QGIS API Documentation
2.18.21-Las Palmas (9fba24a)
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Decorator class for Triangulations (s. More...
#include <TriDecorator.h>
Public Member Functions | |
TriDecorator () | |
TriDecorator (Triangulation *t) | |
virtual | ~TriDecorator () |
virtual void | addLine (Line3D *line, bool breakline) override |
Adds a line (e.g. More... | |
virtual int | addPoint (Point3D *p) override |
Adds a point to the triangulation Ownership is transferred to this class. More... | |
virtual void | addTriangulation (Triangulation *t) |
Adds an association to a triangulation. More... | |
virtual bool | calcNormal (double x, double y, Vector3D *result) override |
Calculates the normal at a point on the surface and assigns it to 'result'. More... | |
virtual bool | calcPoint (double x, double y, Point3D *result) override |
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'. More... | |
virtual void | eliminateHorizontalTriangles () override |
Eliminates the horizontal triangles by swapping. More... | |
virtual int | getNumberOfPoints () const override |
Returns the number of points. More... | |
virtual int | getOppositePoint (int p1, int p2) override |
Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedge) More... | |
virtual Point3D * | getPoint (unsigned int i) const override |
Returns a pointer to the point with number i. More... | |
virtual QList< int > * | getPointsAroundEdge (double x, double y) override |
Returns a value list with the numbers of the four points, which would be affected by an edge swap. More... | |
virtual QList< int > * | getSurroundingTriangles (int pointno) override |
Returns a pointer to a value list with the information of the triangles surrounding (counterclockwise) a point. More... | |
bool | getTriangle (double x, double y, Point3D *p1, int *n1, Point3D *p2, int *n2, Point3D *p3, int *n3) override |
Finds out in which triangle the point with coordinates x and y is and assigns the numbers of the vertices to 'n1', 'n2' and 'n3' and the vertices to 'p1', 'p2' and 'p3'. More... | |
bool | getTriangle (double x, double y, Point3D *p1, Point3D *p2, Point3D *p3) override |
Finds out, in which triangle the point with coordinates x and y is and assigns the points at the vertices to 'p1', 'p2' and 'p3. More... | |
virtual double | getXMax () const override |
Returns the largest x-coordinate value of the bounding box. More... | |
virtual double | getXMin () const override |
Returns the smallest x-coordinate value of the bounding box. More... | |
virtual double | getYMax () const override |
Returns the largest y-coordinate value of the bounding box. More... | |
virtual double | getYMin () const override |
Returns the smallest x-coordinate value of the bounding box. More... | |
virtual void | performConsistencyTest () override |
Performs a consistency check, remove this later. More... | |
virtual bool | pointInside (double x, double y) override |
Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise. More... | |
virtual void | ruppertRefinement () override |
Adds points to make the triangles better shaped (algorithm of ruppert) More... | |
virtual void | setBreakEdgeColor (int r, int g, int b) override |
Sets the color of the breaklines. More... | |
virtual void | setEdgeColor (int r, int g, int b) override |
Sets the color of the normal edges. More... | |
virtual void | setForcedCrossBehaviour (Triangulation::forcedCrossBehaviour b) override |
Draws the points, edges and the forced lines. More... | |
virtual void | setForcedEdgeColor (int r, int g, int b) override |
Sets the color of the forced edges. More... | |
virtual void | setTriangleInterpolator (TriangleInterpolator *interpolator) override |
Sets an interpolator object. More... | |
virtual bool | swapEdge (double x, double y) override |
Reads the content of a taff-file. More... | |
Public Member Functions inherited from Triangulation | |
virtual | ~Triangulation () |
virtual bool | saveAsShapefile (const QString &fileName) const =0 |
Saves the triangulation as a (line) shapefile. More... | |
Protected Attributes | |
Triangulation * | mTIN |
Association with a Triangulation object. More... | |
Additional Inherited Members | |
Public Types inherited from Triangulation | |
enum | forcedCrossBehaviour { SnappingType_VERTICE, DELETE_FIRST, INSERT_VERTICE } |
Enumeration describing the behaviour, if two forced lines cross. More... | |
Decorator class for Triangulations (s.
Decorator pattern in Gamma et al.)
Definition at line 24 of file TriDecorator.h.
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inline |
Definition at line 63 of file TriDecorator.h.
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inlineexplicit |
Definition at line 68 of file TriDecorator.h.
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inlinevirtual |
Definition at line 73 of file TriDecorator.h.
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overridevirtual |
Adds a line (e.g.
a break-, structure- or an isoline) to the triangulation. The class takes ownership of the line object and its points
Implements Triangulation.
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overridevirtual |
Adds a point to the triangulation Ownership is transferred to this class.
Implements Triangulation.
Reimplemented in NormVecDecorator.
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inlinevirtual |
Adds an association to a triangulation.
Definition at line 78 of file TriDecorator.h.
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overridevirtual |
Calculates the normal at a point on the surface and assigns it to 'result'.
Implements Triangulation.
Reimplemented in NormVecDecorator.
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overridevirtual |
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.
Returns true in case of success and flase in case of failure
Implements Triangulation.
Reimplemented in NormVecDecorator.
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overridevirtual |
Eliminates the horizontal triangles by swapping.
Implements Triangulation.
Reimplemented in NormVecDecorator.
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overridevirtual |
Returns the number of points.
Implements Triangulation.
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overridevirtual |
Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedge)
Implements Triangulation.
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overridevirtual |
Returns a pointer to the point with number i.
Any virtual points must have the number -1
Implements Triangulation.
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overridevirtual |
Returns a value list with the numbers of the four points, which would be affected by an edge swap.
This function is e.g. needed by NormVecDecorator to know the points, for which the normals have to be recalculated. The list has to be deleted by the code which calls this method
Implements Triangulation.
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overridevirtual |
Returns a pointer to a value list with the information of the triangles surrounding (counterclockwise) a point.
Four integer values describe a triangle, the first three are the number of the half edges of the triangle and the fourth is -10, if the third (and most counterclockwise) edge is a breakline, and -20 otherwise. The value list has to be deleted by the code which called the method. Any virtual point needs to have the number -1
Implements Triangulation.
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overridevirtual |
Finds out in which triangle the point with coordinates x and y is and assigns the numbers of the vertices to 'n1', 'n2' and 'n3' and the vertices to 'p1', 'p2' and 'p3'.
Implements Triangulation.
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overridevirtual |
Finds out, in which triangle the point with coordinates x and y is and assigns the points at the vertices to 'p1', 'p2' and 'p3.
Implements Triangulation.
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overridevirtual |
Returns the largest x-coordinate value of the bounding box.
Implements Triangulation.
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overridevirtual |
Returns the smallest x-coordinate value of the bounding box.
Implements Triangulation.
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overridevirtual |
Returns the largest y-coordinate value of the bounding box.
Implements Triangulation.
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overridevirtual |
Returns the smallest x-coordinate value of the bounding box.
Implements Triangulation.
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overridevirtual |
Performs a consistency check, remove this later.
Implements Triangulation.
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overridevirtual |
Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise.
Implements Triangulation.
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overridevirtual |
Adds points to make the triangles better shaped (algorithm of ruppert)
Implements Triangulation.
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overridevirtual |
Sets the color of the breaklines.
Implements Triangulation.
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overridevirtual |
Sets the color of the normal edges.
Implements Triangulation.
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overridevirtual |
Draws the points, edges and the forced lines.
Sets the behaviour of the triangulation in case of crossing forced lines
Implements Triangulation.
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overridevirtual |
Sets the color of the forced edges.
Implements Triangulation.
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overridevirtual |
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overridevirtual |
Reads the content of a taff-file.
Saves the content to a taff file Swaps the edge which is closest to the point with x and y coordinates (if this is possible)
Implements Triangulation.
Reimplemented in NormVecDecorator.
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protected |
Association with a Triangulation object.
Definition at line 60 of file TriDecorator.h.