31#include <Qt3DCore/QAttribute>
32#include <Qt3DCore/QBuffer>
33#include <Qt3DCore/QGeometry>
34#include <Qt3DExtras/QConeGeometry>
35#include <Qt3DExtras/QCuboidGeometry>
36#include <Qt3DExtras/QCylinderGeometry>
37#include <Qt3DExtras/QExtrudedTextGeometry>
38#include <Qt3DExtras/QPhongMaterial>
39#include <Qt3DExtras/QPlaneGeometry>
40#include <Qt3DExtras/QSphereGeometry>
41#include <Qt3DExtras/QTorusGeometry>
42#include <Qt3DRender/QEffect>
43#include <Qt3DRender/QGraphicsApiFilter>
44#include <Qt3DRender/QMesh>
45#include <Qt3DRender/QPaintedTextureImage>
46#include <Qt3DRender/QParameter>
47#include <Qt3DRender/QSceneLoader>
48#include <Qt3DRender/QTechnique>
50using namespace Qt::StringLiterals;
58class QgsInstancedPoint3DSymbolHandler :
public QgsFeature3DHandler
61 QgsInstancedPoint3DSymbolHandler(
const QgsPoint3DSymbol *symbol,
const QgsFeatureIds &selectedIds )
62 : mSymbol( static_cast<QgsPoint3DSymbol *>( symbol->clone() ) )
63 , mSelectedIds( selectedIds ) {}
65 bool prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
override;
66 void processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
override;
67 void finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
override;
70 static QgsMaterial *material(
const QgsPoint3DSymbol *symbol,
const QgsMaterialContext &materialContext );
71 static Qt3DRender::QGeometryRenderer *renderer(
const QgsPoint3DSymbol *symbol,
const QVector<QVector3D> &positions );
72 static Qt3DCore::QGeometry *symbolGeometry(
const QgsPoint3DSymbol *symbol );
77 QVector<QVector3D> positions;
80 void makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected );
83 std::unique_ptr<QgsPoint3DSymbol> mSymbol;
88 PointData outSelected;
92bool QgsInstancedPoint3DSymbolHandler::prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
95 Q_UNUSED( attributeNames )
97 mChunkOrigin = chunkExtent.
center();
98 mChunkExtent = chunkExtent;
105 PointData &out = mSelectedIds.
contains( feature.
id() ) ? outSelected : outNormal;
114void QgsInstancedPoint3DSymbolHandler::finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
116 makeEntity( parent, context, outNormal,
false );
117 makeEntity( parent, context, outSelected,
true );
119 updateZRangeFromPositions( outNormal.positions );
120 updateZRangeFromPositions( outSelected.positions );
123 const float symbolOffset = mSymbol->transform().data()[14];
127 switch ( mSymbol->shape() )
131 const float length = mSymbol->shapeProperty( u
"length"_s ).toFloat();
132 mZMin -= length * 0.5f;
133 mZMax += length * 0.5f;
139 const float radius = mSymbol->shapeProperty( u
"radius"_s ).toFloat();
147 const float length = mSymbol->shapeProperty( u
"length"_s ).toFloat();
148 mZMin -= length * 0.5f;
149 mZMax += length * 0.5f;
155 const float size = mSymbol->shapeProperty( u
"size"_s ).toFloat();
156 mZMin -= size * 0.5f;
157 mZMax += size * 0.5f;
163 const float radius = mSymbol->shapeProperty( u
"radius"_s ).toFloat();
173 const float size = mSymbol->shapeProperty( u
"size"_s ).toFloat();
174 mZMin -= size * 0.5f;
175 mZMax += size * 0.5f;
185 mZMin += symbolOffset;
186 mZMax += symbolOffset;
189void QgsInstancedPoint3DSymbolHandler::makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected )
191 if ( out.positions.isEmpty() )
201 QgsMaterial *mat = material( mSymbol.get(), materialContext );
204 QgsGeoTransform *tr =
new QgsGeoTransform;
205 tr->setGeoTranslation( mChunkOrigin );
208 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
209 entity->addComponent( renderer( mSymbol.get(), out.positions ) );
210 entity->addComponent( mat );
211 entity->addComponent( tr );
212 entity->setParent( parent );
221 std::unique_ptr<QgsMaterial> material;
229 Qt3DRender::QFilterKey *filterKey =
new Qt3DRender::QFilterKey;
230 filterKey->setName( u
"renderingStyle"_s );
231 filterKey->setValue(
"forward" );
233 Qt3DRender::QShaderProgram *shaderProgram =
new Qt3DRender::QShaderProgram;
234 shaderProgram->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/instanced.vert"_s ) ) );
235 shaderProgram->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/phong.frag"_s ) ) );
237 Qt3DRender::QRenderPass *renderPass =
new Qt3DRender::QRenderPass;
238 renderPass->setShaderProgram( shaderProgram );
240 Qt3DRender::QTechnique *technique =
new Qt3DRender::QTechnique;
241 technique->addFilterKey( filterKey );
242 technique->addRenderPass( renderPass );
243 technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
244 technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
245 technique->graphicsApiFilter()->setMajorVersion( 3 );
246 technique->graphicsApiFilter()->setMinorVersion( 2 );
248 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect;
249 effect->addTechnique( technique );
253 material = std::make_unique<QgsMaterial>();
254 material->setEffect( effect );
257 const QMatrix4x4 tempTransformMatrix = symbol->
transform();
261 id.rotate( QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), 90 ) );
262 const QMatrix4x4 transformMatrix = tempTransformMatrix * id;
265 QMatrix3x3 normalMatrix = transformMatrix.normalMatrix();
268 float *n = normalMatrix.data();
269 const QMatrix4x4 normalMatrix4(
276 Qt3DRender::QParameter *paramInst =
new Qt3DRender::QParameter;
277 paramInst->setName( u
"inst"_s );
278 paramInst->setValue( transformMatrix );
280 Qt3DRender::QParameter *paramInstNormal =
new Qt3DRender::QParameter;
281 paramInstNormal->setName( u
"instNormal"_s );
282 paramInstNormal->setValue( normalMatrix4 );
284 material->addParameter( paramInst );
285 material->addParameter( paramInstNormal );
287 return material.release();
290Qt3DRender::QGeometryRenderer *QgsInstancedPoint3DSymbolHandler::renderer(
const QgsPoint3DSymbol *symbol,
const QVector<QVector3D> &positions )
292 const int count = positions.count();
293 const int byteCount = positions.count() *
sizeof( QVector3D );
295 ba.resize( byteCount );
296 memcpy( ba.data(), positions.constData(), byteCount );
298 Qt3DCore::QBuffer *instanceBuffer =
new Qt3DCore::QBuffer();
299 instanceBuffer->setData( ba );
301 Qt3DCore::QAttribute *instanceDataAttribute =
new Qt3DCore::QAttribute;
302 instanceDataAttribute->setName( u
"pos"_s );
303 instanceDataAttribute->setAttributeType( Qt3DCore::QAttribute::VertexAttribute );
304 instanceDataAttribute->setVertexBaseType( Qt3DCore::QAttribute::Float );
305 instanceDataAttribute->setVertexSize( 3 );
306 instanceDataAttribute->setByteOffset( 0 );
307 instanceDataAttribute->setDivisor( 1 );
308 instanceDataAttribute->setBuffer( instanceBuffer );
309 instanceDataAttribute->setCount( count );
310 instanceDataAttribute->setByteStride( 3 *
sizeof(
float ) );
312 Qt3DCore::QGeometry *geometry = symbolGeometry( symbol );
313 geometry->addAttribute( instanceDataAttribute );
314 geometry->setBoundingVolumePositionAttribute( instanceDataAttribute );
316 Qt3DRender::QGeometryRenderer *renderer =
new Qt3DRender::QGeometryRenderer;
317 renderer->setGeometry( geometry );
318 renderer->setInstanceCount( count );
323Qt3DCore::QGeometry *QgsInstancedPoint3DSymbolHandler::symbolGeometry(
const QgsPoint3DSymbol *symbol )
325 switch ( symbol->
shape() )
329 const float radius = symbol->
shapeProperty( u
"radius"_s ).toFloat();
330 const float length = symbol->
shapeProperty( u
"length"_s ).toFloat();
331 Qt3DExtras::QCylinderGeometry *g =
new Qt3DExtras::QCylinderGeometry;
334 g->setRadius( radius );
335 g->setLength( length );
341 const float radius = symbol->
shapeProperty( u
"radius"_s ).toFloat();
342 Qt3DExtras::QSphereGeometry *g =
new Qt3DExtras::QSphereGeometry;
343 g->setRadius( radius );
349 const float length = symbol->
shapeProperty( u
"length"_s ).toFloat();
350 const float bottomRadius = symbol->
shapeProperty( u
"bottomRadius"_s ).toFloat();
351 const float topRadius = symbol->
shapeProperty( u
"topRadius"_s ).toFloat();
353 Qt3DExtras::QConeGeometry *g =
new Qt3DExtras::QConeGeometry;
354 g->setLength( length );
355 g->setBottomRadius( bottomRadius );
356 g->setTopRadius( topRadius );
364 const float size = symbol->
shapeProperty( u
"size"_s ).toFloat();
365 Qt3DExtras::QCuboidGeometry *g =
new Qt3DExtras::QCuboidGeometry;
366 g->setXExtent( size );
367 g->setYExtent( size );
368 g->setZExtent( size );
374 const float radius = symbol->
shapeProperty( u
"radius"_s ).toFloat();
375 const float minorRadius = symbol->
shapeProperty( u
"minorRadius"_s ).toFloat();
376 Qt3DExtras::QTorusGeometry *g =
new Qt3DExtras::QTorusGeometry;
377 g->setRadius( radius );
378 g->setMinorRadius( minorRadius );
384 const float size = symbol->
shapeProperty( u
"size"_s ).toFloat();
385 Qt3DExtras::QPlaneGeometry *g =
new Qt3DExtras::QPlaneGeometry;
387 g->setHeight( size );
393 const float depth = symbol->
shapeProperty( u
"depth"_s ).toFloat();
394 const QString text = symbol->
shapeProperty( u
"text"_s ).toString();
395 Qt3DExtras::QExtrudedTextGeometry *g =
new Qt3DExtras::QExtrudedTextGeometry;
396 g->setDepth( depth );
412class QgsModelPoint3DSymbolHandler :
public QgsFeature3DHandler
415 QgsModelPoint3DSymbolHandler(
const QgsPoint3DSymbol *symbol,
const QgsFeatureIds &selectedIds )
416 : mSymbol( static_cast<QgsPoint3DSymbol *>( symbol->clone() ) )
417 , mSelectedIds( selectedIds ) {}
419 bool prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
override;
420 void processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
override;
421 void finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
override;
424 static void addSceneEntities(
const Qgs3DRenderContext &context,
const QVector<QVector3D> &positions,
const QgsVector3D &chunkOrigin,
const QgsPoint3DSymbol *symbol, Qt3DCore::QEntity *parent );
425 static void addMeshEntities(
const Qgs3DRenderContext &context,
const QVector<QVector3D> &positions,
const QgsVector3D &chunkOrigin,
const QgsPoint3DSymbol *symbol, Qt3DCore::QEntity *parent,
bool areSelected,
bool areHighlighted );
426 static QgsGeoTransform *transform( QVector3D position,
const QgsPoint3DSymbol *symbol,
const QgsVector3D &chunkOrigin );
431 QVector<QVector3D> positions;
434 void makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected );
437 std::unique_ptr<QgsPoint3DSymbol> mSymbol;
442 PointData outSelected;
445bool QgsModelPoint3DSymbolHandler::prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
448 Q_UNUSED( attributeNames )
450 mChunkOrigin = chunkExtent.
center();
451 mChunkExtent = chunkExtent;
458 PointData &out = mSelectedIds.contains( feature.
id() ) ? outSelected : outNormal;
467void QgsModelPoint3DSymbolHandler::finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
469 makeEntity( parent, context, outNormal,
false );
470 makeEntity( parent, context, outSelected,
true );
472 updateZRangeFromPositions( outNormal.positions );
473 updateZRangeFromPositions( outSelected.positions );
476 const float symbolHeight = mSymbol->transform().data()[14];
477 mZMin += symbolHeight;
478 mZMax += symbolHeight;
481void QgsModelPoint3DSymbolHandler::makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected )
483 if ( out.positions.isEmpty() )
490 addMeshEntities( context, out.positions, mChunkOrigin, mSymbol.get(), parent,
true, mHighlightingEnabled );
495 if ( mSymbol->shapeProperty( u
"overwriteMaterial"_s ).toBool()
496 || ( mSymbol->materialSettings() && mSymbol->materialSettings()->type() !=
"null"_L1 )
497 || mHighlightingEnabled )
499 addMeshEntities( context, out.positions, mChunkOrigin, mSymbol.get(), parent,
false, mHighlightingEnabled );
503 addSceneEntities( context, out.positions, mChunkOrigin, mSymbol.get(), parent );
514 if ( !source.isEmpty() )
516 for (
const QVector3D &position : positions )
519 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
521 const QUrl url = QUrl::fromLocalFile( source );
522 Qt3DRender::QSceneLoader *modelLoader =
new Qt3DRender::QSceneLoader;
523 modelLoader->setSource( url );
525 entity->addComponent( modelLoader );
526 entity->addComponent( transform( position, symbol, chunkOrigin ) );
527 entity->setParent( parent );
539void QgsModelPoint3DSymbolHandler::addMeshEntities(
const Qgs3DRenderContext &context,
const QVector<QVector3D> &positions,
const QgsVector3D &chunkOrigin,
const QgsPoint3DSymbol *symbol, Qt3DCore::QEntity *parent,
bool areSelected,
bool areHighlighted )
541 if ( positions.empty() )
545 if ( !source.isEmpty() )
557 const QUrl url = QUrl::fromLocalFile( source );
560 for (
const QVector3D &position : positions )
563 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
565 Qt3DRender::QMesh *mesh =
new Qt3DRender::QMesh;
566 mesh->setSource( url );
568 entity->addComponent( mesh );
569 entity->addComponent( mat );
570 entity->addComponent( transform( position, symbol, chunkOrigin ) );
571 entity->setParent( parent );
583QgsGeoTransform *QgsModelPoint3DSymbolHandler::transform( QVector3D position,
const QgsPoint3DSymbol *symbol,
const QgsVector3D &chunkOrigin )
586 QgsGeoTransform *tr =
new QgsGeoTransform;
588 tr->setGeoTranslation( chunkOrigin + position + tr->translation() );
596class QgsPoint3DBillboardSymbolHandler :
public QgsFeature3DHandler
599 QgsPoint3DBillboardSymbolHandler(
const QgsPoint3DSymbol *symbol,
const QgsFeatureIds &selectedIds )
600 : mSymbol( static_cast<QgsPoint3DSymbol *>( symbol->clone() ) )
601 , mSelectedIds( selectedIds ) {}
603 bool prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
override;
604 void processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
override;
605 void finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
override;
611 QVector<QVector3D> positions;
614 void makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected );
617 std::unique_ptr<QgsPoint3DSymbol> mSymbol;
622 PointData outSelected;
625bool QgsPoint3DBillboardSymbolHandler::prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames,
const QgsBox3D &chunkExtent )
628 Q_UNUSED( attributeNames )
630 mChunkOrigin = chunkExtent.
center();
631 mChunkExtent = chunkExtent;
638 PointData &out = mSelectedIds.contains( feature.
id() ) ? outSelected : outNormal;
647void QgsPoint3DBillboardSymbolHandler::finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
649 makeEntity( parent, context, outNormal,
false );
650 makeEntity( parent, context, outSelected,
true );
652 updateZRangeFromPositions( outNormal.positions );
653 updateZRangeFromPositions( outSelected.positions );
656 const float billboardHeight = mSymbol->billboardHeight();
657 mZMin += billboardHeight;
658 mZMax += billboardHeight;
661void QgsPoint3DBillboardSymbolHandler::makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected )
663 if ( out.positions.isEmpty() )
673 Qt3DRender::QGeometryRenderer *billboardGeometryRenderer =
new Qt3DRender::QGeometryRenderer;
674 billboardGeometryRenderer->setPrimitiveType( Qt3DRender::QGeometryRenderer::Points );
675 billboardGeometryRenderer->setGeometry( billboardGeometry );
676 billboardGeometryRenderer->setVertexCount( billboardGeometry->
count() );
692 QgsGeoTransform *billboardTransform =
new QgsGeoTransform;
693 billboardTransform->setGeoTranslation( mChunkOrigin +
QgsVector3D( 0, 0, mSymbol->billboardHeight() ) );
696 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
698 entity->addComponent( billboardMaterial );
699 entity->addComponent( billboardTransform );
700 entity->addComponent( billboardGeometryRenderer );
701 entity->setParent( parent );
708namespace Qgs3DSymbolImpl
711 QgsFeature3DHandler *handlerForPoint3DSymbol( QgsVectorLayer *layer,
const QgsAbstract3DSymbol *symbol )
713 const QgsPoint3DSymbol *pointSymbol =
dynamic_cast<const QgsPoint3DSymbol *
>( symbol );
721 return new QgsPoint3DBillboardSymbolHandler( pointSymbol, layer->
selectedFeatureIds() );
723 return new QgsInstancedPoint3DSymbolHandler( pointSymbol, layer->
selectedFeatureIds() );
@ ExtrudedText
Extruded text.
Rendering context for preparation of 3D entities.
QColor selectionColor() const
Returns color used for selected features.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
virtual void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext) const =0
Adds parameters from the material to a destination effect.
virtual QgsMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const =0
Creates a new QgsMaterial object representing the material settings.
static QgsSourceCache * sourceCache()
Returns the application's source cache, used for caching embedded and remote source strings as local ...
Geometry of the billboard rendering for points in 3D map view.
void setPositions(const QVector< QVector3D > &vertices)
Sets the vertex positions for the billboards.
A 3-dimensional box composed of x, y, z coordinates.
bool contains(const QgsBox3D &other) const
Returns true when box contains other box.
QgsVector3D center() const
Returns the center of the box as a vector.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
A marker symbol type, for rendering Point and MultiPoint geometries.
Context settings for a material.
void setIsSelected(bool isSelected)
Sets whether the material should represent a selected state.
void setSelectionColor(const QColor &color)
Sets the color for representing materials in a selected state.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
void setIsHighlighted(bool isHighlighted)
Sets whether the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
Material of the billboard rendering for points in 3D map view.
void useDefaultSymbol(const Qgs3DRenderContext &context, bool selected=false)
Set default symbol for the texture with context and selected parameter for rendering.
void setTexture2DFromSymbol(const QgsMarkerSymbol *markerSymbol, const Qgs3DRenderContext &context, bool selected=false)
Set markerSymbol for the texture with context and selected parameter for rendering.
3D symbol that draws point geometries as 3D objects using one of the predefined shapes.
QgsAbstractMaterialSettings * materialSettings() const
Returns material settings used for shading of the symbol.
QMatrix4x4 transform() const
Returns transform for individual objects represented by the symbol.
QgsMarkerSymbol * billboardSymbol() const
Returns a symbol for billboard.
Qgis::Point3DShape shape() const
Returns 3D shape for points.
QVariant shapeProperty(const QString &property) const
Returns the value for a specific shape property.
QString localFilePath(const QString &path, bool blocking=false)
Returns a local file path reflecting the content of a specified source path.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Q_INVOKABLE const QgsFeatureIds & selectedFeatureIds() const
Returns a list of the selected features IDs in this layer.
@ Triangles
Triangle based rendering (default).
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
QSet< QgsFeatureId > QgsFeatureIds
#define QgsDebugMsgLevel(str, level)