QGIS API Documentation 3.99.0-Master (2fe06baccd8)
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qgstessellatedpolygongeometry.h
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1/***************************************************************************
2 qgstessellatedpolygongeometry.h
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#ifndef QGSTESSELLATEDPOLYGONGEOMETRY_H
17#define QGSTESSELLATEDPOLYGONGEOMETRY_H
18
19#include "qgsfeatureid.h"
20
21#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
22#include <Qt3DRender/QGeometry>
23#else
24#include <Qt3DCore/QGeometry>
25#endif
26
28class QgsPolygon;
29class QgsPointXY;
30
31#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
32namespace Qt3DRender
33{
34 class QBuffer;
35}
36#else
37namespace Qt3DCore
38{
39 class QBuffer;
40}
41#endif
42
43#define SIP_NO_FILE
44
55#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
56class QgsTessellatedPolygonGeometry : public Qt3DRender::QGeometry
57#else
58class QgsTessellatedPolygonGeometry : public Qt3DCore::QGeometry
59#endif
60{
61 Q_OBJECT
62 public:
64 QgsTessellatedPolygonGeometry( bool _withNormals = true, bool invertNormals = false, bool addBackFaces = false, bool addTextureCoords = false, QNode *parent = nullptr );
65
67 bool invertNormals() const { return mInvertNormals; }
69 void setInvertNormals( bool invert ) { mInvertNormals = invert; }
70
75 bool addBackFaces() const { return mAddBackFaces; }
76
81 void setAddBackFaces( bool add ) { mAddBackFaces = add; }
82
87 void setAddTextureCoords( bool add ) { mAddTextureCoords = add; }
88
94 void setData( const QByteArray &vertexBufferData, int vertexCount, const QVector<QgsFeatureId> &triangleIndexFids, const QVector<uint> &triangleIndexStartingIndices );
95
100 QgsFeatureId triangleIndexToFeatureId( uint triangleIndex ) const;
101
103 QVector<QgsFeatureId> featureIds() const { return mTriangleIndexFids; }
104
106 QVector<uint> triangleIndexStartingIndices() const { return mTriangleIndexStartingIndices; }
107
108 friend class Qgs3DSceneExporter;
109
110 private:
111#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
112 Qt3DRender::QAttribute *mPositionAttribute = nullptr;
113 Qt3DRender::QAttribute *mNormalAttribute = nullptr;
114 Qt3DRender::QAttribute *mTextureCoordsAttribute = nullptr;
115 Qt3DRender::QBuffer *mVertexBuffer = nullptr;
116#else
117 Qt3DCore::QAttribute *mPositionAttribute = nullptr;
118 Qt3DCore::QAttribute *mNormalAttribute = nullptr;
119 Qt3DCore::QAttribute *mTextureCoordsAttribute = nullptr;
120 Qt3DCore::QBuffer *mVertexBuffer = nullptr;
121#endif
122
123 QVector<QgsFeatureId> mTriangleIndexFids;
124 QVector<uint> mTriangleIndexStartingIndices;
125
126 bool mWithNormals = true;
127 bool mInvertNormals = false;
128 bool mAddBackFaces = false;
129 bool mAddTextureCoords = false;
130};
131
132#endif // QGSTESSELLATEDPOLYGONGEOMETRY_H
Entity that handles the exporting of 3D scenes.
Represents a 2D point.
Definition qgspointxy.h:60
Polygon geometry type.
Definition qgspolygon.h:33
Qt3DRender::QGeometry subclass that represents polygons tessellated into 3D geometry.
QVector< QgsFeatureId > featureIds() const
Returns included feature ids.
void setInvertNormals(bool invert)
Sets whether the normals of triangles will be inverted (useful for fixing clockwise / counter-clockwi...
QgsFeatureId triangleIndexToFeatureId(uint triangleIndex) const
Returns ID of the feature to which given triangle index belongs (used for picking).
QgsTessellatedPolygonGeometry(bool _withNormals=true, bool invertNormals=false, bool addBackFaces=false, bool addTextureCoords=false, QNode *parent=nullptr)
Constructor.
bool addBackFaces() const
Returns whether also triangles facing the other side will be created.
void setData(const QByteArray &vertexBufferData, int vertexCount, const QVector< QgsFeatureId > &triangleIndexFids, const QVector< uint > &triangleIndexStartingIndices)
Initializes vertex buffer (and other members) from data that were already tessellated.
void setAddBackFaces(bool add)
Sets whether also triangles facing the other side will be created.
void setAddTextureCoords(bool add)
Sets whether the texture coordinates will be generated.
bool invertNormals() const
Returns whether the normals of triangles will be inverted (useful for fixing clockwise / counter-cloc...
QVector< uint > triangleIndexStartingIndices() const
Returns triangle index for features. For a feature featureIds()[i], matching triangles start at trian...
qint64 QgsFeatureId
64 bit feature ids negative numbers are used for uncommitted/newly added features