17 #ifndef TRIDECORATOR_H 18 #define TRIDECORATOR_H 30 virtual void addLine(
Line3D* line,
bool breakline )
override;
44 virtual double getXMax()
const override;
45 virtual double getXMin()
const override;
46 virtual double getYMax()
const override;
47 virtual double getYMin()
const override;
49 virtual void setEdgeColor(
int r,
int g,
int b )
override;
55 virtual bool pointInside(
double x,
double y )
override;
56 virtual bool swapEdge(
double x,
double y )
override;
virtual int addPoint(Point3D *p)=0
Adds a point to the triangulation Ownership is transferred to this class.
virtual bool swapEdge(double x, double y)=0
Reads the content of a taff-file.
virtual void setBreakEdgeColor(int r, int g, int b)=0
Sets the color of the breaklines.
virtual void addTriangulation(Triangulation *t)
Adds an association to a triangulation.
virtual double getYMax() const =0
Returns the largest y-coordinate value of the bounding box.
Triangulation * mTIN
Association with a Triangulation object.
virtual void setEdgeColor(int r, int g, int b)=0
Sets the color of the normal edges.
virtual double getXMax() const =0
Returns the largest x-coordinate value of the bounding box.
virtual bool calcPoint(double x, double y, Point3D *result)=0
Calculates x-, y and z-value of the point on the surface and assigns it to 'result'.
virtual void performConsistencyTest()=0
Performs a consistency check, remove this later.
virtual void ruppertRefinement()=0
Adds points to make the triangles better shaped (algorithm of ruppert)
This class represents a line.
forcedCrossBehaviour
Enumeration describing the behaviour, if two forced lines cross.
virtual bool pointInside(double x, double y)=0
Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise...
Point3D is a class to represent a three dimensional point.
Class Vector3D represents a 3D-Vector, capable to store x-,y- and z-coordinates in double values...
This is an interface for interpolator classes for triangulations.
virtual QList< int > * getSurroundingTriangles(int pointno)=0
Returns a pointer to a value list with the information of the triangles surrounding (counterclockwise...
virtual int getNumberOfPoints() const =0
Returns the number of points.
virtual void addLine(Line3D *line, bool breakline)=0
Adds a line (e.g.
virtual void setForcedEdgeColor(int r, int g, int b)=0
Sets the color of the forced edges.
Interface for Triangulation classes.
virtual void setForcedCrossBehaviour(Triangulation::forcedCrossBehaviour b)=0
Draws the points, edges and the forced lines.
virtual double getXMin() const =0
Returns the smallest x-coordinate value of the bounding box.
Decorator class for Triangulations (s.
virtual bool calcNormal(double x, double y, Vector3D *result)=0
Calculates the normal at a point on the surface and assigns it to 'result'.
virtual bool getTriangle(double x, double y, Point3D *p1, int *n1, Point3D *p2, int *n2, Point3D *p3, int *n3)=0
Finds out in which triangle the point with coordinates x and y is and assigns the numbers of the vert...
virtual QList< int > * getPointsAroundEdge(double x, double y)=0
Returns a value list with the numbers of the four points, which would be affected by an edge swap...
virtual double getYMin() const =0
Returns the smallest x-coordinate value of the bounding box.
virtual void eliminateHorizontalTriangles()=0
Eliminates the horizontal triangles by swapping.
virtual Point3D * getPoint(unsigned int i) const =0
Returns a pointer to the point with number i.
virtual int getOppositePoint(int p1, int p2)=0
Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedg...
virtual void setTriangleInterpolator(TriangleInterpolator *interpolator)=0
Sets an interpolator object.