24#include <Qt3DRender/QEffect>
25#include <Qt3DRender/QGraphicsApiFilter>
26#include <Qt3DRender/QParameter>
27#include <Qt3DRender/QRenderPass>
28#include <Qt3DRender/QShaderProgram>
29#include <Qt3DRender/QTechnique>
31#include "moc_qgsunlitmaterial.cpp"
33using namespace Qt::StringLiterals;
37QgsUnlitMaterial::QgsUnlitMaterial( QNode *parent )
39 , mTransformParameter( new
Qt3DRender::QParameter( u
"meshMatrix"_s, QVariant::fromValue( QMatrix4x4() ), this ) )
40 , mNormalTransformParameter( new
Qt3DRender::QParameter( u
"meshNormalMatrix"_s, QVariant::fromValue( QMatrix3x3() ), this ) )
45QgsUnlitMaterial::~QgsUnlitMaterial() =
default;
47void QgsUnlitMaterial::setColor(
const QColor &color )
50 mColorParameter->setValue( linearColor );
53void QgsUnlitMaterial::init()
55 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect;
56 Qt3DRender::QTechnique *technique =
new Qt3DRender::QTechnique;
57 technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
58 technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
59 technique->graphicsApiFilter()->setMajorVersion( 4 );
60 technique->graphicsApiFilter()->setMinorVersion( 3 );
62 Qt3DRender::QRenderPass *pass =
new Qt3DRender::QRenderPass;
64 mShaderProgram =
new Qt3DRender::QShaderProgram();
65 pass->setShaderProgram( mShaderProgram );
67 mShaderProgram->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/singlecolor.frag"_s ) ) );
70 pass->addParameter( mColorParameter );
72 technique->addRenderPass( pass );
73 effect->addTechnique( technique );
74 effect->addParameter( mTransformParameter );
75 effect->addParameter( mNormalTransformParameter );
84 mInstanceFlags = flags;
88void QgsUnlitMaterial::setInstancingMeshTransform(
const QMatrix4x4 &transform )
90 const QMatrix3x3 normalTransform = transform.normalMatrix();
91 mTransformParameter->setValue( QVariant::fromValue( transform ) );
92 mNormalTransformParameter->setValue( QVariant::fromValue( normalTransform ) );
95void QgsUnlitMaterial::updateShaders()
101 defines << u
"USE_INSTANCE_SCALE"_s;
103 defines << u
"USE_INSTANCE_ROTATION"_s;
104 const QByteArray vertCode = Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/instanced.vert"_s ) );
109 mShaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/default.vert"_s ) ) );
QFlags< InstancedMaterialFlag > InstancedMaterialFlags
@ DataDefinedRotation
Per-instance data-defined rotation.
@ DataDefinedScale
Per-instance data-defined scale.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
Base class for all materials used within QGIS 3D views.