QGIS API Documentation 4.1.0-Master (5bf3c20f3c9)
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qgs3dexportobject.h
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1/***************************************************************************
2 Qgs3DExportObject.h
3 --------------------------------------
4 Date : June 2020
5 Copyright : (C) 2020 by Belgacem Nedjima
6 Email : gb underscore nedjima at esi dot dz
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#ifndef Qgs3DExportObject_H
17#define Qgs3DExportObject_H
18
19#include "qgis_3d.h"
20
21#include <QImage>
22#include <QMap>
23#include <QMatrix4x4>
24#include <QObject>
25#include <QTextStream>
26#include <QVector>
27#include <QVector3D>
28
29#define SIP_NO_FILE
30
32
41class _3D_EXPORT Qgs3DExportObject
42{
43 public:
51
57 Qgs3DExportObject( const QString &name )
58 : mName( name )
59 {}
60
62 QString name() const { return mName; }
64 void setName( const QString &name ) { mName = name; }
65
67 ObjectType type() const { return mType; }
68
70 bool smoothEdges() const { return mSmoothEdges; }
72 void setSmoothEdges( bool smoothEdges ) { mSmoothEdges = smoothEdges; }
73
75 void setupLine( const QVector<float> &positionsBuffer );
76
78 void setupTriangle( const QVector<float> &positionsBuffer, const QVector<uint> &facesIndexes, const QMatrix4x4 &transform );
79
81 void setupPoint( const QVector<float> &positionsBuffer );
82
84 void setupNormalCoordinates( const QVector<float> &normalsBuffer, const QMatrix4x4 &transform );
86 void setupTextureCoordinates( const QVector<float> &texturesBuffer );
88 void setupMaterial( QgsAbstractMaterialSettings *material );
89
91 void setTextureImage( const QImage &image ) { this->mTextureImage = image; };
93 QImage textureImage() const { return mTextureImage; }
94
100 void objectBounds( float &minX, float &minY, float &minZ, float &maxX, float &maxY, float &maxZ ) const;
101
103 void saveTo( QTextStream &out, float scale, const QVector3D &center, int precision = 6 ) const;
105 QString saveMaterial( QTextStream &mtlOut, const QString &folder ) const;
106
108 QVector<float> vertexPosition() const { return mVertexPosition; }
109
111 QVector<float> normals() const { return mNormals; }
112
114 QVector<float> texturesUV() const { return mTexturesUV; }
115
117 QVector<unsigned int> indexes() const { return mIndexes; }
118
119 private:
121 void setupPositionCoordinates( const QVector<float> &positionsBuffer, const QMatrix4x4 &transform = QMatrix4x4() );
122
123 private:
124 QString mName;
125 ObjectType mType = ObjectType::TriangularFaces;
126 QString mParentName;
127 QVector<float> mVertexPosition;
128 QVector<float> mNormals;
129 QVector<float> mTexturesUV;
130 QVector<unsigned int> mIndexes;
131 QMap<QString, QString> mMaterialParameters;
132
133 QImage mTextureImage;
134
135 bool mSmoothEdges = false;
136};
137
138#endif // Qgs3DExportObject_H
QVector< float > texturesUV() const
Returns the vertex texture coordinates.
QImage textureImage() const
Returns the texture image used by the object.
QVector< unsigned int > indexes() const
Returns the vertex indexes.
Qgs3DExportObject(const QString &name)
Qgs3DExportObject Constructs an export object that will be filled with coordinates later.
QVector< float > vertexPosition() const
Returns the vertex coordinates.
ObjectType type() const
Returns the object type.
ObjectType
The type of exported geometry.
QString name() const
Returns the object name.
QVector< float > normals() const
Returns the vertex normal coordinates.
void setTextureImage(const QImage &image)
Sets the texture image used by the object.
bool smoothEdges() const
Returns whether object edges will look smooth.
void setName(const QString &name)
Sets the object name.
void setSmoothEdges(bool smoothEdges)
Sets whether triangles edges will look smooth.
Abstract base class for material settings.