25 QDomElement elemCamera = doc.createElement( QStringLiteral(
"camera-pose" ) );
26 elemCamera.setAttribute( QStringLiteral(
"x" ), mCenterPoint.x() );
27 elemCamera.setAttribute( QStringLiteral(
"y" ), mCenterPoint.y() );
28 elemCamera.setAttribute( QStringLiteral(
"z" ), mCenterPoint.z() );
29 elemCamera.setAttribute( QStringLiteral(
"dist" ), mDistanceFromCenterPoint );
30 elemCamera.setAttribute( QStringLiteral(
"pitch" ), mPitchAngle );
31 elemCamera.setAttribute( QStringLiteral(
"heading" ), mHeadingAngle );
37 const double x = elem.attribute( QStringLiteral(
"x" ) ).toDouble();
38 const double y = elem.attribute( QStringLiteral(
"y" ) ).toDouble();
39 const double z = elem.attribute( QStringLiteral(
"z" ) ).toDouble();
42 mDistanceFromCenterPoint = elem.attribute( QStringLiteral(
"dist" ) ).toFloat();
43 mPitchAngle = elem.attribute( QStringLiteral(
"pitch" ) ).toFloat();
44 mHeadingAngle = elem.attribute( QStringLiteral(
"heading" ) ).toFloat();
71 QVector3D cameraToCenter = q * QVector3D( 0, 0, -mDistanceFromCenterPoint );
72 camera->setUpVector( q * QVector3D( 0, 1, 0 ) );
73 camera->setPosition( mCenterPoint.toVector3D() - cameraToCenter );
74 camera->setViewCenter( mCenterPoint.toVector3D() );
87 QVector3D viewCenter = mCenterPoint.toVector3D();
91 QQuaternion qLatLon = QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ),
static_cast<float>( lon ) ) * QQuaternion::fromAxisAndAngle( QVector3D( 0, -1, 0 ),
static_cast<float>( lat ) );
94 QQuaternion qPitchHeading = QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), mHeadingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 0, 1, 0 ), mPitchAngle );
97 QQuaternion q = qLatLon * qPitchHeading;
99 QVector3D cameraToCenter = ( q * QVector3D( -1, 0, 0 ) ) * mDistanceFromCenterPoint;
100 camera->setUpVector( q * QVector3D( 0, 0, 1 ) );
101 camera->setPosition( viewCenter - cameraToCenter );
102 camera->setViewCenter( viewCenter );