21#include <Qt3DRender/QCamera>
22#include <Qt3DRender/QCameraSelector>
23#include <Qt3DRender/QCullFace>
24#include <Qt3DRender/QDepthTest>
25#include <Qt3DRender/QLayer>
26#include <Qt3DRender/QLayerFilter>
27#include <Qt3DRender/QRenderStateSet>
28#include <Qt3DRender/QRenderTarget>
29#include <Qt3DRender/QRenderTargetSelector>
30#include <Qt3DRender/QTexture>
31#include <Qt3DRender/qsubtreeenabler.h>
36 mAOPassLayer =
new Qt3DRender::QLayer;
37 mAOPassLayer->setRecursive(
true );
38 mAOPassLayer->setObjectName(
mViewName +
"::Layer(AO)" );
40 mBlurPassLayer =
new Qt3DRender::QLayer;
41 mBlurPassLayer->setRecursive(
true );
42 mBlurPassLayer->setObjectName(
mViewName +
"::Layer(Blur)" );
45 buildRenderPasses( mSize, forwardDepthTexture, rootSceneEntity, mainCamera );
50 mAOPassTexture->setSize( width, height );
51 mBlurPassTexture->setSize( width, height );
57 mAmbientOcclusionRenderEntity->setEnabled( enable );
58 mAmbientOcclusionBlurEntity->setEnabled( enable );
61Qt3DRender::QRenderTarget *QgsAmbientOcclusionRenderView::buildAOTexture( QSize mSize )
64 Qt3DRender::QRenderTargetOutput *colorTargetOutput =
new Qt3DRender::QRenderTargetOutput;
65 colorTargetOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
67 mAOPassTexture =
new Qt3DRender::QTexture2D( colorTargetOutput );
68 mAOPassTexture->setSize( mSize.width(), mSize.height() );
69 mAOPassTexture->setFormat( Qt3DRender::QAbstractTexture::R32F );
70 mAOPassTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
71 mAOPassTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
72 mAOPassTexture->setObjectName(
mViewName +
"::ColorTarget(AO)" );
73 colorTargetOutput->setTexture( mAOPassTexture );
75 Qt3DRender::QRenderTarget *renderTarget =
new Qt3DRender::QRenderTarget;
76 renderTarget->addOutput( colorTargetOutput );
81Qt3DRender::QRenderTarget *QgsAmbientOcclusionRenderView::buildBlurTexture( QSize mSize )
84 Qt3DRender::QRenderTargetOutput *colorTargetOutput =
new Qt3DRender::QRenderTargetOutput;
85 colorTargetOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
87 mBlurPassTexture =
new Qt3DRender::QTexture2D( colorTargetOutput );
88 mBlurPassTexture->setSize( mSize.width(), mSize.height() );
89 mBlurPassTexture->setFormat( Qt3DRender::QAbstractTexture::R32F );
90 mBlurPassTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
91 mBlurPassTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
92 mBlurPassTexture->setObjectName(
mViewName +
"::ColorTarget(blur)" );
93 colorTargetOutput->setTexture( mBlurPassTexture );
95 Qt3DRender::QRenderTarget *renderTarget =
new Qt3DRender::QRenderTarget;
96 renderTarget->addOutput( colorTargetOutput );
101void QgsAmbientOcclusionRenderView::buildRenderPasses( QSize mSize, Qt3DRender::QTexture2D *forwardDepthTexture, Qt3DCore::QEntity *rootSceneEntity, Qt3DRender::QCamera *mainCamera )
105 Qt3DRender::QRenderStateSet *renderStateSet =
new Qt3DRender::QRenderStateSet(
mRendererEnabler );
107 Qt3DRender::QDepthTest *depthRenderDepthTest =
new Qt3DRender::QDepthTest;
108 depthRenderDepthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
109 Qt3DRender::QCullFace *depthRenderCullFace =
new Qt3DRender::QCullFace;
110 depthRenderCullFace->setMode( Qt3DRender::QCullFace::NoCulling );
112 renderStateSet->addRenderState( depthRenderDepthTest );
113 renderStateSet->addRenderState( depthRenderCullFace );
115 Qt3DRender::QLayerFilter *layerFilter =
new Qt3DRender::QLayerFilter( renderStateSet );
116 layerFilter->addLayer( mAOPassLayer );
118 Qt3DRender::QRenderTarget *renderTarget = buildAOTexture( mSize );
120 Qt3DRender::QRenderTargetSelector *renderTargetSelector =
new Qt3DRender::QRenderTargetSelector( layerFilter );
121 renderTargetSelector->setObjectName(
mViewName +
"::RenderTargetSelector(AO)" );
122 renderTargetSelector->setTarget( renderTarget );
124 mAmbientOcclusionRenderEntity =
new QgsAmbientOcclusionRenderEntity( forwardDepthTexture, mAOPassLayer, mainCamera, rootSceneEntity );
129 Qt3DRender::QRenderStateSet *renderStateSet =
new Qt3DRender::QRenderStateSet(
mRendererEnabler );
131 Qt3DRender::QDepthTest *depthRenderDepthTest =
new Qt3DRender::QDepthTest;
132 depthRenderDepthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
133 Qt3DRender::QCullFace *depthRenderCullFace =
new Qt3DRender::QCullFace;
134 depthRenderCullFace->setMode( Qt3DRender::QCullFace::NoCulling );
136 renderStateSet->addRenderState( depthRenderDepthTest );
137 renderStateSet->addRenderState( depthRenderCullFace );
139 Qt3DRender::QLayerFilter *layerFilter =
new Qt3DRender::QLayerFilter( renderStateSet );
140 layerFilter->addLayer( mBlurPassLayer );
142 Qt3DRender::QRenderTarget *renderTarget = buildBlurTexture( mSize );
144 Qt3DRender::QRenderTargetSelector *renderTargetSelector =
new Qt3DRender::QRenderTargetSelector( layerFilter );
145 renderTargetSelector->setObjectName(
mViewName +
"::RenderTargetSelector(Blur)" );
146 renderTargetSelector->setTarget( renderTarget );
148 mAmbientOcclusionBlurEntity =
new QgsAmbientOcclusionBlurEntity( mAOPassTexture, mBlurPassLayer, rootSceneEntity );
154 mAmbientOcclusionRenderEntity->setIntensity( intensity );
159 mAmbientOcclusionRenderEntity->setRadius( radius );
164 mAmbientOcclusionRenderEntity->setThreshold( threshold );
169 return mBlurPassTexture;
Qt3DRender::QSubtreeEnabler * mRendererEnabler
virtual void setEnabled(bool enable)
Enable or disable via enable the render view sub tree.
QgsAbstractRenderView(const QString &viewName)
Constructor for QgsAbstractRenderView with the specified parent object.
void setRadius(float radius)
Delegates to QgsAmbientOcclusionRenderEntity::setRadius.
void setEnabled(bool enable) override
Enable or disable via enable the render view sub tree.
void updateWindowResize(int width, int height) override
Called when 3D window is resized.
QgsAmbientOcclusionRenderView(const QString &viewName, Qt3DRender::QCamera *mainCamera, QSize mSize, Qt3DRender::QTexture2D *forwardDepthTexture, Qt3DCore::QEntity *rootSceneEntity)
Default constructor.
void setIntensity(float intensity)
Delegates to QgsAmbientOcclusionRenderEntity::setIntensity.
void setThreshold(float threshold)
Delegates to QgsAmbientOcclusionRenderEntity::setThreshold.
Qt3DRender::QTexture2D * blurredFactorMapTexture() const
Returns blur pass texture.