30#include <Qt3DCore/QEntity>
31#include <Qt3DRender/QEffect>
32#include <Qt3DRender/QGraphicsApiFilter>
33#include <Qt3DRender/QPaintedTextureImage>
34#include <Qt3DRender/QParameter>
35#include <Qt3DRender/QTechnique>
36#include <Qt3DRender/QTexture>
38using namespace Qt::StringLiterals;
43 Q_ASSERT( phongSettings );
56 return new QgsHighlightMaterial( technique );
59 bool fitsInCache =
false;
65 if ( textureSourceImage.isNull() )
69 phongSettings.
setDiffuse( QColor::fromRgbF( 0.7f, 0.7f, 0.7f, 1.0f ) );
77 QgsPhongTexturedMaterial *material =
new QgsPhongTexturedMaterial();
78 material->setObjectName( u
"phongTexturedMaterial"_s );
80 int opacity =
static_cast<int>( phongSettings->
opacity() * 255.0 );
82 material->setAmbient( QColor( ambient.red(), ambient.green(), ambient.blue(), opacity ) );
83 const QColor specular = phongSettings->
specular();
84 material->setSpecular( QColor( specular.red(), specular.green(), specular.blue(), opacity ) );
85 material->setShininess(
static_cast<float>( phongSettings->
shininess() ) );
86 material->setOpacity(
static_cast<float>( phongSettings->
opacity() ) );
90 Qt3DRender::QTexture2D *texture =
new Qt3DRender::QTexture2D();
91 texture->wrapMode()->setX( Qt3DRender::QTextureWrapMode::Repeat );
92 texture->wrapMode()->setY( Qt3DRender::QTextureWrapMode::Repeat );
93 texture->setFormat( Qt3DRender::QAbstractTexture::SRGB8_Alpha8 );
98 material->setDiffuseTexture( texture );
99 material->setDiffuseTextureScale(
static_cast<float>( phongSettings->
textureScale() ) );
100 material->setDiffuseTextureRotation(
static_cast<float>( phongSettings->
textureRotation() ) );
115 Q_ASSERT( phongSettings );
117 QMap<QString, QString> parameters;
118 parameters[u
"Ka"_s] = u
"%1 %2 %3"_s.arg( phongSettings->
ambient().redF() ).arg( phongSettings->
ambient().greenF() ).arg( phongSettings->
ambient().blueF() );
119 parameters[u
"Ks"_s] = u
"%1 %2 %3"_s.arg( phongSettings->
specular().redF() ).arg( phongSettings->
specular().greenF() ).arg( phongSettings->
specular().blueF() );
120 parameters[u
"Ns"_s] = QString::number( phongSettings->
shininess() );
127 Q_ASSERT( phongSettings );
131 Qt3DRender::QParameter *ambientParameter =
new Qt3DRender::QParameter( u
"ambientColor"_s, ambientColor );
133 Qt3DRender::QParameter *shininessParameter =
new Qt3DRender::QParameter( u
"shininess"_s,
static_cast<float>( phongSettings->
shininess() ) );
135 effect->addParameter( ambientParameter );
136 effect->addParameter( specularParameter );
137 effect->addParameter( shininessParameter );
145 if ( material->objectName() !=
"phongTexturedMaterial"_L1 )
148 Qt3DRender::QEffect *effect = material->effect();
150 if ( Qt3DRender::QParameter *p =
findParameter( effect, u
"ambientColor"_s ) )
153 Qt3DRender::QTexture2D *texture = material->findChild<Qt3DRender::QTexture2D *>();
156 texture->removeTextureImage( texture->textureImages().at( 0 ) );
158 if ( Qt3DRender::QParameter *p =
findParameter( effect, u
"texCoordScale"_s ) )
160 if ( Qt3DRender::QParameter *p =
findParameter( effect, u
"texCoordRotation"_s ) )
162 if ( Qt3DRender::QParameter *p =
findParameter( effect, u
"specularColor"_s ) )
164 if ( Qt3DRender::QParameter *p =
findParameter( effect, u
"shininess"_s ) )
165 p->setValue( phongSettings->
shininess() );
166 if ( Qt3DRender::QParameter *p =
findParameter( effect, u
"opacity"_s ) )
167 p->setValue( phongSettings->
opacity() );
MaterialRenderingTechnique
Material rendering techniques.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default).
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ Billboards
Flat billboard rendering.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering).
static void setTextureFiltering(Qt3DRender::QAbstractTexture *texture, const QgsMaterialContext &context)
Sets the default filtering options for a texture.
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
static Qt3DRender::QParameter * findParameter(Qt3DRender::QEffect *effect, const QString &name)
Finds an existing parameter in an effect by name.
Abstract base class for material settings.
static QgsImageCache * imageCache()
Returns the application's image cache, used for caching resampled versions of raster images.
QImage pathAsImage(const QString &path, const QSize size, const bool keepAspectRatio, const double opacity, bool &fitsInCache, bool blocking=false, double targetDpi=96, int frameNumber=-1, bool *isMissing=nullptr)
Returns the specified path rendered as an image.
Holds an image that can be used as a texture in the 3D view.
Context settings for a material.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
3D handler for the Phong shading material.
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
Basic shading material used for rendering based on the Phong shading model with three color component...
void setOpacity(double opacity)
Sets opacity of the surface.
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
double opacity() const
Returns the opacity of the surface.
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
void setAmbient(const QColor &ambient)
Sets ambient color component.
double shininess() const
Returns shininess of the surface.
void setSpecular(const QColor &specular)
Sets specular color component.
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
QMap< QString, QString > toExportParameters(const QgsAbstractMaterialSettings *settings) const override
Returns the parameters to be exported to .mtl file.
void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &materialContext) const override
Adds parameters from the material settings to a destination effect.
bool updatePreviewScene(Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context) const override
Updates an existing material preview scene with new material settings.
A Phong shading model with diffuse texture map.
QString diffuseTexturePath() const
Returns the diffuse texture path.
QColor specular() const
Returns specular color component.
double textureRotation() const
Returns the texture rotation, in degrees.
double shininess() const
Returns shininess of the surface.
double opacity() const
Returns the opacity of the surface.
double textureScale() const
Returns the texture scale The texture scale changes the size of the displayed texture in the 3D scene...
QColor ambient() const
Returns ambient color component.