25#include "moc_qgsframegraph.cpp"
27#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
28#include <Qt3DRender/QAttribute>
29#include <Qt3DRender/QBuffer>
30#include <Qt3DRender/QGeometry>
36#include <Qt3DCore/QAttribute>
37#include <Qt3DCore/QBuffer>
38#include <Qt3DCore/QGeometry>
45#include <Qt3DRender/QGeometryRenderer>
46#include <Qt3DRender/QTechnique>
47#include <Qt3DRender/QGraphicsApiFilter>
48#include <Qt3DRender/QBlendEquation>
49#include <Qt3DRender/QColorMask>
50#include <Qt3DRender/QSortPolicy>
51#include <Qt3DRender/QNoDepthMask>
52#include <Qt3DRender/QBlendEquationArguments>
53#include <Qt3DRender/QAbstractTexture>
54#include <Qt3DRender/QNoDraw>
70void QgsFrameGraph::constructForwardRenderPass()
75void QgsFrameGraph::constructShadowRenderPass()
80void QgsFrameGraph::constructDebugTexturePass( Qt3DRender::QFrameGraphNode *topNode )
85Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForProcessing()
87 Qt3DRender::QCameraSelector *cameraSelector =
new Qt3DRender::QCameraSelector;
88 cameraSelector->setObjectName(
"Sub pass Postprocessing" );
91 Qt3DRender::QLayerFilter *layerFilter =
new Qt3DRender::QLayerFilter( cameraSelector );
94 new Qt3DRender::QClearBuffers( layerFilter );
96 Qt3DRender::QLayer *postProcessingLayer =
new Qt3DRender::QLayer();
97 mPostprocessingEntity =
new QgsPostprocessingEntity(
this, postProcessingLayer, mRootEntity );
98 layerFilter->addLayer( postProcessingLayer );
99 mPostprocessingEntity->setObjectName(
"PostProcessingPassEntity" );
101 return cameraSelector;
104Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForRenderCapture()
106 Qt3DRender::QFrameGraphNode *top =
new Qt3DRender::QNoDraw;
107 top->setObjectName(
"Sub pass RenderCapture" );
109 mRenderCapture =
new Qt3DRender::QRenderCapture( top );
114Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructPostprocessingPass()
116 mRenderCaptureTargetSelector =
new Qt3DRender::QRenderTargetSelector;
117 mRenderCaptureTargetSelector->setObjectName(
"Postprocessing render pass" );
118 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
120 Qt3DRender::QRenderTarget *renderTarget =
new Qt3DRender::QRenderTarget( mRenderCaptureTargetSelector );
126 Qt3DRender::QRenderTargetOutput *colorOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
127 colorOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
130 mRenderCaptureColorTexture =
new Qt3DRender::QTexture2D( colorOutput );
131 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
132 mRenderCaptureColorTexture->setFormat( Qt3DRender::QAbstractTexture::RGB8_UNorm );
133 mRenderCaptureColorTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
134 mRenderCaptureColorTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
135 mRenderCaptureColorTexture->setObjectName(
"PostProcessingPass::ColorTarget" );
138 colorOutput->setTexture( mRenderCaptureColorTexture );
139 renderTarget->addOutput( colorOutput );
141 Qt3DRender::QRenderTargetOutput *depthOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
143 depthOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Depth );
144 mRenderCaptureDepthTexture =
new Qt3DRender::QTexture2D( depthOutput );
145 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
146 mRenderCaptureDepthTexture->setFormat( Qt3DRender::QAbstractTexture::DepthFormat );
147 mRenderCaptureDepthTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
148 mRenderCaptureDepthTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
149 mRenderCaptureDepthTexture->setComparisonFunction( Qt3DRender::QAbstractTexture::CompareLessEqual );
150 mRenderCaptureDepthTexture->setComparisonMode( Qt3DRender::QAbstractTexture::CompareRefToTexture );
151 mRenderCaptureDepthTexture->setObjectName(
"PostProcessingPass::DepthTarget" );
153 depthOutput->setTexture( mRenderCaptureDepthTexture );
154 renderTarget->addOutput( depthOutput );
156 mRenderCaptureTargetSelector->setTarget( renderTarget );
159 constructSubPostPassForProcessing()->setParent( mRenderCaptureTargetSelector );
160 constructDebugTexturePass( mRenderCaptureTargetSelector );
161 constructSubPostPassForRenderCapture()->setParent( mRenderCaptureTargetSelector );
163 return mRenderCaptureTargetSelector;
166void QgsFrameGraph::constructAmbientOcclusionRenderPass()
170 QgsAmbientOcclusionRenderView *aorv =
new QgsAmbientOcclusionRenderView(
AMBIENT_OCCLUSION_RENDERVIEW, mMainCamera, mSize, forwardDepthTexture, mRootEntity );
174Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructRubberBandsPass()
176 mRubberBandsCameraSelector =
new Qt3DRender::QCameraSelector;
177 mRubberBandsCameraSelector->setObjectName(
"RubberBands Pass CameraSelector" );
178 mRubberBandsCameraSelector->setCamera( mMainCamera );
180 mRubberBandsLayerFilter =
new Qt3DRender::QLayerFilter( mRubberBandsCameraSelector );
181 mRubberBandsLayerFilter->addLayer( mRubberBandsLayer );
183 Qt3DRender::QBlendEquationArguments *blendState =
new Qt3DRender::QBlendEquationArguments;
184 blendState->setSourceRgb( Qt3DRender::QBlendEquationArguments::SourceAlpha );
185 blendState->setDestinationRgb( Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha );
187 Qt3DRender::QBlendEquation *blendEquation =
new Qt3DRender::QBlendEquation;
188 blendEquation->setBlendFunction( Qt3DRender::QBlendEquation::Add );
190 mRubberBandsStateSet =
new Qt3DRender::QRenderStateSet( mRubberBandsLayerFilter );
191 Qt3DRender::QDepthTest *depthTest =
new Qt3DRender::QDepthTest;
192 depthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
193 mRubberBandsStateSet->addRenderState( depthTest );
194 mRubberBandsStateSet->addRenderState( blendState );
195 mRubberBandsStateSet->addRenderState( blendEquation );
200 mRubberBandsRenderTargetSelector =
new Qt3DRender::QRenderTargetSelector( mRubberBandsStateSet );
201 mRubberBandsRenderTargetSelector->setTarget(
forwardRenderView().renderTargetSelector()->target() );
203 return mRubberBandsCameraSelector;
207void QgsFrameGraph::constructDepthRenderPass()
211 QgsDepthRenderView *rv =
new QgsDepthRenderView(
DEPTH_RENDERVIEW, mSize, forwardDepthTexture, mRootEntity );
255 mRubberBandsLayer =
new Qt3DRender::QLayer;
256 mRubberBandsLayer->setObjectName(
"mRubberBandsLayer" );
257 mRubberBandsLayer->setRecursive(
true );
259 mRenderSurfaceSelector =
new Qt3DRender::QRenderSurfaceSelector;
261 QObject *surfaceObj =
dynamic_cast<QObject *
>( surface );
262 Q_ASSERT( surfaceObj );
264 mRenderSurfaceSelector->setSurface( surfaceObj );
265 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
267 mMainViewPort =
new Qt3DRender::QViewport( mRenderSurfaceSelector );
268 mMainViewPort->setNormalizedRect( QRectF( 0.0f, 0.0f, 1.0f, 1.0f ) );
271 constructForwardRenderPass();
274 Qt3DRender::QFrameGraphNode *rubberBandsPass = constructRubberBandsPass();
275 rubberBandsPass->setObjectName(
"rubberBandsPass" );
276 rubberBandsPass->setParent( mMainViewPort );
279 constructShadowRenderPass();
282 constructDepthRenderPass();
285 constructAmbientOcclusionRenderPass();
288 Qt3DRender::QFrameGraphNode *postprocessingPass = constructPostprocessingPass();
289 postprocessingPass->setParent( mMainViewPort );
290 postprocessingPass->setObjectName(
"PostProcessingPass" );
292 mRubberBandsRootEntity =
new Qt3DCore::QEntity( mRootEntity );
293 mRubberBandsRootEntity->setObjectName(
"mRubberBandsRootEntity" );
294 mRubberBandsRootEntity->addComponent( mRubberBandsLayer );
299 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
301 mRenderViewMap[name]->topGraphNode()->setParent( ( QNode * )
nullptr );
302 mRenderViewMap.erase( name );
309 if ( mRenderViewMap.find( name ) == mRenderViewMap.end() )
311 mRenderViewMap[name] = std::move(
renderView );
312 mRenderViewMap[name]->topGraphNode()->setParent( topNode ? topNode : mMainViewPort );
313 mRenderViewMap[name]->updateWindowResize( mSize.width(), mSize.height() );
324 if ( mRenderViewMap[name] )
326 mRenderViewMap[name]->setEnabled( enable );
332 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
334 return mRenderViewMap[name].get();
341 return mRenderViewMap[name] !=
nullptr && mRenderViewMap[name]->
isEnabled();
353 mPostprocessingEntity->setAmbientOcclusionEnabled( settings.
isEnabled() );
369 for (
int i = 0, dirLight = 0; !light && i < lightSources.size(); i++ )
373 if ( dirLight == selectedLight )
374 light = qgis::down_cast< QgsDirectionalLightSettings * >( lightSources[i] );
383 mPostprocessingEntity->setShadowRenderingEnabled(
true );
384 mPostprocessingEntity->setShadowBias(
static_cast<float>( shadowSettings.
shadowBias() ) );
391 mPostprocessingEntity->setShadowRenderingEnabled(
false );
398 if ( !debugRenderView )
409 if ( mShadowTextureDebugging )
416 delete mShadowTextureDebugging;
417 mShadowTextureDebugging =
nullptr;
425 if ( !debugRenderView )
436 if ( mDepthTextureDebugging )
443 delete mDepthTextureDebugging;
444 mDepthTextureDebugging =
nullptr;
451 QObject *top = mRenderSurfaceSelector;
452 while ( top->parent() &&
dynamic_cast<Qt3DRender::QFrameGraphNode *
>( top->parent() ) )
456 context.
lowestId = mMainCamera->id().id();
459 return strList.join(
"\n" ) + QString(
"\n" );
465 return strList.join(
"\n" ) + QString(
"\n" );
481 for (
auto it = mRenderViewMap.begin(); it != mRenderViewMap.end(); ++it )
487 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
488 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
489 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
494 return mRenderCapture;
499 if ( enabled == mRenderCaptureEnabled )
501 mRenderCaptureEnabled = enabled;
502 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
@ Directional
Directional light source.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image).
double debugShadowMapSize() const
Returns the size of the shadow map preview.
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
Base class for 3D render view.
virtual void setEnabled(bool enable)
Enable or disable via enable the render view sub tree.
virtual bool isEnabled() const
Returns true if render view is enabled.
virtual void updateWindowResize(int width, int height)
Called when 3D window is resized.
Container class that holds different objects related to ambient occlusion rendering.
void setRadius(float radius)
Delegates to QgsAmbientOcclusionRenderEntity::setRadius.
void setEnabled(bool enable) override
Enable or disable via enable the render view sub tree.
void setIntensity(float intensity)
Delegates to QgsAmbientOcclusionRenderEntity::setIntensity.
void setThreshold(float threshold)
Delegates to QgsAmbientOcclusionRenderEntity::setThreshold.
Contains the configuration of ambient occlusion rendering.
float radius() const
Returns the radius parameter of the ambient occlusion effect.
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
float intensity() const
Returns the shading factor of the ambient occlusion effect.
float threshold() const
Returns at what amount of occlusion the effect will kick in.
An entity that is responsible for debugging texture.
Simple renderview to preview/debug textures.
Qt3DRender::QLayer * debugLayer() const
Returns layer in which entities must be added in the in order to be processed by this renderview.
Container class that holds different objects related to depth rendering.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
Definition of a directional light in a 3D map scene.
Container class that holds different objects related to forward rendering.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color).
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
Qt3DRender::QTexture2D * depthTexture() const
Returns forward depth texture.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void removeClipPlanes()
Disables OpenGL clipping.
static QStringList dumpFrameGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the frame graph starting from node. The object ids will be given relatively to...
static QStringList dumpSceneGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the scene graph starting from node. The object ids will be given relatively to...
void updateAmbientOcclusionSettings(const QgsAmbientOcclusionSettings &settings)
Updates settings for ambient occlusion.
void updateEyeDomeSettings(const Qgs3DMapSettings &settings)
Updates settings for eye dome lighting.
bool isRenderViewEnabled(const QString &name)
Returns true if the render view named name is found and enabled.
void setRenderViewEnabled(const QString &name, bool enable)
Enables or disables the render view named name according to enable.
void updateShadowSettings(const QgsShadowSettings &shadowSettings, const QList< QgsLightSource * > &lightSources)
Updates shadow bias, light and texture size according to shadowSettings and lightSources.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void unregisterRenderView(const QString &name)
Unregisters the render view named name, if any.
bool registerRenderView(std::unique_ptr< QgsAbstractRenderView > renderView, const QString &name, Qt3DRender::QFrameGraphNode *topNode=nullptr)
Registers a new the render view renderView with name name.
QString dumpFrameGraph() const
Dumps frame graph as string.
void setRenderCaptureEnabled(bool enabled)
Sets whether it will be possible to render to an image.
QgsAmbientOcclusionRenderView & ambientOcclusionRenderView()
Returns ambient occlusion renderview.
Qt3DRender::QRenderCapture * depthRenderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
void updateDebugShadowMapSettings(const Qgs3DMapSettings &settings)
Updates settings for shadows debug map.
QgsAbstractRenderView * renderView(const QString &name)
Returns the render view named name, if any.
void removeClipPlanes()
Disables OpenGL clipping.
static const QString AMBIENT_OCCLUSION_RENDERVIEW
Ambient occlusion render view name.
QgsDepthRenderView & depthRenderView()
Returns depth renderview.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color).
static const QString FORWARD_RENDERVIEW
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
static const QString SHADOW_RENDERVIEW
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void updateDebugDepthMapSettings(const Qgs3DMapSettings &settings)
Updates settings for depth debug map.
static const QString AXIS3D_RENDERVIEW
QgsForwardRenderView & forwardRenderView()
Returns forward renderview.
QString dumpSceneGraph() const
Dumps scene graph as string.
QgsShadowRenderView & shadowRenderView()
Returns shadow renderview.
static const QString DEBUG_RENDERVIEW
void setSize(QSize s)
Sets the size of the buffers used for rendering.
static const QString DEPTH_RENDERVIEW
Qt3DRender::QCamera * mainCamera()
Returns the main camera.
QgsFrameGraph(QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root)
Constructor.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the scene.
Container class that holds different objects related to shadow rendering.
void setMapSize(int width, int height)
Update shadow depth texture size.
void setEnabled(bool enable) override
Enable or disable via enable the renderview sub tree.
Qt3DRender::QTexture2D * mapTexture() const
Returns shadow depth texture.
Contains configuration for rendering shadows.
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry