LinTriangleInterpolator is a class which interpolates linearly on a triangulation.
More...
#include <LinTriangleInterpolator.h>
|
virtual bool | calcFirstDerX (double x, double y, Vector3D *result) |
| Calculates the first derivative with respect to x for a linear surface and assigns it to vec. More...
|
|
virtual bool | calcFirstDerY (double x, double y, Vector3D *result) |
| Calculates the first derivative with respect to y for a linear surface and assigns it to vec. More...
|
|
LinTriangleInterpolator is a class which interpolates linearly on a triangulation.
Definition at line 25 of file LinTriangleInterpolator.h.
◆ LinTriangleInterpolator() [1/2]
LinTriangleInterpolator::LinTriangleInterpolator |
( |
| ) |
|
|
inline |
◆ LinTriangleInterpolator() [2/2]
◆ ~LinTriangleInterpolator()
LinTriangleInterpolator::~LinTriangleInterpolator |
( |
| ) |
|
|
inlinevirtual |
◆ calcFirstDerX()
virtual bool LinTriangleInterpolator::calcFirstDerX |
( |
double |
x, |
|
|
double |
y, |
|
|
Vector3D * |
result |
|
) |
| |
|
protectedvirtual |
Calculates the first derivative with respect to x for a linear surface and assigns it to vec.
◆ calcFirstDerY()
virtual bool LinTriangleInterpolator::calcFirstDerY |
( |
double |
x, |
|
|
double |
y, |
|
|
Vector3D * |
result |
|
) |
| |
|
protectedvirtual |
Calculates the first derivative with respect to y for a linear surface and assigns it to vec.
◆ calcNormVec()
virtual bool LinTriangleInterpolator::calcNormVec |
( |
double |
x, |
|
|
double |
y, |
|
|
Vector3D * |
result |
|
) |
| |
|
overridevirtual |
◆ calcPoint()
virtual bool LinTriangleInterpolator::calcPoint |
( |
double |
x, |
|
|
double |
y, |
|
|
Point3D * |
result |
|
) |
| |
|
overridevirtual |
Performs a linear interpolation in a triangle and assigns the x-,y- and z-coordinates to point.
Implements TriangleInterpolator.
◆ getTriangulation()
◆ setTriangulation()
◆ mTIN
The documentation for this class was generated from the following file: