20#include <Qt3DExtras/QGoochMaterial>
21#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
22#include <Qt3DRender/QAttribute>
23#include <Qt3DRender/QBuffer>
24#include <Qt3DRender/QGeometry>
30#include <Qt3DCore/QAttribute>
31#include <Qt3DCore/QBuffer>
32#include <Qt3DCore/QGeometry>
38#include <Qt3DRender/QParameter>
39#include <Qt3DRender/QEffect>
40#include <Qt3DRender/QTechnique>
41#include <Qt3DRender/QGraphicsApiFilter>
46 return QStringLiteral(
"gooch" );
83 return *
this == *otherGooch;
92 mShininess = elem.attribute( QStringLiteral(
"shininess2" ), QStringLiteral(
"100" ) ).toDouble();
93 mAlpha = elem.attribute( QStringLiteral(
"alpha" ), QStringLiteral(
"0.25" ) ).toDouble();
94 mBeta = elem.attribute( QStringLiteral(
"beta" ), QStringLiteral(
"0.5" ) ).toDouble();
105 elem.setAttribute( QStringLiteral(
"shininess2" ), mShininess );
106 elem.setAttribute( QStringLiteral(
"alpha" ), mAlpha );
107 elem.setAttribute( QStringLiteral(
"beta" ), mBeta );
114 return QMap<QString, QString>();
126 return buildMaterial( context );
150 array.resize(
sizeof(
unsigned char ) * 12 );
151 unsigned char *fptr =
reinterpret_cast<unsigned char *
>( array.data() );
153 *fptr++ =
static_cast<unsigned char>(
diffuse.red() );
154 *fptr++ =
static_cast<unsigned char>(
diffuse.green() );
155 *fptr++ =
static_cast<unsigned char>(
diffuse.blue() );
157 *fptr++ =
static_cast<unsigned char>(
warm.red() );
158 *fptr++ =
static_cast<unsigned char>(
warm.green() );
159 *fptr++ =
static_cast<unsigned char>(
warm.blue() );
161 *fptr++ =
static_cast<unsigned char>(
cool.red() );
162 *fptr++ =
static_cast<unsigned char>(
cool.green() );
163 *fptr++ =
static_cast<unsigned char>(
cool.blue() );
165 *fptr++ =
static_cast<unsigned char>(
specular.red() );
166 *fptr++ =
static_cast<unsigned char>(
specular.green() );
167 *fptr++ =
static_cast<unsigned char>(
specular.blue() );
174 return 12 *
sizeof(
unsigned char );
182 diffuseAttribute->setName( QStringLiteral(
"dataDefinedDiffuseColor" ) );
183 diffuseAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
184 diffuseAttribute->setVertexSize( 3 );
185 diffuseAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
186 diffuseAttribute->setBuffer( dataBuffer );
187 diffuseAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
188 diffuseAttribute->setByteOffset( 0 );
189 diffuseAttribute->setCount( vertexCount );
190 geometry->addAttribute( diffuseAttribute );
193 warmAttribute->setName( QStringLiteral(
"dataDefinedWarmColor" ) );
194 warmAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
195 warmAttribute->setVertexSize( 3 );
196 warmAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
197 warmAttribute->setBuffer( dataBuffer );
198 warmAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
199 warmAttribute->setByteOffset( 3 *
sizeof(
unsigned char ) );
200 warmAttribute->setCount( vertexCount );
201 geometry->addAttribute( warmAttribute );
204 coolAttribute->setName( QStringLiteral(
"dataDefinedCoolColor" ) );
205 coolAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
206 coolAttribute->setVertexSize( 3 );
207 coolAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
208 coolAttribute->setBuffer( dataBuffer );
209 coolAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
210 coolAttribute->setByteOffset( 6 *
sizeof(
unsigned char ) );
211 coolAttribute->setCount( vertexCount );
212 geometry->addAttribute( coolAttribute );
216 specularAttribute->setName( QStringLiteral(
"dataDefinedSpecularColor" ) );
217 specularAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
218 specularAttribute->setVertexSize( 3 );
219 specularAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
220 specularAttribute->setBuffer( dataBuffer );
221 specularAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
222 specularAttribute->setByteOffset( 9 *
sizeof(
unsigned char ) );
223 specularAttribute->setCount( vertexCount );
224 geometry->addAttribute( specularAttribute );
226 dataBuffer->setData( data );
233 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect( material );
235 Qt3DRender::QTechnique *technique =
new Qt3DRender::QTechnique;
236 technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
237 technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
238 technique->graphicsApiFilter()->setMajorVersion( 3 );
239 technique->graphicsApiFilter()->setMinorVersion( 3 );
240 Qt3DRender::QFilterKey *filterKey =
new Qt3DRender::QFilterKey();
241 filterKey->setName( QStringLiteral(
"renderingStyle" ) );
242 filterKey->setValue( QStringLiteral(
"forward" ) );
243 technique->addFilterKey( filterKey );
245 Qt3DRender::QRenderPass *renderPass =
new Qt3DRender::QRenderPass();
246 Qt3DRender::QShaderProgram *shaderProgram =
new Qt3DRender::QShaderProgram();
248 const QByteArray fragmentShaderCode = Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral(
"qrc:/shaders/gooch.frag" ) ) );
253 const QUrl urlVert( QStringLiteral(
"qrc:/shaders/goochDataDefined.vert" ) );
254 shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
257 shaderProgram->setFragmentShaderCode( finalFragmentShaderCode );
262 const QUrl urlVert( QStringLiteral(
"qrc:/shaders/default.vert" ) );
263 shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
264 shaderProgram->setFragmentShaderCode( fragmentShaderCode );
267 effect->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"kd" ), diffuseColor ) );
268 effect->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"ks" ), mSpecular ) );
269 effect->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"kblue" ), mCool ) );
270 effect->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"kyellow" ), mWarm ) );
273 renderPass->setShaderProgram( shaderProgram );
274 technique->addRenderPass( renderPass );
276 technique->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"shininess" ), mShininess ) );
277 technique->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"alpha" ), mAlpha ) );
278 technique->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"beta" ), mBeta ) );
280 effect->addTechnique( technique );
281 material->setEffect( effect );
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
@ Warm
Warm color (gooch material)
@ Cool
Cool color (gooch material)
@ Specular
Specular color.
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
static QColor colorFromString(const QString &string)
Decodes a string into a color value.
static QString colorToString(const QColor &color)
Encodes a color into a string value.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
QgsGoochMaterialSettings * clone() const override
Clones the material settings.
QColor specular() const
Returns specular color component.
QColor cool() const
Returns cool color component.
int dataDefinedByteStride() const override
Returns byte stride of the data defined colors,used to fill the vertex colors data defined buffer for...
QByteArray dataDefinedVertexColorsAsByte(const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes settings to a DOM element.
QMap< QString, QString > toExportParameters() const override
Returns the parameters to be exported to .mtl file.
QColor warm() const
Returns warm color component.
bool equals(const QgsAbstractMaterialSettings *other) const override
Returns true if this settings exactly matches an other settings.
void applyDataDefinedToGeometry(Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
QString type() const override
Returns the unique type name for the material.
QColor diffuse() const
Returns diffuse color component.
QgsGoochMaterialSettings()=default
static QgsAbstractMaterialSettings * create()
Returns a new instance of QgsGoochMaterialSettings.
static bool supportsTechnique(QgsMaterialSettingsRenderingTechnique technique)
Returns true if the specified technique is supported by the Gooch material.
QgsMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads settings from a DOM element.
void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext) const override
Adds parameters from the material to a destination effect.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
The class is used as a container of context for various read/write operations on other objects.
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default)
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering)
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry