46#include <QOpenGLContext>
47#include <QOpenGLFunctions>
49#include <Qt3DCore/QBuffer>
50#include <Qt3DExtras/QPhongMaterial>
51#include <Qt3DLogic/QFrameAction>
52#include <Qt3DRender/QRenderSettings>
55using namespace Qt::StringLiterals;
57#if !defined( Q_OS_MAC )
68 Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.
renderSettings()->renderPolicy();
69 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
72 Qt3DLogic::QFrameAction *frameAction =
new Qt3DLogic::QFrameAction();
73 scene->addComponent( frameAction );
75 QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
77 scene->removeComponent( frameAction );
78 frameAction->deleteLater();
87 QgsApplication::processEvents();
97 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
101 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
107 QMetaObject::Connection conn2;
109 auto requestImageFcn = [&engine, scene] {
112 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
129 QObject::disconnect( conn1 );
131 QObject::disconnect( conn2 );
133 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
143 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
145 auto requestImageFcn = [&engine, scene] {
148 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
153 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
159 QMetaObject::Connection conn2;
175 QObject::disconnect( conn1 );
177 QObject::disconnect( conn2 );
179 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
186 long long usedGpuMemory = 0;
187 for ( Qt3DCore::QBuffer *buffer : entity->findChildren<Qt3DCore::QBuffer *>() )
189 usedGpuMemory += buffer->data().size();
191 for ( Qt3DRender::QTexture2D *tex : entity->findChildren<Qt3DRender::QTexture2D *>() )
194 usedGpuMemory +=
static_cast< long long >( tex->width() ) *
static_cast< long long >( tex->height() ) * 4;
196 return usedGpuMemory / 1024.0 / 1024.0;
204 const QString &outputDirectory,
205 const QString &fileNameTemplate,
206 const QSize &outputSize,
211 if ( animationSettings.
keyFrames().size() < 2 )
213 error = QObject::tr(
"Unable to export 3D animation. Add at least 2 keyframes" );
217 const float duration = animationSettings.
duration();
220 error = QObject::tr(
"Unable to export 3D animation (invalid duration)." );
226 const int totalFrames =
static_cast<int>( duration * framesPerSecond );
228 if ( fileNameTemplate.isEmpty() )
230 error = QObject::tr(
"Filename template is empty" );
234 const int numberOfDigits = fileNameTemplate.count(
'#'_L1 );
235 if ( numberOfDigits < 0 )
237 error = QObject::tr(
"Wrong filename template format (must contain #)" );
240 const QString token( numberOfDigits,
'#'_L1 );
241 if ( !fileNameTemplate.contains( token ) )
243 error = QObject::tr(
"Filename template must contain all # placeholders in one continuous group." );
247 if ( !QDir().exists( outputDirectory ) )
249 if ( !QDir().mkpath( outputDirectory ) )
251 error = QObject::tr(
"Output directory could not be created." );
261 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
263 while ( time <= duration )
269 error = QObject::tr(
"Export canceled" );
272 feedback->
setProgress( frameNo /
static_cast<double>( totalFrames ) * 100 );
279 QString fileName( fileNameTemplate );
280 const QString frameNoPaddedLeft( u
"%1"_s.arg( frameNo, numberOfDigits, 10, QChar(
'0' ) ) );
281 fileName.replace( token, frameNoPaddedLeft );
282 const QString path = QDir( outputDirectory ).filePath( fileName );
288 time += 1.0f /
static_cast<float>( framesPerSecond );
297 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
304 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
305 return std::max<int>( 0, round( zoomLevel ) );
313 return u
"absolute"_s;
315 return u
"relative"_s;
325 if ( str ==
"absolute"_L1 )
327 else if ( str ==
"terrain"_L1 )
341 return u
"centroid"_s;
349 if ( str ==
"vertex"_L1 )
360 return u
"no-culling"_s;
366 return u
"front-and-back"_s;
373 if ( str ==
"front"_L1 )
375 else if ( str ==
"back"_L1 )
377 else if ( str ==
"front-and-back"_L1 )
433 pt.
setX( lineString->
xAt( i ) );
434 pt.
setY( lineString->
yAt( i ) );
438 pt.
set( centroid.
x(), centroid.
y() );
456 geomZ = lineString->
zAt( i );
464 lineString->
setZAt( i, z );
471 if ( !polygon->
is3D() )
490 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
499 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
507 const float *d = m.constData();
510 for (
int i = 0; i < 16; ++i )
511 elems << QString::number( d[i] );
512 return elems.join(
' ' );
519 QStringList elems = str.split(
' ' );
520 for (
int i = 0; i < 16; ++i )
521 d[i] = elems[i].toFloat();
528 return srgb <= 0.04045f ? srgb / 12.92f : std::pow( ( srgb + 0.055f ) / 1.055f, 2.4f );
562 h = terrainZ + geomZ;
566 positions.append( QVector3D(
567 static_cast<float>( pt.
x() - chunkOrigin.
x() + translation.
x() ),
568 static_cast<float>( pt.
y() - chunkOrigin.
y() + translation.
y() ),
569 static_cast< float >( h + translation.
z() )
572 QgsDebugMsgLevel( u
"%1 %2 %3"_s.arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
581static inline uint outcode( QVector4D v )
591 if ( v.x() < -v.w() )
595 if ( v.y() < -v.w() )
599 if ( v.z() < -v.w() )
621 for (
int i = 0; i < 8; ++i )
623 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
624 const QVector4D pc = viewProjectionMatrix * p;
628 out = out & outcode( pc );
635 return QgsVector3D( mapCoords.
x() - origin.
x(), mapCoords.
y() - origin.
y(), mapCoords.
z() - origin.
z() );
640 return QgsVector3D( worldCoords.
x() + origin.
x(), worldCoords.
y() + origin.
y(), worldCoords.
z() + origin.
z() );
692 QgsAABB rootBbox( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMin3D.
z(), worldExtentMax3D.
x(), worldExtentMax3D.
y(), worldExtentMax3D.
z() );
704 return QgsAABB(
static_cast<float>( worldExtentMin3D.
x() ),
static_cast<float>( worldExtentMin3D.
y() ),
static_cast<float>( worldExtentMin3D.
z() ),
705 static_cast<float>( worldExtentMax3D.
x() ),
static_cast<float>( worldExtentMax3D.
y() ),
static_cast<float>( worldExtentMax3D.
z() )
714 const QgsRectangle extentMap( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMax3D.
x(), worldExtentMax3D.
y() );
738 mapPoint2.
set( pt.
x(), pt.
y(), mapPoint1.
z() );
757 zMin = std::numeric_limits<double>::max();
758 zMax = std::numeric_limits<double>::lowest();
767 const double z = ( *vit ).z();
775 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
794 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
796 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
798 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
800 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
801 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
804 QVector4D rayDirView = invertedProjMatrix * rayClip;
806 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
809 rayDirView.setZ( -1.0f );
810 rayDirView.setW( 0.0f );
811 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
812 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
813 rayDirWorld = rayDirWorld.normalized();
815 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
822 QVector3D screenPointNdc {
823 (
static_cast<float>( screenPoint.x() ) / (
static_cast<float>( screenSize.width() ) / 2.0f ) - 1.0f ),
824 -(
static_cast<float>( screenPoint.y() ) / (
static_cast<float>( screenSize.height() ) / 2.0f ) - 1.0f ),
825 static_cast<float>( depth * 2 - 1 ),
829 return camera->viewMatrix().inverted() * camera->projectionMatrix().inverted() * screenPointNdc;
836 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
837 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
842 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
847 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
855 std::unique_ptr<QgsPointCloud3DSymbol> symbol3D;
856 if ( renderer->
type() ==
"ramp"_L1 )
859 symbol3D = std::make_unique<QgsColorRampPointCloud3DSymbol>();
865 else if ( renderer->
type() ==
"rgb"_L1 )
868 symbol3D = std::make_unique<QgsRgbPointCloud3DSymbol>();
878 else if ( renderer->
type() ==
"classified"_L1 )
881 symbol3D = std::make_unique<QgsClassificationPointCloud3DSymbol>();
889 auto renderer3D = std::make_unique<QgsPointCloudLayer3DRenderer>();
890 renderer3D->setSymbol( symbol3D.release() );
899 const QList<QgsMapLayer *> keys = scene->
layers();
902 Qt3DCore::QEntity *entity = scene->
layerEntity( layer );
904 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
906 const QList<QgsRayCastHit> hits = chunkedEntity->rayIntersection( ray, context );
908 if ( !hits.isEmpty() )
914 const QList<QgsRayCastHit> hits = terrain->rayIntersection( ray, context );
916 if ( !hits.isEmpty() )
919 if ( QgsGlobeEntity *globe = scene->
globeEntity() )
921 const QList<QgsRayCastHit> hits = globe->rayIntersection( ray, context );
923 if ( !hits.isEmpty() )
951 float phi = epsilon *
static_cast<float>( screenSize ) /
static_cast<float>( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
960 for (
int i = 0; i < 8; ++i )
962 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
964 const QVector4D pc = viewMatrix * p;
966 const float dst = -pc.z();
967 fnear = std::min( fnear, dst );
968 ffar = std::max( ffar, dst );
977 return Qt3DRender::QCullFace::NoCulling;
979 return Qt3DRender::QCullFace::Front;
981 return Qt3DRender::QCullFace::Back;
983 return Qt3DRender::QCullFace::FrontAndBack;
985 return Qt3DRender::QCullFace::NoCulling;
995 QStringList defineLines;
996 for (
const QString &define : defines )
997 defineLines +=
"#define " + define +
"\n";
999 QString definesText = defineLines.join( QString() );
1001 QByteArray newShaderCode = shaderCode;
1002 int versionIndex = shaderCode.indexOf(
"#version " );
1003 int insertionIndex = versionIndex == -1 ? 0 : shaderCode.indexOf(
'\n', versionIndex + 1 ) + 1;
1004 newShaderCode.insert( insertionIndex, definesText.toLatin1() );
1005 return newShaderCode;
1010 QByteArray newShaderCode = shaderCode;
1012 for (
const QString &define : defines )
1014 const QString defineLine =
"#define " + define +
"\n";
1015 const int defineLineIndex = newShaderCode.indexOf( defineLine.toUtf8() );
1016 if ( defineLineIndex != -1 )
1018 newShaderCode.remove( defineLineIndex, defineLine.size() );
1022 return newShaderCode;
1030 const float *md = matrix.data();
1031 const float sx = QVector3D( md[0], md[1], md[2] ).length();
1032 const float sy = QVector3D( md[4], md[5], md[6] ).length();
1033 const float sz = QVector3D( md[8], md[9], md[10] ).length();
1045 const QMatrix3x3 rot3x3( rd );
1047 scale = QVector3D( sx, sy, sz );
1048 rotation = QQuaternion::fromRotationMatrix( rot3x3 );
1049 translation = QVector3D( md[12], md[13], md[14] );
1056 QOpenGLContext context;
1057 context.setFormat( QSurfaceFormat::defaultFormat() );
1058 if ( context.create() )
1060 if ( context.makeCurrent( surface ) )
1062 QOpenGLFunctions *funcs = context.functions();
1063 funcs->glGetIntegerv( GL_MAX_CLIP_PLANES, &numPlanes );
1072 return QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ), headingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), pitchAngle );
1080 const float pointDistance = ( cameraController->
camera()->farPlane() + cameraController->
camera()->nearPlane() ) / 2;
1081 const QVector3D worldPoint = ray.
origin() + pointDistance * ray.
direction().normalized();
1083 const QgsPoint mapPoint( mapTransform.
x(), mapTransform.
y(), mapTransform.
z() );
1088void Qgs3DUtils::calculateViewExtent(
const Qt3DRender::QCamera *camera,
float maxRenderingDistance,
float z,
float &minX,
float &maxX,
float &minY,
float &maxY,
float &minZ,
float &maxZ )
1090 const QVector3D cameraPos = camera->position();
1091 const QMatrix4x4 projectionMatrix = camera->projectionMatrix();
1092 const QMatrix4x4 viewMatrix = camera->viewMatrix();
1094 QVector4D viewCenter = viewMatrix * QVector4D( camera->viewCenter(), 1.0f );
1095 viewCenter /= viewCenter.w();
1096 viewCenter = projectionMatrix * viewCenter;
1097 viewCenter /= viewCenter.w();
1098 depth = viewCenter.z();
1100 QVector<QVector3D> viewFrustumPoints = {
1101 QVector3D( 0.0f, 0.0f, depth ),
1102 QVector3D( 0.0f, 1.0f, depth ),
1103 QVector3D( 1.0f, 0.0f, depth ),
1104 QVector3D( 1.0f, 1.0f, depth ),
1105 QVector3D( 0.0f, 0.0f, 0 ),
1106 QVector3D( 0.0f, 1.0f, 0 ),
1107 QVector3D( 1.0f, 0.0f, 0 ),
1108 QVector3D( 1.0f, 1.0f, 0 )
1111 maxX = std::numeric_limits<float>::lowest();
1112 maxY = std::numeric_limits<float>::lowest();
1113 maxZ = std::numeric_limits<float>::lowest();
1114 minX = std::numeric_limits<float>::max();
1115 minY = std::numeric_limits<float>::max();
1116 minZ = std::numeric_limits<float>::max();
1117 for (
int i = 0; i < viewFrustumPoints.size(); ++i )
1120 viewFrustumPoints[i] = viewFrustumPoints[i].unproject( viewMatrix, projectionMatrix, QRect( 0, 0, 1, 1 ) );
1121 minX = std::min( minX, viewFrustumPoints[i].x() );
1122 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1123 minY = std::min( minY, viewFrustumPoints[i].y() );
1124 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1125 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1126 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1131 const QVector3D pt = cameraPos;
1132 const QVector3D vect = ( viewFrustumPoints[i] - pt ).normalized();
1133 float t = ( z - pt.z() ) / vect.z();
1135 t = maxRenderingDistance;
1137 t = std::min( t, maxRenderingDistance );
1138 viewFrustumPoints[i] = pt + t * vect;
1139 minX = std::min( minX, viewFrustumPoints[i].x() );
1140 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1141 minY = std::min( minY, viewFrustumPoints[i].y() );
1142 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1143 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1144 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1152 return QList<QVector4D>();
1154 QgsVector3D lineDirection( endPoint - startPoint );
1157 const QgsVector3D linePerp( lineDirection2DPerp.
x(), lineDirection2DPerp.
y(), 0 );
1159 QList<QVector4D> clippingPlanes;
1161 double originDistance;
1165 planePoint = startPoint;
1167 clippingPlanes << QVector4D( static_cast<float>( lineDirection.
x() ),
static_cast<float>( lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1170 planePoint = startPoint + linePerp * distance;
1172 clippingPlanes << QVector4D( static_cast<float>( -linePerp.
x() ),
static_cast<float>( -linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1175 planePoint = endPoint;
1177 clippingPlanes << QVector4D( static_cast<float>( -lineDirection.
x() ),
static_cast<float>( -lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1180 planePoint = startPoint - linePerp * distance;
1182 clippingPlanes << QVector4D( static_cast<float>( linePerp.
x() ),
static_cast<float>( linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1184 return clippingPlanes;
1194 QgsVector linePerpVec( ( endPoint - startPoint ).x(), ( endPoint - startPoint ).y() );
1196 const QgsVector3D linePerpVec3D( linePerpVec.
x(), linePerpVec.
y(), 0 );
1197 QgsVector3D middle( startPoint + ( endPoint - startPoint ) / 2 );
1199 double elevationRangeHalf;
1200 elevationRange.
isInfinite() ? elevationRangeHalf = 0 : elevationRangeHalf = ( elevationRange.
upper() - elevationRange.
lower() ) / 2;
1201 const double side = std::max( middle.
distance( startPoint ), elevationRangeHalf );
1202 const double distance = ( side / std::tan( fieldOfView / 2 * M_PI / 180 ) ) * 1.05;
1210 float yawAngle =
static_cast<float>( acos(
QgsVector3D::dotProduct( linePerpVec3D, northDirectionVec ) ) * 180 / M_PI );
1214 yawAngle = 360 - yawAngle;
1223 auto copy = std::make_unique<Qt3DRender::QCamera>();
1224 copy->setPosition( cam->position() );
1225 copy->setViewCenter( cam->viewCenter() );
1226 copy->setUpVector( cam->upVector() );
1227 copy->setProjectionMatrix( cam->projectionMatrix() );
1228 copy->setNearPlane( cam->nearPlane() );
1229 copy->setFarPlane( cam->farPlane() );
1230 copy->setAspectRatio( cam->aspectRatio() );
1231 copy->setFieldOfView( cam->fieldOfView() );
AltitudeClamping
Altitude clamping.
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation).
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation).
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
AltitudeBinding
Altitude binding.
@ Centroid
Clamp just centroid of feature.
@ Vertex
Clamp every vertex of feature.
Holds information about animation in 3D view.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
QgsTerrainEntity * terrainEntity() SIP_SKIP
Returns terrain entity (may be nullptr if using globe scene, terrain rendering is disabled or when te...
QgsCameraController * cameraController() const
Returns camera controller.
@ Ready
The scene is fully loaded/updated.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
QList< QgsMapLayer * > layers() const SIP_SKIP
Returns the layers that contain chunked entities.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const SIP_SKIP
Returns the entity belonging to layer.
QgsGlobeEntity * globeEntity() SIP_SKIP
Returns globe entity (may be nullptr if not using globe scene, terrain rendering is disabled or when ...
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
Rendering context for preparation of 3D entities.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
CullingMode
Triangle culling mode.
@ FrontAndBack
Will not render anything.
@ NoCulling
Will render both front and back faces of triangles.
@ Front
Will render only back faces of triangles.
@ Back
Will render only front faces of triangles (recommended when input data are consistent).
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2).
static QQuaternion rotationFromPitchHeadingAngles(float pitchAngle, float headingAngle)
Returns rotation quaternion that performs rotation around X axis by pitchAngle, followed by rotation ...
static QByteArray removeDefinesFromShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Removes some define macros from a shader source code.
static Qt3DRender::QCullFace::CullingMode qt3DcullingMode(Qgs3DTypes::CullingMode mode)
Converts Qgs3DTypes::CullingMode mode into its Qt3D equivalent.
static QList< QVector4D > lineSegmentToClippingPlanes(const QgsVector3D &startPoint, const QgsVector3D &endPoint, double distance, const QgsVector3D &origin)
Returns a list of 4 planes derived from a line extending from startPoint to endPoint.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
static void decomposeTransformMatrix(const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale)
Tries to decompose a 4x4 transform matrix into translation, rotation and scale components.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
static double calculateEntityGpuMemorySize(Qt3DCore::QEntity *entity)
Calculates approximate usage of GPU memory by an entity.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions, const QgsVector3D &translation=QgsVector3D(0, 0, 0))
Calculates (x,y,z) positions of (multi)point from the given feature.
static std::unique_ptr< Qt3DRender::QCamera > copyCamera(Qt3DRender::QCamera *cam)
Returns new camera object with copied properties.
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
static float screenSpaceError(float epsilon, float distance, int screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
static QgsPoint screenPointToMapCoordinates(const QPoint &screenPoint, QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings)
Transform the given screen point to QgsPoint in map coordinates.
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QgsRayCastResult castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset).
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset).
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
static void waitForFrame(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Waits for a frame to be rendered.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint ¢roid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint ¢roid, float offset, const Qgs3DRenderContext &context)
Clamps altitude of vertices of a linestring according to the settings.
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
static QColor srgbToLinear(const QColor &color)
Converts a SRGB color to a linear color.
static QgsCameraPose lineSegmentToCameraPose(const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, float fieldOfView, const QgsVector3D &worldOrigin)
Returns the camera pose for a camera looking at mid-point between startPoint and endPoint.
static void waitForEntitiesLoaded(Qgs3DMapScene *scene)
Waits for all entities in the scene to be loaded.
static void calculateViewExtent(const Qt3DRender::QCamera *camera, float maxRenderingDistance, float z, float &minX, float &maxX, float &minY, float &maxY, float &minZ, float &maxZ)
Computes the portion of the Y=y plane the camera is looking at.
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
Axis-aligned bounding box - in world coords.
Base class for 3D engine implementation.
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here).
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
A 3-dimensional box composed of x, y, z coordinates.
double yMaximum() const
Returns the maximum y value.
double xMinimum() const
Returns the minimum x value.
double zMaximum() const
Returns the maximum z value.
double xMaximum() const
Returns the maximum x value.
double zMinimum() const
Returns the minimum z value.
double yMinimum() const
Returns the minimum y value.
Object that controls camera movement based on user input.
void setLookingAtMapPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets camera configuration like setLookingAtPoint(), but the point is given in map coordinates.
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
Encapsulates camera pose in a 3D scene.
void setPitchAngle(float pitch)
Sets pitch angle in degrees.
void setCenterPoint(const QgsVector3D &point)
Sets center point (towards which point the camera is looking).
void setHeadingAngle(float heading)
Sets heading (yaw) angle in degrees.
void setDistanceFromCenterPoint(float distance)
Sets distance of the camera from the center point.
3D symbol that draws point cloud geometries as 3D objects using classification of the dataset.
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
3D symbol that draws point cloud geometries as 3D objects using color ramp shader.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Handles contrast enhancement and clipping.
Represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Custom exception class for Coordinate Reference System related exceptions.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
Abstract base class for curved geometry type.
QgsRange which stores a range of double values.
bool isInfinite() const
Returns true if the range consists of all possible values.
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Base class for feedback objects to be used for cancellation of something running in a worker thread.
bool isCanceled() const
Tells whether the operation has been canceled already.
void setProgress(double progress)
Sets the current progress for the feedback object.
A geometry is the spatial representation of a feature.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the line string.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
Base class for all map layer types.
Off-screen 3D engine implementation.
void setSize(QSize s) override
Sets the size of the rendering area (in pixels).
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here).
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
void setY(double y)
Sets the y value of the point.
void set(double x, double y)
Sets the x and y value of the point.
void setX(double x)
Sets the x value of the point.
Point geometry type, with support for z-dimension and m-values.
T lower() const
Returns the lower bound of the range.
T upper() const
Returns the upper bound of the range.
A representation of a ray in 3D.
QVector3D origin() const
Returns the origin of the ray.
QVector3D direction() const
Returns the direction of the ray see setDirection().
Responsible for defining parameters of the ray casting operations in 3D map canvases.
Contains the results of ray casting operations in a 3D map canvas.
void addLayerHits(QgsMapLayer *layer, const QList< QgsRayCastHit > &hits)
Adds all hits from layer to the result.
void addTerrainHits(const QList< QgsRayCastHit > &hits)
Adds all terrain hits to the result.
A rectangle specified with double values.
Q_INVOKABLE QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be rounded to the spec...
3D symbol that draws point cloud geometries as 3D objects using RGB colors in the dataset.
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const =0
Returns height at (x,y) in map's CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
double y() const
Returns Y coordinate.
double z() const
Returns Z coordinate.
void setZ(double z)
Sets Z coordinate.
double distance(const QgsVector3D &other) const
Returns the distance with the other QgsVector3D.
static double dotProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the dot product of two vectors.
double x() const
Returns X coordinate.
void normalize()
Normalizes the current vector in place.
static QgsVector3D crossProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the cross product of two vectors.
void set(double x, double y, double z)
Sets vector coordinates.
Represents a vector layer which manages a vector based dataset.
Q_INVOKABLE Qgis::WkbType wkbType() const final
Returns the WKBType or WKBUnknown in case of error.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const final
Queries the layer for features specified in request.
Represent a 2-dimensional vector.
double y() const
Returns the vector's y-component.
QgsVector normalized() const
Returns the vector's normalized (or "unit") vector (ie same angle but length of 1....
QgsVector perpVector() const
Returns the perpendicular vector to this vector (rotated 90 degrees counter-clockwise).
double x() const
Returns the vector's x-component.
static Q_INVOKABLE bool hasZ(Qgis::WkbType type)
Tests whether a WKB type contains the z-dimension.
#define BUILTIN_UNREACHABLE
float srgbFloatToLinear(float srgb)
T qgsgeometry_cast(QgsAbstractGeometry *geom)
#define QgsDebugMsgLevel(str, level)
#define QgsDebugError(str)
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D map coords.
float dist
Distance of the camera from the focal point.