QGIS API Documentation 3.41.0-Master (cea29feecf2)
Loading...
Searching...
No Matches
qgs3dsceneexporter.h
Go to the documentation of this file.
1/***************************************************************************
2 qgs3dsceneexporter.h
3 --------------------------------------
4 Date : June 2020
5 Copyright : (C) 2020 by Belgacem Nedjima
6 Email : gb underscore nedjima at esi dot dz
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#ifndef QGS3DSCENEEXPORTER_H
17#define QGS3DSCENEEXPORTER_H
18
19#include <Qt3DCore/QEntity>
20#include <Qt3DExtras/QPlaneGeometry>
21#include <Qt3DRender/QSceneLoader>
22#include <Qt3DRender/QMesh>
23#include <QMap>
24#include <QFile>
25#include <QVector3D>
26#include <QMatrix4x4>
27
28#include "qgs3dexportobject.h"
29#include "qgsfeatureid.h"
30
32class QgsTerrainTileEntity;
33class QgsTerrainEntity;
37class QgsChunkNode;
39class QgsTerrainTextureGenerator;
40class QgsVectorLayer;
42class QgsLine3DSymbol;
44class QgsMeshEntity;
45class TestQgs3DRendering;
46
47#define SIP_NO_FILE
48
57class _3D_EXPORT Qgs3DSceneExporter : public Qt3DCore::QEntity
58{
59 Q_OBJECT
60
61 public:
63
65 {
66 for ( Qgs3DExportObject *obj : mObjects )
67 delete obj;
68 }
69
74 bool parseVectorLayerEntity( Qt3DCore::QEntity *entity, QgsVectorLayer *layer );
75
77 void parseTerrain( QgsTerrainEntity *terrain, const QString &layer );
78
80 void save( const QString &sceneName, const QString &sceneFolderPath, int precision = 6 );
81
83 void setSmoothEdges( bool smoothEdges ) { mSmoothEdges = smoothEdges; }
85 bool smoothEdges() const { return mSmoothEdges; }
86
88 void setExportNormals( bool exportNormals ) { mExportNormals = exportNormals; }
90 bool exportNormals() const { return mExportNormals; }
91
93 void setExportTextures( bool exportTextures ) { mExportTextures = exportTextures; }
95 bool exportTextures() const { return mExportTextures; }
96
98 void setTerrainResolution( int resolution ) { mTerrainResolution = resolution; }
100 int terrainResolution() const { return mTerrainResolution; }
101
103 void setTerrainTextureResolution( int resolution ) { mTerrainTextureResolution = resolution; }
105 int terrainTextureResolution() const { return mTerrainTextureResolution; }
107 void setScale( float scale ) { mScale = scale; }
109 float scale() const { return mScale; }
110
111 private:
113 QVector<Qgs3DExportObject *> processInstancedPointGeometry( Qt3DCore::QEntity *entity, const QString &objectNamePrefix );
115 QVector<Qgs3DExportObject *> processSceneLoaderGeometries( Qt3DRender::QSceneLoader *sceneLoader, const QString &objectNamePrefix );
117 Qgs3DExportObject *processGeometryRenderer( Qt3DRender::QGeometryRenderer *mesh, const QString &objectNamePrefix, const QMatrix4x4 &sceneTransform = QMatrix4x4() );
119 void processEntityMaterial( Qt3DCore::QEntity *entity, Qgs3DExportObject *object );
121 QVector<Qgs3DExportObject *> processLines( Qt3DCore::QEntity *entity, const QString &objectNamePrefix );
123 Qgs3DExportObject *processPoints( Qt3DCore::QEntity *entity, const QString &objectNamePrefix );
124
126 QgsTerrainTileEntity *getFlatTerrainEntity( QgsTerrainEntity *terrain, QgsChunkNode *node );
128 QgsTerrainTileEntity *getDemTerrainEntity( QgsTerrainEntity *terrain, QgsChunkNode *node );
130 QgsTerrainTileEntity *getMeshTerrainEntity( QgsTerrainEntity *terrain, QgsChunkNode *node );
131
133 void parseDemTile( QgsTerrainTileEntity *tileEntity, const QString &layerName );
135 void parseFlatTile( QgsTerrainTileEntity *tileEntity, const QString &layerName );
137 void parseMeshTile( QgsTerrainTileEntity *meshEntity, const QString &layerName );
138
139 QString getObjectName( const QString &name );
140
141 private:
142 QMap<QString, int> usedObjectNamesCounter;
143 QVector<Qgs3DExportObject *> mObjects;
144
145 bool mSmoothEdges = false;
146 int mTerrainResolution = 128;
147 bool mExportNormals = true;
148 bool mExportTextures = false;
149 int mTerrainTextureResolution = 512;
150 float mScale = 1.0f;
151
152 QSet<QgsFeatureId> mExportedFeatureIds;
153
154 friend QgsPolygon3DSymbol;
155 friend QgsLine3DSymbol;
156 friend QgsPoint3DSymbol;
157 friend TestQgs3DRendering;
158};
159
160#endif // QGS3DSCENEEXPORTER_H
Manages the data of each object of the scene (positions, normals, texture coordinates ....
Entity that handles the exporting of 3D scene.
bool exportTextures() const
Returns whether the textures will be exported.
int terrainResolution() const
Returns the terrain resolution.
void setExportTextures(bool exportTextures)
Sets whether the textures will be exported.
void setTerrainResolution(int resolution)
Sets the terrain resolution.
bool smoothEdges() const
Returns whether the triangles will look smooth.
void setTerrainTextureResolution(int resolution)
Sets the terrain texture resolution.
bool exportNormals() const
Returns whether the normals will be exported.
float scale() const
Returns the scale of the exported 3D model.
void setScale(float scale)
Sets the scale of the exported 3D model.
void setExportNormals(bool exportNormals)
Sets whether the normals will be exported.
void setSmoothEdges(bool smoothEdges)
Sets whether the triangles will look smooth.
int terrainTextureResolution() const
Returns the terrain resolution.
Represents a vector layer which manages a vector based data sets.
int precision