25#include <Qt3DCore/QAttribute>
26#include <Qt3DCore/QBuffer>
27#include <Qt3DCore/QGeometry>
28#include <Qt3DRender/QEffect>
29#include <Qt3DRender/QGraphicsApiFilter>
30#include <Qt3DRender/QParameter>
31#include <Qt3DRender/QTechnique>
33using namespace Qt::StringLiterals;
53 return new QgsHighlightMaterial( technique );
57 Q_ASSERT( phongSettings );
59 QgsPhongMaterial *material =
new QgsPhongMaterial();
60 material->setObjectName( u
"phongMaterial"_s );
67 material->setAmbient( ambient,
static_cast<float>( phongSettings->
ambientCoefficient() ) );
68 material->setDiffuse( diffuse,
static_cast<float>( phongSettings->
diffuseCoefficient() ) );
71 material->setShininess(
static_cast<float>( phongSettings->
shininess() ) );
72 material->setOpacity(
static_cast<float>( phongSettings->
opacity() ) );
73 material->setDataDefinedEnabled( dataDefined );
88 Q_ASSERT( phongSettings );
90 QMap<QString, QString> parameters;
91 parameters[u
"Kd"_s] = u
"%1 %2 %3"_s.arg( phongSettings->
diffuse().redF() ).arg( phongSettings->
diffuse().greenF() ).arg( phongSettings->
diffuse().blueF() );
92 parameters[u
"Ka"_s] = u
"%1 %2 %3"_s.arg( phongSettings->
ambient().redF() ).arg( phongSettings->
ambient().greenF() ).arg( phongSettings->
ambient().blueF() );
93 parameters[u
"Ks"_s] = u
"%1 %2 %3"_s.arg( phongSettings->
specular().redF() ).arg( phongSettings->
specular().greenF() ).arg( phongSettings->
specular().blueF() );
94 parameters[u
"Ns"_s] = QString::number( phongSettings->
shininess() );
101 Q_ASSERT( phongSettings );
112 if ( diffuseCoefficient < 1 || ambientCoefficient < 1 || specularCoefficient < 1 )
116 array.resize(
sizeof(
float ) * 9 );
117 float *fptr =
reinterpret_cast<float *
>( array.data() );
119 *fptr++ =
static_cast<float>( diffuse.redF() * diffuseCoefficient );
120 *fptr++ =
static_cast<float>( diffuse.greenF() * diffuseCoefficient );
121 *fptr++ =
static_cast<float>( diffuse.blueF() * diffuseCoefficient );
123 *fptr++ =
static_cast<float>( ambient.redF() * ambientCoefficient );
124 *fptr++ =
static_cast<float>( ambient.greenF() * ambientCoefficient );
125 *fptr++ =
static_cast<float>( ambient.blueF() * ambientCoefficient );
127 *fptr++ =
static_cast<float>( specular.redF() * specularCoefficient );
128 *fptr++ =
static_cast<float>( specular.greenF() * specularCoefficient );
129 *fptr++ =
static_cast<float>( specular.blueF() * specularCoefficient );
133 array.resize(
sizeof(
unsigned char ) * 9 );
134 unsigned char *ptr =
reinterpret_cast<unsigned char *
>( array.data() );
136 *ptr++ =
static_cast<unsigned char>( diffuse.red() );
137 *ptr++ =
static_cast<unsigned char>( diffuse.green() );
138 *ptr++ =
static_cast<unsigned char>( diffuse.blue() );
140 *ptr++ =
static_cast<unsigned char>( ambient.red() );
141 *ptr++ =
static_cast<unsigned char>( ambient.green() );
142 *ptr++ =
static_cast<unsigned char>( ambient.blue() );
144 *ptr++ =
static_cast<unsigned char>( specular.red() );
145 *ptr++ =
static_cast<unsigned char>( specular.green() );
146 *ptr++ =
static_cast<unsigned char>( specular.blue() );
155 Q_ASSERT( phongSettings );
157 Qt3DCore::QBuffer *dataBuffer =
new Qt3DCore::QBuffer( geometry );
163 Qt3DCore::QAttribute *diffuseAttribute =
new Qt3DCore::QAttribute( geometry );
164 diffuseAttribute->setName( u
"dataDefinedDiffuseColor"_s );
165 diffuseAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
166 diffuseAttribute->setVertexSize( 3 );
167 diffuseAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
168 diffuseAttribute->setBuffer( dataBuffer );
169 diffuseAttribute->setByteStride( 9 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
170 diffuseAttribute->setByteOffset( 0 );
171 diffuseAttribute->setCount( vertexCount );
172 geometry->addAttribute( diffuseAttribute );
174 Qt3DCore::QAttribute *ambientAttribute =
new Qt3DCore::QAttribute( geometry );
175 ambientAttribute->setName( u
"dataDefinedAmbiantColor"_s );
176 ambientAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
177 ambientAttribute->setVertexSize( 3 );
178 ambientAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
179 ambientAttribute->setBuffer( dataBuffer );
180 ambientAttribute->setByteStride( 9 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
181 ambientAttribute->setByteOffset( 3 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
182 ambientAttribute->setCount( vertexCount );
183 geometry->addAttribute( ambientAttribute );
185 Qt3DCore::QAttribute *specularAttribute =
new Qt3DCore::QAttribute( geometry );
186 specularAttribute->setName( u
"dataDefinedSpecularColor"_s );
187 specularAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
188 specularAttribute->setVertexSize( 3 );
189 specularAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
190 specularAttribute->setBuffer( dataBuffer );
191 specularAttribute->setByteStride( 9 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
192 specularAttribute->setByteOffset( 6 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
193 specularAttribute->setCount( vertexCount );
194 geometry->addAttribute( specularAttribute );
196 dataBuffer->setData( data );
203 QgsPhongMaterial *material = sceneRoot->findChild<QgsPhongMaterial *>();
204 if ( !material || material->objectName() !=
"phongMaterial"_L1 )
210 material->setShininess(
static_cast<float>( phongSettings->
shininess() ) );
211 material->setOpacity(
static_cast<float>( phongSettings->
opacity() ) );
220 QgsPhongMaterial *material =
new QgsPhongMaterial();
221 material->setInstancingEnabled(
true, flags );
222 material->setObjectName( u
"phongMaterial"_s );
226 material->setAmbient( ambient,
static_cast<float>( phongSettings->
ambientCoefficient() ) );
227 material->setDiffuse( diffuse,
static_cast<float>( phongSettings->
diffuseCoefficient() ) );
229 material->setShininess(
static_cast<float>( phongSettings->
shininess() ) );
230 material->setOpacity(
static_cast<float>( phongSettings->
opacity() ) );
MaterialRenderingTechnique
Material rendering techniques.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default).
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ Billboards
Flat billboard rendering.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering).
QFlags< InstancedMaterialFlag > InstancedMaterialFlags
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
Abstract base class for material settings.
@ Specular
Specular color.
@ Diffuse
Diffuse color (phong material).
@ Ambient
Ambient color (phong material).
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Context settings for a material.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
QByteArray dataDefinedVertexColorsAsByte(const QgsAbstractMaterialSettings *settings, const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
QgsMaterial * toInstancedMaterial(const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context, Qgis::InstancedMaterialFlags flags) const override
Creates a QgsMaterial for instanced point rendering.
void applyDataDefinedToGeometry(const QgsAbstractMaterialSettings *settings, Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
bool updatePreviewScene(Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context) const override
Updates an existing material preview scene with new material settings.
QMap< QString, QString > toExportParameters(const QgsAbstractMaterialSettings *settings) const override
Returns the parameters to be exported to .mtl file.
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
Basic shading material used for rendering based on the Phong shading model with three color component...
double ambientCoefficient() const
Returns the coefficient for the ambient color contribution (ie strength factor of the ambient color).
QColor diffuse() const
Returns diffuse color component.
double opacity() const
Returns the opacity of the surface.
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
double specularCoefficient() const
Returns the coefficient for the specular color contribution (ie strength factor of the specular color...
double shininess() const
Returns shininess of the surface.
double diffuseCoefficient() const
Returns the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
bool hasActiveProperties() const final
Returns true if the collection has any active properties, or false if all properties within the colle...