QGIS API Documentation 3.99.0-Master (09f76ad7019)
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qgs3dmapcanvas.cpp
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1/***************************************************************************
2 qgs3dmapcanvas.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dmapcanvas.h"
17
18#include "qgs3daxis.h"
19#include "qgs3dmapscene.h"
20#include "qgs3dmapsettings.h"
21#include "qgs3dmaptool.h"
22#include "qgs3dutils.h"
23#include "qgsframegraph.h"
24#include "qgsraycastcontext.h"
26#include "qgswindow3dengine.h"
27
28#include <QString>
29#include <QTimer>
30#include <Qt3DCore/QAspectEngine>
31#include <Qt3DCore/QCoreAspect>
32#include <Qt3DInput/QInputAspect>
33#include <Qt3DInput/QInputSettings>
34#include <Qt3DLogic/QFrameAction>
35#include <Qt3DLogic/QLogicAspect>
36#include <Qt3DRender/QRenderAspect>
37#include <Qt3DRender/QRenderSettings>
38
39#include "moc_qgs3dmapcanvas.cpp"
40
41using namespace Qt::StringLiterals;
42
44 : m_aspectEngine( new Qt3DCore::QAspectEngine )
45 , m_renderAspect( new Qt3DRender::QRenderAspect )
46 , m_inputAspect( new Qt3DInput::QInputAspect )
47 , m_logicAspect( new Qt3DLogic::QLogicAspect )
48 , m_renderSettings( new Qt3DRender::QRenderSettings )
49 , m_defaultCamera( new Qt3DRender::QCamera )
50 , m_inputSettings( new Qt3DInput::QInputSettings )
51 , m_root( new Qt3DCore::QEntity )
52{
53 setSurfaceType( QSurface::OpenGLSurface );
54
55 // register aspects
56 m_aspectEngine->registerAspect( new Qt3DCore::QCoreAspect );
57 m_aspectEngine->registerAspect( m_renderAspect );
58 m_aspectEngine->registerAspect( m_inputAspect );
59 m_aspectEngine->registerAspect( m_logicAspect );
60
61 m_defaultCamera->setParent( m_root );
62 m_inputSettings->setEventSource( this );
63
64 const QgsSettings setting;
65 mEngine = new QgsWindow3DEngine( this );
66
67 connect( mEngine, &QgsAbstract3DEngine::imageCaptured, this, [this]( const QImage &image ) {
68 if ( image.save( mCaptureFileName, mCaptureFileFormat.toLocal8Bit().data() ) )
69 {
70 emit savedAsImage( mCaptureFileName );
71 }
72 } );
73
74 setCursor( Qt::OpenHandCursor );
75 installEventFilter( this );
76}
77
79{
80 if ( mMapTool )
81 delete mMapTool;
82 // make sure the scene is deleted while map settings object is still alive
83 mScene->deleteLater();
84 mScene = nullptr;
85 mMapSettings->deleteLater();
86 mMapSettings = nullptr;
87
88 delete m_aspectEngine;
89}
90
91void Qgs3DMapCanvas::setRootEntity( Qt3DCore::QEntity *root )
92{
93 if ( m_userRoot != root )
94 {
95 if ( m_userRoot )
96 m_userRoot->setParent( static_cast<Qt3DCore::QNode *>( nullptr ) );
97 if ( root )
98 root->setParent( m_root );
99 m_userRoot = root;
100 }
101}
102
103void Qgs3DMapCanvas::setActiveFrameGraph( Qt3DRender::QFrameGraphNode *activeFrameGraph )
104{
105 m_renderSettings->setActiveFrameGraph( activeFrameGraph );
106}
107
108Qt3DRender::QFrameGraphNode *Qgs3DMapCanvas::activeFrameGraph() const
109{
110 return m_renderSettings->activeFrameGraph();
111}
112
113Qt3DRender::QCamera *Qgs3DMapCanvas::camera() const
114{
115 return m_defaultCamera;
116}
117
118Qt3DRender::QRenderSettings *Qgs3DMapCanvas::renderSettings() const
119{
120 return m_renderSettings;
121}
122
123void Qgs3DMapCanvas::showEvent( QShowEvent *e )
124{
125 if ( !m_initialized )
126 {
127 m_root->addComponent( m_renderSettings );
128 m_root->addComponent( m_inputSettings );
129 m_aspectEngine->setRootEntity( Qt3DCore::QEntityPtr( m_root ) );
130
131 m_initialized = true;
132 }
133 QWindow::showEvent( e );
134}
135
136void Qgs3DMapCanvas::resizeEvent( QResizeEvent * )
137{
138 m_defaultCamera->setAspectRatio( float( width() ) / std::max( 1.f, static_cast<float>( height() ) ) );
139
140 mEngine->setSize( size() );
141}
142
144{
145 // TODO: eventually we want to get rid of this
146 Q_ASSERT( !mMapSettings );
147 Q_ASSERT( !mScene );
148
149 Qgs3DMapScene *newScene = new Qgs3DMapScene( *mapSettings, mEngine );
150
151 mEngine->setSize( size() );
152 mEngine->setRootEntity( newScene );
153
154 if ( mScene )
155 {
156 mScene->deleteLater();
157 }
158 mScene = newScene;
162
163 mHighlightsHandler.reset( new Qgs3DHighlightFeatureHandler( mScene ) );
164
165 delete mMapSettings;
166 mMapSettings = mapSettings;
167
168 resetView();
169
170 connect( cameraController(), &QgsCameraController::setCursorPosition, this, [this]( QPoint point ) {
171 QCursor::setPos( mapToGlobal( point ) );
172 } );
175 connect( cameraController(), &QgsCameraController::navigationModeChanged, this, &Qgs3DMapCanvas::onNavigationModeChanged );
176 connect( cameraController(), &QgsCameraController::requestDepthBufferCapture, this, &Qgs3DMapCanvas::captureDepthBuffer );
177
179
180 emit mapSettingsChanged();
181}
182
184{
185 return mScene ? mScene->cameraController() : nullptr;
186}
187
188QgsRayCastResult Qgs3DMapCanvas::castRay( const QPoint &screenPoint, QgsRayCastContext context )
189{
190 const QgsRay3D ray = Qgs3DUtils::rayFromScreenPoint( screenPoint, size(), camera() );
191 if ( context.maximumDistance() < 0 )
192 context.setMaximumDistance( camera()->farPlane() );
193 const QgsRayCastResult res = Qgs3DUtils::castRay( mScene, ray, context );
194 return res;
195}
196
198{
199 mCrossSection = crossSection;
200
201 if ( !mScene )
202 return;
203
204 if ( !mCrossSection.isValid() )
205 {
206 mScene->disableClipping();
207 emit crossSectionEnabledChanged( false );
208 return;
209 }
210
211 const QgsPoint startPoint = mCrossSection.startPoint();
212 const QgsPoint endPoint = mCrossSection.endPoint();
213 const double width = mCrossSection.halfWidth();
214
215 const QgsVector3D startVec { startPoint.x(), startPoint.y(), 0 };
216 const QgsVector3D endVec { endPoint.x(), endPoint.y(), 0 };
217 const QList<QVector4D> clippingPlanes = Qgs3DUtils::lineSegmentToClippingPlanes(
218 startVec,
219 endVec,
220 width,
221 mMapSettings->origin()
222 );
223
224 mScene->enableClipping( clippingPlanes );
225 emit crossSectionEnabledChanged( true );
226}
227
228
230{
231 return mScene ? !mScene->clipPlaneEquations().isEmpty() : false;
232}
233
235{
236 if ( !mScene )
237 return;
238
239 mScene->viewZoomFull();
240}
241
242void Qgs3DMapCanvas::setViewFromTop( const QgsPointXY &center, float distance, float rotation )
243{
244 if ( !mScene )
245 return;
246
247 const float worldX = center.x() - mMapSettings->origin().x();
248 const float worldY = center.y() - mMapSettings->origin().y();
249 mScene->cameraController()->setViewFromTop( worldX, worldY, distance, rotation );
250}
251
252void Qgs3DMapCanvas::saveAsImage( const QString &fileName, const QString &fileFormat )
253{
254 if ( !mScene || fileName.isEmpty() )
255 return;
256
257 mCaptureFileName = fileName;
258 mCaptureFileFormat = fileFormat;
259 // Setup a frame action that is used to wait until next frame
260 Qt3DLogic::QFrameAction *screenCaptureFrameAction = new Qt3DLogic::QFrameAction;
261 mScene->addComponent( screenCaptureFrameAction );
262 // Wait to have the render capture enabled in the next frame
263 connect( screenCaptureFrameAction, &Qt3DLogic::QFrameAction::triggered, this, [this, screenCaptureFrameAction]( float ) {
264 mEngine->requestCaptureImage();
265 mScene->removeComponent( screenCaptureFrameAction );
266 screenCaptureFrameAction->deleteLater();
267 } );
268}
269
270void Qgs3DMapCanvas::captureDepthBuffer()
271{
272 if ( !mScene )
273 return;
274
275 // Setup a frame action that is used to wait until next frame
276 Qt3DLogic::QFrameAction *screenCaptureFrameAction = new Qt3DLogic::QFrameAction;
277 mScene->addComponent( screenCaptureFrameAction );
278 // Wait to have the render capture enabled in the next frame
279 connect( screenCaptureFrameAction, &Qt3DLogic::QFrameAction::triggered, this, [this, screenCaptureFrameAction]( float ) {
280 mEngine->requestDepthBufferCapture();
281 mScene->removeComponent( screenCaptureFrameAction );
282 screenCaptureFrameAction->deleteLater();
283 } );
284}
285
287{
288 if ( !mScene )
289 return;
290
291 if ( tool == mMapTool )
292 return;
293
294 // For Camera Control tool
295 if ( mMapTool && !tool )
296 {
297 mScene->cameraController()->setEnabled( true );
298 setCursor( Qt::OpenHandCursor );
299 }
300
301 if ( mMapTool )
302 mMapTool->deactivate();
303
304 mMapTool = tool;
305
306 if ( mMapTool )
307 {
308 mMapTool->activate();
309 setCursor( mMapTool->cursor() );
310 }
311}
312
313bool Qgs3DMapCanvas::eventFilter( QObject *watched, QEvent *event )
314{
315 if ( watched != this )
316 return false;
317
318 if ( mScene && mScene->get3DAxis() && mScene->get3DAxis()->handleEvent( event ) )
319 {
320 event->accept();
321 return true;
322 }
323
324 // ShortcutOverride is sent if the pressed key is "claimed" by a shortcut,
325 // but we are given a chance to handle it anyway. We need to basically treat
326 // it as if it were a KeyPress.
327 if ( event->type() == QEvent::KeyPress || event->type() == QEvent::KeyRelease || event->type() == QEvent::ShortcutOverride )
328 {
329 // if the camera controller will handle a key event, don't allow it to propagate
330 // outside of the 3d window or it may be grabbed by a parent window level shortcut
331 // and accordingly never be received by the camera controller
332 if ( cameraController() && cameraController()->keyboardEventFilter( static_cast<QKeyEvent *>( event ) ) )
333 {
334 event->accept();
335 return true;
336 }
337 return false;
338 }
339
340 if ( !mMapTool )
341 return false;
342
343 switch ( event->type() )
344 {
345 case QEvent::MouseButtonPress:
346 mMapTool->mousePressEvent( static_cast<QMouseEvent *>( event ) );
347 break;
348 case QEvent::MouseButtonRelease:
349 mMapTool->mouseReleaseEvent( static_cast<QMouseEvent *>( event ) );
350 break;
351 case QEvent::MouseMove:
352 mMapTool->mouseMoveEvent( static_cast<QMouseEvent *>( event ) );
353 break;
354 case QEvent::KeyPress:
355 mMapTool->keyPressEvent( static_cast<QKeyEvent *>( event ) );
356 break;
357 case QEvent::KeyRelease:
358 mMapTool->keyReleaseEvent( static_cast<QKeyEvent *>( event ) );
359 break;
360 case QEvent::Wheel:
361 mMapTool->mouseWheelEvent( static_cast<QWheelEvent *>( event ) );
362 break;
363 default:
364 break;
365 }
366 return false;
367}
368
370{
371 if ( mTemporalController )
372 disconnect( mTemporalController, &QgsTemporalController::updateTemporalRange, this, &Qgs3DMapCanvas::updateTemporalRange );
373
374 mTemporalController = temporalController;
375 connect( mTemporalController, &QgsTemporalController::updateTemporalRange, this, &Qgs3DMapCanvas::updateTemporalRange );
376}
377
378void Qgs3DMapCanvas::updateTemporalRange( const QgsDateTimeRange &temporalrange )
379{
380 if ( !mScene )
381 return;
382
383 mMapSettings->setTemporalRange( temporalrange );
384 mScene->updateTemporal();
385}
386
387void Qgs3DMapCanvas::onNavigationModeChanged( Qgis::NavigationMode mode )
388{
389 mMapSettings->setCameraNavigationMode( mode );
390}
391
393{
394 if ( !mScene )
395 return;
396
397 mScene->setViewFrom2DExtent( extent );
398}
399
401{
402 return mScene ? mScene->viewFrustum2DExtent() : QVector<QgsPointXY>();
403}
404
406{
407 mHighlightsHandler->highlightFeature( feature, layer );
408}
409
411{
412 mHighlightsHandler->clearHighlights();
413}
NavigationMode
The navigation mode used by 3D cameras.
Definition qgis.h:4237
Handles the creation of 3D entities used for highlighting identified features.
void saveAsImage(const QString &fileName, const QString &fileFormat)
Saves the current scene as an image.
QVector< QgsPointXY > viewFrustum2DExtent()
Calculates the 2D extent viewed by the 3D camera as the vertices of the viewed trapezoid.
Qgs3DMapSettings * mapSettings()
Returns access to the 3D scene configuration.
void setTemporalController(QgsTemporalController *temporalController)
Sets the temporal controller.
bool crossSectionEnabled() const
Returns true if the cross section mode is enabled or the 3d scene has other clipping planes applied.
void mapSettingsChanged()
Emitted when the the map setting is changed.
void crossSectionEnabledChanged(bool enabled)
Emitted when the cross section mode is enabled or disabled.
Qt3DRender::QCamera * camera() const
Returns the default camera of the 3D Window.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes (at most every frame).
void setRootEntity(Qt3DCore::QEntity *root)
Sets the specified root entity of the scene.
void setViewFromTop(const QgsPointXY &center, float distance, float rotation=0)
Sets camera position to look down at the given point (in map coordinates) in given distance from plan...
void setActiveFrameGraph(Qt3DRender::QFrameGraphNode *activeFrameGraph)
Activates the specified activeFrameGraph.
void setMapSettings(Qgs3DMapSettings *mapSettings)
Configure map scene being displayed. Takes ownership.
void showEvent(QShowEvent *e) override
Manages the display events specified in e.
QgsCrossSection crossSection() const
Returns the current cross section definition for the 3D map canvas.
void cameraNavigationSpeedChanged(double speed)
Emitted when the camera navigation speed is changed.
Qt3DRender::QRenderSettings * renderSettings() const
Returns the render settings of the 3D Window.
~Qgs3DMapCanvas() override
Qt3DRender::QFrameGraphNode * activeFrameGraph() const
Returns the node of the active frame graph.
void setMapTool(Qgs3DMapTool *tool)
Sets the active map tool that will receive events from the 3D canvas.
void setViewFrom2DExtent(const QgsRectangle &extent)
Resets camera view to show the extent (top view).
QgsRayCastResult castRay(const QPoint &screenPoint, QgsRayCastContext context)
Casts a ray towards the 3d scene and returns information about the intersected 3d entities.
void resizeEvent(QResizeEvent *) override
Resets the aspect ratio of the 3D window.
void highlightFeature(const QgsFeature &feature, QgsMapLayer *layer)
Add a highlight 3d entity for feature of layer.
void resetView()
Resets camera position to the default: looking down at the origin of world coordinates.
void savedAsImage(const QString &fileName)
Emitted when the 3D map canvas was successfully saved as image.
void clearHighlights()
Removes all highlight entities.
void setCrossSection(const QgsCrossSection &crossSection)
Sets the cross section definition for the 3D map canvas.
void fpsCounterEnabledChanged(bool enabled)
Emitted when the FPS counter is enabled or disabeld.
QgsCameraController * cameraController()
Returns access to the view's camera controller. Returns nullptr if the scene has not been initialized...
bool eventFilter(QObject *watched, QEvent *event) override
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes.
void updateTemporal()
Updates the temporale entities.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is activated or deactivated.
Definition of the world.
void setCameraMovementSpeed(double movementSpeed)
Sets the camera movement speed.
Base class for map tools operating on 3D map canvas.
static QList< QVector4D > lineSegmentToClippingPlanes(const QgsVector3D &startPoint, const QgsVector3D &endPoint, double distance, const QgsVector3D &origin)
Returns a list of 4 planes derived from a line extending from startPoint to endPoint.
static QgsRayCastResult castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
Object that controls camera movement based on user input.
void navigationModeChanged(Qgis::NavigationMode mode)
Emitted when the navigation mode is changed using the hotkey ctrl + ~.
void requestDepthBufferCapture()
Emitted to ask for the depth buffer image.
void cameraMovementSpeedChanged(double speed)
Emitted whenever the camera movement speed is changed by the controller.
void depthBufferCaptured(const QImage &depthImage)
Sets the depth buffer image used by the camera controller to calculate world position from a pixel's ...
void setCursorPosition(QPoint point)
Emitted when the mouse cursor position should be moved to the specified point on the map viewport.
Encapsulates the definition of a cross section in 3D map coordinates.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition qgsfeature.h:60
Base class for all map layer types.
Definition qgsmaplayer.h:83
Represents a 2D point.
Definition qgspointxy.h:62
double y
Definition qgspointxy.h:66
double x
Definition qgspointxy.h:65
Point geometry type, with support for z-dimension and m-values.
Definition qgspoint.h:53
double x
Definition qgspoint.h:56
double y
Definition qgspoint.h:57
A representation of a ray in 3D.
Definition qgsray3d.h:31
Responsible for defining parameters of the ray casting operations in 3D map canvases.
float maximumDistance() const
The maximum distance from ray origin to look for hits when casting a ray.
void setMaximumDistance(float distance)
Sets the maximum distance from ray origin to look for hits when casting a ray.
Contains the results of ray casting operations in a 3D map canvas.
A rectangle specified with double values.
Stores settings for use within QGIS.
Definition qgssettings.h:68
A controller base class for temporal objects, contains a signal for notifying updates of the objects ...
void updateTemporalRange(const QgsDateTimeRange &range)
Signals that a temporal range has changed and needs to be updated in all connected objects.
void setTemporalRange(const QgsDateTimeRange &range)
Sets the temporal range for the object.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
On-screen 3D engine: it creates an OpenGL window (QWindow) and displays rendered 3D scenes there.
QgsTemporalRange< QDateTime > QgsDateTimeRange
QgsRange which stores a range of date times.
Definition qgsrange.h:764