QGIS API Documentation 3.99.0-Master (09f76ad7019)
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qgstiledscenechunkloader_p.cpp
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1/***************************************************************************
2 qgstiledscenechunkloader_p.cpp
3 --------------------------------------
4 Date : July 2023
5 Copyright : (C) 2023 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgs3dmapsettings.h"
19#include "qgs3dutils.h"
20#include "qgsapplication.h"
21#include "qgscesiumutils.h"
23#include "qgsgeotransform.h"
24#include "qgsgltf3dutils.h"
25#include "qgsgltfutils.h"
27#include "qgsray3d.h"
28#include "qgsraycastcontext.h"
29#include "qgsraycastingutils.h"
31#include "qgstiledscenetile.h"
32
33#include <QString>
34#include <QtConcurrentRun>
35
36#include "moc_qgstiledscenechunkloader_p.cpp"
37
38using namespace Qt::StringLiterals;
39
41
42size_t qHash( const QgsChunkNodeId &n )
43{
44 return n.uniqueId;
45}
46
47static bool hasLargeBounds( const QgsTiledSceneTile &t, const QgsCoordinateTransform &boundsTransform )
48{
49 if ( t.geometricError() > 1e6 )
50 return true;
51
52 if ( t.boundingVolume().box().isNull() )
53 return true;
54
55 Q_ASSERT( boundsTransform.destinationCrs().mapUnits() == Qgis::DistanceUnit::Meters );
56 QgsBox3D bounds = t.boundingVolume().bounds( boundsTransform );
57 return bounds.width() > 1e5 || bounds.height() > 1e5 || bounds.depth() > 1e5;
58}
59
61
62QgsTiledSceneChunkLoader::QgsTiledSceneChunkLoader( QgsChunkNode *node, const QgsTiledSceneIndex &index, const QgsTiledSceneChunkLoaderFactory &factory, double zValueScale, double zValueOffset )
63 : QgsChunkLoader( node )
64 , mFactory( factory )
65 , mZValueScale( zValueScale )
66 , mZValueOffset( zValueOffset )
67 , mIndex( index )
68{
69}
70
71void QgsTiledSceneChunkLoader::start()
72{
73 QgsChunkNode *node = chunk();
74
75 mFutureWatcher = new QFutureWatcher<void>( this );
76 connect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
77
78 const QgsCoordinateTransform &boundsTransform = mFactory.mBoundsTransform;
79
80 const QgsChunkNodeId tileId = node->tileId();
81 const QgsVector3D chunkOrigin = node->box3D().center();
82 const bool isGlobe = mFactory.mRenderContext.crs().type() == Qgis::CrsType::Geocentric;
83 const QFuture<void> future = QtConcurrent::run( [this, tileId, boundsTransform, chunkOrigin, isGlobe] {
84 const QgsTiledSceneTile tile = mIndex.getTile( tileId.uniqueId );
85
86 // we do not load tiles that are too big when not in globe scene mode...
87 // the problem is that their 3D bounding boxes with ECEF coordinates are huge
88 // and we are unable to turn them into planar bounding boxes
89 if ( !isGlobe && hasLargeBounds( tile, boundsTransform ) )
90 return;
91
92 QString uri = tile.resources().value( u"content"_s ).toString();
93 if ( uri.isEmpty() )
94 {
95 // nothing to show for this tile
96 // TODO: can we skip loading it at all?
97 return;
98 }
99
100 uri = tile.baseUrl().resolved( uri ).toString();
101 QByteArray content = mFactory.mIndex.retrieveContent( uri );
102 if ( content.isEmpty() )
103 {
104 // the request probably failed
105 // TODO: how can we report it?
106 return;
107 }
108
109 QgsGltf3DUtils::EntityTransform entityTransform;
110 entityTransform.tileTransform = ( tile.transform() ? *tile.transform() : QgsMatrix4x4() );
111 entityTransform.chunkOriginTargetCrs = chunkOrigin;
112 entityTransform.ecefToTargetCrs = &mFactory.mBoundsTransform;
113 entityTransform.zValueScale = mZValueScale;
114 entityTransform.zValueOffset = mZValueOffset;
115 entityTransform.gltfUpAxis = static_cast<Qgis::Axis>( tile.metadata().value( u"gltfUpAxis"_s, static_cast<int>( Qgis::Axis::Y ) ).toInt() );
116
117 const QString &format = tile.metadata().value( u"contentFormat"_s ).value<QString>();
118 QStringList errors;
119 if ( format == "quantizedmesh"_L1 )
120 {
121 try
122 {
123 QgsQuantizedMeshTile qmTile( content );
124 qmTile.removeDegenerateTriangles();
125 tinygltf::Model model = qmTile.toGltf( true, 100 );
126 mEntity = QgsGltf3DUtils::parsedGltfToEntity( model, entityTransform, uri, &errors );
127 }
129 {
130 errors.append( u"Failed to parse tile from '%1'"_s.arg( uri ) );
131 }
132 }
133 else if ( format == "cesiumtiles"_L1 )
134 {
136 if ( tileContent.gltf.isEmpty() )
137 return;
138 entityTransform.tileTransform.translate( tileContent.rtcCenter );
139 mEntity = QgsGltf3DUtils::gltfToEntity( tileContent.gltf, entityTransform, uri, &errors );
140 }
141 else if ( format == "draco"_L1 )
142 {
143 QgsGltfUtils::I3SNodeContext i3sContext;
144 i3sContext.initFromTile( tile, mFactory.mLayerCrs, mFactory.mBoundsTransform.sourceCrs(), mFactory.mRenderContext.transformContext() );
145
146 QString dracoLoadError;
147 tinygltf::Model model;
148 if ( !QgsGltfUtils::loadDracoModel( content, i3sContext, model, &dracoLoadError ) )
149 {
150 errors.append( dracoLoadError );
151 return;
152 }
153
154 mEntity = QgsGltf3DUtils::parsedGltfToEntity( model, entityTransform, QString(), &errors );
155 }
156 else
157 return; // unsupported tile content type
158
159 // TODO: report errors somewhere?
160 if ( !errors.isEmpty() )
161 {
162 QgsDebugError( "gltf load errors: " + errors.join( '\n' ) );
163 }
164
165 if ( mEntity )
166 {
167 QgsGeoTransform *transform = new QgsGeoTransform;
168 transform->setGeoTranslation( chunkOrigin );
169 mEntity->addComponent( transform );
170
171 mEntity->moveToThread( QgsApplication::instance()->thread() );
172 }
173 } );
174
175 // emit finished() as soon as the handler is populated with features
176 mFutureWatcher->setFuture( future );
177}
178
179QgsTiledSceneChunkLoader::~QgsTiledSceneChunkLoader()
180{
181 if ( !mFutureWatcher->isFinished() )
182 {
183 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
184 mFutureWatcher->waitForFinished();
185 }
186}
187
188Qt3DCore::QEntity *QgsTiledSceneChunkLoader::createEntity( Qt3DCore::QEntity *parent )
189{
190 if ( mEntity )
191 mEntity->setParent( parent );
192 return mEntity;
193}
194
196
197QgsTiledSceneChunkLoaderFactory::QgsTiledSceneChunkLoaderFactory(
198 const Qgs3DRenderContext &context,
199 const QgsTiledSceneIndex &index,
202 double zValueScale,
203 double zValueOffset
204)
205 : mRenderContext( context )
206 , mIndex( index )
207 , mZValueScale( zValueScale )
208 , mZValueOffset( zValueOffset )
209 , mLayerCrs( layerCrs )
210{
211 mBoundsTransform = QgsCoordinateTransform( tileCrs, context.crs(), context.transformContext() );
212}
213
214QgsChunkLoader *QgsTiledSceneChunkLoaderFactory::createChunkLoader( QgsChunkNode *node ) const
215{
216 return new QgsTiledSceneChunkLoader( node, mIndex, *this, mZValueScale, mZValueOffset );
217}
218
219QgsChunkNode *QgsTiledSceneChunkLoaderFactory::nodeForTile( const QgsTiledSceneTile &t, const QgsChunkNodeId &nodeId, QgsChunkNode *parent ) const
220{
221 QgsChunkNode *node = nullptr;
222 if ( mRenderContext.crs().type() != Qgis::CrsType::Geocentric && hasLargeBounds( t, mBoundsTransform ) )
223 {
224 // use the full extent of the scene
225 QgsVector3D v0( mRenderContext.extent().xMinimum(), mRenderContext.extent().yMinimum(), -100 );
226 QgsVector3D v1( mRenderContext.extent().xMaximum(), mRenderContext.extent().yMaximum(), +100 );
227 QgsBox3D box3D( v0, v1 );
228 float err = std::min( 1e6, t.geometricError() );
229 node = new QgsChunkNode( nodeId, box3D, err, parent );
230 }
231 else
232 {
233 QgsBox3D box = t.boundingVolume().bounds( mBoundsTransform );
234 box.setZMinimum( box.zMinimum() * mZValueScale + mZValueOffset );
235 box.setZMaximum( box.zMaximum() * mZValueScale + mZValueOffset );
236 node = new QgsChunkNode( nodeId, box, t.geometricError(), parent );
237 }
238
239 node->setRefinementProcess( t.refinementProcess() );
240 return node;
241}
242
243
244QgsChunkNode *QgsTiledSceneChunkLoaderFactory::createRootNode() const
245{
246 const QgsTiledSceneTile t = mIndex.rootTile();
247 return nodeForTile( t, QgsChunkNodeId( t.id() ), nullptr );
248}
249
250
251QVector<QgsChunkNode *> QgsTiledSceneChunkLoaderFactory::createChildren( QgsChunkNode *node ) const
252{
253 QVector<QgsChunkNode *> children;
254 const long long indexTileId = node->tileId().uniqueId;
255
256 // fetching of hierarchy is handled by canCreateChildren() + prepareChildren()
257 Q_ASSERT( mIndex.childAvailability( indexTileId ) != Qgis::TileChildrenAvailability::NeedFetching );
258
259 const QVector<long long> childIds = mIndex.childTileIds( indexTileId );
260 for ( long long childId : childIds )
261 {
262 const QgsChunkNodeId chId( childId );
263 QgsTiledSceneTile t = mIndex.getTile( childId );
264
265 // first check if this node should be even considered
266 // XXX: This check doesn't work for Quantized Mesh layers and possibly some
267 // Cesium 3D tiles as well. For now this hack is in place to make sure both
268 // work in practice.
269 if ( t.metadata()["contentFormat"] == u"cesiumtiles"_s
270 && mRenderContext.crs().type() != Qgis::CrsType::Geocentric
271 && hasLargeBounds( t, mBoundsTransform ) )
272 {
273 // if the tile is huge, let's try to see if our scene is actually inside
274 // (if not, let' skip this child altogether!)
275 // TODO: make OBB of our scene in ECEF rather than just using center of the scene?
276 const QgsOrientedBox3D obb = t.boundingVolume().box();
277 const QgsPointXY c = mRenderContext.extent().center();
278 const QgsVector3D cEcef = mBoundsTransform.transform( QgsVector3D( c.x(), c.y(), 0 ), Qgis::TransformDirection::Reverse );
279 const QgsVector3D ecef2 = cEcef - obb.center();
280 const double *half = obb.halfAxes();
281 // this is an approximate check anyway, no need for double precision matrix/vector
282 QMatrix4x4 rot(
283 half[0], half[3], half[6], 0,
284 half[1], half[4], half[7], 0,
285 half[2], half[5], half[8], 0,
286 0, 0, 0, 1
287 );
288 QVector3D aaa = rot.inverted().map( ecef2.toVector3D() );
289 if ( aaa.x() > 1 || aaa.y() > 1 || aaa.z() > 1 || aaa.x() < -1 || aaa.y() < -1 || aaa.z() < -1 )
290 {
291 continue;
292 }
293 }
294
295 // fetching of hierarchy is handled by canCreateChildren() + prepareChildren()
296 Q_ASSERT( mIndex.childAvailability( childId ) != Qgis::TileChildrenAvailability::NeedFetching );
297
298 QgsChunkNode *nChild = nodeForTile( t, chId, node );
299 children.append( nChild );
300 }
301 return children;
302}
303
304bool QgsTiledSceneChunkLoaderFactory::canCreateChildren( QgsChunkNode *node )
305{
306 long long nodeId = node->tileId().uniqueId;
307 if ( mFutureHierarchyFetches.contains( nodeId ) || mPendingHierarchyFetches.contains( nodeId ) )
308 return false;
309
310 if ( mIndex.childAvailability( nodeId ) == Qgis::TileChildrenAvailability::NeedFetching )
311 {
312 mFutureHierarchyFetches.insert( nodeId );
313 return false;
314 }
315
316 // we need to make sure that if a child tile's content references another tileset JSON,
317 // we fetch its hierarchy before a chunk node is created for such child tile - otherwise we
318 // end up trying to load tileset JSON file instead of the actual content
319
320 const QVector<long long> childIds = mIndex.childTileIds( nodeId );
321 for ( long long childId : childIds )
322 {
323 if ( mFutureHierarchyFetches.contains( childId ) || mPendingHierarchyFetches.contains( childId ) )
324 return false;
325
326 if ( mIndex.childAvailability( childId ) == Qgis::TileChildrenAvailability::NeedFetching )
327 {
328 mFutureHierarchyFetches.insert( childId );
329 return false;
330 }
331 }
332 return true;
333}
334
335void QgsTiledSceneChunkLoaderFactory::fetchHierarchyForNode( long long nodeId, QgsChunkNode *origNode )
336{
337 Q_ASSERT( !mPendingHierarchyFetches.contains( nodeId ) );
338 mFutureHierarchyFetches.remove( nodeId );
339 mPendingHierarchyFetches.insert( nodeId );
340
341 QFutureWatcher<void> *futureWatcher = new QFutureWatcher<void>( this );
342 connect( futureWatcher, &QFutureWatcher<void>::finished, this, [this, origNode, nodeId, futureWatcher] {
343 mPendingHierarchyFetches.remove( nodeId );
344 emit childrenPrepared( origNode );
345 futureWatcher->deleteLater();
346 } );
347 futureWatcher->setFuture( QtConcurrent::run( [this, nodeId] {
348 mIndex.fetchHierarchy( nodeId );
349 } ) );
350}
351
352void QgsTiledSceneChunkLoaderFactory::prepareChildren( QgsChunkNode *node )
353{
354 long long nodeId = node->tileId().uniqueId;
355 if ( mFutureHierarchyFetches.contains( nodeId ) )
356 {
357 fetchHierarchyForNode( nodeId, node );
358 return;
359 }
360
361 // we need to make sure that if a child tile's content references another tileset JSON,
362 // we fetch its hierarchy before a chunk node is created for such child tile - otherwise we
363 // end up trying to load tileset JSON file instead of the actual content
364
365 const QVector<long long> childIds = mIndex.childTileIds( nodeId );
366 for ( long long childId : childIds )
367 {
368 if ( mFutureHierarchyFetches.contains( childId ) )
369 {
370 fetchHierarchyForNode( childId, node );
371 }
372 }
373}
374
375
377
378QgsTiledSceneLayerChunkedEntity::QgsTiledSceneLayerChunkedEntity(
379 Qgs3DMapSettings *map,
380 const QgsTiledSceneIndex &index,
383 double maximumScreenError,
384 bool showBoundingBoxes,
385 double zValueScale,
386 double zValueOffset
387)
388 : QgsChunkedEntity( map, maximumScreenError, new QgsTiledSceneChunkLoaderFactory( Qgs3DRenderContext::fromMapSettings( map ), index, tileCrs, layerCrs, zValueScale, zValueOffset ), true )
389 , mIndex( index )
390{
391 setShowBoundingBoxes( showBoundingBoxes );
392}
393
394QgsTiledSceneLayerChunkedEntity::~QgsTiledSceneLayerChunkedEntity()
395{
396 // cancel / wait for jobs
397 cancelActiveJobs();
398}
399
400int QgsTiledSceneLayerChunkedEntity::pendingJobsCount() const
401{
402 return QgsChunkedEntity::pendingJobsCount() + static_cast<QgsTiledSceneChunkLoaderFactory *>( mChunkLoaderFactory )->mPendingHierarchyFetches.count();
403}
404
405QList<QgsRayCastHit> QgsTiledSceneLayerChunkedEntity::rayIntersection( const QgsRay3D &ray, const QgsRayCastContext &context ) const
406{
407 Q_UNUSED( context );
408 QgsDebugMsgLevel( u"Ray cast on tiled scene layer"_s, 2 );
409#ifdef QGISDEBUG
410 int nodeUsed = 0;
411 int nodesAll = 0;
412 int hits = 0;
413#endif
414
415 QList<QgsRayCastHit> result;
416 float minDist = -1;
417 QVector3D intersectionPoint;
418 QgsChunkNode *minNode = nullptr;
419 int minTriangleIndex = -1;
420
421 const QList<QgsChunkNode *> active = activeNodes();
422 for ( QgsChunkNode *node : active )
423 {
424#ifdef QGISDEBUG
425 nodesAll++;
426#endif
427
428 QgsAABB nodeBbox = Qgs3DUtils::mapToWorldExtent( node->box3D(), mMapSettings->origin() );
429
430 if ( node->entity() && ( minDist < 0 || nodeBbox.distanceFromPoint( ray.origin() ) < minDist ) && QgsRayCastingUtils::rayBoxIntersection( ray, nodeBbox ) )
431 {
432#ifdef QGISDEBUG
433 nodeUsed++;
434#endif
435 const QList<Qt3DRender::QGeometryRenderer *> rendLst = node->entity()->findChildren<Qt3DRender::QGeometryRenderer *>();
436 for ( Qt3DRender::QGeometryRenderer *rend : rendLst )
437 {
438 QVector3D nodeIntPoint;
439 int triangleIndex = -1;
440 QgsGeoTransform *nodeGeoTransform = node->entity()->findChild<QgsGeoTransform *>();
441 Q_ASSERT( nodeGeoTransform );
442 bool success = QgsRayCastingUtils::rayMeshIntersection( rend, ray, context.maximumDistance(), nodeGeoTransform->matrix(), nodeIntPoint, triangleIndex );
443 if ( success )
444 {
445#ifdef QGISDEBUG
446 hits++;
447#endif
448 float dist = ( ray.origin() - nodeIntPoint ).length();
449 if ( minDist < 0 || dist < minDist )
450 {
451 minDist = dist;
452 minNode = node;
453 minTriangleIndex = triangleIndex;
454 intersectionPoint = nodeIntPoint;
455 }
456 }
457 }
458 }
459 }
460
461 if ( minDist >= 0 )
462 {
463 QVariantMap vm;
464 QgsTiledSceneTile tile = mIndex.getTile( minNode->tileId().uniqueId );
465 // at this point this is mostly for debugging - we may want to change/rename what's returned here
466 vm[u"node_id"_s] = tile.id();
467 vm[u"node_error"_s] = tile.geometricError();
468 vm[u"node_content"_s] = tile.resources().value( u"content"_s );
469 vm[u"triangle_index"_s] = minTriangleIndex;
470
471 QgsRayCastHit hit;
472 hit.setDistance( minDist );
473 hit.setMapCoordinates( mMapSettings->worldToMapCoordinates( intersectionPoint ) );
474 hit.setProperties( vm );
475 result.append( hit );
476 }
477
478 QgsDebugMsgLevel( u"Active Nodes: %1, checked nodes: %2, hits found: %3"_s.arg( nodesAll ).arg( nodeUsed ).arg( hits ), 2 );
479 return result;
480}
481
@ Meters
Meters.
Definition qgis.h:5121
@ Geocentric
Geocentric CRS.
Definition qgis.h:2388
@ NeedFetching
Tile has children, but they are not yet available and must be fetched.
Definition qgis.h:5972
Axis
Cartesian axes.
Definition qgis.h:2509
@ Y
Y-axis.
Definition qgis.h:2511
@ Reverse
Reverse/inverse transform (from destination to source).
Definition qgis.h:2731
Definition of the world.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
Axis-aligned bounding box - in world coords.
Definition qgsaabb.h:35
float distanceFromPoint(float x, float y, float z) const
Returns shortest distance from the box to a point.
Definition qgsaabb.cpp:50
static QgsApplication * instance()
Returns the singleton instance of the QgsApplication.
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:45
void setZMinimum(double z)
Sets the minimum z value.
Definition qgsbox3d.cpp:94
double depth() const
Returns the depth of the box.
Definition qgsbox3d.h:294
void setZMaximum(double z)
Sets the maximum z value.
Definition qgsbox3d.cpp:99
double zMaximum() const
Returns the maximum z value.
Definition qgsbox3d.h:261
double width() const
Returns the width of the box.
Definition qgsbox3d.h:280
double zMinimum() const
Returns the minimum z value.
Definition qgsbox3d.h:254
double height() const
Returns the height of the box.
Definition qgsbox3d.h:287
static TileContents extractGltfFromTileContent(const QByteArray &tileContent)
Parses tile content.
Represents a coordinate reference system (CRS).
Handles coordinate transforms between two coordinate systems.
QgsCoordinateReferenceSystem destinationCrs() const
Returns the destination coordinate reference system, which the transform will transform coordinates t...
A simple 4x4 matrix implementation useful for transformation in 3D space.
Represents a oriented (rotated) box in 3 dimensions.
const double * halfAxes() const
Returns the half axes matrix;.
bool isNull() const
Returns true if the box is a null box.
QgsVector3D center() const
Returns the vector to the center of the box.
Represents a 2D point.
Definition qgspointxy.h:62
Exception thrown on failure to parse Quantized Mesh tile (malformed data).
A representation of a ray in 3D.
Definition qgsray3d.h:31
QVector3D origin() const
Returns the origin of the ray.
Definition qgsray3d.h:44
Responsible for defining parameters of the ray casting operations in 3D map canvases.
float maximumDistance() const
The maximum distance from ray origin to look for hits when casting a ray.
Contains details about the ray intersecting entities when ray casting in a 3D map canvas.
void setProperties(const QVariantMap &attributes)
Sets the point cloud point attributes, empty map if hit was not on a point cloud point.
void setMapCoordinates(const QgsVector3D &point)
Sets the hit point position in 3d map coordinates.
void setDistance(double distance)
Sets the hit's distance from the ray's origin.
QgsOrientedBox3D box() const
Returns the volume's oriented box.
QgsBox3D bounds(const QgsCoordinateTransform &transform=QgsCoordinateTransform(), Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Returns the axis aligned bounding box of the volume.
An index for tiled scene data providers.
Represents an individual tile from a tiled scene data source.
Qgis::TileRefinementProcess refinementProcess() const
Returns the tile's refinement process.
QVariantMap resources() const
Returns the resources attached to the tile.
const QgsTiledSceneBoundingVolume & boundingVolume() const
Returns the bounding volume for the tile.
QVariantMap metadata() const
Returns additional metadata attached to the tile.
long long id() const
Returns the tile's unique ID.
const QgsMatrix4x4 * transform() const
Returns the tile's transform.
double geometricError() const
Returns the tile's geometric error, which is the error, in meters, of the tile's simplified represent...
QUrl baseUrl() const
Returns the tile's base URL.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
QVector3D toVector3D() const
Converts the current object to QVector3D.
bool rayBoxIntersection(const QgsRay3D &ray, const QgsAABB &nodeBbox)
Tests whether an axis aligned box is intersected by a ray.
bool rayMeshIntersection(Qt3DRender::QGeometryRenderer *geometryRenderer, const QgsRay3D &r, float maxDist, const QMatrix4x4 &worldTransform, QVector3D &intPt, int &triangleIndex)
Tests whether a triangular mesh is intersected by a ray.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
uint qHash(const QVariant &variant)
Hash for QVariant.
Definition qgis.cpp:611
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:63
#define QgsDebugError(str)
Definition qgslogger.h:59
Encapsulates the contents of a 3D tile.
QgsVector3D rtcCenter
Center position of relative-to-center coordinates (when used).
QByteArray gltf
GLTF binary content.