#include "qgs3dsceneexporter.h"
#include "moc_qgs3dsceneexporter.cpp"
#include <QVector>
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QComponent>
#include <Qt3DCore/QNode>
#include <Qt3DCore/QAttribute>
#include <Qt3DCore/QBuffer>
#include <Qt3DCore/QGeometry>
#include <Qt3DRender/QGeometryRenderer>
#include <Qt3DExtras/QPlaneGeometry>
#include <Qt3DCore/QTransform>
#include <Qt3DExtras/QDiffuseSpecularMaterial>
#include <Qt3DExtras/QTextureMaterial>
#include <Qt3DRender/QTextureImage>
#include <Qt3DRender/QTexture>
#include <Qt3DRender/QMesh>
#include <Qt3DRender/QSceneLoader>
#include <Qt3DRender/QAbstractTexture>
#include <Qt3DExtras/QCylinderGeometry>
#include <Qt3DExtras/QConeGeometry>
#include <Qt3DExtras/QSphereGeometry>
#include <Qt3DExtras/QCuboidGeometry>
#include <Qt3DExtras/QTorusGeometry>
#include <Qt3DExtras/QExtrudedTextMesh>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DRender/QAbstractTextureImage>
#include <QByteArray>
#include <QFile>
#include <QTextStream>
#include "qgsbillboardgeometry.h"
#include "qgsterraintileentity_p.h"
#include "qgsterrainentity.h"
#include "qgschunknode.h"
#include "qgsterraingenerator.h"
#include "qgs3dmapsettings.h"
#include "qgsflatterraingenerator.h"
#include "qgsdemterraingenerator.h"
#include "qgsdemterraintileloader_p.h"
#include "qgsdemterraintilegeometry_p.h"
#include "qgs3dexportobject.h"
#include "qgsterraintextureimage_p.h"
#include "qgsterraintexturegenerator_p.h"
#include "qgsmeshterraingenerator.h"
#include "qgsmeshterraintileloader_p.h"
#include "qgsvectorlayer.h"
#include "qgsabstract3drenderer.h"
#include "qgsvectorlayer3drenderer.h"
#include "qgs3dutils.h"
#include "qgsimagetexture.h"
#include "qgstessellatedpolygongeometry.h"
#include <numeric>
Go to the source code of this file.
◆ Qt3DQAttribute
◆ Qt3DQBuffer
◆ Qt3DQGeometry
◆ _getIndexDataImplementation()
template<typename T >
QVector< uint > _getIndexDataImplementation |
( |
const QByteArray & |
data | ) |
|
◆ findAttribute()
◆ findTypedComponent()
template<typename Component >
Component * findTypedComponent |
( |
Qt3DCore::QEntity * |
entity | ) |
|
◆ getAttributeData()
template<typename T >
QVector< T > getAttributeData |
( |
Qt3DQAttribute * |
attribute, |
|
|
const QByteArray & |
data |
|
) |
| |
◆ getData()
◆ getIndexData()
QVector< uint > getIndexData |
( |
Qt3DQAttribute * |
indexAttribute, |
|
|
const QByteArray & |
data |
|
) |
| |