48#include <QOpenGLContext>
49#include <QOpenGLFunctions>
51#include <Qt3DCore/QBuffer>
52#include <Qt3DExtras/QPhongMaterial>
53#include <Qt3DLogic/QFrameAction>
54#include <Qt3DRender/QRenderSettings>
57using namespace Qt::StringLiterals;
59#if !defined( Q_OS_MAC )
70 Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.
renderSettings()->renderPolicy();
71 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
74 Qt3DLogic::QFrameAction *frameAction =
new Qt3DLogic::QFrameAction();
75 scene->addComponent( frameAction );
77 QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
79 scene->removeComponent( frameAction );
80 frameAction->deleteLater();
89 QgsApplication::processEvents();
99 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
103 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
109 QMetaObject::Connection conn2;
111 auto requestImageFcn = [&engine, scene] {
114 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
131 QObject::disconnect( conn1 );
133 QObject::disconnect( conn2 );
135 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
145 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
147 auto requestImageFcn = [&engine, scene] {
150 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
155 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
161 QMetaObject::Connection conn2;
177 QObject::disconnect( conn1 );
179 QObject::disconnect( conn2 );
181 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
188 long long usedGpuMemory = 0;
189 for ( Qt3DCore::QBuffer *buffer : entity->findChildren<Qt3DCore::QBuffer *>() )
191 usedGpuMemory += buffer->data().size();
193 for ( Qt3DRender::QTexture2D *tex : entity->findChildren<Qt3DRender::QTexture2D *>() )
196 usedGpuMemory +=
static_cast< long long >( tex->width() ) *
static_cast< long long >( tex->height() ) * 4;
198 return usedGpuMemory / 1024.0 / 1024.0;
206 const QString &outputDirectory,
207 const QString &fileNameTemplate,
208 const QSize &outputSize,
213 if ( animationSettings.
keyFrames().size() < 2 )
215 error = QObject::tr(
"Unable to export 3D animation. Add at least 2 keyframes" );
219 const float duration = animationSettings.
duration();
222 error = QObject::tr(
"Unable to export 3D animation (invalid duration)." );
228 const int totalFrames =
static_cast<int>( duration * framesPerSecond );
230 if ( fileNameTemplate.isEmpty() )
232 error = QObject::tr(
"Filename template is empty" );
236 const int numberOfDigits = fileNameTemplate.count(
'#'_L1 );
237 if ( numberOfDigits < 0 )
239 error = QObject::tr(
"Wrong filename template format (must contain #)" );
242 const QString token( numberOfDigits,
'#'_L1 );
243 if ( !fileNameTemplate.contains( token ) )
245 error = QObject::tr(
"Filename template must contain all # placeholders in one continuous group." );
249 if ( !QDir().exists( outputDirectory ) )
251 if ( !QDir().mkpath( outputDirectory ) )
253 error = QObject::tr(
"Output directory could not be created." );
263 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
265 while ( time <= duration )
271 error = QObject::tr(
"Export canceled" );
274 feedback->
setProgress( frameNo /
static_cast<double>( totalFrames ) * 100 );
281 QString fileName( fileNameTemplate );
282 const QString frameNoPaddedLeft( u
"%1"_s.arg( frameNo, numberOfDigits, 10, QChar(
'0' ) ) );
283 fileName.replace( token, frameNoPaddedLeft );
284 const QString path = QDir( outputDirectory ).filePath( fileName );
290 time += 1.0f /
static_cast<float>( framesPerSecond );
299 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
306 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
307 return std::max<int>( 0, round( zoomLevel ) );
315 return u
"absolute"_s;
317 return u
"relative"_s;
327 if ( str ==
"absolute"_L1 )
329 else if ( str ==
"terrain"_L1 )
343 return u
"centroid"_s;
351 if ( str ==
"vertex"_L1 )
362 return u
"no-culling"_s;
368 return u
"front-and-back"_s;
375 if ( str ==
"front"_L1 )
377 else if ( str ==
"back"_L1 )
379 else if ( str ==
"front-and-back"_L1 )
435 pt.
setX( lineString->
xAt( i ) );
436 pt.
setY( lineString->
yAt( i ) );
440 pt.
set( centroid.
x(), centroid.
y() );
458 geomZ = lineString->
zAt( i );
466 lineString->
setZAt( i, z );
473 if ( !polygon->
is3D() )
492 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
501 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
509 const float *d = m.constData();
512 for (
int i = 0; i < 16; ++i )
513 elems << QString::number( d[i] );
514 return elems.join(
' ' );
521 QStringList elems = str.split(
' ' );
522 for (
int i = 0; i < 16; ++i )
523 d[i] = elems[i].toFloat();
530 return srgb <= 0.04045f ? srgb / 12.92f : std::pow( ( srgb + 0.055f ) / 1.055f, 2.4f );
561 const float terrainZ = useTerrainHeight
573 h = terrainZ + geomZ;
579 positions.append( QVector3D(
580 static_cast<float>( pt.
x() - chunkOrigin.
x() ),
581 static_cast<float>( pt.
y() - chunkOrigin.
y() ),
582 static_cast<float>( h - chunkOrigin.
z() )
585 QgsDebugMsgLevel( u
"%1 %2 %3"_s.arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
594static inline uint outcode( QVector4D v )
604 if ( v.x() < -v.w() )
608 if ( v.y() < -v.w() )
612 if ( v.z() < -v.w() )
634 for (
int i = 0; i < 8; ++i )
636 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
637 const QVector4D pc = viewProjectionMatrix * p;
641 out = out & outcode( pc );
648 return QgsVector3D( mapCoords.
x() - origin.
x(), mapCoords.
y() - origin.
y(), mapCoords.
z() - origin.
z() );
653 return QgsVector3D( worldCoords.
x() + origin.
x(), worldCoords.
y() + origin.
y(), worldCoords.
z() + origin.
z() );
705 QgsAABB rootBbox( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMin3D.
z(), worldExtentMax3D.
x(), worldExtentMax3D.
y(), worldExtentMax3D.
z() );
717 return QgsAABB(
static_cast<float>( worldExtentMin3D.
x() ),
static_cast<float>( worldExtentMin3D.
y() ),
static_cast<float>( worldExtentMin3D.
z() ),
718 static_cast<float>( worldExtentMax3D.
x() ),
static_cast<float>( worldExtentMax3D.
y() ),
static_cast<float>( worldExtentMax3D.
z() )
727 const QgsRectangle extentMap( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMax3D.
x(), worldExtentMax3D.
y() );
751 mapPoint2.
set( pt.
x(), pt.
y(), mapPoint1.
z() );
770 zMin = std::numeric_limits<double>::max();
771 zMax = std::numeric_limits<double>::lowest();
780 const double z = ( *vit ).z();
788 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
807 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
809 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
811 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
813 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
814 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
817 QVector4D rayDirView = invertedProjMatrix * rayClip;
819 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
822 rayDirView.setZ( -1.0f );
823 rayDirView.setW( 0.0f );
824 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
825 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
826 rayDirWorld = rayDirWorld.normalized();
828 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
835 QVector3D screenPointNdc {
836 (
static_cast<float>( screenPoint.x() ) / (
static_cast<float>( screenSize.width() ) / 2.0f ) - 1.0f ),
837 -(
static_cast<float>( screenPoint.y() ) / (
static_cast<float>( screenSize.height() ) / 2.0f ) - 1.0f ),
838 static_cast<float>( depth * 2 - 1 ),
842 return camera->viewMatrix().inverted() * camera->projectionMatrix().inverted() * screenPointNdc;
849 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
850 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
855 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
860 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
868 std::unique_ptr<QgsPointCloud3DSymbol> symbol3D;
869 if ( renderer->
type() ==
"ramp"_L1 )
872 symbol3D = std::make_unique<QgsColorRampPointCloud3DSymbol>();
878 else if ( renderer->
type() ==
"rgb"_L1 )
881 symbol3D = std::make_unique<QgsRgbPointCloud3DSymbol>();
891 else if ( renderer->
type() ==
"classified"_L1 )
894 symbol3D = std::make_unique<QgsClassificationPointCloud3DSymbol>();
902 auto renderer3D = std::make_unique<QgsPointCloudLayer3DRenderer>();
903 renderer3D->setSymbol( symbol3D.release() );
912 const QList<QgsMapLayer *> keys = scene->
layers();
915 Qt3DCore::QEntity *entity = scene->
layerEntity( layer );
917 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
919 const QList<QgsRayCastHit> hits = chunkedEntity->rayIntersection( ray, context );
921 if ( !hits.isEmpty() )
927 const QList<QgsRayCastHit> hits = terrain->rayIntersection( ray, context );
929 if ( !hits.isEmpty() )
932 if ( QgsGlobeEntity *globe = scene->
globeEntity() )
934 const QList<QgsRayCastHit> hits = globe->rayIntersection( ray, context );
936 if ( !hits.isEmpty() )
964 float phi = epsilon *
static_cast<float>( screenSize ) /
static_cast<float>( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
973 for (
int i = 0; i < 8; ++i )
975 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
977 const QVector4D pc = viewMatrix * p;
979 const float dst = -pc.z();
980 fnear = std::min( fnear, dst );
981 ffar = std::max( ffar, dst );
990 return Qt3DRender::QCullFace::NoCulling;
992 return Qt3DRender::QCullFace::Front;
994 return Qt3DRender::QCullFace::Back;
996 return Qt3DRender::QCullFace::FrontAndBack;
998 return Qt3DRender::QCullFace::NoCulling;
1008 QStringList defineLines;
1009 for (
const QString &define : defines )
1010 defineLines +=
"#define " + define +
"\n";
1012 QString definesText = defineLines.join( QString() );
1014 QByteArray newShaderCode = shaderCode;
1015 int versionIndex = shaderCode.indexOf(
"#version " );
1016 int insertionIndex = versionIndex == -1 ? 0 : shaderCode.indexOf(
'\n', versionIndex + 1 ) + 1;
1017 newShaderCode.insert( insertionIndex, definesText.toLatin1() );
1018 return newShaderCode;
1021QVector3D Qgs3DUtils::axisStringToVector(
const QString &axis )
1023 if ( axis ==
"x"_L1 )
1024 return QVector3D( 1.0f, 0.0f, 0.0f );
1025 if ( axis ==
"-x"_L1 )
1026 return QVector3D( -1.0f, 0.0f, 0.0f );
1027 if ( axis ==
"y"_L1 )
1028 return QVector3D( 0.0f, 1.0f, 0.0f );
1029 if ( axis ==
"-y"_L1 )
1030 return QVector3D( 0.0f, -1.0f, 0.0f );
1031 if ( axis ==
"z"_L1 )
1032 return QVector3D( 0.0f, 0.0f, 1.0f );
1033 if ( axis ==
"-z"_L1 )
1034 return QVector3D( 0.0f, 0.0f, -1.0f );
1040 const QVector3D up = axisStringToVector( upAxis );
1041 const QVector3D forward = axisStringToVector( forwardAxis );
1043 if ( up.isNull() || forward.isNull() )
1044 return QMatrix4x4();
1046 const QVector3D right = QVector3D::crossProduct( forward, up );
1047 if ( right.isNull() )
1048 return QMatrix4x4();
1050 const float data[9] = {
1061 return QMatrix4x4( QMatrix3x3( data ) );
1066 QByteArray newShaderCode = shaderCode;
1068 for (
const QString &define : defines )
1070 const QString defineLine =
"#define " + define +
"\n";
1071 const int defineLineIndex = newShaderCode.indexOf( defineLine.toUtf8() );
1072 if ( defineLineIndex != -1 )
1074 newShaderCode.remove( defineLineIndex, defineLine.size() );
1078 return newShaderCode;
1086 const float *md = matrix.data();
1087 const float sx = QVector3D( md[0], md[1], md[2] ).length();
1088 const float sy = QVector3D( md[4], md[5], md[6] ).length();
1089 const float sz = QVector3D( md[8], md[9], md[10] ).length();
1101 const QMatrix3x3 rot3x3( rd );
1103 scale = QVector3D( sx, sy, sz );
1104 rotation = QQuaternion::fromRotationMatrix( rot3x3 );
1105 translation = QVector3D( md[12], md[13], md[14] );
1112 QOpenGLContext context;
1113 context.setFormat( QSurfaceFormat::defaultFormat() );
1114 if ( context.create() )
1116 if ( context.makeCurrent( surface ) )
1118 QOpenGLFunctions *funcs = context.functions();
1119 funcs->glGetIntegerv( GL_MAX_CLIP_PLANES, &numPlanes );
1128 return QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ), headingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), pitchAngle );
1136 const float pointDistance = ( cameraController->
camera()->farPlane() + cameraController->
camera()->nearPlane() ) / 2;
1137 const QVector3D worldPoint = ray.
point( pointDistance );
1139 const QgsPoint mapPoint( mapTransform.
x(), mapTransform.
y(), mapTransform.
z() );
1145 QVector3D up( 0.0f, 1.0f, 0.0f );
1146 if ( std::abs( QVector3D::dotProduct( lightDirection, up ) ) > 0.99f )
1147 up = QVector3D( 0.0f, 0.0f, 1.0f );
1154 const float safeNearPlane = std::max( nearPlane, 0.0001f );
1156 std::vector<float> cascadeSplits( numberCascades + 1 );
1159 for (
int i = 0; i <= numberCascades; ++i )
1161 const float p =
static_cast<float>( i ) /
static_cast<float>( numberCascades );
1162 const float logSplit = safeNearPlane * std::pow( farPlane / safeNearPlane, p );
1163 const float uniSplit = safeNearPlane + ( farPlane - safeNearPlane ) * p;
1164 cascadeSplits[i] = lambda * logSplit + ( 1.0f - lambda ) * uniSplit;
1166 return cascadeSplits;
1171 const float fovC =
static_cast< float >( std::tan( fov * M_PI / 360.0 ) );
1172 const float halfYNear = zNear * fovC;
1173 const float halfXNear = halfYNear * aspectRatio;
1174 const float halfYFar = zFar * fovC;
1175 const float halfXFar = halfYFar * aspectRatio;
1178 corners[0] = invertedCameraView.map( QVector3D( -halfXNear, -halfYNear, -zNear ) );
1179 corners[1] = invertedCameraView.map( QVector3D( halfXNear, -halfYNear, -zNear ) );
1180 corners[2] = invertedCameraView.map( QVector3D( halfXNear, halfYNear, -zNear ) );
1181 corners[3] = invertedCameraView.map( QVector3D( -halfXNear, halfYNear, -zNear ) );
1182 corners[4] = invertedCameraView.map( QVector3D( -halfXFar, -halfYFar, -zFar ) );
1183 corners[5] = invertedCameraView.map( QVector3D( halfXFar, -halfYFar, -zFar ) );
1184 corners[6] = invertedCameraView.map( QVector3D( halfXFar, halfYFar, -zFar ) );
1185 corners[7] = invertedCameraView.map( QVector3D( -halfXFar, halfYFar, -zFar ) );
1188 center = QVector3D( 0, 0, 0 );
1189 for (
int j = 0; j < 8; ++j )
1191 center += corners[j];
1197 const QVector3D ( &worldCorners )[8],
const QMatrix4x4 &viewMatrix,
float &left,
float &right,
float &bottom,
float &top,
float &nearPlane,
float &farPlane
1201 left = std::numeric_limits<float>::max();
1202 right = std::numeric_limits<float>::lowest();
1203 bottom = std::numeric_limits<float>::max();
1204 top = std::numeric_limits<float>::lowest();
1205 nearPlane = std::numeric_limits<float>::max();
1206 farPlane = std::numeric_limits<float>::lowest();
1207 for (
int j = 0; j < 8; ++j )
1209 const QVector3D lightSpaceCorner = viewMatrix.map( worldCorners[j] );
1210 left = std::min( left, lightSpaceCorner.x() );
1211 right = std::max( right, lightSpaceCorner.x() );
1212 bottom = std::min( bottom, lightSpaceCorner.y() );
1213 top = std::max( top, lightSpaceCorner.y() );
1214 const float zDistance = -lightSpaceCorner.z();
1215 nearPlane = std::min( nearPlane, zDistance );
1216 farPlane = std::max( farPlane, zDistance );
1224 return QList<QVector4D>();
1226 QgsVector3D lineDirection( endPoint - startPoint );
1229 const QgsVector3D linePerp( lineDirection2DPerp.
x(), lineDirection2DPerp.
y(), 0 );
1231 QList<QVector4D> clippingPlanes;
1233 double originDistance;
1237 planePoint = startPoint;
1239 clippingPlanes << QVector4D( static_cast<float>( lineDirection.
x() ),
static_cast<float>( lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1242 planePoint = startPoint + linePerp * distance;
1244 clippingPlanes << QVector4D( static_cast<float>( -linePerp.
x() ),
static_cast<float>( -linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1247 planePoint = endPoint;
1249 clippingPlanes << QVector4D( static_cast<float>( -lineDirection.
x() ),
static_cast<float>( -lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1252 planePoint = startPoint - linePerp * distance;
1254 clippingPlanes << QVector4D( static_cast<float>( linePerp.
x() ),
static_cast<float>( linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1256 return clippingPlanes;
1266 QgsVector linePerpVec( ( endPoint - startPoint ).x(), ( endPoint - startPoint ).y() );
1268 const QgsVector3D linePerpVec3D( linePerpVec.
x(), linePerpVec.
y(), 0 );
1269 QgsVector3D middle( startPoint + ( endPoint - startPoint ) / 2 );
1271 double elevationRangeHalf;
1272 elevationRange.
isInfinite() ? elevationRangeHalf = 0 : elevationRangeHalf = ( elevationRange.
upper() - elevationRange.
lower() ) / 2;
1273 const double side = std::max( middle.
distance( startPoint ), elevationRangeHalf );
1274 const double distance = ( side / std::tan( fieldOfView / 2 * M_PI / 180 ) ) * 1.05;
1282 float yawAngle =
static_cast<float>( acos(
QgsVector3D::dotProduct( linePerpVec3D, northDirectionVec ) ) * 180 / M_PI );
1286 yawAngle = 360 - yawAngle;
1295 auto copy = std::make_unique<Qt3DRender::QCamera>();
1296 copy->setPosition( cam->position() );
1297 copy->setViewCenter( cam->viewCenter() );
1298 copy->setUpVector( cam->upVector() );
1299 copy->setProjectionMatrix( cam->projectionMatrix() );
1300 copy->setNearPlane( cam->nearPlane() );
1301 copy->setFarPlane( cam->farPlane() );
1302 copy->setAspectRatio( cam->aspectRatio() );
1303 copy->setFieldOfView( cam->fieldOfView() );
1309 texture->setGenerateMipMaps(
true );
1310 texture->setMagnificationFilter( Qt3DRender::QTexture2D::Linear );
1311 texture->setMinificationFilter( Qt3DRender::QTexture2D::LinearMipMapLinear );
1316 texture->setMaximumAnisotropy( 1 );
1319 texture->setMaximumAnisotropy( 2 );
1322 texture->setMaximumAnisotropy( 4 );
1325 texture->setMaximumAnisotropy( 8 );
1328 texture->setMaximumAnisotropy( 16 );
1335 requiresConversionToRgb =
false;
1336 switch ( imageFormat )
1338 case QImage::Format_RGBA32FPx4:
1339 case QImage::Format_RGBA32FPx4_Premultiplied:
1340 return Qt3DRender::QAbstractTexture::RGBA32F;
1342 case QImage::Format_RGBX32FPx4:
1343 return Qt3DRender::QAbstractTexture::RGB32F;
1345 case QImage::Format_RGBA16FPx4:
1346 case QImage::Format_RGBA16FPx4_Premultiplied:
1347 return Qt3DRender::QAbstractTexture::RGBA16F;
1349 case QImage::Format_RGBX16FPx4:
1350 return Qt3DRender::QAbstractTexture::RGB16F;
1352 case QImage::Format_RGBA8888:
1353 case QImage::Format_RGBA8888_Premultiplied:
1354 case QImage::Format_ARGB32:
1355 case QImage::Format_ARGB32_Premultiplied:
1356 return isSrgb ? Qt3DRender::QAbstractTexture::SRGB8_Alpha8 : Qt3DRender::QAbstractTexture::RGBA8_UNorm;
1358 case QImage::Format_RGB32:
1359 case QImage::Format_RGB888:
1360 return isSrgb ? Qt3DRender::QAbstractTexture::SRGB8 : Qt3DRender::QAbstractTexture::RGB8_UNorm;
1362 case QImage::Format_Grayscale8:
1363 case QImage::Format_Alpha8:
1364 return Qt3DRender::QAbstractTexture::R8_UNorm;
1365 case QImage::Format_Grayscale16:
1366 return Qt3DRender::QAbstractTexture::R16_UNorm;
1368 case QImage::Format_Invalid:
1369 case QImage::Format_Mono:
1370 case QImage::Format_MonoLSB:
1371 case QImage::Format_Indexed8:
1372 case QImage::Format_RGB16:
1373 case QImage::Format_ARGB8565_Premultiplied:
1374 case QImage::Format_RGB666:
1375 case QImage::Format_ARGB6666_Premultiplied:
1376 case QImage::Format_RGB555:
1377 case QImage::Format_ARGB8555_Premultiplied:
1378 case QImage::Format_RGB444:
1379 case QImage::Format_ARGB4444_Premultiplied:
1380 case QImage::Format_RGBX8888:
1381 case QImage::Format_BGR30:
1382 case QImage::Format_A2BGR30_Premultiplied:
1383 case QImage::Format_RGB30:
1384 case QImage::Format_A2RGB30_Premultiplied:
1385 case QImage::Format_RGBX64:
1386 case QImage::Format_RGBA64:
1387 case QImage::Format_RGBA64_Premultiplied:
1388 case QImage::Format_BGR888:
1389#if QT_VERSION >= QT_VERSION_CHECK( 6, 8, 0 )
1390 case QImage::Format_CMYK8888:
1392 case QImage::NImageFormats:
1394 requiresConversionToRgb =
true;
1397 return isSrgb ? Qt3DRender::QAbstractTexture::SRGB8_Alpha8 : Qt3DRender::QAbstractTexture::RGBA8_UNorm;
AltitudeClamping
Altitude clamping.
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation).
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation).
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
@ Anisotropic8x
Anisotropic filtering (8x).
@ Anisotropic2x
Anisotropic filtering (2x).
@ Anisotropic4x
Anisotropic filtering (4x).
@ Trilinear
Trilinear (LinearMipmapLinear).
@ Anisotropic16x
Anisotropic filtering (16x).
@ Geocentric
Geocentric CRS.
AltitudeBinding
Altitude binding.
@ Centroid
Clamp just centroid of feature.
@ Vertex
Clamp every vertex of feature.
Holds information about animation in 3D view.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
QgsTerrainEntity * terrainEntity() SIP_SKIP
Returns terrain entity (may be nullptr if using globe scene, terrain rendering is disabled or when te...
QgsCameraController * cameraController() const
Returns camera controller.
@ Ready
The scene is fully loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
QList< QgsMapLayer * > layers() const SIP_SKIP
Returns the layers that contain chunked entities.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const SIP_SKIP
Returns the entity belonging to layer.
QgsGlobeEntity * globeEntity() SIP_SKIP
Returns globe entity (may be nullptr if not using globe scene, terrain rendering is disabled or when ...
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
Rendering context for preparation of 3D entities.
QgsCoordinateReferenceSystem crs() const
Returns the coordinate reference system used in the 3D scene.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
CullingMode
Triangle culling mode.
@ FrontAndBack
Will not render anything.
@ NoCulling
Will render both front and back faces of triangles.
@ Front
Will render only back faces of triangles.
@ Back
Will render only front faces of triangles (recommended when input data are consistent).
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2).
static QQuaternion rotationFromPitchHeadingAngles(float pitchAngle, float headingAngle)
Returns rotation quaternion that performs rotation around X axis by pitchAngle, followed by rotation ...
static QByteArray removeDefinesFromShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Removes some define macros from a shader source code.
static Qt3DRender::QCullFace::CullingMode qt3DcullingMode(Qgs3DTypes::CullingMode mode)
Converts Qgs3DTypes::CullingMode mode into its Qt3D equivalent.
static QList< QVector4D > lineSegmentToClippingPlanes(const QgsVector3D &startPoint, const QgsVector3D &endPoint, double distance, const QgsVector3D &origin)
Returns a list of 4 planes derived from a line extending from startPoint to endPoint.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static void setTextureFiltering(Qt3DRender::QAbstractTexture *texture, const QgsMaterialContext &context)
Sets the default filtering options for a texture.
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
static void decomposeTransformMatrix(const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale)
Tries to decompose a 4x4 transform matrix into translation, rotation and scale components.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
static double calculateEntityGpuMemorySize(Qt3DCore::QEntity *entity)
Calculates approximate usage of GPU memory by an entity.
static std::unique_ptr< Qt3DRender::QCamera > copyCamera(Qt3DRender::QCamera *cam)
Returns new camera object with copied properties.
static void calculateViewSpaceOrthographicBounds(const QVector3D(&worldCorners)[8], const QMatrix4x4 &viewMatrix, float &left, float &right, float &bottom, float &top, float &nearPlane, float &farPlane)
Calculates the orthographic projection bounds required to tightly enclose a set of 8 world-space corn...
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
static float screenSpaceError(float epsilon, float distance, int screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
static QgsPoint screenPointToMapCoordinates(const QPoint &screenPoint, QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings)
Transform the given screen point to QgsPoint in map coordinates.
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static QVector3D calculateDirectionalLightUpVector(const QVector3D &lightDirection)
Calculates an appropriate up vector for a directional light.
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QgsRayCastResult castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static Qt3DRender::QAbstractTexture::TextureFormat determineTextureFormat(QImage::Format format, bool isSrgb, bool &requiresConversionToRgb)
Given a QImage format, returns the most appropriate corresponding texture format.
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset).
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
static void waitForFrame(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Waits for a frame to be rendered.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint ¢roid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint ¢roid, float offset, const Qgs3DRenderContext &context)
Clamps altitude of vertices of a linestring according to the settings.
static std::vector< float > calculateCascadeSplits(int numberCascades, float nearPlane, float farPlane, float lambda=0.9f)
Calculates the split distances for cascading shadow maps using the "Practical Split Scheme".
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
static QgsCameraPose lineSegmentToCameraPose(const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, float fieldOfView, const QgsVector3D &worldOrigin)
Returns the camera pose for a camera looking at mid-point between startPoint and endPoint.
static QMatrix4x4 axisTransformMatrix(const QString &upAxis, const QString &forwardAxis)
Computes a 3x3 orientation matrix from the given up and forward axis strings.
static void waitForEntitiesLoaded(Qgs3DMapScene *scene)
Waits for all entities in the scene to be loaded.
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
static void calculateFrustumSliceCorners(float zNear, float zFar, float fov, float aspectRatio, const QMatrix4x4 &invertedCameraView, QVector3D(&corners)[8], QVector3D ¢er)
Calculates the 8 corners of a camera frustum slice in world space and its center point.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
Axis-aligned bounding box - in world coords.
Base class for 3D engine implementation.
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here).
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
A 3-dimensional box composed of x, y, z coordinates.
double yMaximum() const
Returns the maximum y value.
double xMinimum() const
Returns the minimum x value.
double zMaximum() const
Returns the maximum z value.
double xMaximum() const
Returns the maximum x value.
double zMinimum() const
Returns the minimum z value.
double yMinimum() const
Returns the minimum y value.
Object that controls camera movement based on user input.
void setLookingAtMapPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets camera configuration like setLookingAtPoint(), but the point is given in map coordinates.
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
Encapsulates camera pose in a 3D scene.
void setPitchAngle(float pitch)
Sets pitch angle in degrees.
void setCenterPoint(const QgsVector3D &point)
Sets center point (towards which point the camera is looking).
void setHeadingAngle(float heading)
Sets heading (yaw) angle in degrees.
void setDistanceFromCenterPoint(float distance)
Sets distance of the camera from the center point.
3D symbol that draws point cloud geometries as 3D objects using classification of the dataset.
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
3D symbol that draws point cloud geometries as 3D objects using color ramp shader.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Handles contrast enhancement and clipping.
Represents a coordinate reference system (CRS).
Qgis::CrsType type() const
Returns the type of the CRS.
Contains information about the context in which a coordinate transform is executed.
Custom exception class for Coordinate Reference System related exceptions.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
Abstract base class for curved geometry type.
QgsRange which stores a range of double values.
bool isInfinite() const
Returns true if the range consists of all possible values.
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Base class for feedback objects to be used for cancellation of something running in a worker thread.
bool isCanceled() const
Tells whether the operation has been canceled already.
void setProgress(double progress)
Sets the current progress for the feedback object.
A geometry is the spatial representation of a feature.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
Base class for all map layer types.
Context settings for a material.
Qgis::TextureFilterQuality textureFilterQuality() const
Returns the texture filtering quality.
Off-screen 3D engine implementation.
void setSize(QSize s) override
Sets the size of the rendering area (in pixels).
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here).
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
void setY(double y)
Sets the y value of the point.
void set(double x, double y)
Sets the x and y value of the point.
void setX(double x)
Sets the x value of the point.
Point geometry type, with support for z-dimension and m-values.
T lower() const
Returns the lower bound of the range.
T upper() const
Returns the upper bound of the range.
A representation of a ray in 3D.
QVector3D point(float distance) const
Returns the point along the ray with the specified distance from the ray's origin.
Responsible for defining parameters of the ray casting operations in 3D map canvases.
Contains the results of ray casting operations in a 3D map canvas.
void addLayerHits(QgsMapLayer *layer, const QList< QgsRayCastHit > &hits)
Adds all hits from layer to the result.
void addTerrainHits(const QList< QgsRayCastHit > &hits)
Adds all terrain hits to the result.
A rectangle specified with double values.
Q_INVOKABLE QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be rounded to the spec...
3D symbol that draws point cloud geometries as 3D objects using RGB colors in the dataset.
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the simple curve.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the simple curve.
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const =0
Returns height at (x,y) in map's CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
double y() const
Returns Y coordinate.
double z() const
Returns Z coordinate.
void setZ(double z)
Sets Z coordinate.
double distance(const QgsVector3D &other) const
Returns the distance with the other QgsVector3D.
static double dotProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the dot product of two vectors.
double x() const
Returns X coordinate.
void normalize()
Normalizes the current vector in place.
static QgsVector3D crossProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the cross product of two vectors.
void set(double x, double y, double z)
Sets vector coordinates.
Represents a vector layer which manages a vector based dataset.
Q_INVOKABLE Qgis::WkbType wkbType() const final
Returns the WKBType or WKBUnknown in case of error.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const final
Queries the layer for features specified in request.
Represent a 2-dimensional vector.
double y() const
Returns the vector's y-component.
QgsVector normalized() const
Returns the vector's normalized (or "unit") vector (ie same angle but length of 1....
QgsVector perpVector() const
Returns the perpendicular vector to this vector (rotated 90 degrees counter-clockwise).
double x() const
Returns the vector's x-component.
static Q_INVOKABLE bool hasZ(Qgis::WkbType type)
Tests whether a WKB type contains the z-dimension.
#define BUILTIN_UNREACHABLE
float srgbFloatToLinear(float srgb)
T qgsgeometry_cast(QgsAbstractGeometry *geom)
#define QgsDebugMsgLevel(str, level)
#define QgsDebugError(str)
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D map coords.
float dist
Distance of the camera from the focal point.