32#include <Qt3DCore/QAttribute>
33#include <Qt3DCore/QBuffer>
34#include <Qt3DCore/QGeometry>
35#include <Qt3DRender/QAbstractTexture>
36#include <Qt3DRender/QBlendEquation>
37#include <Qt3DRender/QBlendEquationArguments>
38#include <Qt3DRender/QColorMask>
39#include <Qt3DRender/QGeometryRenderer>
40#include <Qt3DRender/QGraphicsApiFilter>
41#include <Qt3DRender/QNoDepthMask>
42#include <Qt3DRender/QNoDraw>
43#include <Qt3DRender/QSortPolicy>
44#include <Qt3DRender/QTechnique>
46#include "moc_qgsframegraph.cpp"
57void QgsFrameGraph::constructForwardRenderPass()
62void QgsFrameGraph::constructHighlightsPass()
67void QgsFrameGraph::constructShadowRenderPass()
72void QgsFrameGraph::constructOverlayTexturePass( Qt3DRender::QFrameGraphNode *topNode )
77Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForProcessing()
79 Qt3DRender::QLayerFilter *layerFilter =
new Qt3DRender::QLayerFilter();
82 new Qt3DRender::QClearBuffers( layerFilter );
84 Qt3DRender::QLayer *postProcessingLayer =
new Qt3DRender::QLayer();
85 mPostprocessingEntity =
new QgsPostprocessingEntity(
this, postProcessingLayer, mRootEntity );
86 layerFilter->addLayer( postProcessingLayer );
87 mPostprocessingEntity->setObjectName(
"PostProcessingPassEntity" );
92Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForRenderCapture()
94 Qt3DRender::QFrameGraphNode *top =
new Qt3DRender::QNoDraw;
95 top->setObjectName(
"Sub pass RenderCapture" );
97 mRenderCapture =
new Qt3DRender::QRenderCapture( top );
102Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructPostprocessingPass()
104 mRenderCaptureTargetSelector =
new Qt3DRender::QRenderTargetSelector;
105 mRenderCaptureTargetSelector->setObjectName(
"Postprocessing render pass" );
106 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
108 Qt3DRender::QRenderTarget *renderTarget =
new Qt3DRender::QRenderTarget( mRenderCaptureTargetSelector );
114 Qt3DRender::QRenderTargetOutput *colorOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
115 colorOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
118 mRenderCaptureColorTexture =
new Qt3DRender::QTexture2D( colorOutput );
119 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
120 mRenderCaptureColorTexture->setFormat( Qt3DRender::QAbstractTexture::RGB8_UNorm );
121 mRenderCaptureColorTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
122 mRenderCaptureColorTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
123 mRenderCaptureColorTexture->setObjectName(
"PostProcessingPass::ColorTarget" );
126 colorOutput->setTexture( mRenderCaptureColorTexture );
127 renderTarget->addOutput( colorOutput );
129 Qt3DRender::QRenderTargetOutput *depthOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
131 depthOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Depth );
132 mRenderCaptureDepthTexture =
new Qt3DRender::QTexture2D( depthOutput );
133 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
134 mRenderCaptureDepthTexture->setFormat( Qt3DRender::QAbstractTexture::DepthFormat );
135 mRenderCaptureDepthTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
136 mRenderCaptureDepthTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
137 mRenderCaptureDepthTexture->setComparisonFunction( Qt3DRender::QAbstractTexture::CompareLessEqual );
138 mRenderCaptureDepthTexture->setComparisonMode( Qt3DRender::QAbstractTexture::CompareRefToTexture );
139 mRenderCaptureDepthTexture->setObjectName(
"PostProcessingPass::DepthTarget" );
141 depthOutput->setTexture( mRenderCaptureDepthTexture );
142 renderTarget->addOutput( depthOutput );
144 mRenderCaptureTargetSelector->setTarget( renderTarget );
147 constructSubPostPassForProcessing()->setParent( mRenderCaptureTargetSelector );
148 constructOverlayTexturePass( mRenderCaptureTargetSelector );
149 constructSubPostPassForRenderCapture()->setParent( mRenderCaptureTargetSelector );
151 return mRenderCaptureTargetSelector;
154void QgsFrameGraph::constructAmbientOcclusionRenderPass()
158 QgsAmbientOcclusionRenderView *aorv =
new QgsAmbientOcclusionRenderView(
AMBIENT_OCCLUSION_RENDERVIEW, mMainCamera, mSize, forwardDepthTexture, mRootEntity );
162void QgsFrameGraph::constructBloomRenderPass()
166 QgsBloomRenderView *rv =
new QgsBloomRenderView(
BLOOM_RENDERVIEW, forwardColorTexture, mSize, mRootEntity );
170Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructRubberBandsPass()
172 mRubberBandsCameraSelector =
new Qt3DRender::QCameraSelector;
173 mRubberBandsCameraSelector->setObjectName(
"RubberBands Pass CameraSelector" );
174 mRubberBandsCameraSelector->setCamera( mMainCamera );
176 mRubberBandsLayerFilter =
new Qt3DRender::QLayerFilter( mRubberBandsCameraSelector );
177 mRubberBandsLayerFilter->addLayer( mRubberBandsLayer );
179 Qt3DRender::QBlendEquationArguments *blendState =
new Qt3DRender::QBlendEquationArguments;
180 blendState->setSourceRgb( Qt3DRender::QBlendEquationArguments::SourceAlpha );
181 blendState->setDestinationRgb( Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha );
183 Qt3DRender::QBlendEquation *blendEquation =
new Qt3DRender::QBlendEquation;
184 blendEquation->setBlendFunction( Qt3DRender::QBlendEquation::Add );
186 mRubberBandsStateSet =
new Qt3DRender::QRenderStateSet( mRubberBandsLayerFilter );
187 Qt3DRender::QDepthTest *depthTest =
new Qt3DRender::QDepthTest;
188 depthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
189 mRubberBandsStateSet->addRenderState( depthTest );
190 mRubberBandsStateSet->addRenderState( blendState );
191 mRubberBandsStateSet->addRenderState( blendEquation );
196 mRubberBandsRenderTargetSelector =
new Qt3DRender::QRenderTargetSelector( mRubberBandsStateSet );
197 mRubberBandsRenderTargetSelector->setTarget(
forwardRenderView().renderTargetSelector()->target() );
199 return mRubberBandsCameraSelector;
202void QgsFrameGraph::constructDepthRenderPass()
206 QgsDepthRenderView *rv =
new QgsDepthRenderView(
DEPTH_RENDERVIEW, mSize, forwardDepthTexture, mRootEntity );
217 for ( Qt3DRender::QParameter *param : parameters )
219 mGlobalParamsStorage->addParameter( param );
265 mRubberBandsLayer =
new Qt3DRender::QLayer;
266 mRubberBandsLayer->setObjectName(
"mRubberBandsLayer" );
267 mRubberBandsLayer->setRecursive(
true );
269 mRenderSurfaceSelector =
new Qt3DRender::QRenderSurfaceSelector;
271 QObject *surfaceObj =
dynamic_cast<QObject *
>( surface );
272 Q_ASSERT( surfaceObj );
274 mRenderSurfaceSelector->setSurface( surfaceObj );
275 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
277 mMainViewPort =
new Qt3DRender::QViewport( mRenderSurfaceSelector );
278 mMainViewPort->setNormalizedRect( QRectF( 0.0f, 0.0f, 1.0f, 1.0f ) );
280 mGlobalParamsStorage =
new Qt3DRender::QRenderPassFilter( mMainViewPort );
281 mGlobalParamsStorage->setObjectName(
"GlobalParametersStore" );
285 constructShadowRenderPass();
288 constructForwardRenderPass();
291 constructHighlightsPass();
294 Qt3DRender::QFrameGraphNode *rubberBandsPass = constructRubberBandsPass();
295 rubberBandsPass->setObjectName(
"rubberBandsPass" );
296 rubberBandsPass->setParent( mGlobalParamsStorage );
298 mMsaaBlitNode =
new Qt3DRender::QBlitFramebuffer( mGlobalParamsStorage );
299 mMsaaBlitNode->setObjectName(
"MsaaBlitFramebuffer" );
300 mMsaaBlitNode->setEnabled(
false );
302 mMsaaDepthBlitNode =
new Qt3DRender::QBlitFramebuffer( mGlobalParamsStorage );
303 mMsaaDepthBlitNode->setObjectName(
"MsaaDepthBlitFramebuffer" );
304 mMsaaDepthBlitNode->setEnabled(
false );
307 constructDepthRenderPass();
310 constructAmbientOcclusionRenderPass();
312 constructBloomRenderPass();
315 Qt3DRender::QFrameGraphNode *postprocessingPass = constructPostprocessingPass();
316 postprocessingPass->setParent( mGlobalParamsStorage );
317 postprocessingPass->setObjectName(
"PostProcessingPass" );
319 mRubberBandsRootEntity =
new Qt3DCore::QEntity( mRootEntity );
320 mRubberBandsRootEntity->setObjectName(
"mRubberBandsRootEntity" );
321 mRubberBandsRootEntity->addComponent( mRubberBandsLayer );
326 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
328 mRenderViewMap[name]->topGraphNode()->setParent( ( QNode * )
nullptr );
329 mRenderViewMap.erase( name );
336 if ( mRenderViewMap.find( name ) == mRenderViewMap.end() )
338 mRenderViewMap[name] = std::move(
renderView );
339 mRenderViewMap[name]->topGraphNode()->setParent( topNode ? topNode : mGlobalParamsStorage );
340 mRenderViewMap[name]->updateWindowResize( mSize.width(), mSize.height() );
351 if ( mRenderViewMap[name] )
353 mRenderViewMap[name]->setEnabled( enable );
359 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
361 return mRenderViewMap[name].get();
368 return mRenderViewMap[name] !=
nullptr && mRenderViewMap[name]->
isEnabled();
380 mPostprocessingEntity->setAmbientOcclusionEnabled( settings.
isEnabled() );
395 mPostprocessingEntity->setBloomEnabled( settings.
isEnabled() );
396 mPostprocessingEntity->setBloomFactor(
static_cast< float >( settings.
intensity() ) );
406 int globalLightIndex = 0;
407 for (
int i = 0, dirLight = 0; !light && i < lightSources.size(); i++ )
411 if ( dirLight == selectedLight )
413 light = qgis::down_cast< QgsDirectionalLightSettings * >( lightSources[i] );
414 globalLightIndex = i;
425 mPostprocessingEntity->setShadowRenderingEnabled(
true );
426 mPostprocessingEntity->setShadowMapResolution( size );
427 mPostprocessingEntity->setShadowLightIndex( globalLightIndex );
428 mPostprocessingEntity->setShadowBias(
static_cast<float>( shadowSettings.
shadowBias() ) );
430 mPostprocessingEntity->setShowCascadingShadowSplits( shadowSettings.
showCascadeSplits() );
436 mPostprocessingEntity->setShadowRenderingEnabled(
false );
443 if ( !debugRenderView )
454 if ( mDepthTextureDebugging )
461 delete mDepthTextureDebugging;
462 mDepthTextureDebugging =
nullptr;
469 QObject *top = mRenderSurfaceSelector;
470 while ( top->parent() &&
dynamic_cast<Qt3DRender::QFrameGraphNode *
>( top->parent() ) )
474 context.
lowestId = mMainCamera->id().id();
477 return strList.join(
"\n" ) + QString(
"\n" );
483 return strList.join(
"\n" ) + QString(
"\n" );
499 for (
auto it = mRenderViewMap.begin(); it != mRenderViewMap.end(); ++it )
505 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
506 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
507 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
509 mMsaaBlitNode->setSourceRect( QRect( 0, 0, mSize.width(), mSize.height() ) );
510 mMsaaBlitNode->setDestinationRect( QRect( 0, 0, mSize.width(), mSize.height() ) );
511 mMsaaDepthBlitNode->setSourceRect( QRect( 0, 0, mSize.width(), mSize.height() ) );
512 mMsaaDepthBlitNode->setDestinationRect( QRect( 0, 0, mSize.width(), mSize.height() ) );
517 return mRenderCapture;
522 if ( enabled == mRenderCaptureEnabled )
524 mRenderCaptureEnabled = enabled;
525 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
535 mMsaaEnabled = enabled;
537 if ( !enabled && mMsaaBlitConfigured )
539 mMsaaBlitNode->setSource(
nullptr );
540 mMsaaBlitNode->setDestination(
nullptr );
541 mMsaaDepthBlitNode->setSource(
nullptr );
542 mMsaaDepthBlitNode->setDestination(
nullptr );
543 mMsaaBlitConfigured =
false;
548 if ( enabled && !mMsaaBlitConfigured )
550 mMsaaBlitConfigured =
true;
553 mMsaaBlitNode->setSourceRect( QRect( 0, 0, mSize.width(), mSize.height() ) );
554 mMsaaBlitNode->setDestinationRect( QRect( 0, 0, mSize.width(), mSize.height() ) );
555 mMsaaBlitNode->setSourceAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
556 mMsaaBlitNode->setDestinationAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
557 mMsaaBlitNode->setInterpolationMethod( Qt3DRender::QBlitFramebuffer::Nearest );
561 mMsaaDepthBlitNode->setSourceRect( QRect( 0, 0, mSize.width(), mSize.height() ) );
562 mMsaaDepthBlitNode->setDestinationRect( QRect( 0, 0, mSize.width(), mSize.height() ) );
563 mMsaaDepthBlitNode->setSourceAttachmentPoint( Qt3DRender::QRenderTargetOutput::DepthStencil );
564 mMsaaDepthBlitNode->setDestinationAttachmentPoint( Qt3DRender::QRenderTargetOutput::DepthStencil );
565 mMsaaDepthBlitNode->setInterpolationMethod( Qt3DRender::QBlitFramebuffer::Nearest );
570 mRubberBandsRenderTargetSelector->setTarget( target );
571 mMsaaBlitNode->setEnabled( enabled );
572 mMsaaDepthBlitNode->setEnabled( enabled );
@ Directional
Directional light source.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
bool is2DMapOverlayEnabled() const
Returns whether 2D map overlay is enabled.
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image).
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
Base class for 3D render view.
virtual void setEnabled(bool enable)
Enable or disable via enable the render view sub tree.
virtual bool isEnabled() const
Returns true if render view is enabled.
virtual void updateWindowResize(int width, int height)
Called when 3D window is resized.
Container class that holds different objects related to ambient occlusion rendering.
void setRadius(float radius)
Delegates to QgsAmbientOcclusionRenderEntity::setRadius.
void setEnabled(bool enable) override
Enable or disable via enable the render view sub tree.
void setIntensity(float intensity)
Delegates to QgsAmbientOcclusionRenderEntity::setIntensity.
void setThreshold(float threshold)
Delegates to QgsAmbientOcclusionRenderEntity::setThreshold.
Contains the configuration of ambient occlusion rendering.
float radius() const
Returns the radius parameter of the ambient occlusion effect.
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
float intensity() const
Returns the shading factor of the ambient occlusion effect.
float threshold() const
Returns at what amount of occlusion the effect will kick in.
Container class that holds different objects related to bloom rendering.
Contains the configuration of the lighting "bloom" effect.
double intensity() const
Returns the intensity of the bloom effect.
double radius() const
Returns the filter radius for the bloom.
bool isEnabled() const
Returns whether the bloom effect is enabled.
Container class that holds different objects related to depth rendering.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
Definition of a directional light in a 3D map scene.
Container class that holds different objects related to forward rendering.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color).
Qt3DRender::QTexture2D * colorTexture() const
Returns forward color texture.
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setMsaaEnabled(bool enabled)
Sets whether multisample anti-aliasing (MSAA) is enabled.
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
Qt3DRender::QTexture2D * depthTexture() const
Returns forward depth texture.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void removeClipPlanes()
Disables OpenGL clipping.
Qt3DRender::QRenderTarget * msaaRenderTarget() const
Returns the multisampled render target used as blit source when MSAA is enabled.
Qt3DRender::QRenderTarget * regularRenderTarget() const
Returns the regular (single-sample) render target used as blit destination and postprocessing input.
static QStringList dumpFrameGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the frame graph starting from node. The object ids will be given relatively to...
static QStringList dumpSceneGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the scene graph starting from node. The object ids will be given relatively to...
void addGlobalParameters(const QList< Qt3DRender::QParameter * > ¶meters)
Adds additional global parameters to the graph.
void setMsaaEnabled(bool enabled)
Sets whether multisample anti-aliasing (MSAA) is enabled.
void updateAmbientOcclusionSettings(const QgsAmbientOcclusionSettings &settings)
Updates settings for ambient occlusion.
void updateEyeDomeSettings(const Qgs3DMapSettings &settings)
Updates settings for eye dome lighting.
void updateBloomSettings(const QgsBloomSettings &settings)
Updates settings for the bloom lighting effect.
bool isRenderViewEnabled(const QString &name)
Returns true if the render view named name is found and enabled.
void setRenderViewEnabled(const QString &name, bool enable)
Enables or disables the render view named name according to enable.
void updateShadowSettings(const QgsShadowSettings &shadowSettings, const QList< QgsLightSource * > &lightSources)
Updates shadow bias, light and texture size according to shadowSettings and lightSources.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void unregisterRenderView(const QString &name)
Unregisters the render view named name, if any.
bool registerRenderView(std::unique_ptr< QgsAbstractRenderView > renderView, const QString &name, Qt3DRender::QFrameGraphNode *topNode=nullptr)
Registers a new the render view renderView with name name.
QString dumpFrameGraph() const
Dumps frame graph as string.
void setRenderCaptureEnabled(bool enabled)
Sets whether it will be possible to render to an image.
QgsAmbientOcclusionRenderView & ambientOcclusionRenderView()
Returns ambient occlusion renderview.
Qt3DRender::QRenderCapture * depthRenderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
QgsAbstractRenderView * renderView(const QString &name)
Returns the render view named name, if any.
void removeClipPlanes()
Disables OpenGL clipping.
static const QString AMBIENT_OCCLUSION_RENDERVIEW
Ambient occlusion render view name.
QgsDepthRenderView & depthRenderView()
Returns depth renderview.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color).
static const QString FORWARD_RENDERVIEW
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
static const QString SHADOW_RENDERVIEW
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
static const QString HIGHLIGHTS_RENDERVIEW
QgsHighlightsRenderView & highlightsRenderView()
Returns the highlights renderview, used for rendering highlight overlays of identified features.
static const QString OVERLAY_RENDERVIEW
void updateDebugDepthMapSettings(const Qgs3DMapSettings &settings)
Updates settings for depth debug map.
static const QString AXIS3D_RENDERVIEW
QgsForwardRenderView & forwardRenderView()
Returns forward renderview.
QgsOverlayTextureRenderView & overlayTextureRenderView()
Returns overlay texture renderview.
QString dumpSceneGraph() const
Dumps scene graph as string.
QgsShadowRenderView & shadowRenderView()
Returns shadow renderview.
void setSize(QSize s)
Sets the size of the buffers used for rendering.
static const QString BLOOM_RENDERVIEW
QgsBloomRenderView & bloomRenderView()
Returns the bloom render view.
static const QString DEPTH_RENDERVIEW
Qt3DRender::QCamera * mainCamera()
Returns the main camera.
QgsFrameGraph(QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root)
Constructor.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the scene.
Container class that holds different objects related to highlighting identified features.
void setRenderTarget(Qt3DRender::QRenderTarget *target)
Switches the render target (called when toggling MSAA on/off).
An entity responsible for rendering an overlay texture in 3D view.
Simple render view to preview overlay textures in 3D view.
Qt3DRender::QLayer * overlayLayer() const
Returns layer in which entities must be added in the in order to be processed by this renderview.
Container class that holds different objects related to shadow rendering.
void setMapSize(int width, int height)
Update shadow depth texture size.
void setEnabled(bool enable) override
Enable or disable via enable the renderview sub tree.
Contains configuration for rendering shadows.
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
static int qualityToMapResolution(Qgis::ShadowQuality quality)
Returns the shadow map resolution corresponding to the specified shadow quality.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
Qgis::ShadowQuality shadowQuality() const
Returns the quality of the shadow map texture used to generate the shadows.
bool showCascadeSplits() const
Returns true if the cascading shadow splits should be tinted in the view.