24#include <QDomDocument>
26#include <Qt3DCore/QEntity>
27#include <Qt3DExtras/QPhongMaterial>
28#include <Qt3DExtras/QSphereMesh>
29#include <Qt3DRender/QPointLight>
31using namespace Qt::StringLiterals;
45 Qt3DCore::QEntity *lightEntity =
new Qt3DCore::QEntity();
46 QgsGeoTransform *lightTransform =
new QgsGeoTransform;
47 lightTransform->setOrigin( map.
origin() );
48 lightTransform->setGeoTranslation(
position().toVector3D() );
50 Qt3DRender::QPointLight *light =
new Qt3DRender::QPointLight;
58 lightEntity->addComponent( light );
59 lightEntity->addComponent( lightTransform );
63 lightEntity->setParent( parent );
68 Qt3DCore::QEntity *originEntity =
new Qt3DCore::QEntity();
70 QgsGeoTransform *originTransform =
new QgsGeoTransform;
71 originTransform->setOrigin( map.
origin() );
72 originTransform->setGeoTranslation(
position().toVector3D() );
73 originEntity->addComponent( originTransform );
75 Qt3DExtras::QPhongMaterial *materialLightOriginCenter =
new Qt3DExtras::QPhongMaterial;
76 materialLightOriginCenter->setAmbient(
color() );
77 originEntity->addComponent( materialLightOriginCenter );
79 Qt3DExtras::QSphereMesh *rendererLightOriginCenter =
new Qt3DExtras::QSphereMesh;
80 rendererLightOriginCenter->setRadius( 20 );
81 originEntity->addComponent( rendererLightOriginCenter );
83 originEntity->setEnabled(
true );
85 Qt3DCore::QEntity *groupEntity =
new Qt3DCore::QEntity( parent );
86 lightEntity->setParent( groupEntity );
87 originEntity->setParent( groupEntity );
88 groupEntity->setEnabled(
true );
95 QDomElement elemLight = doc.createElement( u
"point-light"_s );
96 elemLight.setAttribute( u
"x"_s, mPosition.x() );
97 elemLight.setAttribute( u
"y"_s, mPosition.y() );
98 elemLight.setAttribute( u
"z"_s, mPosition.z() );
100 elemLight.setAttribute( u
"intensity"_s, mIntensity );
101 elemLight.setAttribute( u
"attenuation-0"_s, mConstantAttenuation );
102 elemLight.setAttribute( u
"attenuation-1"_s, mLinearAttenuation );
103 elemLight.setAttribute( u
"attenuation-2"_s, mQuadraticAttenuation );
109 mPosition.set( elem.attribute( u
"x"_s ).toDouble(), elem.attribute( u
"y"_s ).toDouble(), elem.attribute( u
"z"_s ).toDouble() );
111 mIntensity = elem.attribute( u
"intensity"_s ).toFloat();
112 mConstantAttenuation = elem.attribute( u
"attenuation-0"_s ).toDouble();
113 mLinearAttenuation = elem.attribute( u
"attenuation-1"_s ).toDouble();
114 mQuadraticAttenuation = elem.attribute( u
"attenuation-2"_s ).toDouble();
119 return mPosition == other.mPosition
120 && mColor == other.mColor
121 && mIntensity == other.mIntensity
122 && mConstantAttenuation == other.mConstantAttenuation
123 && mLinearAttenuation == other.mLinearAttenuation
124 && mQuadraticAttenuation == other.mQuadraticAttenuation;
LightSourceType
Light source types for 3D scenes.
@ Point
Point light source.
bool showLightSourceOrigins() const
Returns whether to show light source origins as a sphere (for debugging).
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
static QColor colorFromString(const QString &string)
Decodes a string into a color value.
static QString colorToString(const QColor &color)
Encodes a color into a string value.
QgsPointLightSettings()=default
Construct a point light with default values.
QDomElement writeXml(QDomDocument &doc, const QgsReadWriteContext &context=QgsReadWriteContext()) const override
Writes the light source's configuration to a new DOM element and returns it.
Qt3DCore::QEntity * createEntity(const Qgs3DMapSettings &map, Qt3DCore::QEntity *parent) const override
Creates an entity representing the light source.
bool operator==(const QgsPointLightSettings &other) const
float quadraticAttenuation() const
Returns quadratic attenuation (A_2).
QgsPointLightSettings * clone() const override
Returns a copy of the light source.
float linearAttenuation() const
Returns linear attenuation (A_1).
float intensity() const
Returns intensity of the light.
Qgis::LightSourceType type() const override
Returns the light source type.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context=QgsReadWriteContext()) override
Reads configuration from a DOM element previously written using writeXml().
QgsVector3D position() const
Returns position of the light (in 3D map coordinates).
float constantAttenuation() const
Returns constant attenuation (A_0).
QColor color() const
Returns color of the light.
A container for the context for various read/write operations on objects.