QGIS API Documentation
3.20.0-Odense (decaadbb31)
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#include "qgs3dmapscene.h"
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QMesh>
#include <Qt3DRender/QObjectPicker>
#include <Qt3DRender/QPickEvent>
#include <Qt3DRender/QPickingSettings>
#include <Qt3DRender/QPickTriangleEvent>
#include <Qt3DRender/QPointLight>
#include <Qt3DRender/QDirectionalLight>
#include <Qt3DRender/QRenderSettings>
#include <Qt3DRender/QSceneLoader>
#include <Qt3DExtras/QForwardRenderer>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QSphereMesh>
#include <Qt3DLogic/QFrameAction>
#include <Qt3DRender/QEffect>
#include <Qt3DRender/QTechnique>
#include <Qt3DRender/QRenderPass>
#include <Qt3DRender/QRenderState>
#include <Qt3DRender/QCullFace>
#include <Qt3DRender/QDepthTest>
#include <QSurface>
#include <QUrl>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QTimer>
#include "qgslogger.h"
#include "qgsapplication.h"
#include "qgsaabb.h"
#include "qgsabstract3dengine.h"
#include "qgs3dmapscenepickhandler.h"
#include "qgs3dmapsettings.h"
#include "qgs3dutils.h"
#include "qgsabstract3drenderer.h"
#include "qgscameracontroller.h"
#include "qgschunkedentity_p.h"
#include "qgschunknode_p.h"
#include "qgseventtracing.h"
#include "qgsmeshlayer.h"
#include "qgsmeshlayer3drenderer.h"
#include "qgspoint3dsymbol.h"
#include "qgsrulebased3drenderer.h"
#include "qgspointcloudlayer.h"
#include "qgspointcloudlayer3drenderer.h"
#include "qgssourcecache.h"
#include "qgsterrainentity_p.h"
#include "qgsterraingenerator.h"
#include "qgstessellatedpolygongeometry.h"
#include "qgsvectorlayer.h"
#include "qgsvectorlayer3drenderer.h"
#include "qgspoint3dbillboardmaterial.h"
#include "qgsmaplayertemporalproperties.h"
#include "qgslinematerial_p.h"
#include "qgs3dsceneexporter.h"
#include "qgs3dmapexportsettings.h"
#include "qgsmessageoutput.h"
#include "qgsskyboxentity.h"
#include "qgsskyboxsettings.h"
#include "qgswindow3dengine.h"
#include "qgspointcloudlayerelevationproperties.h"
#include "qgspointcloudlayerchunkloader_p.h"
Go to the source code of this file.
Functions | |
QgsChunkedEntity::SceneState | _sceneState (QgsCameraController *cameraController) |
void | addQLayerComponentsToHierarchy (Qt3DCore::QEntity *entity, const QVector< Qt3DRender::QLayer * > layers) |
void | removeQLayerComponentsFromHierarchy (Qt3DCore::QEntity *entity) |
QgsChunkedEntity::SceneState _sceneState | ( | QgsCameraController * | cameraController | ) |
Definition at line 319 of file qgs3dmapscene.cpp.
void addQLayerComponentsToHierarchy | ( | Qt3DCore::QEntity * | entity, |
const QVector< Qt3DRender::QLayer * > | layers | ||
) |
Definition at line 373 of file qgs3dmapscene.cpp.
void removeQLayerComponentsFromHierarchy | ( | Qt3DCore::QEntity * | entity | ) |
Definition at line 355 of file qgs3dmapscene.cpp.