29#include "qgsmesh3dentity_p.h"
47#include <QDiffuseSpecularMaterial>
49#include <QPhongMaterial>
51#include <QTextureMaterial>
53#include <QtConcurrentRun>
56#include "moc_qgsquantizedmeshterraingenerator.cpp"
58using namespace Qt::StringLiterals;
77 clone->mLayer = mLayer;
93 return mMetadata->mBoundingVolume.bounds().toRectangle();
99 return mMetadata->geometricErrorAtZoom( -1 );
104 hMin = mMetadata->mBoundingVolume.bounds().zMinimum();
105 hMax = mMetadata->mBoundingVolume.bounds().xMaximum();
113 QgsTileXYZ tileXyz( floor( tileCoords.x() ), floor( tileCoords.y() ), mMetadata->mMaxZoom );
114 if ( !mMetadata->containsTile( tileXyz ) )
118 QgsDebugError( u
"Quantized Mesh layer doesn't contain max-zoom tile for %1, %2"_s.arg( x ).arg( y ) );
124 QString uri = sceneTile.
resources().value( u
"content"_s ).toString();
125 Q_ASSERT( !uri.isEmpty() );
127 uri = sceneTile.
baseUrl().resolved( uri ).toString();
135 return QgsMeshLayerUtils::interpolateZForPoint( triMesh, point.
x(), point.
y() );
140 long long tileId = QgsQuantizedMeshIndex::encodeTileId( nodeIdToTile( node->tileId() ) );
150 auto chunkDataFuture = QtConcurrent::run( &QgsQuantizedMeshTerrainGenerator::loadEntityInWorker, node, renderCtx, mIndex, mTileCrsToMapCrs, vertScale, shadingEnabled, tileId, chunkOrigin );
152 return QgsFutureUtils::combine( textureFuture, chunkDataFuture ).then(
this, [
this]( std::tuple<QgsTerrainGenerator::TerrainTextureResources, QgsTerrainTileEntity *> results ) {
154 QgsTerrainTileEntity *entity = std::get<1>( results );
156 return QgsChunkLoaderResult { std::bind_front( &QgsQuantizedMeshTerrainGenerator::finishEntity,
this, entity, textureResources ) };
160QgsTerrainTileEntity *QgsQuantizedMeshTerrainGenerator::loadEntityInWorker(
164 if ( tileId == QgsQuantizedMeshIndex::ROOT_TILE_ID )
170 QgsTiledSceneTile tile = index.
getTile( tileId );
172 QString uri = tile.
resources().value( u
"content"_s ).toString();
173 Q_ASSERT( !uri.isEmpty() );
175 uri = tile.
baseUrl().resolved( uri ).toString();
178 QgsGltf3DUtils::EntityTransform entityTransform;
179 entityTransform.tileTransform = ( tile.
transform() ? *tile.
transform() : QgsMatrix4x4() );
180 entityTransform.chunkOriginTargetCrs = chunkOrigin;
181 entityTransform.ecefToTargetCrs = &tileCrsToMapCrs;
186 QgsBox3D box3D = node->box3D();
187 QgsQuantizedMeshTile qmTile( content );
188 qmTile.removeDegenerateTriangles();
191 box3D.
setZMinimum( qmTile.mHeader.MinimumHeight * vertScale );
192 box3D.
setZMaximum( qmTile.mHeader.MaximumHeight * vertScale );
193 node->setExactBox3D( box3D );
195 if ( shadingEnabled && qmTile.mNormalCoords.size() == 0 )
197 qmTile.generateNormals();
200 tinygltf::Model model = qmTile.toGltf(
true, 100,
true );
203 Qt3DCore::QEntity *gltfEntity = QgsGltf3DUtils::parsedGltfToEntity( model, entityTransform, uri, renderCtx, &errors );
204 if ( !errors.isEmpty() )
210 QgsTerrainTileEntity *terrainEntity =
new QgsTerrainTileEntity( node->tileId() );
212 Q_ASSERT( gltfEntity->children().size() == 1 );
213 gltfEntity->children()[0]->setParent( terrainEntity );
215 QgsGeoTransform *transform =
new QgsGeoTransform;
216 transform->setGeoTranslation( chunkOrigin );
217 terrainEntity->addComponent( transform );
220 return terrainEntity;
222 catch ( QgsQuantizedMeshParsingException &ex )
224 QgsDebugError( u
"Failed to parse tile from '%1'"_s.arg( uri ) );
234 entity->setParent( parent );
235 Qgs3DMapSettings *map =
mTerrain->mapSettings();
241 Qt3DRender::QMaterial *material =
nullptr;
245 Qt3DExtras::QDiffuseSpecularMaterial *diffuseMapMaterial =
new Qt3DExtras::QDiffuseSpecularMaterial;
246 diffuseMapMaterial->
setDiffuse( QVariant::fromValue( texture ) );
247 diffuseMapMaterial->setAmbient( shadingMaterial.
ambient() );
248 diffuseMapMaterial->setSpecular( shadingMaterial.
specular() );
249 diffuseMapMaterial->setShininess( shadingMaterial.
shininess() );
250 material = diffuseMapMaterial;
254 Qt3DExtras::QTextureMaterial *textureMaterial =
new Qt3DExtras::QTextureMaterial;
255 textureMaterial->setTexture( texture );
256 material = textureMaterial;
259 Qt3DCore::QEntity *gltfEntity = entity->findChild<Qt3DCore::QEntity *>();
261 auto oldMaterial = gltfEntity->componentsOfType<QgsMetalRoughMaterial>();
262 Q_ASSERT( oldMaterial.size() > 0 );
263 gltfEntity->removeComponent( oldMaterial[0] );
264 gltfEntity->addComponent( material );
271 return new QgsChunkNode(
274 mMetadata->geometricErrorAtZoom( -1 )
280 QVector<QgsChunkNode *> children;
282 for (
auto offset : std::vector<std::pair<int, int>> { { 0, 0 }, { 0, 1 }, { 1, 0 }, { 1, 1 } } )
284 QgsChunkNodeId childId( node->tileId().d + 1, node->tileId().x * 2 + offset.first, node->tileId().y * 2 + offset.second );
286 if ( !mMetadata->containsTile( tile ) )
294 QgsRectangle mapExtent2d = mTileCrsToMapCrs.transform( extent2d );
297 children.push_back(
new QgsChunkNode( childId,
QgsBox3D( corner1, corner2 ), mMetadata->geometricErrorAtZoom( tile.
zoomLevel() ), node ) );
300 return QtFuture::makeReadyValueFuture( children );
312 const QgsQuantizedMeshDataProvider *provider = qobject_cast<const QgsQuantizedMeshDataProvider *>(
layer->dataProvider() );
315 QgsDebugError(
"QgsQuantizedMeshTerrainGenerator provided with non-QM layer" );
318 mMetadata = provider->quantizedMeshMetadata();
319 mIndex = provider->index();
332QgsTileXYZ QgsQuantizedMeshTerrainGenerator::nodeIdToTile( QgsChunkNodeId nodeId )
const
337 return { nodeId.x, mMetadata->mTileScheme ==
"tms"_L1 ? ( 1 << ( nodeId.d - 1 ) ) - nodeId.y - 1 : nodeId.y, nodeId.d - 1 };
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
bool isTerrainShadingEnabled() const
Returns whether terrain shading is enabled.
QgsPhongMaterialSettings terrainShadingMaterial() const
Returns terrain shading material.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
static Qgs3DRenderContext fromMapSettings(const Qgs3DMapSettings *mapSettings)
Creates an initialized Qgs3DRenderContext instance from given Qgs3DMapSettings.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
static QgsApplication * instance()
Returns the singleton instance of the QgsApplication.
A 3-dimensional box composed of x, y, z coordinates.
void setZMinimum(double z)
Sets the minimum z value.
void setZMaximum(double z)
Sets the maximum z value.
static QFuture< std::tuple< Ts... > > combine(QFuture< Ts >... futures)
Converts multiple futures into a single future that will finish when all its parts have finished.
static QgsMaterialContext fromRenderContext(const Qgs3DRenderContext &context)
Constructs a material context from the settings in a 3D render context.
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
double shininess() const
Returns shininess of the surface.
QFuture< QgsChunkLoaderResult > loadChunk(QgsChunkNode *node) override
QgsChunkNode * createRootNode() const override
bool setLayer(QgsTiledSceneLayer *layer)
Set layer to take tiles from.
void setTerrain(QgsTerrainEntity *t) override
Sets terrain entity for the generator (does not transfer ownership).
QgsTiledSceneLayer * layer() const
Returns the layer we take tiles from.
QgsRectangle rootChunkExtent() const override
extent of the terrain's root chunk in terrain's CRS
static QgsTerrainGenerator * create()
Creates a new instance of a QgsQuantizedMeshTerrainGenerator object.
void rootChunkHeightRange(float &hMin, float &hMax) const override
Returns height range of the root chunk in world coordinates.
QgsTerrainGenerator::Type type() const override
What texture generator implementation is this.
QgsTerrainGenerator * clone() const override
Makes a copy of the current instance.
float rootChunkError(const Qgs3DMapSettings &map) const override
Returns error of the root chunk in world coordinates.
QFuture< QVector< QgsChunkNode * > > createChildren(QgsChunkNode *node) override
QgsQuantizedMeshTerrainGenerator()
float heightAt(double x, double y, const Qgs3DRenderContext &context) const override
Returns height at (x,y) in map's CRS.
void setExtent(const QgsRectangle &extent) override
sets the extent of the terrain in terrain's CRS
A rectangle specified with double values.
bool intersects(const QgsRectangle &rect) const
Returns true when rectangle intersects with other rectangle.
Type
Enumeration of the available terrain generators.
@ QuantizedMesh
Terrain is built from quantized mesh tiles.
QgsTilingScheme mTerrainTilingScheme
Tiling scheme of the terrain.
QgsTerrainGenerator()
Create new terrain generator.
QgsTerrainEntity * mTerrain
QFuture< TerrainTextureResources > loadTextureResources(QgsChunkNode *node)
Asynchronously loads resources for creating texture.
Qt3DRender::QTexture2D * applyTexture(QgsTerrainTileEntity *entity, const QgsMaterialContext &context, const TerrainTextureResources &resources) const
Creates a new texture that is linked to the entity.
Defines a matrix of tiles for a single zoom level: it is defined by its size (width *.
QgsRectangle tileExtent(QgsTileXYZ id) const
Returns extent of the given tile in this matrix.
QPointF mapToTileCoordinates(const QgsPointXY &mapPoint) const
Returns row/column coordinates (floating point number) from the given point in map coordinates.
static QgsTileMatrix fromTileMatrix(int zoomLevel, const QgsTileMatrix &tileMatrix)
Returns a tile matrix based on another one.
Stores coordinates of a tile in a tile matrix set.
int zoomLevel() const
Returns tile's zoom level (Z).
An index for tiled scene data providers.
QByteArray retrieveContent(const QString &uri, QgsFeedback *feedback=nullptr)
Retrieves index content for the specified uri.
QgsTiledSceneTile getTile(long long id)
Returns the tile with matching id, or an invalid tile if the matching tile is not available.
Represents a map layer supporting display of tiled scene objects.
Represents an individual tile from a tiled scene data source.
QVariantMap resources() const
Returns the resources attached to the tile.
QVariantMap metadata() const
Returns additional metadata attached to the tile.
const QgsMatrix4x4 * transform() const
Returns the tile's transform.
QUrl baseUrl() const
Returns the tile's base URL.
Encapsulates tiling schemes (just like with WMTS / TMS / XYZ layers).
A triangular/derived mesh with vertices in map coordinates.
bool update(QgsMesh *nativeMesh, const QgsCoordinateTransform &transform)
Constructs triangular mesh from layer's native mesh and transform to destination CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
#define QgsDebugError(str)
#define QGIS_CHECK_MAIN_THREAD_ACCESS
Mesh - vertices, edges and faces.
void removeDegenerateTriangles()
QgsMesh toMesh(QgsRectangle tileBounds)