27#include "qgsmesh3dentity_p.h"
45#include <QDiffuseSpecularMaterial>
47#include <QPhongMaterial>
49#include <QTextureMaterial>
52#include "moc_qgsquantizedmeshterraingenerator.cpp"
54using namespace Qt::StringLiterals;
58class QgsQuantizedMeshTerrainChunkLoader :
public QgsTerrainTileLoader
62 QgsQuantizedMeshTerrainChunkLoader(
63 QgsTerrainEntity *terrain, QgsChunkNode *node,
long long tileId, QgsTiledSceneIndex index,
const QgsCoordinateTransform &tileCrsToMapCrs
65 void start()
override;
66 Qt3DCore::QEntity *createEntity( Qt3DCore::QEntity *parent )
override;
69 void onTextureLoaded()
override;
72 QgsTerrainTileEntity *mEntity =
nullptr;
73 bool mMeshLoaded =
false;
74 bool mTextureLoaded =
false;
75 std::mutex mFinishedMutex;
77 QgsTiledSceneIndex mIndex;
78 QgsCoordinateTransform mTileCrsToMapCrs;
81QgsQuantizedMeshTerrainChunkLoader::QgsQuantizedMeshTerrainChunkLoader( QgsTerrainEntity *terrain_, QgsChunkNode *node,
long long tileId,
QgsTiledSceneIndex index,
const QgsCoordinateTransform &tileCrsToMapCrs )
82 : QgsTerrainTileLoader( terrain_, node )
84 , mIndex( std::move( index ) )
85 , mTileCrsToMapCrs( tileCrsToMapCrs )
89void QgsQuantizedMeshTerrainChunkLoader::start()
91 QgsChunkNode *node = chunk();
101 QThreadPool::globalInstance()->start( [
this, node, vertScale, chunkOrigin, shadingEnabled]() {
102 if ( mTileId == QgsQuantizedMeshIndex::ROOT_TILE_ID )
111 QString uri = tile.
resources().value( u
"content"_s ).toString();
112 Q_ASSERT( !uri.isEmpty() );
114 uri = tile.
baseUrl().resolved( uri ).toString();
115 QByteArray content = mIndex.retrieveContent( uri );
117 QgsGltf3DUtils::EntityTransform entityTransform;
119 entityTransform.chunkOriginTargetCrs = chunkOrigin;
120 entityTransform.ecefToTargetCrs = &mTileCrsToMapCrs;
127 qmTile.removeDegenerateTriangles();
130 box3D.
setZMinimum( qmTile.mHeader.MinimumHeight * vertScale );
131 box3D.
setZMaximum( qmTile.mHeader.MaximumHeight * vertScale );
132 node->setExactBox3D( box3D );
134 if ( shadingEnabled && qmTile.mNormalCoords.size() == 0 )
136 qmTile.generateNormals();
139 tinygltf::Model model = qmTile.toGltf(
true, 100,
true );
142 Qt3DCore::QEntity *gltfEntity = QgsGltf3DUtils::parsedGltfToEntity( model, entityTransform, uri, &errors );
143 if ( !errors.isEmpty() )
150 QgsTerrainTileEntity *terrainEntity =
new QgsTerrainTileEntity( node->tileId() );
152 Q_ASSERT( gltfEntity->children().size() == 1 );
153 gltfEntity->children()[0]->setParent( terrainEntity );
155 QgsGeoTransform *transform =
new QgsGeoTransform;
156 transform->setGeoTranslation( chunkOrigin );
157 terrainEntity->addComponent( transform );
160 mEntity = terrainEntity;
164 QgsDebugError( u
"Failed to parse tile from '%1'"_s.arg( uri ) );
170 std::lock_guard lock( mFinishedMutex );
171 if ( mTextureLoaded )
178Qt3DCore::QEntity *QgsQuantizedMeshTerrainChunkLoader::createEntity( Qt3DCore::QEntity *parent )
182 mEntity->setParent( parent );
183 Qt3DRender::QTexture2D *texture = createTexture( mEntity );
186 Qt3DRender::QMaterial *material =
nullptr;
191 Qt3DExtras::QDiffuseSpecularMaterial *diffuseMapMaterial =
new Qt3DExtras::QDiffuseSpecularMaterial;
192 diffuseMapMaterial->
setDiffuse( QVariant::fromValue( texture ) );
193 diffuseMapMaterial->setAmbient( shadingMaterial.
ambient() );
194 diffuseMapMaterial->setSpecular( shadingMaterial.
specular() );
195 diffuseMapMaterial->setShininess( shadingMaterial.
shininess() );
196 material = diffuseMapMaterial;
200 Qt3DExtras::QTextureMaterial *textureMaterial =
new Qt3DExtras::QTextureMaterial;
201 textureMaterial->setTexture( texture );
202 material = textureMaterial;
205 Qt3DCore::QEntity *gltfEntity = mEntity->findChild<Qt3DCore::QEntity *>();
207 auto oldMaterial = gltfEntity->componentsOfType<QgsMetalRoughMaterial>();
208 Q_ASSERT( oldMaterial.size() > 0 );
209 gltfEntity->removeComponent( oldMaterial[0] );
210 gltfEntity->addComponent( material );
215void QgsQuantizedMeshTerrainChunkLoader::onTextureLoaded()
217 std::lock_guard lock( mFinishedMutex );
220 mTextureLoaded =
true;
236 mTerrain->mapSettings()->transformContext()
246 clone->mLayer = mLayer;
262 return mMetadata->mBoundingVolume.bounds().toRectangle();
268 return mMetadata->geometricErrorAtZoom( -1 );
273 hMin = mMetadata->mBoundingVolume.bounds().zMinimum();
274 hMax = mMetadata->mBoundingVolume.bounds().xMaximum();
282 QgsTileXYZ tileXyz( floor( tileCoords.x() ), floor( tileCoords.y() ), mMetadata->mMaxZoom );
283 if ( !mMetadata->containsTile( tileXyz ) )
287 QgsDebugError( u
"Quantized Mesh layer doesn't contain max-zoom tile for %1, %2"_s.arg( x ).arg( y ) );
293 QString uri = sceneTile.
resources().value( u
"content"_s ).toString();
294 Q_ASSERT( !uri.isEmpty() );
296 uri = sceneTile.
baseUrl().resolved( uri ).toString();
304 return QgsMeshLayerUtils::interpolateZForPoint( triMesh, point.
x(), point.
y() );
309 long long tileId = QgsQuantizedMeshIndex::encodeTileId( nodeIdToTile( node->tileId() ) );
310 return new QgsQuantizedMeshTerrainChunkLoader(
mTerrain, node, tileId, mIndex, mTileCrsToMapCrs );
315 return new QgsChunkNode(
318 mMetadata->geometricErrorAtZoom( -1 )
324 QVector<QgsChunkNode *> children;
326 for (
auto offset : std::vector<std::pair<int, int>> { { 0, 0 }, { 0, 1 }, { 1, 0 }, { 1, 1 } } )
328 QgsChunkNodeId childId(
329 node->tileId().d + 1,
330 node->tileId().x * 2 + offset.first,
331 node->tileId().y * 2 + offset.second
334 if ( !mMetadata->containsTile( tile ) )
342 QgsRectangle mapExtent2d = mTileCrsToMapCrs.transform( extent2d );
349 mMetadata->geometricErrorAtZoom( tile.
zoomLevel() ),
367 const QgsQuantizedMeshDataProvider *provider = qobject_cast<const QgsQuantizedMeshDataProvider *>(
layer->dataProvider() );
370 QgsDebugError(
"QgsQuantizedMeshTerrainGenerator provided with non-QM layer" );
373 mMetadata = provider->quantizedMeshMetadata();
374 mIndex = provider->index();
387QgsTileXYZ QgsQuantizedMeshTerrainGenerator::nodeIdToTile( QgsChunkNodeId nodeId )
const
394 mMetadata->mTileScheme == u
"tms"_s
395 ? ( 1 << ( nodeId.d - 1 ) ) - nodeId.y - 1
401#include "qgsquantizedmeshterraingenerator.moc"
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
bool isTerrainShadingEnabled() const
Returns whether terrain shading is enabled.
QgsPhongMaterialSettings terrainShadingMaterial() const
Returns terrain shading material.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsCoordinateTransformContext transformContext() const
Returns the coordinate transform context, which stores various information regarding which datum tran...
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
static QgsApplication * instance()
Returns the singleton instance of the QgsApplication.
A 3-dimensional box composed of x, y, z coordinates.
void setZMinimum(double z)
Sets the minimum z value.
void setZMaximum(double z)
Sets the maximum z value.
A simple 4x4 matrix implementation useful for transformation in 3D space.
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
double shininess() const
Returns shininess of the surface.
Exception thrown on failure to parse Quantized Mesh tile (malformed data).
QgsChunkNode * createRootNode() const override
bool setLayer(QgsTiledSceneLayer *layer)
Set layer to take tiles from.
void setTerrain(QgsTerrainEntity *t) override
Sets terrain entity for the generator (does not transfer ownership).
QVector< QgsChunkNode * > createChildren(QgsChunkNode *node) const override
QgsTiledSceneLayer * layer() const
Returns the layer we take tiles from.
QgsRectangle rootChunkExtent() const override
extent of the terrain's root chunk in terrain's CRS
static QgsTerrainGenerator * create()
Creates a new instance of a QgsQuantizedMeshTerrainGenerator object.
void rootChunkHeightRange(float &hMin, float &hMax) const override
Returns height range of the root chunk in world coordinates.
QgsTerrainGenerator::Type type() const override
What texture generator implementation is this.
QgsTerrainGenerator * clone() const override
Makes a copy of the current instance.
float rootChunkError(const Qgs3DMapSettings &map) const override
Returns error of the root chunk in world coordinates.
QgsChunkLoader * createChunkLoader(QgsChunkNode *node) const override
QgsQuantizedMeshTerrainGenerator()
float heightAt(double x, double y, const Qgs3DRenderContext &context) const override
Returns height at (x,y) in map's CRS.
void setExtent(const QgsRectangle &extent) override
sets the extent of the terrain in terrain's CRS
A rectangle specified with double values.
bool intersects(const QgsRectangle &rect) const
Returns true when rectangle intersects with other rectangle.
Base class for generators of terrain.
Type
Enumeration of the available terrain generators.
@ QuantizedMesh
Terrain is built from quantized mesh tiles.
QgsTilingScheme mTerrainTilingScheme
Tiling scheme of the terrain.
QgsTerrainEntity * mTerrain
Defines a matrix of tiles for a single zoom level: it is defined by its size (width *.
QgsRectangle tileExtent(QgsTileXYZ id) const
Returns extent of the given tile in this matrix.
QPointF mapToTileCoordinates(const QgsPointXY &mapPoint) const
Returns row/column coordinates (floating point number) from the given point in map coordinates.
static QgsTileMatrix fromTileMatrix(int zoomLevel, const QgsTileMatrix &tileMatrix)
Returns a tile matrix based on another one.
Stores coordinates of a tile in a tile matrix set.
int zoomLevel() const
Returns tile's zoom level (Z).
An index for tiled scene data providers.
QByteArray retrieveContent(const QString &uri, QgsFeedback *feedback=nullptr)
Retrieves index content for the specified uri.
QgsTiledSceneTile getTile(long long id)
Returns the tile with matching id, or an invalid tile if the matching tile is not available.
Represents a map layer supporting display of tiled scene objects.
Represents an individual tile from a tiled scene data source.
QVariantMap resources() const
Returns the resources attached to the tile.
QVariantMap metadata() const
Returns additional metadata attached to the tile.
const QgsMatrix4x4 * transform() const
Returns the tile's transform.
QUrl baseUrl() const
Returns the tile's base URL.
Encapsulates tiling schemes (just like with WMTS / TMS / XYZ layers).
A triangular/derived mesh with vertices in map coordinates.
bool update(QgsMesh *nativeMesh, const QgsCoordinateTransform &transform)
Constructs triangular mesh from layer's native mesh and transform to destination CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
#define QgsDebugError(str)
Mesh - vertices, edges and faces.
void removeDegenerateTriangles()
QgsMesh toMesh(QgsRectangle tileBounds)