20#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
21#include <Qt3DRender/QAttribute>
22#include <Qt3DRender/QBuffer>
23#include <Qt3DRender/QGeometry>
29#include <Qt3DCore/QAttribute>
30#include <Qt3DCore/QBuffer>
31#include <Qt3DCore/QGeometry>
45QgsLineVertexData::QgsLineVertexData()
48 vertices << QVector3D();
53 altClamping = clamping;
56 renderContext = context;
60QByteArray QgsLineVertexData::createVertexBuffer()
62 QByteArray vertexBufferData;
63 vertexBufferData.resize( vertices.size() * 3 *
sizeof(
float ) );
64 float *rawVertexArray =
reinterpret_cast<float *
>( vertexBufferData.data() );
66 for (
const auto &v : std::as_const( vertices ) )
68 rawVertexArray[idx++] = v.x();
69 rawVertexArray[idx++] = v.y();
70 rawVertexArray[idx++] = v.z();
72 return vertexBufferData;
75QByteArray QgsLineVertexData::createIndexBuffer()
77 QByteArray indexBufferData;
78 indexBufferData.resize( indexes.size() *
sizeof(
int ) );
79 unsigned int *rawIndexArray =
reinterpret_cast<unsigned int *
>( indexBufferData.data() );
81 for (
unsigned int indexVal : std::as_const( indexes ) )
83 rawIndexArray[idx++] = indexVal;
85 return indexBufferData;
88Qt3DQGeometry *QgsLineVertexData::createGeometry( Qt3DCore::QNode *parent )
91 vertexBuffer->setData( createVertexBuffer() );
94 indexBuffer->setData( createIndexBuffer() );
96 QgsDebugMsgLevel( QString(
"vertex buffer %1 MB index buffer %2 MB " ).arg( vertexBuffer->data().count() / 1024. / 1024. ).arg( indexBuffer->data().count() / 1024. / 1024. ), 2 );
99 positionAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
100 positionAttribute->setBuffer( vertexBuffer );
101 positionAttribute->setVertexBaseType( Qt3DQAttribute::Float );
102 positionAttribute->setVertexSize( 3 );
103 positionAttribute->setByteStride( 3 *
sizeof(
float ) );
104 positionAttribute->setByteOffset( 0 );
105 positionAttribute->setName( Qt3DQAttribute::defaultPositionAttributeName() );
108 indexAttribute->setAttributeType( Qt3DQAttribute::IndexAttribute );
109 indexAttribute->setBuffer( indexBuffer );
110 indexAttribute->setByteOffset( 0 );
111 indexAttribute->setByteStride(
sizeof( uint ) );
112 indexAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedInt );
115 geom->addAttribute( positionAttribute );
116 geom->addAttribute( indexAttribute );
121void QgsLineVertexData::addLineString(
const QgsLineString &lineString,
float extraHeightOffset,
bool closePolygon )
124 indexes << vertices.count();
127 switch ( altBinding )
136 const int firstIndex = vertices.count();
138 for (
int i = 0; i < lineString.
vertexCount(); ++i )
141 if ( geocentricCoordinates )
145 vertices << QVector3D( static_cast<float>( p.
x() - origin.x() ),
static_cast<float>( p.
y() - origin.y() ),
static_cast<float>( p.
z() - origin.z() ) );
149 const float z =
Qgs3DUtils::clampAltitude( p, altClamping, altBinding, baseHeight + extraHeightOffset, centroid, renderContext );
150 vertices << QVector3D( static_cast<float>( p.
x() - origin.x() ),
static_cast<float>( p.
y() - origin.y() ),
static_cast<float>( z - origin.z() ) );
152 indexes << vertices.count() - 1;
156 indexes << firstIndex;
159 indexes << vertices.count() - 1;
164void QgsLineVertexData::addVerticalLines(
const QgsLineString &lineString,
float verticalLength,
float extraHeightOffset )
167 switch ( altBinding )
176 for (
int i = 0; i < lineString.
vertexCount(); ++i )
179 float z =
Qgs3DUtils::clampAltitude( p, altClamping, altBinding, baseHeight + extraHeightOffset, centroid, renderContext );
180 float z2 = z + verticalLength;
183 indexes << vertices.count();
185 vertices << QVector3D( static_cast<float>( p.
x() - origin.x() ),
static_cast<float>( p.
y() - origin.y() ), z );
186 indexes << vertices.count() - 1;
187 vertices << QVector3D( static_cast<float>( p.
x() - origin.x() ),
static_cast<float>( p.
y() - origin.y() ), z2 );
188 indexes << vertices.count() - 1;
191 indexes << vertices.count() - 1;
AltitudeClamping
Altitude clamping.
AltitudeBinding
Altitude binding.
@ Centroid
Clamp just centroid of feature.
@ Vertex
Clamp every vertex of feature.
Rendering context for preparation of 3D entities.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint ¢roid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
int vertexCount(int part=0, int ring=0) const override
Returns the number of vertices of which this geometry is built.
Line string geometry type, with support for z-dimension and m-values.
QgsPoint pointN(int i) const
Returns the specified point from inside the line string.
QgsPoint centroid() const override
Returns the centroid of the geometry.
Point geometry type, with support for z-dimension and m-values.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry
#define QgsDebugMsgLevel(str, level)