26#include <Qt3DCore/QAttribute>
27#include <Qt3DCore/QBuffer>
28#include <Qt3DCore/QGeometry>
29#include <Qt3DRender/QEffect>
30#include <Qt3DRender/QGraphicsApiFilter>
31#include <Qt3DRender/QParameter>
32#include <Qt3DRender/QTechnique>
34using namespace Qt::StringLiterals;
58 Q_ASSERT( phongSettings );
60 QgsPhongMaterial *material =
new QgsPhongMaterial();
61 material->setObjectName( u
"phongMaterial"_s );
71 material->setAmbient( ambient,
static_cast<float>( phongSettings->
ambientCoefficient() ) );
72 material->setDiffuse( diffuse,
static_cast<float>( phongSettings->
diffuseCoefficient() ) );
75 material->setShininess(
static_cast<float>( phongSettings->
shininess() ) );
76 material->setOpacity(
static_cast<float>( phongSettings->
opacity() ) );
77 material->setDataDefinedEnabled( dataDefined );
92 Q_ASSERT( phongSettings );
94 QMap<QString, QString> parameters;
95 parameters[u
"Kd"_s] = u
"%1 %2 %3"_s.arg( phongSettings->
diffuse().redF() ).arg( phongSettings->
diffuse().greenF() ).arg( phongSettings->
diffuse().blueF() );
96 parameters[u
"Ka"_s] = u
"%1 %2 %3"_s.arg( phongSettings->
ambient().redF() ).arg( phongSettings->
ambient().greenF() ).arg( phongSettings->
ambient().blueF() );
97 parameters[u
"Ks"_s] = u
"%1 %2 %3"_s.arg( phongSettings->
specular().redF() ).arg( phongSettings->
specular().greenF() ).arg( phongSettings->
specular().blueF() );
98 parameters[u
"Ns"_s] = QString::number( phongSettings->
shininess() );
105 Q_ASSERT( phongSettings );
116 if ( diffuseCoefficient < 1 || ambientCoefficient < 1 || specularCoefficient < 1 )
120 array.resize(
sizeof(
float ) * 9 );
121 float *fptr =
reinterpret_cast<float *
>( array.data() );
123 *fptr++ =
static_cast<float>( diffuse.redF() * diffuseCoefficient );
124 *fptr++ =
static_cast<float>( diffuse.greenF() * diffuseCoefficient );
125 *fptr++ =
static_cast<float>( diffuse.blueF() * diffuseCoefficient );
127 *fptr++ =
static_cast<float>( ambient.redF() * ambientCoefficient );
128 *fptr++ =
static_cast<float>( ambient.greenF() * ambientCoefficient );
129 *fptr++ =
static_cast<float>( ambient.blueF() * ambientCoefficient );
131 *fptr++ =
static_cast<float>( specular.redF() * specularCoefficient );
132 *fptr++ =
static_cast<float>( specular.greenF() * specularCoefficient );
133 *fptr++ =
static_cast<float>( specular.blueF() * specularCoefficient );
137 array.resize(
sizeof(
unsigned char ) * 9 );
138 unsigned char *ptr =
reinterpret_cast<unsigned char *
>( array.data() );
140 *ptr++ =
static_cast<unsigned char>( diffuse.red() );
141 *ptr++ =
static_cast<unsigned char>( diffuse.green() );
142 *ptr++ =
static_cast<unsigned char>( diffuse.blue() );
144 *ptr++ =
static_cast<unsigned char>( ambient.red() );
145 *ptr++ =
static_cast<unsigned char>( ambient.green() );
146 *ptr++ =
static_cast<unsigned char>( ambient.blue() );
148 *ptr++ =
static_cast<unsigned char>( specular.red() );
149 *ptr++ =
static_cast<unsigned char>( specular.green() );
150 *ptr++ =
static_cast<unsigned char>( specular.blue() );
159 Q_ASSERT( phongSettings );
161 Qt3DCore::QBuffer *dataBuffer =
new Qt3DCore::QBuffer( geometry );
167 Qt3DCore::QAttribute *diffuseAttribute =
new Qt3DCore::QAttribute( geometry );
168 diffuseAttribute->setName( u
"dataDefinedDiffuseColor"_s );
169 diffuseAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
170 diffuseAttribute->setVertexSize( 3 );
171 diffuseAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
172 diffuseAttribute->setBuffer( dataBuffer );
173 diffuseAttribute->setByteStride( 9 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
174 diffuseAttribute->setByteOffset( 0 );
175 diffuseAttribute->setCount( vertexCount );
176 geometry->addAttribute( diffuseAttribute );
178 Qt3DCore::QAttribute *ambientAttribute =
new Qt3DCore::QAttribute( geometry );
179 ambientAttribute->setName( u
"dataDefinedAmbiantColor"_s );
180 ambientAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
181 ambientAttribute->setVertexSize( 3 );
182 ambientAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
183 ambientAttribute->setBuffer( dataBuffer );
184 ambientAttribute->setByteStride( 9 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
185 ambientAttribute->setByteOffset( 3 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
186 ambientAttribute->setCount( vertexCount );
187 geometry->addAttribute( ambientAttribute );
189 Qt3DCore::QAttribute *specularAttribute =
new Qt3DCore::QAttribute( geometry );
190 specularAttribute->setName( u
"dataDefinedSpecularColor"_s );
191 specularAttribute->setVertexBaseType( useFloats ? Qt3DCore::QAttribute::Float : Qt3DCore::QAttribute::UnsignedByte );
192 specularAttribute->setVertexSize( 3 );
193 specularAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
194 specularAttribute->setBuffer( dataBuffer );
195 specularAttribute->setByteStride( 9 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
196 specularAttribute->setByteOffset( 6 * ( useFloats ?
sizeof(
float ) :
sizeof(
unsigned char ) ) );
197 specularAttribute->setCount( vertexCount );
198 geometry->addAttribute( specularAttribute );
200 dataBuffer->setData( data );
207 QgsPhongMaterial *material = sceneRoot->findChild<QgsPhongMaterial *>();
208 if ( !material || material->objectName() !=
"phongMaterial"_L1 )
214 material->setShininess(
static_cast<float>( phongSettings->
shininess() ) );
215 material->setOpacity(
static_cast<float>( phongSettings->
opacity() ) );
226 QgsPhongMaterial *material =
new QgsPhongMaterial();
227 material->setInstancingEnabled(
true, flags );
228 material->setInstancingMeshTransform( transform );
229 material->setObjectName( u
"phongMaterial"_s );
233 material->setAmbient( ambient,
static_cast<float>( phongSettings->
ambientCoefficient() ) );
234 material->setDiffuse( diffuse,
static_cast<float>( phongSettings->
diffuseCoefficient() ) );
236 material->setShininess(
static_cast<float>( phongSettings->
shininess() ) );
237 material->setOpacity(
static_cast<float>( phongSettings->
opacity() ) );
MaterialRenderingTechnique
Material rendering techniques.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default).
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ Billboards
Flat billboard rendering.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering).
QFlags< InstancedMaterialFlag > InstancedMaterialFlags
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
static QgsUnlitMaterial * createHighlightMaterial()
Creates a new highlight material, consisting of an unlit material respecting the user's map highlight...
Abstract base class for material settings.
@ Specular
Specular color.
@ Diffuse
Diffuse color (phong material).
@ Ambient
Ambient color (phong material).
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Context settings for a material.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
QByteArray dataDefinedVertexColorsAsByte(const QgsAbstractMaterialSettings *settings, const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
QgsMaterial * toInstancedMaterial(const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context, Qgis::InstancedMaterialFlags flags, const QMatrix4x4 &transform=QMatrix4x4()) const override
Creates a QgsMaterial for instanced point rendering.
void applyDataDefinedToGeometry(const QgsAbstractMaterialSettings *settings, Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
bool updatePreviewScene(Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context) const override
Updates an existing material preview scene with new material settings.
QMap< QString, QString > toExportParameters(const QgsAbstractMaterialSettings *settings) const override
Returns the parameters to be exported to .mtl file.
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
Basic shading material used for rendering based on the Phong shading model with three color component...
double ambientCoefficient() const
Returns the coefficient for the ambient color contribution (ie strength factor of the ambient color).
QColor diffuse() const
Returns diffuse color component.
double opacity() const
Returns the opacity of the surface.
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
double specularCoefficient() const
Returns the coefficient for the specular color contribution (ie strength factor of the specular color...
double shininess() const
Returns shininess of the surface.
double diffuseCoefficient() const
Returns the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
A grouped map of multiple QgsProperty objects, each referenced by an integer key value.
bool isActive(int key) const final
Returns true if the collection contains an active property with the specified key.