16 #ifndef QGS3DSCENEEXPORTER_H
17 #define QGS3DSCENEEXPORTER_H
19 #include <Qt3DCore/QEntity>
20 #include <Qt3DRender/QAttribute>
21 #include <Qt3DExtras/QPlaneGeometry>
22 #include <Qt3DRender/QSceneLoader>
23 #include <Qt3DRender/QMesh>
31 class QgsTerrainTileEntity;
32 class QgsTerrainEntity;
38 class QgsTerrainTextureGenerator;
71 bool parseVectorLayerEntity( Qt3DCore::QEntity *entity,
QgsVectorLayer *layer );
74 void parseTerrain( QgsTerrainEntity *terrain,
const QString &layer );
77 void save(
const QString &sceneName,
const QString &sceneFolderPath );
106 float scale()
const {
return mScale; }
110 QVector<Qgs3DExportObject *> processInstancedPointGeometry( Qt3DCore::QEntity *entity,
const QString &objectNamePrefix );
112 QVector<Qgs3DExportObject *> processSceneLoaderGeometries( Qt3DRender::QSceneLoader *sceneLoader,
const QString &objectNamePrefix );
114 Qgs3DExportObject *processGeometryRenderer( Qt3DRender::QGeometryRenderer *mesh,
const QString &objectNamePrefix,
float sceneScale = 1.0f, QVector3D sceneTranslation = QVector3D( 0.0f, 0.0f, 0.0f ) );
116 void processEntityMaterial( Qt3DCore::QEntity *entity,
Qgs3DExportObject *
object );
118 QVector<Qgs3DExportObject *> processLines( Qt3DCore::QEntity *entity,
const QString &objectNamePrefix );
120 Qgs3DExportObject *processPoints( Qt3DCore::QEntity *entity,
const QString &objectNamePrefix );
123 QgsTerrainTileEntity *getFlatTerrainEntity( QgsTerrainEntity *terrain, QgsChunkNode *node );
125 QgsTerrainTileEntity *getDemTerrainEntity( QgsTerrainEntity *terrain, QgsChunkNode *node );
127 QgsTerrainTileEntity *getMeshTerrainEntity( QgsTerrainEntity *terrain, QgsChunkNode *node );
130 void parseDemTile( QgsTerrainTileEntity *tileEntity,
const QString &layerName );
132 void parseFlatTile( QgsTerrainTileEntity *tileEntity,
const QString &layerName );
134 void parseMeshTile( QgsTerrainTileEntity *meshEntity,
const QString &layerName );
136 QString getObjectName(
const QString &name );
138 QMap<QString, int> usedObjectNamesCounter;
139 QVector<Qgs3DExportObject *> mObjects;
141 bool mSmoothEdges =
false;
142 int mTerrainResolution = 128;
143 bool mExportNormals =
true;
144 bool mExportTextures =
false;
145 int mTerrainTextureResolution = 512;
Manages the data of each object of the scene (positions, normals, texture coordinates ....
Entity that handles the exporting of 3D scene.
bool exportTextures() const
Returns whether the textures will be exported.
int terrainResolution() const
Returns the terrain resolution.
void setExportTextures(bool exportTextures)
Sets whether the textures will be exported.
~Qgs3DSceneExporter()
Destructor.
void setTerrainResolution(int resolution)
Sets the terrain resolution.
bool smoothEdges() const
Returns whether the triangles will look smooth.
Qgs3DSceneExporter()
Constructor.
void setTerrainTextureResolution(int resolution)
Sets the terrain texture resolution.
bool exportNormals() const
Returns whether the normals will be exported.
float scale() const
Returns the scale of the exported 3D model.
void setScale(float scale)
Sets the scale of the exported 3D model.
void setExportNormals(bool exportNormals)
Sets whether the normals will be exported.
void setSmoothEdges(bool smoothEdges)
Sets whether the triangles will look smooth.
int terrainTextureResolution() const
Returns the terrain resolution.
Represents a vector layer which manages a vector based data sets.