31#include <Qt3DCore/QAttribute>
32#include <Qt3DCore/QBuffer>
33#include <Qt3DCore/QGeometry>
34#include <Qt3DRender/QAbstractTexture>
35#include <Qt3DRender/QBlendEquation>
36#include <Qt3DRender/QBlendEquationArguments>
37#include <Qt3DRender/QColorMask>
38#include <Qt3DRender/QGeometryRenderer>
39#include <Qt3DRender/QGraphicsApiFilter>
40#include <Qt3DRender/QNoDepthMask>
41#include <Qt3DRender/QNoDraw>
42#include <Qt3DRender/QSortPolicy>
43#include <Qt3DRender/QTechnique>
45#include "moc_qgsframegraph.cpp"
55void QgsFrameGraph::constructForwardRenderPass()
60void QgsFrameGraph::constructHighlightsPass()
65void QgsFrameGraph::constructShadowRenderPass()
70void QgsFrameGraph::constructOverlayTexturePass( Qt3DRender::QFrameGraphNode *topNode )
75Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForProcessing()
77 Qt3DRender::QCameraSelector *cameraSelector =
new Qt3DRender::QCameraSelector;
78 cameraSelector->setObjectName(
"Sub pass Postprocessing" );
81 Qt3DRender::QLayerFilter *layerFilter =
new Qt3DRender::QLayerFilter( cameraSelector );
84 new Qt3DRender::QClearBuffers( layerFilter );
86 Qt3DRender::QLayer *postProcessingLayer =
new Qt3DRender::QLayer();
87 mPostprocessingEntity =
new QgsPostprocessingEntity(
this, postProcessingLayer, mRootEntity );
88 layerFilter->addLayer( postProcessingLayer );
89 mPostprocessingEntity->setObjectName(
"PostProcessingPassEntity" );
91 return cameraSelector;
94Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForRenderCapture()
96 Qt3DRender::QFrameGraphNode *top =
new Qt3DRender::QNoDraw;
97 top->setObjectName(
"Sub pass RenderCapture" );
99 mRenderCapture =
new Qt3DRender::QRenderCapture( top );
104Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructPostprocessingPass()
106 mRenderCaptureTargetSelector =
new Qt3DRender::QRenderTargetSelector;
107 mRenderCaptureTargetSelector->setObjectName(
"Postprocessing render pass" );
108 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
110 Qt3DRender::QRenderTarget *renderTarget =
new Qt3DRender::QRenderTarget( mRenderCaptureTargetSelector );
116 Qt3DRender::QRenderTargetOutput *colorOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
117 colorOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
120 mRenderCaptureColorTexture =
new Qt3DRender::QTexture2D( colorOutput );
121 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
122 mRenderCaptureColorTexture->setFormat( Qt3DRender::QAbstractTexture::RGB8_UNorm );
123 mRenderCaptureColorTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
124 mRenderCaptureColorTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
125 mRenderCaptureColorTexture->setObjectName(
"PostProcessingPass::ColorTarget" );
128 colorOutput->setTexture( mRenderCaptureColorTexture );
129 renderTarget->addOutput( colorOutput );
131 Qt3DRender::QRenderTargetOutput *depthOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
133 depthOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Depth );
134 mRenderCaptureDepthTexture =
new Qt3DRender::QTexture2D( depthOutput );
135 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
136 mRenderCaptureDepthTexture->setFormat( Qt3DRender::QAbstractTexture::DepthFormat );
137 mRenderCaptureDepthTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
138 mRenderCaptureDepthTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
139 mRenderCaptureDepthTexture->setComparisonFunction( Qt3DRender::QAbstractTexture::CompareLessEqual );
140 mRenderCaptureDepthTexture->setComparisonMode( Qt3DRender::QAbstractTexture::CompareRefToTexture );
141 mRenderCaptureDepthTexture->setObjectName(
"PostProcessingPass::DepthTarget" );
143 depthOutput->setTexture( mRenderCaptureDepthTexture );
144 renderTarget->addOutput( depthOutput );
146 mRenderCaptureTargetSelector->setTarget( renderTarget );
149 constructSubPostPassForProcessing()->setParent( mRenderCaptureTargetSelector );
150 constructOverlayTexturePass( mRenderCaptureTargetSelector );
151 constructSubPostPassForRenderCapture()->setParent( mRenderCaptureTargetSelector );
153 return mRenderCaptureTargetSelector;
156void QgsFrameGraph::constructAmbientOcclusionRenderPass()
160 QgsAmbientOcclusionRenderView *aorv =
new QgsAmbientOcclusionRenderView(
AMBIENT_OCCLUSION_RENDERVIEW, mMainCamera, mSize, forwardDepthTexture, mRootEntity );
164Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructRubberBandsPass()
166 mRubberBandsCameraSelector =
new Qt3DRender::QCameraSelector;
167 mRubberBandsCameraSelector->setObjectName(
"RubberBands Pass CameraSelector" );
168 mRubberBandsCameraSelector->setCamera( mMainCamera );
170 mRubberBandsLayerFilter =
new Qt3DRender::QLayerFilter( mRubberBandsCameraSelector );
171 mRubberBandsLayerFilter->addLayer( mRubberBandsLayer );
173 Qt3DRender::QBlendEquationArguments *blendState =
new Qt3DRender::QBlendEquationArguments;
174 blendState->setSourceRgb( Qt3DRender::QBlendEquationArguments::SourceAlpha );
175 blendState->setDestinationRgb( Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha );
177 Qt3DRender::QBlendEquation *blendEquation =
new Qt3DRender::QBlendEquation;
178 blendEquation->setBlendFunction( Qt3DRender::QBlendEquation::Add );
180 mRubberBandsStateSet =
new Qt3DRender::QRenderStateSet( mRubberBandsLayerFilter );
181 Qt3DRender::QDepthTest *depthTest =
new Qt3DRender::QDepthTest;
182 depthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
183 mRubberBandsStateSet->addRenderState( depthTest );
184 mRubberBandsStateSet->addRenderState( blendState );
185 mRubberBandsStateSet->addRenderState( blendEquation );
190 mRubberBandsRenderTargetSelector =
new Qt3DRender::QRenderTargetSelector( mRubberBandsStateSet );
191 mRubberBandsRenderTargetSelector->setTarget(
forwardRenderView().renderTargetSelector()->target() );
193 return mRubberBandsCameraSelector;
196void QgsFrameGraph::constructDepthRenderPass()
200 QgsDepthRenderView *rv =
new QgsDepthRenderView(
DEPTH_RENDERVIEW, mSize, forwardDepthTexture, mRootEntity );
244 mRubberBandsLayer =
new Qt3DRender::QLayer;
245 mRubberBandsLayer->setObjectName(
"mRubberBandsLayer" );
246 mRubberBandsLayer->setRecursive(
true );
248 mRenderSurfaceSelector =
new Qt3DRender::QRenderSurfaceSelector;
250 QObject *surfaceObj =
dynamic_cast<QObject *
>( surface );
251 Q_ASSERT( surfaceObj );
253 mRenderSurfaceSelector->setSurface( surfaceObj );
254 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
256 mMainViewPort =
new Qt3DRender::QViewport( mRenderSurfaceSelector );
257 mMainViewPort->setNormalizedRect( QRectF( 0.0f, 0.0f, 1.0f, 1.0f ) );
260 constructForwardRenderPass();
263 constructHighlightsPass();
266 Qt3DRender::QFrameGraphNode *rubberBandsPass = constructRubberBandsPass();
267 rubberBandsPass->setObjectName(
"rubberBandsPass" );
268 rubberBandsPass->setParent( mMainViewPort );
271 constructShadowRenderPass();
274 constructDepthRenderPass();
277 constructAmbientOcclusionRenderPass();
280 Qt3DRender::QFrameGraphNode *postprocessingPass = constructPostprocessingPass();
281 postprocessingPass->setParent( mMainViewPort );
282 postprocessingPass->setObjectName(
"PostProcessingPass" );
284 mRubberBandsRootEntity =
new Qt3DCore::QEntity( mRootEntity );
285 mRubberBandsRootEntity->setObjectName(
"mRubberBandsRootEntity" );
286 mRubberBandsRootEntity->addComponent( mRubberBandsLayer );
291 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
293 mRenderViewMap[name]->topGraphNode()->setParent( ( QNode * )
nullptr );
294 mRenderViewMap.erase( name );
301 if ( mRenderViewMap.find( name ) == mRenderViewMap.end() )
303 mRenderViewMap[name] = std::move(
renderView );
304 mRenderViewMap[name]->topGraphNode()->setParent( topNode ? topNode : mMainViewPort );
305 mRenderViewMap[name]->updateWindowResize( mSize.width(), mSize.height() );
316 if ( mRenderViewMap[name] )
318 mRenderViewMap[name]->setEnabled( enable );
324 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
326 return mRenderViewMap[name].get();
333 return mRenderViewMap[name] !=
nullptr && mRenderViewMap[name]->
isEnabled();
345 mPostprocessingEntity->setAmbientOcclusionEnabled( settings.
isEnabled() );
361 for (
int i = 0, dirLight = 0; !light && i < lightSources.size(); i++ )
365 if ( dirLight == selectedLight )
366 light = qgis::down_cast< QgsDirectionalLightSettings * >( lightSources[i] );
375 mPostprocessingEntity->setShadowRenderingEnabled(
true );
376 mPostprocessingEntity->setShadowBias(
static_cast<float>( shadowSettings.
shadowBias() ) );
383 mPostprocessingEntity->setShadowRenderingEnabled(
false );
390 if ( !debugRenderView )
401 if ( mShadowTextureDebugging )
408 delete mShadowTextureDebugging;
409 mShadowTextureDebugging =
nullptr;
417 if ( !debugRenderView )
428 if ( mDepthTextureDebugging )
435 delete mDepthTextureDebugging;
436 mDepthTextureDebugging =
nullptr;
443 QObject *top = mRenderSurfaceSelector;
444 while ( top->parent() &&
dynamic_cast<Qt3DRender::QFrameGraphNode *
>( top->parent() ) )
448 context.
lowestId = mMainCamera->id().id();
451 return strList.join(
"\n" ) + QString(
"\n" );
457 return strList.join(
"\n" ) + QString(
"\n" );
473 for (
auto it = mRenderViewMap.begin(); it != mRenderViewMap.end(); ++it )
479 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
480 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
481 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
486 return mRenderCapture;
491 if ( enabled == mRenderCaptureEnabled )
493 mRenderCaptureEnabled = enabled;
494 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
@ Directional
Directional light source.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
bool is2DMapOverlayEnabled() const
Returns whether 2D map overlay is enabled.
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image).
double debugShadowMapSize() const
Returns the size of the shadow map preview.
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
Base class for 3D render view.
virtual void setEnabled(bool enable)
Enable or disable via enable the render view sub tree.
virtual bool isEnabled() const
Returns true if render view is enabled.
virtual void updateWindowResize(int width, int height)
Called when 3D window is resized.
Container class that holds different objects related to ambient occlusion rendering.
void setRadius(float radius)
Delegates to QgsAmbientOcclusionRenderEntity::setRadius.
void setEnabled(bool enable) override
Enable or disable via enable the render view sub tree.
void setIntensity(float intensity)
Delegates to QgsAmbientOcclusionRenderEntity::setIntensity.
void setThreshold(float threshold)
Delegates to QgsAmbientOcclusionRenderEntity::setThreshold.
Contains the configuration of ambient occlusion rendering.
float radius() const
Returns the radius parameter of the ambient occlusion effect.
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
float intensity() const
Returns the shading factor of the ambient occlusion effect.
float threshold() const
Returns at what amount of occlusion the effect will kick in.
Container class that holds different objects related to depth rendering.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
Definition of a directional light in a 3D map scene.
Container class that holds different objects related to forward rendering.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color).
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
Qt3DRender::QTexture2D * depthTexture() const
Returns forward depth texture.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void removeClipPlanes()
Disables OpenGL clipping.
static QStringList dumpFrameGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the frame graph starting from node. The object ids will be given relatively to...
static QStringList dumpSceneGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the scene graph starting from node. The object ids will be given relatively to...
void updateAmbientOcclusionSettings(const QgsAmbientOcclusionSettings &settings)
Updates settings for ambient occlusion.
void updateEyeDomeSettings(const Qgs3DMapSettings &settings)
Updates settings for eye dome lighting.
bool isRenderViewEnabled(const QString &name)
Returns true if the render view named name is found and enabled.
void setRenderViewEnabled(const QString &name, bool enable)
Enables or disables the render view named name according to enable.
void updateShadowSettings(const QgsShadowSettings &shadowSettings, const QList< QgsLightSource * > &lightSources)
Updates shadow bias, light and texture size according to shadowSettings and lightSources.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void unregisterRenderView(const QString &name)
Unregisters the render view named name, if any.
bool registerRenderView(std::unique_ptr< QgsAbstractRenderView > renderView, const QString &name, Qt3DRender::QFrameGraphNode *topNode=nullptr)
Registers a new the render view renderView with name name.
QString dumpFrameGraph() const
Dumps frame graph as string.
void setRenderCaptureEnabled(bool enabled)
Sets whether it will be possible to render to an image.
QgsAmbientOcclusionRenderView & ambientOcclusionRenderView()
Returns ambient occlusion renderview.
Qt3DRender::QRenderCapture * depthRenderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
void updateDebugShadowMapSettings(const Qgs3DMapSettings &settings)
Updates settings for shadows debug map.
QgsAbstractRenderView * renderView(const QString &name)
Returns the render view named name, if any.
void removeClipPlanes()
Disables OpenGL clipping.
static const QString AMBIENT_OCCLUSION_RENDERVIEW
Ambient occlusion render view name.
QgsDepthRenderView & depthRenderView()
Returns depth renderview.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color).
static const QString FORWARD_RENDERVIEW
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
static const QString SHADOW_RENDERVIEW
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
static const QString HIGHLIGHTS_RENDERVIEW
QgsHighlightsRenderView & highlightsRenderView()
Returns the highlights renderview, used for rendering highlight overlays of identified features.
static const QString OVERLAY_RENDERVIEW
void updateDebugDepthMapSettings(const Qgs3DMapSettings &settings)
Updates settings for depth debug map.
static const QString AXIS3D_RENDERVIEW
QgsForwardRenderView & forwardRenderView()
Returns forward renderview.
QgsOverlayTextureRenderView & overlayTextureRenderView()
Returns overlay texture renderview.
QString dumpSceneGraph() const
Dumps scene graph as string.
QgsShadowRenderView & shadowRenderView()
Returns shadow renderview.
void setSize(QSize s)
Sets the size of the buffers used for rendering.
static const QString DEPTH_RENDERVIEW
Qt3DRender::QCamera * mainCamera()
Returns the main camera.
QgsFrameGraph(QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root)
Constructor.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the scene.
Container class that holds different objects related to highlighting identified features.
An entity responsible for rendering an overlay texture in 3D view.
Simple render view to preview overlay textures in 3D view.
Qt3DRender::QLayer * overlayLayer() const
Returns layer in which entities must be added in the in order to be processed by this renderview.
Container class that holds different objects related to shadow rendering.
void setMapSize(int width, int height)
Update shadow depth texture size.
void setEnabled(bool enable) override
Enable or disable via enable the renderview sub tree.
Qt3DRender::QTexture2D * mapTexture() const
Returns shadow depth texture.
Contains configuration for rendering shadows.
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...