QGIS API Documentation 4.1.0-Master (3fcefe620d1)
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qgsphongtexturedmaterial3dhandler.cpp
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1/***************************************************************************
2 qgsphongtexturedmaterial3dhandler.cpp
3 --------------------------------------
4 Date : August 2020
5 Copyright : (C) 2020 by Nyall Dawson
6 Email : nyall dot dawson at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgs3dutils.h"
19#include "qgsapplication.h"
21#include "qgsimagecache.h"
22#include "qgsimagetexture.h"
27
28#include <QMap>
29#include <QString>
30#include <Qt3DCore/QEntity>
31#include <Qt3DRender/QEffect>
32#include <Qt3DRender/QGraphicsApiFilter>
33#include <Qt3DRender/QPaintedTextureImage>
34#include <Qt3DRender/QParameter>
35#include <Qt3DRender/QTechnique>
36#include <Qt3DRender/QTexture>
37
38using namespace Qt::StringLiterals;
39
41{
42 const QgsPhongTexturedMaterialSettings *phongSettings = dynamic_cast< const QgsPhongTexturedMaterialSettings * >( settings );
43 Q_ASSERT( phongSettings );
44
45 switch ( technique )
46 {
53 {
54 if ( context.isHighlighted() )
55 {
56 return new QgsHighlightMaterial();
57 }
58
59 bool fitsInCache = false;
60 const QImage textureSourceImage = QgsApplication::imageCache()->pathAsImage( phongSettings->diffuseTexturePath(), QSize(), true, 1.0, fitsInCache );
61 ( void ) fitsInCache;
62
63 // No texture image was provided.
64 // Fallback to QgsPhongMaterialSettings.
65 if ( textureSourceImage.isNull() )
66 {
68 phongSettings.setAmbient( phongSettings.ambient() );
69 phongSettings.setDiffuse( QColor::fromRgbF( 0.7f, 0.7f, 0.7f, 1.0f ) ); // default diffuse color from QDiffuseSpecularMaterial
70 phongSettings.setOpacity( phongSettings.opacity() );
71 phongSettings.setShininess( phongSettings.shininess() );
72 phongSettings.setSpecular( phongSettings.specular() );
73 QgsMaterial *material = QgsPhongMaterial3DHandler().toMaterial( &phongSettings, technique, context );
74 return material;
75 }
76
77 QgsPhongTexturedMaterial *material = new QgsPhongTexturedMaterial();
78 material->setObjectName( u"phongTexturedMaterial"_s );
79
80 const float opacity = static_cast<float>( phongSettings->opacity() );
81 QColor ambient = context.isSelected() ? context.selectionColor().darker() : phongSettings->ambient();
82 material->setAmbient( QColor::fromRgbF( ambient.redF(), ambient.greenF(), ambient.blueF(), opacity ) );
83 const QColor specular = phongSettings->specular();
84 material->setSpecular( QColor::fromRgbF( specular.redF(), specular.greenF(), specular.blueF(), opacity ) );
85 material->setShininess( static_cast<float>( phongSettings->shininess() ) );
86 material->setOpacity( static_cast<float>( phongSettings->opacity() ) );
87
88 // TODO : if ( context.isSelected() ) dampen the color of diffuse texture
89 // with context.map().selectionColor()
90 Qt3DRender::QTexture2D *texture = new Qt3DRender::QTexture2D();
91 texture->wrapMode()->setX( Qt3DRender::QTextureWrapMode::Repeat );
92 texture->wrapMode()->setY( Qt3DRender::QTextureWrapMode::Repeat );
93 texture->setFormat( Qt3DRender::QAbstractTexture::SRGB8_Alpha8 );
94 Qgs3DUtils::setTextureFiltering( texture, context );
95
96 texture->addTextureImage( new QgsImageTexture( textureSourceImage ) );
97
98 material->setDiffuseTexture( texture );
99 material->setDiffuseTextureScale( static_cast<float>( phongSettings->textureScale() ) );
100 material->setDiffuseTextureRotation( static_cast<float>( phongSettings->textureRotation() ) );
101 material->setDiffuseTextureOffset( static_cast<float>( phongSettings->textureOffset().x() ), static_cast<float>( phongSettings->textureOffset().y() ) );
102
103 const QgsPropertyCollection ddProps = phongSettings->dataDefinedProperties();
104 const bool hasDDTextureTransform = ddProps.isActive( QgsAbstractMaterialSettings::Property::TextureOffset )
107 material->setDataDefinedTextureTransformEnabled( hasDDTextureTransform );
108
109 return material;
110 }
111
114 return nullptr;
115 }
116 return nullptr;
117}
118
120 const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context, Qgis::InstancedMaterialFlags flags, const QMatrix4x4 &transform
121) const
122{
123 const QgsPhongTexturedMaterialSettings *phongSettings = dynamic_cast< const QgsPhongTexturedMaterialSettings * >( settings );
124 Q_ASSERT( phongSettings );
125
126 QgsPhongTexturedMaterial *material = new QgsPhongTexturedMaterial();
127 material->setObjectName( u"phongTexturedMaterial"_s );
128 material->setInstancingEnabled( true, flags );
129 material->setInstancingMeshTransform( transform );
130
131 const float opacity = static_cast<float>( phongSettings->opacity() );
132 QColor ambient = context.isSelected() ? context.selectionColor().darker() : phongSettings->ambient();
133 material->setAmbient( QColor::fromRgbF( ambient.redF(), ambient.greenF(), ambient.blueF(), opacity ) );
134 const QColor specular = phongSettings->specular();
135 material->setSpecular( QColor::fromRgbF( specular.redF(), specular.greenF(), specular.blueF(), opacity ) );
136 material->setShininess( static_cast<float>( phongSettings->shininess() ) );
137 material->setOpacity( static_cast<float>( phongSettings->opacity() ) );
138
139 bool fitsInCache = false;
140 const QImage textureSourceImage = QgsApplication::imageCache()->pathAsImage( phongSettings->diffuseTexturePath(), QSize(), true, 1.0, fitsInCache );
141 ( void ) fitsInCache;
142
143 if ( !textureSourceImage.isNull() )
144 {
145 Qt3DRender::QTexture2D *texture = new Qt3DRender::QTexture2D();
146 texture->wrapMode()->setX( Qt3DRender::QTextureWrapMode::Repeat );
147 texture->wrapMode()->setY( Qt3DRender::QTextureWrapMode::Repeat );
148 texture->setFormat( Qt3DRender::QAbstractTexture::SRGB8_Alpha8 );
149 Qgs3DUtils::setTextureFiltering( texture, context );
150 texture->addTextureImage( new QgsImageTexture( textureSourceImage ) );
151 material->setDiffuseTexture( texture );
152 material->setDiffuseTextureScale( static_cast<float>( phongSettings->textureScale() ) );
153 material->setDiffuseTextureRotation( static_cast<float>( phongSettings->textureRotation() ) );
154 }
155
156 return material;
157}
158
160{
161 const QgsPhongTexturedMaterialSettings *phongSettings = dynamic_cast< const QgsPhongTexturedMaterialSettings * >( settings );
162 Q_ASSERT( phongSettings );
163
164 QMap<QString, QString> parameters;
165 parameters[u"Ka"_s] = u"%1 %2 %3"_s.arg( phongSettings->ambient().redF() ).arg( phongSettings->ambient().greenF() ).arg( phongSettings->ambient().blueF() );
166 parameters[u"Ks"_s] = u"%1 %2 %3"_s.arg( phongSettings->specular().redF() ).arg( phongSettings->specular().greenF() ).arg( phongSettings->specular().blueF() );
167 parameters[u"Ns"_s] = QString::number( phongSettings->shininess() );
168 return parameters;
169}
170
171bool QgsPhongTexturedMaterial3DHandler::updatePreviewScene( Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext & ) const
172{
173 const QgsPhongTexturedMaterialSettings *phongSettings = qgis::down_cast< const QgsPhongTexturedMaterialSettings * >( settings );
174
175 QgsMaterial *material = sceneRoot->findChild<QgsMaterial *>();
176 if ( material->objectName() != "phongTexturedMaterial"_L1 )
177 return false;
178
179 Qt3DRender::QEffect *effect = material->effect();
180
181 if ( Qt3DRender::QParameter *p = findParameter( effect, u"ambientColor"_s ) )
182 p->setValue( Qgs3DUtils::srgbToLinear( phongSettings->ambient() ) );
183
184 Qt3DRender::QTexture2D *texture = material->findChild<Qt3DRender::QTexture2D *>();
185 bool fitsInCache;
186 texture->addTextureImage( new QgsImageTexture( QgsApplication::imageCache()->pathAsImage( phongSettings->diffuseTexturePath(), QSize(), true, 1.0, fitsInCache ) ) );
187 texture->removeTextureImage( texture->textureImages().at( 0 ) );
188
189 if ( Qt3DRender::QParameter *p = findParameter( effect, u"texCoordScale"_s ) )
190 p->setValue( phongSettings->textureScale() );
191 if ( Qt3DRender::QParameter *p = findParameter( effect, u"texCoordRotation"_s ) )
192 p->setValue( phongSettings->textureRotation() );
193 if ( Qt3DRender::QParameter *p = findParameter( effect, u"texCoordOffset"_s ) )
194 p->setValue( QVariant::fromValue( QVector2D( static_cast< float>( phongSettings->textureOffset().x() ), static_cast< float >( phongSettings->textureOffset().y() ) ) ) );
195 if ( Qt3DRender::QParameter *p = findParameter( effect, u"specularColor"_s ) )
196 p->setValue( Qgs3DUtils::srgbToLinear( phongSettings->specular() ) );
197 if ( Qt3DRender::QParameter *p = findParameter( effect, u"shininess"_s ) )
198 p->setValue( phongSettings->shininess() );
199 if ( Qt3DRender::QParameter *p = findParameter( effect, u"opacity"_s ) )
200 p->setValue( phongSettings->opacity() );
201 return true;
202}
MaterialRenderingTechnique
Material rendering techniques.
Definition qgis.h:4375
@ Points
Point based rendering, requires point data.
Definition qgis.h:4379
@ Triangles
Triangle based rendering (default).
Definition qgis.h:4376
@ TrianglesFromModel
Triangle based rendering, using a model object source.
Definition qgis.h:4381
@ Lines
Line based rendering, requires line data.
Definition qgis.h:4377
@ Billboards
Flat billboard rendering.
Definition qgis.h:4383
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
Definition qgis.h:4382
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
Definition qgis.h:4378
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering).
Definition qgis.h:4380
QFlags< InstancedMaterialFlag > InstancedMaterialFlags
Definition qgis.h:4398
static void setTextureFiltering(Qt3DRender::QAbstractTexture *texture, const QgsMaterialContext &context)
Sets the default filtering options for a texture.
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
static Qt3DRender::QParameter * findParameter(Qt3DRender::QEffect *effect, const QString &name)
Finds an existing parameter in an effect by name.
Abstract base class for material settings.
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
static QgsImageCache * imageCache()
Returns the application's image cache, used for caching resampled versions of raster images.
QImage pathAsImage(const QString &path, const QSize size, const bool keepAspectRatio, const double opacity, bool &fitsInCache, bool blocking=false, double targetDpi=96, int frameNumber=-1, bool *isMissing=nullptr)
Returns the specified path rendered as an image.
Holds an image that can be used as a texture in the 3D view.
Context settings for a material.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
Definition qgsmaterial.h:40
3D handler for the Phong shading material.
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
Basic shading material used for rendering based on the Phong shading model with three color component...
void setOpacity(double opacity)
Sets opacity of the surface.
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
double opacity() const
Returns the opacity of the surface.
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
void setAmbient(const QColor &ambient)
Sets ambient color component.
double shininess() const
Returns shininess of the surface.
void setSpecular(const QColor &specular)
Sets specular color component.
QgsMaterial * toInstancedMaterial(const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context, Qgis::InstancedMaterialFlags flags, const QMatrix4x4 &transform=QMatrix4x4()) const override
Creates a QgsMaterial for instanced point rendering.
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
QMap< QString, QString > toExportParameters(const QgsAbstractMaterialSettings *settings) const override
Returns the parameters to be exported to .mtl file.
bool updatePreviewScene(Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context) const override
Updates an existing material preview scene with new material settings.
A Phong shading model with diffuse texture map.
QString diffuseTexturePath() const
Returns the diffuse texture path.
QColor specular() const
Returns specular color component.
double textureRotation() const
Returns the texture rotation, in degrees.
QPointF textureOffset() const
Returns the texture offset.
double shininess() const
Returns shininess of the surface.
double opacity() const
Returns the opacity of the surface.
double textureScale() const
Returns the texture scale.
QColor ambient() const
Returns ambient color component.
A grouped map of multiple QgsProperty objects, each referenced by an integer key value.
bool isActive(int key) const final
Returns true if the collection contains an active property with the specified key.