QGIS API Documentation 4.3.0-Master (bf28115e945)
Loading...
Searching...
No Matches
qgs3dmapcanvas.cpp
Go to the documentation of this file.
1/***************************************************************************
2 qgs3dmapcanvas.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dmapcanvas.h"
17
18#include "qgs3daxis.h"
19#include "qgs3dmapscene.h"
20#include "qgs3dmapsettings.h"
21#include "qgs3dmaptool.h"
22#include "qgs3dutils.h"
23#include "qgscameracontroller.h"
24#include "qgsframegraph.h"
25#include "qgsraycastcontext.h"
27#include "qgswindow3dengine.h"
28
29#include <QString>
30#include <QTimer>
31#include <Qt3DCore/QAspectEngine>
32#include <Qt3DCore/QCoreAspect>
33#include <Qt3DInput/QInputAspect>
34#include <Qt3DInput/QInputSettings>
35#include <Qt3DLogic/QFrameAction>
36#include <Qt3DLogic/QLogicAspect>
37#include <Qt3DRender/QRenderAspect>
38#include <Qt3DRender/QRenderSettings>
39
40#include "moc_qgs3dmapcanvas.cpp"
41
42using namespace Qt::StringLiterals;
43
45 : m_aspectEngine( std::make_unique<Qt3DCore::QAspectEngine>() )
46 , m_renderAspect( new Qt3DRender::QRenderAspect )
47 , m_inputAspect( new Qt3DInput::QInputAspect )
48 , m_logicAspect( new Qt3DLogic::QLogicAspect )
49 , m_renderSettings( new Qt3DRender::QRenderSettings )
50 , m_defaultCamera( new Qt3DRender::QCamera )
51 , m_inputSettings( new Qt3DInput::QInputSettings )
52 , m_root( new Qt3DCore::QEntity )
53{
54 setSurfaceType( QSurface::OpenGLSurface );
55
56 // register aspects
57 m_aspectEngine->registerAspect( new Qt3DCore::QCoreAspect );
58 m_aspectEngine->registerAspect( m_renderAspect );
59 m_aspectEngine->registerAspect( m_inputAspect );
60 m_aspectEngine->registerAspect( m_logicAspect );
61
62 m_defaultCamera->setParent( m_root );
63 m_inputSettings->setEventSource( this );
64
65 const QgsSettings setting;
66 mEngine = new QgsWindow3DEngine( this );
67
68 connect( mEngine, &QgsAbstract3DEngine::imageCaptured, this, [this]( const QImage &image ) {
69 if ( image.save( mCaptureFileName, mCaptureFileFormat.toLocal8Bit().data() ) )
70 {
71 emit savedAsImage( mCaptureFileName );
72 }
73 } );
74
75 setCursor( Qt::OpenHandCursor );
76 installEventFilter( this );
77}
78
80{
81 if ( mMapTool )
82 delete mMapTool;
83 // make sure the scene is deleted while map settings object is still alive
84 mScene->deleteLater();
85 mScene = nullptr;
86 mMapSettings->deleteLater();
87 mMapSettings = nullptr;
88}
89
90void Qgs3DMapCanvas::setRootEntity( Qt3DCore::QEntity *root )
91{
92 if ( m_userRoot != root )
93 {
94 if ( m_userRoot )
95 m_userRoot->setParent( static_cast<Qt3DCore::QNode *>( nullptr ) );
96 if ( root )
97 root->setParent( m_root );
98 m_userRoot = root;
99 }
100}
101
102void Qgs3DMapCanvas::setActiveFrameGraph( Qt3DRender::QFrameGraphNode *activeFrameGraph )
103{
104 m_renderSettings->setActiveFrameGraph( activeFrameGraph );
105}
106
107Qt3DRender::QFrameGraphNode *Qgs3DMapCanvas::activeFrameGraph() const
108{
109 return m_renderSettings->activeFrameGraph();
110}
111
112Qt3DRender::QCamera *Qgs3DMapCanvas::camera() const
113{
114 return m_defaultCamera;
115}
116
117Qt3DRender::QRenderSettings *Qgs3DMapCanvas::renderSettings() const
118{
119 return m_renderSettings;
120}
121
122void Qgs3DMapCanvas::showEvent( QShowEvent *e )
123{
124 if ( !m_initialized )
125 {
126 m_root->addComponent( m_renderSettings );
127 m_root->addComponent( m_inputSettings );
128 m_aspectEngine->setRootEntity( Qt3DCore::QEntityPtr( m_root ) );
129
130 m_initialized = true;
131 }
132 QWindow::showEvent( e );
133}
134
135void Qgs3DMapCanvas::resizeEvent( QResizeEvent * )
136{
137 m_defaultCamera->setAspectRatio( float( width() ) / std::max( 1.f, static_cast<float>( height() ) ) );
138
139 mEngine->setSize( size() );
140}
141
143{
144 // TODO: eventually we want to get rid of this
145 Q_ASSERT( !mMapSettings );
146 Q_ASSERT( !mScene );
147
148 Qgs3DMapScene *newScene = new Qgs3DMapScene( *mapSettings, mEngine );
149
150 mEngine->setSize( size() );
151 mEngine->setRootEntity( newScene );
152
153 if ( mScene )
154 {
155 mScene->deleteLater();
156 }
157 mScene = newScene;
161
162 mHighlightsHandler.reset( new Qgs3DHighlightFeatureHandler( mScene ) );
163
164 delete mMapSettings;
165 mMapSettings = mapSettings;
166
167 resetView();
168
169 connect( cameraController(), &QgsCameraController::setCursorPosition, this, [this]( QPoint point ) { QCursor::setPos( mapToGlobal( point ) ); } );
172 connect( cameraController(), &QgsCameraController::navigationModeChanged, this, &Qgs3DMapCanvas::onNavigationModeChanged );
173 connect( cameraController(), &QgsCameraController::requestDepthBufferCapture, this, &Qgs3DMapCanvas::captureDepthBuffer );
174
176
177 emit mapSettingsChanged();
178}
179
181{
182 return mScene ? mScene->cameraController() : nullptr;
183}
184
185QgsRayCastResult Qgs3DMapCanvas::castRay( const QPoint &screenPoint, QgsRayCastContext context )
186{
187 const QgsRay3D ray = Qgs3DUtils::rayFromScreenPoint( screenPoint, size(), camera() );
188 if ( context.maximumDistance() < 0 )
189 context.setMaximumDistance( camera()->farPlane() );
190 const QgsRayCastResult res = Qgs3DUtils::castRay( mScene, ray, context );
191 return res;
192}
193
195{
196 mCrossSection = crossSection;
197
198 if ( !mScene )
199 return;
200
201 if ( !mCrossSection.isValid() )
202 {
203 mScene->disableClipping();
204 emit crossSectionEnabledChanged( false );
205 return;
206 }
207
208 const QgsPoint startPoint = mCrossSection.startPoint();
209 const QgsPoint endPoint = mCrossSection.endPoint();
210 const double width = mCrossSection.halfWidth();
211
212 const QgsVector3D startVec { startPoint.x(), startPoint.y(), 0 };
213 const QgsVector3D endVec { endPoint.x(), endPoint.y(), 0 };
214 const QList<QVector4D> clippingPlanes = Qgs3DUtils::lineSegmentToClippingPlanes( startVec, endVec, width, mMapSettings->origin() );
215
216 mScene->enableClipping( clippingPlanes );
217 emit crossSectionEnabledChanged( true );
218}
219
220
222{
223 return mScene ? !mScene->clipPlaneEquations().isEmpty() : false;
224}
225
227{
228 if ( !mScene )
229 return;
230
231 mScene->viewZoomFull();
232}
233
234void Qgs3DMapCanvas::setViewFromTop( const QgsPointXY &center, float distance, float rotation )
235{
236 if ( !mScene )
237 return;
238
239 const float worldX = center.x() - mMapSettings->origin().x();
240 const float worldY = center.y() - mMapSettings->origin().y();
241 mScene->cameraController()->setViewFromTop( worldX, worldY, distance, rotation );
242}
243
244void Qgs3DMapCanvas::saveAsImage( const QString &fileName, const QString &fileFormat )
245{
246 if ( !mScene || fileName.isEmpty() )
247 return;
248
249 mCaptureFileName = fileName;
250 mCaptureFileFormat = fileFormat;
251 // Setup a frame action that is used to wait until next frame
252 Qt3DLogic::QFrameAction *screenCaptureFrameAction = new Qt3DLogic::QFrameAction;
253 mScene->addComponent( screenCaptureFrameAction );
254 // Wait to have the render capture enabled in the next frame
255 connect( screenCaptureFrameAction, &Qt3DLogic::QFrameAction::triggered, this, [this, screenCaptureFrameAction]( float ) {
256 mEngine->requestCaptureImage();
257 mScene->removeComponent( screenCaptureFrameAction );
258 screenCaptureFrameAction->deleteLater();
259 } );
260}
261
262void Qgs3DMapCanvas::captureDepthBuffer()
263{
264 if ( !mScene )
265 return;
266
267 // Setup a frame action that is used to wait until next frame
268 Qt3DLogic::QFrameAction *screenCaptureFrameAction = new Qt3DLogic::QFrameAction;
269 mScene->addComponent( screenCaptureFrameAction );
270 // Wait to have the render capture enabled in the next frame
271 connect( screenCaptureFrameAction, &Qt3DLogic::QFrameAction::triggered, this, [this, screenCaptureFrameAction]( float ) {
272 mEngine->requestDepthBufferCapture();
273 mScene->removeComponent( screenCaptureFrameAction );
274 screenCaptureFrameAction->deleteLater();
275 } );
276}
277
279{
280 if ( !mScene )
281 return;
282
283 if ( tool == mMapTool )
284 return;
285
286 // For Camera Control tool
287 if ( mMapTool && !tool )
288 {
289 mScene->cameraController()->setEnabled( true );
290 setCursor( Qt::OpenHandCursor );
291 }
292
293 if ( mMapTool )
294 mMapTool->deactivate();
295
296 mMapTool = tool;
297
298 if ( mMapTool )
299 {
300 mMapTool->activate();
301 setCursor( mMapTool->cursor() );
302 }
303}
304
305bool Qgs3DMapCanvas::eventFilter( QObject *watched, QEvent *event )
306{
307 if ( watched != this )
308 return false;
309
310 if ( mScene && mScene->get3DAxis() && mScene->get3DAxis()->handleEvent( event ) )
311 {
312 event->accept();
313 return true;
314 }
315
316 // ShortcutOverride is sent if the pressed key is "claimed" by a shortcut,
317 // but we are given a chance to handle it anyway. We need to basically treat
318 // it as if it were a KeyPress.
319 if ( event->type() == QEvent::KeyPress || event->type() == QEvent::KeyRelease || event->type() == QEvent::ShortcutOverride )
320 {
321 // if the camera controller will handle a key event, don't allow it to propagate
322 // outside of the 3d window or it may be grabbed by a parent window level shortcut
323 // and accordingly never be received by the camera controller
324 if ( cameraController() && cameraController()->keyboardEventFilter( static_cast<QKeyEvent *>( event ) ) )
325 {
326 event->accept();
327 return true;
328 }
329 return false;
330 }
331
332 if ( !mMapTool )
333 return false;
334
335 switch ( event->type() )
336 {
337 case QEvent::MouseButtonPress:
338 mMapTool->mousePressEvent( static_cast<QMouseEvent *>( event ) );
339 break;
340 case QEvent::MouseButtonRelease:
341 mMapTool->mouseReleaseEvent( static_cast<QMouseEvent *>( event ) );
342 break;
343 case QEvent::MouseMove:
344 mMapTool->mouseMoveEvent( static_cast<QMouseEvent *>( event ) );
345 break;
346 case QEvent::KeyPress:
347 mMapTool->keyPressEvent( static_cast<QKeyEvent *>( event ) );
348 break;
349 case QEvent::KeyRelease:
350 mMapTool->keyReleaseEvent( static_cast<QKeyEvent *>( event ) );
351 break;
352 case QEvent::Wheel:
353 mMapTool->mouseWheelEvent( static_cast<QWheelEvent *>( event ) );
354 break;
355 default:
356 break;
357 }
358 return false;
359}
360
362{
363 if ( mTemporalController )
364 disconnect( mTemporalController, &QgsTemporalController::updateTemporalRange, this, &Qgs3DMapCanvas::updateTemporalRange );
365
366 mTemporalController = temporalController;
367 connect( mTemporalController, &QgsTemporalController::updateTemporalRange, this, &Qgs3DMapCanvas::updateTemporalRange );
368}
369
370void Qgs3DMapCanvas::updateTemporalRange( const QgsDateTimeRange &temporalrange )
371{
372 if ( !mScene )
373 return;
374
375 mMapSettings->setTemporalRange( temporalrange );
376 mScene->updateTemporal();
377}
378
379void Qgs3DMapCanvas::onNavigationModeChanged( Qgis::NavigationMode mode )
380{
381 mMapSettings->setCameraNavigationMode( mode );
382}
383
385{
386 if ( !mScene )
387 return;
388
389 mScene->setViewFrom2DExtent( extent );
390}
391
393{
394 return mScene ? mScene->viewFrustum2DExtent() : QVector<QgsPointXY>();
395}
396
398{
399 mHighlightsHandler->highlightFeature( feature, layer );
400}
401
403{
404 mHighlightsHandler->clearHighlights();
405}
NavigationMode
The navigation mode used by 3D cameras.
Definition qgis.h:4490
Handles the creation of 3D entities used for highlighting identified features.
void saveAsImage(const QString &fileName, const QString &fileFormat)
Saves the current scene as an image.
QVector< QgsPointXY > viewFrustum2DExtent()
Calculates the 2D extent viewed by the 3D camera as the vertices of the viewed trapezoid.
Qgs3DMapSettings * mapSettings()
Returns access to the 3D scene configuration.
void setTemporalController(QgsTemporalController *temporalController)
Sets the temporal controller.
bool crossSectionEnabled() const
Returns true if the cross section mode is enabled or the 3d scene has other clipping planes applied.
void mapSettingsChanged()
Emitted when the map setting is changed.
void crossSectionEnabledChanged(bool enabled)
Emitted when the cross section mode is enabled or disabled.
Qt3DRender::QCamera * camera() const
Returns the default camera of the 3D Window.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes (at most every frame).
void setRootEntity(Qt3DCore::QEntity *root)
Sets the specified root entity of the scene.
void setViewFromTop(const QgsPointXY &center, float distance, float rotation=0)
Sets camera position to look down at the given point (in map coordinates) in given distance from plan...
void setActiveFrameGraph(Qt3DRender::QFrameGraphNode *activeFrameGraph)
Activates the specified activeFrameGraph.
void setMapSettings(Qgs3DMapSettings *mapSettings)
Configure map scene being displayed. Takes ownership.
void showEvent(QShowEvent *e) override
Manages the display events specified in e.
QgsCrossSection crossSection() const
Returns the current cross section definition for the 3D map canvas.
void cameraNavigationSpeedChanged(double speed)
Emitted when the camera navigation speed is changed.
Qt3DRender::QRenderSettings * renderSettings() const
Returns the render settings of the 3D Window.
~Qgs3DMapCanvas() override
Qt3DRender::QFrameGraphNode * activeFrameGraph() const
Returns the node of the active frame graph.
void setMapTool(Qgs3DMapTool *tool)
Sets the active map tool that will receive events from the 3D canvas.
void setViewFrom2DExtent(const QgsRectangle &extent)
Resets camera view to show the extent (top view).
QgsRayCastResult castRay(const QPoint &screenPoint, QgsRayCastContext context)
Casts a ray towards the 3d scene and returns information about the intersected 3d entities.
void resizeEvent(QResizeEvent *) override
Resets the aspect ratio of the 3D window.
void highlightFeature(const QgsFeature &feature, QgsMapLayer *layer)
Add a highlight 3d entity for feature of layer.
void resetView()
Resets camera position to the default: looking down at the origin of world coordinates.
void savedAsImage(const QString &fileName)
Emitted when the 3D map canvas was successfully saved as image.
void clearHighlights()
Removes all highlight entities.
void setCrossSection(const QgsCrossSection &crossSection)
Sets the cross section definition for the 3D map canvas.
void fpsCounterEnabledChanged(bool enabled)
Emitted when the FPS counter is enabled or disabeld.
QgsCameraController * cameraController()
Returns access to the view's camera controller. Returns nullptr if the scene has not been initialized...
bool eventFilter(QObject *watched, QEvent *event) override
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes.
void updateTemporal()
Updates the temporale entities.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is activated or deactivated.
Definition of the world.
void setCameraMovementSpeed(double movementSpeed)
Sets the camera movement speed.
Base class for map tools operating on 3D map canvas.
static QList< QVector4D > lineSegmentToClippingPlanes(const QgsVector3D &startPoint, const QgsVector3D &endPoint, double distance, const QgsVector3D &origin)
Returns a list of 4 planes derived from a line extending from startPoint to endPoint.
static QgsRayCastResult castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
Object that controls camera movement based on user input.
void navigationModeChanged(Qgis::NavigationMode mode)
Emitted when the navigation mode is changed using the hotkey ctrl + ~.
void requestDepthBufferCapture()
Emitted to ask for the depth buffer image.
void cameraMovementSpeedChanged(double speed)
Emitted whenever the camera movement speed is changed by the controller.
void depthBufferCaptured(const QImage &depthImage)
Sets the depth buffer image used by the camera controller to calculate world position from a pixel's ...
void setCursorPosition(QPoint point)
Emitted when the mouse cursor position should be moved to the specified point on the map viewport.
Encapsulates the definition of a cross section in 3D map coordinates.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Definition qgsfeature.h:60
Base class for all map layer types.
Definition qgsmaplayer.h:83
Represents a 2D point.
Definition qgspointxy.h:62
double y
Definition qgspointxy.h:66
double x
Definition qgspointxy.h:65
Point geometry type, with support for z-dimension and m-values.
Definition qgspoint.h:53
double x
Definition qgspoint.h:56
double y
Definition qgspoint.h:57
A representation of a ray in 3D.
Definition qgsray3d.h:31
Responsible for defining parameters of the ray casting operations in 3D map canvases.
float maximumDistance() const
The maximum distance from ray origin to look for hits when casting a ray.
void setMaximumDistance(float distance)
Sets the maximum distance from ray origin to look for hits when casting a ray.
Contains the results of ray casting operations in a 3D map canvas.
A rectangle specified with double values.
Stores settings for use within QGIS.
Definition qgssettings.h:68
A controller base class for temporal objects, contains a signal for notifying updates of the objects ...
void updateTemporalRange(const QgsDateTimeRange &range)
Signals that a temporal range has changed and needs to be updated in all connected objects.
void setTemporalRange(const QgsDateTimeRange &range)
Sets the temporal range for the object.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
Definition qgsvector3d.h:33
On-screen 3D engine: it creates an OpenGL window (QWindow) and displays rendered 3D scenes there.
QgsTemporalRange< QDateTime > QgsDateTimeRange
QgsRange which stores a range of date times.
Definition qgsrange.h:705