QGIS API Documentation 3.41.0-Master (cea29feecf2)
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qgsphongmaterialsettings.cpp
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1/***************************************************************************
2 qgsphongmaterialsettings.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17#include "qgscolorutils.h"
18#include "qgs3dutils.h"
19
20#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
21#include <Qt3DRender/QAttribute>
22#include <Qt3DRender/QBuffer>
23#include <Qt3DRender/QGeometry>
24
25typedef Qt3DRender::QAttribute Qt3DQAttribute;
26typedef Qt3DRender::QBuffer Qt3DQBuffer;
27typedef Qt3DRender::QGeometry Qt3DQGeometry;
28#else
29#include <Qt3DCore/QAttribute>
30#include <Qt3DCore/QBuffer>
31#include <Qt3DCore/QGeometry>
32
33typedef Qt3DCore::QAttribute Qt3DQAttribute;
34typedef Qt3DCore::QBuffer Qt3DQBuffer;
35typedef Qt3DCore::QGeometry Qt3DQGeometry;
36#endif
37#include <Qt3DRender/QParameter>
38#include <Qt3DRender/QEffect>
39#include <Qt3DRender/QTechnique>
40#include <Qt3DRender/QGraphicsApiFilter>
41#include <QMap>
42
43
45{
46 return QStringLiteral( "phong" );
47}
48
66
71
76
78{
79 const QgsPhongMaterialSettings *otherPhong = dynamic_cast<const QgsPhongMaterialSettings *>( other );
80 if ( !otherPhong )
81 return false;
82
83 return *this == *otherPhong;
84}
85
86void QgsPhongMaterialSettings::readXml( const QDomElement &elem, const QgsReadWriteContext &context )
87{
88 mAmbient = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "ambient" ), QStringLiteral( "25,25,25" ) ) );
89 mDiffuse = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "diffuse" ), QStringLiteral( "178,178,178" ) ) );
90 mSpecular = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "specular" ), QStringLiteral( "255,255,255" ) ) );
91 mShininess = elem.attribute( QStringLiteral( "shininess" ) ).toDouble();
92 mOpacity = elem.attribute( QStringLiteral( "opacity" ), QStringLiteral( "1.0" ) ).toDouble();
93 mAmbientCoefficient = elem.attribute( QStringLiteral( "ka" ), QStringLiteral( "1.0" ) ).toDouble();
94 mDiffuseCoefficient = elem.attribute( QStringLiteral( "kd" ), QStringLiteral( "1.0" ) ).toDouble();
95 mSpecularCoefficient = elem.attribute( QStringLiteral( "ks" ), QStringLiteral( "1.0" ) ).toDouble();
96
98}
99
100void QgsPhongMaterialSettings::writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const
101{
102 elem.setAttribute( QStringLiteral( "ambient" ), QgsColorUtils::colorToString( mAmbient ) );
103 elem.setAttribute( QStringLiteral( "diffuse" ), QgsColorUtils::colorToString( mDiffuse ) );
104 elem.setAttribute( QStringLiteral( "specular" ), QgsColorUtils::colorToString( mSpecular ) );
105 elem.setAttribute( QStringLiteral( "shininess" ), mShininess );
106 elem.setAttribute( QStringLiteral( "opacity" ), mOpacity );
107 elem.setAttribute( QStringLiteral( "ka" ), mAmbientCoefficient );
108 elem.setAttribute( QStringLiteral( "kd" ), mDiffuseCoefficient );
109 elem.setAttribute( QStringLiteral( "ks" ), mSpecularCoefficient );
110
112}
113
114
134
136{
137 QMap<QString, QString> parameters;
138 parameters[QStringLiteral( "Kd" )] = QStringLiteral( "%1 %2 %3" ).arg( mDiffuse.redF() ).arg( mDiffuse.greenF() ).arg( mDiffuse.blueF() );
139 parameters[QStringLiteral( "Ka" )] = QStringLiteral( "%1 %2 %3" ).arg( mAmbient.redF() ).arg( mAmbient.greenF() ).arg( mAmbient.blueF() );
140 parameters[QStringLiteral( "Ks" )] = QStringLiteral( "%1 %2 %3" ).arg( mSpecular.redF() ).arg( mSpecular.greenF() ).arg( mSpecular.blueF() );
141 parameters[QStringLiteral( "Ns" )] = QString::number( mShininess );
142 return parameters;
143}
144
145void QgsPhongMaterialSettings::addParametersToEffect( Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext ) const
146{
147 const QColor ambient = materialContext.isSelected() ? materialContext.selectionColor().darker() : mAmbient;
148 const QColor diffuse = materialContext.isSelected() ? materialContext.selectionColor() : mDiffuse;
149
150 Qt3DRender::QParameter *ambientParameter = new Qt3DRender::QParameter( QStringLiteral( "ambientColor" ), QColor::fromRgbF( ambient.redF() * mAmbientCoefficient, ambient.greenF() * mAmbientCoefficient, ambient.blueF() * mAmbientCoefficient ) );
151 Qt3DRender::QParameter *diffuseParameter = new Qt3DRender::QParameter( QStringLiteral( "diffuseColor" ), QColor::fromRgbF( diffuse.redF() * mDiffuseCoefficient, diffuse.greenF() * mDiffuseCoefficient, diffuse.blueF() * mDiffuseCoefficient ) );
152 Qt3DRender::QParameter *specularParameter = new Qt3DRender::QParameter( QStringLiteral( "specularColor" ), QColor::fromRgbF( mSpecular.redF() * mSpecularCoefficient, mSpecular.greenF() * mSpecularCoefficient, mSpecular.blueF() * mSpecularCoefficient ) );
153 Qt3DRender::QParameter *shininessParameter = new Qt3DRender::QParameter( QStringLiteral( "shininess" ), static_cast<float>( mShininess ) );
154 Qt3DRender::QParameter *opacityParameter = new Qt3DRender::QParameter( QStringLiteral( "opacity" ), static_cast<float>( mOpacity ) );
155
156 effect->addParameter( ambientParameter );
157 effect->addParameter( diffuseParameter );
158 effect->addParameter( specularParameter );
159 effect->addParameter( shininessParameter );
160 effect->addParameter( opacityParameter );
161}
162
164{
165 const QColor ambient = dataDefinedProperties().valueAsColor( QgsAbstractMaterialSettings::Property::Ambient, expressionContext, mAmbient );
166 const QColor diffuse = dataDefinedProperties().valueAsColor( QgsAbstractMaterialSettings::Property::Diffuse, expressionContext, mDiffuse );
167 const QColor specular = dataDefinedProperties().valueAsColor( QgsAbstractMaterialSettings::Property::Specular, expressionContext, mSpecular );
168
169 QByteArray array;
170 if ( mDiffuseCoefficient < 1 || mAmbientCoefficient < 1 || mSpecularCoefficient < 1 )
171 {
172 // use floats if we are adjusting color component strength, bytes don't
173 // give us enough precision
174 array.resize( sizeof( float ) * 9 );
175 float *fptr = reinterpret_cast<float *>( array.data() );
176
177 *fptr++ = static_cast<float>( diffuse.redF() * mDiffuseCoefficient );
178 *fptr++ = static_cast<float>( diffuse.greenF() * mDiffuseCoefficient );
179 *fptr++ = static_cast<float>( diffuse.blueF() * mDiffuseCoefficient );
180
181 *fptr++ = static_cast<float>( ambient.redF() * mAmbientCoefficient );
182 *fptr++ = static_cast<float>( ambient.greenF() * mAmbientCoefficient );
183 *fptr++ = static_cast<float>( ambient.blueF() * mAmbientCoefficient );
184
185 *fptr++ = static_cast<float>( specular.redF() * mSpecularCoefficient );
186 *fptr++ = static_cast<float>( specular.greenF() * mSpecularCoefficient );
187 *fptr++ = static_cast<float>( specular.blueF() * mSpecularCoefficient );
188 }
189 else
190 {
191 array.resize( sizeof( unsigned char ) * 9 );
192 unsigned char *ptr = reinterpret_cast<unsigned char *>( array.data() );
193
194 *ptr++ = static_cast<unsigned char>( diffuse.red() );
195 *ptr++ = static_cast<unsigned char>( diffuse.green() );
196 *ptr++ = static_cast<unsigned char>( diffuse.blue() );
197
198 *ptr++ = static_cast<unsigned char>( ambient.red() );
199 *ptr++ = static_cast<unsigned char>( ambient.green() );
200 *ptr++ = static_cast<unsigned char>( ambient.blue() );
201
202 *ptr++ = static_cast<unsigned char>( specular.red() );
203 *ptr++ = static_cast<unsigned char>( specular.green() );
204 *ptr++ = static_cast<unsigned char>( specular.blue() );
205 }
206
207 return array;
208}
209
210int QgsPhongMaterialSettings::dataDefinedByteStride() const { return 9 * sizeof( unsigned char ); }
211
212void QgsPhongMaterialSettings::applyDataDefinedToGeometry( Qt3DQGeometry *geometry, int vertexCount, const QByteArray &data ) const
213{
214 Qt3DQBuffer *dataBuffer = new Qt3DQBuffer( geometry );
215
216 // use floats if we are adjusting color component strength, bytes don't
217 // give us enough precision
218 const bool useFloats = mDiffuseCoefficient < 1 || mAmbientCoefficient < 1 || mSpecularCoefficient < 1;
219
220 Qt3DQAttribute *diffuseAttribute = new Qt3DQAttribute( geometry );
221 diffuseAttribute->setName( QStringLiteral( "dataDefinedDiffuseColor" ) );
222 diffuseAttribute->setVertexBaseType( useFloats ? Qt3DQAttribute::Float : Qt3DQAttribute::UnsignedByte );
223 diffuseAttribute->setVertexSize( 3 );
224 diffuseAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
225 diffuseAttribute->setBuffer( dataBuffer );
226 diffuseAttribute->setByteStride( 9 * ( useFloats ? sizeof( float ) : sizeof( unsigned char ) ) );
227 diffuseAttribute->setByteOffset( 0 );
228 diffuseAttribute->setCount( vertexCount );
229 geometry->addAttribute( diffuseAttribute );
230
231 Qt3DQAttribute *ambientAttribute = new Qt3DQAttribute( geometry );
232 ambientAttribute->setName( QStringLiteral( "dataDefinedAmbiantColor" ) );
233 ambientAttribute->setVertexBaseType( useFloats ? Qt3DQAttribute::Float : Qt3DQAttribute::UnsignedByte );
234 ambientAttribute->setVertexSize( 3 );
235 ambientAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
236 ambientAttribute->setBuffer( dataBuffer );
237 ambientAttribute->setByteStride( 9 * ( useFloats ? sizeof( float ) : sizeof( unsigned char ) ) );
238 ambientAttribute->setByteOffset( 3 * ( useFloats ? sizeof( float ) : sizeof( unsigned char ) ) );
239 ambientAttribute->setCount( vertexCount );
240 geometry->addAttribute( ambientAttribute );
241
242 Qt3DQAttribute *specularAttribute = new Qt3DQAttribute( geometry );
243 specularAttribute->setName( QStringLiteral( "dataDefinedSpecularColor" ) );
244 specularAttribute->setVertexBaseType( useFloats ? Qt3DQAttribute::Float : Qt3DQAttribute::UnsignedByte );
245 specularAttribute->setVertexSize( 3 );
246 specularAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
247 specularAttribute->setBuffer( dataBuffer );
248 specularAttribute->setByteStride( 9 * ( useFloats ? sizeof( float ) : sizeof( unsigned char ) ) );
249 specularAttribute->setByteOffset( 6 * ( useFloats ? sizeof( float ) : sizeof( unsigned char ) ) );
250 specularAttribute->setCount( vertexCount );
251 geometry->addAttribute( specularAttribute );
252
253 dataBuffer->setData( data );
254}
255
256QgsMaterial *QgsPhongMaterialSettings::buildMaterial( const QgsMaterialContext &context ) const
257{
258 QgsMaterial *material = new QgsMaterial;
259
260 Qt3DRender::QEffect *effect = new Qt3DRender::QEffect( material );
261
262 Qt3DRender::QTechnique *technique = new Qt3DRender::QTechnique;
263 technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
264 technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
265 technique->graphicsApiFilter()->setMajorVersion( 3 );
266 technique->graphicsApiFilter()->setMinorVersion( 3 );
267 Qt3DRender::QFilterKey *filterKey = new Qt3DRender::QFilterKey();
268 filterKey->setName( QStringLiteral( "renderingStyle" ) );
269 filterKey->setValue( QStringLiteral( "forward" ) );
270 technique->addFilterKey( filterKey );
271
272 Qt3DRender::QRenderPass *renderPass = new Qt3DRender::QRenderPass();
273 Qt3DRender::QShaderProgram *shaderProgram = new Qt3DRender::QShaderProgram();
274
275 renderPass->setShaderProgram( shaderProgram );
276 technique->addRenderPass( renderPass );
277
278 const QByteArray fragmentShaderCode = Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( "qrc:/shaders/phong.frag" ) ) );
279
280 if ( dataDefinedProperties().hasActiveProperties() )
281 {
282 // Load shader programs
283 const QUrl urlVert( QStringLiteral( "qrc:/shaders/phongDataDefined.vert" ) );
284 shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
285 const QByteArray finalFragmentShaderCode = Qgs3DUtils::addDefinesToShaderCode( fragmentShaderCode, QStringList( { "DATA_DEFINED" } ) );
286 shaderProgram->setFragmentShaderCode( finalFragmentShaderCode );
287 }
288 else
289 {
290 // Load shader programs
291 const QUrl urlVert( QStringLiteral( "qrc:/shaders/default.vert" ) );
292 shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
293 shaderProgram->setFragmentShaderCode( fragmentShaderCode );
294
295 const QColor ambient = context.isSelected() ? context.selectionColor().darker() : mAmbient;
296 const QColor diffuse = context.isSelected() ? context.selectionColor() : mDiffuse;
297
298 effect->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ambientColor" ), QColor::fromRgbF( ambient.redF() * mAmbientCoefficient, ambient.greenF() * mAmbientCoefficient, ambient.blueF() * mAmbientCoefficient ) ) );
299 effect->addParameter( new Qt3DRender::QParameter( QStringLiteral( "diffuseColor" ), QColor::fromRgbF( diffuse.redF() * mDiffuseCoefficient, diffuse.greenF() * mDiffuseCoefficient, diffuse.blueF() * mDiffuseCoefficient ) ) );
300 effect->addParameter( new Qt3DRender::QParameter( QStringLiteral( "specularColor" ), QColor::fromRgbF( mSpecular.redF() * mSpecularCoefficient, mSpecular.greenF() * mSpecularCoefficient, mSpecular.blueF() * mSpecularCoefficient ) ) );
301 }
302
303 effect->addParameter( new Qt3DRender::QParameter( QStringLiteral( "shininess" ), static_cast<float>( mShininess ) ) );
304 effect->addParameter( new Qt3DRender::QParameter( QStringLiteral( "opacity" ), static_cast<float>( mOpacity ) ) );
305
306 effect->addTechnique( technique );
307 material->setEffect( effect );
308
309 return material;
310}
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
@ Ambient
Ambient color (phong material)
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
static QColor colorFromString(const QString &string)
Decodes a string into a color value.
static QString colorToString(const QColor &color)
Encodes a color into a string value.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
int dataDefinedByteStride() const override
Returns byte stride of the data defined colors,used to fill the vertex colors data defined buffer for...
QgsMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
bool equals(const QgsAbstractMaterialSettings *other) const override
Returns true if this settings exactly matches an other settings.
QString type() const override
Returns the unique type name for the material.
QColor diffuse() const
Returns diffuse color component.
QMap< QString, QString > toExportParameters() const override
Returns the parameters to be exported to .mtl file.
void applyDataDefinedToGeometry(Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
QColor specular() const
Returns specular color component.
QColor ambient() const
Returns ambient color component.
static QgsAbstractMaterialSettings * create()
Returns a new instance of QgsPhongMaterialSettings.
static bool supportsTechnique(QgsMaterialSettingsRenderingTechnique technique)
Returns true if the specified technique is supported by the Phong material.
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes settings to a DOM element.
QgsPhongMaterialSettings * clone() const override
Clones the material settings.
QgsPhongMaterialSettings()=default
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads settings from a DOM element.
QByteArray dataDefinedVertexColorsAsByte(const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext) const override
Adds parameters from the material to a destination effect.
The class is used as a container of context for various read/write operations on other objects.
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default)
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering)
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry