 {
879 newEntity->setParent( this );
880 finalizeNewEntity( newEntity );
881 }
882 }
883 }
884
885 connect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
886
887 if ( layer->type() == Qgis::LayerType::Vector )
888 {
889 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
890 connect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
891 connect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
892 connect( vlayer, &QgsVectorLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
893 }
894
895 if ( layer->type() == Qgis::LayerType::Mesh )
896 {
897 connect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
898 }
899
900 if ( layer->type() == Qgis::LayerType::PointCloud )
901 {
902 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
903 connect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
904 connect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
905 }
906}
907
908void Qgs3DMapScene::removeLayerEntity( QgsMapLayer *layer )
909{
910 Qt3DCore::QEntity *entity = mLayerEntities.take( layer );
911
912 if ( Qgs3DMapSceneEntity *sceneEntity = qobject_cast<Qgs3DMapSceneEntity *>( entity ) )
913 {
914 // also schedules the entity for deletion
915 removeSceneEntity( sceneEntity );
916 }
917 else
918 {
919 if ( entity )
920 entity->deleteLater();
921 }
922
923 disconnect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
924
925 if ( layer->type() == Qgis::LayerType::Vector )
926 {
927 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
928 disconnect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
929 disconnect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
930 disconnect( vlayer, &QgsVectorLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
931 mModelVectorLayers.removeAll( layer );
932 }
933
934 if ( layer->type() == Qgis::LayerType::Mesh )
935 {
936 disconnect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
937 }
938
939 if ( layer->type() == Qgis::LayerType::PointCloud )
940 {
941 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
942 disconnect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
943 disconnect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
944 disconnect( pclayer, &QgsPointCloudLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
945 }
946}
947
948void Qgs3DMapScene::finalizeNewEntity( Qt3DCore::QEntity *newEntity )
949{
950 // let's make sure that any entity we're about to show has the right scene origin set
951 const QList<QgsGeoTransform *> transforms = newEntity->findChildren<QgsGeoTransform *>();
952 for ( QgsGeoTransform *transform : transforms )
953 {
954 transform->setOrigin( mMap.origin() );
955 }
956
957 // set clip planes on the new entity if necessary
958 handleClippingOnEntity( newEntity );
959
960 // this is probably not the best place for material-specific configuration,
961 // maybe this could be more generalized when other materials need some specific treatment
962 const QList<QgsLineMaterial *> childLineMaterials = newEntity->findChildren<QgsLineMaterial *>();
963 for ( QgsLineMaterial *lm : childLineMaterials )
964 {
965 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, lm, [lm, this] { lm->setViewportSize( mEngine->size() ); } );
966
967 lm->setViewportSize( mEngine->size() );
968 }
969 // configure billboard's viewport when the viewport is changed.
970 const QList<QgsPoint3DBillboardMaterial *> childBillboardMaterials = newEntity->findChildren<QgsPoint3DBillboardMaterial *>();
971 for ( QgsPoint3DBillboardMaterial *bm : childBillboardMaterials )
972 {
973 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, bm, [bm, this] { bm->setViewportSize( mEngine->size() ); } );
974
975 bm->setViewportSize( mEngine->size() );
976 }
977
978 QgsFrameGraph *frameGraph = mEngine->frameGraph();
979
980 // Here we check if the entity should not be rendered in the forward render view
981 // For example highlight entities should only be rendered in the highlights render view, so we check for attached QLayers
982 const QVector<Qt3DRender::QLayer *> layers = newEntity->componentsOfType<Qt3DRender::QLayer>();
983 if ( layers.contains( frameGraph->highlightsRenderView().highlightsLayer() ) )
984 return;
985
986 // Add the required QLayers to the entity
987 newEntity->addComponent( frameGraph->forwardRenderView().renderLayer() );
988 newEntity->addComponent( frameGraph->shadowRenderView().entityCastingShadowsLayer() );
989
990 // Finalize adding the 3D transparent objects by adding the layer components to the entities
991 Qt3DRender::QLayer *transparentLayer = frameGraph->forwardRenderView().transparentObjectLayer();
992 const QList<Qt3DRender::QMaterial *> childMaterials = newEntity->findChildren<Qt3DRender::QMaterial *>();
993 for ( Qt3DRender::QMaterial *material : childMaterials )
994 {
995 // This handles the phong material without data defined properties.
996 if ( Qt3DExtras::QDiffuseSpecularMaterial *ph = qobject_cast<Qt3DExtras::QDiffuseSpecularMaterial *>( material ) )
997 {
998 if ( ph->diffuse().value<QColor>().alphaF() != 1.0f )
999 {
1000 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( ph->parent() );
1001 if ( entity && !entity->components().contains( transparentLayer ) )
1002 {
1003 entity->addComponent( transparentLayer );
1004 }
1005 }
1006 }
1007#if 0
1008 /*
1009 * Adds transparency layer to QgsPoint3DBillboardMaterial entities,
1010 * so that they get rendered in the transparent pipeline instead
1011 * of the opaque pipeline. Permits semi-opaque pixel rendering.
1012 *
1013 * Pros: nicely smoothed billboard symbol rendering, without harsh
1014 * aliased edges. Billboard symbols can use semi-transparent colors.
1015 *
1016 * Cons: Introduces ordering issues for billboards, where billboards
1017 * which should be shown behind others will appear in front from
1018 * some angles (i.e. the same issue as we get for 3d polygon objects
1019 * with transparency)
1020 *
1021 * Consider enabling if/when we have some workaround for the stacking issue,
1022 * eg CPU based sorting on camera movement...
1023 */
1024 else if ( QgsPoint3DBillboardMaterial *billboardMaterial = qobject_cast<QgsPoint3DBillboardMaterial *>( material ) )
1025 {
1026 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( billboardMaterial->parent() );
1027 if ( entity && !entity->components().contains( transparentLayer ) )
1028 {
1029 entity->addComponent( transparentLayer );
1030 }
1031 }
1032#endif
1033 else
1034 {
1035 // This handles the phong material with data defined properties, the textured case and point (instanced) symbols.
1036 Qt3DRender::QEffect *effect = material->effect();
1037 if ( effect )
1038 {
1039 const QVector<Qt3DRender::QParameter *> parameters = effect->parameters();
1040 for ( const Qt3DRender::QParameter *parameter : parameters )
1041 {
1042 if ( parameter->name() == "opacity" && parameter->value() != 1.0f )
1043 {
1044 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( material->parent() );
1045 if ( entity && !entity->components().contains( transparentLayer ) )
1046 {
1047 entity->addComponent( transparentLayer );
1048 }
1049 break;
1050 }
1051 }
1052 }
1053 }
1054 }
1055}
1056
1057int Qgs3DMapScene::maximumTextureSize() const
1058{
1059 QSurface *surface = mEngine->surface();
1060 QOpenGLContext context;
1061 context.create();
1062 bool success = context.makeCurrent( surface );
1063
1064 if ( success )
1065 {
1066 QOpenGLFunctions openglFunctions = QOpenGLFunctions( &context );
1067
1068 GLint size;
1069 openglFunctions.initializeOpenGLFunctions();
1070 openglFunctions.glGetIntegerv( GL_MAX_TEXTURE_SIZE, &size );
1071 return int( size );
1072 }
1073 else
1074 {
1075 return 4096; //we can't have a context to defined the max texture size, we use this reasonable value
1076 }
1077}
1078
1079void Qgs3DMapScene::addCameraViewCenterEntity( Qt3DRender::QCamera *camera )
1080{
1081 mEntityCameraViewCenter = new Qt3DCore::QEntity;
1082
1083 Qt3DCore::QTransform *trCameraViewCenter = new Qt3DCore::QTransform;
1084 mEntityCameraViewCenter->addComponent( trCameraViewCenter );
1085 connect( camera, &Qt3DRender::QCamera::viewCenterChanged, this, [trCameraViewCenter, camera] { trCameraViewCenter->setTranslation( camera->viewCenter() ); } );
1086
1087 Qt3DExtras::QPhongMaterial *materialCameraViewCenter = new Qt3DExtras::QPhongMaterial;
1088 materialCameraViewCenter->setAmbient( Qt::red );
1089 mEntityCameraViewCenter->addComponent( materialCameraViewCenter );
1090
1091 Qt3DExtras::QSphereMesh *rendererCameraViewCenter = new Qt3DExtras::QSphereMesh;
1092 rendererCameraViewCenter->setRadius( 10 );
1093 mEntityCameraViewCenter->addComponent( rendererCameraViewCenter );
1094
1095 mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() );
1096 mEntityCameraViewCenter->setParent( this );
1097
1098 connect( &mMap, &Qgs3DMapSettings::showCameraViewCenterChanged, this, [this] { mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() ); } );
1099}
1100
1101void Qgs3DMapScene::setSceneState( Qgs3DMapScene::SceneState state )
1102{
1103 if ( mSceneState == state )
1104 return;
1105 mSceneState = state;
1106 emit sceneStateChanged();
1107}
1108
1109void Qgs3DMapScene::updateSceneState()
1110{
1111 if ( mTerrainUpdateScheduled )
1112 {
1113 setSceneState( Updating );
1114 return;
1115 }
1116
1117 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
1118 {
1119 if ( entity->isEnabled() && entity->pendingJobsCount() > 0 )
1120 {
1121 setSceneState( Updating );
1122 return;
1123 }
1124 }
1125
1126 setSceneState( Ready );
1127}
1128
1129void Qgs3DMapScene::onSkyboxSettingsChanged()
1130{
1131 QgsSkyboxSettings skyboxSettings = mMap.skyboxSettings();
1132 if ( mSkybox )
1133 {
1134 mSkybox->deleteLater();
1135 mSkybox = nullptr;
1136 }
1137
1138 mEngine->setFrustumCullingEnabled( !mMap.isSkyboxEnabled() );
1139
1140 if ( mMap.isSkyboxEnabled() )
1141 {
1142 QMap<QString, QString> faces;
1143 switch ( skyboxSettings.skyboxType() )
1144 {
1146 faces = skyboxSettings.cubeMapFacesPaths();
1147 mSkybox = new QgsCubeFacesSkyboxEntity( faces[u"posX"_s], faces[u"posY"_s], faces[u"posZ"_s], faces[u"negX"_s], faces[u"negY"_s], faces[u"negZ"_s], this );
1148 break;
1150 mSkybox = new QgsPanoramicSkyboxEntity( skyboxSettings.panoramicTexturePath(), this );
1151 break;
1152 }
1153 }
1154}
1155
1156void Qgs3DMapScene::onShadowSettingsChanged()
1157{
1158 mEngine->frameGraph()->updateShadowSettings( mMap.shadowSettings(), mMap.lightSources() );
1159}
1160
1161void Qgs3DMapScene::onAmbientOcclusionSettingsChanged()
1162{
1163 mEngine->frameGraph()->updateAmbientOcclusionSettings( mMap.ambientOcclusionSettings() );
1164}
1165
1166void Qgs3DMapScene::onDebugShadowMapSettingsChanged()
1167{
1168 mEngine->frameGraph()->updateDebugShadowMapSettings( mMap );
1169}
1170
1171void Qgs3DMapScene::onDebugDepthMapSettingsChanged()
1172{
1173 mEngine->frameGraph()->updateDebugDepthMapSettings( mMap );
1174}
1175
1176void Qgs3DMapScene::onDebugOverlayEnabledChanged()
1177{
1178 mEngine->frameGraph()->setDebugOverlayEnabled( mMap.isDebugOverlayEnabled() );
1179 mEngine->renderSettings()->setRenderPolicy( mMap.isDebugOverlayEnabled() ? Qt3DRender::QRenderSettings::Always : Qt3DRender::QRenderSettings::OnDemand );
1180}
1181
1182void Qgs3DMapScene::onEyeDomeShadingSettingsChanged()
1183{
1184 mEngine->frameGraph()->updateEyeDomeSettings( mMap );
1185}
1186
1187void Qgs3DMapScene::onShowMapOverlayChanged()
1188{
1189 const QVector<QgsPointXY> extent2D = viewFrustum2DExtent();
1190 update2DMapOverlay( extent2D );
1191}
1192
1193void Qgs3DMapScene::onCameraMovementSpeedChanged()
1194{
1195 mCameraController->setCameraMovementSpeed( mMap.cameraMovementSpeed() );
1196}
1197
1198void Qgs3DMapScene::onCameraNavigationModeChanged()
1199{
1200 mCameraController->setCameraNavigationMode( mMap.cameraNavigationMode() );
1201}
1202
1204{
1205 QVector<QString> notParsedLayers;
1206 Qgs3DSceneExporter exporter;
1207
1208 exporter.setTerrainResolution( exportSettings.terrrainResolution() );
1209 exporter.setSmoothEdges( exportSettings.smoothEdges() );
1210 exporter.setExportNormals( exportSettings.exportNormals() );
1211 exporter.setExportTextures( exportSettings.exportTextures() );
1212 exporter.setTerrainTextureResolution( exportSettings.terrainTextureResolution() );
1213 exporter.setScale( exportSettings.scale() );
1214 exporter.setTerrainExportEnabled( exportSettings.terrainExportEnabled() );
1215
1216 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
1217 {
1218 QgsMapLayer *layer = it.key();
1219 Qt3DCore::QEntity *rootEntity = it.value();
1220 Qgis::LayerType layerType = layer->type();
1221 switch ( layerType )
1222 {
1224 if ( !exporter.parseVectorLayerEntity( rootEntity, qobject_cast<QgsVectorLayer *>( layer ) ) )
1225 notParsedLayers.push_back( layer->name() );
1226 break;
1235 notParsedLayers.push_back( layer->name() );
1236 break;
1237 }
1238 }
1239
1240 if ( mTerrain )
1241 exporter.parseTerrain( mTerrain, "Terrain" );
1242
1243 const bool sceneSaved = exporter.save( exportSettings.sceneName(), exportSettings.sceneFolderPath() );
1244 if ( !sceneSaved )
1245 {
1246 return false;
1247 }
1248
1249 if ( !notParsedLayers.empty() )
1250 {
1251 QString message = tr( "The following layers were not exported:" ) + "\n";
1252 for ( const QString &layerName : notParsedLayers )
1253 message += layerName + "\n";
1254 QgsMessageOutput::showMessage( tr( "3D exporter warning" ), message, Qgis::StringFormat::PlainText );
1255 }
1256
1257 return true;
1258}
1259
1260QVector<const QgsChunkNode *> Qgs3DMapScene::getLayerActiveChunkNodes( QgsMapLayer *layer )
1261{
1262 QVector<const QgsChunkNode *> chunks;
1263 if ( !mLayerEntities.contains( layer ) )
1264 return chunks;
1265 if ( QgsChunkedEntity *c = qobject_cast<QgsChunkedEntity *>( mLayerEntities[layer] ) )
1266 {
1267 const QList<QgsChunkNode *> activeNodes = c->activeNodes();
1268 for ( QgsChunkNode *n : activeNodes )
1269 chunks.push_back( n );
1270 }
1271 return chunks;
1272}
1273
1275{
1276 return mMap.extent();
1277}
1278
1279QgsDoubleRange Qgs3DMapScene::elevationRange( const bool ignoreTerrain ) const
1280{
1281 double zMin = std::numeric_limits<double>::max();
1282 double zMax = std::numeric_limits<double>::lowest();
1283 if ( mMap.terrainRenderingEnabled() && mTerrain && !ignoreTerrain )
1284 {
1285 const QgsBox3D box3D = mTerrain->rootNode()->box3D();
1286 zMin = std::min( zMin, box3D.zMinimum() );
1287 zMax = std::max( zMax, box3D.zMaximum() );
1288 }
1289
1290 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); it++ )
1291 {
1292 QgsMapLayer *layer = it.key();
1293 switch ( layer->type() )
1294 {
1296 {
1297 QgsPointCloudLayer *pcl = qobject_cast<QgsPointCloudLayer *>( layer );
1298 QgsDoubleRange zRange = pcl->elevationProperties()->calculateZRange( pcl );
1299 zMin = std::min( zMin, zRange.lower() );
1300 zMax = std::max( zMax, zRange.upper() );
1301 break;
1302 }
1304 {
1305 QgsMeshLayer *meshLayer = qobject_cast<QgsMeshLayer *>( layer );
1306 QgsAbstract3DRenderer *renderer3D = meshLayer->renderer3D();
1307 if ( renderer3D )
1308 {
1309 QgsMeshLayer3DRenderer *meshLayerRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer3D );
1310 const int verticalGroupDatasetIndex = meshLayerRenderer->symbol()->verticalDatasetGroupIndex();
1311 const QgsMeshDatasetGroupMetadata verticalGroupMetadata = meshLayer->datasetGroupMetadata( verticalGroupDatasetIndex );
1312 const double verticalScale = meshLayerRenderer->symbol()->verticalScale();
1313 zMin = std::min( zMin, verticalGroupMetadata.minimum() * verticalScale );
1314 zMax = std::max( zMax, verticalGroupMetadata.maximum() * verticalScale );
1315 }
1316 break;
1317 }
1319 {
1320 QgsTiledSceneLayer *sceneLayer = qobject_cast<QgsTiledSceneLayer *>( layer );
1321 const QgsDoubleRange zRange = sceneLayer->elevationProperties()->calculateZRange( sceneLayer );
1322 if ( !zRange.isInfinite() && !zRange.isEmpty() )
1323 {
1324 zMin = std::min( zMin, zRange.lower() );
1325 zMax = std::max( zMax, zRange.upper() );
1326 }
1327 break;
1328 }
1335 break;
1336 }
1337 }
1338 const QgsDoubleRange zRange( std::min( zMin, std::numeric_limits<double>::max() ), std::max( zMax, std::numeric_limits<double>::lowest() ) );
1339 return zRange.isEmpty() ? QgsDoubleRange() : zRange;
1340}
1341
1342QMap<QString, Qgs3DMapScene *> Qgs3DMapScene::openScenes()
1343{
1344 return sOpenScenesFunction();
1345}
1346
1347void Qgs3DMapScene::addCameraRotationCenterEntity( QgsCameraController *controller )
1348{
1349 mEntityRotationCenter = new Qt3DCore::QEntity;
1350
1351 Qt3DCore::QTransform *trRotationCenter = new Qt3DCore::QTransform;
1352 mEntityRotationCenter->addComponent( trRotationCenter );
1353 Qt3DExtras::QPhongMaterial *materialRotationCenter = new Qt3DExtras::QPhongMaterial;
1354 materialRotationCenter->setAmbient( Qt::blue );
1355 mEntityRotationCenter->addComponent( materialRotationCenter );
1356 Qt3DExtras::QSphereMesh *rendererRotationCenter = new Qt3DExtras::QSphereMesh;
1357 rendererRotationCenter->setRadius( 10 );
1358 mEntityRotationCenter->addComponent( rendererRotationCenter );
1359 mEntityRotationCenter->setEnabled( false );
1360 mEntityRotationCenter->setParent( this );
1361
1362 connect( controller, &QgsCameraController::cameraRotationCenterChanged, this, [trRotationCenter]( QVector3D center ) { trRotationCenter->setTranslation( center ); } );
1363
1364 connect( &mMap, &Qgs3DMapSettings::showCameraRotationCenterChanged, this, [this] { mEntityRotationCenter->setEnabled( mMap.showCameraRotationCenter() ); } );
1365}
1366
1367void Qgs3DMapScene::on3DAxisSettingsChanged()
1368{
1369 if ( m3DAxis )
1370 {
1371 m3DAxis->onAxisSettingsChanged();
1372 }
1373 else
1374 {
1375 if ( QgsWindow3DEngine *engine = dynamic_cast<QgsWindow3DEngine *>( mEngine ) )
1376 {
1377 m3DAxis = new Qgs3DAxis( static_cast<Qgs3DMapCanvas *>( engine->window() ), engine->root(), this, mCameraController, &mMap );
1378 }
1379 }
1380}
1381
1382void Qgs3DMapScene::onOriginChanged()
1383{
1384 const QList<QgsGeoTransform *> geoTransforms = findChildren<QgsGeoTransform *>();
1385 for ( QgsGeoTransform *transform : geoTransforms )
1386 {
1387 transform->setOrigin( mMap.origin() );
1388 }
1389
1390 const QList<QgsGeoTransform *> rubberBandGeoTransforms = mEngine->frameGraph()->rubberBandsRootEntity()->findChildren<QgsGeoTransform *>();
1391 for ( QgsGeoTransform *transform : rubberBandGeoTransforms )
1392 {
1393 transform->setOrigin( mMap.origin() );
1394 }
1395
1396 const QgsVector3D oldOrigin = mCameraController->origin();
1397 mCameraController->setOrigin( mMap.origin() );
1398
1399 if ( !mClipPlanesEquations.isEmpty() )
1400 {
1401 // how the math works - for a plane defined as (a,b,c,d), only "d" changes when
1402 // moving the origin - the plane normal vector (a,b,c) stays the same.
1403 // - line equation for old shift: a * (x - x0) + b * (y - y0) + c * (z - z0) + d0 = 0
1404 // - line equation for new shift: a * (x - x1) + b * (y - y1) + c * (z - z1) + d1 = 0
1405 // - we solve for d1:
1406 // d1 = a * (x1 - x0) + b * (y1 - y0) + c * (z1 - z0) + d0
1407
1408 QList<QVector4D> newPlanes;
1409 QgsVector3D originShift = mMap.origin() - oldOrigin;
1410 for ( QVector4D plane : std::as_const( mClipPlanesEquations ) )
1411 {
1412 plane.setW( originShift.x() * plane.x() + originShift.y() * plane.y() + originShift.z() * plane.z() + plane.w() );
1413 newPlanes.append( plane );
1414 }
1415 enableClipping( newPlanes );
1416 }
1417}
1418
1419void Qgs3DMapScene::handleClippingOnEntity( QEntity *entity ) const
1420{
1421 if ( mClipPlanesEquations.isEmpty() ) // no clip plane equations, disable clipping
1422 {
1423 for ( QgsMaterial *material : entity->componentsOfType<QgsMaterial>() )
1424 {
1425 material->disableClipping();
1426 }
1427 }
1428 else // enable clipping
1429 {
1430 for ( QgsMaterial *material : entity->componentsOfType<QgsMaterial>() )
1431 {
1432 material->enableClipping( mClipPlanesEquations );
1433 }
1434 }
1435
1436 // recursive call
1437 // enable or disable clipping on the children accordingly
1438 for ( QObject *child : entity->children() )
1439 {
1440 Qt3DCore::QEntity *childEntity = qobject_cast<Qt3DCore::QEntity *>( child );
1441 if ( childEntity )
1442 {
1443 handleClippingOnEntity( childEntity );
1444 }
1445 }
1446}
1447
1448void Qgs3DMapScene::handleClippingOnAllEntities() const
1449{
1450 // Need to loop mLayerEntities instead of mSceneEntities to handle entities
1451 // which do no inherit from Qgs3DMapSceneEntity. For example, mesh entities.
1452 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
1453 {
1454 handleClippingOnEntity( it.value() );
1455 }
1456 if ( mTerrain )
1457 {
1458 handleClippingOnEntity( mTerrain );
1459 }
1460 if ( mGlobe )
1461 {
1462 handleClippingOnEntity( mGlobe );
1463 }
1464}
1465
1467{
1468 if ( clipPlaneEquations.size() > mMaxClipPlanes )
1469 {
1470 QgsDebugMsgLevel( u"Qgs3DMapScene::enableClipping: it is not possible to use more than %1 clipping planes."_s.arg( mMaxClipPlanes ), 2 );
1471 }
1472 mClipPlanesEquations = clipPlaneEquations.mid( 0, mMaxClipPlanes );
1473
1474 // enable the clip planes on the framegraph
1475 mEngine->frameGraph()->addClipPlanes( clipPlaneEquations.size() );
1476
1477 // Enable the clip planes for the material of each entity.
1478 handleClippingOnAllEntities();
1479}
1480
1482{
1483 mClipPlanesEquations.clear();
1484
1485 // disable the clip planes on the framegraph
1486 mEngine->frameGraph()->removeClipPlanes();
1487
1488 // Disable the clip planes for the material of each entity.
1489 handleClippingOnAllEntities();
1490}
1491
1492void Qgs3DMapScene::onStopUpdatesChanged()
1493{
1494 mSceneUpdatesEnabled = !mMap.stopUpdates();
1495}
1496
1497void Qgs3DMapScene::schedule2DMapOverlayUpdate()
1498{
1499 // Start the overlay update timer if overlay is active and not already running
1500 if ( mMap.is2DMapOverlayEnabled() && mOverlayUpdateTimer && !mOverlayUpdateTimer->isActive() )
1501 {
1502 mOverlayUpdateTimer->start();
1503 }
1504}
1505
1506void Qgs3DMapScene::applyPendingOverlayUpdate()
1507{
1508 if ( mMap.is2DMapOverlayEnabled() )
1509 {
1510 const QVector<QgsPointXY> extent2D = viewFrustum2DExtent();
1511 update2DMapOverlay( extent2D );
1512 }
1513}
@ Model
Model.
Definition qgis.h:4313
@ Point
Points.
Definition qgis.h:380
@ PlainText
Text message.
Definition qgis.h:176
LayerType
Types of layers that can be added to a map.
Definition qgis.h:206
@ Group
Composite group layer. Added in QGIS 3.24.
Definition qgis.h:214
@ Plugin
Plugin based layer.
Definition qgis.h:209
@ TiledScene
Tiled scene layer. Added in QGIS 3.34.
Definition qgis.h:215
@ Annotation
Contains freeform, georeferenced annotations. Added in QGIS 3.16.
Definition qgis.h:212
@ Vector
Vector layer.
Definition qgis.h:207
@ VectorTile
Vector tile layer. Added in QGIS 3.14.
Definition qgis.h:211
@ Mesh
Mesh layer. Added in QGIS 3.2.
Definition qgis.h:210
@ Raster
Raster layer.
Definition qgis.h:208
@ PointCloud
Point cloud layer. Added in QGIS 3.18.
Definition qgis.h:213
@ Globe
Scene is represented as a globe using a geocentric CRS.
Definition qgis.h:4372
@ Local
Local scene based on a projected CRS.
Definition qgis.h:4371
Manages the various settings the user can choose from when exporting a 3D scene.
bool exportNormals() const
Returns whether normals will be exported.
int terrrainResolution() const
Returns the terrain resolution.
QString sceneFolderPath() const
Returns the scene folder path.
float scale() const
Returns the scale of the exported model.
int terrainTextureResolution() const
Returns the terrain texture resolution.
bool terrainExportEnabled() const
Returns whether terrain export is enabled.
QString sceneName() const
Returns the scene name.
bool smoothEdges() const
Returns whether triangles edges will look smooth.
bool exportTextures() const
Returns whether textures will be exported.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
QList< QVector4D > clipPlaneEquations() const
Returns list of clipping planes if clipping is enabled, otherwise an empty list.
static std::function< QMap< QString, Qgs3DMapScene * >()> sOpenScenesFunction
Static function for returning open 3D map scenes.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes.
void setViewFrom2DExtent(const QgsRectangle &extent)
Resets camera view to show the extent extent (top view).
void disableClipping()
Disables OpenGL clipping.
QVector< const QgsChunkNode * > getLayerActiveChunkNodes(QgsMapLayer *layer) SIP_SKIP
Returns the active chunk nodes of layer.
void gpuMemoryLimitReached()
Emitted when one of the entities reaches its GPU memory limit and it is not possible to lower the GPU...
static Q_DECL_DEPRECATED QMap< QString, Qgs3DMapScene * > openScenes() SIP_DEPRECATED
Returns a map of 3D map scenes (by name) open in the QGIS application.
QgsCameraController * cameraController() const
Returns camera controller.
SceneState
Enumeration of possible states of the 3D scene.
@ Ready
The scene is fully loaded/updated.
@ Updating
The scene is still being loaded/updated.
bool exportScene(const Qgs3DMapExportSettings &exportSettings)
Exports the scene according to the scene export settings Returns false if the operation failed.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
QList< QgsMapLayer * > layers() const SIP_SKIP
Returns the layers that contain chunked entities.
void addSceneEntity(Qgs3DMapSceneEntity *entity) SIP_SKIP
Adds a 3D map scene entity to the scene.
void updateTemporal()
Updates the temporale entities.
void totalPendingJobsCountChanged()
Emitted when the total number of pending jobs changes.
Qgs3DMapScene(Qgs3DMapSettings &map, QgsAbstract3DEngine *engine) SIP_SKIP
Constructs a 3D scene based on map settings and Qt 3D renderer configuration.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is activated or deactivated.
void removeSceneEntity(Qgs3DMapSceneEntity *entity) SIP_SKIP
Removes a 3D scene entity for the scene.
QgsDoubleRange elevationRange(bool ignoreTerrain=false) const
Returns the scene's elevation range.
QgsRectangle sceneExtent() const
Returns the scene extent in the map's CRS.
void sceneStateChanged()
Emitted when the scene's state has changed.
QgsAbstract3DEngine * engine() const SIP_SKIP
Returns the abstract 3D engine.
QVector< QgsPointXY > viewFrustum2DExtent() const
Calculates the 2D extent viewed by the 3D camera as the vertices of the viewed trapezoid.
void enableClipping(const QList< QVector4D > &clipPlaneEquations)
Enables OpenGL clipping based on the planes equations defined in clipPlaneEquations.
void terrainEntityChanged()
Emitted when the current terrain entity is replaced by a new one.
void viewZoomFull()
Resets camera view to show the whole scene (top view).
double worldSpaceError(double epsilon, double distance) const
Given screen error (in pixels) and distance from camera (in 3D world coordinates),...
Definition of the world.
void extentChanged()
Emitted when the 3d view's 2d extent has changed.
void originChanged()
Emitted when the world's origin point has been shifted.
void eyeDomeLightingDistanceChanged()
Emitted when the eye dome lighting distance has changed.
void terrainShadingChanged()
Emitted when terrain shading enabled flag or terrain shading material has changed.
void debugDepthMapSettingsChanged()
Emitted when depth map debugging has changed.
void backgroundColorChanged()
Emitted when the background color has changed.
void showCameraRotationCenterChanged()
Emitted when the flag whether camera's rotation center is shown has changed.
void cameraNavigationModeChanged()
Emitted when the camera navigation mode was changed.
void shadowSettingsChanged()
Emitted when shadow rendering settings are changed.
void show2DMapOverlayChanged()
Emitted when the 2D map overlay is enabled or disabled.
bool stopUpdates() const
Returns whether the scene updates on camera movement.
void eyeDomeLightingEnabledChanged()
Emitted when the flag whether eye dome lighting is used has changed.
void debugOverlayEnabledChanged(bool debugOverlayEnabled)
Emitted when the debug overaly is enabled or disabled.
void setOrigin(const QgsVector3D &origin)
Sets coordinates in map CRS at which our 3D world has origin (0,0,0).
void skyboxSettingsChanged()
Emitted when skybox settings are changed.
void projectionTypeChanged()
Emitted when the camera lens projection type changes.
void stopUpdatesChanged()
Emitted when the flag whether to keep updating scene has changed.
void lightSourcesChanged()
Emitted when any of the light source settings in the map changes.
void showLightSourceOriginsChanged()
Emitted when the flag whether light source origins are shown has changed.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is enabled or disabled.
void axisSettingsChanged()
Emitted when 3d axis rendering settings are changed.
void viewFrustumVisualizationEnabledChanged()
Emitted when the camera's view frustum visualization on the main 2D map canvas is enabled or disabled...
void ambientOcclusionSettingsChanged()
Emitted when ambient occlusion rendering settings are changed.
void layersChanged()
Emitted when the list of map layers for 3d rendering has changed.
void eyeDomeLightingStrengthChanged()
Emitted when the eye dome lighting strength has changed.
void cameraMovementSpeedChanged()
Emitted when the camera movement speed was changed.
void fieldOfViewChanged()
Emitted when the camera lens field of view changes.
void terrainGeneratorChanged()
Emitted when the terrain generator has changed.
void debugShadowMapSettingsChanged()
Emitted when shadow map debugging has changed.
void showCameraViewCenterChanged()
Emitted when the flag whether camera's view center is shown has changed.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
Entity that handles the exporting of 3D scenes.
bool save(const QString &sceneName, const QString &sceneFolderPath, int precision=6) const
Saves the scene to a .obj file Returns false if the operation failed.
void setExportTextures(bool exportTextures)
Sets whether the textures will be exported.
void parseTerrain(QgsTerrainEntity *terrain, const QString &layer)
Creates terrain export objects from the terrain entity.
void setTerrainResolution(int resolution)
Sets the terrain resolution.
void setTerrainTextureResolution(int resolution)
Sets the terrain texture resolution.
bool parseVectorLayerEntity(Qt3DCore::QEntity *entity, QgsVectorLayer *layer)
Creates necessary export objects from entity if it represents valid vector layer entity Returns false...
void setScale(float scale)
Sets the scale of the exported 3D model.
void setExportNormals(bool exportNormals)
Sets whether the normals will be exported.
void setSmoothEdges(bool smoothEdges)
Sets whether the triangles will look smooth.
void setTerrainExportEnabled(bool enabled)
Sets whether terrain export is enabled.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
Base class for 3D engine implementation.
void sizeChanged()
Emitted after a call to setSize().
virtual Qt3DRender::QCamera * camera()=0
Returns pointer to the engine's camera entity.
Base class for all renderers that participate in 3D views.
virtual QString type() const =0
Returns unique identifier of the renderer class (used to identify subclass).
virtual Qt3DCore::QEntity * createEntity(Qgs3DMapSettings *map) const =0
Returns a 3D entity that will be used to show renderer's data in 3D scene.
virtual void setEnabled(bool enable)
Enable or disable via enable the render view sub tree.
Base class for 3D renderers that are based on vector layers.
static QgsSourceCache * sourceCache()
Returns the application's source cache, used for caching embedded and remote source strings as local ...
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:45
double zMaximum() const
Returns the maximum z value.
Definition qgsbox3d.h:268
double zMinimum() const
Returns the minimum z value.
Definition qgsbox3d.h:261
Object that controls camera movement based on user input.
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
void cameraChanged()
Emitted when camera has been updated.
void cameraRotationCenterChanged(QVector3D position)
Emitted when the camera rotation center changes.
QgsRange which stores a range of double values.
Definition qgsrange.h:217
bool isInfinite() const
Returns true if the range consists of all possible values.
Definition qgsrange.h:266
Qt3DRender::QLayer * renderLayer()
Returns a layer object used to indicate that the object is transparent.
Qt3DRender::QLayer * transparentObjectLayer()
Returns a layer object used to indicate that the object is transparent.
QgsHighlightsRenderView & highlightsRenderView()
Returns the highlights renderview, used for rendering highlight overlays of identified features.
QgsForwardRenderView & forwardRenderView()
Returns forward renderview.
QgsOverlayTextureRenderView & overlayTextureRenderView()
Returns overlay texture renderview.
QgsShadowRenderView & shadowRenderView()
Returns shadow renderview.
Qt3DRender::QLayer * highlightsLayer()
Returns a layer that should be attached to entities meant to be rendered by QgsHighlightsRenderView.
virtual QgsDoubleRange calculateZRange(QgsMapLayer *layer) const
Attempts to calculate the overall elevation or z range for the specified layer, using the settings de...
Base class for storage of map layer temporal properties.
Base class for all map layer types.
Definition qgsmaplayer.h:83
QString name
Definition qgsmaplayer.h:87
QgsAbstract3DRenderer * renderer3D() const
Returns 3D renderer associated with the layer.
void request3DUpdate()
Signal emitted when a layer requires an update in any 3D maps.
void renderer3DChanged()
Signal emitted when 3D renderer associated with the layer has changed.
Qgis::LayerType type
Definition qgsmaplayer.h:93
void rendererChanged()
Signal emitted when renderer is changed.
virtual QgsMapLayerTemporalProperties * temporalProperties()
Returns the layer's temporal properties.
void layerModified()
Emitted when modifications has been done on layer.
double verticalScale() const
Returns mesh vertical scale.
int verticalDatasetGroupIndex() const
Returns the index of the dataset group that will be used to render the vertical component of the 3D m...
void setMaximumTextureSize(int maximumTextureSize)
Sets the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE value t...
QgsMesh3DSymbol * clone() const override SIP_FACTORY
Returns a new instance of the symbol with the same settings.
A collection of dataset group metadata such as whether the data is vector or scalar,...
double minimum() const
Returns minimum scalar value/vector magnitude present for whole dataset group.
double maximum() const
Returns maximum scalar value/vector magnitude present for whole dataset group.
3D renderer that renders all mesh triangles of a mesh layer.
void setSymbol(QgsMesh3DSymbol *symbol)
Sets 3D symbol associated with the renderer.
const QgsMesh3DSymbol * symbol() const
Returns 3D symbol associated with the renderer.
void setLayer(QgsMeshLayer *layer)
Sets vector layer associated with the renderer.
Represents a mesh layer supporting display of data on structured or unstructured meshes.
QgsMeshDatasetGroupMetadata datasetGroupMetadata(const QgsMeshDatasetIndex &index) const
Returns the dataset groups metadata.
virtual void showMessage(bool blocking=true)=0
display the message to the user and deletes itself
3D symbol that draws point geometries as 3D objects using one of the predefined shapes.
Qgis::Point3DShape shape() const
Returns 3D shape for points.
QVariant shapeProperty(const QString &property) const
Returns the value for a specific shape property.
void setLayer(QgsPointCloudLayer *layer)
Sets point cloud layer associated with the renderer.
Represents a map layer supporting display of point clouds.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
void subsetStringChanged()
Emitted when the layer's subset string has changed.
Represents a 2D point.
Definition qgspointxy.h:62
double y
Definition qgspointxy.h:66
double x
Definition qgspointxy.h:65
T lower() const
Returns the lower bound of the range.
Definition qgsrange.h:79
T upper() const
Returns the upper bound of the range.
Definition qgsrange.h:86
bool isEmpty() const
Returns true if the range is empty, ie the lower bound equals (or exceeds) the upper bound and either...
Definition qgsrange.h:126
A representation of a ray in 3D.
Definition qgsray3d.h:31
QVector3D origin() const
Returns the origin of the ray.
Definition qgsray3d.h:43
QVector3D direction() const
Returns the direction of the ray see setDirection().
Definition qgsray3d.h:49
A rectangle specified with double values.
double xMinimum
double yMinimum
double xMaximum
double yMaximum
static QgsRectangle fromCenterAndSize(const QgsPointXY &center, double width, double height)
Creates a new rectangle, given the specified center point and width and height.
QgsPointXY center
A child rule for a QgsRuleBased3DRenderer.
Rule-based 3D renderer.
QList< QgsRuleBased3DRenderer::Rule * > RuleList
Qt3DRender::QLayer * entityCastingShadowsLayer() const
Returns the layer to be used by entities to be included in this renderview.
QMap< QString, QString > cubeMapFacesPaths() const
Returns a map containing the path of each texture specified by the user.
QgsSkyboxEntity::SkyboxType skyboxType() const
Returns the type of the skybox.
QString panoramicTexturePath() const
Returns the panoramic texture path of a skybox of type "Panormaic skybox".
void remoteSourceFetched(const QString &url)
Emitted when the cache has finished retrieving a 3D model from a remote url.
void setLayer(QgsTiledSceneLayer *layer)
Sets tiled scene layer associated with the renderer.
Represents a map layer supporting display of tiled scene objects.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:60
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:62
QString toString(int precision=17) const
Returns a string representation of the 3D vector.
double x() const
Returns X coordinate.
Definition qgsvector3d.h:58
3D renderer that renders all features of a vector layer with the same 3D symbol.
const QgsAbstract3DSymbol * symbol() const
Returns 3D symbol associated with the renderer.
Represents a vector layer which manages a vector based dataset.
void subsetStringChanged()
Emitted when the layer's subset string has changed.
Q_INVOKABLE Qgis::GeometryType geometryType() const
Returns point, line or polygon.
void selectionChanged(const QgsFeatureIds &selected, const QgsFeatureIds &deselected, bool clearAndSelect)
Emitted when selection was changed.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
bool qgsFloatNear(float a, float b, float epsilon=4 *FLT_EPSILON)
Compare two floats (but allow some difference).
Definition qgis.h:7088
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:63
#define QgsDebugError(str)
Definition qgslogger.h:59