16 #ifndef QGSPREVIEWQUAD_H 
   17 #define QGSPREVIEWQUAD_H 
   19 #include <Qt3DCore/QEntity> 
   20 #include <Qt3DRender/QMaterial> 
   21 #include <Qt3DRender/QParameter> 
   22 #include <Qt3DRender/QEffect> 
   37     QgsPreviewQuadMaterial( Qt3DRender::QAbstractTexture *texture, 
const QMatrix4x4 &modelMatrix, QVector<Qt3DRender::QParameter *> additionalShaderParameters = QVector<Qt3DRender::QParameter *>(), QNode *parent = 
nullptr );
 
   42     Qt3DRender::QEffect *mEffect = 
nullptr;
 
   43     Qt3DRender::QParameter *mTextureParameter = 
nullptr;
 
   44     Qt3DRender::QParameter *mTextureTransformParameter = 
nullptr;
 
   67     QgsPreviewQuad( Qt3DRender::QAbstractTexture *texture, 
const QPointF ¢erNDC, 
const QSizeF &size, QVector<Qt3DRender::QParameter *> additionalShaderParameters = QVector<Qt3DRender::QParameter *>(), Qt3DCore::QEntity *parent = 
nullptr );
 
   70     void setViewPort( 
const QPointF ¢erNDC, 
const QSizeF &size );
 
void setModelMatrix(const QMatrix4x4 &modelMatrix)
Sets the model matrix of the quad.
QgsPreviewQuadMaterial(Qt3DRender::QAbstractTexture *texture, const QMatrix4x4 &modelMatrix, QVector< Qt3DRender::QParameter * > additionalShaderParameters=QVector< Qt3DRender::QParameter * >(), QNode *parent=nullptr)
Constructor.
void setViewPort(const QPointF ¢erNDC, const QSizeF &size)
Sets where the quad will be located on the scene.
QgsPreviewQuad(Qt3DRender::QAbstractTexture *texture, const QPointF ¢erNDC, const QSizeF &size, QVector< Qt3DRender::QParameter * > additionalShaderParameters=QVector< Qt3DRender::QParameter * >(), Qt3DCore::QEntity *parent=nullptr)
Construct an object that displays a texture for debugging purposes (example: depth buffer)