QGIS API Documentation 4.1.0-Master (3fcefe620d1)
Loading...
Searching...
No Matches
qgsphongmaterial3dhandler.cpp
Go to the documentation of this file.
1/***************************************************************************
2 qgsphongmaterial3dhandler.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgs3dutils.h"
20#include "qgsphongmaterial.h"
22
23#include <QMap>
24#include <QString>
25#include <Qt3DCore/QAttribute>
26#include <Qt3DCore/QBuffer>
27#include <Qt3DCore/QGeometry>
28#include <Qt3DRender/QEffect>
29#include <Qt3DRender/QGraphicsApiFilter>
30#include <Qt3DRender/QParameter>
31#include <Qt3DRender/QTechnique>
32
33using namespace Qt::StringLiterals;
34
35
37{
38 switch ( technique )
39 {
41 {
42 Q_ASSERT( false );
43 return nullptr;
44 }
50 {
51 if ( context.isHighlighted() )
52 {
53 return new QgsHighlightMaterial();
54 }
55
56 const QgsPhongMaterialSettings *phongSettings = dynamic_cast< const QgsPhongMaterialSettings * >( settings );
57 Q_ASSERT( phongSettings );
58
59 QgsPhongMaterial *material = new QgsPhongMaterial();
60 material->setObjectName( u"phongMaterial"_s );
61
62 const QgsPropertyCollection &dataDefinedProperties = phongSettings->dataDefinedProperties();
63 const bool dataDefined = dataDefinedProperties.isActive( QgsAbstractMaterialSettings::Property::Ambient )
66 if ( !dataDefined )
67 {
68 const QColor ambient = context.isSelected() ? context.selectionColor().darker() : phongSettings->ambient();
69 const QColor diffuse = context.isSelected() ? context.selectionColor() : phongSettings->diffuse();
70 material->setAmbient( ambient, static_cast<float>( phongSettings->ambientCoefficient() ) );
71 material->setDiffuse( diffuse, static_cast<float>( phongSettings->diffuseCoefficient() ) );
72 material->setSpecular( phongSettings->specular(), static_cast<float>( phongSettings->specularCoefficient() ) );
73 }
74 material->setShininess( static_cast<float>( phongSettings->shininess() ) );
75 material->setOpacity( static_cast<float>( phongSettings->opacity() ) );
76 material->setDataDefinedEnabled( dataDefined );
77
78 return material;
79 }
80
83 return nullptr;
84 }
85 return nullptr;
86}
87
89{
90 const QgsPhongMaterialSettings *phongSettings = dynamic_cast< const QgsPhongMaterialSettings * >( settings );
91 Q_ASSERT( phongSettings );
92
93 QMap<QString, QString> parameters;
94 parameters[u"Kd"_s] = u"%1 %2 %3"_s.arg( phongSettings->diffuse().redF() ).arg( phongSettings->diffuse().greenF() ).arg( phongSettings->diffuse().blueF() );
95 parameters[u"Ka"_s] = u"%1 %2 %3"_s.arg( phongSettings->ambient().redF() ).arg( phongSettings->ambient().greenF() ).arg( phongSettings->ambient().blueF() );
96 parameters[u"Ks"_s] = u"%1 %2 %3"_s.arg( phongSettings->specular().redF() ).arg( phongSettings->specular().greenF() ).arg( phongSettings->specular().blueF() );
97 parameters[u"Ns"_s] = QString::number( phongSettings->shininess() );
98 return parameters;
99}
100
102{
103 const QgsPhongMaterialSettings *phongSettings = dynamic_cast< const QgsPhongMaterialSettings * >( settings );
104 Q_ASSERT( phongSettings );
105
106 const QColor ambient = Qgs3DUtils::srgbToLinear( phongSettings->dataDefinedProperties().valueAsColor( QgsAbstractMaterialSettings::Property::Ambient, expressionContext, phongSettings->ambient() ) );
107 const QColor diffuse = Qgs3DUtils::srgbToLinear( phongSettings->dataDefinedProperties().valueAsColor( QgsAbstractMaterialSettings::Property::Diffuse, expressionContext, phongSettings->diffuse() ) );
108 const QColor specular = Qgs3DUtils::srgbToLinear( phongSettings->dataDefinedProperties().valueAsColor( QgsAbstractMaterialSettings::Property::Specular, expressionContext, phongSettings->specular() ) );
109
110 const double diffuseCoefficient = phongSettings->diffuseCoefficient();
111 const double ambientCoefficient = phongSettings->ambientCoefficient();
112 const double specularCoefficient = phongSettings->specularCoefficient();
113
114 QByteArray array;
115 if ( diffuseCoefficient < 1 || ambientCoefficient < 1 || specularCoefficient < 1 )
116 {
117 // use floats if we are adjusting color component strength, bytes don't
118 // give us enough precision
119 array.resize( sizeof( float ) * 9 );
120 float *fptr = reinterpret_cast<float *>( array.data() );
121
122 *fptr++ = static_cast<float>( diffuse.redF() * diffuseCoefficient );
123 *fptr++ = static_cast<float>( diffuse.greenF() * diffuseCoefficient );
124 *fptr++ = static_cast<float>( diffuse.blueF() * diffuseCoefficient );
125
126 *fptr++ = static_cast<float>( ambient.redF() * ambientCoefficient );
127 *fptr++ = static_cast<float>( ambient.greenF() * ambientCoefficient );
128 *fptr++ = static_cast<float>( ambient.blueF() * ambientCoefficient );
129
130 *fptr++ = static_cast<float>( specular.redF() * specularCoefficient );
131 *fptr++ = static_cast<float>( specular.greenF() * specularCoefficient );
132 *fptr++ = static_cast<float>( specular.blueF() * specularCoefficient );
133 }
134 else
135 {
136 array.resize( sizeof( unsigned char ) * 9 );
137 unsigned char *ptr = reinterpret_cast<unsigned char *>( array.data() );
138
139 *ptr++ = static_cast<unsigned char>( diffuse.red() );
140 *ptr++ = static_cast<unsigned char>( diffuse.green() );
141 *ptr++ = static_cast<unsigned char>( diffuse.blue() );
142
143 *ptr++ = static_cast<unsigned char>( ambient.red() );
144 *ptr++ = static_cast<unsigned char>( ambient.green() );
145 *ptr++ = static_cast<unsigned char>( ambient.blue() );
146
147 *ptr++ = static_cast<unsigned char>( specular.red() );
148 *ptr++ = static_cast<unsigned char>( specular.green() );
149 *ptr++ = static_cast<unsigned char>( specular.blue() );
150 }
151
152 return array;
153}
154
155void QgsPhongMaterial3DHandler::applyDataDefinedToGeometry( const QgsAbstractMaterialSettings *settings, Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data ) const
156{
157 const QgsPhongMaterialSettings *phongSettings = dynamic_cast< const QgsPhongMaterialSettings * >( settings );
158 Q_ASSERT( phongSettings );
159
160 Qt3DCore::QBuffer *dataBuffer = new Qt3DCore::QBuffer( geometry );
161
162 // use floats if we are adjusting color component strength, bytes don't
163 // give us enough precision
164 const bool useFloats = phongSettings->diffuseCoefficient() < 1 || phongSettings->ambientCoefficient() < 1 || phongSettings->specularCoefficient() < 1;
165
166 Qt3DCore::QAttribute *diffuseAttribute = new Qt3DCore::QAttribute( geometry );
167 diffuseAttribute->setName( u"dataDefinedDiffuseColor"_s );
168 diffuseAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
169 diffuseAttribute->setVertexSize( 3 );
170 diffuseAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
171 diffuseAttribute->setBuffer( dataBuffer );
172 diffuseAttribute->setByteStride( 9 * ( useFloats ? sizeof( float ) : sizeof( unsigned char ) ) );
173 diffuseAttribute->setByteOffset( 0 );
174 diffuseAttribute->setCount( vertexCount );
175 geometry->addAttribute( diffuseAttribute );
176
177 Qt3DCore::QAttribute *ambientAttribute = new Qt3DCore::QAttribute( geometry );
178 ambientAttribute->setName( u"dataDefinedAmbiantColor"_s );
179 ambientAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
180 ambientAttribute->setVertexSize( 3 );
181 ambientAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
182 ambientAttribute->setBuffer( dataBuffer );
183 ambientAttribute->setByteStride( 9 * ( useFloats ? sizeof( float ) : sizeof( unsigned char ) ) );
184 ambientAttribute->setByteOffset( 3 * ( useFloats ? sizeof( float ) : sizeof( unsigned char ) ) );
185 ambientAttribute->setCount( vertexCount );
186 geometry->addAttribute( ambientAttribute );
187
188 Qt3DCore::QAttribute *specularAttribute = new Qt3DCore::QAttribute( geometry );
189 specularAttribute->setName( u"dataDefinedSpecularColor"_s );
190 specularAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
191 specularAttribute->setVertexSize( 3 );
192 specularAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
193 specularAttribute->setBuffer( dataBuffer );
194 specularAttribute->setByteStride( 9 * ( useFloats ? sizeof( float ) : sizeof( unsigned char ) ) );
195 specularAttribute->setByteOffset( 6 * ( useFloats ? sizeof( float ) : sizeof( unsigned char ) ) );
196 specularAttribute->setCount( vertexCount );
197 geometry->addAttribute( specularAttribute );
198
199 dataBuffer->setData( data );
200}
201
202bool QgsPhongMaterial3DHandler::updatePreviewScene( Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext & ) const
203{
204 const QgsPhongMaterialSettings *phongSettings = qgis::down_cast< const QgsPhongMaterialSettings * >( settings );
205
206 QgsPhongMaterial *material = sceneRoot->findChild<QgsPhongMaterial *>();
207 if ( !material || material->objectName() != "phongMaterial"_L1 )
208 return false;
209
210 material->setAmbient( phongSettings->ambient(), static_cast<float>( phongSettings->ambientCoefficient() ) );
211 material->setDiffuse( phongSettings->diffuse(), static_cast<float>( phongSettings->diffuseCoefficient() ) );
212 material->setSpecular( phongSettings->specular(), static_cast<float>( phongSettings->specularCoefficient() ) );
213 material->setShininess( static_cast<float>( phongSettings->shininess() ) );
214 material->setOpacity( static_cast<float>( phongSettings->opacity() ) );
215
216 return true;
217}
218
220 const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context, Qgis::InstancedMaterialFlags flags, const QMatrix4x4 &transform
221) const
222{
223 const QgsPhongMaterialSettings *phongSettings = qgis::down_cast< const QgsPhongMaterialSettings * >( settings );
224
225 QgsPhongMaterial *material = new QgsPhongMaterial();
226 material->setInstancingEnabled( true, flags );
227 material->setInstancingMeshTransform( transform );
228 material->setObjectName( u"phongMaterial"_s );
229
230 const QColor ambient = context.isSelected() ? context.selectionColor().darker() : phongSettings->ambient();
231 const QColor diffuse = context.isSelected() ? context.selectionColor() : phongSettings->diffuse();
232 material->setAmbient( ambient, static_cast<float>( phongSettings->ambientCoefficient() ) );
233 material->setDiffuse( diffuse, static_cast<float>( phongSettings->diffuseCoefficient() ) );
234 material->setSpecular( phongSettings->specular(), static_cast<float>( phongSettings->specularCoefficient() ) );
235 material->setShininess( static_cast<float>( phongSettings->shininess() ) );
236 material->setOpacity( static_cast<float>( phongSettings->opacity() ) );
237
238 return material;
239}
MaterialRenderingTechnique
Material rendering techniques.
Definition qgis.h:4375
@ Points
Point based rendering, requires point data.
Definition qgis.h:4379
@ Triangles
Triangle based rendering (default).
Definition qgis.h:4376
@ TrianglesFromModel
Triangle based rendering, using a model object source.
Definition qgis.h:4381
@ Lines
Line based rendering, requires line data.
Definition qgis.h:4377
@ Billboards
Flat billboard rendering.
Definition qgis.h:4383
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
Definition qgis.h:4382
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
Definition qgis.h:4378
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering).
Definition qgis.h:4380
QFlags< InstancedMaterialFlag > InstancedMaterialFlags
Definition qgis.h:4398
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
Abstract base class for material settings.
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Context settings for a material.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
Definition qgsmaterial.h:40
QByteArray dataDefinedVertexColorsAsByte(const QgsAbstractMaterialSettings *settings, const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
QgsMaterial * toInstancedMaterial(const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context, Qgis::InstancedMaterialFlags flags, const QMatrix4x4 &transform=QMatrix4x4()) const override
Creates a QgsMaterial for instanced point rendering.
void applyDataDefinedToGeometry(const QgsAbstractMaterialSettings *settings, Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
bool updatePreviewScene(Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context) const override
Updates an existing material preview scene with new material settings.
QMap< QString, QString > toExportParameters(const QgsAbstractMaterialSettings *settings) const override
Returns the parameters to be exported to .mtl file.
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
Basic shading material used for rendering based on the Phong shading model with three color component...
double ambientCoefficient() const
Returns the coefficient for the ambient color contribution (ie strength factor of the ambient color).
QColor diffuse() const
Returns diffuse color component.
double opacity() const
Returns the opacity of the surface.
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
double specularCoefficient() const
Returns the coefficient for the specular color contribution (ie strength factor of the specular color...
double shininess() const
Returns shininess of the surface.
double diffuseCoefficient() const
Returns the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
A grouped map of multiple QgsProperty objects, each referenced by an integer key value.
bool isActive(int key) const final
Returns true if the collection contains an active property with the specified key.