18#include <Qt3DRender/QCamera>
19#include <Qt3DRender/QMesh>
20#include <Qt3DRender/QRenderSettings>
21#include <Qt3DRender/QSceneLoader>
22#include <Qt3DExtras/QForwardRenderer>
23#include <Qt3DExtras/QPhongMaterial>
24#include <Qt3DExtras/QPhongAlphaMaterial>
25#include <Qt3DExtras/QDiffuseSpecularMaterial>
26#include <Qt3DExtras/QSphereMesh>
27#include <Qt3DLogic/QFrameAction>
28#include <Qt3DRender/QEffect>
29#include <Qt3DRender/QTechnique>
30#include <Qt3DRender/QRenderPass>
31#include <Qt3DRender/QRenderState>
32#include <Qt3DRender/QCullFace>
33#include <Qt3DRender/QDepthTest>
38#include <QOpenGLContext>
39#include <QOpenGLFunctions>
88 onBackgroundColorChanged();
93 mEngine->
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::OnDemand );
95 QRect viewportRect( QPoint( 0, 0 ), mEngine->
size() );
98 float aspectRatio = ( float )viewportRect.width() / viewportRect.height();
99 mEngine->
camera()->lens()->setPerspectiveProjection( mMap.
fieldOfView(), aspectRatio, 10.f, 10000.0f );
101 mFrameAction =
new Qt3DLogic::QFrameAction();
102 connect( mFrameAction, &Qt3DLogic::QFrameAction::triggered,
103 this, &Qgs3DMapScene::onFrameTriggered );
104 addComponent( mFrameAction );
110 addCameraViewCenterEntity( mEngine->
camera() );
111 addCameraRotationCenterEntity( mCameraController );
116 createTerrainDeferred();
145 const QList<QgsMapLayer *> modelVectorLayers = mModelVectorLayers;
151 if ( renderer->
type() == QLatin1String(
"vector" ) )
154 if ( pointSymbol->
shapeProperties()[QStringLiteral(
"model" )].toString() == url )
156 removeLayerEntity( layer );
157 addLayerEntity( layer );
160 else if ( renderer->
type() == QLatin1String(
"rulebased" ) )
163 for (
auto rule : rules )
166 if ( pointSymbol->
shapeProperties()[QStringLiteral(
"model" )].toString() == url )
168 removeLayerEntity( layer );
169 addLayerEntity( layer );
184 onSkyboxSettingsChanged();
189 onEyeDomeShadingSettingsChanged();
191 onDebugShadowMapSettingsChanged();
192 onDebugDepthMapSettingsChanged();
194 onAmbientOcclusionSettingsChanged();
197 onCameraMovementSpeedChanged();
199 on3DAxisSettingsChanged();
206 const double side = std::max( extent.
width(), extent.
height() );
207 double d = side / 2 / std::tan(
cameraController()->camera()->fieldOfView() / 2 * M_PI / 180 );
209 mCameraController->
resetView(
static_cast< float >( d ) );
220 float xSide = std::abs( p1.
x() - p2.
x() );
221 float ySide = std::abs( p1.
z() - p2.
z() );
224 float fov = 2 * std::atan( std::tan( qDegreesToRadians(
cameraController()->camera()->fieldOfView() ) / 2 ) *
cameraController()->camera()->aspectRatio() );
225 float r = xSide / 2.0f / std::tan( fov / 2.0f );
230 float fov = qDegreesToRadians(
cameraController()->camera()->fieldOfView() );
231 float r = ySide / 2.0f / std::tan( fov / 2.0f );
238 Qt3DRender::QCamera *camera = mCameraController->
camera();
239 QVector<QgsPointXY> extent;
240 QVector<int> pointsOrder = { 0, 1, 3, 2 };
241 for (
int i : pointsOrder )
243 const QPoint p( ( ( i >> 0 ) & 1 ) ? 0 : mEngine->
size().width(), ( ( i >> 1 ) & 1 ) ? 0 : mEngine->
size().height() );
246 if ( dir.y() == 0.0 )
247 dir.setY( 0.000001 );
248 double t = - ray.
origin().y() / dir.y();
252 t = camera->farPlane();
257 t = std::min<float>( t, camera->farPlane() );
259 QVector3D planePoint = ray.
origin() + t * dir;
268 return mTerrain ? mTerrain->pendingJobsCount() : 0;
274 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
275 count += entity->pendingJobsCount();
281 Qt3DRender::QCamera *camera = mCameraController->
camera();
282 float fov = camera->fieldOfView();
283 const QSize size = mEngine->
size();
284 float screenSizePx = std::max( size.width(), size.height() );
288 float frustumWidthAtDistance = 2 * distance * tan( fov / 2 );
289 float err = frustumWidthAtDistance * epsilon / screenSizePx;
295 Qt3DRender::QCamera *camera = engine->
camera();
296 Qgs3DMapSceneEntity::SceneState state;
297 state.cameraFov = camera->fieldOfView();
298 state.cameraPos = camera->position();
299 const QSize size = engine->
size();
300 state.screenSizePx = std::max( size.width(), size.height() );
301 state.viewProjectionMatrix = camera->projectionMatrix() * camera->viewMatrix();
305void Qgs3DMapScene::onCameraChanged()
307 if ( mMap.
projectionType() == Qt3DRender::QCameraLens::OrthographicProjection )
309 QRect viewportRect( QPoint( 0, 0 ), mEngine->
size() );
310 const float viewWidthFromCenter = mCameraController->
distance();
311 const float viewHeightFromCenter = viewportRect.height() * viewWidthFromCenter / viewportRect.width();
312 mEngine->
camera()->lens()->setOrthographicProjection( -viewWidthFromCenter, viewWidthFromCenter, -viewHeightFromCenter, viewHeightFromCenter, mEngine->
camera()->nearPlane(), mEngine->
camera()->farPlane() );
316 bool changedCameraPlanes = updateCameraNearFarPlanes();
318 if ( changedCameraPlanes )
323 updateCameraNearFarPlanes();
326 onShadowSettingsChanged();
334 QVector<Qt3DCore::QComponent *> toBeRemovedComponents;
335 for ( Qt3DCore::QComponent *component : entity->components() )
337 Qt3DRender::QLayer *layer = qobject_cast<Qt3DRender::QLayer *>( component );
338 if ( layer !=
nullptr )
339 toBeRemovedComponents.push_back( layer );
341 for ( Qt3DCore::QComponent *component : toBeRemovedComponents )
342 entity->removeComponent( component );
343 for ( Qt3DCore::QEntity *obj : entity->findChildren<Qt3DCore::QEntity *>() )
345 if ( obj !=
nullptr )
352 for ( Qt3DRender::QLayer *layer : layers )
353 entity->addComponent( layer );
354 for ( Qt3DCore::QEntity *child : entity->findChildren<Qt3DCore::QEntity *>() )
356 if ( child !=
nullptr )
361void Qgs3DMapScene::updateScene()
363 QgsEventTracing::addEvent( QgsEventTracing::Instant, QStringLiteral(
"3D" ), QStringLiteral(
"Update Scene" ) );
365 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
367 entity->handleSceneUpdate(
sceneState_( mEngine ) );
373bool Qgs3DMapScene::updateCameraNearFarPlanes()
388 QMatrix4x4 viewMatrix = camera->viewMatrix();
394 for ( Qgs3DMapSceneEntity *se : std::as_const( mSceneEntities ) )
396 const QgsRange<float> depthRange = se->getNearFarPlaneRange( viewMatrix );
398 fnear = std::min( fnear, depthRange.
lower() );
399 ffar = std::max( ffar, depthRange.
upper() );
407 std::swap( fnear, ffar );
409 if ( fnear == 1e9 && ffar == 0 )
413 qWarning() <<
"oops... this should not happen! couldn't determine near/far plane. defaulting to 1...1e9";
419 float newFar = ffar * 2;
420 float newNear = fnear / 2;
423 camera->setFarPlane( newFar );
424 camera->setNearPlane( newNear );
431void Qgs3DMapScene::onFrameTriggered(
float dt )
435 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
437 if ( entity->isEnabled() && entity->needsUpdate() )
440 entity->handleSceneUpdate(
sceneState_( mEngine ) );
447 static int frameCount = 0;
448 static float accumulatedTime = 0.0f;
458 accumulatedTime += dt;
459 if ( accumulatedTime >= 0.2f )
461 float fps = ( float )frameCount / accumulatedTime;
463 accumulatedTime = 0.0f;
468void Qgs3DMapScene::createTerrain()
472 mSceneEntities.removeOne( mTerrain );
474 mTerrain->deleteLater();
478 if ( !mTerrainUpdateScheduled )
481 QTimer::singleShot( 0,
this, &Qgs3DMapScene::createTerrainDeferred );
482 mTerrainUpdateScheduled =
true;
491void Qgs3DMapScene::createTerrainDeferred()
500 mMap.
terrainGenerator()->setupQuadtree( rootBbox, rootError, maxZoomLevel, clippingBbox );
502 mTerrain =
new QgsTerrainEntity( mMap );
503 mTerrain->setParent(
this );
506 mSceneEntities << mTerrain;
521 removeLayerEntity( layer );
524 addLayerEntity( layer );
529 mTerrainUpdateScheduled =
false;
532void Qgs3DMapScene::onBackgroundColorChanged()
537void Qgs3DMapScene::updateLights()
539 for ( Qt3DCore::QEntity *entity : std::as_const( mLightEntities ) )
540 entity->deleteLater();
541 mLightEntities.clear();
543 const QList< QgsLightSource * > newLights = mMap.
lightSources();
546 mLightEntities.append( source->createEntity( mMap,
this ) );
549 onShadowSettingsChanged();
552void Qgs3DMapScene::updateCameraLens()
559void Qgs3DMapScene::onLayerRenderer3DChanged()
561 QgsMapLayer *layer = qobject_cast<QgsMapLayer *>( sender() );
565 removeLayerEntity( layer );
568 addLayerEntity( layer );
571void Qgs3DMapScene::onLayersChanged()
573 QSet<QgsMapLayer *> layersBefore = qgis::listToSet( mLayerEntities.keys() );
574 QList<QgsMapLayer *> layersAdded;
578 if ( !layersBefore.contains( layer ) )
580 layersAdded << layer;
584 layersBefore.remove( layer );
589 for (
QgsMapLayer *layer : std::as_const( layersBefore ) )
591 removeLayerEntity( layer );
594 for (
QgsMapLayer *layer : std::as_const( layersAdded ) )
596 addLayerEntity( layer );
602 const QList<QgsMapLayer * >
layers = mLayerEntities.keys();
607 removeLayerEntity( layer );
608 addLayerEntity( layer );
613void Qgs3DMapScene::addLayerEntity(
QgsMapLayer *layer )
615 bool needsSceneUpdate =
false;
623 if ( layer->
type() == Qgis::LayerType::Vector &&
624 ( renderer->
type() == QLatin1String(
"vector" ) || renderer->
type() == QLatin1String(
"rulebased" ) ) )
627 if ( renderer->
type() == QLatin1String(
"vector" ) )
630 if ( vlayer->
geometryType() == Qgis::GeometryType::Point )
635 mModelVectorLayers.append( layer );
639 else if ( renderer->
type() == QLatin1String(
"rulebased" ) )
642 for (
auto rule : rules )
647 mModelVectorLayers.append( layer );
653 else if ( layer->
type() == Qgis::LayerType::Mesh && renderer->
type() == QLatin1String(
"mesh" ) )
664 else if ( layer->
type() == Qgis::LayerType::PointCloud && renderer->
type() == QLatin1String(
"pointcloud" ) )
670 Qt3DCore::QEntity *newEntity = renderer->
createEntity( mMap );
673 newEntity->setParent(
this );
674 mLayerEntities.insert( layer, newEntity );
676 finalizeNewEntity( newEntity );
678 if ( Qgs3DMapSceneEntity *sceneNewEntity = qobject_cast<Qgs3DMapSceneEntity *>( newEntity ) )
680 needsSceneUpdate =
true;
681 mSceneEntities.append( sceneNewEntity );
683 connect( sceneNewEntity, &Qgs3DMapSceneEntity::newEntityCreated,
this, [
this]( Qt3DCore::QEntity * entity )
685 finalizeNewEntity( entity );
693 if ( needsSceneUpdate )
698 if ( layer->
type() == Qgis::LayerType::Vector )
705 if ( layer->
type() == Qgis::LayerType::Mesh )
710 if ( layer->
type() == Qgis::LayerType::PointCloud )
718void Qgs3DMapScene::removeLayerEntity(
QgsMapLayer *layer )
720 Qt3DCore::QEntity *entity = mLayerEntities.take( layer );
722 if ( Qgs3DMapSceneEntity *sceneEntity = qobject_cast<Qgs3DMapSceneEntity *>( entity ) )
724 mSceneEntities.removeOne( sceneEntity );
728 entity->deleteLater();
732 if ( layer->
type() == Qgis::LayerType::Vector )
737 mModelVectorLayers.removeAll( layer );
740 if ( layer->
type() == Qgis::LayerType::Mesh )
745 if ( layer->
type() == Qgis::LayerType::PointCloud )
753void Qgs3DMapScene::finalizeNewEntity( Qt3DCore::QEntity *newEntity )
757 for ( QgsLineMaterial *lm : newEntity->findChildren<QgsLineMaterial *>() )
761 lm->setViewportSize( mEngine->
size() );
764 lm->setViewportSize( mEngine->
size() );
771 bm->setViewportSize( mEngine->
size() );
774 bm->setViewportSize( mEngine->
size() );
780 for ( Qt3DRender::QMaterial *material : newEntity->findChildren<Qt3DRender::QMaterial *>() )
783 if ( Qt3DExtras::QDiffuseSpecularMaterial *ph = qobject_cast<Qt3DExtras::QDiffuseSpecularMaterial *>( material ) )
785 if ( ph->diffuse().value<QColor>().alphaF() != 1.0f )
787 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( ph->parent() );
788 if ( entity && !entity->components().contains( transparentLayer ) )
790 entity->addComponent( transparentLayer );
797 Qt3DRender::QEffect *effect = material->effect();
800 for (
const auto *parameter : effect->parameters() )
802 if ( parameter->name() ==
"opacity" && parameter->value() != 1.0f )
804 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( material->parent() );
805 if ( entity && !entity->components().contains( transparentLayer ) )
807 entity->addComponent( transparentLayer );
817int Qgs3DMapScene::maximumTextureSize()
const
819 QSurface *surface = mEngine->
surface();
820 QOpenGLContext context;
822 bool success = context.makeCurrent( surface );
826 QOpenGLFunctions openglFunctions = QOpenGLFunctions( &context );
829 openglFunctions.initializeOpenGLFunctions();
830 openglFunctions.glGetIntegerv( GL_MAX_TEXTURE_SIZE, &size );
840void Qgs3DMapScene::addCameraViewCenterEntity( Qt3DRender::QCamera *camera )
842 mEntityCameraViewCenter =
new Qt3DCore::QEntity;
844 Qt3DCore::QTransform *trCameraViewCenter =
new Qt3DCore::QTransform;
845 mEntityCameraViewCenter->addComponent( trCameraViewCenter );
846 connect( camera, &Qt3DRender::QCamera::viewCenterChanged,
this, [trCameraViewCenter, camera]
848 trCameraViewCenter->setTranslation( camera->viewCenter() );
851 Qt3DExtras::QPhongMaterial *materialCameraViewCenter =
new Qt3DExtras::QPhongMaterial;
852 materialCameraViewCenter->setAmbient( Qt::red );
853 mEntityCameraViewCenter->addComponent( materialCameraViewCenter );
855 Qt3DExtras::QSphereMesh *rendererCameraViewCenter =
new Qt3DExtras::QSphereMesh;
856 rendererCameraViewCenter->setRadius( 10 );
857 mEntityCameraViewCenter->addComponent( rendererCameraViewCenter );
860 mEntityCameraViewCenter->setParent(
this );
870 if ( mSceneState == state )
876void Qgs3DMapScene::updateSceneState()
878 if ( mTerrainUpdateScheduled )
884 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
886 if ( entity->isEnabled() && entity->pendingJobsCount() > 0 )
893 setSceneState(
Ready );
896void Qgs3DMapScene::onSkyboxSettingsChanged()
899 if ( mSkybox !=
nullptr )
901 mSkybox->deleteLater();
909 QMap<QString, QString> faces;
915 faces[QStringLiteral(
"posX" )], faces[QStringLiteral(
"posY" )], faces[QStringLiteral(
"posZ" )],
916 faces[QStringLiteral(
"negX" )], faces[QStringLiteral(
"negY" )], faces[QStringLiteral(
"negZ" )],
927void Qgs3DMapScene::onShadowSettingsChanged()
931 const QList< QgsLightSource * > lightSources = mMap.
lightSources();
932 QList< QgsDirectionalLightSettings * > directionalLightSources;
937 directionalLightSources << qgis::down_cast< QgsDirectionalLightSettings * >( source );
943 if ( shadowSettings.
renderShadows() && selectedLight >= 0 && selectedLight < directionalLightSources.count() )
955void Qgs3DMapScene::onAmbientOcclusionSettingsChanged()
965void Qgs3DMapScene::onDebugShadowMapSettingsChanged()
971void Qgs3DMapScene::onDebugDepthMapSettingsChanged()
977void Qgs3DMapScene::onDebugOverlayEnabledChanged()
983void Qgs3DMapScene::onEyeDomeShadingSettingsChanged()
993void Qgs3DMapScene::onCameraMovementSpeedChanged()
998void Qgs3DMapScene::onCameraNavigationModeChanged()
1005 QVector<QString> notParsedLayers;
1015 for (
auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
1018 Qt3DCore::QEntity *rootEntity = it.value();
1020 switch ( layerType )
1022 case Qgis::LayerType::Vector:
1024 notParsedLayers.push_back( layer->
name() );
1026 case Qgis::LayerType::Raster:
1027 case Qgis::LayerType::Plugin:
1028 case Qgis::LayerType::Mesh:
1029 case Qgis::LayerType::VectorTile:
1030 case Qgis::LayerType::Annotation:
1031 case Qgis::LayerType::PointCloud:
1032 case Qgis::LayerType::Group:
1033 notParsedLayers.push_back( layer->
name() );
1043 if ( !notParsedLayers.empty() )
1045 QString message = tr(
"The following layers were not exported:" ) +
"\n";
1046 for (
const QString &layerName : notParsedLayers )
1047 message += layerName +
"\n";
1054 QVector<const QgsChunkNode *> chunks;
1055 if ( !mLayerEntities.contains( layer ) )
return chunks;
1056 if ( QgsChunkedEntity *
c = qobject_cast<QgsChunkedEntity *>( mLayerEntities[ layer ] ) )
1058 for ( QgsChunkNode *n :
c->activeNodes() )
1059 chunks.push_back( n );
1071 double yMin = std::numeric_limits< double >::max();
1072 double yMax = std::numeric_limits< double >::lowest();
1075 const QgsAABB bbox = mTerrain->rootNode()->bbox();
1076 yMin = std::min( yMin,
static_cast< double >( bbox.
yMin ) );
1077 yMax = std::max( yMax,
static_cast< double >( bbox.
yMax ) );
1080 for (
auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); it++ )
1083 if ( layer->
type() == Qgis::LayerType::PointCloud )
1087 yMin = std::min( yMin, zRange.
lower() );
1088 yMax = std::max( yMax, zRange.
upper() );
1091 const QgsDoubleRange yRange( std::min( yMin, std::numeric_limits<double>::max() ),
1092 std::max( yMax, std::numeric_limits<double>::lowest() ) );
1103 mEntityRotationCenter =
new Qt3DCore::QEntity;
1105 Qt3DCore::QTransform *trCameraViewCenter =
new Qt3DCore::QTransform;
1106 mEntityRotationCenter->addComponent( trCameraViewCenter );
1107 Qt3DExtras::QPhongMaterial *materialCameraViewCenter =
new Qt3DExtras::QPhongMaterial;
1108 materialCameraViewCenter->setAmbient( Qt::blue );
1109 mEntityRotationCenter->addComponent( materialCameraViewCenter );
1110 Qt3DExtras::QSphereMesh *rendererCameraViewCenter =
new Qt3DExtras::QSphereMesh;
1111 rendererCameraViewCenter->setRadius( 10 );
1112 mEntityRotationCenter->addComponent( rendererCameraViewCenter );
1113 mEntityRotationCenter->setEnabled(
true );
1114 mEntityRotationCenter->setParent(
this );
1118 trCameraViewCenter->setTranslation( center );
1129void Qgs3DMapScene::on3DAxisSettingsChanged()
1139 m3DAxis =
new Qgs3DAxis(
static_cast<Qt3DExtras::Qt3DWindow *
>(
engine->window() ),
LayerType
Types of layers that can be added to a map.
@ Directional
Directional light source.
void onAxisSettingsChanged()
Force update of the axis and the viewport when a setting has changed.
Manages the various settings the user can choose from when exporting a 3D scene 3.
bool exportNormals() const
Returns whether normals will be exported.
int terrrainResolution() const
Returns the terrain resolution.
QString sceneFolderPath() const
Returns the scene folder path.
float scale() const
Returns the scale of the exported model.
int terrainTextureResolution() const
Returns the terrain texture resolution.
QString sceneName() const
Returns the scene name.
bool smoothEdges() const
Returns whether triangles edges will look smooth.
bool exportTextures() const
Returns whether textures will be exported.
QVector< const QgsChunkNode * > getLayerActiveChunkNodes(QgsMapLayer *layer)
Returns the active chunk nodes of layer.
void exportScene(const Qgs3DMapExportSettings &exportSettings)
Exports the scene according to the scene export settings.
void terrainPendingJobsCountChanged()
Emitted when the number of terrain's pending jobs changes.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
QgsAbstract3DEngine * engine()
Returns the abstract 3D engine.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes.
QgsRectangle sceneExtent()
Returns the scene extent in the map's CRS.
void setViewFrom2DExtent(const QgsRectangle &extent)
Resets camera view to show the extent extent (top view)
Qgs3DMapScene(Qgs3DMapSettings &map, QgsAbstract3DEngine *engine)
Constructs a 3D scene based on map settings and Qt 3D renderer configuration.
QgsDoubleRange elevationRange() const
Returns the scene's elevation range.
SceneState
Enumeration of possible states of the 3D scene.
@ Ready
The scene is fully loaded/updated.
@ Updating
The scene is still being loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
void updateTemporal()
Updates the temporale entities.
static QMap< QString, Qgs3DMapScene * > openScenes()
Returns a map of 3D map scenes (by name) open in the QGIS application.
void totalPendingJobsCountChanged()
Emitted when the total number of pending jobs changes.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is activated or deactivated.
void sceneStateChanged()
Emitted when the scene's state has changed.
int terrainPendingJobsCount() const
Returns number of pending jobs of the terrain entity.
float worldSpaceError(float epsilon, float distance)
Given screen error (in pixels) and distance from camera (in 3D world coordinates),...
void terrainEntityChanged()
Emitted when the current terrain entity is replaced by a new one.
QList< QgsMapLayer * > layers()
Returns the layers that contain chunked entities.
QgsCameraController * cameraController()
Returns camera controller.
static std::function< QMap< QString, Qgs3DMapScene * >() > sOpenScenesFunction
Static function for returning open 3D map scenes.
QVector< QgsPointXY > viewFrustum2DExtent()
Calculates the 2D extent viewed by the 3D camera as the vertices of the viewed trapezoid.
void viewZoomFull()
Resets camera view to show the whole scene (top view)
void extentChanged()
Emitted when the 3d view's 2d extent has changed.
void mapTileResolutionChanged()
Emitted when the map tile resoulution has changed.
void terrainVerticalScaleChanged()
Emitted when the vertical scale of the terrain has changed.
bool isDebugOverlayEnabled() const
Returns whether debug overlay is enabled.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
void eyeDomeLightingDistanceChanged()
Emitted when the eye dome lighting distance has changed.
void terrainShadingChanged()
Emitted when terrain shading enabled flag or terrain shading material has changed.
QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords) const
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x,...
double cameraMovementSpeed() const
Returns the camera movement speed.
Qt3DRender::QCameraLens::ProjectionType projectionType() const
Returns the camera lens' projection type.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool isSkyboxEnabled() const
Returns whether the skybox is enabled.
void debugDepthMapSettingsChanged()
Emitted when depth map debugging has changed.
Qgis::NavigationMode cameraNavigationMode() const
Returns the navigation mode used by the camera.
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
void backgroundColorChanged()
Emitted when the background color has changed.
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool showCameraViewCenter() const
Returns whether to show camera's view center as a sphere (for debugging)
void showCameraRotationCenterChanged()
Emitted when the flag whether camera's rotation center is shown has changed.
void cameraNavigationModeChanged()
Emitted when the camera navigation mode was changed.
void shadowSettingsChanged()
Emitted when shadow rendering settings are changed.
float maxTerrainGroundError() const
Returns maximum ground error of terrain tiles in world units.
void eyeDomeLightingEnabledChanged()
Emitted when the flag whether eye dome lighting is used has changed.
void debugOverlayEnabledChanged(bool debugOverlayEnabled)
Emitted when the debug overaly is enabled or disabled.
void skyboxSettingsChanged()
Emitted when skybox settings are changed.
QgsShadowSettings shadowSettings() const
Returns the current configuration of shadows.
QList< QgsLightSource * > lightSources() const
Returns list of directional light sources defined in the scene.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
void projectionTypeChanged()
Emitted when the camera lens projection type changes.
float fieldOfView() const
Returns the camera lens' field of view.
QgsAmbientOcclusionSettings ambientOcclusionSettings() const
Returns the current configuration of screen space ambient occlusion.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in project's CRS.
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image)
void lightSourcesChanged()
Emitted when any of the light source settings in the map changes.
void showLightSourceOriginsChanged()
Emitted when the flag whether light source origins are shown has changed.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
QColor backgroundColor() const
Returns background color of the 3D map view.
double debugShadowMapSize() const
Returns the size of the shadow map preview.
QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords) const
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x,...
bool showTerrainBoundingBoxes() const
Returns whether to display bounding boxes of terrain tiles (for debugging)
void maxTerrainScreenErrorChanged()
Emitted when the maximum terrain screen error has changed.
int mapTileResolution() const
Returns resolution (in pixels) of the texture of a terrain tile.
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is enabled or disabled.
void axisSettingsChanged()
Emitted when 3d axis rendering settings are changed.
void ambientOcclusionSettingsChanged()
Emitted when ambient occlusion rendering settings are changed.
void layersChanged()
Emitted when the list of map layers for 3d rendering has changed.
void eyeDomeLightingStrengthChanged()
Emitted when the eye dome lighting strength has changed.
QgsSkyboxSettings skyboxSettings() const
Returns the current configuration of the skybox.
void cameraMovementSpeedChanged()
Emitted when the camera movement speed was changed.
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
bool isFpsCounterEnabled() const
Returns whether FPS counter label is enabled.
void fieldOfViewChanged()
Emitted when the camera lens field of view changes.
QList< QgsMapLayer * > layers() const
Returns the list of 3D map layers to be rendered in the scene.
void terrainGeneratorChanged()
Emitted when the terrain generator has changed.
void debugShadowMapSettingsChanged()
Emitted when shadow map debugging has changed.
void showCameraViewCenterChanged()
Emitted when the flag whether camera's view center is shown has changed.
void maxTerrainGroundErrorChanged()
Emitted when the maximum terrain ground error has changed.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
bool showCameraRotationCenter() const
Returns whether to show camera's rotation center as a sphere (for debugging)
Entity that handles the exporting of 3D scene.
void setExportTextures(bool exportTextures)
Sets whether the textures will be exported.
void parseTerrain(QgsTerrainEntity *terrain, const QString &layer)
Creates terrain export objects from the terrain entity.
void save(const QString &sceneName, const QString &sceneFolderPath)
Saves the scene to a .obj file.
void setTerrainResolution(int resolution)
Sets the terrain resolution.
void setTerrainTextureResolution(int resolution)
Sets the terrain texture resolution.
bool parseVectorLayerEntity(Qt3DCore::QEntity *entity, QgsVectorLayer *layer)
Creates necessary export objects from entity if it represents valid vector layer entity Returns false...
void setScale(float scale)
Sets the scale of the exported 3D model.
void setExportNormals(bool exportNormals)
Sets whether the normals will be exported.
void setSmoothEdges(bool smoothEdges)
Sets whether the triangles will look smooth.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
void sizeChanged()
Emitted after a call to setSize()
virtual QSurface * surface() const =0
Returns the surface of the engine.
QgsShadowRenderingFrameGraph * frameGraph()
Returns the shadow rendering frame graph object used to render the scene.
virtual Qt3DRender::QCamera * camera()=0
Returns pointer to the engine's camera entity.
virtual void setClearColor(const QColor &color)=0
Sets background color of the scene.
virtual void setFrustumCullingEnabled(bool enabled)=0
Sets whether frustum culling is enabled (this should make rendering faster by not rendering entities ...
virtual QSize size() const =0
Returns size of the engine's rendering area in pixels.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
Base class for all renderers that may to participate in 3D view.
virtual QString type() const =0
Returns unique identifier of the renderer class (used to identify subclass)
virtual Qt3DCore::QEntity * createEntity(const Qgs3DMapSettings &map) const =0
Returns a 3D entity that will be used to show renderer's data in 3D scene.
class containing the configuration of ambient occlusion rendering 3
float radius() const
Returns the radius parameter of the ambient occlusion effect.
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
float intensity() const
Returns the shading factor of the ambient occlusion effect.
float threshold() const
Returns at what amount of occlusion the effect will kick in.
static QgsSourceCache * sourceCache()
Returns the application's source cache, used for caching embedded and remote source strings as local ...
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
float distance() const
Returns distance of the camera from the point it is looking at.
void setCameraNavigationMode(Qgis::NavigationMode navigationMode)
Sets the navigation mode used by the camera controller.
void cameraChanged()
Emitted when camera has been updated.
void frameTriggered(float dt)
Called internally from 3D scene when a new frame is generated. Updates camera according to keyboard/m...
void resetView(float distance)
Move camera back to the initial position (looking down towards origin of world's coordinates)
void setViewFromTop(float worldX, float worldY, float distance, float yaw=0)
Sets camera to look down towards given point in world coordinate, in given distance from plane with z...
void setCameraMovementSpeed(double movementSpeed)
Sets the camera movement speed.
void cameraRotationCenterChanged(QVector3D position)
Emitted when the camera rotation center changes.
A skybox constructed from a 6 cube faces.
QgsRange which stores a range of double values.
bool isInfinite() const
Returns true if the range consists of all possible values.
virtual QgsDoubleRange calculateZRange(QgsMapLayer *layer) const
Attempts to calculate the overall elevation or z range for the specified layer, using the settings de...
Base class for all map layer types.
QgsAbstract3DRenderer * renderer3D() const
Returns 3D renderer associated with the layer.
void request3DUpdate()
Signal emitted when a layer requires an update in any 3D maps.
void renderer3DChanged()
Signal emitted when 3D renderer associated with the layer has changed.
void rendererChanged()
Signal emitted when renderer is changed.
virtual QgsMapLayerTemporalProperties * temporalProperties()
Returns the layer's temporal properties.
void layerModified()
Emitted when modifications has been done on layer.
void setMaximumTextureSize(int maximumTextureSize)
Sets the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE value t...
QgsMesh3DSymbol * clone() const override SIP_FACTORY
Returns a new instance of the symbol with the same settings.
3D renderer that renders all mesh triangles of a mesh layer.
void setSymbol(QgsMesh3DSymbol *symbol)
Sets 3D symbol associated with the renderer.
const QgsMesh3DSymbol * symbol() const
Returns 3D symbol associated with the renderer.
void setLayer(QgsMeshLayer *layer)
Sets vector layer associated with the renderer.
Represents a mesh layer supporting display of data on structured or unstructured meshes.
virtual void showMessage(bool blocking=true)=0
display the message to the user and deletes itself
A skybox constructed from a panoramic image.
Shape shape() const
Returns 3D shape for points.
QVariantMap shapeProperties() const
Returns a key-value dictionary of point shape properties.
3D renderer that renders all points from a point cloud layer
void setLayer(QgsPointCloudLayer *layer)
Sets point cloud layer associated with the renderer.
Represents a map layer supporting display of point clouds.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
void subsetStringChanged()
Emitted when the layer's subset string has changed.
A class to represent a 2D point.
A template based class for storing ranges (lower to upper values).
T lower() const
Returns the lower bound of the range.
T upper() const
Returns the upper bound of the range.
A representation of a ray in 3D.
QVector3D origin() const
Returns the origin of the ray.
QVector3D direction() const
Returns the direction of the ray see setDirection()
A rectangle specified with double values.
double yMaximum() const SIP_HOLDGIL
Returns the y maximum value (top side of rectangle).
double xMaximum() const SIP_HOLDGIL
Returns the x maximum value (right side of rectangle).
double xMinimum() const SIP_HOLDGIL
Returns the x minimum value (left side of rectangle).
double yMinimum() const SIP_HOLDGIL
Returns the y minimum value (bottom side of rectangle).
double height() const SIP_HOLDGIL
Returns the height of the rectangle.
double width() const SIP_HOLDGIL
Returns the width of the rectangle.
QgsPointXY center() const SIP_HOLDGIL
Returns the center point of the rectangle.
QList< QgsRuleBased3DRenderer::Rule * > RuleList
void setupDepthMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the depth map debugging view port.
Qt3DRender::QLayer * transparentObjectLayer()
Returns a layer object used to indicate that the object is transparent.
void setAmbientOcclusionThreshold(float threshold)
Sets the ambient occlusion threshold.
void setupShadowMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the shadow map debugging view port.
void setShadowBias(float shadowBias)
Sets the shadow bias value.
void setAmbientOcclusionIntensity(float intensity)
Sets the ambient occlusion intensity.
void setShadowMapResolution(int resolution)
Sets the resolution of the shadow map.
void setupEyeDomeLighting(bool enabled, double strength, int distance)
Sets eye dome lighting shading related settings.
void setAmbientOcclusionRadius(float radius)
Sets the ambient occlusion radius.
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setAmbientOcclusionEnabled(bool enabled)
Sets whether Screen Space Ambient Occlusion will be enabled.
void setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance)
Sets shadow rendering to use a directional light.
void setShadowRenderingEnabled(bool enabled)
Sets whether the shadow rendering is enabled.
class containing the configuration of shadows rendering 3
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
Contains the configuration of a skybox entity.
QMap< QString, QString > cubeMapFacesPaths() const
Returns a map containing the path of each texture specified by the user.
QgsSkyboxEntity::SkyboxType skyboxType() const
Returns the type of the skybox.
QString panoramicTexturePath() const
Returns the panoramic texture path of a skybox of type "Panormaic skybox".
void remoteSourceFetched(const QString &url)
Emitted when the cache has finished retrieving a 3D model from a remote url.
bool isActive() const
Returns true if the temporal property is active.
virtual float rootChunkError(const Qgs3DMapSettings &map) const
Returns error of the root chunk in world coordinates.
virtual QgsAABB rootChunkBbox(const Qgs3DMapSettings &map) const
Returns bounding box of the root chunk.
virtual QgsRectangle rootChunkExtent() const =0
extent of the terrain's root chunk in terrain's CRS
double y() const
Returns Y coordinate.
double z() const
Returns Z coordinate.
double x() const
Returns X coordinate.
3D renderer that renders all features of a vector layer with the same 3D symbol.
Represents a vector layer which manages a vector based data sets.
Q_INVOKABLE Qgis::GeometryType geometryType() const
Returns point, line or polygon.
void selectionChanged(const QgsFeatureIds &selected, const QgsFeatureIds &deselected, bool clearAndSelect)
Emitted when selection was changed.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
bool qgsFloatNear(float a, float b, float epsilon=4 *FLT_EPSILON)
Compare two floats (but allow some difference)
void addQLayerComponentsToHierarchy(Qt3DCore::QEntity *entity, const QVector< Qt3DRender::QLayer * > &layers)
Qgs3DMapSceneEntity::SceneState sceneState_(QgsAbstract3DEngine *engine)
void removeQLayerComponentsFromHierarchy(Qt3DCore::QEntity *entity)
#define QgsDebugMsgLevel(str, level)