16#ifndef QGSFRAMEGRAPH_H
17#define QGSFRAMEGRAPH_H
21#include <Qt3DRender/QCamera>
22#include <Qt3DRender/QRenderSurfaceSelector>
23#include <Qt3DRender/QViewport>
24#include <Qt3DRender/QCameraSelector>
25#include <Qt3DRender/QLayerFilter>
26#include <Qt3DRender/QLayer>
27#include <Qt3DRender/QRenderTargetSelector>
28#include <Qt3DRender/QRenderTarget>
29#include <Qt3DRender/QTexture>
30#include <Qt3DRender/QClearBuffers>
31#include <Qt3DRender/QParameter>
32#include <Qt3DRender/QFrustumCulling>
33#include <Qt3DRender/QRenderStateSet>
34#include <Qt3DRender/QDepthTest>
35#include <Qt3DRender/QCullFace>
36#include <Qt3DRender/QPolygonOffset>
37#include <Qt3DRender/QRenderCapture>
38#include <Qt3DRender/QDebugOverlay>
76 Qt3DRender::QFrameGraphNode *
frameGraphRoot() {
return mRenderSurfaceSelector; }
85 Qt3DRender::QCamera *
mainCamera() {
return mMainCamera; }
206 bool registerRenderView( std::unique_ptr<QgsAbstractRenderView>
renderView,
const QString &name, Qt3DRender::QFrameGraphNode *topNode =
nullptr );
275 Qt3DRender::QRenderSurfaceSelector *mRenderSurfaceSelector =
nullptr;
276 Qt3DRender::QViewport *mMainViewPort =
nullptr;
278 Qt3DRender::QCamera *mMainCamera =
nullptr;
281 Qt3DRender::QRenderTargetSelector *mRenderCaptureTargetSelector =
nullptr;
282 Qt3DRender::QRenderCapture *mRenderCapture =
nullptr;
284 Qt3DRender::QTexture2D *mRenderCaptureColorTexture =
nullptr;
285 Qt3DRender::QTexture2D *mRenderCaptureDepthTexture =
nullptr;
288 Qt3DRender::QCameraSelector *mAmbientOcclusionRenderCameraSelector =
nullptr;
289 Qt3DRender::QRenderStateSet *mAmbientOcclusionRenderStateSet =
nullptr;
290 Qt3DRender::QLayerFilter *mAmbientOcclusionRenderLayerFilter =
nullptr;
291 Qt3DRender::QRenderTargetSelector *mAmbientOcclusionRenderCaptureTargetSelector =
nullptr;
293 Qt3DRender::QTexture2D *mAmbientOcclusionRenderTexture =
nullptr;
296 Qt3DRender::QCameraSelector *mAmbientOcclusionBlurCameraSelector =
nullptr;
297 Qt3DRender::QRenderStateSet *mAmbientOcclusionBlurStateSet =
nullptr;
298 Qt3DRender::QLayerFilter *mAmbientOcclusionBlurLayerFilter =
nullptr;
299 Qt3DRender::QRenderTargetSelector *mAmbientOcclusionBlurRenderCaptureTargetSelector =
nullptr;
301 Qt3DRender::QTexture2D *mAmbientOcclusionBlurTexture =
nullptr;
304 Qt3DRender::QCameraSelector *mRubberBandsCameraSelector =
nullptr;
305 Qt3DRender::QLayerFilter *mRubberBandsLayerFilter =
nullptr;
306 Qt3DRender::QRenderStateSet *mRubberBandsStateSet =
nullptr;
307 Qt3DRender::QRenderTargetSelector *mRubberBandsRenderTargetSelector =
nullptr;
310 bool mAmbientOcclusionEnabled =
false;
311 float mAmbientOcclusionIntensity = 0.5f;
312 float mAmbientOcclusionRadius = 25.f;
313 float mAmbientOcclusionThreshold = 0.5f;
315 QSize mSize = QSize( 1024, 768 );
317 bool mEyeDomeLightingEnabled =
false;
318 double mEyeDomeLightingStrength = 1000.0;
319 int mEyeDomeLightingDistance = 1;
321 QVector3D mLightDirection = QVector3D( 0.0, -1.0f, 0.0f );
323 Qt3DCore::QEntity *mRootEntity =
nullptr;
325 Qt3DRender::QLayer *mRubberBandsLayer =
nullptr;
331 Qt3DCore::QEntity *mRubberBandsRootEntity =
nullptr;
338 void constructShadowRenderPass();
339 void constructForwardRenderPass();
340 void constructDebugTexturePass( Qt3DRender::QFrameGraphNode *topNode =
nullptr );
341 Qt3DRender::QFrameGraphNode *constructPostprocessingPass();
342 void constructDepthRenderPass();
343 Qt3DRender::QFrameGraphNode *constructAmbientOcclusionRenderPass();
344 Qt3DRender::QFrameGraphNode *constructAmbientOcclusionBlurPass();
345 Qt3DRender::QFrameGraphNode *constructRubberBandsPass();
347 Qt3DRender::QFrameGraphNode *constructSubPostPassForProcessing();
348 Qt3DRender::QFrameGraphNode *constructSubPostPassForRenderCapture();
349 Qt3DRender::QFrameGraphNode *constructSubPostPassForTexturesPreview();
351 bool mRenderCaptureEnabled =
false;
354 std::map<QString, std::unique_ptr<QgsAbstractRenderView>> mRenderViewMap;
Base class for 3D render view.
An entity that is responsible for blurring the ambient occlusion factor texture.
An entity that is responsible for producing an ambient occlusion factor map.
Object that controls camera movement based on user input.
An entity that is responsible for debugging texture.
Container class that holds different objects related to depth rendering.
Definition of a directional light in a 3D map scene.
Container class that holds different objects related to forward rendering.
Container class that holds different objects related to frame graphs of 3D scenes.
bool renderCaptureEnabled() const
Returns whether it will be possible to render to an image.
bool isRenderViewEnabled(const QString &name)
Returns true if the render view named name is found and enabled.
void setRenderViewEnabled(const QString &name, bool enable)
Enables or disables the render view named name according to enable.
void updateShadowSettings(const QgsShadowSettings &shadowSettings, const QList< QgsLightSource * > &lightSources)
Updates shadow bias, light and texture size according to shadowSettings and lightSources.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void unregisterRenderView(const QString &name)
Unregisters the render view named name, if any.
bool registerRenderView(std::unique_ptr< QgsAbstractRenderView > renderView, const QString &name, Qt3DRender::QFrameGraphNode *topNode=nullptr)
Registers a new the render view renderView with name name.
QString dumpFrameGraph() const
Dumps frame graph as string.
void setRenderCaptureEnabled(bool enabled)
Sets whether it will be possible to render to an image.
Qt3DRender::QRenderCapture * depthRenderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
void updateDebugShadowMapSettings(const Qgs3DMapSettings &settings)
Updates settings for shadows debug map.
QgsAbstractRenderView * renderView(const QString &name)
Returns the render view named name, if any.
void removeClipPlanes()
Disables OpenGL clipping.
bool ambientOcclusionEnabled() const
Returns whether Screen Space Ambient Occlusion is enabled.
Qt3DRender::QFrameGraphNode * frameGraphRoot()
Returns the root of the frame graph object.
QgsDepthRenderView & depthRenderView()
Returns depth renderview.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color)
QgsPostprocessingEntity * postprocessingEntity()
Returns the postprocessing entity.
void setAmbientOcclusionIntensity(float intensity)
Sets the ambient occlusion intensity.
static const QString FORWARD_RENDERVIEW
Qt3DCore::QEntity * rubberBandsRootEntity()
Returns entity for all rubber bands (to show them always on top)
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
static const QString SHADOW_RENDERVIEW
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
float ambientOcclusionRadius() const
Returns the ambient occlusion radius.
void updateDebugDepthMapSettings(const Qgs3DMapSettings &settings)
Updates settings for depth debug map.
static const QString AXIS3D_RENDERVIEW
QgsForwardRenderView & forwardRenderView()
Returns forward renderview.
float ambientOcclusionIntensity() const
Returns the ambient occlusion intensity.
void setAmbientOcclusionThreshold(float threshold)
Sets the ambient occlusion threshold.
Qt3DRender::QTexture2D * blurredAmbientOcclusionFactorMap()
Returns blurred ambient occlusion factor values texture.
QString dumpSceneGraph() const
Dumps scene graph as string.
float ambientOcclusionThreshold() const
Returns the ambient occlusion threshold.
QgsShadowRenderView & shadowRenderView()
Returns shadow renderview.
static const QString DEBUG_RENDERVIEW
void setupEyeDomeLighting(bool enabled, double strength, int distance)
Sets eye dome lighting shading related settings.
void setSize(QSize s)
Sets the size of the buffers used for rendering.
void setAmbientOcclusionEnabled(bool enabled)
Sets whether Screen Space Ambient Occlusion will be enabled.
static const QString DEPTH_RENDERVIEW
void setAmbientOcclusionRadius(float radius)
Sets the ambient occlusion radius.
Qt3DRender::QCamera * mainCamera()
Returns the main camera.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the scene.
An entity that is responsible for applying post processing effects.
A rectangle specified with double values.
Container class that holds different objects related to shadow rendering.
Contains configuration for rendering shadows.