QGIS API Documentation 3.32.0-Lima (311a8cb8a6)
qgs3dutils.cpp
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1/***************************************************************************
2 qgs3dutils.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dutils.h"
17
18#include "qgslinestring.h"
19#include "qgspolygon.h"
20#include "qgsfeaturerequest.h"
21#include "qgsfeatureiterator.h"
22#include "qgsfeature.h"
23#include "qgsabstractgeometry.h"
24#include "qgsvectorlayer.h"
26#include "qgsfeedback.h"
28#include "qgs3dmapscene.h"
29#include "qgsabstract3dengine.h"
30#include "qgsterraingenerator.h"
31#include "qgscameracontroller.h"
32#include "qgschunkedentity_p.h"
33#include "qgsterrainentity_p.h"
35
36#include "qgsline3dsymbol.h"
37#include "qgspoint3dsymbol.h"
38#include "qgspolygon3dsymbol.h"
39
46
47#include <QtMath>
48#include <Qt3DExtras/QPhongMaterial>
49#include <Qt3DRender/QRenderSettings>
50
51// declared here as Qgs3DTypes has no cpp file
52const char *Qgs3DTypes::PROP_NAME_3D_RENDERER_FLAG = "PROP_NAME_3D_RENDERER_FLAG";
53
55{
56 QImage resImage;
57 QEventLoop evLoop;
58
59 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
60 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
61
62 auto requestImageFcn = [&engine, scene]
63 {
64 if ( scene->sceneState() == Qgs3DMapScene::Ready )
65 {
66 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
67 engine.requestCaptureImage();
68 }
69 };
70
71 auto saveImageFcn = [&evLoop, &resImage]( const QImage & img )
72 {
73 resImage = img;
74 evLoop.quit();
75 };
76
77 const QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::imageCaptured, saveImageFcn );
78 QMetaObject::Connection conn2;
79
80 if ( scene->sceneState() == Qgs3DMapScene::Ready )
81 {
82 requestImageFcn();
83 }
84 else
85 {
86 // first wait until scene is loaded
87 conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
88 }
89
90 evLoop.exec();
91
92 QObject::disconnect( conn1 );
93 if ( conn2 )
94 QObject::disconnect( conn2 );
95
96 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
97 return resImage;
98}
99
101{
102 QImage resImage;
103 QEventLoop evLoop;
104
105 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
106 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
107
108 auto requestImageFcn = [&engine, scene]
109 {
110 if ( scene->sceneState() == Qgs3DMapScene::Ready )
111 {
112 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
114 }
115 };
116
117 auto saveImageFcn = [&evLoop, &resImage]( const QImage & img )
118 {
119 resImage = img;
120 evLoop.quit();
121 };
122
123 QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::depthBufferCaptured, saveImageFcn );
124 QMetaObject::Connection conn2;
125
126 if ( scene->sceneState() == Qgs3DMapScene::Ready )
127 {
128 requestImageFcn();
129 }
130 else
131 {
132 // first wait until scene is loaded
133 conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
134 }
135
136 evLoop.exec();
137
138 QObject::disconnect( conn1 );
139 if ( conn2 )
140 QObject::disconnect( conn2 );
141
142 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
143 return resImage;
144}
145
147 Qgs3DMapSettings &mapSettings,
148 int framesPerSecond,
149 const QString &outputDirectory,
150 const QString &fileNameTemplate,
151 const QSize &outputSize,
152 QString &error,
153 QgsFeedback *feedback
154 )
155{
156 if ( animationSettings.keyFrames().size() < 2 )
157 {
158 error = QObject::tr( "Unable to export 3D animation. Add at least 2 keyframes" );
159 return false;
160 }
161
162 const float duration = animationSettings.duration(); //in seconds
163 if ( duration <= 0 )
164 {
165 error = QObject::tr( "Unable to export 3D animation (invalid duration)." );
166 return false;
167 }
168
169 float time = 0;
170 int frameNo = 0;
171 const int totalFrames = static_cast<int>( duration * framesPerSecond );
172
173 if ( fileNameTemplate.isEmpty() )
174 {
175 error = QObject::tr( "Filename template is empty" );
176 return false;
177 }
178
179 const int numberOfDigits = fileNameTemplate.count( QLatin1Char( '#' ) );
180 if ( numberOfDigits < 0 )
181 {
182 error = QObject::tr( "Wrong filename template format (must contain #)" );
183 return false;
184 }
185 const QString token( numberOfDigits, QLatin1Char( '#' ) );
186 if ( !fileNameTemplate.contains( token ) )
187 {
188 error = QObject::tr( "Filename template must contain all # placeholders in one continuous group." );
189 return false;
190 }
191
192 if ( !QDir().exists( outputDirectory ) )
193 {
194 if ( !QDir().mkpath( outputDirectory ) )
195 {
196 error = QObject::tr( "Output directory could not be created." );
197 return false;
198 }
199 }
200
202 engine.setSize( outputSize );
203 Qgs3DMapScene *scene = new Qgs3DMapScene( mapSettings, &engine );
204 engine.setRootEntity( scene );
205 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
206 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
207
208 while ( time <= duration )
209 {
210
211 if ( feedback )
212 {
213 if ( feedback->isCanceled() )
214 {
215 error = QObject::tr( "Export canceled" );
216 return false;
217 }
218 feedback->setProgress( frameNo / static_cast<double>( totalFrames ) * 100 );
219 }
220 ++frameNo;
221
222 const Qgs3DAnimationSettings::Keyframe kf = animationSettings.interpolate( time );
223 scene->cameraController()->setLookingAtPoint( kf.point, kf.dist, kf.pitch, kf.yaw );
224
225 QString fileName( fileNameTemplate );
226 const QString frameNoPaddedLeft( QStringLiteral( "%1" ).arg( frameNo, numberOfDigits, 10, QChar( '0' ) ) ); // e.g. 0001
227 fileName.replace( token, frameNoPaddedLeft );
228 const QString path = QDir( outputDirectory ).filePath( fileName );
229
230 const QImage img = Qgs3DUtils::captureSceneImage( engine, scene );
231
232 img.save( path );
233
234 time += 1.0f / static_cast<float>( framesPerSecond );
235 }
236
237 return true;
238}
239
240
241int Qgs3DUtils::maxZoomLevel( double tile0width, double tileResolution, double maxError )
242{
243 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
244 return 0; // invalid input
245
246 // derived from:
247 // tile width [map units] = tile0width / 2^zoomlevel
248 // tile error [map units] = tile width / tile resolution
249 // + re-arranging to get zoom level if we know tile error we want to get
250 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
251 return round( zoomLevel ); // we could use ceil() here if we wanted to always get to the desired error
252}
253
255{
256 switch ( altClamp )
257 {
259 return QStringLiteral( "absolute" );
261 return QStringLiteral( "relative" );
263 return QStringLiteral( "terrain" );
264 }
266}
267
268
270{
271 if ( str == QLatin1String( "absolute" ) )
273 else if ( str == QLatin1String( "terrain" ) )
275 else // "relative" (default)
277}
278
279
281{
282 switch ( altBind )
283 {
285 return QStringLiteral( "vertex" );
287 return QStringLiteral( "centroid" );
288 }
290}
291
292
294{
295 if ( str == QLatin1String( "vertex" ) )
297 else // "centroid" (default)
299}
300
302{
303 switch ( mode )
304 {
306 return QStringLiteral( "no-culling" );
308 return QStringLiteral( "front" );
309 case Qgs3DTypes::Back:
310 return QStringLiteral( "back" );
312 return QStringLiteral( "front-and-back" );
313 }
315}
316
318{
319 if ( str == QLatin1String( "front" ) )
320 return Qgs3DTypes::Front;
321 else if ( str == QLatin1String( "back" ) )
322 return Qgs3DTypes::Back;
323 else if ( str == QLatin1String( "front-and-back" ) )
325 else
327}
328
329float Qgs3DUtils::clampAltitude( const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float height, const QgsPoint &centroid, const Qgs3DMapSettings &map )
330{
331 float terrainZ = 0;
332 switch ( altClamp )
333 {
336 {
337 const QgsPointXY pt = altBind == Qgis::AltitudeBinding::Vertex ? p : centroid;
338 terrainZ = map.terrainRenderingEnabled() && map.terrainGenerator() ? map.terrainGenerator()->heightAt( pt.x(), pt.y(), map ) : 0;
339 break;
340 }
341
343 break;
344 }
345
346 float geomZ = 0;
347 if ( p.is3D() )
348 {
349 switch ( altClamp )
350 {
353 geomZ = p.z();
354 break;
355
357 break;
358 }
359 }
360
361 const float z = ( terrainZ + geomZ ) * map.terrainVerticalScale() + height;
362 return z;
363}
364
365void Qgs3DUtils::clampAltitudes( QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint &centroid, float height, const Qgs3DMapSettings &map )
366{
367 for ( int i = 0; i < lineString->nCoordinates(); ++i )
368 {
369 float terrainZ = 0;
370 switch ( altClamp )
371 {
374 {
375 QgsPointXY pt;
376 switch ( altBind )
377 {
379 pt.setX( lineString->xAt( i ) );
380 pt.setY( lineString->yAt( i ) );
381 break;
382
384 pt.set( centroid.x(), centroid.y() );
385 break;
386 }
387
388 terrainZ = map.terrainRenderingEnabled() && map.terrainGenerator() ? map.terrainGenerator()->heightAt( pt.x(), pt.y(), map ) : 0;
389 break;
390 }
391
393 break;
394 }
395
396 float geomZ = 0;
397
398 switch ( altClamp )
399 {
402 geomZ = lineString->zAt( i );
403 break;
404
406 break;
407 }
408
409 const float z = ( terrainZ + geomZ ) * map.terrainVerticalScale() + height;
410 lineString->setZAt( i, z );
411 }
412}
413
414
415bool Qgs3DUtils::clampAltitudes( QgsPolygon *polygon, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float height, const Qgs3DMapSettings &map )
416{
417 if ( !polygon->is3D() )
418 polygon->addZValue( 0 );
419
421 switch ( altBind )
422 {
424 break;
425
427 centroid = polygon->centroid();
428 break;
429 }
430
431 QgsCurve *curve = const_cast<QgsCurve *>( polygon->exteriorRing() );
432 QgsLineString *lineString = qgsgeometry_cast<QgsLineString *>( curve );
433 if ( !lineString )
434 return false;
435
436 clampAltitudes( lineString, altClamp, altBind, centroid, height, map );
437
438 for ( int i = 0; i < polygon->numInteriorRings(); ++i )
439 {
440 QgsCurve *curve = const_cast<QgsCurve *>( polygon->interiorRing( i ) );
441 QgsLineString *lineString = qgsgeometry_cast<QgsLineString *>( curve );
442 if ( !lineString )
443 return false;
444
445 clampAltitudes( lineString, altClamp, altBind, centroid, height, map );
446 }
447 return true;
448}
449
450
451QString Qgs3DUtils::matrix4x4toString( const QMatrix4x4 &m )
452{
453 const float *d = m.constData();
454 QStringList elems;
455 elems.reserve( 16 );
456 for ( int i = 0; i < 16; ++i )
457 elems << QString::number( d[i] );
458 return elems.join( ' ' );
459}
460
461QMatrix4x4 Qgs3DUtils::stringToMatrix4x4( const QString &str )
462{
463 QMatrix4x4 m;
464 float *d = m.data();
465 QStringList elems = str.split( ' ' );
466 for ( int i = 0; i < 16; ++i )
467 d[i] = elems[i].toFloat();
468 return m;
469}
470
471void Qgs3DUtils::extractPointPositions( const QgsFeature &f, const Qgs3DMapSettings &map, Qgis::AltitudeClamping altClamp, QVector<QVector3D> &positions )
472{
473 const QgsAbstractGeometry *g = f.geometry().constGet();
474 for ( auto it = g->vertices_begin(); it != g->vertices_end(); ++it )
475 {
476 const QgsPoint pt = *it;
477 float geomZ = 0;
478 if ( pt.is3D() )
479 {
480 geomZ = pt.z();
481 }
482 const float terrainZ = map.terrainRenderingEnabled() && map.terrainGenerator() ? map.terrainGenerator()->heightAt( pt.x(), pt.y(), map ) * map.terrainVerticalScale() : 0;
483 float h = 0.0f;
484 switch ( altClamp )
485 {
487 h = geomZ;
488 break;
490 h = terrainZ;
491 break;
493 h = terrainZ + geomZ;
494 break;
495 }
496 positions.append( QVector3D( pt.x() - map.origin().x(), h, -( pt.y() - map.origin().y() ) ) );
497 QgsDebugMsgLevel( QStringLiteral( "%1 %2 %3" ).arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
498 }
499}
500
506static inline uint outcode( QVector4D v )
507{
508 // For a discussion of outcodes see pg 388 Dunn & Parberry.
509 // For why you can't just test if the point is in a bounding box
510 // consider the case where a view frustum with view-size 1.5 x 1.5
511 // is tested against a 2x2 box which encloses the near-plane, while
512 // all the points in the box are outside the frustum.
513 // TODO: optimise this with assembler - according to D&P this can
514 // be done in one line of assembler on some platforms
515 uint code = 0;
516 if ( v.x() < -v.w() ) code |= 0x01;
517 if ( v.x() > v.w() ) code |= 0x02;
518 if ( v.y() < -v.w() ) code |= 0x04;
519 if ( v.y() > v.w() ) code |= 0x08;
520 if ( v.z() < -v.w() ) code |= 0x10;
521 if ( v.z() > v.w() ) code |= 0x20;
522 return code;
523}
524
525
536bool Qgs3DUtils::isCullable( const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix )
537{
538 uint out = 0xff;
539
540 for ( int i = 0; i < 8; ++i )
541 {
542 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.xMin : bbox.xMax,
543 ( ( i >> 1 ) & 1 ) ? bbox.yMin : bbox.yMax,
544 ( ( i >> 2 ) & 1 ) ? bbox.zMin : bbox.zMax, 1 );
545 const QVector4D pc = viewProjectionMatrix * p;
546
547 // if the logical AND of all the outcodes is non-zero then the BB is
548 // definitely outside the view frustum.
549 out = out & outcode( pc );
550 }
551 return out;
552}
553
555{
556 return QgsVector3D( mapCoords.x() - origin.x(),
557 mapCoords.z() - origin.z(),
558 -( mapCoords.y() - origin.y() ) );
559
560}
561
563{
564 return QgsVector3D( worldCoords.x() + origin.x(),
565 -worldCoords.z() + origin.y(),
566 worldCoords.y() + origin.z() );
567}
568
570{
571 QgsRectangle extentMapCrs( extent );
572 if ( crs1 != crs2 )
573 {
574 // reproject if necessary
575 QgsCoordinateTransform ct( crs1, crs2, context );
577 try
578 {
579 extentMapCrs = ct.transformBoundingBox( extentMapCrs );
580 }
581 catch ( const QgsCsException & )
582 {
583 // bad luck, can't reproject for some reason
584 QgsDebugError( QStringLiteral( "3D utils: transformation of extent failed: " ) + extentMapCrs.toString( -1 ) );
585 }
586 }
587 return extentMapCrs;
588}
589
590QgsAABB Qgs3DUtils::layerToWorldExtent( const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context )
591{
592 const QgsRectangle extentMapCrs( Qgs3DUtils::tryReprojectExtent2D( extent, layerCrs, mapCrs, context ) );
593 return mapToWorldExtent( extentMapCrs, zMin, zMax, mapOrigin );
594}
595
597{
598 const QgsRectangle extentMap = worldToMapExtent( bbox, mapOrigin );
599 return Qgs3DUtils::tryReprojectExtent2D( extentMap, mapCrs, layerCrs, context );
600}
601
602QgsAABB Qgs3DUtils::mapToWorldExtent( const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin )
603{
604 const QgsVector3D extentMin3D( extent.xMinimum(), extent.yMinimum(), zMin );
605 const QgsVector3D extentMax3D( extent.xMaximum(), extent.yMaximum(), zMax );
606 const QgsVector3D worldExtentMin3D = mapToWorldCoordinates( extentMin3D, mapOrigin );
607 const QgsVector3D worldExtentMax3D = mapToWorldCoordinates( extentMax3D, mapOrigin );
608 QgsAABB rootBbox( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMin3D.z(),
609 worldExtentMax3D.x(), worldExtentMax3D.y(), worldExtentMax3D.z() );
610 return rootBbox;
611}
612
614{
615 const QgsVector3D worldExtentMin3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMin, bbox.yMin, bbox.zMin ), mapOrigin );
616 const QgsVector3D worldExtentMax3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMax, bbox.yMax, bbox.zMax ), mapOrigin );
617 const QgsRectangle extentMap( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMax3D.x(), worldExtentMax3D.y() );
618 // we discard zMin/zMax here because we don't need it
619 return extentMap;
620}
621
622
624{
625 const QgsVector3D mapPoint1 = worldToMapCoordinates( worldPoint1, origin1 );
626 QgsVector3D mapPoint2 = mapPoint1;
627 if ( crs1 != crs2 )
628 {
629 // reproject if necessary
630 const QgsCoordinateTransform ct( crs1, crs2, context );
631 try
632 {
633 const QgsPointXY pt = ct.transform( QgsPointXY( mapPoint1.x(), mapPoint1.y() ) );
634 mapPoint2.set( pt.x(), pt.y(), mapPoint1.z() );
635 }
636 catch ( const QgsCsException & )
637 {
638 // bad luck, can't reproject for some reason
639 }
640 }
641 return mapToWorldCoordinates( mapPoint2, origin2 );
642}
643
644void Qgs3DUtils::estimateVectorLayerZRange( QgsVectorLayer *layer, double &zMin, double &zMax )
645{
646 if ( !QgsWkbTypes::hasZ( layer->wkbType() ) )
647 {
648 zMin = 0;
649 zMax = 0;
650 return;
651 }
652
653 zMin = std::numeric_limits<double>::max();
654 zMax = std::numeric_limits<double>::lowest();
655
656 QgsFeature f;
657 QgsFeatureIterator it = layer->getFeatures( QgsFeatureRequest().setNoAttributes().setLimit( 100 ) );
658 while ( it.nextFeature( f ) )
659 {
660 const QgsGeometry g = f.geometry();
661 for ( auto vit = g.vertices_begin(); vit != g.vertices_end(); ++vit )
662 {
663 const double z = ( *vit ).z();
664 if ( z < zMin ) zMin = z;
665 if ( z > zMax ) zMax = z;
666 }
667 }
668
669 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
670 {
671 zMin = 0;
672 zMax = 0;
673 }
674}
675
677{
678 QgsExpressionContext exprContext;
682 return exprContext;
683}
684
686{
688 settings.setAmbient( material->ambient() );
689 settings.setDiffuse( material->diffuse() );
690 settings.setSpecular( material->specular() );
691 settings.setShininess( material->shininess() );
692 return settings;
693}
694
695QgsRay3D Qgs3DUtils::rayFromScreenPoint( const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera )
696{
697 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
698 // normalized device coordinates
699 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
700 // clip coordinates
701 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
702
703 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
704 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
705
706 // ray direction in view coordinates
707 QVector4D rayDirView = invertedProjMatrix * rayClip;
708 // ray origin in world coordinates
709 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
710
711 // ray direction in world coordinates
712 rayDirView.setZ( -1.0f );
713 rayDirView.setW( 0.0f );
714 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
715 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
716 rayDirWorld = rayDirWorld.normalized();
717
718 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
719}
720
721QVector3D Qgs3DUtils::screenPointToWorldPos( const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera )
722{
723 double dNear = camera->nearPlane();
724 double dFar = camera->farPlane();
725 double distance = ( 2.0 * dNear * dFar ) / ( dFar + dNear - ( depth * 2 - 1 ) * ( dFar - dNear ) );
726
727 QgsRay3D ray = Qgs3DUtils::rayFromScreenPoint( screenPoint, screenSize, camera );
728 double dot = QVector3D::dotProduct( ray.direction(), camera->viewVector().normalized() );
729 distance /= dot;
730
731 return ray.origin() + distance * ray.direction();
732}
733
734void Qgs3DUtils::pitchAndYawFromViewVector( QVector3D vect, double &pitch, double &yaw )
735{
736 vect.normalize();
737
738 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
739 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
740}
741
742QVector2D Qgs3DUtils::screenToTextureCoordinates( QVector2D screenXY, QSize winSize )
743{
744 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
745}
746
747QVector2D Qgs3DUtils::textureToScreenCoordinates( QVector2D textureXY, QSize winSize )
748{
749 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
750}
751
752std::unique_ptr<QgsPointCloudLayer3DRenderer> Qgs3DUtils::convert2DPointCloudRendererTo3D( QgsPointCloudRenderer *renderer )
753{
754 if ( !renderer )
755 return nullptr;
756
757 std::unique_ptr< QgsPointCloud3DSymbol > symbol3D;
758 if ( renderer->type() == QLatin1String( "ramp" ) )
759 {
760 const QgsPointCloudAttributeByRampRenderer *renderer2D = dynamic_cast< const QgsPointCloudAttributeByRampRenderer * >( renderer );
761 symbol3D = std::make_unique< QgsColorRampPointCloud3DSymbol >();
762 QgsColorRampPointCloud3DSymbol *symbol = static_cast< QgsColorRampPointCloud3DSymbol * >( symbol3D.get() );
763 symbol->setAttribute( renderer2D->attribute() );
764 symbol->setColorRampShaderMinMax( renderer2D->minimum(), renderer2D->maximum() );
765 symbol->setColorRampShader( renderer2D->colorRampShader() );
766 }
767 else if ( renderer->type() == QLatin1String( "rgb" ) )
768 {
769 const QgsPointCloudRgbRenderer *renderer2D = dynamic_cast< const QgsPointCloudRgbRenderer * >( renderer );
770 symbol3D = std::make_unique< QgsRgbPointCloud3DSymbol >();
771 QgsRgbPointCloud3DSymbol *symbol = static_cast< QgsRgbPointCloud3DSymbol * >( symbol3D.get() );
772 symbol->setRedAttribute( renderer2D->redAttribute() );
773 symbol->setGreenAttribute( renderer2D->greenAttribute() );
774 symbol->setBlueAttribute( renderer2D->blueAttribute() );
775
776 symbol->setRedContrastEnhancement( renderer2D->redContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->redContrastEnhancement() ) : nullptr );
777 symbol->setGreenContrastEnhancement( renderer2D->greenContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->greenContrastEnhancement() ) : nullptr );
778 symbol->setBlueContrastEnhancement( renderer2D->blueContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->blueContrastEnhancement() ) : nullptr );
779 }
780 else if ( renderer->type() == QLatin1String( "classified" ) )
781 {
782
783 const QgsPointCloudClassifiedRenderer *renderer2D = dynamic_cast< const QgsPointCloudClassifiedRenderer * >( renderer );
784 symbol3D = std::make_unique< QgsClassificationPointCloud3DSymbol >();
785 QgsClassificationPointCloud3DSymbol *symbol = static_cast< QgsClassificationPointCloud3DSymbol * >( symbol3D.get() );
786 symbol->setAttribute( renderer2D->attribute() );
787 symbol->setCategoriesList( renderer2D->categories() );
788 }
789
790 if ( symbol3D )
791 {
792 std::unique_ptr< QgsPointCloudLayer3DRenderer > renderer3D = std::make_unique< QgsPointCloudLayer3DRenderer >();
793 renderer3D->setSymbol( symbol3D.release() );
794 return renderer3D;
795 }
796 return nullptr;
797}
798
799QHash<QgsMapLayer *, QVector<QgsRayCastingUtils::RayHit>> Qgs3DUtils::castRay( Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastingUtils::RayCastContext &context )
800{
801 QgsRayCastingUtils::Ray3D r( ray.origin(), ray.direction(), context.maxDistance );
802 QHash<QgsMapLayer *, QVector<QgsRayCastingUtils:: RayHit>> results;
803 const QList<QgsMapLayer *> keys = scene->layers();
804 for ( QgsMapLayer *layer : keys )
805 {
806 Qt3DCore::QEntity *entity = scene->layerEntity( layer );
807
808 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
809 {
810 const QVector<QgsRayCastingUtils::RayHit> result = chunkedEntity->rayIntersection( r, context );
811 if ( !result.isEmpty() )
812 results[ layer ] = result;
813 }
814 }
815 if ( QgsTerrainEntity *terrain = scene->terrainEntity() )
816 {
817 const QVector<QgsRayCastingUtils::RayHit> result = terrain->rayIntersection( r, context );
818 if ( !result.isEmpty() )
819 results[ nullptr ] = result; // Terrain hits are not tied to a layer so we use nullptr as their key here
820 }
821 return results;
822}
823
824float Qgs3DUtils::screenSpaceError( float epsilon, float distance, float screenSize, float fov )
825{
826 /* This routine approximately calculates how an error (epsilon) of an object in world coordinates
827 * at given distance (between camera and the object) will look like in screen coordinates.
828 *
829 * the math below simply uses triangle similarity:
830 *
831 * epsilon phi
832 * ----------------------------- = ----------------
833 * [ frustum width at distance ] [ screen width ]
834 *
835 * Then we solve for phi, substituting [frustum width at distance] = 2 * distance * tan(fov / 2)
836 *
837 * ________xxx__ xxx = real world error (epsilon)
838 * \ | / x = screen space error (phi)
839 * \ | /
840 * \___|_x_/ near plane (screen space)
841 * \ | /
842 * \ | /
843 * \|/ angle = field of view
844 * camera
845 */
846 float phi = epsilon * screenSize / ( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
847 return phi;
848}
AltitudeClamping
Altitude clamping.
Definition: qgis.h:2502
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation)
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation)
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
AltitudeBinding
Altitude binding.
Definition: qgis.h:2515
@ Centroid
Clamp just centroid of feature.
@ Vertex
Clamp every vertex of feature.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
@ Ready
The scene is fully loaded/updated.
QgsTerrainEntity * terrainEntity()
Returns terrain entity (may be temporarily nullptr)
Definition: qgs3dmapscene.h:89
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const
Returns the entity belonging to layer.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
QList< QgsMapLayer * > layers()
Returns the layers that contain chunked entities.
QgsCameraController * cameraController()
Returns camera controller.
Definition: qgs3dmapscene.h:83
double terrainVerticalScale() const
Returns vertical scale (exaggeration) of terrain.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0)
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
Definition: qgs3dtypes.h:44
CullingMode
Triangle culling mode.
Definition: qgs3dtypes.h:36
@ FrontAndBack
Will not render anything.
Definition: qgs3dtypes.h:40
@ NoCulling
Will render both front and back faces of triangles.
Definition: qgs3dtypes.h:37
@ Front
Will render only back faces of triangles.
Definition: qgs3dtypes.h:38
@ Back
Will render only front faces of triangles (recommended when input data are consistent)
Definition: qgs3dtypes.h:39
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2)
Definition: qgs3dutils.cpp:623
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
Definition: qgs3dutils.cpp:317
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
Definition: qgs3dutils.cpp:269
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
Definition: qgs3dutils.cpp:451
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
Definition: qgs3dutils.cpp:613
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
Definition: qgs3dutils.cpp:596
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
Definition: qgs3dutils.cpp:734
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
Definition: qgs3dutils.cpp:241
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
Definition: qgs3dutils.cpp:602
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
Definition: qgs3dutils.cpp:590
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
Definition: qgs3dutils.cpp:293
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
Definition: qgs3dutils.cpp:301
static QHash< QgsMapLayer *, QVector< QgsRayCastingUtils::RayHit > > castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastingUtils::RayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
Definition: qgs3dutils.cpp:799
static void extractPointPositions(const QgsFeature &f, const Qgs3DMapSettings &map, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
Definition: qgs3dutils.cpp:471
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
Definition: qgs3dutils.cpp:536
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
Definition: qgs3dutils.cpp:742
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
Definition: qgs3dutils.cpp:644
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
Definition: qgs3dutils.cpp:685
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
Definition: qgs3dutils.cpp:254
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
Definition: qgs3dutils.cpp:569
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint &centroid, float height, const Qgs3DMapSettings &map)
Clamps altitude of vertices of a linestring according to the settings.
Definition: qgs3dutils.cpp:365
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
Definition: qgs3dutils.cpp:461
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x,...
Definition: qgs3dutils.cpp:562
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x,...
Definition: qgs3dutils.cpp:554
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
Definition: qgs3dutils.cpp:747
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
Definition: qgs3dutils.cpp:146
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
Definition: qgs3dutils.cpp:721
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
Definition: qgs3dutils.cpp:280
static float screenSpaceError(float epsilon, float distance, float screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
Definition: qgs3dutils.cpp:824
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float height, const QgsPoint &centroid, const Qgs3DMapSettings &map)
Clamps altitude of a vertex according to the settings, returns Z value.
Definition: qgs3dutils.cpp:329
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
Definition: qgs3dutils.cpp:695
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
Definition: qgs3dutils.cpp:54
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
Definition: qgs3dutils.cpp:752
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
Definition: qgs3dutils.cpp:100
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
Definition: qgs3dutils.cpp:676
3
Definition: qgsaabb.h:34
float yMax
Definition: qgsaabb.h:88
float xMax
Definition: qgsaabb.h:87
float xMin
Definition: qgsaabb.h:84
float zMax
Definition: qgsaabb.h:89
float yMin
Definition: qgsaabb.h:85
float zMin
Definition: qgsaabb.h:86
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const SIP_HOLDGIL
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
void setLookingAtPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets the complete camera configuration: the point towards it is looking (in 3D world coordinates),...
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Manipulates raster or point cloud pixel values so that they enhanceContrast or clip into a specified ...
This class represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Class for doing transforms between two map coordinate systems.
void setBallparkTransformsAreAppropriate(bool appropriate)
Sets whether approximate "ballpark" results are appropriate for this coordinate transform.
QgsRectangle transformBoundingBox(const QgsRectangle &rectangle, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward, bool handle180Crossover=false) const SIP_THROW(QgsCsException)
Transforms a rectangle from the source CRS to the destination CRS.
QgsPointXY transform(const QgsPointXY &point, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const SIP_THROW(QgsCsException)
Transform the point from the source CRS to the destination CRS.
Custom exception class for Coordinate Reference System related exceptions.
Definition: qgsexception.h:67
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * interiorRing(int i) const SIP_HOLDGIL
Retrieves an interior ring from the curve polygon.
const QgsCurve * exteriorRing() const SIP_HOLDGIL
Returns the curve polygon's exterior ring.
int numInteriorRings() const SIP_HOLDGIL
Returns the number of interior rings contained with the curve polygon.
Abstract base class for curved geometry type.
Definition: qgscurve.h:36
static QgsExpressionContextScope * projectScope(const QgsProject *project)
Creates a new scope which contains variables and functions relating to a QGIS project.
static QgsExpressionContextScope * layerScope(const QgsMapLayer *layer)
Creates a new scope which contains variables and functions relating to a QgsMapLayer.
static QgsExpressionContextScope * globalScope()
Creates a new scope which contains variables and functions relating to the global QGIS context.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
This class wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition: qgsfeature.h:56
QgsGeometry geometry
Definition: qgsfeature.h:67
Base class for feedback objects to be used for cancellation of something running in a worker thread.
Definition: qgsfeedback.h:45
bool isCanceled() const SIP_HOLDGIL
Tells whether the operation has been canceled already.
Definition: qgsfeedback.h:54
void setProgress(double progress)
Sets the current progress for the feedback object.
Definition: qgsfeedback.h:63
A geometry is the spatial representation of a feature.
Definition: qgsgeometry.h:164
const QgsAbstractGeometry * constGet() const SIP_HOLDGIL
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
Definition: qgslinestring.h:45
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
int nCoordinates() const override SIP_HOLDGIL
Returns the number of nodes contained in the geometry.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the line string.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
Base class for all map layer types.
Definition: qgsmaplayer.h:73
void setSize(QSize s) override
Sets the size of the rendering area (in pixels)
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here)
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setShininess(float shininess)
Sets shininess of the surface.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
A class to represent a 2D point.
Definition: qgspointxy.h:59
void set(double x, double y) SIP_HOLDGIL
Sets the x and y value of the point.
Definition: qgspointxy.h:139
void setX(double x) SIP_HOLDGIL
Sets the x value of the point.
Definition: qgspointxy.h:122
double y
Definition: qgspointxy.h:63
Q_GADGET double x
Definition: qgspointxy.h:62
void setY(double y) SIP_HOLDGIL
Sets the y value of the point.
Definition: qgspointxy.h:132
Point geometry type, with support for z-dimension and m-values.
Definition: qgspoint.h:49
Q_GADGET double x
Definition: qgspoint.h:52
double z
Definition: qgspoint.h:54
double y
Definition: qgspoint.h:53
Polygon geometry type.
Definition: qgspolygon.h:34
static QgsProject * instance()
Returns the QgsProject singleton instance.
Definition: qgsproject.cpp:484
A representation of a ray in 3D.
Definition: qgsray3d.h:31
QVector3D origin() const
Returns the origin of the ray.
Definition: qgsray3d.h:44
QVector3D direction() const
Returns the direction of the ray see setDirection()
Definition: qgsray3d.h:50
A rectangle specified with double values.
Definition: qgsrectangle.h:42
QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be truncated to the sp...
double yMaximum() const SIP_HOLDGIL
Returns the y maximum value (top side of rectangle).
Definition: qgsrectangle.h:193
double xMaximum() const SIP_HOLDGIL
Returns the x maximum value (right side of rectangle).
Definition: qgsrectangle.h:183
double xMinimum() const SIP_HOLDGIL
Returns the x minimum value (left side of rectangle).
Definition: qgsrectangle.h:188
double yMinimum() const SIP_HOLDGIL
Returns the y minimum value (bottom side of rectangle).
Definition: qgsrectangle.h:198
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
virtual float heightAt(double x, double y, const Qgs3DMapSettings &map) const
Returns height at (x,y) in terrain's CRS.
double y() const
Returns Y coordinate.
Definition: qgsvector3d.h:51
double z() const
Returns Z coordinate.
Definition: qgsvector3d.h:53
double x() const
Returns X coordinate.
Definition: qgsvector3d.h:49
void set(double x, double y, double z)
Sets vector coordinates.
Definition: qgsvector3d.h:56
Represents a vector layer which manages a vector based data sets.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const FINAL
Queries the layer for features specified in request.
Q_INVOKABLE Qgis::WkbType wkbType() const FINAL
Returns the WKBType or WKBUnknown in case of error.
static bool hasZ(Qgis::WkbType type) SIP_HOLDGIL
Tests whether a WKB type contains the z-dimension.
Definition: qgswkbtypes.h:977
CORE_EXPORT QgsMeshVertex centroid(const QgsMeshFace &face, const QVector< QgsMeshVertex > &vertices)
Returns the centroid of the face.
#define str(x)
Definition: qgis.cpp:38
#define BUILTIN_UNREACHABLE
Definition: qgis.h:4659
#define QgsDebugMsgLevel(str, level)
Definition: qgslogger.h:39
#define QgsDebugError(str)
Definition: qgslogger.h:38
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D world coords.
float dist
Distance of the camera from the focal point.