17#include "moc_qgstiledscenechunkloader_p.cpp"
31#include <QtConcurrentRun>
36size_t qHash(
const QgsChunkNodeId &n )
51 return bounds.
width() > 1e5 || bounds.
height() > 1e5 || bounds.
depth() > 1e5;
56QgsTiledSceneChunkLoader::QgsTiledSceneChunkLoader( QgsChunkNode *node,
const QgsTiledSceneIndex &index,
const QgsTiledSceneChunkLoaderFactory &factory,
double zValueScale,
double zValueOffset )
57 : QgsChunkLoader( node )
61 mFutureWatcher =
new QFutureWatcher<void>(
this );
62 connect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
66 const QgsChunkNodeId tileId = node->tileId();
67 const QgsVector3D chunkOrigin = node->box3D().center();
68 const QFuture<void> future = QtConcurrent::run( [
this, tileId, zValueScale, zValueOffset, boundsTransform, chunkOrigin] {
74 if ( hasLargeBounds( tile, boundsTransform ) )
77 QString uri = tile.
resources().value( QStringLiteral(
"content" ) ).toString();
85 uri = tile.
baseUrl().resolved( uri ).toString();
86 QByteArray content = mFactory.mIndex.retrieveContent( uri );
87 if ( content.isEmpty() )
94 QgsGltf3DUtils::EntityTransform entityTransform;
96 entityTransform.chunkOriginTargetCrs = chunkOrigin;
97 entityTransform.ecefToTargetCrs = &mFactory.mBoundsTransform;
98 entityTransform.zValueScale = zValueScale;
99 entityTransform.zValueOffset = zValueOffset;
100 entityTransform.gltfUpAxis =
static_cast<Qgis::Axis>( tile.
metadata().value( QStringLiteral(
"gltfUpAxis" ),
static_cast<int>(
Qgis::Axis::Y ) ).toInt() );
102 const QString &format = tile.
metadata().value( QStringLiteral(
"contentFormat" ) ).value<QString>();
104 if ( format == QLatin1String(
"quantizedmesh" ) )
109 qmTile.removeDegenerateTriangles();
110 tinygltf::Model model = qmTile.toGltf(
true, 100 );
111 mEntity = QgsGltf3DUtils::parsedGltfToEntity( model, entityTransform, uri, &errors );
115 errors.append( QStringLiteral(
"Failed to parse tile from '%1'" ).arg( uri ) );
118 else if ( format ==
"cesiumtiles" )
121 if ( tileContent.
gltf.isEmpty() )
123 entityTransform.tileTransform.translate( tileContent.
rtcCenter );
124 mEntity = QgsGltf3DUtils::gltfToEntity( tileContent.
gltf, entityTransform, uri, &errors );
130 if ( !errors.isEmpty() )
137 QgsGeoTransform *transform =
new QgsGeoTransform;
138 transform->setGeoTranslation( chunkOrigin );
139 mEntity->addComponent( transform );
146 mFutureWatcher->setFuture( future );
149QgsTiledSceneChunkLoader::~QgsTiledSceneChunkLoader()
151 if ( !mFutureWatcher->isFinished() )
153 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished,
this, &QgsChunkQueueJob::finished );
154 mFutureWatcher->waitForFinished();
158Qt3DCore::QEntity *QgsTiledSceneChunkLoader::createEntity( Qt3DCore::QEntity *parent )
161 mEntity->setParent( parent );
168 : mRenderContext( context )
170 , mZValueScale( zValueScale )
171 , mZValueOffset( zValueOffset )
176QgsChunkLoader *QgsTiledSceneChunkLoaderFactory::createChunkLoader( QgsChunkNode *node )
const
178 return new QgsTiledSceneChunkLoader( node, mIndex, *
this, mZValueScale, mZValueOffset );
181QgsChunkNode *QgsTiledSceneChunkLoaderFactory::nodeForTile(
const QgsTiledSceneTile &t,
const QgsChunkNodeId &nodeId, QgsChunkNode *parent )
const
183 QgsChunkNode *node =
nullptr;
184 if ( hasLargeBounds( t, mBoundsTransform ) )
187 QgsVector3D v0( mRenderContext.extent().xMinimum(), mRenderContext.extent().yMinimum(), -100 );
188 QgsVector3D v1( mRenderContext.extent().xMaximum(), mRenderContext.extent().yMaximum(), +100 );
191 node =
new QgsChunkNode( nodeId, box3D, err, parent );
198 node =
new QgsChunkNode( nodeId, box, t.
geometricError(), parent );
206QgsChunkNode *QgsTiledSceneChunkLoaderFactory::createRootNode()
const
209 return nodeForTile( t, QgsChunkNodeId( t.
id() ),
nullptr );
213QVector<QgsChunkNode *> QgsTiledSceneChunkLoaderFactory::createChildren( QgsChunkNode *node )
const
215 QVector<QgsChunkNode *> children;
216 const long long indexTileId = node->tileId().uniqueId;
221 const QVector<long long> childIds = mIndex.childTileIds( indexTileId );
222 for (
long long childId : childIds )
224 const QgsChunkNodeId chId( childId );
231 if ( t.
metadata()[
"contentFormat"] == QStringLiteral(
"cesiumtiles" )
232 && hasLargeBounds( t, mBoundsTransform ) )
238 const QgsPointXY c = mRenderContext.extent().center();
241 const double *half = obb.
halfAxes();
244 half[0], half[3], half[6], 0,
245 half[1], half[4], half[7], 0,
246 half[2], half[5], half[8], 0,
249 QVector3D aaa = rot.inverted().map( ecef2.
toVector3D() );
250 if ( aaa.x() > 1 || aaa.y() > 1 || aaa.z() > 1 || aaa.x() < -1 || aaa.y() < -1 || aaa.z() < -1 )
259 QgsChunkNode *nChild = nodeForTile( t, chId, node );
260 children.append( nChild );
265bool QgsTiledSceneChunkLoaderFactory::canCreateChildren( QgsChunkNode *node )
267 long long nodeId = node->tileId().uniqueId;
268 if ( mFutureHierarchyFetches.contains( nodeId ) || mPendingHierarchyFetches.contains( nodeId ) )
273 mFutureHierarchyFetches.insert( nodeId );
281 const QVector<long long> childIds = mIndex.childTileIds( nodeId );
282 for (
long long childId : childIds )
284 if ( mFutureHierarchyFetches.contains( childId ) || mPendingHierarchyFetches.contains( childId ) )
289 mFutureHierarchyFetches.insert( childId );
296void QgsTiledSceneChunkLoaderFactory::fetchHierarchyForNode(
long long nodeId, QgsChunkNode *origNode )
298 Q_ASSERT( !mPendingHierarchyFetches.contains( nodeId ) );
299 mFutureHierarchyFetches.remove( nodeId );
300 mPendingHierarchyFetches.insert( nodeId );
302 QFutureWatcher<void> *futureWatcher =
new QFutureWatcher<void>(
this );
303 connect( futureWatcher, &QFutureWatcher<void>::finished,
this, [
this, origNode, nodeId, futureWatcher] {
304 mPendingHierarchyFetches.remove( nodeId );
305 emit childrenPrepared( origNode );
306 futureWatcher->deleteLater();
308 futureWatcher->setFuture( QtConcurrent::run( [
this, nodeId] {
309 mIndex.fetchHierarchy( nodeId );
313void QgsTiledSceneChunkLoaderFactory::prepareChildren( QgsChunkNode *node )
315 long long nodeId = node->tileId().uniqueId;
316 if ( mFutureHierarchyFetches.contains( nodeId ) )
318 fetchHierarchyForNode( nodeId, node );
326 const QVector<long long> childIds = mIndex.childTileIds( nodeId );
327 for (
long long childId : childIds )
329 if ( mFutureHierarchyFetches.contains( childId ) )
331 fetchHierarchyForNode( childId, node );
340 : QgsChunkedEntity( map, maximumScreenError, new QgsTiledSceneChunkLoaderFactory(
Qgs3DRenderContext::fromMapSettings( map ), index, tileCrs, zValueScale, zValueOffset ), true )
343 setShowBoundingBoxes( showBoundingBoxes );
346QgsTiledSceneLayerChunkedEntity::~QgsTiledSceneLayerChunkedEntity()
352int QgsTiledSceneLayerChunkedEntity::pendingJobsCount()
const
354 return QgsChunkedEntity::pendingJobsCount() +
static_cast<QgsTiledSceneChunkLoaderFactory *
>( mChunkLoaderFactory )->mPendingHierarchyFetches.count();
357QVector<QgsRayCastingUtils::RayHit> QgsTiledSceneLayerChunkedEntity::rayIntersection(
const QgsRayCastingUtils::Ray3D &ray,
const QgsRayCastingUtils::RayCastContext &context )
const
367 QVector<QgsRayCastingUtils::RayHit> result;
369 QVector3D intersectionPoint;
370 QgsChunkNode *minNode =
nullptr;
371 int minTriangleIndex = -1;
373 const QList<QgsChunkNode *> active = activeNodes();
374 for ( QgsChunkNode *node : active )
382 if ( node->entity() && ( minDist < 0 || nodeBbox.
distanceFromPoint( ray.origin() ) < minDist ) && QgsRayCastingUtils::rayBoxIntersection( ray, nodeBbox ) )
387 const QList<Qt3DRender::QGeometryRenderer *> rendLst = node->entity()->findChildren<Qt3DRender::QGeometryRenderer *>();
388 for ( Qt3DRender::QGeometryRenderer *rend : rendLst )
390 QVector3D nodeIntPoint;
391 int triangleIndex = -1;
392 bool success = QgsRayCastingUtils::rayMeshIntersection( rend, ray, QMatrix4x4(), nodeIntPoint, triangleIndex );
398 float dist = ( ray.origin() - nodeIntPoint ).length();
399 if ( minDist < 0 || dist < minDist )
403 minTriangleIndex = triangleIndex;
404 intersectionPoint = nodeIntPoint;
416 vm[QStringLiteral(
"node_id" )] = tile.
id();
418 vm[QStringLiteral(
"node_content" )] = tile.
resources().value( QStringLiteral(
"content" ) );
419 vm[QStringLiteral(
"triangle_index" )] = minTriangleIndex;
421 result.append( hit );
424 QgsDebugMsgLevel( QStringLiteral(
"Active Nodes: %1, checked nodes: %2, hits found: %3" ).arg( nodesAll ).arg( nodeUsed ).arg( hits ), 2 );
@ NeedFetching
Tile has children, but they are not yet available and must be fetched.
@ Reverse
Reverse/inverse transform (from destination to source)
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
float distanceFromPoint(float x, float y, float z) const
Returns shortest distance from the box to a point.
static QgsApplication * instance()
Returns the singleton instance of the QgsApplication.
A 3-dimensional box composed of x, y, z coordinates.
void setZMinimum(double z)
Sets the minimum z value.
double depth() const
Returns the depth of the box.
void setZMaximum(double z)
Sets the maximum z value.
double zMaximum() const
Returns the maximum z value.
double width() const
Returns the width of the box.
double zMinimum() const
Returns the minimum z value.
double height() const
Returns the height of the box.
static TileContents extractGltfFromTileContent(const QByteArray &tileContent)
Parses tile content.
This class represents a coordinate reference system (CRS).
Qgis::DistanceUnit mapUnits
A simple 4x4 matrix implementation useful for transformation in 3D space.
Represents a oriented (rotated) box in 3 dimensions.
const double * halfAxes() const
Returns the half axes matrix;.
bool isNull() const
Returns true if the box is a null box.
QgsVector3D center() const
Returns the vector to the center of the box.
A class to represent a 2D point.
Exception thrown on failure to parse Quantized Mesh tile (malformed data)
QgsOrientedBox3D box() const
Returns the volume's oriented box.
QgsBox3D bounds(const QgsCoordinateTransform &transform=QgsCoordinateTransform(), Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Returns the axis aligned bounding box of the volume.
An index for tiled scene data providers.
Represents an individual tile from a tiled scene data source.
Qgis::TileRefinementProcess refinementProcess() const
Returns the tile's refinement process.
QVariantMap resources() const
Returns the resources attached to the tile.
const QgsTiledSceneBoundingVolume & boundingVolume() const
Returns the bounding volume for the tile.
QVariantMap metadata() const
Returns additional metadata attached to the tile.
long long id() const
Returns the tile's unique ID.
const QgsMatrix4x4 * transform() const
Returns the tile's transform.
double geometricError() const
Returns the tile's geometric error, which is the error, in meters, of the tile's simplified represent...
QUrl baseUrl() const
Returns the tile's base URL.
Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double precisi...
QVector3D toVector3D() const
Converts the current object to QVector3D.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
uint qHash(const QVariant &variant)
Hash for QVariant.
#define QgsDebugMsgLevel(str, level)
#define QgsDebugError(str)
Encapsulates the contents of a 3D tile.
QgsVector3D rtcCenter
Center position of relative-to-center coordinates (when used)
QByteArray gltf
GLTF binary content.
Helper struct to store ray casting parameters.
Helper struct to store ray casting results.