QGIS API Documentation
2.18.21-Las Palmas (9fba24a)
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Interface for Triangulation classes. More...
#include <Triangulation.h>
Public Types | |
enum | forcedCrossBehaviour { SnappingType_VERTICE, DELETE_FIRST, INSERT_VERTICE } |
Enumeration describing the behaviour, if two forced lines cross. More... | |
Public Member Functions | |
virtual | ~Triangulation () |
virtual void | addLine (Line3D *line, bool breakline)=0 |
Adds a line (e.g. More... | |
virtual int | addPoint (Point3D *p)=0 |
Adds a point to the triangulation Ownership is transferred to this class. More... | |
virtual bool | calcNormal (double x, double y, Vector3D *result)=0 |
Calculates the normal at a point on the surface and assigns it to 'result'. More... | |
virtual bool | calcPoint (double x, double y, Point3D *result)=0 |
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'. More... | |
virtual void | eliminateHorizontalTriangles ()=0 |
Eliminates the horizontal triangles by swapping. More... | |
virtual int | getNumberOfPoints () const =0 |
Returns the number of points. More... | |
virtual int | getOppositePoint (int p1, int p2)=0 |
Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedge) More... | |
virtual Point3D * | getPoint (unsigned int i) const =0 |
Returns a pointer to the point with number i. More... | |
virtual QList< int > * | getPointsAroundEdge (double x, double y)=0 |
Returns a value list with the numbers of the four points, which would be affected by an edge swap. More... | |
virtual QList< int > * | getSurroundingTriangles (int pointno)=0 |
Returns a pointer to a value list with the information of the triangles surrounding (counterclockwise) a point. More... | |
virtual bool | getTriangle (double x, double y, Point3D *p1, int *n1, Point3D *p2, int *n2, Point3D *p3, int *n3)=0 |
Finds out in which triangle the point with coordinates x and y is and assigns the numbers of the vertices to 'n1', 'n2' and 'n3' and the vertices to 'p1', 'p2' and 'p3'. More... | |
virtual bool | getTriangle (double x, double y, Point3D *p1, Point3D *p2, Point3D *p3)=0 |
Finds out, in which triangle the point with coordinates x and y is and assigns the points at the vertices to 'p1', 'p2' and 'p3. More... | |
virtual double | getXMax () const =0 |
Returns the largest x-coordinate value of the bounding box. More... | |
virtual double | getXMin () const =0 |
Returns the smallest x-coordinate value of the bounding box. More... | |
virtual double | getYMax () const =0 |
Returns the largest y-coordinate value of the bounding box. More... | |
virtual double | getYMin () const =0 |
Returns the smallest x-coordinate value of the bounding box. More... | |
virtual void | performConsistencyTest ()=0 |
Performs a consistency check, remove this later. More... | |
virtual bool | pointInside (double x, double y)=0 |
Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise. More... | |
virtual void | ruppertRefinement ()=0 |
Adds points to make the triangles better shaped (algorithm of ruppert) More... | |
virtual bool | saveAsShapefile (const QString &fileName) const =0 |
Saves the triangulation as a (line) shapefile. More... | |
virtual void | setBreakEdgeColor (int r, int g, int b)=0 |
Sets the color of the breaklines. More... | |
virtual void | setEdgeColor (int r, int g, int b)=0 |
Sets the color of the normal edges. More... | |
virtual void | setForcedCrossBehaviour (Triangulation::forcedCrossBehaviour b)=0 |
Draws the points, edges and the forced lines. More... | |
virtual void | setForcedEdgeColor (int r, int g, int b)=0 |
Sets the color of the forced edges. More... | |
virtual void | setTriangleInterpolator (TriangleInterpolator *interpolator)=0 |
Sets an interpolator object. More... | |
virtual bool | swapEdge (double x, double y)=0 |
Reads the content of a taff-file. More... | |
Interface for Triangulation classes.
Definition at line 28 of file Triangulation.h.
Enumeration describing the behaviour, if two forced lines cross.
Definition at line 32 of file Triangulation.h.
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inlinevirtual |
Definition at line 155 of file Triangulation.h.
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pure virtual |
Adds a line (e.g.
a break-, structure- or an isoline) to the triangulation. The class takes ownership of the line object and its points
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Adds a point to the triangulation Ownership is transferred to this class.
Implemented in DualEdgeTriangulation, NormVecDecorator, and TriDecorator.
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pure virtual |
Calculates the normal at a point on the surface and assigns it to 'result'.
Implemented in DualEdgeTriangulation, NormVecDecorator, and TriDecorator.
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pure virtual |
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.
Returns true in case of success and flase in case of failure
Implemented in DualEdgeTriangulation, NormVecDecorator, and TriDecorator.
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pure virtual |
Eliminates the horizontal triangles by swapping.
Implemented in DualEdgeTriangulation, TriDecorator, and NormVecDecorator.
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pure virtual |
Returns the number of points.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedge)
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Returns a pointer to the point with number i.
Any virtual points must have the number -1
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Returns a value list with the numbers of the four points, which would be affected by an edge swap.
This function is e.g. needed by NormVecDecorator to know the points, for which the normals have to be recalculated. The list has to be deleted by the code which calls this method
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Returns a pointer to a value list with the information of the triangles surrounding (counterclockwise) a point.
Four integer values describe a triangle, the first three are the number of the half edges of the triangle and the fourth is -10, if the third (and most counterclockwise) edge is a breakline, and -20 otherwise. The value list has to be deleted by the code which called the method. Any virtual point needs to have the number -1
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Finds out in which triangle the point with coordinates x and y is and assigns the numbers of the vertices to 'n1', 'n2' and 'n3' and the vertices to 'p1', 'p2' and 'p3'.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Finds out, in which triangle the point with coordinates x and y is and assigns the points at the vertices to 'p1', 'p2' and 'p3.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Returns the largest x-coordinate value of the bounding box.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Returns the smallest x-coordinate value of the bounding box.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Returns the largest y-coordinate value of the bounding box.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Returns the smallest x-coordinate value of the bounding box.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Performs a consistency check, remove this later.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Adds points to make the triangles better shaped (algorithm of ruppert)
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Saves the triangulation as a (line) shapefile.
Implemented in DualEdgeTriangulation, and NormVecDecorator.
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pure virtual |
Sets the color of the breaklines.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Sets the color of the normal edges.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Draws the points, edges and the forced lines.
Sets the behaviour of the triangulation in case of crossing forced lines
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Sets the color of the forced edges.
Implemented in DualEdgeTriangulation, and TriDecorator.
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pure virtual |
Sets an interpolator object.
Implemented in DualEdgeTriangulation, NormVecDecorator, and TriDecorator.
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pure virtual |
Reads the content of a taff-file.
Saves the content to a taff file Swaps the edge which is closest to the point with x and y coordinates (if this is possible)
Implemented in DualEdgeTriangulation, NormVecDecorator, and TriDecorator.