35#include <Qt3DCore/QTransform>
36#include <Qt3DRender/QGeometryRenderer>
38#include "moc_qgsterrainentity.cpp"
40using namespace Qt::StringLiterals;
45class TerrainMapUpdateJobFactory :
public QgsChunkQueueJobFactory
48 TerrainMapUpdateJobFactory( QgsTerrainTextureGenerator *textureGenerator )
49 : mTextureGenerator( textureGenerator )
53 QgsChunkQueueJob *createJob( QgsChunkNode *chunk )
override
55 return new TerrainMapUpdateJob( mTextureGenerator, chunk );
59 QgsTerrainTextureGenerator *mTextureGenerator =
nullptr;
66QgsTerrainEntity::QgsTerrainEntity(
Qgs3DMapSettings *map, Qt3DCore::QNode *parent )
67 : QgsChunkedEntity( map, map->terrainSettings()->maximumScreenError(), map->terrainGenerator(), false, std::numeric_limits<int>::max(), parent )
80 connectToLayersRepaintRequest();
82 mTextureGenerator =
new QgsTerrainTextureGenerator( *map );
84 mUpdateJobFactory = std::make_unique<TerrainMapUpdateJobFactory>( mTextureGenerator );
86 mTerrainTransform =
new Qt3DCore::QTransform;
87 mTerrainTransform->setScale( 1.0f );
89 addComponent( mTerrainTransform );
92QgsTerrainEntity::~QgsTerrainEntity()
97 delete mTextureGenerator;
103 QList<QgsRayCastHit> result;
107 switch ( mMapSettings->terrainGenerator()->type() )
114 const float dist =
static_cast<float>( mMapSettings->terrainSettings()->elevationOffset() - ray.
origin().z() - mMapSettings->origin().z() ) / ray.
direction().z();
115 const QVector3D terrainPlanePoint = ray.
origin() + ray.
direction() * dist;
117 if ( mMapSettings->extent().contains( mapCoords.
x(), mapCoords.
y() ) )
120 intersectionPointMapCoords = mapCoords;
126 const QList<QgsChunkNode *> activeNodes = this->activeNodes();
127 QVector3D nearestIntersectionPoint;
128 for ( QgsChunkNode *node : activeNodes )
134 Qt3DRender::QGeometryRenderer *rend = node->entity()->findChild<Qt3DRender::QGeometryRenderer *>();
135 auto *geom = rend->geometry();
136 Qt3DCore::QTransform *tr = node->entity()->findChild<Qt3DCore::QTransform *>();
137 QVector3D nodeIntPoint;
138 DemTerrainTileGeometry *demGeom =
static_cast<DemTerrainTileGeometry *
>( geom );
139 if ( demGeom->rayIntersection( ray, context, tr->matrix(), nodeIntPoint ) )
141 const float dist = ( ray.
origin() - nodeIntPoint ).length();
142 if ( minDist < 0 || dist < minDist )
145 nearestIntersectionPoint = nodeIntPoint;
165 result.append( hit );
170void QgsTerrainEntity::onShowBoundingBoxesChanged()
172 setShowBoundingBoxes( mMapSettings->showTerrainBoundingBoxes() );
176void QgsTerrainEntity::invalidateMapImages()
178 QgsEventTracing::addEvent( QgsEventTracing::Instant, u
"3D"_s, u
"Invalidate textures"_s );
182 updateNodes( mActiveNodes, mUpdateJobFactory.get() );
186 QList<QgsChunkNode *> inactiveNodes;
187 const QList<QgsChunkNode *> descendants = mRootNode->descendants();
188 for ( QgsChunkNode *node : descendants )
190 if ( !node->entity() )
192 if ( mActiveNodes.contains( node ) )
194 inactiveNodes << node;
197 updateNodes( inactiveNodes, mUpdateJobFactory.get() );
199 setNeedsUpdate(
true );
202void QgsTerrainEntity::onLayersChanged()
204 connectToLayersRepaintRequest();
205 invalidateMapImages();
208void QgsTerrainEntity::connectToLayersRepaintRequest()
210 for (
QgsMapLayer *layer : std::as_const( mLayers ) )
215 mLayers = mMapSettings->layers();
217 for (
QgsMapLayer *layer : std::as_const( mLayers ) )
223void QgsTerrainEntity::onTerrainElevationOffsetChanged()
225 float newOffset = qobject_cast<Qgs3DMapSettings *>( sender() )->terrainSettings()->elevationOffset();
226 mTerrainTransform->setTranslation( QVector3D( 0.0f, 0.0f, newOffset ) );
229float QgsTerrainEntity::terrainElevationOffset()
const
231 return mMapSettings->terrainSettings()->elevationOffset();
238TerrainMapUpdateJob::TerrainMapUpdateJob( QgsTerrainTextureGenerator *textureGenerator, QgsChunkNode *node )
239 : QgsChunkQueueJob( node )
240 , mTextureGenerator( textureGenerator )
244void TerrainMapUpdateJob::start()
246 QgsChunkNode *node = chunk();
248 QgsTerrainTileEntity *entity = qobject_cast<QgsTerrainTileEntity *>( node->entity() );
249 connect( mTextureGenerator, &QgsTerrainTextureGenerator::tileReady,
this, &TerrainMapUpdateJob::onTileReady );
250 mJobId = mTextureGenerator->render( entity->textureImage()->imageExtent(), node->tileId(), entity->textureImage()->imageDebugText() );
253void TerrainMapUpdateJob::cancel()
256 mTextureGenerator->cancelJob( mJobId );
260void TerrainMapUpdateJob::onTileReady(
int jobId,
const QImage &image )
262 if ( mJobId == jobId )
264 QgsTerrainTileEntity *entity = qobject_cast<QgsTerrainTileEntity *>( mNode->entity() );
265 entity->textureImage()->setImage( image );
void backgroundColorChanged()
Emitted when the background color has changed.
void showTerrainBoundingBoxesChanged()
Emitted when the flag whether terrain's bounding boxes are shown has changed.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
void terrainMapThemeChanged()
Emitted when terrain's map theme has changed.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
void showLabelsChanged()
Emitted when the flag whether labels are displayed on terrain tiles has changed.
void layersChanged()
Emitted when the list of map layers for 3d rendering has changed.
void showTerrainTilesInfoChanged()
Emitted when the flag whether terrain's tile info is shown has changed.
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
Axis-aligned bounding box - in world coords.
float distanceFromPoint(float x, float y, float z) const
Returns shortest distance from the box to a point.
double elevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down).
Base class for all map layer types.
void repaintRequested(bool deferredUpdate=false)
By emitting this signal the layer tells that either appearance or content have been changed and any v...
A representation of a ray in 3D.
QVector3D origin() const
Returns the origin of the ray.
QVector3D direction() const
Returns the direction of the ray see setDirection().
Responsible for defining parameters of the ray casting operations in 3D map canvases.
Contains details about the ray intersecting entities when ray casting in a 3D map canvas.
void setMapCoordinates(const QgsVector3D &point)
Sets the hit point position in 3d map coordinates.
void setDistance(double distance)
Sets the hit's distance from the ray's origin.
@ QuantizedMesh
Terrain is built from quantized mesh tiles.
@ Dem
Terrain is built from raster layer with digital elevation model.
@ Online
Terrain is built from downloaded tiles with digital elevation model.
@ Mesh
Terrain is built from mesh layer with z value on vertices.
@ Flat
The whole terrain is flat area.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
double y() const
Returns Y coordinate.
double x() const
Returns X coordinate.
bool rayBoxIntersection(const QgsRay3D &ray, const QgsAABB &nodeBbox)
Tests whether an axis aligned box is intersected by a ray.