QGIS API Documentation 4.1.0-Master (376402f9aeb)
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qgs3dutils.cpp
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1/***************************************************************************
2 qgs3dutils.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dutils.h"
17
18#include "qgs3dmapcanvas.h"
19#include "qgs3dmapscene.h"
20#include "qgsabstract3dengine.h"
21#include "qgsabstractgeometry.h"
23#include "qgsapplication.h"
24#include "qgscameracontroller.h"
25#include "qgschunkedentity.h"
26#include "qgsfeature.h"
27#include "qgsfeatureiterator.h"
28#include "qgsfeaturerequest.h"
29#include "qgsfeedback.h"
31#include "qgslinestring.h"
39#include "qgspolygon.h"
40#include "qgsraycastcontext.h"
41#include "qgsraycastresult.h"
42#include "qgsterrainentity.h"
43#include "qgsterraingenerator.h"
44#include "qgsvectorlayer.h"
45
46#include <QOpenGLContext>
47#include <QOpenGLFunctions>
48#include <QString>
49#include <Qt3DCore/QBuffer>
50#include <Qt3DExtras/QPhongMaterial>
51#include <Qt3DLogic/QFrameAction>
52#include <Qt3DRender/QRenderSettings>
53#include <QtMath>
54
55using namespace Qt::StringLiterals;
56
57#if !defined( Q_OS_MAC )
58#include <GL/gl.h>
59#endif
60
61
62// declared here as Qgs3DTypes has no cpp file
63const char *Qgs3DTypes::PROP_NAME_3D_RENDERER_FLAG = "PROP_NAME_3D_RENDERER_FLAG";
64
66{
67 // Set policy to always render frame, so we don't wait forever.
68 Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.renderSettings()->renderPolicy();
69 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
70
71 // Wait for at least one frame to render
72 Qt3DLogic::QFrameAction *frameAction = new Qt3DLogic::QFrameAction();
73 scene->addComponent( frameAction );
74 QEventLoop evLoop;
75 QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
76 evLoop.exec();
77 scene->removeComponent( frameAction );
78 frameAction->deleteLater();
79
80 engine.renderSettings()->setRenderPolicy( oldPolicy );
81}
82
84{
85 while ( scene->totalPendingJobsCount() > 0 )
86 {
87 QgsApplication::processEvents();
88 }
89}
90
92{
93 QImage resImage;
94 QEventLoop evLoop;
95
96 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
97 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
98
99 waitForFrame( engine, scene );
100
101 auto saveImageFcn = [&evLoop, &resImage]( const QImage &img ) {
102 resImage = img;
103 evLoop.quit();
104 };
105
106 const QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::imageCaptured, saveImageFcn );
107 QMetaObject::Connection conn2;
108
109 auto requestImageFcn = [&engine, scene] {
110 if ( scene->sceneState() == Qgs3DMapScene::Ready )
111 {
112 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
113 engine.requestCaptureImage();
114 }
115 };
116
117 if ( scene->sceneState() == Qgs3DMapScene::Ready )
118 {
119 requestImageFcn();
120 }
121 else
122 {
123 // first wait until scene is loaded
124 conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
125 }
126
127 evLoop.exec();
128
129 QObject::disconnect( conn1 );
130 if ( conn2 )
131 QObject::disconnect( conn2 );
132
133 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
134 return resImage;
135}
136
138{
139 QImage resImage;
140 QEventLoop evLoop;
141
142 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
143 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
144
145 auto requestImageFcn = [&engine, scene] {
146 if ( scene->sceneState() == Qgs3DMapScene::Ready )
147 {
148 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
150 }
151 };
152
153 auto saveImageFcn = [&evLoop, &resImage]( const QImage &img ) {
154 resImage = img;
155 evLoop.quit();
156 };
157
158 QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::depthBufferCaptured, saveImageFcn );
159 QMetaObject::Connection conn2;
160
161 // Make sure once-per-frame functions run
162 waitForFrame( engine, scene );
163 if ( scene->sceneState() == Qgs3DMapScene::Ready )
164 {
165 requestImageFcn();
166 }
167 else
168 {
169 // first wait until scene is loaded
170 conn2 = QObject::connect( scene, &Qgs3DMapScene::sceneStateChanged, requestImageFcn );
171 }
172
173 evLoop.exec();
174
175 QObject::disconnect( conn1 );
176 if ( conn2 )
177 QObject::disconnect( conn2 );
178
179 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
180 return resImage;
181}
182
183
184double Qgs3DUtils::calculateEntityGpuMemorySize( Qt3DCore::QEntity *entity )
185{
186 long long usedGpuMemory = 0;
187 for ( Qt3DCore::QBuffer *buffer : entity->findChildren<Qt3DCore::QBuffer *>() )
188 {
189 usedGpuMemory += buffer->data().size();
190 }
191 for ( Qt3DRender::QTexture2D *tex : entity->findChildren<Qt3DRender::QTexture2D *>() )
192 {
193 // TODO : lift the assumption that the texture is RGBA
194 usedGpuMemory += static_cast< long long >( tex->width() ) * static_cast< long long >( tex->height() ) * 4;
195 }
196 return usedGpuMemory / 1024.0 / 1024.0;
197}
198
199
201 const Qgs3DAnimationSettings &animationSettings,
202 Qgs3DMapSettings &mapSettings,
203 int framesPerSecond,
204 const QString &outputDirectory,
205 const QString &fileNameTemplate,
206 const QSize &outputSize,
207 QString &error,
208 QgsFeedback *feedback
209)
210{
211 if ( animationSettings.keyFrames().size() < 2 )
212 {
213 error = QObject::tr( "Unable to export 3D animation. Add at least 2 keyframes" );
214 return false;
215 }
216
217 const float duration = animationSettings.duration(); //in seconds
218 if ( duration <= 0 )
219 {
220 error = QObject::tr( "Unable to export 3D animation (invalid duration)." );
221 return false;
222 }
223
224 float time = 0;
225 int frameNo = 0;
226 const int totalFrames = static_cast<int>( duration * framesPerSecond );
227
228 if ( fileNameTemplate.isEmpty() )
229 {
230 error = QObject::tr( "Filename template is empty" );
231 return false;
232 }
233
234 const int numberOfDigits = fileNameTemplate.count( '#'_L1 );
235 if ( numberOfDigits < 0 )
236 {
237 error = QObject::tr( "Wrong filename template format (must contain #)" );
238 return false;
239 }
240 const QString token( numberOfDigits, '#'_L1 );
241 if ( !fileNameTemplate.contains( token ) )
242 {
243 error = QObject::tr( "Filename template must contain all # placeholders in one continuous group." );
244 return false;
245 }
246
247 if ( !QDir().exists( outputDirectory ) )
248 {
249 if ( !QDir().mkpath( outputDirectory ) )
250 {
251 error = QObject::tr( "Output directory could not be created." );
252 return false;
253 }
254 }
255
257 engine.setSize( outputSize );
258 Qgs3DMapScene *scene = new Qgs3DMapScene( mapSettings, &engine );
259 engine.setRootEntity( scene );
260 // We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
261 engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
262
263 while ( time <= duration )
264 {
265 if ( feedback )
266 {
267 if ( feedback->isCanceled() )
268 {
269 error = QObject::tr( "Export canceled" );
270 return false;
271 }
272 feedback->setProgress( frameNo / static_cast<double>( totalFrames ) * 100 );
273 }
274 ++frameNo;
275
276 const Qgs3DAnimationSettings::Keyframe kf = animationSettings.interpolate( time );
277 scene->cameraController()->setLookingAtMapPoint( kf.point, kf.dist, kf.pitch, kf.yaw );
278
279 QString fileName( fileNameTemplate );
280 const QString frameNoPaddedLeft( u"%1"_s.arg( frameNo, numberOfDigits, 10, QChar( '0' ) ) ); // e.g. 0001
281 fileName.replace( token, frameNoPaddedLeft );
282 const QString path = QDir( outputDirectory ).filePath( fileName );
283
284 const QImage img = Qgs3DUtils::captureSceneImage( engine, scene );
285
286 img.save( path );
287
288 time += 1.0f / static_cast<float>( framesPerSecond );
289 }
290
291 return true;
292}
293
294
295int Qgs3DUtils::maxZoomLevel( double tile0width, double tileResolution, double maxError )
296{
297 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
298 return 0; // invalid input
299
300 // derived from:
301 // tile width [map units] = tile0width / 2^zoomlevel
302 // tile error [map units] = tile width / tile resolution
303 // + re-arranging to get zoom level if we know tile error we want to get
304 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
305 return std::max<int>( 0, round( zoomLevel ) ); // we could use ceil() here if we wanted to always get to the desired error
306}
307
309{
310 switch ( altClamp )
311 {
313 return u"absolute"_s;
315 return u"relative"_s;
317 return u"terrain"_s;
318 }
320}
321
322
324{
325 if ( str == "absolute"_L1 )
327 else if ( str == "terrain"_L1 )
329 else // "relative" (default)
331}
332
333
335{
336 switch ( altBind )
337 {
339 return u"vertex"_s;
341 return u"centroid"_s;
342 }
344}
345
346
348{
349 if ( str == "vertex"_L1 )
351 else // "centroid" (default)
353}
354
356{
357 switch ( mode )
358 {
360 return u"no-culling"_s;
362 return u"front"_s;
363 case Qgs3DTypes::Back:
364 return u"back"_s;
366 return u"front-and-back"_s;
367 }
369}
370
372{
373 if ( str == "front"_L1 )
374 return Qgs3DTypes::Front;
375 else if ( str == "back"_L1 )
376 return Qgs3DTypes::Back;
377 else if ( str == "front-and-back"_L1 )
379 else
381}
382
383float Qgs3DUtils::clampAltitude( const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint &centroid, const Qgs3DRenderContext &context )
384{
385 float terrainZ = 0;
386 switch ( altClamp )
387 {
390 {
391 const QgsPointXY pt = altBind == Qgis::AltitudeBinding::Vertex ? p : centroid;
392 terrainZ = context.terrainRenderingEnabled() && context.terrainGenerator() ? context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) : 0;
393 break;
394 }
395
397 break;
398 }
399
400 float geomZ = 0;
401 if ( p.is3D() )
402 {
403 switch ( altClamp )
404 {
407 geomZ = p.z();
408 break;
409
411 break;
412 }
413 }
414
415 const float z = ( terrainZ + geomZ ) * ( context.terrainSettings() ? static_cast<float>( context.terrainSettings()->verticalScale() ) : 1 ) + offset;
416 return z;
417}
418
419void Qgs3DUtils::clampAltitudes( QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint &centroid, float offset, const Qgs3DRenderContext &context )
420{
421 for ( int i = 0; i < lineString->nCoordinates(); ++i )
422 {
423 float terrainZ = 0;
424 switch ( altClamp )
425 {
428 {
429 QgsPointXY pt;
430 switch ( altBind )
431 {
433 pt.setX( lineString->xAt( i ) );
434 pt.setY( lineString->yAt( i ) );
435 break;
436
438 pt.set( centroid.x(), centroid.y() );
439 break;
440 }
441
442 terrainZ = context.terrainRenderingEnabled() && context.terrainGenerator() ? context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) : 0;
443 break;
444 }
445
447 break;
448 }
449
450 float geomZ = 0;
451
452 switch ( altClamp )
453 {
456 geomZ = lineString->zAt( i );
457 break;
458
460 break;
461 }
462
463 const float z = ( terrainZ + geomZ ) * ( context.terrainSettings() ? static_cast<float>( context.terrainSettings()->verticalScale() ) : 1 ) + offset;
464 lineString->setZAt( i, z );
465 }
466}
467
468
469bool Qgs3DUtils::clampAltitudes( QgsPolygon *polygon, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const Qgs3DRenderContext &context )
470{
471 if ( !polygon->is3D() )
472 polygon->addZValue( 0 );
473
474 QgsPoint centroid;
475 switch ( altBind )
476 {
478 break;
479
481 centroid = polygon->centroid();
482 break;
483 }
484
485 QgsCurve *curve = const_cast<QgsCurve *>( polygon->exteriorRing() );
487 if ( !lineString )
488 return false;
489
490 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
491
492 for ( int i = 0; i < polygon->numInteriorRings(); ++i )
493 {
494 QgsCurve *curve = const_cast<QgsCurve *>( polygon->interiorRing( i ) );
496 if ( !lineString )
497 return false;
498
499 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
500 }
501 return true;
502}
503
504
505QString Qgs3DUtils::matrix4x4toString( const QMatrix4x4 &m )
506{
507 const float *d = m.constData();
508 QStringList elems;
509 elems.reserve( 16 );
510 for ( int i = 0; i < 16; ++i )
511 elems << QString::number( d[i] );
512 return elems.join( ' ' );
513}
514
515QMatrix4x4 Qgs3DUtils::stringToMatrix4x4( const QString &str )
516{
517 QMatrix4x4 m;
518 float *d = m.data();
519 QStringList elems = str.split( ' ' );
520 for ( int i = 0; i < 16; ++i )
521 d[i] = elems[i].toFloat();
522 return m;
523}
524
525float srgbFloatToLinear( float srgb )
526{
527 // from https://www.w3.org/TR/WCAG21/#dfn-relative-luminance
528 return srgb <= 0.04045f ? srgb / 12.92f : std::pow( ( srgb + 0.055f ) / 1.055f, 2.4f );
529}
530
531QColor Qgs3DUtils::srgbToLinear( const QColor &color )
532{
533 return QColor::fromRgbF( srgbFloatToLinear( color.redF() ), srgbFloatToLinear( color.greenF() ), srgbFloatToLinear( color.blueF() ), color.alphaF() );
534}
535
537 const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector<QVector3D> &positions, const QgsVector3D &translation
538)
539{
540 const QgsAbstractGeometry *g = f.geometry().constGet();
541 for ( auto it = g->vertices_begin(); it != g->vertices_end(); ++it )
542 {
543 const QgsPoint pt = *it;
544 float geomZ = 0;
545 if ( pt.is3D() )
546 {
547 geomZ = pt.z();
548 }
549 const float terrainZ = context.terrainRenderingEnabled() && context.terrainGenerator()
550 ? static_cast<float>( context.terrainGenerator()->heightAt( pt.x(), pt.y(), context ) * ( context.terrainSettings() ? context.terrainSettings()->verticalScale() : 1 ) )
551 : 0.f;
552 float h = 0.0f;
553 switch ( altClamp )
554 {
556 h = geomZ;
557 break;
559 h = terrainZ;
560 break;
562 h = terrainZ + geomZ;
563 break;
564 }
565 // clang-format off
566 positions.append( QVector3D(
567 static_cast<float>( pt.x() - chunkOrigin.x() + translation.x() ),
568 static_cast<float>( pt.y() - chunkOrigin.y() + translation.y() ),
569 static_cast< float >( h + translation.z() )
570 ) );
571 // clang-format on
572 QgsDebugMsgLevel( u"%1 %2 %3"_s.arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
573 }
574}
575
581static inline uint outcode( QVector4D v )
582{
583 // For a discussion of outcodes see pg 388 Dunn & Parberry.
584 // For why you can't just test if the point is in a bounding box
585 // consider the case where a view frustum with view-size 1.5 x 1.5
586 // is tested against a 2x2 box which encloses the near-plane, while
587 // all the points in the box are outside the frustum.
588 // TODO: optimise this with assembler - according to D&P this can
589 // be done in one line of assembler on some platforms
590 uint code = 0;
591 if ( v.x() < -v.w() )
592 code |= 0x01;
593 if ( v.x() > v.w() )
594 code |= 0x02;
595 if ( v.y() < -v.w() )
596 code |= 0x04;
597 if ( v.y() > v.w() )
598 code |= 0x08;
599 if ( v.z() < -v.w() )
600 code |= 0x10;
601 if ( v.z() > v.w() )
602 code |= 0x20;
603 return code;
604}
605
606
617bool Qgs3DUtils::isCullable( const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix )
618{
619 uint out = 0xff;
620
621 for ( int i = 0; i < 8; ++i )
622 {
623 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.xMin : bbox.xMax, ( ( i >> 1 ) & 1 ) ? bbox.yMin : bbox.yMax, ( ( i >> 2 ) & 1 ) ? bbox.zMin : bbox.zMax, 1 );
624 const QVector4D pc = viewProjectionMatrix * p;
625
626 // if the logical AND of all the outcodes is non-zero then the BB is
627 // definitely outside the view frustum.
628 out = out & outcode( pc );
629 }
630 return out;
631}
632
634{
635 return QgsVector3D( mapCoords.x() - origin.x(), mapCoords.y() - origin.y(), mapCoords.z() - origin.z() );
636}
637
639{
640 return QgsVector3D( worldCoords.x() + origin.x(), worldCoords.y() + origin.y(), worldCoords.z() + origin.z() );
641}
642
644{
645 QgsRectangle extentMapCrs( extent );
646 if ( crs1 != crs2 )
647 {
648 // reproject if necessary
649 QgsCoordinateTransform ct( crs1, crs2, context );
651 try
652 {
653 extentMapCrs = ct.transformBoundingBox( extentMapCrs );
654 }
655 catch ( const QgsCsException & )
656 {
657 // bad luck, can't reproject for some reason
658 QgsDebugError( u"3D utils: transformation of extent failed: "_s + extentMapCrs.toString( -1 ) );
659 }
660 }
661 return extentMapCrs;
662}
663
665 const QgsRectangle &extent,
666 double zMin,
667 double zMax,
668 const QgsCoordinateReferenceSystem &layerCrs,
669 const QgsVector3D &mapOrigin,
670 const QgsCoordinateReferenceSystem &mapCrs,
671 const QgsCoordinateTransformContext &context
672)
673{
674 const QgsRectangle extentMapCrs( Qgs3DUtils::tryReprojectExtent2D( extent, layerCrs, mapCrs, context ) );
675 return mapToWorldExtent( extentMapCrs, zMin, zMax, mapOrigin );
676}
677
679 const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context
680)
681{
682 const QgsRectangle extentMap = worldToMapExtent( bbox, mapOrigin );
683 return Qgs3DUtils::tryReprojectExtent2D( extentMap, mapCrs, layerCrs, context );
684}
685
686QgsAABB Qgs3DUtils::mapToWorldExtent( const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin )
687{
688 const QgsVector3D extentMin3D( extent.xMinimum(), extent.yMinimum(), zMin );
689 const QgsVector3D extentMax3D( extent.xMaximum(), extent.yMaximum(), zMax );
690 const QgsVector3D worldExtentMin3D = mapToWorldCoordinates( extentMin3D, mapOrigin );
691 const QgsVector3D worldExtentMax3D = mapToWorldCoordinates( extentMax3D, mapOrigin );
692 QgsAABB rootBbox( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMin3D.z(), worldExtentMax3D.x(), worldExtentMax3D.y(), worldExtentMax3D.z() );
693 return rootBbox;
694}
695
697{
698 const QgsVector3D extentMin3D( box3D.xMinimum(), box3D.yMinimum(), box3D.zMinimum() );
699 const QgsVector3D extentMax3D( box3D.xMaximum(), box3D.yMaximum(), box3D.zMaximum() );
700 const QgsVector3D worldExtentMin3D = mapToWorldCoordinates( extentMin3D, mapOrigin );
701 const QgsVector3D worldExtentMax3D = mapToWorldCoordinates( extentMax3D, mapOrigin );
702 // casting to float should be ok, assuming that the map origin is not too far from the box
703 // clang-format off
704 return QgsAABB( static_cast<float>( worldExtentMin3D.x() ), static_cast<float>( worldExtentMin3D.y() ), static_cast<float>( worldExtentMin3D.z() ),
705 static_cast<float>( worldExtentMax3D.x() ), static_cast<float>( worldExtentMax3D.y() ), static_cast<float>( worldExtentMax3D.z() )
706 );
707 // clang-format on
708}
709
711{
712 const QgsVector3D worldExtentMin3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMin, bbox.yMin, bbox.zMin ), mapOrigin );
713 const QgsVector3D worldExtentMax3D = Qgs3DUtils::worldToMapCoordinates( QgsVector3D( bbox.xMax, bbox.yMax, bbox.zMax ), mapOrigin );
714 const QgsRectangle extentMap( worldExtentMin3D.x(), worldExtentMin3D.y(), worldExtentMax3D.x(), worldExtentMax3D.y() );
715 // we discard zMin/zMax here because we don't need it
716 return extentMap;
717}
718
719
721 const QgsVector3D &worldPoint1,
722 const QgsVector3D &origin1,
724 const QgsVector3D &origin2,
726 const QgsCoordinateTransformContext &context
727)
728{
729 const QgsVector3D mapPoint1 = worldToMapCoordinates( worldPoint1, origin1 );
730 QgsVector3D mapPoint2 = mapPoint1;
731 if ( crs1 != crs2 )
732 {
733 // reproject if necessary
734 const QgsCoordinateTransform ct( crs1, crs2, context );
735 try
736 {
737 const QgsPointXY pt = ct.transform( QgsPointXY( mapPoint1.x(), mapPoint1.y() ) );
738 mapPoint2.set( pt.x(), pt.y(), mapPoint1.z() );
739 }
740 catch ( const QgsCsException & )
741 {
742 // bad luck, can't reproject for some reason
743 }
744 }
745 return mapToWorldCoordinates( mapPoint2, origin2 );
746}
747
748void Qgs3DUtils::estimateVectorLayerZRange( QgsVectorLayer *layer, double &zMin, double &zMax )
749{
750 if ( !QgsWkbTypes::hasZ( layer->wkbType() ) )
751 {
752 zMin = 0;
753 zMax = 0;
754 return;
755 }
756
757 zMin = std::numeric_limits<double>::max();
758 zMax = std::numeric_limits<double>::lowest();
759
760 QgsFeature f;
761 QgsFeatureIterator it = layer->getFeatures( QgsFeatureRequest().setNoAttributes().setLimit( 100 ) );
762 while ( it.nextFeature( f ) )
763 {
764 const QgsGeometry g = f.geometry();
765 for ( auto vit = g.vertices_begin(); vit != g.vertices_end(); ++vit )
766 {
767 const double z = ( *vit ).z();
768 if ( z < zMin )
769 zMin = z;
770 if ( z > zMax )
771 zMax = z;
772 }
773 }
774
775 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
776 {
777 zMin = 0;
778 zMax = 0;
779 }
780}
781
783{
785 settings.setAmbient( material->ambient() );
786 settings.setDiffuse( material->diffuse() );
787 settings.setSpecular( material->specular() );
788 settings.setShininess( material->shininess() );
789 return settings;
790}
791
792QgsRay3D Qgs3DUtils::rayFromScreenPoint( const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera )
793{
794 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
795 // normalized device coordinates
796 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
797 // clip coordinates
798 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
799
800 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
801 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
802
803 // ray direction in view coordinates
804 QVector4D rayDirView = invertedProjMatrix * rayClip;
805 // ray origin in world coordinates
806 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
807
808 // ray direction in world coordinates
809 rayDirView.setZ( -1.0f );
810 rayDirView.setW( 0.0f );
811 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
812 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
813 rayDirWorld = rayDirWorld.normalized();
814
815 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
816}
817
818QVector3D Qgs3DUtils::screenPointToWorldPos( const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera )
819{
820 // Transform pixel coordinates and [0.0, 1.0]-range sampled depth to [-1.0, 1.0]
821 // normalised device coordinates used by projection matrix.
822 QVector3D screenPointNdc {
823 ( static_cast<float>( screenPoint.x() ) / ( static_cast<float>( screenSize.width() ) / 2.0f ) - 1.0f ),
824 -( static_cast<float>( screenPoint.y() ) / ( static_cast<float>( screenSize.height() ) / 2.0f ) - 1.0f ),
825 static_cast<float>( depth * 2 - 1 ),
826 };
827
828 // Apply inverse of projection matrix, then view matrix, to get from NDC to world coords.
829 return camera->viewMatrix().inverted() * camera->projectionMatrix().inverted() * screenPointNdc;
830}
831
832void Qgs3DUtils::pitchAndYawFromViewVector( QVector3D vect, double &pitch, double &yaw )
833{
834 vect.normalize();
835
836 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
837 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
838}
839
840QVector2D Qgs3DUtils::screenToTextureCoordinates( QVector2D screenXY, QSize winSize )
841{
842 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
843}
844
845QVector2D Qgs3DUtils::textureToScreenCoordinates( QVector2D textureXY, QSize winSize )
846{
847 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
848}
849
850std::unique_ptr<QgsPointCloudLayer3DRenderer> Qgs3DUtils::convert2DPointCloudRendererTo3D( QgsPointCloudRenderer *renderer )
851{
852 if ( !renderer )
853 return nullptr;
854
855 std::unique_ptr<QgsPointCloud3DSymbol> symbol3D;
856 if ( renderer->type() == "ramp"_L1 )
857 {
858 const QgsPointCloudAttributeByRampRenderer *renderer2D = qgis::down_cast<const QgsPointCloudAttributeByRampRenderer *>( renderer );
859 symbol3D = std::make_unique<QgsColorRampPointCloud3DSymbol>();
860 QgsColorRampPointCloud3DSymbol *symbol = static_cast<QgsColorRampPointCloud3DSymbol *>( symbol3D.get() );
861 symbol->setAttribute( renderer2D->attribute() );
862 symbol->setColorRampShaderMinMax( renderer2D->minimum(), renderer2D->maximum() );
863 symbol->setColorRampShader( renderer2D->colorRampShader() );
864 }
865 else if ( renderer->type() == "rgb"_L1 )
866 {
867 const QgsPointCloudRgbRenderer *renderer2D = qgis::down_cast<const QgsPointCloudRgbRenderer *>( renderer );
868 symbol3D = std::make_unique<QgsRgbPointCloud3DSymbol>();
869 QgsRgbPointCloud3DSymbol *symbol = static_cast<QgsRgbPointCloud3DSymbol *>( symbol3D.get() );
870 symbol->setRedAttribute( renderer2D->redAttribute() );
871 symbol->setGreenAttribute( renderer2D->greenAttribute() );
872 symbol->setBlueAttribute( renderer2D->blueAttribute() );
873
874 symbol->setRedContrastEnhancement( renderer2D->redContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->redContrastEnhancement() ) : nullptr );
875 symbol->setGreenContrastEnhancement( renderer2D->greenContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->greenContrastEnhancement() ) : nullptr );
876 symbol->setBlueContrastEnhancement( renderer2D->blueContrastEnhancement() ? new QgsContrastEnhancement( *renderer2D->blueContrastEnhancement() ) : nullptr );
877 }
878 else if ( renderer->type() == "classified"_L1 )
879 {
880 const QgsPointCloudClassifiedRenderer *renderer2D = qgis::down_cast<const QgsPointCloudClassifiedRenderer *>( renderer );
881 symbol3D = std::make_unique<QgsClassificationPointCloud3DSymbol>();
882 QgsClassificationPointCloud3DSymbol *symbol = static_cast<QgsClassificationPointCloud3DSymbol *>( symbol3D.get() );
883 symbol->setAttribute( renderer2D->attribute() );
884 symbol->setCategoriesList( renderer2D->categories() );
885 }
886
887 if ( symbol3D )
888 {
889 auto renderer3D = std::make_unique<QgsPointCloudLayer3DRenderer>();
890 renderer3D->setSymbol( symbol3D.release() );
891 return renderer3D;
892 }
893 return nullptr;
894}
895
897{
898 QgsRayCastResult results;
899 const QList<QgsMapLayer *> keys = scene->layers();
900 for ( QgsMapLayer *layer : keys )
901 {
902 Qt3DCore::QEntity *entity = scene->layerEntity( layer );
903
904 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
905 {
906 const QList<QgsRayCastHit> hits = chunkedEntity->rayIntersection( ray, context );
907
908 if ( !hits.isEmpty() )
909 results.addLayerHits( layer, hits );
910 }
911 }
912 if ( QgsTerrainEntity *terrain = scene->terrainEntity() )
913 {
914 const QList<QgsRayCastHit> hits = terrain->rayIntersection( ray, context );
915
916 if ( !hits.isEmpty() )
917 results.addTerrainHits( hits );
918 }
919 if ( QgsGlobeEntity *globe = scene->globeEntity() )
920 {
921 const QList<QgsRayCastHit> hits = globe->rayIntersection( ray, context );
922
923 if ( !hits.isEmpty() )
924 results.addTerrainHits( hits );
925 }
926 return results;
927}
928
929float Qgs3DUtils::screenSpaceError( float epsilon, float distance, int screenSize, float fov )
930{
931 /* This routine approximately calculates how an error (epsilon) of an object in world coordinates
932 * at given distance (between camera and the object) will look like in screen coordinates.
933 *
934 * the math below simply uses triangle similarity:
935 *
936 * epsilon phi
937 * ----------------------------- = ----------------
938 * [ frustum width at distance ] [ screen width ]
939 *
940 * Then we solve for phi, substituting [frustum width at distance] = 2 * distance * tan(fov / 2)
941 *
942 * ________xxx__ xxx = real world error (epsilon)
943 * \ | / x = screen space error (phi)
944 * \ | /
945 * \___|_x_/ near plane (screen space)
946 * \ | /
947 * \ | /
948 * \|/ angle = field of view
949 * camera
950 */
951 float phi = epsilon * static_cast<float>( screenSize ) / static_cast<float>( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
952 return phi;
953}
954
955void Qgs3DUtils::computeBoundingBoxNearFarPlanes( const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar )
956{
957 fnear = 1e9;
958 ffar = 0;
959
960 for ( int i = 0; i < 8; ++i )
961 {
962 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.xMin : bbox.xMax, ( ( i >> 1 ) & 1 ) ? bbox.yMin : bbox.yMax, ( ( i >> 2 ) & 1 ) ? bbox.zMin : bbox.zMax, 1 );
963
964 const QVector4D pc = viewMatrix * p;
965
966 const float dst = -pc.z(); // in camera coordinates, x grows right, y grows down, z grows to the back
967 fnear = std::min( fnear, dst );
968 ffar = std::max( ffar, dst );
969 }
970}
971
972Qt3DRender::QCullFace::CullingMode Qgs3DUtils::qt3DcullingMode( Qgs3DTypes::CullingMode mode )
973{
974 switch ( mode )
975 {
977 return Qt3DRender::QCullFace::NoCulling;
979 return Qt3DRender::QCullFace::Front;
980 case Qgs3DTypes::Back:
981 return Qt3DRender::QCullFace::Back;
983 return Qt3DRender::QCullFace::FrontAndBack;
984 }
985 return Qt3DRender::QCullFace::NoCulling;
986}
987
988
989QByteArray Qgs3DUtils::addDefinesToShaderCode( const QByteArray &shaderCode, const QStringList &defines )
990{
991 // There is one caveat to take care of - GLSL source code needs to start with #version as
992 // a first directive, otherwise we get the old GLSL 100 version. So we can't just prepend the
993 // shader source code, but insert our defines at the right place.
994
995 QStringList defineLines;
996 for ( const QString &define : defines )
997 defineLines += "#define " + define + "\n";
998
999 QString definesText = defineLines.join( QString() );
1000
1001 QByteArray newShaderCode = shaderCode;
1002 int versionIndex = shaderCode.indexOf( "#version " );
1003 int insertionIndex = versionIndex == -1 ? 0 : shaderCode.indexOf( '\n', versionIndex + 1 ) + 1;
1004 newShaderCode.insert( insertionIndex, definesText.toLatin1() );
1005 return newShaderCode;
1006}
1007
1008QByteArray Qgs3DUtils::removeDefinesFromShaderCode( const QByteArray &shaderCode, const QStringList &defines )
1009{
1010 QByteArray newShaderCode = shaderCode;
1011
1012 for ( const QString &define : defines )
1013 {
1014 const QString defineLine = "#define " + define + "\n";
1015 const int defineLineIndex = newShaderCode.indexOf( defineLine.toUtf8() );
1016 if ( defineLineIndex != -1 )
1017 {
1018 newShaderCode.remove( defineLineIndex, defineLine.size() );
1019 }
1020 }
1021
1022 return newShaderCode;
1023}
1024
1025void Qgs3DUtils::decomposeTransformMatrix( const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale )
1026{
1027 // decompose the transform matrix
1028 // assuming the last row has values [0 0 0 1]
1029 // see https://math.stackexchange.com/questions/237369/given-this-transformation-matrix-how-do-i-decompose-it-into-translation-rotati
1030 const float *md = matrix.data(); // returns data in column-major order
1031 const float sx = QVector3D( md[0], md[1], md[2] ).length();
1032 const float sy = QVector3D( md[4], md[5], md[6] ).length();
1033 const float sz = QVector3D( md[8], md[9], md[10] ).length();
1034 float rd[9] = {
1035 md[0] / sx,
1036 md[4] / sy,
1037 md[8] / sz,
1038 md[1] / sx,
1039 md[5] / sy,
1040 md[9] / sz,
1041 md[2] / sx,
1042 md[6] / sy,
1043 md[10] / sz,
1044 };
1045 const QMatrix3x3 rot3x3( rd ); // takes data in row-major order
1046
1047 scale = QVector3D( sx, sy, sz );
1048 rotation = QQuaternion::fromRotationMatrix( rot3x3 );
1049 translation = QVector3D( md[12], md[13], md[14] );
1050}
1051
1052int Qgs3DUtils::openGlMaxClipPlanes( QSurface *surface )
1053{
1054 int numPlanes = 6;
1055
1056 QOpenGLContext context;
1057 context.setFormat( QSurfaceFormat::defaultFormat() );
1058 if ( context.create() )
1059 {
1060 if ( context.makeCurrent( surface ) )
1061 {
1062 QOpenGLFunctions *funcs = context.functions();
1063 funcs->glGetIntegerv( GL_MAX_CLIP_PLANES, &numPlanes );
1064 }
1065 }
1066
1067 return numPlanes;
1068}
1069
1070QQuaternion Qgs3DUtils::rotationFromPitchHeadingAngles( float pitchAngle, float headingAngle )
1071{
1072 return QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ), headingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), pitchAngle );
1073}
1074
1075QgsPoint Qgs3DUtils::screenPointToMapCoordinates( const QPoint &screenPoint, const QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings )
1076{
1077 const QgsRay3D ray = rayFromScreenPoint( screenPoint, size, cameraController->camera() );
1078
1079 // pick an arbitrary point mid-way between near and far plane
1080 const float pointDistance = ( cameraController->camera()->farPlane() + cameraController->camera()->nearPlane() ) / 2;
1081 const QVector3D worldPoint = ray.origin() + pointDistance * ray.direction().normalized();
1082 const QgsVector3D mapTransform = worldToMapCoordinates( worldPoint, mapSettings->origin() );
1083 const QgsPoint mapPoint( mapTransform.x(), mapTransform.y(), mapTransform.z() );
1084 return mapPoint;
1085}
1086
1087// computes the portion of the Y=y plane the camera is looking at
1088void Qgs3DUtils::calculateViewExtent( const Qt3DRender::QCamera *camera, float maxRenderingDistance, float z, float &minX, float &maxX, float &minY, float &maxY, float &minZ, float &maxZ )
1089{
1090 const QVector3D cameraPos = camera->position();
1091 const QMatrix4x4 projectionMatrix = camera->projectionMatrix();
1092 const QMatrix4x4 viewMatrix = camera->viewMatrix();
1093 float depth = 1.0f;
1094 QVector4D viewCenter = viewMatrix * QVector4D( camera->viewCenter(), 1.0f );
1095 viewCenter /= viewCenter.w();
1096 viewCenter = projectionMatrix * viewCenter;
1097 viewCenter /= viewCenter.w();
1098 depth = viewCenter.z();
1099 // clang-format off
1100 QVector<QVector3D> viewFrustumPoints = {
1101 QVector3D( 0.0f, 0.0f, depth ),
1102 QVector3D( 0.0f, 1.0f, depth ),
1103 QVector3D( 1.0f, 0.0f, depth ),
1104 QVector3D( 1.0f, 1.0f, depth ),
1105 QVector3D( 0.0f, 0.0f, 0 ),
1106 QVector3D( 0.0f, 1.0f, 0 ),
1107 QVector3D( 1.0f, 0.0f, 0 ),
1108 QVector3D( 1.0f, 1.0f, 0 )
1109 };
1110 // clang-format on
1111 maxX = std::numeric_limits<float>::lowest();
1112 maxY = std::numeric_limits<float>::lowest();
1113 maxZ = std::numeric_limits<float>::lowest();
1114 minX = std::numeric_limits<float>::max();
1115 minY = std::numeric_limits<float>::max();
1116 minZ = std::numeric_limits<float>::max();
1117 for ( int i = 0; i < viewFrustumPoints.size(); ++i )
1118 {
1119 // convert from view port space to world space
1120 viewFrustumPoints[i] = viewFrustumPoints[i].unproject( viewMatrix, projectionMatrix, QRect( 0, 0, 1, 1 ) );
1121 minX = std::min( minX, viewFrustumPoints[i].x() );
1122 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1123 minY = std::min( minY, viewFrustumPoints[i].y() );
1124 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1125 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1126 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1127 // find the intersection between the line going from cameraPos to the frustum quad point
1128 // and the horizontal plane Z=z
1129 // if the intersection is on the back side of the viewing panel we get a point that is
1130 // maxRenderingDistance units in front of the camera
1131 const QVector3D pt = cameraPos;
1132 const QVector3D vect = ( viewFrustumPoints[i] - pt ).normalized();
1133 float t = ( z - pt.z() ) / vect.z();
1134 if ( t < 0 )
1135 t = maxRenderingDistance;
1136 else
1137 t = std::min( t, maxRenderingDistance );
1138 viewFrustumPoints[i] = pt + t * vect;
1139 minX = std::min( minX, viewFrustumPoints[i].x() );
1140 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1141 minY = std::min( minY, viewFrustumPoints[i].y() );
1142 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1143 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1144 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1145 }
1146}
1147
1148QList<QVector4D> Qgs3DUtils::lineSegmentToClippingPlanes( const QgsVector3D &startPoint, const QgsVector3D &endPoint, const double distance, const QgsVector3D &origin )
1149{
1150 // return empty vector if distance is negative
1151 if ( distance < 0 )
1152 return QList<QVector4D>();
1153
1154 QgsVector3D lineDirection( endPoint - startPoint );
1155 lineDirection.normalize();
1156 const QgsVector lineDirection2DPerp = QgsVector( lineDirection.x(), lineDirection.y() ).perpVector();
1157 const QgsVector3D linePerp( lineDirection2DPerp.x(), lineDirection2DPerp.y(), 0 );
1158
1159 QList<QVector4D> clippingPlanes;
1160 QgsVector3D planePoint;
1161 double originDistance;
1162
1163 // the naming is assigned according to line direction
1165 planePoint = startPoint;
1166 originDistance = QgsVector3D::dotProduct( planePoint - origin, lineDirection );
1167 clippingPlanes << QVector4D( static_cast<float>( lineDirection.x() ), static_cast<float>( lineDirection.y() ), 0, static_cast<float>( -originDistance ) );
1168
1170 planePoint = startPoint + linePerp * distance;
1171 originDistance = QgsVector3D::dotProduct( planePoint - origin, -linePerp );
1172 clippingPlanes << QVector4D( static_cast<float>( -linePerp.x() ), static_cast<float>( -linePerp.y() ), 0, static_cast<float>( -originDistance ) );
1173
1175 planePoint = endPoint;
1176 originDistance = QgsVector3D::dotProduct( planePoint - origin, -lineDirection );
1177 clippingPlanes << QVector4D( static_cast<float>( -lineDirection.x() ), static_cast<float>( -lineDirection.y() ), 0, static_cast<float>( -originDistance ) );
1178
1180 planePoint = startPoint - linePerp * distance;
1181 originDistance = QgsVector3D::dotProduct( planePoint - origin, linePerp );
1182 clippingPlanes << QVector4D( static_cast<float>( linePerp.x() ), static_cast<float>( linePerp.y() ), 0, static_cast<float>( -originDistance ) );
1183
1184 return clippingPlanes;
1185}
1186
1187QgsCameraPose Qgs3DUtils::lineSegmentToCameraPose( const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, const float fieldOfView, const QgsVector3D &worldOrigin )
1188{
1189 QgsCameraPose cameraPose;
1190 // we tilt the view slightly to see flat layers if the elevationRange is infinite (scene has flat terrain, vector layers...)
1191 elevationRange.isInfinite() ? cameraPose.setPitchAngle( 89 ) : cameraPose.setPitchAngle( 90 );
1192
1193 // calculate the middle of the front side defined by clipping planes
1194 QgsVector linePerpVec( ( endPoint - startPoint ).x(), ( endPoint - startPoint ).y() );
1195 linePerpVec = -linePerpVec.normalized().perpVector();
1196 const QgsVector3D linePerpVec3D( linePerpVec.x(), linePerpVec.y(), 0 );
1197 QgsVector3D middle( startPoint + ( endPoint - startPoint ) / 2 );
1198
1199 double elevationRangeHalf;
1200 elevationRange.isInfinite() ? elevationRangeHalf = 0 : elevationRangeHalf = ( elevationRange.upper() - elevationRange.lower() ) / 2;
1201 const double side = std::max( middle.distance( startPoint ), elevationRangeHalf );
1202 const double distance = ( side / std::tan( fieldOfView / 2 * M_PI / 180 ) ) * 1.05;
1203 cameraPose.setDistanceFromCenterPoint( static_cast<float>( distance ) );
1204
1205 elevationRange.isInfinite() ? middle.setZ( 0 ) : middle.setZ( elevationRange.lower() + ( elevationRange.upper() - elevationRange.lower() ) / 2 );
1206 cameraPose.setCenterPoint( mapToWorldCoordinates( middle, worldOrigin ) );
1207
1208 const QgsVector3D northDirectionVec( 0, -1, 0 );
1209 // calculate the angle between vector pointing to the north and vector pointing from the front side of clipped area
1210 float yawAngle = static_cast<float>( acos( QgsVector3D::dotProduct( linePerpVec3D, northDirectionVec ) ) * 180 / M_PI );
1211 // check if the angle between the view point is to the left or right of the scene north, apply angle offset if necessary for camera
1212 if ( QgsVector3D::crossProduct( linePerpVec3D, northDirectionVec ).z() > 0 )
1213 {
1214 yawAngle = 360 - yawAngle;
1215 }
1216 cameraPose.setHeadingAngle( yawAngle );
1217
1218 return cameraPose;
1219}
1220
1221std::unique_ptr<Qt3DRender::QCamera> Qgs3DUtils::copyCamera( Qt3DRender::QCamera *cam )
1222{
1223 auto copy = std::make_unique<Qt3DRender::QCamera>();
1224 copy->setPosition( cam->position() );
1225 copy->setViewCenter( cam->viewCenter() );
1226 copy->setUpVector( cam->upVector() );
1227 copy->setProjectionMatrix( cam->projectionMatrix() );
1228 copy->setNearPlane( cam->nearPlane() );
1229 copy->setFarPlane( cam->farPlane() );
1230 copy->setAspectRatio( cam->aspectRatio() );
1231 copy->setFieldOfView( cam->fieldOfView() );
1232 return copy;
1233}
AltitudeClamping
Altitude clamping.
Definition qgis.h:4166
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation).
Definition qgis.h:4168
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation).
Definition qgis.h:4169
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
Definition qgis.h:4167
AltitudeBinding
Altitude binding.
Definition qgis.h:4179
@ Centroid
Clamp just centroid of feature.
Definition qgis.h:4181
@ Vertex
Clamp every vertex of feature.
Definition qgis.h:4180
Holds information about animation in 3D view.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
QgsTerrainEntity * terrainEntity() SIP_SKIP
Returns terrain entity (may be nullptr if using globe scene, terrain rendering is disabled or when te...
QgsCameraController * cameraController() const
Returns camera controller.
@ Ready
The scene is fully loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
QList< QgsMapLayer * > layers() const SIP_SKIP
Returns the layers that contain chunked entities.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const SIP_SKIP
Returns the entity belonging to layer.
QgsGlobeEntity * globeEntity() SIP_SKIP
Returns globe entity (may be nullptr if not using globe scene, terrain rendering is disabled or when ...
Definition of the world.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
Rendering context for preparation of 3D entities.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
Definition qgs3dtypes.h:43
CullingMode
Triangle culling mode.
Definition qgs3dtypes.h:35
@ FrontAndBack
Will not render anything.
Definition qgs3dtypes.h:39
@ NoCulling
Will render both front and back faces of triangles.
Definition qgs3dtypes.h:36
@ Front
Will render only back faces of triangles.
Definition qgs3dtypes.h:37
@ Back
Will render only front faces of triangles (recommended when input data are consistent).
Definition qgs3dtypes.h:38
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2).
static QQuaternion rotationFromPitchHeadingAngles(float pitchAngle, float headingAngle)
Returns rotation quaternion that performs rotation around X axis by pitchAngle, followed by rotation ...
static QByteArray removeDefinesFromShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Removes some define macros from a shader source code.
static Qt3DRender::QCullFace::CullingMode qt3DcullingMode(Qgs3DTypes::CullingMode mode)
Converts Qgs3DTypes::CullingMode mode into its Qt3D equivalent.
static QList< QVector4D > lineSegmentToClippingPlanes(const QgsVector3D &startPoint, const QgsVector3D &endPoint, double distance, const QgsVector3D &origin)
Returns a list of 4 planes derived from a line extending from startPoint to endPoint.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
static void decomposeTransformMatrix(const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale)
Tries to decompose a 4x4 transform matrix into translation, rotation and scale components.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
static double calculateEntityGpuMemorySize(Qt3DCore::QEntity *entity)
Calculates approximate usage of GPU memory by an entity.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions, const QgsVector3D &translation=QgsVector3D(0, 0, 0))
Calculates (x,y,z) positions of (multi)point from the given feature.
static std::unique_ptr< Qt3DRender::QCamera > copyCamera(Qt3DRender::QCamera *cam)
Returns new camera object with copied properties.
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
static float screenSpaceError(float epsilon, float distance, int screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
static QgsPoint screenPointToMapCoordinates(const QPoint &screenPoint, QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings)
Transform the given screen point to QgsPoint in map coordinates.
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QgsRayCastResult castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset).
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
static void waitForFrame(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Waits for a frame to be rendered.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint &centroid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint &centroid, float offset, const Qgs3DRenderContext &context)
Clamps altitude of vertices of a linestring according to the settings.
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
static QgsCameraPose lineSegmentToCameraPose(const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, float fieldOfView, const QgsVector3D &worldOrigin)
Returns the camera pose for a camera looking at mid-point between startPoint and endPoint.
static void waitForEntitiesLoaded(Qgs3DMapScene *scene)
Waits for all entities in the scene to be loaded.
static void calculateViewExtent(const Qt3DRender::QCamera *camera, float maxRenderingDistance, float z, float &minX, float &maxX, float &minY, float &maxY, float &minZ, float &maxZ)
Computes the portion of the Y=y plane the camera is looking at.
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
Axis-aligned bounding box - in world coords.
Definition qgsaabb.h:33
float yMax
Definition qgsaabb.h:104
float xMax
Definition qgsaabb.h:103
float xMin
Definition qgsaabb.h:100
float zMax
Definition qgsaabb.h:105
float yMin
Definition qgsaabb.h:101
float zMin
Definition qgsaabb.h:102
Base class for 3D engine implementation.
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here).
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:45
double yMaximum() const
Returns the maximum y value.
Definition qgsbox3d.h:240
double xMinimum() const
Returns the minimum x value.
Definition qgsbox3d.h:205
double zMaximum() const
Returns the maximum z value.
Definition qgsbox3d.h:268
double xMaximum() const
Returns the maximum x value.
Definition qgsbox3d.h:212
double zMinimum() const
Returns the minimum z value.
Definition qgsbox3d.h:261
double yMinimum() const
Returns the minimum y value.
Definition qgsbox3d.h:233
Object that controls camera movement based on user input.
void setLookingAtMapPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets camera configuration like setLookingAtPoint(), but the point is given in map coordinates.
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
Encapsulates camera pose in a 3D scene.
void setPitchAngle(float pitch)
Sets pitch angle in degrees.
void setCenterPoint(const QgsVector3D &point)
Sets center point (towards which point the camera is looking).
void setHeadingAngle(float heading)
Sets heading (yaw) angle in degrees.
void setDistanceFromCenterPoint(float distance)
Sets distance of the camera from the center point.
3D symbol that draws point cloud geometries as 3D objects using classification of the dataset.
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
3D symbol that draws point cloud geometries as 3D objects using color ramp shader.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Handles contrast enhancement and clipping.
Represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Handles coordinate transforms between two coordinate systems.
void setBallparkTransformsAreAppropriate(bool appropriate)
Sets whether approximate "ballpark" results are appropriate for this coordinate transform.
QgsPointXY transform(const QgsPointXY &point, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward) const
Transform the point from the source CRS to the destination CRS.
QgsRectangle transformBoundingBox(const QgsRectangle &rectangle, Qgis::TransformDirection direction=Qgis::TransformDirection::Forward, bool handle180Crossover=false) const
Transforms a rectangle from the source CRS to the destination CRS.
Custom exception class for Coordinate Reference System related exceptions.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
Abstract base class for curved geometry type.
Definition qgscurve.h:36
QgsRange which stores a range of double values.
Definition qgsrange.h:217
bool isInfinite() const
Returns true if the range consists of all possible values.
Definition qgsrange.h:266
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition qgsfeature.h:60
QgsGeometry geometry
Definition qgsfeature.h:71
Base class for feedback objects to be used for cancellation of something running in a worker thread.
Definition qgsfeedback.h:44
bool isCanceled() const
Tells whether the operation has been canceled already.
Definition qgsfeedback.h:56
void setProgress(double progress)
Sets the current progress for the feedback object.
Definition qgsfeedback.h:65
A geometry is the spatial representation of a feature.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the line string.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
Base class for all map layer types.
Definition qgsmaplayer.h:83
Off-screen 3D engine implementation.
void setSize(QSize s) override
Sets the size of the rendering area (in pixels).
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here).
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
Represents a 2D point.
Definition qgspointxy.h:62
void setY(double y)
Sets the y value of the point.
Definition qgspointxy.h:132
void set(double x, double y)
Sets the x and y value of the point.
Definition qgspointxy.h:139
double y
Definition qgspointxy.h:66
double x
Definition qgspointxy.h:65
void setX(double x)
Sets the x value of the point.
Definition qgspointxy.h:122
Point geometry type, with support for z-dimension and m-values.
Definition qgspoint.h:53
double z
Definition qgspoint.h:58
double x
Definition qgspoint.h:56
double y
Definition qgspoint.h:57
Polygon geometry type.
Definition qgspolygon.h:37
T lower() const
Returns the lower bound of the range.
Definition qgsrange.h:79
T upper() const
Returns the upper bound of the range.
Definition qgsrange.h:86
A representation of a ray in 3D.
Definition qgsray3d.h:31
QVector3D origin() const
Returns the origin of the ray.
Definition qgsray3d.h:43
QVector3D direction() const
Returns the direction of the ray see setDirection().
Definition qgsray3d.h:49
Responsible for defining parameters of the ray casting operations in 3D map canvases.
Contains the results of ray casting operations in a 3D map canvas.
void addLayerHits(QgsMapLayer *layer, const QList< QgsRayCastHit > &hits)
Adds all hits from layer to the result.
void addTerrainHits(const QList< QgsRayCastHit > &hits)
Adds all terrain hits to the result.
A rectangle specified with double values.
Q_INVOKABLE QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be rounded to the spec...
double xMinimum
double yMinimum
double xMaximum
double yMaximum
3D symbol that draws point cloud geometries as 3D objects using RGB colors in the dataset.
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const =0
Returns height at (x,y) in map's CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:60
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:62
void setZ(double z)
Sets Z coordinate.
Definition qgsvector3d.h:80
double distance(const QgsVector3D &other) const
Returns the distance with the other QgsVector3D.
static double dotProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the dot product of two vectors.
double x() const
Returns X coordinate.
Definition qgsvector3d.h:58
void normalize()
Normalizes the current vector in place.
static QgsVector3D crossProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the cross product of two vectors.
void set(double x, double y, double z)
Sets vector coordinates.
Definition qgsvector3d.h:83
Represents a vector layer which manages a vector based dataset.
Q_INVOKABLE Qgis::WkbType wkbType() const final
Returns the WKBType or WKBUnknown in case of error.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const final
Queries the layer for features specified in request.
Represent a 2-dimensional vector.
Definition qgsvector.h:34
double y() const
Returns the vector's y-component.
Definition qgsvector.h:155
QgsVector normalized() const
Returns the vector's normalized (or "unit") vector (ie same angle but length of 1....
Definition qgsvector.cpp:33
QgsVector perpVector() const
Returns the perpendicular vector to this vector (rotated 90 degrees counter-clockwise).
Definition qgsvector.h:163
double x() const
Returns the vector's x-component.
Definition qgsvector.h:146
static Q_INVOKABLE bool hasZ(Qgis::WkbType type)
Tests whether a WKB type contains the z-dimension.
#define BUILTIN_UNREACHABLE
Definition qgis.h:7714
float srgbFloatToLinear(float srgb)
T qgsgeometry_cast(QgsAbstractGeometry *geom)
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:63
#define QgsDebugError(str)
Definition qgslogger.h:59
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D map coords.
float dist
Distance of the camera from the focal point.