22#include <Qt3DRender/QEffect>
23#include <Qt3DRender/QFilterKey>
24#include <Qt3DRender/QGraphicsApiFilter>
25#include <Qt3DRender/QParameter>
26#include <Qt3DRender/QRenderPass>
27#include <Qt3DRender/QShaderProgram>
28#include <Qt3DRender/QTechnique>
30#include "moc_qgsphongmaterial.cpp"
32using namespace Qt::StringLiterals;
35QgsPhongMaterial::QgsPhongMaterial( QNode *parent )
37 , mAmbientParameter( new
Qt3DRender::QParameter( u
"ambientColor"_s, QVariant() ) )
38 , mDiffuseParameter( new
Qt3DRender::QParameter( u
"diffuseColor"_s, QVariant() ) )
39 , mSpecularParameter( new
Qt3DRender::QParameter( u
"specularColor"_s, QVariant() ) )
40 , mShininessParameter( new
Qt3DRender::QParameter( u
"shininess"_s, 0.0f ) )
41 , mOpacityParameter( new
Qt3DRender::QParameter( u
"opacity"_s, 1.0f ) )
43 setAmbient( QColor::fromRgbF( 0.1f, 0.1f, 0.1f, 1.0f ) );
44 setDiffuse( QColor::fromRgbF( 0.7f, 0.7f, 0.7f, 1.0f ) );
45 setSpecular( QColor::fromRgbF( 1.0f, 1.0f, 1.0f, 1.0f ) );
49QgsPhongMaterial::~QgsPhongMaterial() =
default;
51void QgsPhongMaterial::init()
53 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect();
54 effect->addParameter( mAmbientParameter );
55 effect->addParameter( mDiffuseParameter );
56 effect->addParameter( mSpecularParameter );
57 effect->addParameter( mShininessParameter );
58 effect->addParameter( mOpacityParameter );
60 mShaderProgram =
new Qt3DRender::QShaderProgram();
62 Qt3DRender::QRenderPass *renderPass =
new Qt3DRender::QRenderPass();
63 renderPass->setShaderProgram( mShaderProgram );
65 Qt3DRender::QFilterKey *filterKey =
new Qt3DRender::QFilterKey();
66 filterKey->setName( u
"renderingStyle"_s );
67 filterKey->setValue( u
"forward"_s );
69 Qt3DRender::QTechnique *technique =
new Qt3DRender::QTechnique();
70 technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
71 technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
72 technique->graphicsApiFilter()->setMajorVersion( 3 );
73 technique->graphicsApiFilter()->setMinorVersion( 3 );
74 technique->addFilterKey( filterKey );
75 technique->addRenderPass( renderPass );
77 effect->addTechnique( technique );
83void QgsPhongMaterial::updateShaders()
85 const QByteArray fragCode = Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/phong.frag"_s ) );
87 if ( mDataDefinedEnabled )
89 mShaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/phongDataDefined.vert"_s ) ) );
94 mShaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( QUrl( u
"qrc:/shaders/default.vert"_s ) ) );
95 mShaderProgram->setFragmentShaderCode( fragCode );
99void QgsPhongMaterial::setDataDefinedEnabled(
bool enabled )
101 if ( enabled != mDataDefinedEnabled )
103 mDataDefinedEnabled = enabled;
108void QgsPhongMaterial::setAmbient(
const QColor &ambient,
float scaleFactor )
111 mAmbientParameter->setValue( QColor::fromRgbF( color.redF() * scaleFactor, color.greenF() * scaleFactor, color.blueF() * scaleFactor ) );
114void QgsPhongMaterial::setDiffuse(
const QColor &diffuse,
float scaleFactor )
117 mDiffuseParameter->setValue( QColor::fromRgbF( color.redF() * scaleFactor, color.greenF() * scaleFactor, color.blueF() * scaleFactor ) );
120void QgsPhongMaterial::setSpecular(
const QColor &specular,
float scaleFactor )
123 mSpecularParameter->setValue( QColor::fromRgbF( color.redF() * scaleFactor, color.greenF() * scaleFactor, color.blueF() * scaleFactor ) );
126void QgsPhongMaterial::setShininess(
float shininess )
128 mShininessParameter->setValue( shininess );
131void QgsPhongMaterial::setOpacity(
float opacity )
133 mOpacityParameter->setValue( opacity );
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
Base class for all materials used within QGIS 3D views.