QGIS API Documentation
3.32.0-Lima (311a8cb8a6)
src
3d
lights
qgsdirectionallightsettings.h
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/***************************************************************************
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qgsdirectionallightsettings.h
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--------------------------------------
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Date : June 2020
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Copyright : (C) 2020 by Belgacem Nedjima
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Email : gb underscore nedjima at esi dot dz
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***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef QGSDIRECTIONALLIGHTSETTINGS_H
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#define QGSDIRECTIONALLIGHTSETTINGS_H
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#include "qgis_3d.h"
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#include "
qgsvector3d.h
"
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#include "
qgslightsource.h
"
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#include <QColor>
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class
QDomDocument;
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class
QDomElement;
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class
_3D_EXPORT
QgsDirectionalLightSettings
:
public
QgsLightSource
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{
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public
:
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QgsDirectionalLightSettings
() =
default
;
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Qgis::LightSourceType
type
()
const override
;
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QgsDirectionalLightSettings
*
clone
() const override
SIP_FACTORY
;
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Qt3DCore
::QEntity *createEntity( const
Qgs3DMapSettings
&map,
Qt3DCore
::QEntity *parent ) const override
SIP_SKIP
;
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QDomElement writeXml( QDomDocument &doc, const
QgsReadWriteContext
&context =
QgsReadWriteContext
() ) const override;
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void
readXml( const QDomElement &elem, const
QgsReadWriteContext
&context =
QgsReadWriteContext
() ) override;
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QgsVector3D
direction()
const
{
return
mDirection; }
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void
setDirection
(
const
QgsVector3D
&direction ) { mDirection = direction; }
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QColor
color
()
const
{
return
mColor; }
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void
setColor
(
const
QColor &color ) { mColor = color; }
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float
intensity
()
const
{
return
mIntensity; }
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void
setIntensity
(
float
intensity ) { mIntensity = intensity; }
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// TODO c++20 - replace with = default
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bool
operator==
(
const
QgsDirectionalLightSettings
&other );
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private
:
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QgsVector3D
mDirection { -0.32, -0.91, -0.27 };
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QColor mColor = Qt::white;
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float
mIntensity = 1.0;
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};
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#endif
// QGSDIRECTIONALLIGHTSETTINGS_H
Qgis::LightSourceType
LightSourceType
Light source types for 3D scenes.
Definition:
qgis.h:2600
Qgs3DMapSettings
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Definition:
qgs3dmapsettings.h:53
QgsDirectionalLightSettings
3
Definition:
qgsdirectionallightsettings.h:34
QgsDirectionalLightSettings::setColor
void setColor(const QColor &color)
Sets color of the light.
Definition:
qgsdirectionallightsettings.h:53
QgsDirectionalLightSettings::intensity
float intensity() const
Returns intensity of the light.
Definition:
qgsdirectionallightsettings.h:56
QgsDirectionalLightSettings::color
QColor color() const
Returns color of the light.
Definition:
qgsdirectionallightsettings.h:51
QgsDirectionalLightSettings::setDirection
void setDirection(const QgsVector3D &direction)
Sets the direction of the light in degrees.
Definition:
qgsdirectionallightsettings.h:48
QgsDirectionalLightSettings::QgsDirectionalLightSettings
QgsDirectionalLightSettings()=default
Construct a directional light with default values.
QgsDirectionalLightSettings::setIntensity
void setIntensity(float intensity)
Sets intensity of the light.
Definition:
qgsdirectionallightsettings.h:58
QgsLightSource
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Definition:
qgslightsource.h:47
QgsLightSource::type
virtual Qgis::LightSourceType type() const =0
Returns the light source type.
QgsLightSource::clone
virtual QgsLightSource * clone() const =0
Returns a copy of the light source.
QgsReadWriteContext
The class is used as a container of context for various read/write operations on other objects.
Definition:
qgsreadwritecontext.h:35
QgsVector3D
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Definition:
qgsvector3d.h:32
Qt3DCore
Definition:
qgsabstract3drenderer.h:31
SIP_SKIP
#define SIP_SKIP
Definition:
qgis_sip.h:126
SIP_FACTORY
#define SIP_FACTORY
Definition:
qgis_sip.h:76
operator==
bool operator==(const QgsFeatureIterator &fi1, const QgsFeatureIterator &fi2)
Definition:
qgsfeatureiterator.h:425
qgslightsource.h
qgsvector3d.h
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