31#include <Qt3DCore/QAttribute>
32#include <Qt3DCore/QBuffer>
33#include <Qt3DCore/QGeometry>
34#include <Qt3DRender/QAbstractTexture>
35#include <Qt3DRender/QBlendEquation>
36#include <Qt3DRender/QBlendEquationArguments>
37#include <Qt3DRender/QColorMask>
38#include <Qt3DRender/QGeometryRenderer>
39#include <Qt3DRender/QGraphicsApiFilter>
40#include <Qt3DRender/QNoDepthMask>
41#include <Qt3DRender/QNoDraw>
42#include <Qt3DRender/QSortPolicy>
43#include <Qt3DRender/QTechnique>
45#include "moc_qgsframegraph.cpp"
54void QgsFrameGraph::constructForwardRenderPass()
59void QgsFrameGraph::constructShadowRenderPass()
64void QgsFrameGraph::constructDebugTexturePass( Qt3DRender::QFrameGraphNode *topNode )
69Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForProcessing()
71 Qt3DRender::QCameraSelector *cameraSelector =
new Qt3DRender::QCameraSelector;
72 cameraSelector->setObjectName(
"Sub pass Postprocessing" );
75 Qt3DRender::QLayerFilter *layerFilter =
new Qt3DRender::QLayerFilter( cameraSelector );
78 new Qt3DRender::QClearBuffers( layerFilter );
80 Qt3DRender::QLayer *postProcessingLayer =
new Qt3DRender::QLayer();
81 mPostprocessingEntity =
new QgsPostprocessingEntity(
this, postProcessingLayer, mRootEntity );
82 layerFilter->addLayer( postProcessingLayer );
83 mPostprocessingEntity->setObjectName(
"PostProcessingPassEntity" );
85 return cameraSelector;
88Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForRenderCapture()
90 Qt3DRender::QFrameGraphNode *top =
new Qt3DRender::QNoDraw;
91 top->setObjectName(
"Sub pass RenderCapture" );
93 mRenderCapture =
new Qt3DRender::QRenderCapture( top );
98Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructPostprocessingPass()
100 mRenderCaptureTargetSelector =
new Qt3DRender::QRenderTargetSelector;
101 mRenderCaptureTargetSelector->setObjectName(
"Postprocessing render pass" );
102 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
104 Qt3DRender::QRenderTarget *renderTarget =
new Qt3DRender::QRenderTarget( mRenderCaptureTargetSelector );
110 Qt3DRender::QRenderTargetOutput *colorOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
111 colorOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
114 mRenderCaptureColorTexture =
new Qt3DRender::QTexture2D( colorOutput );
115 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
116 mRenderCaptureColorTexture->setFormat( Qt3DRender::QAbstractTexture::RGB8_UNorm );
117 mRenderCaptureColorTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
118 mRenderCaptureColorTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
119 mRenderCaptureColorTexture->setObjectName(
"PostProcessingPass::ColorTarget" );
122 colorOutput->setTexture( mRenderCaptureColorTexture );
123 renderTarget->addOutput( colorOutput );
125 Qt3DRender::QRenderTargetOutput *depthOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
127 depthOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Depth );
128 mRenderCaptureDepthTexture =
new Qt3DRender::QTexture2D( depthOutput );
129 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
130 mRenderCaptureDepthTexture->setFormat( Qt3DRender::QAbstractTexture::DepthFormat );
131 mRenderCaptureDepthTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
132 mRenderCaptureDepthTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
133 mRenderCaptureDepthTexture->setComparisonFunction( Qt3DRender::QAbstractTexture::CompareLessEqual );
134 mRenderCaptureDepthTexture->setComparisonMode( Qt3DRender::QAbstractTexture::CompareRefToTexture );
135 mRenderCaptureDepthTexture->setObjectName(
"PostProcessingPass::DepthTarget" );
137 depthOutput->setTexture( mRenderCaptureDepthTexture );
138 renderTarget->addOutput( depthOutput );
140 mRenderCaptureTargetSelector->setTarget( renderTarget );
143 constructSubPostPassForProcessing()->setParent( mRenderCaptureTargetSelector );
144 constructDebugTexturePass( mRenderCaptureTargetSelector );
145 constructSubPostPassForRenderCapture()->setParent( mRenderCaptureTargetSelector );
147 return mRenderCaptureTargetSelector;
150void QgsFrameGraph::constructAmbientOcclusionRenderPass()
154 QgsAmbientOcclusionRenderView *aorv =
new QgsAmbientOcclusionRenderView(
AMBIENT_OCCLUSION_RENDERVIEW, mMainCamera, mSize, forwardDepthTexture, mRootEntity );
158Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructRubberBandsPass()
160 mRubberBandsCameraSelector =
new Qt3DRender::QCameraSelector;
161 mRubberBandsCameraSelector->setObjectName(
"RubberBands Pass CameraSelector" );
162 mRubberBandsCameraSelector->setCamera( mMainCamera );
164 mRubberBandsLayerFilter =
new Qt3DRender::QLayerFilter( mRubberBandsCameraSelector );
165 mRubberBandsLayerFilter->addLayer( mRubberBandsLayer );
167 Qt3DRender::QBlendEquationArguments *blendState =
new Qt3DRender::QBlendEquationArguments;
168 blendState->setSourceRgb( Qt3DRender::QBlendEquationArguments::SourceAlpha );
169 blendState->setDestinationRgb( Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha );
171 Qt3DRender::QBlendEquation *blendEquation =
new Qt3DRender::QBlendEquation;
172 blendEquation->setBlendFunction( Qt3DRender::QBlendEquation::Add );
174 mRubberBandsStateSet =
new Qt3DRender::QRenderStateSet( mRubberBandsLayerFilter );
175 Qt3DRender::QDepthTest *depthTest =
new Qt3DRender::QDepthTest;
176 depthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
177 mRubberBandsStateSet->addRenderState( depthTest );
178 mRubberBandsStateSet->addRenderState( blendState );
179 mRubberBandsStateSet->addRenderState( blendEquation );
184 mRubberBandsRenderTargetSelector =
new Qt3DRender::QRenderTargetSelector( mRubberBandsStateSet );
185 mRubberBandsRenderTargetSelector->setTarget(
forwardRenderView().renderTargetSelector()->target() );
187 return mRubberBandsCameraSelector;
191void QgsFrameGraph::constructDepthRenderPass()
195 QgsDepthRenderView *rv =
new QgsDepthRenderView(
DEPTH_RENDERVIEW, mSize, forwardDepthTexture, mRootEntity );
239 mRubberBandsLayer =
new Qt3DRender::QLayer;
240 mRubberBandsLayer->setObjectName(
"mRubberBandsLayer" );
241 mRubberBandsLayer->setRecursive(
true );
243 mRenderSurfaceSelector =
new Qt3DRender::QRenderSurfaceSelector;
245 QObject *surfaceObj =
dynamic_cast<QObject *
>( surface );
246 Q_ASSERT( surfaceObj );
248 mRenderSurfaceSelector->setSurface( surfaceObj );
249 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
251 mMainViewPort =
new Qt3DRender::QViewport( mRenderSurfaceSelector );
252 mMainViewPort->setNormalizedRect( QRectF( 0.0f, 0.0f, 1.0f, 1.0f ) );
255 constructForwardRenderPass();
258 Qt3DRender::QFrameGraphNode *rubberBandsPass = constructRubberBandsPass();
259 rubberBandsPass->setObjectName(
"rubberBandsPass" );
260 rubberBandsPass->setParent( mMainViewPort );
263 constructShadowRenderPass();
266 constructDepthRenderPass();
269 constructAmbientOcclusionRenderPass();
272 Qt3DRender::QFrameGraphNode *postprocessingPass = constructPostprocessingPass();
273 postprocessingPass->setParent( mMainViewPort );
274 postprocessingPass->setObjectName(
"PostProcessingPass" );
276 mRubberBandsRootEntity =
new Qt3DCore::QEntity( mRootEntity );
277 mRubberBandsRootEntity->setObjectName(
"mRubberBandsRootEntity" );
278 mRubberBandsRootEntity->addComponent( mRubberBandsLayer );
283 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
285 mRenderViewMap[name]->topGraphNode()->setParent( ( QNode * )
nullptr );
286 mRenderViewMap.erase( name );
293 if ( mRenderViewMap.find( name ) == mRenderViewMap.end() )
295 mRenderViewMap[name] = std::move(
renderView );
296 mRenderViewMap[name]->topGraphNode()->setParent( topNode ? topNode : mMainViewPort );
297 mRenderViewMap[name]->updateWindowResize( mSize.width(), mSize.height() );
308 if ( mRenderViewMap[name] )
310 mRenderViewMap[name]->setEnabled( enable );
316 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
318 return mRenderViewMap[name].get();
325 return mRenderViewMap[name] !=
nullptr && mRenderViewMap[name]->
isEnabled();
337 mPostprocessingEntity->setAmbientOcclusionEnabled( settings.
isEnabled() );
353 for (
int i = 0, dirLight = 0; !light && i < lightSources.size(); i++ )
357 if ( dirLight == selectedLight )
358 light = qgis::down_cast< QgsDirectionalLightSettings * >( lightSources[i] );
367 mPostprocessingEntity->setShadowRenderingEnabled(
true );
368 mPostprocessingEntity->setShadowBias(
static_cast<float>( shadowSettings.
shadowBias() ) );
375 mPostprocessingEntity->setShadowRenderingEnabled(
false );
382 if ( !debugRenderView )
393 if ( mShadowTextureDebugging )
400 delete mShadowTextureDebugging;
401 mShadowTextureDebugging =
nullptr;
409 if ( !debugRenderView )
420 if ( mDepthTextureDebugging )
427 delete mDepthTextureDebugging;
428 mDepthTextureDebugging =
nullptr;
435 QObject *top = mRenderSurfaceSelector;
436 while ( top->parent() &&
dynamic_cast<Qt3DRender::QFrameGraphNode *
>( top->parent() ) )
440 context.
lowestId = mMainCamera->id().id();
443 return strList.join(
"\n" ) + QString(
"\n" );
449 return strList.join(
"\n" ) + QString(
"\n" );
465 for (
auto it = mRenderViewMap.begin(); it != mRenderViewMap.end(); ++it )
471 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
472 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
473 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
478 return mRenderCapture;
483 if ( enabled == mRenderCaptureEnabled )
485 mRenderCaptureEnabled = enabled;
486 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
@ Directional
Directional light source.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image).
double debugShadowMapSize() const
Returns the size of the shadow map preview.
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
Base class for 3D render view.
virtual void setEnabled(bool enable)
Enable or disable via enable the render view sub tree.
virtual bool isEnabled() const
Returns true if render view is enabled.
virtual void updateWindowResize(int width, int height)
Called when 3D window is resized.
Container class that holds different objects related to ambient occlusion rendering.
void setRadius(float radius)
Delegates to QgsAmbientOcclusionRenderEntity::setRadius.
void setEnabled(bool enable) override
Enable or disable via enable the render view sub tree.
void setIntensity(float intensity)
Delegates to QgsAmbientOcclusionRenderEntity::setIntensity.
void setThreshold(float threshold)
Delegates to QgsAmbientOcclusionRenderEntity::setThreshold.
Contains the configuration of ambient occlusion rendering.
float radius() const
Returns the radius parameter of the ambient occlusion effect.
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
float intensity() const
Returns the shading factor of the ambient occlusion effect.
float threshold() const
Returns at what amount of occlusion the effect will kick in.
An entity that is responsible for debugging texture.
Simple renderview to preview/debug textures.
Qt3DRender::QLayer * debugLayer() const
Returns layer in which entities must be added in the in order to be processed by this renderview.
Container class that holds different objects related to depth rendering.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
Definition of a directional light in a 3D map scene.
Container class that holds different objects related to forward rendering.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color).
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
Qt3DRender::QTexture2D * depthTexture() const
Returns forward depth texture.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void removeClipPlanes()
Disables OpenGL clipping.
static QStringList dumpFrameGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the frame graph starting from node. The object ids will be given relatively to...
static QStringList dumpSceneGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the scene graph starting from node. The object ids will be given relatively to...
void updateAmbientOcclusionSettings(const QgsAmbientOcclusionSettings &settings)
Updates settings for ambient occlusion.
void updateEyeDomeSettings(const Qgs3DMapSettings &settings)
Updates settings for eye dome lighting.
bool isRenderViewEnabled(const QString &name)
Returns true if the render view named name is found and enabled.
void setRenderViewEnabled(const QString &name, bool enable)
Enables or disables the render view named name according to enable.
void updateShadowSettings(const QgsShadowSettings &shadowSettings, const QList< QgsLightSource * > &lightSources)
Updates shadow bias, light and texture size according to shadowSettings and lightSources.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void unregisterRenderView(const QString &name)
Unregisters the render view named name, if any.
bool registerRenderView(std::unique_ptr< QgsAbstractRenderView > renderView, const QString &name, Qt3DRender::QFrameGraphNode *topNode=nullptr)
Registers a new the render view renderView with name name.
QString dumpFrameGraph() const
Dumps frame graph as string.
void setRenderCaptureEnabled(bool enabled)
Sets whether it will be possible to render to an image.
QgsAmbientOcclusionRenderView & ambientOcclusionRenderView()
Returns ambient occlusion renderview.
Qt3DRender::QRenderCapture * depthRenderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
void updateDebugShadowMapSettings(const Qgs3DMapSettings &settings)
Updates settings for shadows debug map.
QgsAbstractRenderView * renderView(const QString &name)
Returns the render view named name, if any.
void removeClipPlanes()
Disables OpenGL clipping.
static const QString AMBIENT_OCCLUSION_RENDERVIEW
Ambient occlusion render view name.
QgsDepthRenderView & depthRenderView()
Returns depth renderview.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color).
static const QString FORWARD_RENDERVIEW
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
static const QString SHADOW_RENDERVIEW
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void updateDebugDepthMapSettings(const Qgs3DMapSettings &settings)
Updates settings for depth debug map.
static const QString AXIS3D_RENDERVIEW
QgsForwardRenderView & forwardRenderView()
Returns forward renderview.
QString dumpSceneGraph() const
Dumps scene graph as string.
QgsShadowRenderView & shadowRenderView()
Returns shadow renderview.
static const QString DEBUG_RENDERVIEW
void setSize(QSize s)
Sets the size of the buffers used for rendering.
static const QString DEPTH_RENDERVIEW
Qt3DRender::QCamera * mainCamera()
Returns the main camera.
QgsFrameGraph(QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root)
Constructor.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the scene.
Container class that holds different objects related to shadow rendering.
void setMapSize(int width, int height)
Update shadow depth texture size.
void setEnabled(bool enable) override
Enable or disable via enable the renderview sub tree.
Qt3DRender::QTexture2D * mapTexture() const
Returns shadow depth texture.
Contains configuration for rendering shadows.
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...