18#include <Qt3DRender/QCamera> 
   19#include <Qt3DRender/QMesh> 
   20#include <Qt3DRender/QRenderSettings> 
   21#include <Qt3DRender/QSceneLoader> 
   22#include <Qt3DExtras/QForwardRenderer> 
   23#include <Qt3DExtras/QPhongMaterial> 
   24#include <Qt3DExtras/QPhongAlphaMaterial> 
   25#include <Qt3DExtras/QDiffuseSpecularMaterial> 
   26#include <Qt3DExtras/QSphereMesh> 
   27#include <Qt3DLogic/QFrameAction> 
   28#include <Qt3DRender/QEffect> 
   29#include <Qt3DRender/QTechnique> 
   30#include <Qt3DRender/QRenderPass> 
   31#include <Qt3DRender/QRenderState> 
   32#include <Qt3DRender/QCullFace> 
   33#include <Qt3DRender/QDepthTest> 
   38#include <QOpenGLContext> 
   39#include <QOpenGLFunctions> 
   88  onBackgroundColorChanged();
 
   93  mEngine->
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::OnDemand );
 
   95  QRect viewportRect( QPoint( 0, 0 ), mEngine->
size() );
 
   98  float aspectRatio = ( float )viewportRect.width() / viewportRect.height();
 
   99  mEngine->
camera()->lens()->setPerspectiveProjection( mMap.
fieldOfView(), aspectRatio, 10.f, 10000.0f );
 
  101  mFrameAction = 
new Qt3DLogic::QFrameAction();
 
  102  connect( mFrameAction, &Qt3DLogic::QFrameAction::triggered,
 
  103           this, &Qgs3DMapScene::onFrameTriggered );
 
  104  addComponent( mFrameAction ); 
 
  110  addCameraViewCenterEntity( mEngine->
camera() );
 
  111  addCameraRotationCenterEntity( mCameraController );
 
  116  createTerrainDeferred();
 
  145    const QList<QgsMapLayer *> modelVectorLayers = mModelVectorLayers;
 
  151        if ( renderer->
type() == QLatin1String( 
"vector" ) )
 
  154          if ( pointSymbol->
shapeProperties()[QStringLiteral( 
"model" )].toString() == url )
 
  156            removeLayerEntity( layer );
 
  157            addLayerEntity( layer );
 
  160        else if ( renderer->
type() == QLatin1String( 
"rulebased" ) )
 
  163          for ( 
auto rule : rules )
 
  166            if ( pointSymbol->
shapeProperties()[QStringLiteral( 
"model" )].toString() == url )
 
  168              removeLayerEntity( layer );
 
  169              addLayerEntity( layer );
 
  184  onSkyboxSettingsChanged();
 
  189  onEyeDomeShadingSettingsChanged();
 
  191  onDebugShadowMapSettingsChanged();
 
  192  onDebugDepthMapSettingsChanged();
 
  194  onAmbientOcclusionSettingsChanged();
 
  197  onCameraMovementSpeedChanged();
 
  199  on3DAxisSettingsChanged();
 
  206  const double side = std::max( extent.
width(), extent.
height() );
 
  207  double d = side / 2 / std::tan( 
cameraController()->camera()->fieldOfView() / 2 * M_PI / 180 );
 
  209  mCameraController->
resetView( 
static_cast< float >( d ) );
 
  220  float xSide = std::abs( p1.
x() - p2.
x() );
 
  221  float ySide = std::abs( p1.
z() - p2.
z() );
 
  224    float fov = 2 * std::atan( std::tan( qDegreesToRadians( 
cameraController()->camera()->fieldOfView() ) / 2 ) * 
cameraController()->camera()->aspectRatio() );
 
  225    float r = xSide / 2.0f / std::tan( fov / 2.0f );
 
  230    float fov = qDegreesToRadians( 
cameraController()->camera()->fieldOfView() );
 
  231    float r = ySide / 2.0f / std::tan( fov / 2.0f );
 
  238  Qt3DRender::QCamera *camera = mCameraController->
camera();
 
  239  QVector<QgsPointXY> extent;
 
  240  QVector<int> pointsOrder = { 0, 1, 3, 2 };
 
  241  for ( 
int i : pointsOrder )
 
  243    const QPoint p( ( ( i >> 0 ) & 1 ) ? 0 : mEngine->
size().width(), ( ( i >> 1 ) & 1 ) ? 0 : mEngine->
size().height() );
 
  246    if ( dir.y() == 0.0 )
 
  247      dir.setY( 0.000001 );
 
  248    double t = - ray.
origin().y() / dir.y();
 
  252      t = camera->farPlane();
 
  257      t = std::min<float>( t, camera->farPlane() );
 
  259    QVector3D planePoint = ray.
origin() + t * dir;
 
  268  return mTerrain ? mTerrain->pendingJobsCount() : 0;
 
  274  for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
 
  275    count += entity->pendingJobsCount();
 
  281  Qt3DRender::QCamera *camera = mCameraController->
camera();
 
  282  float fov = camera->fieldOfView();
 
  283  const QSize size = mEngine->
size();
 
  284  float screenSizePx = std::max( size.width(), size.height() ); 
 
  288  float frustumWidthAtDistance = 2 * distance * tan( fov / 2 );
 
  289  float err = frustumWidthAtDistance * epsilon / screenSizePx;
 
  295  Qt3DRender::QCamera *camera = engine->
camera();
 
  296  Qgs3DMapSceneEntity::SceneState state;
 
  297  state.cameraFov = camera->fieldOfView();
 
  298  state.cameraPos = camera->position();
 
  299  const QSize size = engine->
size();
 
  300  state.screenSizePx = std::max( size.width(), size.height() ); 
 
  301  state.viewProjectionMatrix = camera->projectionMatrix() * camera->viewMatrix();
 
  305void Qgs3DMapScene::onCameraChanged()
 
  307  if ( mMap.
projectionType() == Qt3DRender::QCameraLens::OrthographicProjection )
 
  309    QRect viewportRect( QPoint( 0, 0 ), mEngine->
size() );
 
  310    const float viewWidthFromCenter = mCameraController->
distance();
 
  311    const float viewHeightFromCenter =  viewportRect.height() * viewWidthFromCenter / viewportRect.width();
 
  312    mEngine->
camera()->lens()->setOrthographicProjection( -viewWidthFromCenter, viewWidthFromCenter, -viewHeightFromCenter, viewHeightFromCenter, mEngine->
camera()->nearPlane(), mEngine->
camera()->farPlane() );
 
  316  bool changedCameraPlanes = updateCameraNearFarPlanes();
 
  318  if ( changedCameraPlanes )
 
  323    updateCameraNearFarPlanes();
 
  326  onShadowSettingsChanged();
 
  334  QVector<Qt3DCore::QComponent *> toBeRemovedComponents;
 
  335  for ( Qt3DCore::QComponent *component : entity->components() )
 
  337    Qt3DRender::QLayer *layer = qobject_cast<Qt3DRender::QLayer *>( component );
 
  338    if ( layer != 
nullptr )
 
  339      toBeRemovedComponents.push_back( layer );
 
  341  for ( Qt3DCore::QComponent *component : toBeRemovedComponents )
 
  342    entity->removeComponent( component );
 
  343  for ( Qt3DCore::QEntity *obj : entity->findChildren<Qt3DCore::QEntity *>() )
 
  345    if ( obj != 
nullptr )
 
  352  for ( Qt3DRender::QLayer *layer : layers )
 
  353    entity->addComponent( layer );
 
  354  for ( Qt3DCore::QEntity *child : entity->findChildren<Qt3DCore::QEntity *>() )
 
  356    if ( child != 
nullptr )
 
  361void Qgs3DMapScene::updateScene()
 
  363  QgsEventTracing::addEvent( QgsEventTracing::Instant, QStringLiteral( 
"3D" ), QStringLiteral( 
"Update Scene" ) );
 
  365  for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
 
  367    entity->handleSceneUpdate( 
sceneState_( mEngine ) );
 
  373bool Qgs3DMapScene::updateCameraNearFarPlanes()
 
  388  QMatrix4x4 viewMatrix = camera->viewMatrix();
 
  394  for ( Qgs3DMapSceneEntity *se : std::as_const( mSceneEntities ) )
 
  396    const QgsRange<float> depthRange = se->getNearFarPlaneRange( viewMatrix );
 
  398    fnear = std::min( fnear, depthRange.
lower() );
 
  399    ffar = std::max( ffar, depthRange.
upper() );
 
  407    std::swap( fnear, ffar );
 
  409  if ( fnear == 1e9 && ffar == 0 )
 
  413    qWarning() << 
"oops... this should not happen! couldn't determine near/far plane. defaulting to 1...1e9";
 
  419  float newFar = ffar * 2;
 
  420  float newNear = fnear / 2;
 
  423    camera->setFarPlane( newFar );
 
  424    camera->setNearPlane( newNear );
 
  431void Qgs3DMapScene::onFrameTriggered( 
float dt )
 
  435  for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
 
  437    if ( entity->isEnabled() && entity->needsUpdate() )
 
  440      entity->handleSceneUpdate( 
sceneState_( mEngine ) );
 
  447  static int frameCount = 0;
 
  448  static float accumulatedTime = 0.0f;
 
  458  accumulatedTime += dt;
 
  459  if ( accumulatedTime >= 0.2f )
 
  461    float fps = ( float )frameCount / accumulatedTime;
 
  463    accumulatedTime = 0.0f;
 
  468void Qgs3DMapScene::createTerrain()
 
  472    mSceneEntities.removeOne( mTerrain );
 
  474    mTerrain->deleteLater();
 
  478  if ( !mTerrainUpdateScheduled )
 
  481    QTimer::singleShot( 0, 
this, &Qgs3DMapScene::createTerrainDeferred );
 
  482    mTerrainUpdateScheduled = 
true;
 
  491void Qgs3DMapScene::createTerrainDeferred()
 
  500    mMap.
terrainGenerator()->setupQuadtree( rootBbox, rootError, maxZoomLevel, clippingBbox );
 
  502    mTerrain = 
new QgsTerrainEntity( mMap );
 
  503    mTerrain->setParent( 
this );
 
  506    mSceneEntities << mTerrain;
 
  521    removeLayerEntity( layer );
 
  524    addLayerEntity( layer );
 
  529  mTerrainUpdateScheduled = 
false;
 
  532void Qgs3DMapScene::onBackgroundColorChanged()
 
  537void Qgs3DMapScene::updateLights()
 
  539  for ( Qt3DCore::QEntity *entity : std::as_const( mLightEntities ) )
 
  540    entity->deleteLater();
 
  541  mLightEntities.clear();
 
  543  const QList< QgsLightSource * > newLights = mMap.
lightSources();
 
  546    mLightEntities.append( source->createEntity( mMap, 
this ) );
 
  549  onShadowSettingsChanged();
 
  552void Qgs3DMapScene::updateCameraLens()
 
  559void Qgs3DMapScene::onLayerRenderer3DChanged()
 
  561  QgsMapLayer *layer = qobject_cast<QgsMapLayer *>( sender() );
 
  565  removeLayerEntity( layer );
 
  568  addLayerEntity( layer );
 
  571void Qgs3DMapScene::onLayersChanged()
 
  573  QSet<QgsMapLayer *> layersBefore = qgis::listToSet( mLayerEntities.keys() );
 
  574  QList<QgsMapLayer *> layersAdded;
 
  578    if ( !layersBefore.contains( layer ) )
 
  580      layersAdded << layer;
 
  584      layersBefore.remove( layer );
 
  589  for ( 
QgsMapLayer *layer : std::as_const( layersBefore ) )
 
  591    removeLayerEntity( layer );
 
  594  for ( 
QgsMapLayer *layer : std::as_const( layersAdded ) )
 
  596    addLayerEntity( layer );
 
  602  const QList<QgsMapLayer * > 
layers = mLayerEntities.keys();
 
  607      removeLayerEntity( layer );
 
  608      addLayerEntity( layer );
 
  613void Qgs3DMapScene::addLayerEntity( 
QgsMapLayer *layer )
 
  615  bool needsSceneUpdate = 
false;
 
  623    if ( layer->
type() == Qgis::LayerType::Vector &&
 
  624         ( renderer->
type() == QLatin1String( 
"vector" ) || renderer->
type() == QLatin1String( 
"rulebased" ) ) )
 
  627      if ( renderer->
type() == QLatin1String( 
"vector" ) )
 
  630        if ( vlayer->
geometryType() == Qgis::GeometryType::Point )
 
  635            mModelVectorLayers.append( layer );
 
  639      else if ( renderer->
type() == QLatin1String( 
"rulebased" ) )
 
  642        for ( 
auto rule : rules )
 
  647            mModelVectorLayers.append( layer );
 
  653    else if ( layer->
type() == Qgis::LayerType::Mesh && renderer->
type() == QLatin1String( 
"mesh" ) )
 
  664    else if ( layer->
type() == Qgis::LayerType::PointCloud && renderer->
type() == QLatin1String( 
"pointcloud" ) )
 
  670    Qt3DCore::QEntity *newEntity = renderer->
createEntity( mMap );
 
  673      newEntity->setParent( 
this );
 
  674      mLayerEntities.insert( layer, newEntity );
 
  676      finalizeNewEntity( newEntity );
 
  678      if ( Qgs3DMapSceneEntity *sceneNewEntity = qobject_cast<Qgs3DMapSceneEntity *>( newEntity ) )
 
  680        needsSceneUpdate = 
true;
 
  681        mSceneEntities.append( sceneNewEntity );
 
  683        connect( sceneNewEntity, &Qgs3DMapSceneEntity::newEntityCreated, 
this, [
this]( Qt3DCore::QEntity * entity )
 
  685          finalizeNewEntity( entity );
 
  693  if ( needsSceneUpdate )
 
  698  if ( layer->
type() == Qgis::LayerType::Vector )
 
  705  if ( layer->
type() == Qgis::LayerType::Mesh )
 
  710  if ( layer->
type() == Qgis::LayerType::PointCloud )
 
  718void Qgs3DMapScene::removeLayerEntity( 
QgsMapLayer *layer )
 
  720  Qt3DCore::QEntity *entity = mLayerEntities.take( layer );
 
  722  if ( Qgs3DMapSceneEntity *sceneEntity = qobject_cast<Qgs3DMapSceneEntity *>( entity ) )
 
  724    mSceneEntities.removeOne( sceneEntity );
 
  728    entity->deleteLater();
 
  732  if ( layer->
type() == Qgis::LayerType::Vector )
 
  737    mModelVectorLayers.removeAll( layer );
 
  740  if ( layer->
type() == Qgis::LayerType::Mesh )
 
  745  if ( layer->
type() == Qgis::LayerType::PointCloud )
 
  753void Qgs3DMapScene::finalizeNewEntity( Qt3DCore::QEntity *newEntity )
 
  757  for ( QgsLineMaterial *lm : newEntity->findChildren<QgsLineMaterial *>() )
 
  761      lm->setViewportSize( mEngine->
size() );
 
  764    lm->setViewportSize( mEngine->
size() );
 
  771      bm->setViewportSize( mEngine->
size() );
 
  774    bm->setViewportSize( mEngine->
size() );
 
  780  for ( Qt3DRender::QMaterial *material : newEntity->findChildren<Qt3DRender::QMaterial *>() )
 
  783    if ( Qt3DExtras::QDiffuseSpecularMaterial *ph = qobject_cast<Qt3DExtras::QDiffuseSpecularMaterial *>( material ) )
 
  785      if ( ph->diffuse().value<QColor>().alphaF() != 1.0f )
 
  787        Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( ph->parent() );
 
  788        if ( entity && !entity->components().contains( transparentLayer ) )
 
  790          entity->addComponent( transparentLayer );
 
  797      Qt3DRender::QEffect *effect = material->effect();
 
  800        for ( 
const auto *parameter : effect->parameters() )
 
  802          if ( parameter->name() == 
"opacity" && parameter->value() != 1.0f )
 
  804            Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( material->parent() );
 
  805            if ( entity && !entity->components().contains( transparentLayer ) )
 
  807              entity->addComponent( transparentLayer );
 
  817int Qgs3DMapScene::maximumTextureSize()
 const 
  819  QSurface *surface = mEngine->
surface();
 
  820  QOpenGLContext context;
 
  822  bool success =  context.makeCurrent( surface );
 
  826    QOpenGLFunctions openglFunctions = QOpenGLFunctions( &context );
 
  829    openglFunctions.initializeOpenGLFunctions();
 
  830    openglFunctions.glGetIntegerv( GL_MAX_TEXTURE_SIZE, &size );
 
  840void Qgs3DMapScene::addCameraViewCenterEntity( Qt3DRender::QCamera *camera )
 
  842  mEntityCameraViewCenter = 
new Qt3DCore::QEntity;
 
  844  Qt3DCore::QTransform *trCameraViewCenter = 
new Qt3DCore::QTransform;
 
  845  mEntityCameraViewCenter->addComponent( trCameraViewCenter );
 
  846  connect( camera, &Qt3DRender::QCamera::viewCenterChanged, 
this, [trCameraViewCenter, camera]
 
  848    trCameraViewCenter->setTranslation( camera->viewCenter() );
 
  851  Qt3DExtras::QPhongMaterial *materialCameraViewCenter = 
new Qt3DExtras::QPhongMaterial;
 
  852  materialCameraViewCenter->setAmbient( Qt::red );
 
  853  mEntityCameraViewCenter->addComponent( materialCameraViewCenter );
 
  855  Qt3DExtras::QSphereMesh *rendererCameraViewCenter = 
new Qt3DExtras::QSphereMesh;
 
  856  rendererCameraViewCenter->setRadius( 10 );
 
  857  mEntityCameraViewCenter->addComponent( rendererCameraViewCenter );
 
  860  mEntityCameraViewCenter->setParent( 
this );
 
  870  if ( mSceneState == state )
 
  876void Qgs3DMapScene::updateSceneState()
 
  878  if ( mTerrainUpdateScheduled )
 
  884  for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
 
  886    if ( entity->isEnabled() && entity->pendingJobsCount() > 0 )
 
  893  setSceneState( 
Ready );
 
  896void Qgs3DMapScene::onSkyboxSettingsChanged()
 
  899  if ( mSkybox != 
nullptr )
 
  901    mSkybox->deleteLater();
 
  909    QMap<QString, QString> faces;
 
  915          faces[QStringLiteral( 
"posX" )], faces[QStringLiteral( 
"posY" )], faces[QStringLiteral( 
"posZ" )],
 
  916          faces[QStringLiteral( 
"negX" )], faces[QStringLiteral( 
"negY" )], faces[QStringLiteral( 
"negZ" )],
 
  927void Qgs3DMapScene::onShadowSettingsChanged()
 
  931  const QList< QgsLightSource * > lightSources = mMap.
lightSources();
 
  932  QList< QgsDirectionalLightSettings * > directionalLightSources;
 
  937      directionalLightSources << qgis::down_cast< QgsDirectionalLightSettings * >( source );
 
  943  if ( shadowSettings.
renderShadows() && selectedLight >= 0 && selectedLight < directionalLightSources.count() )
 
  955void Qgs3DMapScene::onAmbientOcclusionSettingsChanged()
 
  965void Qgs3DMapScene::onDebugShadowMapSettingsChanged()
 
  971void Qgs3DMapScene::onDebugDepthMapSettingsChanged()
 
  977void Qgs3DMapScene::onDebugOverlayEnabledChanged()
 
  983void Qgs3DMapScene::onEyeDomeShadingSettingsChanged()
 
  993void Qgs3DMapScene::onCameraMovementSpeedChanged()
 
  998void Qgs3DMapScene::onCameraNavigationModeChanged()
 
 1005  QVector<QString> notParsedLayers;
 
 1015  for ( 
auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
 
 1018    Qt3DCore::QEntity *rootEntity = it.value();
 
 1020    switch ( layerType )
 
 1022      case Qgis::LayerType::Vector:
 
 1024          notParsedLayers.push_back( layer->
name() );
 
 1026      case Qgis::LayerType::Raster:
 
 1027      case Qgis::LayerType::Plugin:
 
 1028      case Qgis::LayerType::Mesh:
 
 1029      case Qgis::LayerType::VectorTile:
 
 1030      case Qgis::LayerType::Annotation:
 
 1031      case Qgis::LayerType::PointCloud:
 
 1032      case Qgis::LayerType::Group:
 
 1033        notParsedLayers.push_back( layer->
name() );
 
 1043  if ( !notParsedLayers.empty() )
 
 1045    QString message = tr( 
"The following layers were not exported:" ) + 
"\n";
 
 1046    for ( 
const QString &layerName : notParsedLayers )
 
 1047      message += layerName + 
"\n";
 
 1054  QVector<const QgsChunkNode *> chunks;
 
 1055  if ( !mLayerEntities.contains( layer ) ) 
return chunks;
 
 1056  if ( QgsChunkedEntity *
c = qobject_cast<QgsChunkedEntity *>( mLayerEntities[ layer ] ) )
 
 1058    for ( QgsChunkNode *n : 
c->activeNodes() )
 
 1059      chunks.push_back( n );
 
 1071  double yMin = std::numeric_limits< double >::max();
 
 1072  double yMax = std::numeric_limits< double >::lowest();
 
 1075    const QgsAABB bbox = mTerrain->rootNode()->bbox();
 
 1076    yMin = std::min( yMin, 
static_cast< double >( bbox.
yMin ) );
 
 1077    yMax = std::max( yMax, 
static_cast< double >( bbox.
yMax ) );
 
 1080  for ( 
auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); it++ )
 
 1083    if ( layer->
type() == Qgis::LayerType::PointCloud )
 
 1087      yMin = std::min( yMin, zRange.
lower() );
 
 1088      yMax = std::max( yMax, zRange.
upper() );
 
 1091  const QgsDoubleRange yRange( std::min( yMin, std::numeric_limits<double>::max() ),
 
 1092                               std::max( yMax, std::numeric_limits<double>::lowest() ) );
 
 1103  mEntityRotationCenter = 
new Qt3DCore::QEntity;
 
 1105  Qt3DCore::QTransform *trCameraViewCenter = 
new Qt3DCore::QTransform;
 
 1106  mEntityRotationCenter->addComponent( trCameraViewCenter );
 
 1107  Qt3DExtras::QPhongMaterial *materialCameraViewCenter = 
new Qt3DExtras::QPhongMaterial;
 
 1108  materialCameraViewCenter->setAmbient( Qt::blue );
 
 1109  mEntityRotationCenter->addComponent( materialCameraViewCenter );
 
 1110  Qt3DExtras::QSphereMesh *rendererCameraViewCenter = 
new Qt3DExtras::QSphereMesh;
 
 1111  rendererCameraViewCenter->setRadius( 10 );
 
 1112  mEntityRotationCenter->addComponent( rendererCameraViewCenter );
 
 1113  mEntityRotationCenter->setEnabled( 
true );
 
 1114  mEntityRotationCenter->setParent( 
this );
 
 1118    trCameraViewCenter->setTranslation( center );
 
 1129void Qgs3DMapScene::on3DAxisSettingsChanged()
 
 1139      m3DAxis = 
new Qgs3DAxis( 
static_cast<Qt3DExtras::Qt3DWindow *
>( 
engine->window() ),
 
LayerType
Types of layers that can be added to a map.
 
@ Directional
Directional light source.
 
void onAxisSettingsChanged()
Force update of the axis and the viewport when a setting has changed.
 
Manages the various settings the user can choose from when exporting a 3D scene 3.
 
bool exportNormals() const
Returns whether normals will be exported.
 
int terrrainResolution() const
Returns the terrain resolution.
 
QString sceneFolderPath() const
Returns the scene folder path.
 
float scale() const
Returns the scale of the exported model.
 
int terrainTextureResolution() const
Returns the terrain texture resolution.
 
QString sceneName() const
Returns the scene name.
 
bool smoothEdges() const
Returns whether triangles edges will look smooth.
 
bool exportTextures() const
Returns whether textures will be exported.
 
QVector< const QgsChunkNode * > getLayerActiveChunkNodes(QgsMapLayer *layer)
Returns the active chunk nodes of layer.
 
void exportScene(const Qgs3DMapExportSettings &exportSettings)
Exports the scene according to the scene export settings.
 
void terrainPendingJobsCountChanged()
Emitted when the number of terrain's pending jobs changes.
 
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
 
QgsAbstract3DEngine * engine()
Returns the abstract 3D engine.
 
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes.
 
QgsRectangle sceneExtent()
Returns the scene extent in the map's CRS.
 
void setViewFrom2DExtent(const QgsRectangle &extent)
Resets camera view to show the extent extent (top view)
 
Qgs3DMapScene(Qgs3DMapSettings &map, QgsAbstract3DEngine *engine)
Constructs a 3D scene based on map settings and Qt 3D renderer configuration.
 
QgsDoubleRange elevationRange() const
Returns the scene's elevation range.
 
SceneState
Enumeration of possible states of the 3D scene.
 
@ Ready
The scene is fully loaded/updated.
 
@ Updating
The scene is still being loaded/updated.
 
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
 
void updateTemporal()
Updates the temporale entities.
 
static QMap< QString, Qgs3DMapScene * > openScenes()
Returns a map of 3D map scenes (by name) open in the QGIS application.
 
void totalPendingJobsCountChanged()
Emitted when the total number of pending jobs changes.
 
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is activated or deactivated.
 
void sceneStateChanged()
Emitted when the scene's state has changed.
 
int terrainPendingJobsCount() const
Returns number of pending jobs of the terrain entity.
 
float worldSpaceError(float epsilon, float distance)
Given screen error (in pixels) and distance from camera (in 3D world coordinates),...
 
void terrainEntityChanged()
Emitted when the current terrain entity is replaced by a new one.
 
QList< QgsMapLayer * > layers()
Returns the layers that contain chunked entities.
 
QgsCameraController * cameraController()
Returns camera controller.
 
static std::function< QMap< QString, Qgs3DMapScene * >() > sOpenScenesFunction
Static function for returning open 3D map scenes.
 
QVector< QgsPointXY > viewFrustum2DExtent()
Calculates the 2D extent viewed by the 3D camera as the vertices of the viewed trapezoid.
 
void viewZoomFull()
Resets camera view to show the whole scene (top view)
 
void extentChanged()
Emitted when the 3d view's 2d extent has changed.
 
void mapTileResolutionChanged()
Emitted when the map tile resoulution has changed.
 
void terrainVerticalScaleChanged()
Emitted when the vertical scale of the terrain has changed.
 
bool isDebugOverlayEnabled() const
Returns whether debug overlay is enabled.
 
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
 
void eyeDomeLightingDistanceChanged()
Emitted when the eye dome lighting distance has changed.
 
void terrainShadingChanged()
Emitted when terrain shading enabled flag or terrain shading material has changed.
 
QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords) const
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x,...
 
double cameraMovementSpeed() const
Returns the camera movement speed.
 
Qt3DRender::QCameraLens::ProjectionType projectionType() const
Returns the camera lens' projection type.
 
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
 
bool isSkyboxEnabled() const
Returns whether the skybox is enabled.
 
void debugDepthMapSettingsChanged()
Emitted when depth map debugging has changed.
 
Qgis::NavigationMode cameraNavigationMode() const
Returns the navigation mode used by the camera.
 
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
 
void backgroundColorChanged()
Emitted when the background color has changed.
 
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
 
bool showCameraViewCenter() const
Returns whether to show camera's view center as a sphere (for debugging)
 
void showCameraRotationCenterChanged()
Emitted when the flag whether camera's rotation center is shown has changed.
 
void cameraNavigationModeChanged()
Emitted when the camera navigation mode was changed.
 
void shadowSettingsChanged()
Emitted when shadow rendering settings are changed.
 
float maxTerrainGroundError() const
Returns maximum ground error of terrain tiles in world units.
 
void eyeDomeLightingEnabledChanged()
Emitted when the flag whether eye dome lighting is used has changed.
 
void debugOverlayEnabledChanged(bool debugOverlayEnabled)
Emitted when the debug overaly is enabled or disabled.
 
void skyboxSettingsChanged()
Emitted when skybox settings are changed.
 
QgsShadowSettings shadowSettings() const
Returns the current configuration of shadows.
 
QList< QgsLightSource * > lightSources() const
Returns list of directional light sources defined in the scene.
 
double debugDepthMapSize() const
Returns the size of the shadow map preview.
 
void projectionTypeChanged()
Emitted when the camera lens projection type changes.
 
float fieldOfView() const
Returns the camera lens' field of view.
 
QgsAmbientOcclusionSettings ambientOcclusionSettings() const
Returns the current configuration of screen space ambient occlusion.
 
QgsRectangle extent() const
Returns the 3D scene's 2D extent in project's CRS.
 
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image)
 
void lightSourcesChanged()
Emitted when any of the light source settings in the map changes.
 
void showLightSourceOriginsChanged()
Emitted when the flag whether light source origins are shown has changed.
 
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
 
QColor backgroundColor() const
Returns background color of the 3D map view.
 
double debugShadowMapSize() const
Returns the size of the shadow map preview.
 
QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords) const
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x,...
 
bool showTerrainBoundingBoxes() const
Returns whether to display bounding boxes of terrain tiles (for debugging)
 
void maxTerrainScreenErrorChanged()
Emitted when the maximum terrain screen error has changed.
 
int mapTileResolution() const
Returns resolution (in pixels) of the texture of a terrain tile.
 
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
 
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
 
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is enabled or disabled.
 
void axisSettingsChanged()
Emitted when 3d axis rendering settings are changed.
 
void ambientOcclusionSettingsChanged()
Emitted when ambient occlusion rendering settings are changed.
 
void layersChanged()
Emitted when the list of map layers for 3d rendering has changed.
 
void eyeDomeLightingStrengthChanged()
Emitted when the eye dome lighting strength has changed.
 
QgsSkyboxSettings skyboxSettings() const
Returns the current configuration of the skybox.
 
void cameraMovementSpeedChanged()
Emitted when the camera movement speed was changed.
 
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
 
bool isFpsCounterEnabled() const
Returns whether FPS counter label is enabled.
 
void fieldOfViewChanged()
Emitted when the camera lens field of view changes.
 
QList< QgsMapLayer * > layers() const
Returns the list of 3D map layers to be rendered in the scene.
 
void terrainGeneratorChanged()
Emitted when the terrain generator has changed.
 
void debugShadowMapSettingsChanged()
Emitted when shadow map debugging has changed.
 
void showCameraViewCenterChanged()
Emitted when the flag whether camera's view center is shown has changed.
 
void maxTerrainGroundErrorChanged()
Emitted when the maximum terrain ground error has changed.
 
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
 
bool showCameraRotationCenter() const
Returns whether to show camera's rotation center as a sphere (for debugging)
 
Entity that handles the exporting of 3D scene.
 
void setExportTextures(bool exportTextures)
Sets whether the textures will be exported.
 
void parseTerrain(QgsTerrainEntity *terrain, const QString &layer)
Creates terrain export objects from the terrain entity.
 
void save(const QString &sceneName, const QString &sceneFolderPath)
Saves the scene to a .obj file.
 
void setTerrainResolution(int resolution)
Sets the terrain resolution.
 
void setTerrainTextureResolution(int resolution)
Sets the terrain texture resolution.
 
bool parseVectorLayerEntity(Qt3DCore::QEntity *entity, QgsVectorLayer *layer)
Creates necessary export objects from entity if it represents valid vector layer entity Returns false...
 
void setScale(float scale)
Sets the scale of the exported 3D model.
 
void setExportNormals(bool exportNormals)
Sets whether the normals will be exported.
 
void setSmoothEdges(bool smoothEdges)
Sets whether the triangles will look smooth.
 
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
 
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
 
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
 
void sizeChanged()
Emitted after a call to setSize()
 
virtual QSurface * surface() const =0
Returns the surface of the engine.
 
QgsShadowRenderingFrameGraph * frameGraph()
Returns the shadow rendering frame graph object used to render the scene.
 
virtual Qt3DRender::QCamera * camera()=0
Returns pointer to the engine's camera entity.
 
virtual void setClearColor(const QColor &color)=0
Sets background color of the scene.
 
virtual void setFrustumCullingEnabled(bool enabled)=0
Sets whether frustum culling is enabled (this should make rendering faster by not rendering entities ...
 
virtual QSize size() const =0
Returns size of the engine's rendering area in pixels.
 
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
 
Base class for all renderers that may to participate in 3D view.
 
virtual QString type() const =0
Returns unique identifier of the renderer class (used to identify subclass)
 
virtual Qt3DCore::QEntity * createEntity(const Qgs3DMapSettings &map) const =0
Returns a 3D entity that will be used to show renderer's data in 3D scene.
 
class containing the configuration of ambient occlusion rendering 3
 
float radius() const
Returns the radius parameter of the ambient occlusion effect.
 
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
 
float intensity() const
Returns the shading factor of the ambient occlusion effect.
 
float threshold() const
Returns at what amount of occlusion the effect will kick in.
 
static QgsSourceCache * sourceCache()
Returns the application's source cache, used for caching embedded and remote source strings as local ...
 
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
 
float distance() const
Returns distance of the camera from the point it is looking at.
 
void setCameraNavigationMode(Qgis::NavigationMode navigationMode)
Sets the navigation mode used by the camera controller.
 
void cameraChanged()
Emitted when camera has been updated.
 
void frameTriggered(float dt)
Called internally from 3D scene when a new frame is generated. Updates camera according to keyboard/m...
 
void resetView(float distance)
Move camera back to the initial position (looking down towards origin of world's coordinates)
 
void setViewFromTop(float worldX, float worldY, float distance, float yaw=0)
Sets camera to look down towards given point in world coordinate, in given distance from plane with z...
 
void setCameraMovementSpeed(double movementSpeed)
Sets the camera movement speed.
 
void cameraRotationCenterChanged(QVector3D position)
Emitted when the camera rotation center changes.
 
A skybox constructed from a 6 cube faces.
 
QgsRange which stores a range of double values.
 
bool isInfinite() const
Returns true if the range consists of all possible values.
 
virtual QgsDoubleRange calculateZRange(QgsMapLayer *layer) const
Attempts to calculate the overall elevation or z range for the specified layer, using the settings de...
 
Base class for all map layer types.
 
QgsAbstract3DRenderer * renderer3D() const
Returns 3D renderer associated with the layer.
 
void request3DUpdate()
Signal emitted when a layer requires an update in any 3D maps.
 
void renderer3DChanged()
Signal emitted when 3D renderer associated with the layer has changed.
 
void rendererChanged()
Signal emitted when renderer is changed.
 
virtual QgsMapLayerTemporalProperties * temporalProperties()
Returns the layer's temporal properties.
 
void layerModified()
Emitted when modifications has been done on layer.
 
void setMaximumTextureSize(int maximumTextureSize)
Sets the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE value t...
 
QgsMesh3DSymbol * clone() const override SIP_FACTORY
Returns a new instance of the symbol with the same settings.
 
3D renderer that renders all mesh triangles of a mesh layer.
 
void setSymbol(QgsMesh3DSymbol *symbol)
Sets 3D symbol associated with the renderer.
 
const QgsMesh3DSymbol * symbol() const
Returns 3D symbol associated with the renderer.
 
void setLayer(QgsMeshLayer *layer)
Sets vector layer associated with the renderer.
 
Represents a mesh layer supporting display of data on structured or unstructured meshes.
 
virtual void showMessage(bool blocking=true)=0
display the message to the user and deletes itself
 
A skybox constructed from a panoramic image.
 
Shape shape() const
Returns 3D shape for points.
 
QVariantMap shapeProperties() const
Returns a key-value dictionary of point shape properties.
 
3D renderer that renders all points from a point cloud layer
 
void setLayer(QgsPointCloudLayer *layer)
Sets point cloud layer associated with the renderer.
 
Represents a map layer supporting display of point clouds.
 
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
 
void subsetStringChanged()
Emitted when the layer's subset string has changed.
 
A class to represent a 2D point.
 
A template based class for storing ranges (lower to upper values).
 
T lower() const
Returns the lower bound of the range.
 
T upper() const
Returns the upper bound of the range.
 
A representation of a ray in 3D.
 
QVector3D origin() const
Returns the origin of the ray.
 
QVector3D direction() const
Returns the direction of the ray see setDirection()
 
A rectangle specified with double values.
 
double yMaximum() const SIP_HOLDGIL
Returns the y maximum value (top side of rectangle).
 
double xMaximum() const SIP_HOLDGIL
Returns the x maximum value (right side of rectangle).
 
double xMinimum() const SIP_HOLDGIL
Returns the x minimum value (left side of rectangle).
 
double yMinimum() const SIP_HOLDGIL
Returns the y minimum value (bottom side of rectangle).
 
double height() const SIP_HOLDGIL
Returns the height of the rectangle.
 
double width() const SIP_HOLDGIL
Returns the width of the rectangle.
 
QgsPointXY center() const SIP_HOLDGIL
Returns the center point of the rectangle.
 
QList< QgsRuleBased3DRenderer::Rule * > RuleList
 
void setupDepthMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the depth map debugging view port.
 
Qt3DRender::QLayer * transparentObjectLayer()
Returns a layer object used to indicate that the object is transparent.
 
void setAmbientOcclusionThreshold(float threshold)
Sets the ambient occlusion threshold.
 
void setupShadowMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the shadow map debugging view port.
 
void setShadowBias(float shadowBias)
Sets the shadow bias value.
 
void setAmbientOcclusionIntensity(float intensity)
Sets the ambient occlusion intensity.
 
void setShadowMapResolution(int resolution)
Sets the resolution of the shadow map.
 
void setupEyeDomeLighting(bool enabled, double strength, int distance)
Sets eye dome lighting shading related settings.
 
void setAmbientOcclusionRadius(float radius)
Sets the ambient occlusion radius.
 
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
 
void setAmbientOcclusionEnabled(bool enabled)
Sets whether Screen Space Ambient Occlusion will be enabled.
 
void setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance)
Sets shadow rendering to use a directional light.
 
void setShadowRenderingEnabled(bool enabled)
Sets whether the shadow rendering is enabled.
 
class containing the configuration of shadows rendering 3
 
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
 
bool renderShadows() const
Returns whether shadow rendering is enabled.
 
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
 
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
 
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
 
Contains the configuration of a skybox entity.
 
QMap< QString, QString > cubeMapFacesPaths() const
Returns a map containing the path of each texture specified by the user.
 
QgsSkyboxEntity::SkyboxType skyboxType() const
Returns the type of the skybox.
 
QString panoramicTexturePath() const
Returns the panoramic texture path of a skybox of type "Panormaic skybox".
 
void remoteSourceFetched(const QString &url)
Emitted when the cache has finished retrieving a 3D model from a remote url.
 
bool isActive() const
Returns true if the temporal property is active.
 
virtual float rootChunkError(const Qgs3DMapSettings &map) const
Returns error of the root chunk in world coordinates.
 
virtual QgsAABB rootChunkBbox(const Qgs3DMapSettings &map) const
Returns bounding box of the root chunk.
 
virtual QgsRectangle rootChunkExtent() const =0
extent of the terrain's root chunk in terrain's CRS
 
double y() const
Returns Y coordinate.
 
double z() const
Returns Z coordinate.
 
double x() const
Returns X coordinate.
 
3D renderer that renders all features of a vector layer with the same 3D symbol.
 
Represents a vector layer which manages a vector based data sets.
 
Q_INVOKABLE Qgis::GeometryType geometryType() const
Returns point, line or polygon.
 
void selectionChanged(const QgsFeatureIds &selected, const QgsFeatureIds &deselected, bool clearAndSelect)
Emitted when selection was changed.
 
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
 
bool qgsFloatNear(float a, float b, float epsilon=4 *FLT_EPSILON)
Compare two floats (but allow some difference)
 
void addQLayerComponentsToHierarchy(Qt3DCore::QEntity *entity, const QVector< Qt3DRender::QLayer * > &layers)
 
Qgs3DMapSceneEntity::SceneState sceneState_(QgsAbstract3DEngine *engine)
 
void removeQLayerComponentsFromHierarchy(Qt3DCore::QEntity *entity)
 
#define QgsDebugMsgLevel(str, level)