17 #ifndef LINTRIANGLEINTERPOLATOR_H 18 #define LINTRIANGLEINTERPOLATOR_H 47 virtual bool calcFirstDerX(
double x,
double y,
Vector3D* result );
49 virtual bool calcFirstDerY(
double x,
double y,
Vector3D* result );
LinTriangleInterpolator is a class which interpolates linearly on a triangulation.
DualEdgeTriangulation is an implementation of a triangulation class based on the dual edge data struc...
DualEdgeTriangulation * mTIN
Point3D is a class to represent a three dimensional point.
Class Vector3D represents a 3D-Vector, capable to store x-,y- and z-coordinates in double values...
This is an interface for interpolator classes for triangulations.
virtual void setTriangulation(DualEdgeTriangulation *tin)
Sets a Triangulation.
virtual ~LinTriangleInterpolator()
Destructor.
LinTriangleInterpolator()
Default constructor.
virtual bool calcNormVec(double x, double y, Vector3D *result)=0
Calculates the normal vector and assigns it to vec.
virtual bool calcPoint(double x, double y, Point3D *result)=0
Performs a linear interpolation in a triangle and assigns the x-,y- and z-coordinates to point...
virtual DualEdgeTriangulation * getTriangulation() const
Returns a pointer to the current Triangulation object.