16#ifndef QGSFRAMEGRAPH_H
17#define QGSFRAMEGRAPH_H
22#include <Qt3DRender/QCamera>
23#include <Qt3DRender/QCameraSelector>
24#include <Qt3DRender/QClearBuffers>
25#include <Qt3DRender/QCullFace>
26#include <Qt3DRender/QDebugOverlay>
27#include <Qt3DRender/QDepthTest>
28#include <Qt3DRender/QFrustumCulling>
29#include <Qt3DRender/QLayer>
30#include <Qt3DRender/QLayerFilter>
31#include <Qt3DRender/QParameter>
32#include <Qt3DRender/QPolygonOffset>
33#include <Qt3DRender/QRenderCapture>
34#include <Qt3DRender/QRenderStateSet>
35#include <Qt3DRender/QRenderSurfaceSelector>
36#include <Qt3DRender/QRenderTarget>
37#include <Qt3DRender/QRenderTargetSelector>
38#include <Qt3DRender/QTexture>
39#include <Qt3DRender/QViewport>
79 Qt3DRender::QFrameGraphNode *
frameGraphRoot() {
return mRenderSurfaceSelector; }
82 Qt3DRender::QCamera *
mainCamera() {
return mMainCamera; }
147 bool registerRenderView( std::unique_ptr<QgsAbstractRenderView>
renderView,
const QString &name, Qt3DRender::QFrameGraphNode *topNode =
nullptr );
249 Qt3DRender::QRenderSurfaceSelector *mRenderSurfaceSelector =
nullptr;
250 Qt3DRender::QViewport *mMainViewPort =
nullptr;
252 Qt3DRender::QCamera *mMainCamera =
nullptr;
255 Qt3DRender::QRenderTargetSelector *mRenderCaptureTargetSelector =
nullptr;
256 Qt3DRender::QRenderCapture *mRenderCapture =
nullptr;
258 Qt3DRender::QTexture2D *mRenderCaptureColorTexture =
nullptr;
259 Qt3DRender::QTexture2D *mRenderCaptureDepthTexture =
nullptr;
262 Qt3DRender::QCameraSelector *mRubberBandsCameraSelector =
nullptr;
263 Qt3DRender::QLayerFilter *mRubberBandsLayerFilter =
nullptr;
264 Qt3DRender::QRenderStateSet *mRubberBandsStateSet =
nullptr;
265 Qt3DRender::QRenderTargetSelector *mRubberBandsRenderTargetSelector =
nullptr;
267 QSize mSize = QSize( 1024, 768 );
269 QVector3D mLightDirection = QVector3D( 0.0, -1.0f, 0.0f );
271 Qt3DCore::QEntity *mRootEntity =
nullptr;
273 Qt3DRender::QLayer *mRubberBandsLayer =
nullptr;
277 Qt3DCore::QEntity *mRubberBandsRootEntity =
nullptr;
284 void constructShadowRenderPass();
285 void constructForwardRenderPass();
286 void constructHighlightsPass();
287 void constructOverlayTexturePass( Qt3DRender::QFrameGraphNode *topNode =
nullptr );
288 Qt3DRender::QFrameGraphNode *constructPostprocessingPass();
289 void constructDepthRenderPass();
290 void constructAmbientOcclusionRenderPass();
291 Qt3DRender::QFrameGraphNode *constructRubberBandsPass();
293 Qt3DRender::QFrameGraphNode *constructSubPostPassForProcessing();
294 Qt3DRender::QFrameGraphNode *constructSubPostPassForRenderCapture();
296 bool mRenderCaptureEnabled =
false;
299 std::map<QString, std::unique_ptr<QgsAbstractRenderView>> mRenderViewMap;
Base class for 3D render view.
Container class that holds different objects related to ambient occlusion rendering.
Contains the configuration of ambient occlusion rendering.
Object that controls camera movement based on user input.
Container class that holds different objects related to depth rendering.
Definition of a directional light in a 3D map scene.
Container class that holds different objects related to forward rendering.
void updateAmbientOcclusionSettings(const QgsAmbientOcclusionSettings &settings)
Updates settings for ambient occlusion.
void updateEyeDomeSettings(const Qgs3DMapSettings &settings)
Updates settings for eye dome lighting.
bool isRenderViewEnabled(const QString &name)
Returns true if the render view named name is found and enabled.
void setRenderViewEnabled(const QString &name, bool enable)
Enables or disables the render view named name according to enable.
void updateShadowSettings(const QgsShadowSettings &shadowSettings, const QList< QgsLightSource * > &lightSources)
Updates shadow bias, light and texture size according to shadowSettings and lightSources.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void unregisterRenderView(const QString &name)
Unregisters the render view named name, if any.
bool registerRenderView(std::unique_ptr< QgsAbstractRenderView > renderView, const QString &name, Qt3DRender::QFrameGraphNode *topNode=nullptr)
Registers a new the render view renderView with name name.
QString dumpFrameGraph() const
Dumps frame graph as string.
void setRenderCaptureEnabled(bool enabled)
Sets whether it will be possible to render to an image.
QgsAmbientOcclusionRenderView & ambientOcclusionRenderView()
Returns ambient occlusion renderview.
Qt3DRender::QRenderCapture * depthRenderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
void updateDebugShadowMapSettings(const Qgs3DMapSettings &settings)
Updates settings for shadows debug map.
QgsAbstractRenderView * renderView(const QString &name)
Returns the render view named name, if any.
void removeClipPlanes()
Disables OpenGL clipping.
static const QString AMBIENT_OCCLUSION_RENDERVIEW
Ambient occlusion render view name.
Qt3DRender::QFrameGraphNode * frameGraphRoot()
Returns the root of the frame graph object.
QgsDepthRenderView & depthRenderView()
Returns depth renderview.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color).
QgsPostprocessingEntity * postprocessingEntity()
Returns the postprocessing entity.
static const QString FORWARD_RENDERVIEW
Qt3DCore::QEntity * rubberBandsRootEntity()
Returns entity for all rubber bands (to show them always on top).
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
static const QString SHADOW_RENDERVIEW
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
static const QString HIGHLIGHTS_RENDERVIEW
QgsHighlightsRenderView & highlightsRenderView()
Returns the highlights renderview, used for rendering highlight overlays of identified features.
static const QString OVERLAY_RENDERVIEW
void updateDebugDepthMapSettings(const Qgs3DMapSettings &settings)
Updates settings for depth debug map.
static const QString AXIS3D_RENDERVIEW
QgsForwardRenderView & forwardRenderView()
Returns forward renderview.
QgsOverlayTextureRenderView & overlayTextureRenderView()
Returns overlay texture renderview.
QString dumpSceneGraph() const
Dumps scene graph as string.
QgsShadowRenderView & shadowRenderView()
Returns shadow renderview.
void setSize(QSize s)
Sets the size of the buffers used for rendering.
static const QString DEPTH_RENDERVIEW
Qt3DRender::QCamera * mainCamera()
Returns the main camera.
QgsFrameGraph(QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root)
Constructor.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the scene.
Container class that holds different objects related to highlighting identified features.
Base class for light sources in 3d scenes.
An entity responsible for rendering an overlay texture in 3D view.
Simple render view to preview overlay textures in 3D view.
An entity that is responsible for applying post processing effects.
A rectangle specified with double values.
Container class that holds different objects related to shadow rendering.
Contains configuration for rendering shadows.