16 #ifndef QGSWINDOW3DENGINE_H 
   17 #define QGSWINDOW3DENGINE_H 
   32   class QForwardRenderer;
 
   63     void setShadowRenderingEnabled( 
bool enabled );
 
   72     Qt3DRender::QCamera *
camera() 
override;
 
   73     QSize 
size() 
const override;
 
   74     QSurface *
surface() 
const override;
 
   76     void setSize( QSize s ) 
override;
 
   79     Qt3DExtras::Qt3DWindow *mWindow3D = 
nullptr;
 
   81     bool mShadowRenderingEnabled = 
false;
 
   82     Qt3DCore::QEntity *mRoot = 
nullptr;
 
   83     Qt3DCore::QEntity *mSceneRoot = 
nullptr;
 
   86     QSize mSize = QSize( 1024, 768 );
 
virtual void setClearColor(const QColor &color)=0
Sets background color of the scene.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
virtual Qt3DRender::QCamera * camera()=0
Returns pointer to the engine's camera entity.
virtual QSurface * surface() const =0
Returns the surface of the engine.
virtual void setSize(QSize s)=0
Sets the size of the rendering area (in pixels)
virtual void setFrustumCullingEnabled(bool enabled)=0
Sets whether frustum culling is enabled (this should make rendering faster by not rendering entities ...
virtual void setRootEntity(Qt3DCore::QEntity *root)=0
Sets root entity of the 3D scene.
virtual QSize size() const =0
Returns size of the engine's rendering area in pixels.
bool shadowRenderingEnabled()
Returns whether shadow rendering is enabled.