QGIS API Documentation 3.41.0-Master (181b2f43d8e)
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qgsgoochmaterialsettings.cpp
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1/***************************************************************************
2 qgsgoochmaterialsettings.cpp
3 --------------------------------------
4 Date : July 2020
5 Copyright : (C) 2020 by Nyall Dawson
6 Email : nyall dot dawson at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
17#include "qgscolorutils.h"
18#include "qgs3dutils.h"
19
20#include <Qt3DExtras/QGoochMaterial>
21#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
22#include <Qt3DRender/QAttribute>
23#include <Qt3DRender/QBuffer>
24#include <Qt3DRender/QGeometry>
25
26typedef Qt3DRender::QAttribute Qt3DQAttribute;
27typedef Qt3DRender::QBuffer Qt3DQBuffer;
28typedef Qt3DRender::QGeometry Qt3DQGeometry;
29#else
30#include <Qt3DCore/QAttribute>
31#include <Qt3DCore/QBuffer>
32#include <Qt3DCore/QGeometry>
33
34typedef Qt3DCore::QAttribute Qt3DQAttribute;
35typedef Qt3DCore::QBuffer Qt3DQBuffer;
36typedef Qt3DCore::QGeometry Qt3DQGeometry;
37#endif
38#include <Qt3DRender/QParameter>
39#include <Qt3DRender/QEffect>
40#include <Qt3DRender/QTechnique>
41#include <Qt3DRender/QGraphicsApiFilter>
42#include <QUrl>
43
45{
46 return QStringLiteral( "gooch" );
47}
48
53
71
76
78{
79 const QgsGoochMaterialSettings *otherGooch = dynamic_cast< const QgsGoochMaterialSettings * >( other );
80 if ( !otherGooch )
81 return false;
82
83 return *this == *otherGooch;
84}
85
86void QgsGoochMaterialSettings::readXml( const QDomElement &elem, const QgsReadWriteContext &context )
87{
88 mWarm = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "warm" ), QStringLiteral( "107,0,107" ) ) );
89 mCool = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "cool" ), QStringLiteral( "255,130,0" ) ) );
90 mDiffuse = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "diffuse" ), QStringLiteral( "178,178,178" ) ) );
91 mSpecular = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "specular" ) ) );
92 mShininess = elem.attribute( QStringLiteral( "shininess2" ), QStringLiteral( "100" ) ).toDouble();
93 mAlpha = elem.attribute( QStringLiteral( "alpha" ), QStringLiteral( "0.25" ) ).toDouble();
94 mBeta = elem.attribute( QStringLiteral( "beta" ), QStringLiteral( "0.5" ) ).toDouble();
95
97}
98
99void QgsGoochMaterialSettings::writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const
100{
101 elem.setAttribute( QStringLiteral( "warm" ), QgsColorUtils::colorToString( mWarm ) );
102 elem.setAttribute( QStringLiteral( "cool" ), QgsColorUtils::colorToString( mCool ) );
103 elem.setAttribute( QStringLiteral( "diffuse" ), QgsColorUtils::colorToString( mDiffuse ) );
104 elem.setAttribute( QStringLiteral( "specular" ), QgsColorUtils::colorToString( mSpecular ) );
105 elem.setAttribute( QStringLiteral( "shininess2" ), mShininess );
106 elem.setAttribute( QStringLiteral( "alpha" ), mAlpha );
107 elem.setAttribute( QStringLiteral( "beta" ), mBeta );
108
110}
111
113{
114 return QMap<QString, QString>();
115}
116
136
137void QgsGoochMaterialSettings::addParametersToEffect( Qt3DRender::QEffect *, const QgsMaterialContext & ) const
138{
139}
140
142{
143
144 const QColor diffuse = dataDefinedProperties().valueAsColor( QgsAbstractMaterialSettings::Property::Diffuse, expressionContext, mDiffuse );
145 const QColor warm = dataDefinedProperties().valueAsColor( QgsAbstractMaterialSettings::Property::Warm, expressionContext, mWarm );
146 const QColor cool = dataDefinedProperties().valueAsColor( QgsAbstractMaterialSettings::Property::Cool, expressionContext, mCool );
147 const QColor specular = dataDefinedProperties().valueAsColor( QgsAbstractMaterialSettings::Property::Specular, expressionContext, mSpecular );
148
149
150 QByteArray array;
151 array.resize( sizeof( unsigned char ) * 12 );
152 unsigned char *fptr = reinterpret_cast<unsigned char *>( array.data() );
153
154 *fptr++ = static_cast<unsigned char>( diffuse.red() );
155 *fptr++ = static_cast<unsigned char>( diffuse.green() );
156 *fptr++ = static_cast<unsigned char>( diffuse.blue() );
157
158 *fptr++ = static_cast<unsigned char>( warm.red() );
159 *fptr++ = static_cast<unsigned char>( warm.green() );
160 *fptr++ = static_cast<unsigned char>( warm.blue() );
161
162 *fptr++ = static_cast<unsigned char>( cool.red() );
163 *fptr++ = static_cast<unsigned char>( cool.green() );
164 *fptr++ = static_cast<unsigned char>( cool.blue() );
165
166 *fptr++ = static_cast<unsigned char>( specular.red() );
167 *fptr++ = static_cast<unsigned char>( specular.green() );
168 *fptr++ = static_cast<unsigned char>( specular.blue() );
169
170 return array;
171}
172
174{
175 return 12 * sizeof( unsigned char );
176}
177
178void QgsGoochMaterialSettings::applyDataDefinedToGeometry( Qt3DQGeometry *geometry, int vertexCount, const QByteArray &data ) const
179{
180 Qt3DQBuffer *dataBuffer = new Qt3DQBuffer( geometry );
181
182 Qt3DQAttribute *diffuseAttribute = new Qt3DQAttribute( geometry );
183 diffuseAttribute->setName( QStringLiteral( "dataDefinedDiffuseColor" ) );
184 diffuseAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
185 diffuseAttribute->setVertexSize( 3 );
186 diffuseAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
187 diffuseAttribute->setBuffer( dataBuffer );
188 diffuseAttribute->setByteStride( 12 * sizeof( unsigned char ) );
189 diffuseAttribute->setByteOffset( 0 );
190 diffuseAttribute->setCount( vertexCount );
191 geometry->addAttribute( diffuseAttribute );
192
193 Qt3DQAttribute *warmAttribute = new Qt3DQAttribute( geometry );
194 warmAttribute->setName( QStringLiteral( "dataDefinedWarmColor" ) );
195 warmAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
196 warmAttribute->setVertexSize( 3 );
197 warmAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
198 warmAttribute->setBuffer( dataBuffer );
199 warmAttribute->setByteStride( 12 * sizeof( unsigned char ) );
200 warmAttribute->setByteOffset( 3 * sizeof( unsigned char ) );
201 warmAttribute->setCount( vertexCount );
202 geometry->addAttribute( warmAttribute );
203
204 Qt3DQAttribute *coolAttribute = new Qt3DQAttribute( geometry );
205 coolAttribute->setName( QStringLiteral( "dataDefinedCoolColor" ) );
206 coolAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
207 coolAttribute->setVertexSize( 3 );
208 coolAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
209 coolAttribute->setBuffer( dataBuffer );
210 coolAttribute->setByteStride( 12 * sizeof( unsigned char ) );
211 coolAttribute->setByteOffset( 6 * sizeof( unsigned char ) );
212 coolAttribute->setCount( vertexCount );
213 geometry->addAttribute( coolAttribute );
214
215
216 Qt3DQAttribute *specularAttribute = new Qt3DQAttribute( geometry );
217 specularAttribute->setName( QStringLiteral( "dataDefinedSpecularColor" ) );
218 specularAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
219 specularAttribute->setVertexSize( 3 );
220 specularAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
221 specularAttribute->setBuffer( dataBuffer );
222 specularAttribute->setByteStride( 12 * sizeof( unsigned char ) );
223 specularAttribute->setByteOffset( 9 * sizeof( unsigned char ) );
224 specularAttribute->setCount( vertexCount );
225 geometry->addAttribute( specularAttribute );
226
227 dataBuffer->setData( data );
228}
229
230QgsMaterial *QgsGoochMaterialSettings::buildMaterial( const QgsMaterialContext &context ) const
231{
232 QgsMaterial *material = new QgsMaterial;
233
234 Qt3DRender::QEffect *effect = new Qt3DRender::QEffect( material );
235
236 Qt3DRender::QTechnique *technique = new Qt3DRender::QTechnique;
237 technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
238 technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
239 technique->graphicsApiFilter()->setMajorVersion( 3 );
240 technique->graphicsApiFilter()->setMinorVersion( 3 );
241 Qt3DRender::QFilterKey *filterKey = new Qt3DRender::QFilterKey();
242 filterKey->setName( QStringLiteral( "renderingStyle" ) );
243 filterKey->setValue( QStringLiteral( "forward" ) );
244 technique->addFilterKey( filterKey );
245
246 Qt3DRender::QRenderPass *renderPass = new Qt3DRender::QRenderPass();
247 Qt3DRender::QShaderProgram *shaderProgram = new Qt3DRender::QShaderProgram();
248
249 const QByteArray fragmentShaderCode = Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( "qrc:/shaders/gooch.frag" ) ) );
250
251 if ( dataDefinedProperties().hasActiveProperties() )
252 {
253 //Load shader programs
254 const QUrl urlVert( QStringLiteral( "qrc:/shaders/goochDataDefined.vert" ) );
255 shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
256
257 const QByteArray finalFragmentShaderCode = Qgs3DUtils::addDefinesToShaderCode( fragmentShaderCode, QStringList( {"DATA_DEFINED"} ) );
258 shaderProgram->setFragmentShaderCode( finalFragmentShaderCode );
259 }
260 else
261 {
262 //Load shader programs
263 const QUrl urlVert( QStringLiteral( "qrc:/shaders/default.vert" ) );
264 shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
265 shaderProgram->setFragmentShaderCode( fragmentShaderCode );
266
267 const QColor diffuseColor = context.isSelected() ? context.selectionColor() : mDiffuse;
268 effect->addParameter( new Qt3DRender::QParameter( QStringLiteral( "kd" ), diffuseColor ) );
269 effect->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ks" ), mSpecular ) );
270 effect->addParameter( new Qt3DRender::QParameter( QStringLiteral( "kblue" ), mCool ) );
271 effect->addParameter( new Qt3DRender::QParameter( QStringLiteral( "kyellow" ), mWarm ) );
272 }
273
274 renderPass->setShaderProgram( shaderProgram );
275 technique->addRenderPass( renderPass );
276
277 technique->addParameter( new Qt3DRender::QParameter( QStringLiteral( "shininess" ), mShininess ) );
278 technique->addParameter( new Qt3DRender::QParameter( QStringLiteral( "alpha" ), mAlpha ) );
279 technique->addParameter( new Qt3DRender::QParameter( QStringLiteral( "beta" ), mBeta ) );
280
281 effect->addTechnique( technique );
282 material->setEffect( effect );
283
284 return material;
285}
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
@ Warm
Warm color (gooch material)
@ Cool
Cool color (gooch material)
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
static QColor colorFromString(const QString &string)
Decodes a string into a color value.
static QString colorToString(const QColor &color)
Encodes a color into a string value.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
QgsGoochMaterialSettings * clone() const override
Clones the material settings.
QColor specular() const
Returns specular color component.
QColor cool() const
Returns cool color component.
int dataDefinedByteStride() const override
Returns byte stride of the data defined colors,used to fill the vertex colors data defined buffer for...
QByteArray dataDefinedVertexColorsAsByte(const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes settings to a DOM element.
QMap< QString, QString > toExportParameters() const override
Returns the parameters to be exported to .mtl file.
QColor warm() const
Returns warm color component.
bool equals(const QgsAbstractMaterialSettings *other) const override
Returns true if this settings exactly matches an other settings.
void applyDataDefinedToGeometry(Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
QString type() const override
Returns the unique type name for the material.
QColor diffuse() const
Returns diffuse color component.
QgsGoochMaterialSettings()=default
static QgsAbstractMaterialSettings * create()
Returns a new instance of QgsGoochMaterialSettings.
static bool supportsTechnique(QgsMaterialSettingsRenderingTechnique technique)
Returns true if the specified technique is supported by the Gooch material.
QgsMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads settings from a DOM element.
void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext) const override
Adds parameters from the material to a destination effect.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
The class is used as a container of context for various read/write operations on other objects.
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default)
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering)
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry