LinTriangleInterpolator is a class which interpolates linearly on a triangulation.  
 More...
#include <LinTriangleInterpolator.h>
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| virtual bool  | calcFirstDerX (double x, double y, Vector3D *result) | 
|   | Calculates the first derivative with respect to x for a linear surface and assigns it to vec.  More...
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| virtual bool  | calcFirstDerY (double x, double y, Vector3D *result) | 
|   | Calculates the first derivative with respect to y for a linear surface and assigns it to vec.  More...
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LinTriangleInterpolator is a class which interpolates linearly on a triangulation. 
Definition at line 25 of file LinTriangleInterpolator.h.
 
◆ LinTriangleInterpolator() [1/2]
  
  
      
        
          | LinTriangleInterpolator::LinTriangleInterpolator  | 
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◆ LinTriangleInterpolator() [2/2]
◆ ~LinTriangleInterpolator()
  
  
      
        
          | LinTriangleInterpolator::~LinTriangleInterpolator  | 
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◆ calcFirstDerX()
  
  
      
        
          | virtual bool LinTriangleInterpolator::calcFirstDerX  | 
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          double  | 
          x,  | 
         
        
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          double  | 
          y,  | 
         
        
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          Vector3D *  | 
          result  | 
         
        
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          ) | 
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Calculates the first derivative with respect to x for a linear surface and assigns it to vec. 
 
 
◆ calcFirstDerY()
  
  
      
        
          | virtual bool LinTriangleInterpolator::calcFirstDerY  | 
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          double  | 
          x,  | 
         
        
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          double  | 
          y,  | 
         
        
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          Vector3D *  | 
          result  | 
         
        
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Calculates the first derivative with respect to y for a linear surface and assigns it to vec. 
 
 
◆ calcNormVec()
  
  
      
        
          | virtual bool LinTriangleInterpolator::calcNormVec  | 
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          double  | 
          x,  | 
         
        
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          double  | 
          y,  | 
         
        
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          Vector3D *  | 
          result  | 
         
        
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overridevirtual   | 
  
 
 
◆ calcPoint()
  
  
      
        
          | virtual bool LinTriangleInterpolator::calcPoint  | 
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          double  | 
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          double  | 
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          Point3D *  | 
          result  | 
         
        
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overridevirtual   | 
  
 
Performs a linear interpolation in a triangle and assigns the x-,y- and z-coordinates to point. 
Implements TriangleInterpolator.
 
 
◆ getTriangulation()
◆ setTriangulation()
◆ mTIN
The documentation for this class was generated from the following file: