18#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
19#include <Qt3DRender/QAttribute>
20#include <Qt3DRender/QBuffer>
21#include <Qt3DRender/QGeometry>
22#include <Qt3DCore/QTransform>
28#include <Qt3DCore/QAttribute>
29#include <Qt3DCore/QBuffer>
30#include <Qt3DCore/QGeometry>
37#include <Qt3DRender/QEffect>
38#include <Qt3DRender/QGraphicsApiFilter>
39#include <Qt3DRender/QParameter>
40#include <Qt3DRender/QTechnique>
42#include <Qt3DExtras/QCylinderGeometry>
43#include <Qt3DExtras/QConeGeometry>
44#include <Qt3DExtras/QCuboidGeometry>
45#include <Qt3DExtras/QPlaneGeometry>
46#include <Qt3DExtras/QSphereGeometry>
47#include <Qt3DExtras/QTorusGeometry>
48#include <Qt3DExtras/QPhongMaterial>
49#include <Qt3DRender/QSceneLoader>
50#include <Qt3DRender/QPaintedTextureImage>
52#include <Qt3DRender/QMesh>
54#include <Qt3DExtras/QExtrudedTextGeometry>
75class QgsInstancedPoint3DSymbolHandler :
public QgsFeature3DHandler
80 , mSelectedIds( selectedIds ) {}
82 bool prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames )
override;
83 void processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
override;
84 void finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
override;
89 static Qt3DRender::QGeometryRenderer *renderer(
const QgsPoint3DSymbol *symbol,
const QVector<QVector3D> &positions );
95 QVector<QVector3D> positions;
98 void makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected );
101 std::unique_ptr< QgsPoint3DSymbol > mSymbol;
107 PointData outSelected;
111bool QgsInstancedPoint3DSymbolHandler::prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames )
114 Q_UNUSED( attributeNames )
118void QgsInstancedPoint3DSymbolHandler::processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
120 PointData &out = mSelectedIds.contains( feature.
id() ) ? outSelected : outNormal;
129void QgsInstancedPoint3DSymbolHandler::finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
131 makeEntity( parent, context, outNormal,
false );
132 makeEntity( parent, context, outSelected,
true );
134 updateZRangeFromPositions( outNormal.positions );
135 updateZRangeFromPositions( outSelected.positions );
138 const float symbolHeight = mSymbol->transform().data()[13];
139 mZMin += symbolHeight;
140 mZMax += symbolHeight;
143void QgsInstancedPoint3DSymbolHandler::makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected )
146 Qt3DRender::QMaterial *mat = material( mSymbol.get() );
151 for ( Qt3DRender::QParameter *param : mat->effect()->parameters() )
153 if ( param->name() == QLatin1String(
"kd" ) )
154 param->setValue( context.map().selectionColor() );
155 else if ( param->name() == QLatin1String(
"ka" ) )
156 param->setValue( context.map().selectionColor().darker() );
161 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
162 entity->addComponent( renderer( mSymbol.get(), out.positions ) );
163 entity->addComponent( mat );
164 entity->setParent( parent );
172Qt3DRender::QMaterial *QgsInstancedPoint3DSymbolHandler::material(
const QgsPoint3DSymbol *symbol )
174 Qt3DRender::QFilterKey *filterKey =
new Qt3DRender::QFilterKey;
175 filterKey->setName( QStringLiteral(
"renderingStyle" ) );
176 filterKey->setValue(
"forward" );
181 Qt3DRender::QShaderProgram *shaderProgram =
new Qt3DRender::QShaderProgram;
182 shaderProgram->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral(
"qrc:/shaders/instanced.vert" ) ) ) );
183 shaderProgram->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral(
"qrc:/shaders/instanced.frag" ) ) ) );
185 Qt3DRender::QRenderPass *renderPass =
new Qt3DRender::QRenderPass;
186 renderPass->setShaderProgram( shaderProgram );
188 Qt3DRender::QTechnique *technique =
new Qt3DRender::QTechnique;
189 technique->addFilterKey( filterKey );
190 technique->addRenderPass( renderPass );
191 technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
192 technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
193 technique->graphicsApiFilter()->setMajorVersion( 3 );
194 technique->graphicsApiFilter()->setMinorVersion( 2 );
196 const QMatrix4x4 transformMatrix = symbol->
transform();
197 QMatrix3x3 normalMatrix = transformMatrix.normalMatrix();
200 float *n = normalMatrix.data();
201 const QMatrix4x4 normalMatrix4(
207 Qt3DRender::QParameter *paramInst =
new Qt3DRender::QParameter;
208 paramInst->setName( QStringLiteral(
"inst" ) );
209 paramInst->setValue( transformMatrix );
211 Qt3DRender::QParameter *paramInstNormal =
new Qt3DRender::QParameter;
212 paramInstNormal->setName( QStringLiteral(
"instNormal" ) );
213 paramInstNormal->setValue( normalMatrix4 );
215 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect;
216 effect->addTechnique( technique );
217 effect->addParameter( paramInst );
218 effect->addParameter( paramInstNormal );
222 Qt3DRender::QMaterial *material =
new Qt3DRender::QMaterial;
223 material->setEffect( effect );
228Qt3DRender::QGeometryRenderer *QgsInstancedPoint3DSymbolHandler::renderer(
const QgsPoint3DSymbol *symbol,
const QVector<QVector3D> &positions )
230 const int count = positions.count();
231 const int byteCount = positions.count() *
sizeof( QVector3D );
233 ba.resize( byteCount );
234 memcpy( ba.data(), positions.constData(), byteCount );
237 instanceBuffer->setData( ba );
240 instanceDataAttribute->setName( QStringLiteral(
"pos" ) );
241 instanceDataAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
242 instanceDataAttribute->setVertexBaseType( Qt3DQAttribute::Float );
243 instanceDataAttribute->setVertexSize( 3 );
244 instanceDataAttribute->setByteOffset( 0 );
245 instanceDataAttribute->setDivisor( 1 );
246 instanceDataAttribute->setBuffer( instanceBuffer );
247 instanceDataAttribute->setCount( count );
248 instanceDataAttribute->setByteStride( 3 *
sizeof(
float ) );
251 geometry->addAttribute( instanceDataAttribute );
252 geometry->setBoundingVolumePositionAttribute( instanceDataAttribute );
254 Qt3DRender::QGeometryRenderer *renderer =
new Qt3DRender::QGeometryRenderer;
255 renderer->setGeometry( geometry );
256 renderer->setInstanceCount( count );
267 const float radius = shapeProperties[QStringLiteral(
"radius" )].toFloat();
268 const float length = shapeProperties[QStringLiteral(
"length" )].toFloat();
269 Qt3DExtras::QCylinderGeometry *g =
new Qt3DExtras::QCylinderGeometry;
272 g->setRadius( radius ? radius : 10 );
273 g->setLength( length ? length : 10 );
279 const float radius = shapeProperties[QStringLiteral(
"radius" )].toFloat();
280 Qt3DExtras::QSphereGeometry *g =
new Qt3DExtras::QSphereGeometry;
281 g->setRadius( radius ? radius : 10 );
287 const float length = shapeProperties[QStringLiteral(
"length" )].toFloat();
288 const float bottomRadius = shapeProperties[QStringLiteral(
"bottomRadius" )].toFloat();
289 const float topRadius = shapeProperties[QStringLiteral(
"topRadius" )].toFloat();
290 Qt3DExtras::QConeGeometry *g =
new Qt3DExtras::QConeGeometry;
291 g->setLength( length ? length : 10 );
292 g->setBottomRadius( bottomRadius );
293 g->setTopRadius( topRadius );
301 const float size = shapeProperties[QStringLiteral(
"size" )].toFloat();
302 Qt3DExtras::QCuboidGeometry *g =
new Qt3DExtras::QCuboidGeometry;
303 g->setXExtent( size ? size : 10 );
304 g->setYExtent( size ? size : 10 );
305 g->setZExtent( size ? size : 10 );
311 const float radius = shapeProperties[QStringLiteral(
"radius" )].toFloat();
312 const float minorRadius = shapeProperties[QStringLiteral(
"minorRadius" )].toFloat();
313 Qt3DExtras::QTorusGeometry *g =
new Qt3DExtras::QTorusGeometry;
314 g->setRadius( radius ? radius : 10 );
315 g->setMinorRadius( minorRadius ? minorRadius : 5 );
321 const float size = shapeProperties[QStringLiteral(
"size" )].toFloat();
322 Qt3DExtras::QPlaneGeometry *g =
new Qt3DExtras::QPlaneGeometry;
323 g->setWidth( size ? size : 10 );
324 g->setHeight( size ? size : 10 );
330 const float depth = shapeProperties[QStringLiteral(
"depth" )].toFloat();
331 const QString text = shapeProperties[QStringLiteral(
"text" )].toString();
332 Qt3DExtras::QExtrudedTextGeometry *g =
new Qt3DExtras::QExtrudedTextGeometry;
333 g->setDepth( depth ? depth : 1 );
347class QgsModelPoint3DSymbolHandler :
public QgsFeature3DHandler
352 , mSelectedIds( selectedIds ) {}
354 bool prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames )
override;
355 void processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
override;
356 void finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
override;
360 static void addSceneEntities(
const Qgs3DMapSettings &map,
const QVector<QVector3D> &positions,
const QgsPoint3DSymbol *symbol, Qt3DCore::QEntity *parent );
361 static void addMeshEntities(
const Qgs3DMapSettings &map,
const QVector<QVector3D> &positions,
const QgsPoint3DSymbol *symbol, Qt3DCore::QEntity *parent,
bool are_selected );
362 static Qt3DCore::QTransform *transform( QVector3D position,
const QgsPoint3DSymbol *symbol );
367 QVector<QVector3D> positions;
370 void makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected );
373 std::unique_ptr< QgsPoint3DSymbol > mSymbol;
379 PointData outSelected;
382bool QgsModelPoint3DSymbolHandler::prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames )
385 Q_UNUSED( attributeNames )
389void QgsModelPoint3DSymbolHandler::processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
391 PointData &out = mSelectedIds.contains( feature.
id() ) ? outSelected : outNormal;
400void QgsModelPoint3DSymbolHandler::finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
402 makeEntity( parent, context, outNormal,
false );
403 makeEntity( parent, context, outSelected,
true );
405 updateZRangeFromPositions( outNormal.positions );
406 updateZRangeFromPositions( outSelected.positions );
409 const float symbolHeight = mSymbol->transform().data()[13];
410 mZMin += symbolHeight;
411 mZMax += symbolHeight;
414void QgsModelPoint3DSymbolHandler::makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected )
418 addMeshEntities( context.map(), out.positions, mSymbol.get(), parent,
true );
423 if ( mSymbol->shapeProperties()[QStringLiteral(
"overwriteMaterial" )].toBool()
424 || ( mSymbol->material() && mSymbol->material()->type() != QLatin1String(
"null" ) ) )
426 addMeshEntities( context.map(), out.positions, mSymbol.get(), parent,
false );
430 addSceneEntities( context.map(), out.positions, mSymbol.get(), parent );
437void QgsModelPoint3DSymbolHandler::addSceneEntities(
const Qgs3DMapSettings &map,
const QVector<QVector3D> &positions,
const QgsPoint3DSymbol *symbol, Qt3DCore::QEntity *parent )
440 for (
const QVector3D &position : positions )
444 if ( !source.isEmpty() )
447 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
449 const QUrl url = QUrl::fromLocalFile( source );
450 Qt3DRender::QSceneLoader *modelLoader =
new Qt3DRender::QSceneLoader;
451 modelLoader->setSource( url );
453 entity->addComponent( modelLoader );
454 entity->addComponent( transform( position, symbol ) );
455 entity->setParent( parent );
463void QgsModelPoint3DSymbolHandler::addMeshEntities(
const Qgs3DMapSettings &map,
const QVector<QVector3D> &positions,
const QgsPoint3DSymbol *symbol, Qt3DCore::QEntity *parent,
bool are_selected )
465 if ( positions.empty() )
475 for (
const QVector3D &position : positions )
478 if ( !source.isEmpty() )
481 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
483 const QUrl url = QUrl::fromLocalFile( source );
484 Qt3DRender::QMesh *mesh =
new Qt3DRender::QMesh;
485 mesh->setSource( url );
487 entity->addComponent( mesh );
488 entity->addComponent( mat );
489 entity->addComponent( transform( position, symbol ) );
490 entity->setParent( parent );
498Qt3DCore::QTransform *QgsModelPoint3DSymbolHandler::transform( QVector3D position,
const QgsPoint3DSymbol *symbol )
500 Qt3DCore::QTransform *tr =
new Qt3DCore::QTransform;
502 tr->setTranslation( position + tr->translation() );
510class QgsPoint3DBillboardSymbolHandler :
public QgsFeature3DHandler
515 , mSelectedIds( selectedIds ) {}
517 bool prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames )
override;
518 void processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
override;
519 void finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
override;
526 QVector<QVector3D> positions;
529 void makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected );
532 std::unique_ptr< QgsPoint3DSymbol > mSymbol;
538 PointData outSelected;
541bool QgsPoint3DBillboardSymbolHandler::prepare(
const Qgs3DRenderContext &context, QSet<QString> &attributeNames )
544 Q_UNUSED( attributeNames )
548void QgsPoint3DBillboardSymbolHandler::processFeature(
const QgsFeature &feature,
const Qgs3DRenderContext &context )
550 PointData &out = mSelectedIds.contains( feature.
id() ) ? outSelected : outNormal;
559void QgsPoint3DBillboardSymbolHandler::finalize( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context )
561 makeEntity( parent, context, outNormal,
false );
562 makeEntity( parent, context, outSelected,
true );
564 updateZRangeFromPositions( outNormal.positions );
565 updateZRangeFromPositions( outSelected.positions );
568 const float billboardHeight = mSymbol->transform().data()[13];
569 mZMin += billboardHeight;
570 mZMax += billboardHeight;
573void QgsPoint3DBillboardSymbolHandler::makeEntity( Qt3DCore::QEntity *parent,
const Qgs3DRenderContext &context, PointData &out,
bool selected )
577 billboardGeometry->
setPoints( out.positions );
580 Qt3DRender::QGeometryRenderer *billboardGeometryRenderer =
new Qt3DRender::QGeometryRenderer;
581 billboardGeometryRenderer->setPrimitiveType( Qt3DRender::QGeometryRenderer::Points );
582 billboardGeometryRenderer->setGeometry( billboardGeometry );
583 billboardGeometryRenderer->setVertexCount( billboardGeometry->
count() );
599 Qt3DCore::QTransform *billboardTransform =
new Qt3DCore::QTransform();
600 billboardTransform->setMatrix( mSymbol->billboardTransform() );
603 Qt3DCore::QEntity *entity =
new Qt3DCore::QEntity;
605 entity->addComponent( billboardMaterial );
606 entity->addComponent( billboardTransform );
607 entity->addComponent( billboardGeometryRenderer );
608 entity->setParent( parent );
615namespace Qgs3DSymbolImpl
628 return new QgsPoint3DBillboardSymbolHandler( pointSymbol, layer->
selectedFeatureIds() );
630 return new QgsInstancedPoint3DSymbolHandler( pointSymbol, layer->
selectedFeatureIds() );
635 QgsFeature3DHandler *handler = handlerForPoint3DSymbol( layer, &symbol );
636 Qt3DCore::QEntity *e = entityFromHandler( handler, map, layer );
QColor selectionColor() const
Returns color used for selected features.
static void extractPointPositions(const QgsFeature &f, const Qgs3DMapSettings &map, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
virtual Qt3DRender::QMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const =0
Creates a new QMaterial object representing the material settings.
virtual void addParametersToEffect(Qt3DRender::QEffect *effect) const =0
Adds parameters from the material to a destination effect.
static QgsSourceCache * sourceCache()
Returns the application's source cache, used for caching embedded and remote source strings as local ...
void setPoints(const QVector< QVector3D > &vertices)
Set the points for the billboard with vertices.
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
A marker symbol type, for rendering Point and MultiPoint geometries.
void setIsSelected(bool isSelected)
Sets whether the material should represent a selected state.
void setSelectionColor(const QColor &color)
Sets the color for representing materials in a selected state.
void useDefaultSymbol(const Qgs3DMapSettings &map, bool selected=false)
Set default symbol for the texture with map and selected parameter for rendering.
void setTexture2DFromSymbol(QgsMarkerSymbol *markerSymbol, const Qgs3DMapSettings &map, bool selected=false)
Set markerSymbol for the texture with map and selected parameter for rendering.
Shape
3D shape types supported by the symbol
@ ExtrudedText
Supported in Qt 5.9+.
QgsAbstractMaterialSettings * material() const
Returns material used for shading of the symbol.
QMatrix4x4 transform() const
Returns transform for individual objects represented by the symbol.
QgsMarkerSymbol * billboardSymbol() const
Returns a symbol for billboard.
QgsAbstract3DSymbol * clone() const override SIP_FACTORY
Shape shape() const
Returns 3D shape for points.
QVariantMap shapeProperties() const
Returns a key-value dictionary of point shape properties.
QString localFilePath(const QString &path, bool blocking=false)
Returns a local file path reflecting the content of a specified source path.
Represents a vector layer which manages a vector based data sets.
Q_INVOKABLE const QgsFeatureIds & selectedFeatureIds() const
Returns a list of the selected features IDs in this layer.
@ Triangles
Triangle based rendering (default)
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry
QSet< QgsFeatureId > QgsFeatureIds
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry