20#include <Qt3DExtras/QGoochMaterial>
21#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
22#include <Qt3DRender/QAttribute>
23#include <Qt3DRender/QBuffer>
24#include <Qt3DRender/QGeometry>
30#include <Qt3DCore/QAttribute>
31#include <Qt3DCore/QBuffer>
32#include <Qt3DCore/QGeometry>
38#include <Qt3DRender/QParameter>
39#include <Qt3DRender/QEffect>
40#include <Qt3DRender/QTechnique>
41#include <Qt3DRender/QGraphicsApiFilter>
46 return QStringLiteral(
"gooch" );
83 return *
this == *otherGooch;
92 mShininess = elem.attribute( QStringLiteral(
"shininess2" ), QStringLiteral(
"100" ) ).toDouble();
93 mAlpha = elem.attribute( QStringLiteral(
"alpha" ), QStringLiteral(
"0.25" ) ).toDouble();
94 mBeta = elem.attribute( QStringLiteral(
"beta" ), QStringLiteral(
"0.5" ) ).toDouble();
105 elem.setAttribute( QStringLiteral(
"shininess2" ), mShininess );
106 elem.setAttribute( QStringLiteral(
"alpha" ), mAlpha );
107 elem.setAttribute( QStringLiteral(
"beta" ), mBeta );
114 return QMap<QString, QString>();
126 return buildMaterial( context );
151 array.resize(
sizeof(
unsigned char ) * 12 );
152 unsigned char *fptr =
reinterpret_cast<unsigned char *
>( array.data() );
154 *fptr++ =
static_cast<unsigned char>(
diffuse.red() );
155 *fptr++ =
static_cast<unsigned char>(
diffuse.green() );
156 *fptr++ =
static_cast<unsigned char>(
diffuse.blue() );
158 *fptr++ =
static_cast<unsigned char>(
warm.red() );
159 *fptr++ =
static_cast<unsigned char>(
warm.green() );
160 *fptr++ =
static_cast<unsigned char>(
warm.blue() );
162 *fptr++ =
static_cast<unsigned char>(
cool.red() );
163 *fptr++ =
static_cast<unsigned char>(
cool.green() );
164 *fptr++ =
static_cast<unsigned char>(
cool.blue() );
166 *fptr++ =
static_cast<unsigned char>(
specular.red() );
167 *fptr++ =
static_cast<unsigned char>(
specular.green() );
168 *fptr++ =
static_cast<unsigned char>(
specular.blue() );
175 return 12 *
sizeof(
unsigned char );
183 diffuseAttribute->setName( QStringLiteral(
"dataDefinedDiffuseColor" ) );
184 diffuseAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
185 diffuseAttribute->setVertexSize( 3 );
186 diffuseAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
187 diffuseAttribute->setBuffer( dataBuffer );
188 diffuseAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
189 diffuseAttribute->setByteOffset( 0 );
190 diffuseAttribute->setCount( vertexCount );
191 geometry->addAttribute( diffuseAttribute );
194 warmAttribute->setName( QStringLiteral(
"dataDefinedWarmColor" ) );
195 warmAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
196 warmAttribute->setVertexSize( 3 );
197 warmAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
198 warmAttribute->setBuffer( dataBuffer );
199 warmAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
200 warmAttribute->setByteOffset( 3 *
sizeof(
unsigned char ) );
201 warmAttribute->setCount( vertexCount );
202 geometry->addAttribute( warmAttribute );
205 coolAttribute->setName( QStringLiteral(
"dataDefinedCoolColor" ) );
206 coolAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
207 coolAttribute->setVertexSize( 3 );
208 coolAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
209 coolAttribute->setBuffer( dataBuffer );
210 coolAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
211 coolAttribute->setByteOffset( 6 *
sizeof(
unsigned char ) );
212 coolAttribute->setCount( vertexCount );
213 geometry->addAttribute( coolAttribute );
217 specularAttribute->setName( QStringLiteral(
"dataDefinedSpecularColor" ) );
218 specularAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
219 specularAttribute->setVertexSize( 3 );
220 specularAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
221 specularAttribute->setBuffer( dataBuffer );
222 specularAttribute->setByteStride( 12 *
sizeof(
unsigned char ) );
223 specularAttribute->setByteOffset( 9 *
sizeof(
unsigned char ) );
224 specularAttribute->setCount( vertexCount );
225 geometry->addAttribute( specularAttribute );
227 dataBuffer->setData( data );
234 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect( material );
236 Qt3DRender::QTechnique *technique =
new Qt3DRender::QTechnique;
237 technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
238 technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
239 technique->graphicsApiFilter()->setMajorVersion( 3 );
240 technique->graphicsApiFilter()->setMinorVersion( 3 );
241 Qt3DRender::QFilterKey *filterKey =
new Qt3DRender::QFilterKey();
242 filterKey->setName( QStringLiteral(
"renderingStyle" ) );
243 filterKey->setValue( QStringLiteral(
"forward" ) );
244 technique->addFilterKey( filterKey );
246 Qt3DRender::QRenderPass *renderPass =
new Qt3DRender::QRenderPass();
247 Qt3DRender::QShaderProgram *shaderProgram =
new Qt3DRender::QShaderProgram();
249 const QByteArray fragmentShaderCode = Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral(
"qrc:/shaders/gooch.frag" ) ) );
254 const QUrl urlVert( QStringLiteral(
"qrc:/shaders/goochDataDefined.vert" ) );
255 shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
258 shaderProgram->setFragmentShaderCode( finalFragmentShaderCode );
263 const QUrl urlVert( QStringLiteral(
"qrc:/shaders/default.vert" ) );
264 shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
265 shaderProgram->setFragmentShaderCode( fragmentShaderCode );
268 effect->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"kd" ), diffuseColor ) );
269 effect->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"ks" ), mSpecular ) );
270 effect->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"kblue" ), mCool ) );
271 effect->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"kyellow" ), mWarm ) );
274 renderPass->setShaderProgram( shaderProgram );
275 technique->addRenderPass( renderPass );
277 technique->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"shininess" ), mShininess ) );
278 technique->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"alpha" ), mAlpha ) );
279 technique->addParameter(
new Qt3DRender::QParameter( QStringLiteral(
"beta" ), mBeta ) );
281 effect->addTechnique( technique );
282 material->setEffect( effect );
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
@ Warm
Warm color (gooch material)
@ Cool
Cool color (gooch material)
@ Specular
Specular color.
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
static QColor colorFromString(const QString &string)
Decodes a string into a color value.
static QString colorToString(const QColor &color)
Encodes a color into a string value.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
QgsGoochMaterialSettings * clone() const override
Clones the material settings.
QColor specular() const
Returns specular color component.
QColor cool() const
Returns cool color component.
int dataDefinedByteStride() const override
Returns byte stride of the data defined colors,used to fill the vertex colors data defined buffer for...
QByteArray dataDefinedVertexColorsAsByte(const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes settings to a DOM element.
QMap< QString, QString > toExportParameters() const override
Returns the parameters to be exported to .mtl file.
QColor warm() const
Returns warm color component.
bool equals(const QgsAbstractMaterialSettings *other) const override
Returns true if this settings exactly matches an other settings.
void applyDataDefinedToGeometry(Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
QString type() const override
Returns the unique type name for the material.
QColor diffuse() const
Returns diffuse color component.
QgsGoochMaterialSettings()=default
static QgsAbstractMaterialSettings * create()
Returns a new instance of QgsGoochMaterialSettings.
static bool supportsTechnique(QgsMaterialSettingsRenderingTechnique technique)
Returns true if the specified technique is supported by the Gooch material.
QgsMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads settings from a DOM element.
void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext) const override
Adds parameters from the material to a destination effect.
QColor selectionColor() const
Returns the color for representing materials in a selected state.
bool isSelected() const
Returns true if the material should represent a selected state.
The class is used as a container of context for various read/write operations on other objects.
QgsMaterialSettingsRenderingTechnique
Material rendering techniques 3.
@ Points
Point based rendering, requires point data.
@ Triangles
Triangle based rendering (default)
@ TrianglesFromModel
Triangle based rendering, using a model object source.
@ Lines
Line based rendering, requires line data.
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering)
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry