QGIS API Documentation 4.1.0-Master (376402f9aeb)
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qgstiledscenelayerrenderer.cpp
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1/***************************************************************************
2 qgstiledscenelayerrenderer.cpp
3 --------------------
4 begin : June 2023
5 copyright : (C) 2023 by Nyall Dawson
6 email : nyall dot dawson at gmail dot com
7 ***************************************************************************/
8
9/***************************************************************************
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 ***************************************************************************/
17
18
20
21#include <memory>
22
23#include "qgsapplication.h"
24#include "qgscesiumutils.h"
25#include "qgscurve.h"
26#include "qgscurvepolygon.h"
27#include "qgsfeedback.h"
28#include "qgsgltfutils.h"
29#include "qgslogger.h"
30#include "qgsmapclippingutils.h"
32#include "qgsrendercontext.h"
33#include "qgsruntimeprofiler.h"
34#include "qgstextrenderer.h"
35#include "qgsthreadingutils.h"
37#include "qgstiledscenelayer.h"
40#include "qgstiledscenetile.h"
41
42#include <QMatrix4x4>
43#include <QString>
44#include <qglobal.h>
45
46using namespace Qt::StringLiterals;
47
48#define TINYGLTF_NO_STB_IMAGE // we use QImage-based reading of images
49#define TINYGLTF_NO_STB_IMAGE_WRITE // we don't need writing of images
50#include "tiny_gltf.h"
51
53 : QgsMapLayerRenderer( layer->id(), &context )
54 , mLayerName( layer->name() )
55 , mFeedback( new QgsFeedback )
56 , mEnableProfile( context.flags() & Qgis::RenderContextFlag::RecordProfile )
57{
58 // We must not keep pointer to mLayer (it's dangerous) - we must copy anything we need for rendering
59 // or use some locking to prevent read/write from multiple threads
60 if ( !layer->dataProvider() || !layer->renderer() )
61 return;
62
63 QElapsedTimer timer;
64 timer.start();
65
66 mRenderer.reset( layer->renderer()->clone() );
67
68 mSceneCrs = layer->dataProvider()->sceneCrs();
69 mLayerCrs = layer->dataProvider()->crs();
70
72 mLayerBoundingVolume = layer->dataProvider()->boundingVolume();
73
74 mIndex = layer->dataProvider()->index();
75 mRenderTileBorders = mRenderer->isTileBorderRenderingEnabled();
76
77 mReadyToCompose = false;
78
79 mPreparationTime = timer.elapsed();
80}
81
83
85{
86 QgsScopedThreadName threadName( u"render:%1"_s.arg( mLayerName ) );
87
88 if ( !mIndex.isValid() )
89 return false;
90
91 std::unique_ptr< QgsScopedRuntimeProfile > profile;
92 if ( mEnableProfile )
93 {
94 profile = std::make_unique< QgsScopedRuntimeProfile >( mLayerName, u"rendering"_s, layerId() );
95 if ( mPreparationTime > 0 )
96 QgsApplication::profiler()->record( QObject::tr( "Create renderer" ), mPreparationTime / 1000.0, u"rendering"_s );
97 }
98
99 std::unique_ptr< QgsScopedRuntimeProfile > preparingProfile;
100 if ( mEnableProfile )
101 {
102 preparingProfile = std::make_unique< QgsScopedRuntimeProfile >( QObject::tr( "Preparing render" ), u"rendering"_s );
103 }
104
106 QgsTiledSceneRenderContext context( *rc, mFeedback.get() );
107
108 // Set up the render configuration options
109 QPainter *painter = rc->painter();
110
111 QgsScopedQPainterState painterState( painter );
112 rc->setPainterFlagsUsingContext( painter );
113
114 if ( !mClippingRegions.empty() )
115 {
116 bool needsPainterClipPath = false;
117 const QPainterPath path = QgsMapClippingUtils::calculatePainterClipRegion( mClippingRegions, *rc, Qgis::LayerType::VectorTile, needsPainterClipPath );
118 if ( needsPainterClipPath )
119 rc->painter()->setClipPath( path, Qt::IntersectClip );
120 }
121
122 mElapsedTimer.start();
123
124 mSceneToMapTransform = QgsCoordinateTransform( mSceneCrs, rc->coordinateTransform().destinationCrs(), rc->transformContext() );
125
126 mRenderer->startRender( context );
127
128 preparingProfile.reset();
129 std::unique_ptr< QgsScopedRuntimeProfile > renderingProfile;
130 if ( mEnableProfile )
131 {
132 renderingProfile = std::make_unique< QgsScopedRuntimeProfile >( QObject::tr( "Rendering" ), u"rendering"_s );
133 }
134
135 const bool result = renderTiles( context );
136 mRenderer->stopRender( context );
137 mReadyToCompose = true;
138
139 return result;
140}
141
143{
144 // we want to show temporary incremental renders we retrieve each tile in the scene, as this can be slow and
145 // we need to show the user that some activity is happening here.
146 // But we can't render the final layer result incrementally, as we need to collect ALL the content from the
147 // scene before we can sort it by z order and avoid random z-order stacking artifacts!
148 // So we request here a preview render image for the temporary incremental updates:
150}
151
153{
154 return mRenderer ? ( mRenderer->flags() & Qgis::TiledSceneRendererFlag::ForceRasterRender ) : false;
155}
156
157QgsTiledSceneRequest QgsTiledSceneLayerRenderer::createBaseRequest()
158{
159 const QgsRenderContext *context = renderContext();
160 const QgsRectangle mapExtent = context->mapExtent();
161
162 // calculate maximum screen error in METERS
163 const double maximumErrorPixels = context->convertToPainterUnits( mRenderer->maximumScreenError(), mRenderer->maximumScreenErrorUnit() );
164 // calculate width in meters across one pixel in the middle of the map
165 const double mapYCenter = 0.5 * ( mapExtent.yMinimum() + mapExtent.yMaximum() );
166 const double mapXCenter = 0.5 * ( mapExtent.xMinimum() + mapExtent.xMaximum() );
167 const double onePixelDistanceX = ( mapExtent.xMaximum() - mapExtent.xMinimum() ) / context->outputSize().width();
168 double mapMetersPerPixel = 0;
169 try
170 {
171 mapMetersPerPixel = context->distanceArea().measureLine( QgsPointXY( mapXCenter, mapYCenter ), QgsPointXY( mapXCenter + onePixelDistanceX, mapYCenter ) );
172 }
173 catch ( QgsCsException & )
174 {
175 // TODO report errors to user
176 QgsDebugError( u"An error occurred while calculating length"_s );
177 }
178
179 const double maximumErrorInMeters = maximumErrorPixels * mapMetersPerPixel;
180
181 QgsTiledSceneRequest request;
182 request.setFeedback( feedback() );
183
184 // TODO what z range makes sense here??
185 const QVector< QgsVector3D > corners = QgsBox3D( mapExtent, -10000, 10000 ).corners();
186 QVector< double > x;
187 x.reserve( 8 );
188 QVector< double > y;
189 y.reserve( 8 );
190 QVector< double > z;
191 z.reserve( 8 );
192 for ( int i = 0; i < 8; ++i )
193 {
194 const QgsVector3D &corner = corners[i];
195 x.append( corner.x() );
196 y.append( corner.y() );
197 z.append( corner.z() );
198 }
199 mSceneToMapTransform.transformInPlace( x, y, z, Qgis::TransformDirection::Reverse );
200
201 const auto minMaxX = std::minmax_element( x.constBegin(), x.constEnd() );
202 const auto minMaxY = std::minmax_element( y.constBegin(), y.constEnd() );
203 const auto minMaxZ = std::minmax_element( z.constBegin(), z.constEnd() );
204 request.setFilterBox( QgsOrientedBox3D::fromBox3D( QgsBox3D( *minMaxX.first, *minMaxY.first, *minMaxZ.first, *minMaxX.second, *minMaxY.second, *minMaxZ.second ) ) );
205
206 request.setRequiredGeometricError( maximumErrorInMeters );
207
208 return request;
209}
210
211bool QgsTiledSceneLayerRenderer::renderTiles( QgsTiledSceneRenderContext &context )
212{
213 const QgsRectangle mapExtent = context.renderContext().mapExtent();
214 auto tileIsVisibleInMap = [mapExtent, this]( const QgsTiledSceneTile &tile ) -> bool {
215 // the trip from map CRS to scene CRS will have expanded out the bounding volumes for the tile request, so
216 // we want to cull any tiles which we've been given which don't actually intersect our visible map extent
217 // when we transform them back into the destination map CRS.
218 // This potentially saves us requesting data for tiles which aren't actually visible in the map.
219 const QgsGeometry tileGeometry( tile.boundingVolume().as2DGeometry( mSceneToMapTransform ) );
220 return tileGeometry.intersects( mapExtent );
221 };
222
223 QgsTiledSceneRequest request = createBaseRequest();
224 QVector< long long > tileIds = mIndex.getTiles( request );
225 while ( !tileIds.empty() )
226 {
227 if ( feedback() && feedback()->isCanceled() )
228 return false;
229
230 const long long tileId = tileIds.first();
231 tileIds.pop_front();
232
233 const QgsTiledSceneTile tile = mIndex.getTile( tileId );
234 if ( !tile.isValid() || !tileIsVisibleInMap( tile ) )
235 continue;
236
237 switch ( mIndex.childAvailability( tileId ) )
238 {
241 {
242 renderTile( tile, context );
243 break;
244 }
245
247 {
248 if ( mIndex.fetchHierarchy( tileId, feedback() ) )
249 {
250 request.setParentTileId( tileId );
251 const QVector< long long > newTileIdsToRender = mIndex.getTiles( request );
252 tileIds.append( newTileIdsToRender );
253
254 // do we still need to render the parent? Depends on the parent's refinement process...
255 const QgsTiledSceneTile tile = mIndex.getTile( tileId );
256 if ( tile.isValid() )
257 {
258 switch ( tile.refinementProcess() )
259 {
261 break;
263 renderTile( tile, context );
264 break;
265 }
266 }
267 }
268 break;
269 }
270 }
271 }
272 if ( feedback() && feedback()->isCanceled() )
273 return false;
274
275 const bool needsTextures = mRenderer->flags() & Qgis::TiledSceneRendererFlag::RequiresTextures;
276
277 std::sort( mPrimitiveData.begin(), mPrimitiveData.end(), []( const PrimitiveData &a, const PrimitiveData &b ) {
278 // this isn't an exact science ;)
279 if ( qgsDoubleNear( a.z, b.z, 0.001 ) )
280 {
281 // for overlapping lines/triangles, ensure the line is drawn over the triangle
282 if ( a.type == PrimitiveType::Line )
283 return false;
284 else if ( b.type == PrimitiveType::Line )
285 return true;
286 }
287 return a.z < b.z;
288 } );
289 for ( const PrimitiveData &data : std::as_const( mPrimitiveData ) )
290 {
291 switch ( data.type )
292 {
293 case PrimitiveType::Line:
294 mRenderer->renderLine( context, data.coordinates );
295 break;
296
297 case PrimitiveType::Triangle:
298 if ( needsTextures )
299 {
300 context.setTextureImage( mTextures.value( data.textureId ) );
301 context.setTextureCoordinates( data.textureCoords[0], data.textureCoords[1], data.textureCoords[2], data.textureCoords[3], data.textureCoords[4], data.textureCoords[5] );
302 }
303 mRenderer->renderTriangle( context, data.coordinates );
304 break;
305 }
306 }
307
308 if ( mRenderTileBorders )
309 {
310 QPainter *painter = renderContext()->painter();
311 for ( const TileDetails &tile : std::as_const( mTileDetails ) )
312 {
313 QPen pen;
314 QBrush brush;
315 if ( tile.hasContent )
316 {
317 brush = QBrush( QColor( 0, 0, 255, 10 ) );
318 pen = QPen( QColor( 0, 0, 255, 150 ) );
319 }
320 else
321 {
322 brush = QBrush( QColor( 255, 0, 255, 10 ) );
323 pen = QPen( QColor( 255, 0, 255, 150 ) );
324 }
325 pen.setWidth( 2 );
326 painter->setPen( pen );
327 painter->setBrush( brush );
328 painter->drawPolygon( tile.boundary );
329#if 1
330 QgsTextFormat format;
331 format.setColor( QColor( 255, 0, 0 ) );
332 format.buffer().setEnabled( true );
333
335 drawText( QRectF( QPoint( 0, 0 ), renderContext()->outputSize() ).intersected( tile.boundary.boundingRect() ), 0, Qgis::TextHorizontalAlignment::Center, { tile.id }, *renderContext(), format, true, Qgis::TextVerticalAlignment::VerticalCenter );
336#endif
337 }
338 }
339
340 return true;
341}
342
343void QgsTiledSceneLayerRenderer::renderTile( const QgsTiledSceneTile &tile, QgsTiledSceneRenderContext &context )
344{
345 const bool hasContent = renderTileContent( tile, context );
346
347 if ( mRenderTileBorders )
348 {
349 const QgsTiledSceneBoundingVolume &volume = tile.boundingVolume();
350 try
351 {
352 std::unique_ptr< QgsAbstractGeometry > volumeGeometry( volume.as2DGeometry( mSceneToMapTransform ) );
353 if ( QgsCurvePolygon *polygon = qgsgeometry_cast< QgsCurvePolygon * >( volumeGeometry.get() ) )
354 {
355 QPolygonF volumePolygon = polygon->exteriorRing()->asQPolygonF();
356
357 // remove non-finite points, e.g. infinite or NaN points caused by reprojecting errors
358 volumePolygon
359 .erase( std::remove_if( volumePolygon.begin(), volumePolygon.end(), []( const QPointF point ) { return !std::isfinite( point.x() ) || !std::isfinite( point.y() ); } ), volumePolygon.end() );
360
361 QPointF *ptr = volumePolygon.data();
362 for ( int i = 0; i < volumePolygon.size(); ++i, ++ptr )
363 {
364 renderContext()->mapToPixel().transformInPlace( ptr->rx(), ptr->ry() );
365 }
366
367 TileDetails details;
368 details.boundary = volumePolygon;
369 details.hasContent = hasContent;
370 details.id = QString::number( tile.id() );
371 mTileDetails.append( details );
372 }
373 }
374 catch ( QgsCsException & )
375 {
376 QgsDebugError( u"Error transforming bounding volume"_s );
377 }
378 }
379}
380
381bool QgsTiledSceneLayerRenderer::renderTileContent( const QgsTiledSceneTile &tile, QgsTiledSceneRenderContext &context )
382{
383 const QString contentUri = tile.resources().value( u"content"_s ).toString();
384 if ( contentUri.isEmpty() )
385 return false;
386
387 const QByteArray tileContent = mIndex.retrieveContent( contentUri, feedback() );
388 // When the operation is canceled, retrieveContent() will silently return an empty array
389 if ( feedback()->isCanceled() )
390 return false;
391
392 mCurrentModelId++;
393 // TODO: Somehow de-hardcode this switch?
394 const auto &format = tile.metadata().value( u"contentFormat"_s ).value<QString>();
395 if ( format == "quantizedmesh"_L1 )
396 {
397 try
398 {
399 QgsQuantizedMeshTile qmTile( tileContent );
400 qmTile.removeDegenerateTriangles();
401 tinygltf::Model model = qmTile.toGltf();
402 renderModel( model, QgsVector3D(), tile, context );
403 return true;
404 }
405 catch ( QgsQuantizedMeshParsingException &ex )
406 {
407 QgsDebugError( u"Failed to parse tile from '%1'"_s.arg( contentUri ) );
408 return false;
409 }
410 }
411 else if ( format == "cesiumtiles"_L1 )
412 {
413 const QVector<QgsCesiumUtils::TileContents> contents = QgsCesiumUtils::extractTileContent( tileContent );
414 if ( contents.isEmpty() )
415 {
416 return false;
417 }
418
419 for ( int i = 0; i < contents.size(); ++i )
420 {
421 const QgsCesiumUtils::TileContents &content = contents[i];
422 if ( content.gltf.isEmpty() )
423 continue;
424
425 tinygltf::Model innerModel;
426 QString gltfErrors;
427 QString gltfWarnings;
428 const bool res = QgsGltfUtils::loadGltfModel( content.gltf, innerModel, &gltfErrors, &gltfWarnings );
429 if ( !gltfErrors.isEmpty() )
430 {
431 if ( !mErrors.contains( gltfErrors ) )
432 mErrors.append( gltfErrors );
433 QgsDebugError( u"Error raised reading %1: %2"_s.arg( contentUri, gltfErrors ) );
434 }
435 if ( !gltfWarnings.isEmpty() )
436 {
437 QgsDebugError( u"Warnings raised reading %1: %2"_s.arg( contentUri, gltfWarnings ) );
438 }
439 if ( !res )
440 {
441 QgsDebugMsgLevel( u"renderTileContent: failed to load glTF model for entry %1"_s.arg( i + 1 ), 2 );
442 continue;
443 }
444
445 renderModel( innerModel, content.rtcCenter, tile, context );
446 mCurrentModelId++;
447 }
448 return true;
449 }
450 else if ( format == "draco"_L1 )
451 {
452 QgsGltfUtils::I3SNodeContext i3sContext;
453 i3sContext.initFromTile( tile, mLayerCrs, mSceneCrs, context.renderContext().transformContext() );
454
455 tinygltf::Model model;
456 QString errors;
457 if ( !QgsGltfUtils::loadDracoModel( tileContent, i3sContext, model, &errors ) )
458 {
459 if ( !mErrors.contains( errors ) )
460 mErrors.append( errors );
461 QgsDebugError( u"Error raised reading %1: %2"_s.arg( contentUri, errors ) );
462 return false;
463 }
464
465 renderModel( model, QgsVector3D(), tile, context );
466 return true;
467 }
468
469 return false;
470}
471
472void QgsTiledSceneLayerRenderer::renderModel( tinygltf::Model &model, const QgsVector3D &centerOffset, const QgsTiledSceneTile &tile, QgsTiledSceneRenderContext &context )
473{
474 const QString contentUri = tile.resources().value( u"content"_s ).toString();
475
476 const QgsVector3D tileTranslationEcef = centerOffset
477 + QgsGltfUtils::extractTileTranslation( model, static_cast<Qgis::Axis>( tile.metadata().value( u"gltfUpAxis"_s, static_cast<int>( Qgis::Axis::Y ) ).toInt() ) );
478
479 bool sceneOk = false;
480 const std::size_t sceneIndex = QgsGltfUtils::sourceSceneForModel( model, sceneOk );
481 if ( !sceneOk )
482 {
483 const QString error = QObject::tr( "No scenes found in model" );
484 mErrors.append( error );
485 QgsDebugError( u"Error raised reading %1: %2"_s.arg( contentUri, error ) );
486 }
487 else
488 {
489 const tinygltf::Scene &scene = model.scenes[sceneIndex];
490
491 std::function< void( int nodeIndex, const QMatrix4x4 &transform ) > traverseNode;
492 traverseNode = [&model, &context, &tileTranslationEcef, &tile, &contentUri, &traverseNode, this]( int nodeIndex, const QMatrix4x4 &parentTransform ) {
493 const tinygltf::Node &gltfNode = model.nodes[nodeIndex];
494 std::unique_ptr< QMatrix4x4 > gltfLocalTransform = QgsGltfUtils::parseNodeTransform( gltfNode );
495
496 if ( !parentTransform.isIdentity() )
497 {
498 if ( gltfLocalTransform )
499 *gltfLocalTransform = parentTransform * *gltfLocalTransform;
500 else
501 {
502 gltfLocalTransform = std::make_unique<QMatrix4x4>( parentTransform );
503 }
504 }
505
506 if ( gltfNode.mesh >= 0 )
507 {
508 const tinygltf::Mesh &mesh = model.meshes[gltfNode.mesh];
509
510 for ( const tinygltf::Primitive &primitive : mesh.primitives )
511 {
512 if ( context.renderContext().renderingStopped() )
513 break;
514
515 renderPrimitive( model, primitive, tile, tileTranslationEcef, gltfLocalTransform.get(), contentUri, context );
516 }
517 }
518
519 for ( int childNode : gltfNode.children )
520 {
521 traverseNode( childNode, gltfLocalTransform ? *gltfLocalTransform : QMatrix4x4() );
522 }
523 };
524
525 for ( int nodeIndex : scene.nodes )
526 {
527 traverseNode( nodeIndex, QMatrix4x4() );
528 }
529 }
530}
531
532void QgsTiledSceneLayerRenderer::renderPrimitive(
533 const tinygltf::Model &model,
534 const tinygltf::Primitive &primitive,
535 const QgsTiledSceneTile &tile,
536 const QgsVector3D &tileTranslationEcef,
537 const QMatrix4x4 *gltfLocalTransform,
538 const QString &contentUri,
540)
541{
542 switch ( primitive.mode )
543 {
544 case TINYGLTF_MODE_TRIANGLES:
545 if ( mRenderer->flags() & Qgis::TiledSceneRendererFlag::RendersTriangles )
546 renderTrianglePrimitive( model, primitive, tile, tileTranslationEcef, gltfLocalTransform, contentUri, context );
547 break;
548
549 case TINYGLTF_MODE_LINE:
550 if ( mRenderer->flags() & Qgis::TiledSceneRendererFlag::RendersLines )
551 renderLinePrimitive( model, primitive, tile, tileTranslationEcef, gltfLocalTransform, contentUri, context );
552 return;
553
554 case TINYGLTF_MODE_POINTS:
555 if ( !mWarnedPrimitiveTypes.contains( TINYGLTF_MODE_POINTS ) )
556 {
557 mErrors << QObject::tr( "Point objects in tiled scenes are not supported" );
558 mWarnedPrimitiveTypes.insert( TINYGLTF_MODE_POINTS );
559 }
560 return;
561
562 case TINYGLTF_MODE_LINE_LOOP:
563 if ( !mWarnedPrimitiveTypes.contains( TINYGLTF_MODE_LINE_LOOP ) )
564 {
565 mErrors << QObject::tr( "Line loops in tiled scenes are not supported" );
566 mWarnedPrimitiveTypes.insert( TINYGLTF_MODE_LINE_LOOP );
567 }
568 return;
569
570 case TINYGLTF_MODE_LINE_STRIP:
571 if ( !mWarnedPrimitiveTypes.contains( TINYGLTF_MODE_LINE_STRIP ) )
572 {
573 mErrors << QObject::tr( "Line strips in tiled scenes are not supported" );
574 mWarnedPrimitiveTypes.insert( TINYGLTF_MODE_LINE_STRIP );
575 }
576 return;
577
578 case TINYGLTF_MODE_TRIANGLE_STRIP:
579 if ( !mWarnedPrimitiveTypes.contains( TINYGLTF_MODE_TRIANGLE_STRIP ) )
580 {
581 mErrors << QObject::tr( "Triangular strips in tiled scenes are not supported" );
582 mWarnedPrimitiveTypes.insert( TINYGLTF_MODE_TRIANGLE_STRIP );
583 }
584 return;
585
586 case TINYGLTF_MODE_TRIANGLE_FAN:
587 if ( !mWarnedPrimitiveTypes.contains( TINYGLTF_MODE_TRIANGLE_FAN ) )
588 {
589 mErrors << QObject::tr( "Triangular fans in tiled scenes are not supported" );
590 mWarnedPrimitiveTypes.insert( TINYGLTF_MODE_TRIANGLE_FAN );
591 }
592 return;
593
594 default:
595 if ( !mWarnedPrimitiveTypes.contains( primitive.mode ) )
596 {
597 mErrors << QObject::tr( "Primitive type %1 in tiled scenes are not supported" ).arg( primitive.mode );
598 mWarnedPrimitiveTypes.insert( primitive.mode );
599 }
600 return;
601 }
602}
603
604void QgsTiledSceneLayerRenderer::renderTrianglePrimitive(
605 const tinygltf::Model &model,
606 const tinygltf::Primitive &primitive,
607 const QgsTiledSceneTile &tile,
608 const QgsVector3D &tileTranslationEcef,
609 const QMatrix4x4 *gltfLocalTransform,
610 const QString &contentUri,
612)
613{
614 auto posIt = primitive.attributes.find( "POSITION" );
615 if ( posIt == primitive.attributes.end() )
616 {
617 mErrors << QObject::tr( "Could not find POSITION attribute for primitive" );
618 return;
619 }
620 int positionAccessorIndex = posIt->second;
621
622 QVector< double > x;
623 QVector< double > y;
624 QVector< double > z;
625 QgsGltfUtils::accessorToMapCoordinates(
626 model,
627 positionAccessorIndex,
628 tile.transform() ? *tile.transform() : QgsMatrix4x4(),
629 &mSceneToMapTransform,
630 tileTranslationEcef,
631 gltfLocalTransform,
632 static_cast< Qgis::Axis >( tile.metadata().value( u"gltfUpAxis"_s, static_cast< int >( Qgis::Axis::Y ) ).toInt() ),
633 x,
634 y,
635 z
636 );
637
639
640 const bool needsTextures = mRenderer->flags() & Qgis::TiledSceneRendererFlag::RequiresTextures;
641
642 QImage textureImage;
643 QVector< float > texturePointX;
644 QVector< float > texturePointY;
645 QPair< int, int > textureId { -1, -1 };
646 if ( needsTextures && primitive.material != -1 )
647 {
648 const tinygltf::Material &material = model.materials[primitive.material];
649 const tinygltf::PbrMetallicRoughness &pbr = material.pbrMetallicRoughness;
650
651 if ( pbr.baseColorTexture.index >= 0 && static_cast< int >( model.textures.size() ) > pbr.baseColorTexture.index )
652 {
653 const tinygltf::Texture &tex = model.textures[pbr.baseColorTexture.index];
654
655 // Source can be undefined if texture is provided by an extension
656 if ( tex.source >= 0 )
657 {
658 switch ( QgsGltfUtils::imageResourceType( model, tex.source ) )
659 {
660 case QgsGltfUtils::ResourceType::Embedded:
661 textureImage = QgsGltfUtils::extractEmbeddedImage( model, tex.source );
662 break;
663
664 case QgsGltfUtils::ResourceType::Linked:
665 {
666 const QString linkedPath = QgsGltfUtils::linkedImagePath( model, tex.source );
667 const QString textureUri = QUrl( contentUri ).resolved( linkedPath ).toString();
668 const QByteArray rep = mIndex.retrieveContent( textureUri, feedback() );
669 if ( !rep.isEmpty() )
670 {
671 textureImage = QImage::fromData( rep );
672 }
673 break;
674 }
675 }
676 }
677
678 if ( !textureImage.isNull() )
679 {
680 auto texIt = primitive.attributes.find( "TEXCOORD_0" );
681 if ( texIt != primitive.attributes.end() )
682 {
683 QgsGltfUtils::extractTextureCoordinates( model, texIt->second, texturePointX, texturePointY );
684 }
685
686 textureId = qMakePair( mCurrentModelId, pbr.baseColorTexture.index );
687 }
688 }
689 else if ( qgsDoubleNear( pbr.baseColorFactor[3], 0 ) )
690 {
691 // transparent primitive, skip
692 return;
693 }
694 }
695
696 const QRect outputRect = QRect( QPoint( 0, 0 ), context.renderContext().outputSize() );
697 auto needTriangle = [&outputRect]( const QPolygonF &triangle ) -> bool { return triangle.boundingRect().intersects( outputRect ); };
698
699 const bool useTexture = !textureImage.isNull();
700 bool hasStoredTexture = false;
701
702 QVector< PrimitiveData > thisTileTriangleData;
703
704 if ( primitive.indices == -1 )
705 {
706 Q_ASSERT( x.size() % 3 == 0 );
707
708 thisTileTriangleData.reserve( x.size() );
709 for ( int i = 0; i < x.size(); i += 3 )
710 {
711 if ( context.renderContext().renderingStopped() )
712 break;
713
714 PrimitiveData data;
715 data.type = PrimitiveType::Triangle;
716 data.textureId = textureId;
717 if ( useTexture )
718 {
719 data.textureCoords[0] = texturePointX[i];
720 data.textureCoords[1] = texturePointY[i];
721 data.textureCoords[2] = texturePointX[i + 1];
722 data.textureCoords[3] = texturePointY[i + 1];
723 data.textureCoords[4] = texturePointX[i + 2];
724 data.textureCoords[5] = texturePointY[i + 2];
725 }
726 data.coordinates = QVector<QPointF> { QPointF( x[i], y[i] ), QPointF( x[i + 1], y[i + 1] ), QPointF( x[i + 2], y[i + 2] ), QPointF( x[i], y[i] ) };
727 data.z = ( z[i] + z[i + 1] + z[i + 2] ) / 3;
728 if ( needTriangle( data.coordinates ) )
729 {
730 thisTileTriangleData.push_back( data );
731 if ( !hasStoredTexture && !textureImage.isNull() )
732 {
733 // have to make an explicit .copy() here, as we don't necessarily own the image data
734 mTextures.insert( textureId, textureImage.copy() );
735 hasStoredTexture = true;
736 }
737 }
738 }
739 }
740 else
741 {
742 const tinygltf::Accessor &primitiveAccessor = model.accessors[primitive.indices];
743 const tinygltf::BufferView &bvPrimitive = model.bufferViews[primitiveAccessor.bufferView];
744 const tinygltf::Buffer &bPrimitive = model.buffers[bvPrimitive.buffer];
745
746 Q_ASSERT(
747 ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT
748 || primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT
749 || primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE )
750 && primitiveAccessor.type == TINYGLTF_TYPE_SCALAR
751 );
752
753 const char *primitivePtr = reinterpret_cast< const char * >( bPrimitive.data.data() ) + bvPrimitive.byteOffset + primitiveAccessor.byteOffset;
754
755 thisTileTriangleData.reserve( primitiveAccessor.count / 3 );
756 for ( std::size_t i = 0; i < primitiveAccessor.count / 3; i++ )
757 {
758 if ( context.renderContext().renderingStopped() )
759 break;
760
761 unsigned int index1 = 0;
762 unsigned int index2 = 0;
763 unsigned int index3 = 0;
764
765 PrimitiveData data;
766 data.type = PrimitiveType::Triangle;
767 data.textureId = textureId;
768
769 if ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT )
770 {
771 const unsigned short *usPtrPrimitive = reinterpret_cast< const unsigned short * >( primitivePtr );
772 if ( bvPrimitive.byteStride )
773 primitivePtr += bvPrimitive.byteStride;
774 else
775 primitivePtr += 3 * sizeof( unsigned short );
776
777 index1 = usPtrPrimitive[0];
778 index2 = usPtrPrimitive[1];
779 index3 = usPtrPrimitive[2];
780 }
781 else if ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE )
782 {
783 const unsigned char *usPtrPrimitive = reinterpret_cast< const unsigned char * >( primitivePtr );
784 if ( bvPrimitive.byteStride )
785 primitivePtr += bvPrimitive.byteStride;
786 else
787 primitivePtr += 3 * sizeof( unsigned char );
788
789 index1 = usPtrPrimitive[0];
790 index2 = usPtrPrimitive[1];
791 index3 = usPtrPrimitive[2];
792 }
793 else
794 {
795 const unsigned int *uintPtrPrimitive = reinterpret_cast< const unsigned int * >( primitivePtr );
796 if ( bvPrimitive.byteStride )
797 primitivePtr += bvPrimitive.byteStride;
798 else
799 primitivePtr += 3 * sizeof( unsigned int );
800
801 index1 = uintPtrPrimitive[0];
802 index2 = uintPtrPrimitive[1];
803 index3 = uintPtrPrimitive[2];
804 }
805
806 if ( useTexture )
807 {
808 data.textureCoords[0] = texturePointX[index1];
809 data.textureCoords[1] = texturePointY[index1];
810 data.textureCoords[2] = texturePointX[index2];
811 data.textureCoords[3] = texturePointY[index2];
812 data.textureCoords[4] = texturePointX[index3];
813 data.textureCoords[5] = texturePointY[index3];
814 }
815
816 data.coordinates = { QVector<QPointF> { QPointF( x[index1], y[index1] ), QPointF( x[index2], y[index2] ), QPointF( x[index3], y[index3] ), QPointF( x[index1], y[index1] ) } };
817 data.z = ( z[index1] + z[index2] + z[index3] ) / 3;
818 if ( needTriangle( data.coordinates ) )
819 {
820 thisTileTriangleData.push_back( data );
821 if ( !hasStoredTexture && !textureImage.isNull() )
822 {
823 // have to make an explicit .copy() here, as we don't necessarily own the image data
824 mTextures.insert( textureId, textureImage.copy() );
825 hasStoredTexture = true;
826 }
827 }
828 }
829 }
830
831 if ( context.renderContext().previewRenderPainter() )
832 {
833 // swap out the destination painter for the preview render painter, and render
834 // the triangles from this tile in a sorted order
835 QPainter *finalPainter = context.renderContext().painter();
837
838 std::sort( thisTileTriangleData.begin(), thisTileTriangleData.end(), []( const PrimitiveData &a, const PrimitiveData &b ) { return a.z < b.z; } );
839
840 for ( const PrimitiveData &data : std::as_const( thisTileTriangleData ) )
841 {
842 if ( useTexture && data.textureId.first >= 0 )
843 {
844 context.setTextureImage( mTextures.value( data.textureId ) );
845 context.setTextureCoordinates( data.textureCoords[0], data.textureCoords[1], data.textureCoords[2], data.textureCoords[3], data.textureCoords[4], data.textureCoords[5] );
846 }
847 mRenderer->renderTriangle( context, data.coordinates );
848 }
849 context.renderContext().setPainter( finalPainter );
850 }
851
852 mPrimitiveData.append( thisTileTriangleData );
853
854 // as soon as first tile is rendered, we can start showing layer updates. But we still delay
855 // this by e.g. 3 seconds before we start forcing progressive updates, so that we don't show the unsorted
856 // z triangle render if the overall layer render only takes a second or so.
857 if ( mElapsedTimer.elapsed() > MAX_TIME_TO_USE_CACHED_PREVIEW_IMAGE )
858 {
859 mReadyToCompose = true;
860 }
861}
862
863void QgsTiledSceneLayerRenderer::renderLinePrimitive(
864 const tinygltf::Model &model,
865 const tinygltf::Primitive &primitive,
866 const QgsTiledSceneTile &tile,
867 const QgsVector3D &tileTranslationEcef,
868 const QMatrix4x4 *gltfLocalTransform,
869 const QString &,
871)
872{
873 auto posIt = primitive.attributes.find( "POSITION" );
874 if ( posIt == primitive.attributes.end() )
875 {
876 mErrors << QObject::tr( "Could not find POSITION attribute for primitive" );
877 return;
878 }
879 int positionAccessorIndex = posIt->second;
880
881 QVector< double > x;
882 QVector< double > y;
883 QVector< double > z;
884 QgsGltfUtils::accessorToMapCoordinates(
885 model,
886 positionAccessorIndex,
887 tile.transform() ? *tile.transform() : QgsMatrix4x4(),
888 &mSceneToMapTransform,
889 tileTranslationEcef,
890 gltfLocalTransform,
891 static_cast< Qgis::Axis >( tile.metadata().value( u"gltfUpAxis"_s, static_cast< int >( Qgis::Axis::Y ) ).toInt() ),
892 x,
893 y,
894 z
895 );
896
898
899 const QRect outputRect = QRect( QPoint( 0, 0 ), context.renderContext().outputSize() );
900 auto needLine = [&outputRect]( const QPolygonF &line ) -> bool { return line.boundingRect().intersects( outputRect ); };
901
902 QVector< PrimitiveData > thisTileLineData;
903
904 if ( primitive.indices == -1 )
905 {
906 Q_ASSERT( x.size() % 2 == 0 );
907
908 thisTileLineData.reserve( x.size() );
909 for ( int i = 0; i < x.size(); i += 2 )
910 {
911 if ( context.renderContext().renderingStopped() )
912 break;
913
914 PrimitiveData data;
915 data.type = PrimitiveType::Line;
916 data.coordinates = QVector<QPointF> { QPointF( x[i], y[i] ), QPointF( x[i + 1], y[i + 1] ) };
917 // note -- we take the maximum z here, as we'd ideally like lines to be placed over similarish z valued triangles
918 data.z = std::max( z[i], z[i + 1] );
919 if ( needLine( data.coordinates ) )
920 {
921 thisTileLineData.push_back( data );
922 }
923 }
924 }
925 else
926 {
927 const tinygltf::Accessor &primitiveAccessor = model.accessors[primitive.indices];
928 const tinygltf::BufferView &bvPrimitive = model.bufferViews[primitiveAccessor.bufferView];
929 const tinygltf::Buffer &bPrimitive = model.buffers[bvPrimitive.buffer];
930
931 Q_ASSERT(
932 ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT
933 || primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT
934 || primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE )
935 && primitiveAccessor.type == TINYGLTF_TYPE_SCALAR
936 );
937
938 const char *primitivePtr = reinterpret_cast< const char * >( bPrimitive.data.data() ) + bvPrimitive.byteOffset + primitiveAccessor.byteOffset;
939
940 thisTileLineData.reserve( primitiveAccessor.count / 2 );
941 for ( std::size_t i = 0; i < primitiveAccessor.count / 2; i++ )
942 {
943 if ( context.renderContext().renderingStopped() )
944 break;
945
946 unsigned int index1 = 0;
947 unsigned int index2 = 0;
948
949 PrimitiveData data;
950 data.type = PrimitiveType::Line;
951
952 if ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT )
953 {
954 const unsigned short *usPtrPrimitive = reinterpret_cast< const unsigned short * >( primitivePtr );
955 if ( bvPrimitive.byteStride )
956 primitivePtr += bvPrimitive.byteStride;
957 else
958 primitivePtr += 2 * sizeof( unsigned short );
959
960 index1 = usPtrPrimitive[0];
961 index2 = usPtrPrimitive[1];
962 }
963 else if ( primitiveAccessor.componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE )
964 {
965 const unsigned char *usPtrPrimitive = reinterpret_cast< const unsigned char * >( primitivePtr );
966 if ( bvPrimitive.byteStride )
967 primitivePtr += bvPrimitive.byteStride;
968 else
969 primitivePtr += 2 * sizeof( unsigned char );
970
971 index1 = usPtrPrimitive[0];
972 index2 = usPtrPrimitive[1];
973 }
974 else
975 {
976 const unsigned int *uintPtrPrimitive = reinterpret_cast< const unsigned int * >( primitivePtr );
977 if ( bvPrimitive.byteStride )
978 primitivePtr += bvPrimitive.byteStride;
979 else
980 primitivePtr += 2 * sizeof( unsigned int );
981
982 index1 = uintPtrPrimitive[0];
983 index2 = uintPtrPrimitive[1];
984 }
985
986 data.coordinates = { QVector<QPointF> { QPointF( x[index1], y[index1] ), QPointF( x[index2], y[index2] ) } };
987 // note -- we take the maximum z here, as we'd ideally like lines to be placed over similarish z valued triangles
988 data.z = std::max( z[index1], z[index2] );
989 if ( needLine( data.coordinates ) )
990 {
991 thisTileLineData.push_back( data );
992 }
993 }
994 }
995
996 if ( context.renderContext().previewRenderPainter() )
997 {
998 // swap out the destination painter for the preview render painter, and render
999 // the triangles from this tile in a sorted order
1000 QPainter *finalPainter = context.renderContext().painter();
1002
1003 std::sort( thisTileLineData.begin(), thisTileLineData.end(), []( const PrimitiveData &a, const PrimitiveData &b ) { return a.z < b.z; } );
1004
1005 for ( const PrimitiveData &data : std::as_const( thisTileLineData ) )
1006 {
1007 mRenderer->renderLine( context, data.coordinates );
1008 }
1009 context.renderContext().setPainter( finalPainter );
1010 }
1011
1012 mPrimitiveData.append( thisTileLineData );
1013
1014 // as soon as first tile is rendered, we can start showing layer updates. But we still delay
1015 // this by e.g. 3 seconds before we start forcing progressive updates, so that we don't show the unsorted
1016 // z primitive render if the overall layer render only takes a second or so.
1017 if ( mElapsedTimer.elapsed() > MAX_TIME_TO_USE_CACHED_PREVIEW_IMAGE )
1018 {
1019 mReadyToCompose = true;
1020 }
1021}
Provides global constants and enumerations for use throughout the application.
Definition qgis.h:62
QFlags< MapLayerRendererFlag > MapLayerRendererFlags
Flags which control how map layer renderers behave.
Definition qgis.h:2960
@ RendersLines
Renderer can render line primitives.
Definition qgis.h:6216
@ RequiresTextures
Renderer requires textures.
Definition qgis.h:6213
@ ForceRasterRender
Layer should always be rendered as a raster image.
Definition qgis.h:6214
@ RendersTriangles
Renderer can render triangle primitives.
Definition qgis.h:6215
@ Available
Tile children are already available.
Definition qgis.h:6182
@ NeedFetching
Tile has children, but they are not yet available and must be fetched.
Definition qgis.h:6183
@ NoChildren
Tile is known to have no children.
Definition qgis.h:6181
@ VectorTile
Vector tile layer. Added in QGIS 3.14.
Definition qgis.h:211
@ RenderPartialOutputOverPreviousCachedImage
When rendering temporary in-progress preview renders, these preview renders can be drawn over any pre...
Definition qgis.h:2950
@ RenderPartialOutputs
The renderer benefits from rendering temporary in-progress preview renders. These are temporary resul...
Definition qgis.h:2949
@ VerticalCenter
Center align.
Definition qgis.h:3131
Axis
Cartesian axes.
Definition qgis.h:2607
@ Y
Y-axis.
Definition qgis.h:2609
@ Center
Center align.
Definition qgis.h:3112
@ Additive
When tile is refined its content should be used alongside its children simultaneously.
Definition qgis.h:6170
@ Replacement
When tile is refined then its children should be used in place of itself.
Definition qgis.h:6169
@ Reverse
Reverse/inverse transform (from destination to source).
Definition qgis.h:2833
static QgsRuntimeProfiler * profiler()
Returns the application runtime profiler.
static QVector< QgsCesiumUtils::TileContents > extractTileContent(const QByteArray &tileContent)
Parses tile content and returns a list of TileContents.
Handles coordinate transforms between two coordinate systems.
QgsCoordinateReferenceSystem destinationCrs() const
Returns the destination coordinate reference system, which the transform will transform coordinates t...
virtual QgsCoordinateReferenceSystem crs() const =0
Returns the coordinate system for the data source.
double measureLine(const QVector< QgsPointXY > &points) const
Measures the length of a line with multiple segments.
Base class for feedback objects to be used for cancellation of something running in a worker thread.
Definition qgsfeedback.h:44
static QPainterPath calculatePainterClipRegion(const QList< QgsMapClippingRegion > &regions, const QgsRenderContext &context, Qgis::LayerType layerType, bool &shouldClip)
Returns a QPainterPath representing the intersection of clipping regions from context which should be...
static QList< QgsMapClippingRegion > collectClippingRegionsForLayer(const QgsRenderContext &context, const QgsMapLayer *layer)
Collects the list of map clipping regions from a context which apply to a map layer.
bool mReadyToCompose
The flag must be set to false in renderer's constructor if wants to use the smarter map redraws funct...
static constexpr int MAX_TIME_TO_USE_CACHED_PREVIEW_IMAGE
Maximum time (in ms) to allow display of a previously cached preview image while rendering layers,...
QString layerId() const
Gets access to the ID of the layer rendered by this class.
QgsRenderContext * renderContext()
Returns the render context associated with the renderer.
QStringList errors() const
Returns list of errors (problems) that happened during the rendering.
QgsMapLayerRenderer(const QString &layerID, QgsRenderContext *context=nullptr)
Constructor for QgsMapLayerRenderer, with the associated layerID and render context.
void transformInPlace(double &x, double &y) const
Transforms map coordinates to device coordinates.
static QgsOrientedBox3D fromBox3D(const QgsBox3D &box)
Constructs an oriented box from an axis-aligned bounding box.
Represents a 2D point.
Definition qgspointxy.h:62
A rectangle specified with double values.
double xMinimum
double yMinimum
double xMaximum
double yMaximum
Contains information about the context of a rendering operation.
double convertToPainterUnits(double size, Qgis::RenderUnit unit, const QgsMapUnitScale &scale=QgsMapUnitScale(), Qgis::RenderSubcomponentProperty property=Qgis::RenderSubcomponentProperty::Generic) const
Converts a size from the specified units to painter units (pixels).
const QgsDistanceArea & distanceArea() const
A general purpose distance and area calculator, capable of performing ellipsoid based calculations.
QPainter * painter()
Returns the destination QPainter for the render operation.
void setPainterFlagsUsingContext(QPainter *painter=nullptr) const
Sets relevant flags on a destination painter, using the flags and settings currently defined for the ...
QgsCoordinateTransformContext transformContext() const
Returns the context's coordinate transform context, which stores various information regarding which ...
QSize outputSize() const
Returns the size of the resulting rendered image, in pixels.
QgsRectangle mapExtent() const
Returns the original extent of the map being rendered.
const QgsMapToPixel & mapToPixel() const
Returns the context's map to pixel transform, which transforms between map coordinates and device coo...
void setPainter(QPainter *p)
Sets the destination QPainter for the render operation.
bool renderingStopped() const
Returns true if the rendering operation has been stopped and any ongoing rendering should be canceled...
QPainter * previewRenderPainter()
Returns the const destination QPainter for temporary in-progress preview renders.
QgsCoordinateTransform coordinateTransform() const
Returns the current coordinate transform for the context.
void record(const QString &name, double time, const QString &group="startup", const QString &id=QString())
Manually adds a profile event with the given name and total time (in seconds).
Scoped object for saving and restoring a QPainter object's state.
Scoped object for setting the current thread name.
void setEnabled(bool enabled)
Sets whether the text buffer will be drawn.
Container for all settings relating to text rendering.
void setColor(const QColor &color)
Sets the color that text will be rendered in.
QgsTextBufferSettings & buffer()
Returns a reference to the text buffer settings.
static void drawText(const QRectF &rect, double rotation, Qgis::TextHorizontalAlignment alignment, const QStringList &textLines, QgsRenderContext &context, const QgsTextFormat &format, bool drawAsOutlines=true, Qgis::TextVerticalAlignment vAlignment=Qgis::TextVerticalAlignment::Top, Qgis::TextRendererFlags flags=Qgis::TextRendererFlags(), Qgis::TextLayoutMode mode=Qgis::TextLayoutMode::Rectangle)
Draws text within a rectangle using the specified settings.
QgsAbstractGeometry * as2DGeometry(const QgsCoordinateTransform &transform=QgsCoordinateTransform(), Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Returns a new geometry representing the 2-dimensional X/Y center slice of the volume.
virtual const QgsCoordinateReferenceSystem sceneCrs() const =0
Returns the original coordinate reference system for the tiled scene data.
bool forceRasterRender() const override
Returns true if the renderer must be rendered to a raster paint device (e.g.
QgsTiledSceneLayerRenderer(QgsTiledSceneLayer *layer, QgsRenderContext &context)
Ctor.
QgsFeedback * feedback() const override
Access to feedback object of the layer renderer (may be nullptr).
bool render() override
Do the rendering (based on data stored in the class).
~QgsTiledSceneLayerRenderer() override
Qgis::MapLayerRendererFlags flags() const override
Returns flags which control how the map layer rendering behaves.
Represents a map layer supporting display of tiled scene objects.
QgsTiledSceneDataProvider * dataProvider() override
Returns the layer's data provider, it may be nullptr.
QgsTiledSceneRenderer * renderer()
Returns the 2D renderer for the tiled scene.
Encapsulates the render context for a 2D tiled scene rendering operation.
void setTextureImage(const QImage &image)
Sets the current texture image.
QgsRenderContext & renderContext()
Returns a reference to the context's render context.
void setTextureCoordinates(float textureX1, float textureY1, float textureX2, float textureY2, float textureX3, float textureY3)
Sets the current texture coordinates.
virtual QgsTiledSceneRenderer * clone() const =0
Create a deep copy of this renderer.
Tiled scene data request.
void setParentTileId(long long id)
Sets the parent tile id, if filtering is to be limited to children of a specific tile.
void setFilterBox(const QgsOrientedBox3D &box)
Sets the box from which data will be taken.
void setFeedback(QgsFeedback *feedback)
Attach a feedback object that can be queried regularly by the request to check if it should be cancel...
void setRequiredGeometricError(double error)
Sets the required geometric error threshold for the returned tiles, in meters.
Represents an individual tile from a tiled scene data source.
bool isValid() const
Returns true if the tile is a valid tile (i.e.
Qgis::TileRefinementProcess refinementProcess() const
Returns the tile's refinement process.
QVariantMap resources() const
Returns the resources attached to the tile.
const QgsTiledSceneBoundingVolume & boundingVolume() const
Returns the bounding volume for the tile.
QVariantMap metadata() const
Returns additional metadata attached to the tile.
long long id() const
Returns the tile's unique ID.
const QgsMatrix4x4 * transform() const
Returns the tile's transform.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:60
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:62
double x() const
Returns X coordinate.
Definition qgsvector3d.h:58
bool qgsDoubleNear(double a, double b, double epsilon=4 *std::numeric_limits< double >::epsilon())
Compare two doubles (but allow some difference).
Definition qgis.h:7134
T qgsgeometry_cast(QgsAbstractGeometry *geom)
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:63
#define QgsDebugError(str)
Definition qgslogger.h:59
QgsVector3D rtcCenter
Center position of relative-to-center coordinates (when used).
QByteArray gltf
GLTF binary content.