QGIS API Documentation
2.18.21-Las Palmas (9fba24a)
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DualEdgeTriangulation is an implementation of a triangulation class based on the dual edge data structure. More...
#include <DualEdgeTriangulation.h>
Public Member Functions | |
DualEdgeTriangulation () | |
DualEdgeTriangulation (int nop, Triangulation *decorator) | |
virtual | ~DualEdgeTriangulation () |
void | addLine (Line3D *line, bool breakline) override |
Adds a line (e.g. More... | |
int | addPoint (Point3D *p) override |
Adds a point to the triangulation and returns the number of this point in case of success or -100 in case of failure. More... | |
virtual bool | calcNormal (double x, double y, Vector3D *result) override |
Calculates the normal at a point on the surface. More... | |
virtual bool | calcPoint (double x, double y, Point3D *result) override |
Calculates x-, y and z-value of the point on the surface. More... | |
void | eliminateHorizontalTriangles () override |
Eliminates the horizontal triangles by swapping or by insertion of new points. More... | |
virtual int | getNumberOfPoints () const override |
Returns the number of points. More... | |
int | getOppositePoint (int p1, int p2) override |
Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedge) More... | |
virtual Point3D * | getPoint (unsigned int i) const override |
Draws the points, edges and the forced lines. More... | |
virtual QList< int > * | getPointsAroundEdge (double x, double y) override |
Returns a value list with the numbers of the four points, which would be affected by an edge swap. More... | |
QList< int > * | getSurroundingTriangles (int pointno) override |
Returns a pointer to a value list with the information of the triangles surrounding (counterclockwise) a point. More... | |
virtual bool | getTriangle (double x, double y, Point3D *p1, int *n1, Point3D *p2, int *n2, Point3D *p3, int *n3) override |
Finds out, in which triangle the point with coordinates x and y is and assigns the numbers of the vertices to 'n1', 'n2' and 'n3' and the vertices to 'p1', 'p2' and 'p3'. More... | |
virtual bool | getTriangle (double x, double y, Point3D *p1, Point3D *p2, Point3D *p3) override |
Finds out, in which triangle the point with coordinates x and y is and assigns addresses to the points at the vertices to 'p1', 'p2' and 'p3. More... | |
virtual double | getXMax () const override |
Returns the largest x-coordinate value of the bounding box. More... | |
virtual double | getXMin () const override |
Returns the smallest x-coordinate value of the bounding box. More... | |
virtual double | getYMax () const override |
Returns the largest y-coordinate value of the bounding box. More... | |
virtual double | getYMin () const override |
Returns the smallest x-coordinate value of the bounding box. More... | |
virtual void | performConsistencyTest () override |
Performs a consistency check, remove this later. More... | |
bool | pointInside (double x, double y) override |
Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise. More... | |
virtual void | ruppertRefinement () override |
Adds points to make the triangles better shaped (algorithm of ruppert) More... | |
virtual bool | saveAsShapefile (const QString &fileName) const override |
Saves the triangulation as a (line) shapefile. More... | |
virtual void | setBreakEdgeColor (int r, int g, int b) override |
Sets the color of the breaklines. More... | |
void | setDecorator (Triangulation *d) |
virtual void | setEdgeColor (int r, int g, int b) override |
Sets the color of the normal edges. More... | |
virtual void | setForcedCrossBehaviour (Triangulation::forcedCrossBehaviour b) override |
Sets the behaviour of the triangulation in case of crossing forced lines. More... | |
virtual void | setForcedEdgeColor (int r, int g, int b) override |
Sets the color of the forced edges. More... | |
void | setTriangleInterpolator (TriangleInterpolator *interpolator) override |
Sets an interpolator object. More... | |
virtual bool | swapEdge (double x, double y) override |
Reads the dual edge structure of a taff file. More... | |
Public Member Functions inherited from Triangulation | |
virtual | ~Triangulation () |
Protected Member Functions | |
int | baseEdgeOfPoint (int point) |
Returns the number of an edge which points to the point with number 'point' or -1 if there is an error. More... | |
int | baseEdgeOfTriangle (Point3D *point) |
Returns the number of a HalfEdge from a triangle in which 'point' is in. More... | |
bool | checkSwap (unsigned int edge, unsigned int recursiveDeep) |
Checks, if 'edge' has to be swapped because of the empty circle criterion. More... | |
void | doOnlySwap (unsigned int edge) |
Swaps 'edge' and does no recursiv testing. More... | |
void | doSwap (unsigned int edge, unsigned int recursiveDeep) |
Swaps 'edge' and test recursively for other swaps (delaunay criterion) More... | |
bool | edgeOnConvexHull (int edge) |
Returns true, if a half edge is on the convex hull and false otherwise. More... | |
void | evaluateInfluenceRegion (Point3D *point, int edge, QSet< int > &set) |
Function needed for the ruppert algorithm. More... | |
bool | halfEdgeBBoxTest (int edge, double xlowleft, double ylowleft, double xupright, double yupright) const |
Tests, if the bounding box of the halfedge with index i intersects the specified bounding box. More... | |
unsigned int | insertEdge (int dual, int next, int point, bool mbreak, bool forced) |
Inserts an edge and makes sure, everything is ok with the storage of the edge. More... | |
int | insertForcedSegment (int p1, int p2, bool breakline) |
Inserts a forced segment between the points with the numbers p1 and p2 into the triangulation and returns the number of a HalfEdge belonging to this forced edge or -100 in case of failure. More... | |
int | splitHalfEdge (int edge, float position) |
Inserts a new point on the halfedge with number 'edge'. More... | |
double | swapMinAngle (int edge) const |
Calculates the minimum angle, which would be present, if the specified halfedge would be swapped. More... | |
bool | swapPossible (unsigned int edge) |
Returns true, if it is possible to swap an edge, otherwise false(concave quad or edge on (or outside) the convex hull) More... | |
void | triangulatePolygon (QList< int > *poly, QList< int > *free, int mainedge) |
Divides a polygon in a triangle and two polygons and calls itself recursively for these two polygons. More... | |
Protected Attributes | |
QColor | mBreakEdgeColor |
Color to paint the breaklines. More... | |
Triangulation * | mDecorator |
Pointer to the decorator using this triangulation. More... | |
QColor | mEdgeColor |
Color to paint the normal edges. More... | |
unsigned int | mEdgeInside |
Number of an edge which does not point to the virtual point. More... | |
unsigned int | mEdgeOutside |
Number of an edge on the outside of the convex hull. More... | |
unsigned int | mEdgeWithPoint |
If an inserted point is exactly on an existing edge, 'baseEdgeOfTriangle' returns -20 and sets the variable 'mEdgeWithPoint'. More... | |
Triangulation::forcedCrossBehaviour | mForcedCrossBehaviour |
Member to store the behaviour in case of crossing forced segments. More... | |
QColor | mForcedEdgeColor |
Color to paint the forced edges. More... | |
QVector< HalfEdge * > | mHalfEdge |
Stores pointers to the HalfEdges. More... | |
QVector< Point3D * > | mPointVector |
Stores pointers to all points in the triangulations (including the points contained in the lines) More... | |
TriangleInterpolator * | mTriangleInterpolator |
Association to an interpolator object. More... | |
int | mTwiceInsPoint |
If a point has been inserted twice, its number is stored in this member. More... | |
unsigned int | mUnstableEdge |
If an instability occurs in 'baseEdgeOfTriangle', mUnstableEdge is set to the value of the current edge. More... | |
double | xMax |
X-coordinate of the upper right corner of the bounding box. More... | |
double | xMin |
X-coordinate of the lower left corner of the bounding box. More... | |
double | yMax |
Y-coordinate of the upper right corner of the bounding box. More... | |
double | yMin |
Y-coordinate of the lower left corner of the bounding box. More... | |
Static Protected Attributes | |
static const unsigned int | mDefaultStorageForHalfEdges = 300006 |
Default value for the number of storable HalfEdges at the beginning. More... | |
static const unsigned int | mDefaultStorageForPoints = 100000 |
Default value for the number of storable points at the beginning. More... | |
static const int | nBaseOfRuns = 300000 |
Threshold for the leftOfTest to handle numerical instabilities. More... | |
Additional Inherited Members | |
Public Types inherited from Triangulation | |
enum | forcedCrossBehaviour { SnappingType_VERTICE, DELETE_FIRST, INSERT_VERTICE } |
Enumeration describing the behaviour, if two forced lines cross. More... | |
DualEdgeTriangulation is an implementation of a triangulation class based on the dual edge data structure.
Definition at line 39 of file DualEdgeTriangulation.h.
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Definition at line 180 of file DualEdgeTriangulation.h.
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Definition at line 201 of file DualEdgeTriangulation.h.
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Adds a line (e.g.
a break-, structure- or an isoline) to the triangulation. The class takes ownership of the line object and its points
Implements Triangulation.
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Adds a point to the triangulation and returns the number of this point in case of success or -100 in case of failure.
Implements Triangulation.
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Returns the number of an edge which points to the point with number 'point' or -1 if there is an error.
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Returns the number of a HalfEdge from a triangle in which 'point' is in.
If the number -10 is returned, this means, that 'point' is outside the convex hull. If -5 is returned, then numerical problems with the leftOfTest occurred (and the value of the possible edge is stored in the variable 'mUnstableEdge'. -20 means, that the inserted point is exactly on an edge (the number is stored in the variable 'mEdgeWithPoint'). -25 means, that the point is already in the triangulation (the number of the point is stored in the member 'mTwiceInsPoint'. If -100 is returned, this means that something else went wrong
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Calculates the normal at a point on the surface.
Implements Triangulation.
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Calculates x-, y and z-value of the point on the surface.
Implements Triangulation.
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Checks, if 'edge' has to be swapped because of the empty circle criterion.
If so, doSwap(...) is called.
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Swaps 'edge' and does no recursiv testing.
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Swaps 'edge' and test recursively for other swaps (delaunay criterion)
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Returns true, if a half edge is on the convex hull and false otherwise.
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Eliminates the horizontal triangles by swapping or by insertion of new points.
Implements Triangulation.
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Function needed for the ruppert algorithm.
Tests, if point is in the circle through both endpoints of edge and the endpoint of edge->dual->next->point. If so, the function calls itself recursively for edge->next and edge->next->next. Stops, if it finds a forced edge or a convex hull edge
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Returns the number of points.
Implements Triangulation.
Definition at line 222 of file DualEdgeTriangulation.h.
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Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedge)
Implements Triangulation.
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Draws the points, edges and the forced lines.
Returns a pointer to the point with number i
Implements Triangulation.
Definition at line 227 of file DualEdgeTriangulation.h.
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Returns a value list with the numbers of the four points, which would be affected by an edge swap.
This function is e.g. needed by NormVecDecorator to know the points, for which the normals have to be recalculated. The returned ValueList has to be deleted by the code which calls the method
Implements Triangulation.
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Returns a pointer to a value list with the information of the triangles surrounding (counterclockwise) a point.
Four integer values describe a triangle, the first three are the number of the half edges of the triangle and the fourth is -10, if the third (and most counterclockwise) edge is a breakline, and -20 otherwise. The value list has to be deleted by the code which called the method
Implements Triangulation.
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Finds out, in which triangle the point with coordinates x and y is and assigns the numbers of the vertices to 'n1', 'n2' and 'n3' and the vertices to 'p1', 'p2' and 'p3'.
Implements Triangulation.
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Finds out, in which triangle the point with coordinates x and y is and assigns addresses to the points at the vertices to 'p1', 'p2' and 'p3.
Implements Triangulation.
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Returns the largest x-coordinate value of the bounding box.
Implements Triangulation.
Definition at line 70 of file DualEdgeTriangulation.h.
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Returns the smallest x-coordinate value of the bounding box.
Implements Triangulation.
Definition at line 72 of file DualEdgeTriangulation.h.
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Returns the largest y-coordinate value of the bounding box.
Implements Triangulation.
Definition at line 74 of file DualEdgeTriangulation.h.
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Returns the smallest x-coordinate value of the bounding box.
Implements Triangulation.
Definition at line 76 of file DualEdgeTriangulation.h.
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Tests, if the bounding box of the halfedge with index i intersects the specified bounding box.
The main purpose for this method is the drawing of the triangulation
Definition at line 232 of file DualEdgeTriangulation.h.
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Inserts an edge and makes sure, everything is ok with the storage of the edge.
The number of the HalfEdge is returned
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Inserts a forced segment between the points with the numbers p1 and p2 into the triangulation and returns the number of a HalfEdge belonging to this forced edge or -100 in case of failure.
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Performs a consistency check, remove this later.
Implements Triangulation.
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Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise.
Implements Triangulation.
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Adds points to make the triangles better shaped (algorithm of ruppert)
Implements Triangulation.
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Saves the triangulation as a (line) shapefile.
Implements Triangulation.
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Sets the color of the breaklines.
Implements Triangulation.
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Definition at line 45 of file DualEdgeTriangulation.h.
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Sets the color of the normal edges.
Implements Triangulation.
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Sets the behaviour of the triangulation in case of crossing forced lines.
Implements Triangulation.
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Sets the color of the forced edges.
Implements Triangulation.
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Sets an interpolator object.
Implements Triangulation.
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Inserts a new point on the halfedge with number 'edge'.
The position can have a value from 0 to 1 (e.g. 0.5 would be in the middle). The return value is the number of the new inserted point. tin is the triangulation, which should be used to calculate the elevation of the inserted point
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Reads the dual edge structure of a taff file.
Saves the dual edge structure to a taff file Swaps the edge which is closest to the point with x and y coordinates (if this is possible)
Implements Triangulation.
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Calculates the minimum angle, which would be present, if the specified halfedge would be swapped.
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Returns true, if it is possible to swap an edge, otherwise false(concave quad or edge on (or outside) the convex hull)
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Divides a polygon in a triangle and two polygons and calls itself recursively for these two polygons.
'poly' is a pointer to a list with the numbers of the edges of the polygon, 'free' is a pointer to a list of free halfedges, and 'mainedge' is the number of the edge, towards which the new triangle is inserted. Mainedge has to be the same as poly->begin(), otherwise the recursion does not work
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Color to paint the breaklines.
Definition at line 133 of file DualEdgeTriangulation.h.
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Pointer to the decorator using this triangulation.
It it is used directly, mDecorator equals this
Definition at line 135 of file DualEdgeTriangulation.h.
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Default value for the number of storable HalfEdges at the beginning.
Definition at line 121 of file DualEdgeTriangulation.h.
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Default value for the number of storable points at the beginning.
Definition at line 117 of file DualEdgeTriangulation.h.
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Color to paint the normal edges.
Definition at line 129 of file DualEdgeTriangulation.h.
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Number of an edge which does not point to the virtual point.
It continuously updated for a fast search
Definition at line 155 of file DualEdgeTriangulation.h.
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Number of an edge on the outside of the convex hull.
It is updated in method 'baseEdgeOfTriangle' to enable insertion of points outside the convex hull
Definition at line 157 of file DualEdgeTriangulation.h.
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If an inserted point is exactly on an existing edge, 'baseEdgeOfTriangle' returns -20 and sets the variable 'mEdgeWithPoint'.
Definition at line 159 of file DualEdgeTriangulation.h.
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Member to store the behaviour in case of crossing forced segments.
Definition at line 127 of file DualEdgeTriangulation.h.
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Color to paint the forced edges.
Definition at line 131 of file DualEdgeTriangulation.h.
Stores pointers to the HalfEdges.
Definition at line 123 of file DualEdgeTriangulation.h.
Stores pointers to all points in the triangulations (including the points contained in the lines)
Definition at line 119 of file DualEdgeTriangulation.h.
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Association to an interpolator object.
Definition at line 125 of file DualEdgeTriangulation.h.
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If a point has been inserted twice, its number is stored in this member.
Definition at line 163 of file DualEdgeTriangulation.h.
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If an instability occurs in 'baseEdgeOfTriangle', mUnstableEdge is set to the value of the current edge.
Definition at line 161 of file DualEdgeTriangulation.h.
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Threshold for the leftOfTest to handle numerical instabilities.
Security to prevent endless loops in 'baseEdgeOfTriangle'. It there are more iteration then this number, the point will not be inserted
Definition at line 143 of file DualEdgeTriangulation.h.
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X-coordinate of the upper right corner of the bounding box.
Definition at line 109 of file DualEdgeTriangulation.h.
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X-coordinate of the lower left corner of the bounding box.
Definition at line 111 of file DualEdgeTriangulation.h.
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Y-coordinate of the upper right corner of the bounding box.
Definition at line 113 of file DualEdgeTriangulation.h.
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Y-coordinate of the lower left corner of the bounding box.
Definition at line 115 of file DualEdgeTriangulation.h.