QGIS API Documentation 3.32.0-Lima (311a8cb8a6)
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#include <qgspostprocessingentity.h>
Public Member Functions | |
QgsPostprocessingEntity (QgsShadowRenderingFrameGraph *frameGraph, QNode *parent=nullptr) | |
Constructor. More... | |
void | setAmbientOcclusionEnabled (bool enabled) |
Sets whether screen space ambient occlusion is enabled. More... | |
void | setEyeDomeLightingDistance (int distance) |
Sets the eye dome lighting distance (contributes to the contrast of the image) More... | |
void | setEyeDomeLightingEnabled (bool enabled) |
Sets whether eye dome lighting is enabled. More... | |
void | setEyeDomeLightingStrength (double strength) |
Sets the eye dome lighting strength. More... | |
void | setShadowBias (float shadowBias) |
Sets the shadow bias value. More... | |
void | setShadowRenderingEnabled (bool enabled) |
Sets whether shadow rendering is enabled. More... | |
void | setupDirectionalLight (QVector3D position, QVector3D direction) |
Sets up a directional light that is used to render shadows. More... | |
void | setupShadowRenderingExtent (float minX, float maxX, float minZ, float maxZ) |
Sets the parts of the scene where objects cast shadows. More... | |
Public Member Functions inherited from QgsRenderPassQuad | |
QgsRenderPassQuad (QNode *parent=nullptr) | |
Constructor. More... | |
Qt3DRender::QLayer * | layer () |
Returns the layer object used to select this entity for rendering in a specific rendering pass. More... | |
Additional Inherited Members | |
Protected Attributes inherited from QgsRenderPassQuad | |
Qt3DRender::QLayer * | mLayer = nullptr |
Qt3DRender::QMaterial * | mMaterial = nullptr |
Qt3DRender::QShaderProgram * | mShader = nullptr |
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An entity that is responsible for applying post processing effect.
Definition at line 33 of file qgspostprocessingentity.h.
QgsPostprocessingEntity::QgsPostprocessingEntity | ( | QgsShadowRenderingFrameGraph * | frameGraph, |
QNode * | parent = nullptr |
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) |
Constructor.
Definition at line 45 of file qgspostprocessingentity.cpp.
void QgsPostprocessingEntity::setAmbientOcclusionEnabled | ( | bool | enabled | ) |
Sets whether screen space ambient occlusion is enabled.
Definition at line 176 of file qgspostprocessingentity.cpp.
void QgsPostprocessingEntity::setEyeDomeLightingDistance | ( | int | distance | ) |
Sets the eye dome lighting distance (contributes to the contrast of the image)
Definition at line 171 of file qgspostprocessingentity.cpp.
void QgsPostprocessingEntity::setEyeDomeLightingEnabled | ( | bool | enabled | ) |
Sets whether eye dome lighting is enabled.
Definition at line 161 of file qgspostprocessingentity.cpp.
void QgsPostprocessingEntity::setEyeDomeLightingStrength | ( | double | strength | ) |
Sets the eye dome lighting strength.
Definition at line 166 of file qgspostprocessingentity.cpp.
void QgsPostprocessingEntity::setShadowBias | ( | float | shadowBias | ) |
Sets the shadow bias value.
Definition at line 156 of file qgspostprocessingentity.cpp.
void QgsPostprocessingEntity::setShadowRenderingEnabled | ( | bool | enabled | ) |
Sets whether shadow rendering is enabled.
Definition at line 151 of file qgspostprocessingentity.cpp.
void QgsPostprocessingEntity::setupDirectionalLight | ( | QVector3D | position, |
QVector3D | direction | ||
) |
Sets up a directional light that is used to render shadows.
Definition at line 145 of file qgspostprocessingentity.cpp.
void QgsPostprocessingEntity::setupShadowRenderingExtent | ( | float | minX, |
float | maxX, | ||
float | minZ, | ||
float | maxZ | ||
) |
Sets the parts of the scene where objects cast shadows.
Definition at line 137 of file qgspostprocessingentity.cpp.