QGIS API Documentation 4.1.0-Master (31622b25bb0)
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qgsmetalroughtexturedmaterial3dhandler.cpp
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1/***************************************************************************
2 qgsmetalroughtexturedmaterial3dhandler.cpp
3 --------------------------------------
4 Date : April 2026
5 Copyright : (C) 2026 by Nyall Dawson
6 Email : nyall dot dawson at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgs3dutils.h"
19#include "qgsapplication.h"
21#include "qgsimagecache.h"
22#include "qgsimagetexture.h"
25
26#include <QString>
27#include <Qt3DCore/QEntity>
28#include <Qt3DRender/QEffect>
29#include <Qt3DRender/QGraphicsApiFilter>
30#include <Qt3DRender/QPaintedTextureImage>
31#include <Qt3DRender/QParameter>
32#include <Qt3DRender/QTechnique>
33#include <Qt3DRender/QTexture>
34
35using namespace Qt::StringLiterals;
36
38{
39 const QgsMetalRoughTexturedMaterialSettings *texturedSettings = dynamic_cast< const QgsMetalRoughTexturedMaterialSettings * >( settings );
40 Q_ASSERT( texturedSettings );
41
42 switch ( technique )
43 {
45 {
46 Q_ASSERT( false );
47 return nullptr;
48 }
51 {
52 if ( context.isHighlighted() )
53 {
54 return new QgsHighlightMaterial( technique );
55 }
56
57 QgsMetalRoughMaterial *material = new QgsMetalRoughMaterial();
58 material->setObjectName( u"metalRoughTexturedMaterial"_s );
59 applySettingsToMaterial( texturedSettings, material, context );
60
61 return material;
62 }
63
64 default:
65 return nullptr;
66 }
67}
68
70{
71 const QgsMetalRoughTexturedMaterialSettings *texturedSettings = qgis::down_cast< const QgsMetalRoughTexturedMaterialSettings * >( settings );
72
73 QgsMetalRoughMaterial *material = new QgsMetalRoughMaterial();
74 material->setInstancingEnabled( true, flags );
75
76 material->setObjectName( u"metalRoughTexturedMaterial"_s );
77 applySettingsToMaterial( texturedSettings, material, context );
78
79 return material;
80}
81
83{
84 QMap<QString, QString> parameters;
85 return parameters;
86}
87
88bool QgsMetalRoughTexturedMaterial3DHandler::updatePreviewScene( Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context ) const
89{
90 const QgsMetalRoughTexturedMaterialSettings *metalRoughTexturedSettings = qgis::down_cast< const QgsMetalRoughTexturedMaterialSettings * >( settings );
91
92 QgsMetalRoughMaterial *material = sceneRoot->findChild<QgsMetalRoughMaterial *>();
93 if ( !material || material->objectName() != "metalRoughTexturedMaterial"_L1 )
94 return false;
95
96 applySettingsToMaterial( metalRoughTexturedSettings, material, context );
97 return true;
98}
99
100Qt3DRender::QTexture2D *QgsMetalRoughTexturedMaterial3DHandler::loadTexture( const QString &path, bool isSrgb, const QgsMaterialContext &context )
101{
102 if ( path.isEmpty() )
103 return nullptr;
104
105 bool fitsInCache = false;
106 QImage image = QgsApplication::imageCache()->pathAsImage( path, QSize(), true, 1.0, fitsInCache );
107 if ( image.isNull() )
108 return nullptr;
109
110 Qt3DRender::QTexture2D *texture = new Qt3DRender::QTexture2D();
111
112 if ( isSrgb )
113 {
114 texture->setFormat( Qt3DRender::QAbstractTexture::SRGB8_Alpha8 );
115 }
116 else
117 {
118 texture->setFormat( Qt3DRender::QAbstractTexture::RGBA8_UNorm );
119 }
120
121 texture->wrapMode()->setX( Qt3DRender::QTextureWrapMode::Repeat );
122 texture->wrapMode()->setY( Qt3DRender::QTextureWrapMode::Repeat );
123 Qgs3DUtils::setTextureFiltering( texture, context );
124
125 // texture takes ownership of textureImage
126 texture->addTextureImage( new QgsImageTexture( image ) );
127
128 return texture;
129}
130
131void QgsMetalRoughTexturedMaterial3DHandler::applySettingsToMaterial( const QgsMetalRoughTexturedMaterialSettings *texturedSettings, QgsMetalRoughMaterial *material, const QgsMaterialContext &context )
132{
133 material->setTextureScale( static_cast<float>( texturedSettings->textureScale() ) );
134 material->setTextureRotation( static_cast<float>( texturedSettings->textureRotation() ) );
135
136 // base color
137 if ( Qt3DRender::QTexture2D *baseTex = loadTexture( texturedSettings->baseColorTexturePath(), true, context ) )
138 {
139 // takes ownership of texture
140 material->setBaseColorTexture( baseTex );
141 }
142 else
143 {
144 // fallback to default solid color if no texture specified
145 material->setBaseColor( QColor( "grey" ) );
146 }
147
148 // metalness
149 if ( Qt3DRender::QTexture2D *metalTex = loadTexture( texturedSettings->metalnessTexturePath(), false, context ) )
150 {
151 // takes ownership of texture
152 material->setMetalnessTexture( metalTex );
153 }
154 else
155 {
156 // fallback to constant default value if no texture specified
157 material->setMetalness( 0.0 );
158 }
159
160 // roughness
161 if ( Qt3DRender::QTexture2D *roughTex = loadTexture( texturedSettings->roughnessTexturePath(), false, context ) )
162 {
163 // takes ownership of texture
164 material->setRoughnessTexture( roughTex );
165 }
166 else
167 {
168 // fallback to constant default value if no texture specified
169 material->setRoughness( 0.5 );
170 }
171
172 if ( Qt3DRender::QTexture2D *normalTex = loadTexture( texturedSettings->normalTexturePath(), false, context ) )
173 {
174 // takes ownership of texture
175 material->setNormalTexture( normalTex );
176 }
177 else
178 {
179 // default to none
180 material->setNormalTexture( nullptr );
181 }
182
183 if ( Qt3DRender::QTexture2D *heightTex = loadTexture( texturedSettings->heightTexturePath(), false, context ) )
184 {
185 material->setHeightTexture( heightTex );
186 }
187 else
188 {
189 // default to none
190 material->setHeightTexture( nullptr );
191 }
192 material->setParallaxScale( texturedSettings->parallaxScale() );
193
194 // ambient occlusion
195 if ( Qt3DRender::QTexture2D *aoTex = loadTexture( texturedSettings->ambientOcclusionTexturePath(), false, context ) )
196 {
197 // takes ownership of texture
198 material->setAmbientOcclusionTexture( aoTex );
199 }
200 else
201 {
202 // default to none
203 material->setAmbientOcclusionTexture( nullptr );
204 }
205
206 if ( Qt3DRender::QTexture2D *emissionTex = loadTexture( texturedSettings->emissionTexturePath(), true, context ) )
207 {
208 material->setEmissionTexture( emissionTex );
209 }
210 else
211 {
212 // default to none
213 material->setEmissionTexture( nullptr );
214 }
215
216 material->setEmissionFactor( texturedSettings->emissionFactor() );
217 material->setOpacity( static_cast< float >( texturedSettings->opacity() ) );
218};
MaterialRenderingTechnique
Material rendering techniques.
Definition qgis.h:4342
@ Triangles
Triangle based rendering (default).
Definition qgis.h:4343
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
Definition qgis.h:4349
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
Definition qgis.h:4345
QFlags< InstancedMaterialFlag > InstancedMaterialFlags
Definition qgis.h:4365
static void setTextureFiltering(Qt3DRender::QAbstractTexture *texture, const QgsMaterialContext &context)
Sets the default filtering options for a texture.
Abstract base class for material settings.
static QgsImageCache * imageCache()
Returns the application's image cache, used for caching resampled versions of raster images.
QImage pathAsImage(const QString &path, const QSize size, const bool keepAspectRatio, const double opacity, bool &fitsInCache, bool blocking=false, double targetDpi=96, int frameNumber=-1, bool *isMissing=nullptr)
Returns the specified path rendered as an image.
Context settings for a material.
bool isHighlighted() const
Returns true if the material should represent a highlighted state.
Base class for all materials used within QGIS 3D views.
Definition qgsmaterial.h:40
bool updatePreviewScene(Qt3DCore::QEntity *sceneRoot, const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context) const override
Updates an existing material preview scene with new material settings.
QgsMaterial * toInstancedMaterial(const QgsAbstractMaterialSettings *settings, const QgsMaterialContext &context, Qgis::InstancedMaterialFlags flags) const override
Creates a QgsMaterial for instanced point rendering.
QMap< QString, QString > toExportParameters(const QgsAbstractMaterialSettings *settings) const override
Returns the parameters to be exported to .mtl file.
QgsMaterial * toMaterial(const QgsAbstractMaterialSettings *settings, Qgis::MaterialRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
A PBR metal rough shading material used for rendering with support for image texture maps.
double emissionFactor() const
Returns the emission factor, which dictates the strength of the emission effect.
QString roughnessTexturePath() const
Returns the path to the roughness texture map.
double textureRotation() const
Returns the texture rotation, in degrees.
double textureScale() const
Returns the texture scale.
double opacity() const
Returns the opacity of the surface.
QString normalTexturePath() const
Returns the path to the normal texture map.
QString ambientOcclusionTexturePath() const
Returns the path to the ambient occlusion texture map.
QString metalnessTexturePath() const
Returns the path to the metalness texture map.
QString baseColorTexturePath() const
Returns the path to the base color texture map.
QString heightTexturePath() const
Returns the path to the height texture map.
QString emissionTexturePath() const
Returns the path to the emission/luminosity texture map.
double parallaxScale() const
Returns the parallax scale, which dictates the strength of the height displacement effect.