21#include <Qt3DRender/QCamera>
22#include <Qt3DRender/QCullFace>
23#include <Qt3DRender/QDepthTest>
24#include <Qt3DRender/QLayer>
25#include <Qt3DRender/QLayerFilter>
26#include <Qt3DRender/QRenderStateSet>
27#include <Qt3DRender/QRenderTarget>
28#include <Qt3DRender/QRenderTargetSelector>
29#include <Qt3DRender/QTexture>
30#include <Qt3DRender/qsubtreeenabler.h>
35 mAOPassLayer =
new Qt3DRender::QLayer;
36 mAOPassLayer->setRecursive(
true );
37 mAOPassLayer->setObjectName(
mViewName +
"::Layer(AO)" );
39 mBlurPassLayer =
new Qt3DRender::QLayer;
40 mBlurPassLayer->setRecursive(
true );
41 mBlurPassLayer->setObjectName(
mViewName +
"::Layer(Blur)" );
44 buildRenderPasses( mSize, forwardDepthTexture, rootSceneEntity, mainCamera );
49 mAOPassTexture->setSize( width, height );
50 mBlurPassTexture->setSize( width, height );
56 mAmbientOcclusionRenderEntity->setEnabled( enable );
57 mAmbientOcclusionBlurEntity->setEnabled( enable );
60Qt3DRender::QRenderTarget *QgsAmbientOcclusionRenderView::buildAOTexture( QSize mSize )
63 Qt3DRender::QRenderTargetOutput *colorTargetOutput =
new Qt3DRender::QRenderTargetOutput;
64 colorTargetOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
66 mAOPassTexture =
new Qt3DRender::QTexture2D( colorTargetOutput );
67 mAOPassTexture->setSize( mSize.width(), mSize.height() );
68 mAOPassTexture->setFormat( Qt3DRender::QAbstractTexture::R32F );
69 mAOPassTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
70 mAOPassTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
71 mAOPassTexture->setObjectName(
mViewName +
"::ColorTarget(AO)" );
72 colorTargetOutput->setTexture( mAOPassTexture );
74 Qt3DRender::QRenderTarget *renderTarget =
new Qt3DRender::QRenderTarget;
75 renderTarget->addOutput( colorTargetOutput );
80Qt3DRender::QRenderTarget *QgsAmbientOcclusionRenderView::buildBlurTexture( QSize mSize )
83 Qt3DRender::QRenderTargetOutput *colorTargetOutput =
new Qt3DRender::QRenderTargetOutput;
84 colorTargetOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
86 mBlurPassTexture =
new Qt3DRender::QTexture2D( colorTargetOutput );
87 mBlurPassTexture->setSize( mSize.width(), mSize.height() );
88 mBlurPassTexture->setFormat( Qt3DRender::QAbstractTexture::R32F );
89 mBlurPassTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
90 mBlurPassTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
91 mBlurPassTexture->setObjectName(
mViewName +
"::ColorTarget(blur)" );
92 colorTargetOutput->setTexture( mBlurPassTexture );
94 Qt3DRender::QRenderTarget *renderTarget =
new Qt3DRender::QRenderTarget;
95 renderTarget->addOutput( colorTargetOutput );
100void QgsAmbientOcclusionRenderView::buildRenderPasses( QSize mSize, Qt3DRender::QTexture2D *forwardDepthTexture, Qt3DCore::QEntity *rootSceneEntity, Qt3DRender::QCamera *mainCamera )
104 Qt3DRender::QRenderStateSet *renderStateSet =
new Qt3DRender::QRenderStateSet(
mRendererEnabler );
106 Qt3DRender::QDepthTest *depthRenderDepthTest =
new Qt3DRender::QDepthTest;
107 depthRenderDepthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
108 Qt3DRender::QCullFace *depthRenderCullFace =
new Qt3DRender::QCullFace;
109 depthRenderCullFace->setMode( Qt3DRender::QCullFace::NoCulling );
111 renderStateSet->addRenderState( depthRenderDepthTest );
112 renderStateSet->addRenderState( depthRenderCullFace );
114 Qt3DRender::QLayerFilter *layerFilter =
new Qt3DRender::QLayerFilter( renderStateSet );
115 layerFilter->addLayer( mAOPassLayer );
117 Qt3DRender::QRenderTarget *renderTarget = buildAOTexture( mSize );
119 Qt3DRender::QRenderTargetSelector *renderTargetSelector =
new Qt3DRender::QRenderTargetSelector( layerFilter );
120 renderTargetSelector->setObjectName(
mViewName +
"::RenderTargetSelector(AO)" );
121 renderTargetSelector->setTarget( renderTarget );
123 mAmbientOcclusionRenderEntity =
new QgsAmbientOcclusionRenderEntity( forwardDepthTexture, mAOPassLayer, mainCamera, rootSceneEntity );
128 Qt3DRender::QRenderStateSet *renderStateSet =
new Qt3DRender::QRenderStateSet(
mRendererEnabler );
130 Qt3DRender::QDepthTest *depthRenderDepthTest =
new Qt3DRender::QDepthTest;
131 depthRenderDepthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
132 Qt3DRender::QCullFace *depthRenderCullFace =
new Qt3DRender::QCullFace;
133 depthRenderCullFace->setMode( Qt3DRender::QCullFace::NoCulling );
135 renderStateSet->addRenderState( depthRenderDepthTest );
136 renderStateSet->addRenderState( depthRenderCullFace );
138 Qt3DRender::QLayerFilter *layerFilter =
new Qt3DRender::QLayerFilter( renderStateSet );
139 layerFilter->addLayer( mBlurPassLayer );
141 Qt3DRender::QRenderTarget *renderTarget = buildBlurTexture( mSize );
143 Qt3DRender::QRenderTargetSelector *renderTargetSelector =
new Qt3DRender::QRenderTargetSelector( layerFilter );
144 renderTargetSelector->setObjectName(
mViewName +
"::RenderTargetSelector(Blur)" );
145 renderTargetSelector->setTarget( renderTarget );
147 mAmbientOcclusionBlurEntity =
new QgsAmbientOcclusionBlurEntity( mAOPassTexture, mBlurPassLayer, rootSceneEntity );
153 mAmbientOcclusionRenderEntity->setIntensity( intensity );
158 mAmbientOcclusionRenderEntity->setRadius( radius );
163 mAmbientOcclusionRenderEntity->setThreshold( threshold );
168 return mBlurPassTexture;
Qt3DRender::QSubtreeEnabler * mRendererEnabler
virtual void setEnabled(bool enable)
Enable or disable via enable the render view sub tree.
QgsAbstractRenderView(const QString &viewName)
Constructor for QgsAbstractRenderView with the specified parent object.
void setRadius(float radius)
Delegates to QgsAmbientOcclusionRenderEntity::setRadius.
void setEnabled(bool enable) override
Enable or disable via enable the render view sub tree.
void updateWindowResize(int width, int height) override
Called when 3D window is resized.
QgsAmbientOcclusionRenderView(const QString &viewName, Qt3DRender::QCamera *mainCamera, QSize mSize, Qt3DRender::QTexture2D *forwardDepthTexture, Qt3DCore::QEntity *rootSceneEntity)
Default constructor.
void setIntensity(float intensity)
Delegates to QgsAmbientOcclusionRenderEntity::setIntensity.
void setThreshold(float threshold)
Delegates to QgsAmbientOcclusionRenderEntity::setThreshold.
Qt3DRender::QTexture2D * blurredFactorMapTexture() const
Returns blur pass texture.