16#ifndef QGSPHONGTEXTUREDMATERIALSETTINGS_H
17#define QGSPHONGTEXTUREDMATERIALSETTINGS_H
43 QString
type()
const override;
60 QColor
ambient()
const {
return mAmbient; }
121 mDiffuseTexturePath = path;
122 mTextureAverageColor.reset();
202 return mAmbient == other.mAmbient
203 && mSpecular == other.mSpecular
204 && mShininess == other.mShininess
205 && mOpacity == other.mOpacity
206 && mDiffuseTexturePath == other.mDiffuseTexturePath
207 && mTextureScale == other.mTextureScale
208 && mTextureRotation == other.mTextureRotation
209 &&
qgsDoubleNear( mTextureOffset.x(), other.mTextureOffset.x() )
210 &&
qgsDoubleNear( mTextureOffset.y(), other.mTextureOffset.y() )
215 QColor textureAverageColor()
const;
218 QColor mAmbient { QColor::fromRgbF( 0.1f, 0.1f, 0.1f, 1.0f ) };
219 QColor mSpecular { QColor::fromRgbF( 1.0f, 1.0f, 1.0f, 1.0f ) };
220 double mShininess = 0.0;
221 double mOpacity = 1.0;
222 QString mDiffuseTexturePath;
223 double mTextureScale { 1.0f };
224 double mTextureRotation { 0.0f };
225 QPointF mTextureOffset { 0.0, 0.0 };
226 mutable std::optional<QColor> mTextureAverageColor;
MaterialRenderingTechnique
Material rendering techniques.
Abstract base class for material settings.
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
Property
Data definable properties.
virtual QColor averageColor() const =0
Returns an approximate color representing the blended material color.
virtual QString type() const =0
Returns the unique type name for the material.
virtual void setColorsFromBase(const QColor &baseColor)=0
Decomposes a base color into the material's color components, and sets the material's colors accordin...
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
virtual bool requiresTextureCoordinates() const
Returns true if the material requires texture coordinates to be generated during triangulation.
Base class for all materials used within QGIS 3D views.
QSet< QgsAbstractMaterialSettings::Property > supportedProperties() const override
Returns the set of data-defined properties supported by this material.
void setShininess(double shininess)
Sets shininess of the surface.
QgsPhongTexturedMaterialSettings()=default
static bool supportsTechnique(Qgis::MaterialRenderingTechnique technique)
Returns true if the specified technique is supported by the Phong material.
void setTextureOffset(QPointF offset)
Sets the texture offset.
bool equals(const QgsAbstractMaterialSettings *other) const override
Returns true if this settings exactly matches an other settings.
void setTextureRotation(double rotation)
Sets the texture rotation in degrees.
void setSpecular(const QColor &specular)
Sets specular color component.
void setDiffuseTexturePath(const QString &path)
Sets the path of the diffuse texture.
QString diffuseTexturePath() const
Returns the diffuse texture path.
QColor specular() const
Returns specular color component.
double textureRotation() const
Returns the texture rotation, in degrees.
void setTextureScale(double scale)
Sets the texture scale The texture scale changes the size of the displayed texture in the 3D scene If...
QPointF textureOffset() const
Returns the texture offset.
void setAmbient(const QColor &ambient)
Sets ambient color component.
double shininess() const
Returns shininess of the surface.
double opacity() const
Returns the opacity of the surface.
QgsPhongTexturedMaterialSettings * clone() const override
Clones the material settings.
void setOpacity(double opacity)
Sets opacity of the surface.
static QgsAbstractMaterialSettings * create()
Returns a new instance of QgsPhongTexturedMaterialSettings.
bool operator==(const QgsPhongTexturedMaterialSettings &other) const
double textureScale() const
Returns the texture scale.
QColor ambient() const
Returns ambient color component.
A container for the context for various read/write operations on objects.
bool qgsDoubleNear(double a, double b, double epsilon=4 *std::numeric_limits< double >::epsilon())
Compare two doubles (but allow some difference).