QGIS API Documentation 3.99.0-Master (a8882ad4560)
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qgsrulebasedchunkloader_p.cpp
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1/***************************************************************************
2 qgsrulebasedchunkloader_p.cpp
3 --------------------------------------
4 Date : November 2019
5 Copyright : (C) 2019 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17
18#include "qgs3dutils.h"
20#include "qgschunknode.h"
21#include "qgseventtracing.h"
24#include "qgsline3dsymbol.h"
25#include "qgspoint3dsymbol.h"
26#include "qgspolygon3dsymbol.h"
29#include "qgsvectorlayer.h"
32
33#include <Qt3DCore/QTransform>
34#include <QtConcurrent>
35
36#include "moc_qgsrulebasedchunkloader_p.cpp"
37
39
40
41QgsRuleBasedChunkLoader::QgsRuleBasedChunkLoader( const QgsRuleBasedChunkLoaderFactory *factory, QgsChunkNode *node )
42 : QgsChunkLoader( node )
43 , mFactory( factory )
44 , mContext( factory->mRenderContext )
45 , mSource( new QgsVectorLayerFeatureSource( factory->mLayer ) )
46{
47}
48
49void QgsRuleBasedChunkLoader::start()
50{
51 QgsChunkNode *node = chunk();
52
53 QgsVectorLayer *layer = mFactory->mLayer;
54
55 QgsExpressionContext exprContext;
57 exprContext.setFields( layer->fields() );
58 mContext.setExpressionContext( exprContext );
59
60 // factory is shared among multiple loaders which may be run at the same time
61 // so we need a local copy of our rule tree that does not intefere with others
62 // (e.g. it happened that filter expressions with invalid syntax would cause
63 // nasty crashes when trying to simultaneously record evaluation error)
64 mRootRule.reset( mFactory->mRootRule->clone() );
65
66 mRootRule->createHandlers( layer, mHandlers );
67
68 QSet<QString> attributeNames;
69 mRootRule->prepare( mContext, attributeNames, node->box3D(), mHandlers );
70
71 // build the feature request
72 // only a subset of data to be queried
73 const QgsRectangle rect = node->box3D().toRectangle();
75 req.setDestinationCrs( mContext.crs(), mContext.transformContext() );
76 req.setSubsetOfAttributes( attributeNames, layer->fields() );
77 req.setFilterRect( rect );
78
79 //
80 // this will be run in a background thread
81 //
82 mFutureWatcher = new QFutureWatcher<void>( this );
83
84 connect( mFutureWatcher, &QFutureWatcher<void>::finished, this, [this] {
85 if ( !mCanceled )
86 mFactory->mNodesAreLeafs[mNode->tileId().text()] = mNodeIsLeaf;
87 } );
88
89 connect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
90
91 const QFuture<void> future = QtConcurrent::run( [req = std::move( req ), this] {
92 const QgsEventTracing::ScopedEvent e( u"3D"_s, u"RB chunk load"_s );
93
94 QgsFeature f;
95 QgsFeatureIterator fi = mSource->getFeatures( req );
96 int featureCount = 0;
97 bool featureLimitReached = false;
98 while ( fi.nextFeature( f ) )
99 {
100 if ( mCanceled )
101 break;
102
103 if ( ++featureCount > mFactory->mMaxFeatures )
104 {
105 featureLimitReached = true;
106 break;
107 }
108
109 mContext.expressionContext().setFeature( f );
110 mRootRule->registerFeature( f, mContext, mHandlers );
111 }
112 if ( !featureLimitReached )
113 {
114 QgsDebugMsgLevel( u"All features fetched for node: %1"_s.arg( mNode->tileId().text() ), 3 );
115
116 if ( featureCount == 0 || std::max<double>( mNode->box3D().width(), mNode->box3D().height() ) < QgsVectorLayer3DTilingSettings::maximumLeafExtent() )
117 mNodeIsLeaf = true;
118 }
119 } );
120
121 // emit finished() as soon as the handler is populated with features
122 mFutureWatcher->setFuture( future );
123}
124
125QgsRuleBasedChunkLoader::~QgsRuleBasedChunkLoader()
126{
127 if ( mFutureWatcher && !mFutureWatcher->isFinished() )
128 {
129 disconnect( mFutureWatcher, &QFutureWatcher<void>::finished, this, &QgsChunkQueueJob::finished );
130 mFutureWatcher->waitForFinished();
131 }
132
133 qDeleteAll( mHandlers );
134 mHandlers.clear();
135}
136
137void QgsRuleBasedChunkLoader::cancel()
138{
139 mCanceled = true;
140}
141
142Qt3DCore::QEntity *QgsRuleBasedChunkLoader::createEntity( Qt3DCore::QEntity *parent )
143{
144 long long featureCount = 0;
145 for ( auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
146 {
147 featureCount += it.value()->featureCount();
148 }
149 if ( featureCount == 0 )
150 {
151 // an empty node, so we return no entity. This tags the node as having no data and effectively removes it.
152 return nullptr;
153 }
154
155 Qt3DCore::QEntity *entity = new Qt3DCore::QEntity( parent );
156 float zMin = std::numeric_limits<float>::max();
157 float zMax = std::numeric_limits<float>::lowest();
158 for ( auto it = mHandlers.constBegin(); it != mHandlers.constEnd(); ++it )
159 {
160 QgsFeature3DHandler *handler = it.value();
161 handler->finalize( entity, mContext );
162 if ( handler->zMinimum() < zMin )
163 zMin = handler->zMinimum();
164 if ( handler->zMaximum() > zMax )
165 zMax = handler->zMaximum();
166 }
167
168 // fix the vertical range of the node from the estimated vertical range to the true range
169 if ( zMin != std::numeric_limits<float>::max() && zMax != std::numeric_limits<float>::lowest() )
170 {
171 QgsBox3D box = mNode->box3D();
172 box.setZMinimum( zMin );
173 box.setZMaximum( zMax );
174 mNode->setExactBox3D( box );
175 mNode->updateParentBoundingBoxesRecursively();
176 }
177
178 return entity;
179}
180
181
183
184
185QgsRuleBasedChunkLoaderFactory::QgsRuleBasedChunkLoaderFactory( const Qgs3DRenderContext &context, QgsVectorLayer *vl, QgsRuleBased3DRenderer::Rule *rootRule, double zMin, double zMax, int maxFeatures )
186 : mRenderContext( context )
187 , mLayer( vl )
188 , mRootRule( rootRule->clone() )
189 , mMaxFeatures( maxFeatures )
190{
191 if ( context.crs().type() == Qgis::CrsType::Geocentric )
192 {
193 // TODO: add support for handling of vector layers
194 // (we're using dummy quadtree here to make sure the empty extent does not break the scene completely)
195 QgsDebugError( u"Vector layers in globe scenes are not supported yet!"_s );
196 setupQuadtree( QgsBox3D( -7e6, -7e6, -7e6, 7e6, 7e6, 7e6 ), -1, 3 );
197 return;
198 }
199
200 QgsBox3D rootBox3D( context.extent(), zMin, zMax );
201 // add small padding to avoid clipping of point features located at the edge of the bounding box
202 rootBox3D.grow( 1.0 );
203
204 const float rootError = static_cast<float>( std::max<double>( rootBox3D.width(), rootBox3D.height() ) * QgsVectorLayer3DTilingSettings::tileGeometryErrorRatio() );
205 setupQuadtree( rootBox3D, rootError );
206}
207
208QgsRuleBasedChunkLoaderFactory::~QgsRuleBasedChunkLoaderFactory() = default;
209
210QgsChunkLoader *QgsRuleBasedChunkLoaderFactory::createChunkLoader( QgsChunkNode *node ) const
211{
212 return new QgsRuleBasedChunkLoader( this, node );
213}
214
215bool QgsRuleBasedChunkLoaderFactory::canCreateChildren( QgsChunkNode *node )
216{
217 return mNodesAreLeafs.contains( node->tileId().text() );
218}
219
220QVector<QgsChunkNode *> QgsRuleBasedChunkLoaderFactory::createChildren( QgsChunkNode *node ) const
221{
222 if ( mNodesAreLeafs.value( node->tileId().text(), false ) )
223 return {};
224
225 return QgsQuadtreeChunkLoaderFactory::createChildren( node );
226}
227
229
230QgsRuleBasedChunkedEntity::QgsRuleBasedChunkedEntity( Qgs3DMapSettings *map, QgsVectorLayer *vl, double zMin, double zMax, const QgsVectorLayer3DTilingSettings &tilingSettings, QgsRuleBased3DRenderer::Rule *rootRule )
231 : QgsChunkedEntity( map, 3, new QgsRuleBasedChunkLoaderFactory( Qgs3DRenderContext::fromMapSettings( map ), vl, rootRule, zMin, zMax, tilingSettings.maximumChunkFeatures() ), true )
232{
233 mTransform = new Qt3DCore::QTransform;
234 if ( applyTerrainOffset() )
235 {
236 mTransform->setTranslation( QVector3D( 0.0f, 0.0f, static_cast<float>( map->terrainSettings()->elevationOffset() ) ) );
237 }
238 this->addComponent( mTransform );
239 connect( map, &Qgs3DMapSettings::terrainSettingsChanged, this, &QgsRuleBasedChunkedEntity::onTerrainElevationOffsetChanged );
240
241 setShowBoundingBoxes( tilingSettings.showBoundingBoxes() );
242}
243
244QgsRuleBasedChunkedEntity::~QgsRuleBasedChunkedEntity()
245{
246 // cancel / wait for jobs
247 cancelActiveJobs();
248}
249
250// if the AltitudeClamping is `Absolute`, do not apply the offset
251bool QgsRuleBasedChunkedEntity::applyTerrainOffset() const
252{
253 QgsRuleBasedChunkLoaderFactory *loaderFactory = static_cast<QgsRuleBasedChunkLoaderFactory *>( mChunkLoaderFactory );
254 if ( loaderFactory )
255 {
256 QgsRuleBased3DRenderer::Rule *rootRule = loaderFactory->mRootRule.get();
257 const QgsRuleBased3DRenderer::RuleList rules = rootRule->children();
258 for ( const auto &rule : rules )
259 {
260 if ( rule->symbol() )
261 {
262 QString symbolType = rule->symbol()->type();
263 if ( symbolType == "line" )
264 {
265 QgsLine3DSymbol *lineSymbol = static_cast<QgsLine3DSymbol *>( rule->symbol() );
266 if ( lineSymbol && lineSymbol->altitudeClamping() == Qgis::AltitudeClamping::Absolute )
267 {
268 return false;
269 }
270 }
271 else if ( symbolType == "point" )
272 {
273 QgsPoint3DSymbol *pointSymbol = static_cast<QgsPoint3DSymbol *>( rule->symbol() );
274 if ( pointSymbol && pointSymbol->altitudeClamping() == Qgis::AltitudeClamping::Absolute )
275 {
276 return false;
277 }
278 }
279 else if ( symbolType == "polygon" )
280 {
281 QgsPolygon3DSymbol *polygonSymbol = static_cast<QgsPolygon3DSymbol *>( rule->symbol() );
282 if ( polygonSymbol && polygonSymbol->altitudeClamping() == Qgis::AltitudeClamping::Absolute )
283 {
284 return false;
285 }
286 }
287 else
288 {
289 QgsDebugMsgLevel( u"QgsRuleBasedChunkedEntityChunkedEntity::applyTerrainOffset, unhandled symbol type %1"_s.arg( symbolType ), 2 );
290 }
291 }
292 }
293 }
294
295 return true;
296}
297
298void QgsRuleBasedChunkedEntity::onTerrainElevationOffsetChanged()
299{
300 const float previousOffset = mTransform->translation()[1];
301 float newOffset = static_cast<float>( qobject_cast<Qgs3DMapSettings *>( sender() )->terrainSettings()->elevationOffset() );
302 if ( !applyTerrainOffset() )
303 {
304 newOffset = 0.0;
305 }
306
307 if ( newOffset != previousOffset )
308 {
309 mTransform->setTranslation( QVector3D( 0.0f, 0.0f, newOffset ) );
310 }
311}
312
313QList<QgsRayCastHit> QgsRuleBasedChunkedEntity::rayIntersection( const QgsRay3D &ray, const QgsRayCastContext &context ) const
314{
315 return QgsVectorLayerChunkedEntity::rayIntersection( activeNodes(), mTransform->matrix(), ray, context, mMapSettings->origin() );
316}
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
Definition qgis.h:4030
@ Geocentric
Geocentric CRS.
Definition qgis.h:2376
Definition of the world.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
double elevationOffset() const
Returns the elevation offset of the terrain (used to move the terrain up or down).
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:42
void setZMinimum(double z)
Sets the minimum z value.
Definition qgsbox3d.cpp:90
void setZMaximum(double z)
Sets the maximum z value.
Definition qgsbox3d.cpp:95
void grow(double delta)
Grows the box in place by the specified amount in all dimensions.
Definition qgsbox3d.cpp:303
Qgis::CrsType type() const
Returns the type of the CRS.
static QList< QgsExpressionContextScope * > globalProjectLayerScopes(const QgsMapLayer *layer)
Creates a list of three scopes: global, layer's project and layer.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
void setFields(const QgsFields &fields)
Convenience function for setting a fields for the context.
void appendScopes(const QList< QgsExpressionContextScope * > &scopes)
Appends a list of scopes to the end of the context.
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
QgsFeatureRequest & setSubsetOfAttributes(const QgsAttributeList &attrs)
Set a subset of attributes that will be fetched.
QgsFeatureRequest & setDestinationCrs(const QgsCoordinateReferenceSystem &crs, const QgsCoordinateTransformContext &context)
Sets the destination crs for feature's geometries.
QgsFeatureRequest & setFilterRect(const QgsRectangle &rectangle)
Sets the rectangle from which features will be taken.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition qgsfeature.h:58
3D symbol that draws linestring geometries as planar polygons (created from lines using a buffer with...
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
3D symbol that draws point geometries as 3D objects using one of the predefined shapes.
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
3D symbol that draws polygon geometries as planar polygons, optionally extruded (with added walls).
Qgis::AltitudeClamping altitudeClamping() const
Returns method that determines altitude (whether to clamp to feature to terrain).
A representation of a ray in 3D.
Definition qgsray3d.h:31
Responsible for defining parameters of the ray casting operations in 3D map canvases.
A rectangle specified with double values.
A child rule for a QgsRuleBased3DRenderer.
const QgsRuleBased3DRenderer::RuleList & children() const
Returns all children rules of this rule.
QList< QgsRuleBased3DRenderer::Rule * > RuleList
Defines configuration of how a vector layer gets tiled for 3D rendering.
static double tileGeometryErrorRatio()
This is the ratio of tile's largest size to geometry error and is used when setting the root tile's e...
bool showBoundingBoxes() const
Returns whether to display bounding boxes of entity's tiles (for debugging).
static double maximumLeafExtent()
This is the maximum width or height a tile can have and still be considered a leaf node.
Partial snapshot of vector layer's state (only the members necessary for access to features).
Represents a vector layer which manages a vector based dataset.
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:63