QGIS API Documentation 3.43.0-Master (7a94ac641b4)
qgscameracontroller.h
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1/***************************************************************************
2 qgscameracontroller.h
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#ifndef QGSCAMERACONTROLLER_H
17#define QGSCAMERACONTROLLER_H
18
19#include "qgis_3d.h"
20#include "qgscamerapose.h"
22
23#include <Qt3DCore/QEntity>
24#include <Qt3DInput/QMouseEvent>
25#include <QImage>
26
27#ifndef SIP_RUN
28namespace Qt3DInput
29{
30 class QKeyEvent;
31 class QKeyboardHandler;
32 class QMouseEvent;
33 class QMouseHandler;
34 class QWheelEvent;
35} // namespace Qt3DInput
36
37namespace Qt3DRender
38{
39 class QCamera;
40}
41
42#endif
43
44class QDomDocument;
45class QDomElement;
46
47class QgsCameraPose;
48class QgsVector3D;
50class Qgs3DMapScene;
51
56#ifndef SIP_RUN
57class _3D_EXPORT QgsCameraController : public Qt3DCore::QEntity
58{
59#else
60class _3D_EXPORT QgsCameraController : public QObject
61{
62#endif
63
64 Q_OBJECT
65 public:
69
70#ifndef SIP_RUN
71
76 Qt3DRender::QCamera *camera() const { return mCamera; }
77#endif
78
83 Qgis::NavigationMode cameraNavigationMode() const { return mCameraNavigationMode; }
84
89 double cameraMovementSpeed() const { return mCameraMovementSpeed; }
90
95 void setCameraMovementSpeed( double movementSpeed );
96
101 Qgis::VerticalAxisInversion verticalAxisInversion() const { return mVerticalAxisInversion; }
102
107 void setVerticalAxisInversion( Qgis::VerticalAxisInversion inversion );
108
110 void frameTriggered( float dt );
111
113 void resetView( float distance );
114
116 void setViewFromTop( float worldX, float worldY, float distance, float yaw = 0 );
117
119 QgsVector3D lookingAtPoint() const;
120
127 void setLookingAtPoint( const QgsVector3D &point, float distance, float pitch, float yaw );
128
133 QgsVector3D lookingAtMapPoint() const;
134
139 void setLookingAtMapPoint( const QgsVector3D &point, float distance, float pitch, float yaw );
140
145 void setCameraPose( const QgsCameraPose &camPose, bool force = false );
146
151 QgsCameraPose cameraPose() const { return mCameraPose; }
152
158 float distance() const { return mCameraPose.distanceFromCenterPoint(); }
159
165 float pitch() const { return mCameraPose.pitchAngle(); }
166
172 float yaw() const { return mCameraPose.headingAngle(); }
173
175 QDomElement writeXml( QDomDocument &doc ) const;
177 void readXml( const QDomElement &elem );
178
180 void zoom( float factor );
182 void tiltUpAroundViewCenter( float deltaPitch );
184 void rotateAroundViewCenter( float deltaYaw );
186 void setCameraHeadingAngle( float angle );
188 void moveView( float tx, float ty );
189
194 void walkView( double tx, double ty, double tz );
195
202 void rotateCamera( float diffPitch, float diffYaw );
203
209 void rotateCameraAroundPivot( float newPitch, float newHeading, const QVector3D &pivotPoint );
210
217 void zoomCameraAroundPivot( const QVector3D &oldCameraPosition, double zoomFactor, const QVector3D &pivotPoint );
218
224 bool willHandleKeyEvent( QKeyEvent *event );
225
232 void setOrigin( const QgsVector3D &origin );
233
238 void setInputHandlersEnabled( bool enable ) { mInputHandlersEnabled = enable; }
239
244 bool hasInputHandlersEnabled() const { return mInputHandlersEnabled; }
245
252 void globeMoveCenterPoint( double latDiff, double lonDiff );
253
259 void globeZoom( float factor );
260
265 void globeUpdatePitchAngle( float angleDiff );
266
271 void globeUpdateHeadingAngle( float angleDiff );
272
278 void resetGlobe( float distance, double lat = 0, double lon = 0 );
279
284 const QgsVector3D origin() const { return mOrigin; }
285
286 public slots:
287
292 void setCameraNavigationMode( Qgis::NavigationMode navigationMode );
293
298 void depthBufferCaptured( const QImage &depthImage );
299
300 private:
301#ifdef SIP_RUN
304#endif
305
306 void updateCameraFromPose();
307 void moveCameraPositionBy( const QVector3D &posDiff );
309 QWindow *window() const;
310
312 enum class MouseOperation
313 {
314 None = 0, // no operation
315 Translation, // left button pressed, no modifier
316 RotationCamera, // left button pressed + ctrl modifier
317 RotationCenter, // left button pressed + shift modifier
318 Zoom, // right button pressed
319 ZoomWheel // mouse wheel scroll
320 };
321
322 // This list gathers all the rotation and translation operations.
323 // It is used to update the appropriate parameters when successive
324 // translation and rotation happen.
325 const QList<MouseOperation> mTranslateOrRotate = {
326 MouseOperation::Translation,
327 MouseOperation::RotationCamera,
328 MouseOperation::RotationCenter
329 };
330
331 // check that current sequence (current operation and new operation) is a rotation or translation
332 bool isATranslationRotationSequence( MouseOperation newOperation ) const;
333
334 void setMouseParameters( const MouseOperation &newOperation, const QPoint &clickPoint = QPoint() );
335
336 signals:
339
342
346 void cameraMovementSpeedChanged( double speed );
347
352 void setCursorPosition( QPoint point );
353
359
364 void cameraRotationCenterChanged( QVector3D position );
365
366 private slots:
367 void onPositionChanged( Qt3DInput::QMouseEvent *mouse );
368 void onWheel( Qt3DInput::QWheelEvent *wheel );
369 void onMousePressed( Qt3DInput::QMouseEvent *mouse );
370 void onMouseReleased( Qt3DInput::QMouseEvent *mouse );
371 void onKeyPressed( Qt3DInput::QKeyEvent *event );
372 void onKeyReleased( Qt3DInput::QKeyEvent *event );
373 void applyFlyModeKeyMovements();
374
375 private:
376 void onKeyPressedFlyNavigation( Qt3DInput::QKeyEvent *event );
377 void onKeyPressedTerrainNavigation( Qt3DInput::QKeyEvent *event );
378 void onKeyPressedGlobeTerrainNavigation( Qt3DInput::QKeyEvent *event );
379 void onPositionChangedFlyNavigation( Qt3DInput::QMouseEvent *mouse );
380 void onPositionChangedTerrainNavigation( Qt3DInput::QMouseEvent *mouse );
381 void onPositionChangedGlobeTerrainNavigation( Qt3DInput::QMouseEvent *mouse );
382
383 void handleTerrainNavigationWheelZoom();
384
391 double sampleDepthBuffer( int px, int py );
392
393 // Returns the average depth of all non void pixels
394 double depthBufferNonVoidAverage();
395
396#ifndef SIP_RUN
398 bool screenPointToWorldPos( QPoint position, double &depth, QVector3D &worldPosition );
399#endif
400
401 // Moves given point (in ECEF) by specified lat/lon angle difference (in degrees) and returns new ECEF point
402 QgsVector3D moveGeocentricPoint( const QgsVector3D &point, double latDiff, double lonDiff );
403
405 Qgs3DMapScene *mScene = nullptr;
406
408 Qt3DRender::QCamera *mCamera = nullptr;
409
411 QgsCameraPose mCameraPose;
412
414 QPoint mMousePos;
415
417 QPoint mClickPoint;
418
419 // false when no depth buffer captured or new capture requested and not yet done.
420 bool mDepthBufferIsReady = false;
421 QImage mDepthBufferImage;
422 // -1 when unset
423 // TODO: Change to std::optional<double>
424 double mDepthBufferNonVoidAverage = -1;
425 // nullptr when !mDepthBufferIsReady
426 std::unique_ptr<Qt3DRender::QCamera> mDepthBufferCamera;
427
428 std::unique_ptr<Qt3DRender::QCamera> mCameraBefore;
429
430 bool mRotationCenterCalculated = false;
431 QVector3D mRotationCenter;
432 double mRotationDistanceFromCenter = 0;
433 float mRotationPitch = 0;
434 float mRotationYaw = 0;
435
436 bool mDragPointCalculated = false;
437 QVector3D mDragPoint;
438 double mDragDepth;
439
440 bool mZoomPointCalculated = false;
441 QVector3D mZoomPoint;
442
443 // used for globe
444 QgsVector3D mMousePressViewCenter;
445 QgsCoordinateTransform mGlobeCrsToLatLon;
446
447 Qt3DInput::QMouseHandler *mMouseHandler = nullptr;
448 Qt3DInput::QKeyboardHandler *mKeyboardHandler = nullptr;
449 bool mInputHandlersEnabled = true;
452 double mCameraMovementSpeed = 5.0;
453
454 QSet<int> mDepressedKeys;
455 bool mCaptureFpsMouseMovements = false;
456 bool mIgnoreNextMouseMove = false;
457 QTimer *mFpsNavTimer = nullptr;
458
459 double mCumulatedWheelY = 0;
460
461 MouseOperation mCurrentOperation = MouseOperation::None;
462
463 // 3D world's origin in map coordinates
464 QgsVector3D mOrigin;
465
467 bool mCameraChanged = false;
468
469 // To test the cameracontroller
470 friend class TestQgs3DRendering;
471 friend class TestQgs3DCameraController;
472};
473
474#endif // QGSCAMERACONTROLLER_H
VerticalAxisInversion
Vertical axis inversion options for 3D views.
Definition qgis.h:4046
@ WhenDragging
Invert vertical axis movements when dragging in first person modes.
NavigationMode
The navigation mode used by 3D cameras.
Definition qgis.h:4021
@ TerrainBased
The default navigation based on the terrain.
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
Object that controls camera movement based on user input.
void navigationModeChanged(Qgis::NavigationMode mode)
Emitted when the navigation mode is changed using the hotkey ctrl + ~.
bool hasInputHandlersEnabled() const
Returns whether the camera controller responds to mouse and keyboard events.
QgsCameraPose cameraPose() const
Returns camera pose.
float pitch() const
Returns pitch angle in degrees (0 = looking from the top, 90 = looking from the side).
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
~QgsCameraController() override
float yaw() const
Returns yaw angle in degrees.
void requestDepthBufferCapture()
Emitted to ask for the depth buffer image.
Qgis::VerticalAxisInversion verticalAxisInversion() const
Returns the vertical axis inversion behavior.
const QgsVector3D origin() const
Returns the origin of the scene in map coordinates.
float distance() const
Returns distance of the camera from the point it is looking at.
double cameraMovementSpeed() const
Returns the camera movement speed.
void cameraChanged()
Emitted when camera has been updated.
void cameraMovementSpeedChanged(double speed)
Emitted whenever the camera movement speed is changed by the controller.
Qgis::NavigationMode cameraNavigationMode() const
Returns the navigation mode used by the camera controller.
void cameraRotationCenterChanged(QVector3D position)
Emitted when the camera rotation center changes.
void setInputHandlersEnabled(bool enable)
Sets whether the camera controller responds to mouse and keyboard events.
void setCursorPosition(QPoint point)
Emitted when the mouse cursor position should be moved to the specified point on the map viewport.
Encapsulates camera pose in a 3D scene.
Handles coordinate transforms between two coordinate systems.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:30
On-screen 3D engine: it creates an OpenGL window (QWindow) and displays rendered 3D scenes there.
#define SIP_SKIP
Definition qgis_sip.h:126