QGIS API Documentation 3.32.0-Lima (311a8cb8a6)
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#include <qgsshadowrenderingframegraph.h>
Public Member Functions | |
QgsShadowRenderingFrameGraph (QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root) | |
Constructor. More... | |
QgsPreviewQuad * | addTexturePreviewOverlay (Qt3DRender::QTexture2D *texture, const QPointF ¢erNDC, const QSizeF &size, QVector< Qt3DRender::QParameter * > additionalShaderParameters=QVector< Qt3DRender::QParameter * >()) |
Adds an preview entity that shows a texture in real time for debugging purposes. More... | |
bool | ambientOcclusionEnabled () const |
Returns whether Screen Space Ambient Occlusion is enabled. More... | |
Qt3DRender::QTexture2D * | ambientOcclusionFactorMap () |
Returns ambient occlusion factor values texture. More... | |
float | ambientOcclusionIntensity () const |
Returns the ambient occlusion intensity. More... | |
float | ambientOcclusionRadius () const |
Returns the ambient occlusion radius. More... | |
float | ambientOcclusionThreshold () const |
Returns the ambient occlusion threshold. More... | |
Qt3DRender::QTexture2D * | blurredAmbientOcclusionFactorMap () |
Returns blurred ambient occlusion factor values texture. More... | |
Qt3DRender::QLayer * | castShadowsLayer () |
Returns a layer object used to indicate that an entity will cast shadows. More... | |
Qt3DRender::QRenderCapture * | depthRenderCapture () |
Returns the render capture object used to take an image of the depth buffer of the scene. More... | |
Qt3DRender::QTexture2D * | forwardRenderColorTexture () |
Returns the color texture of the forward rendering pass. More... | |
Qt3DRender::QTexture2D * | forwardRenderDepthTexture () |
Returns the depth texture of the forward rendering pass. More... | |
Qt3DRender::QLayer * | forwardRenderLayer () |
Returns a layer object used to indicate that an entity will be rendered during the forward rendering pass. More... | |
Qt3DRender::QFrameGraphNode * | frameGraphRoot () |
Returns the root of the frame graph object. More... | |
bool | frustumCullingEnabled () const |
Returns whether frustum culling is enabled. More... | |
Qt3DRender::QCamera * | lightCamera () |
Returns the light camera. More... | |
Qt3DRender::QCamera * | mainCamera () |
Returns the main camera. More... | |
QgsPostprocessingEntity * | postprocessingEntity () |
Returns the postprocessing entity. More... | |
Qt3DRender::QLayer * | previewLayer () |
Returns a layer object used to indicate that an entity is to be rendered during the preview textures rendering pass. More... | |
Qt3DRender::QRenderCapture * | renderCapture () |
Returns the render capture object used to take an image of the scene. More... | |
bool | renderCaptureEnabled () const |
Returns whether it will be possible to render to an image. More... | |
Qt3DCore::QEntity * | rootEntity () |
Returns the root entity of the entities related to the frame graph (like the post processing entity and preview entity) More... | |
Qt3DCore::QEntity * | rubberBandsRootEntity () |
Returns entity for all rubber bands (to show them always on top) More... | |
void | setAmbientOcclusionEnabled (bool enabled) |
Sets whether Screen Space Ambient Occlusion will be enabled. More... | |
void | setAmbientOcclusionIntensity (float intensity) |
Sets the ambient occlusion intensity. More... | |
void | setAmbientOcclusionRadius (float radius) |
Sets the ambient occlusion radius. More... | |
void | setAmbientOcclusionThreshold (float threshold) |
Sets the ambient occlusion threshold. More... | |
void | setClearColor (const QColor &clearColor) |
Sets the clear color of the scene (background color) More... | |
void | setDebugOverlayEnabled (bool enabled) |
Sets whether debug overlay is enabled. More... | |
void | setFrustumCullingEnabled (bool enabled) |
Sets whether frustum culling is enabled. More... | |
void | setRenderCaptureEnabled (bool enabled) |
Sets whether it will be possible to render to an image. More... | |
void | setShadowBias (float shadowBias) |
Sets the shadow bias value. More... | |
void | setShadowMapResolution (int resolution) |
Sets the resolution of the shadow map. More... | |
void | setShadowRenderingEnabled (bool enabled) |
Sets whether the shadow rendering is enabled. More... | |
void | setSize (QSize s) |
Sets the size of the buffers used for rendering. More... | |
void | setupDepthMapDebugging (bool enabled, Qt::Corner corner, double size) |
Sets the depth map debugging view port. More... | |
void | setupDirectionalLight (const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance) |
Sets shadow rendering to use a directional light. More... | |
void | setupEyeDomeLighting (bool enabled, double strength, int distance) |
Sets eye dome lighting shading related settings. More... | |
void | setupShadowMapDebugging (bool enabled, Qt::Corner corner, double size) |
Sets the shadow map debugging view port. More... | |
float | shadowBias () const |
Returns the shadow bias value. More... | |
int | shadowMapResolution () const |
Returns the shadow map resolution. More... | |
Qt3DRender::QTexture2D * | shadowMapTexture () |
Returns the shadow map (a depth texture for the shadow rendering pass) More... | |
bool | shadowRenderingEnabled () const |
Returns whether shadow rendering is enabled. More... | |
Qt3DRender::QLayer * | transparentObjectLayer () |
Returns a layer object used to indicate that the object is transparent. More... | |
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Container class that holds different objects related to shadow rendering
Definition at line 61 of file qgsshadowrenderingframegraph.h.
QgsShadowRenderingFrameGraph::QgsShadowRenderingFrameGraph | ( | QSurface * | surface, |
QSize | s, | ||
Qt3DRender::QCamera * | mainCamera, | ||
Qt3DCore::QEntity * | root | ||
) |
Constructor.
Definition at line 559 of file qgsshadowrenderingframegraph.cpp.
QgsPreviewQuad * QgsShadowRenderingFrameGraph::addTexturePreviewOverlay | ( | Qt3DRender::QTexture2D * | texture, |
const QPointF & | centerNDC, | ||
const QSizeF & | size, | ||
QVector< Qt3DRender::QParameter * > | additionalShaderParameters = QVector<Qt3DRender::QParameter *>() |
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) |
Adds an preview entity that shows a texture in real time for debugging purposes.
Definition at line 668 of file qgsshadowrenderingframegraph.cpp.
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Returns whether Screen Space Ambient Occlusion is enabled.
Definition at line 154 of file qgsshadowrenderingframegraph.h.
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Returns ambient occlusion factor values texture.
Definition at line 83 of file qgsshadowrenderingframegraph.h.
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Returns the ambient occlusion intensity.
Definition at line 166 of file qgsshadowrenderingframegraph.h.
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Returns the ambient occlusion radius.
Definition at line 178 of file qgsshadowrenderingframegraph.h.
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Returns the ambient occlusion threshold.
Definition at line 190 of file qgsshadowrenderingframegraph.h.
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Returns blurred ambient occlusion factor values texture.
Definition at line 89 of file qgsshadowrenderingframegraph.h.
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Returns a layer object used to indicate that an entity will cast shadows.
Definition at line 94 of file qgsshadowrenderingframegraph.h.
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Returns the render capture object used to take an image of the depth buffer of the scene.
Definition at line 120 of file qgsshadowrenderingframegraph.h.
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Returns the color texture of the forward rendering pass.
Definition at line 73 of file qgsshadowrenderingframegraph.h.
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Returns the depth texture of the forward rendering pass.
Definition at line 75 of file qgsshadowrenderingframegraph.h.
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Returns a layer object used to indicate that an entity will be rendered during the forward rendering pass.
Definition at line 96 of file qgsshadowrenderingframegraph.h.
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Returns the root of the frame graph object.
Definition at line 70 of file qgsshadowrenderingframegraph.h.
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Returns whether frustum culling is enabled.
Definition at line 124 of file qgsshadowrenderingframegraph.h.
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Returns the light camera.
Definition at line 107 of file qgsshadowrenderingframegraph.h.
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Returns the main camera.
Definition at line 105 of file qgsshadowrenderingframegraph.h.
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Returns the postprocessing entity.
Definition at line 109 of file qgsshadowrenderingframegraph.h.
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Returns a layer object used to indicate that an entity is to be rendered during the preview textures rendering pass.
Definition at line 92 of file qgsshadowrenderingframegraph.h.
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Returns the render capture object used to take an image of the scene.
Definition at line 117 of file qgsshadowrenderingframegraph.h.
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Returns whether it will be possible to render to an image.
Definition at line 217 of file qgsshadowrenderingframegraph.h.
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Returns the root entity of the entities related to the frame graph (like the post processing entity and preview entity)
Definition at line 111 of file qgsshadowrenderingframegraph.h.
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Returns entity for all rubber bands (to show them always on top)
Definition at line 114 of file qgsshadowrenderingframegraph.h.
void QgsShadowRenderingFrameGraph::setAmbientOcclusionEnabled | ( | bool | enabled | ) |
Sets whether Screen Space Ambient Occlusion will be enabled.
Definition at line 792 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setAmbientOcclusionIntensity | ( | float | intensity | ) |
Sets the ambient occlusion intensity.
Definition at line 799 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setAmbientOcclusionRadius | ( | float | radius | ) |
Sets the ambient occlusion radius.
Definition at line 805 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setAmbientOcclusionThreshold | ( | float | threshold | ) |
Sets the ambient occlusion threshold.
Definition at line 811 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setClearColor | ( | const QColor & | clearColor | ) |
Sets the clear color of the scene (background color)
Definition at line 764 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setDebugOverlayEnabled | ( | bool | enabled | ) |
Sets whether debug overlay is enabled.
Definition at line 908 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setFrustumCullingEnabled | ( | bool | enabled | ) |
Sets whether frustum culling is enabled.
Definition at line 817 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setRenderCaptureEnabled | ( | bool | enabled | ) |
Sets whether it will be possible to render to an image.
Definition at line 900 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setShadowBias | ( | float | shadowBias | ) |
Sets the shadow bias value.
Definition at line 779 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setShadowMapResolution | ( | int | resolution | ) |
Sets the resolution of the shadow map.
Definition at line 785 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setShadowRenderingEnabled | ( | bool | enabled | ) |
Sets whether the shadow rendering is enabled.
Definition at line 769 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setSize | ( | QSize | s | ) |
Sets the size of the buffers used for rendering.
Definition at line 885 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setupDepthMapDebugging | ( | bool | enabled, |
Qt::Corner | corner, | ||
double | size | ||
) |
Sets the depth map debugging view port.
Definition at line 861 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setupDirectionalLight | ( | const QgsDirectionalLightSettings & | light, |
float | maximumShadowRenderingDistance | ||
) |
Sets shadow rendering to use a directional light.
Definition at line 737 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setupEyeDomeLighting | ( | bool | enabled, |
double | strength, | ||
int | distance | ||
) |
Sets eye dome lighting shading related settings.
Definition at line 828 of file qgsshadowrenderingframegraph.cpp.
void QgsShadowRenderingFrameGraph::setupShadowMapDebugging | ( | bool | enabled, |
Qt::Corner | corner, | ||
double | size | ||
) |
Sets the shadow map debugging view port.
Definition at line 838 of file qgsshadowrenderingframegraph.cpp.
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Returns the shadow bias value.
Definition at line 134 of file qgsshadowrenderingframegraph.h.
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Returns the shadow map resolution.
Definition at line 139 of file qgsshadowrenderingframegraph.h.
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Returns the shadow map (a depth texture for the shadow rendering pass)
Definition at line 77 of file qgsshadowrenderingframegraph.h.
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Returns whether shadow rendering is enabled.
Definition at line 129 of file qgsshadowrenderingframegraph.h.
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Returns a layer object used to indicate that the object is transparent.
Definition at line 102 of file qgsshadowrenderingframegraph.h.