24#include <Qt3DCore/QAttribute>
25#include <Qt3DCore/QBuffer>
26#include <Qt3DCore/QGeometry>
27#include <Qt3DRender/QEffect>
28#include <Qt3DRender/QGraphicsApiFilter>
29#include <Qt3DRender/QParameter>
30#include <Qt3DRender/QTechnique>
32using namespace Qt::StringLiterals;
48 return new QgsHighlightMaterial( technique );
51 return buildMaterial( settings, context );
64 Q_ASSERT( phongSettings );
66 QMap<QString, QString> parameters;
67 parameters[u
"Kd"_s] = u
"%1 %2 %3"_s.arg( phongSettings->
diffuse().redF() ).arg( phongSettings->
diffuse().greenF() ).arg( phongSettings->
diffuse().blueF() );
68 parameters[u
"Ka"_s] = u
"%1 %2 %3"_s.arg( phongSettings->
ambient().redF() ).arg( phongSettings->
ambient().greenF() ).arg( phongSettings->
ambient().blueF() );
69 parameters[u
"Ks"_s] = u
"%1 %2 %3"_s.arg( phongSettings->
specular().redF() ).arg( phongSettings->
specular().greenF() ).arg( phongSettings->
specular().blueF() );
70 parameters[u
"Ns"_s] = QString::number( phongSettings->
shininess() );
77 Q_ASSERT( phongSettings );
82 Qt3DRender::QParameter *ambientParameter =
new Qt3DRender::QParameter(
90 Qt3DRender::QParameter *diffuseParameter =
new Qt3DRender::QParameter(
98 Qt3DRender::QParameter *specularParameter =
new Qt3DRender::QParameter(
106 Qt3DRender::QParameter *shininessParameter =
new Qt3DRender::QParameter( u
"shininess"_s,
static_cast<float>( phongSettings->
shininess() ) );
107 Qt3DRender::QParameter *opacityParameter =
new Qt3DRender::QParameter( u
"opacity"_s,
static_cast<float>( phongSettings->
opacity() ) );
109 effect->addParameter( ambientParameter );
110 effect->addParameter( diffuseParameter );
111 effect->addParameter( specularParameter );
112 effect->addParameter( shininessParameter );
113 effect->addParameter( opacityParameter );
119 Q_ASSERT( phongSettings );
130 if ( diffuseCoefficient < 1 || ambientCoefficient < 1 || specularCoefficient < 1 )
134 array.resize(
sizeof(
float ) * 9 );
135 float *fptr =
reinterpret_cast<float *
>( array.data() );
137 *fptr++ =
static_cast<float>( diffuse.redF() * diffuseCoefficient );
138 *fptr++ =
static_cast<float>( diffuse.greenF() * diffuseCoefficient );
139 *fptr++ =
static_cast<float>( diffuse.blueF() * diffuseCoefficient );
141 *fptr++ =
static_cast<float>( ambient.redF() * ambientCoefficient );
142 *fptr++ =
static_cast<float>( ambient.greenF() * ambientCoefficient );
143 *fptr++ =
static_cast<float>( ambient.blueF() * ambientCoefficient );
145 *fptr++ =
static_cast<float>( specular.redF() * specularCoefficient );
146 *fptr++ =
static_cast<float>( specular.greenF() * specularCoefficient );
147 *fptr++ =
static_cast<float>( specular.blueF() * specularCoefficient );
151 array.resize(
sizeof(
unsigned char ) * 9 );
152 unsigned char *ptr =
reinterpret_cast<unsigned char *
>( array.data() );
154 *ptr++ =
static_cast<unsigned char>( diffuse.red() );
155 *ptr++ =
static_cast<unsigned char>( diffuse.green() );
156 *ptr++ =
static_cast<unsigned char>( diffuse.blue() );
158 *ptr++ =
static_cast<unsigned char>( ambient.red() );
159 *ptr++ =
static_cast<unsigned char>( ambient.green() );
160 *ptr++ =
static_cast<unsigned char>( ambient.blue() );
162 *ptr++ =
static_cast<unsigned char>( specular.red() );
163 *ptr++ =
static_cast<unsigned char>( specular.green() );
164 *ptr++ =
static_cast<unsigned char>( specular.blue() );
172 return 9 *
sizeof(
unsigned char );
178 Q_ASSERT( phongSettings );
180 Qt3DCore::QBuffer *dataBuffer =
new Qt3DCore::QBuffer( geometry );
186 Qt3DCore::QAttribute *diffuseAttribute =
new Qt3DCore::QAttribute( geometry );
187 diffuseAttribute->setName( u
"dataDefinedDiffuseColor"_s );
188 diffuseAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
189 diffuseAttribute->setVertexSize( 3 );
190 diffuseAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
191 diffuseAttribute->setBuffer( dataBuffer );
192 diffuseAttribute->setByteStride( 9 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
193 diffuseAttribute->setByteOffset( 0 );
194 diffuseAttribute->setCount( vertexCount );
195 geometry->addAttribute( diffuseAttribute );
197 Qt3DCore::QAttribute *ambientAttribute =
new Qt3DCore::QAttribute( geometry );
198 ambientAttribute->setName( u
"dataDefinedAmbiantColor"_s );
199 ambientAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
200 ambientAttribute->setVertexSize( 3 );
201 ambientAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
202 ambientAttribute->setBuffer( dataBuffer );
203 ambientAttribute->setByteStride( 9 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
204 ambientAttribute->setByteOffset( 3 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
205 ambientAttribute->setCount( vertexCount );
206 geometry->addAttribute( ambientAttribute );
208 Qt3DCore::QAttribute *specularAttribute =
new Qt3DCore::QAttribute( geometry );
209 specularAttribute->setName( u
"dataDefinedSpecularColor"_s );
210 specularAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
211 specularAttribute->setVertexSize( 3 );
212 specularAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
213 specularAttribute->setBuffer( dataBuffer );
214 specularAttribute->setByteStride( 9 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
215 specularAttribute->setByteOffset( 6 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
216 specularAttribute->setCount( vertexCount );
217 geometry->addAttribute( specularAttribute );
219 dataBuffer->setData( data );
227 if ( material->objectName() !=
"phongMaterial"_L1 )
230 Qt3DRender::QEffect *effect = material->effect();
232 const QColor ambient = phongSettings->
ambient();
233 if ( Qt3DRender::QParameter *p =
findParameter( effect, u
"ambientColor"_s ) )
243 const QColor diffuse = phongSettings->
diffuse();
244 if ( Qt3DRender::QParameter *p =
findParameter( effect, u
"diffuseColor"_s ) )
255 const QColor specularColor = phongSettings->
specular();
256 if ( Qt3DRender::QParameter *p =
findParameter( effect, u
"specularColor"_s ) )
267 if ( Qt3DRender::QParameter *p =
findParameter( effect, u
"shininess"_s ) )
268 p->setValue(
static_cast<float>( phongSettings->
shininess() ) );
270 if ( Qt3DRender::QParameter *p =
findParameter( effect, u
"opacity"_s ) )
271 p->setValue(
static_cast<float>( phongSettings->
opacity() ) );
279 Q_ASSERT( phongSettings );
282 material->setObjectName( u
"phongMaterial"_s );
284 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect( material );
286 Qt3DRender::QTechnique *technique =
new Qt3DRender::QTechnique;
287 technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
288 technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
289 technique->graphicsApiFilter()->setMajorVersion( 3 );
290 technique->graphicsApiFilter()->setMinorVersion( 3 );
291 Qt3DRender::QFilterKey *filterKey =
new Qt3DRender::QFilterKey();
292 filterKey->setName( u
"renderingStyle"_s );
293 filterKey->setValue( u
"forward"_s );
294 technique->addFilterKey( filterKey );
296 Qt3DRender::QRenderPass *renderPass =
new Qt3DRender::QRenderPass();
297 Qt3DRender::QShaderProgram *shaderProgram =
new Qt3DRender::QShaderProgram();
299 renderPass->setShaderProgram( shaderProgram );
300 technique->addRenderPass( renderPass );
302 const QByteArray fragmentShaderCode = Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/phong.frag"_s ) );
307 const QUrl urlVert( u
"qrc:/shaders/phongDataDefined.vert"_s );
308 shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
310 shaderProgram->setFragmentShaderCode( finalFragmentShaderCode );
315 const QUrl urlVert( u
"qrc:/shaders/default.vert"_s );
316 shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
317 shaderProgram->setFragmentShaderCode( fragmentShaderCode );
322 effect->addParameter(
new Qt3DRender::QParameter(
330 effect->addParameter(
new Qt3DRender::QParameter(
338 effect->addParameter(
new Qt3DRender::QParameter(
348 effect->addParameter(
new Qt3DRender::QParameter( u
"shininess"_s,
static_cast<float>( phongSettings->
shininess() ) ) );
349 effect->addParameter(
new Qt3DRender::QParameter( u
"opacity"_s,
static_cast<float>( phongSettings->
opacity() ) ) );
351 effect->addTechnique( technique );
352 material->setEffect( effect );
MaterialRenderingTechnique
Material rendering techniques.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default).
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ Billboards
Flat billboard rendering.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering).
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static Qt3DRender::QParameter * findParameter(Qt3DRender::QEffect *effect, const QString &name)
Finds an existing parameter in an effect by name.
Abstract base class for material settings.
@ Specular
Specular color.
@ Ambient
Ambient color (phong material).
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Context settings for a material.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
QByteArray dataDefinedVertexColorsAsByte(const QgsAbstractMaterialSettings *settings, const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
void applyDataDefinedToGeometry(const QgsAbstractMaterialSettings *settings, Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
bool updatePreviewScene(Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context) const override
Updates an existing material preview scene with new material settings.
QMap< QString, QString > toExportParameters(const QgsAbstractMaterialSettings *settings) const override
Returns the parameters to be exported to .mtl file.
void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &materialContext) const override
Adds parameters from the material settings to a destination effect.
int dataDefinedByteStride(const QgsAbstractMaterialSettings *settings) const override
Returns byte stride of the data defined colors,used to fill the vertex colors data defined buffer for...
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
Basic shading material used for rendering based on the Phong shading model with three color component...
double ambientCoefficient() const
Returns the coefficient for the ambient color contribution (ie strength factor of the ambient color).
QColor diffuse() const
Returns diffuse color component.
double opacity() const
Returns the opacity of the surface.
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
double specularCoefficient() const
Returns the coefficient for the specular color contribution (ie strength factor of the specular color...
double shininess() const
Returns shininess of the surface.
double diffuseCoefficient() const
Returns the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
bool hasActiveProperties() const final
Returns true if the collection has any active properties, or false if all properties within the colle...